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erio-towa · 3 months ago
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天使になって aliceBlue (feat. Hatsune Miku & Nurse Robot Type T) (via.)
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sharemarketmalayalam · 8 months ago
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Discover all about Alice Blue Stock Broker in our new blog post! I break down their services, fees, and trading platforms so you can easily understand. Whether you're new to trading or looking to level up, this guide has insights for everyone. Check it out
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weinbergmodernbooks · 2 years ago
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09. 01. 2022 A Mad #WM📚 Party “Have some wine,” the March Hare said in an encouraging tone. | Alice looked all around the table, but there was nothing on it but #WM📚. . . . . . #aliceinwonderland #drinkme #eatme #teaparty #johntenniel #madhatter #marchhare #dormouse #madteaparty #madasahatter #madhatterteaparty #adventuresinwonderland #lewiscarroll #aliceblue #alicesteacupnyc #lightacademia #colorpaletting #bookstoresofinstagram #librariesofinstagram #bookstagram #bookstagrammer #bookblogger #nycbookstores #nycbookstagram #bookmarksofinstagram (à Alice's Tea Cup Chapter II) https://www.instagram.com/p/Ch7hDODOGfM/?igshid=NGJjMDIxMWI=
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nks1194 · 2 years ago
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👍सबसे अच्छा शेयर मार्केट टिप्स👌
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tfatrading · 21 hours ago
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Investing in the stock market can be both rewarding and daunting, especially for those who are new to it. With the right guidance, however, investors can navigate the complexities of the market effectively. In 2024, finding the best stock advisory in India is crucial for making informed investment decisions. This article will explore the top stock advisory service providers, the benefits of using their services, and essential stock market tips to enhance your investment strategies.
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suzuran777 · 2 months ago
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Analyzing some of the very first BL visual novels
First of all, I've talked about most of these topics during my Citrus con panel on Augustus 24th, so for those who missed it or who wanted a list of all the visual novels mentioned during the panel, those are also mentioned in this blog post! Japanese BL visual novels have been something I’ve been interested in since 2010-2011, and even these days many people in English speaking fanbases are familiar with games like DRAMAtical Murder and the other Nitro + Chiral titles. I've played many older titles which I've previously reviewed on this blog, and in this post I will be looking at some of the very first BL visual novels and how the industry has changed throughout the years.
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Before the very first "official" BL visual novels were released, some visual novels already existed in which a male protagonist had romantic or sexual scenes together with one of the other male characters. Some examples of this are games like Sotsugyou Ryokou (1996) and Ko-Ko-Ro (1998). Most of the other love interests in these games were girls, so they were not promoted as “boys’ love” games.
The oldest visual novel I could find that was promoted as a game which focuses on love between boys, is a game called Sei Valentine Gakuen, released by a company called B.M. in early 1999. This is a game in which you can name the protagonist, and none of the characters are voiced. While checking their old website through Waybackmachine, it seemed like the game had a lot of game-breaking bugs which they attempted to patch out, however the website quickly shut down within what seems like only a year (or maybe a few years) after its release date. Since there's not a lot of information about this game available online, I was surprised that someone bought the game second-hand and made a youtube video about it, so I recommend checking that out! You can watch it here. Despite being promoted as a game that focuses on love between boys it seems like there’s not really romance in the game, so I am curious why they marketed the game in this way.
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Next is a game called BOYxBOY, released a few months after Sei Valentine Gakuen in April 1999. This is one of the games I actually got to play myself, and I was surprised to see this game was released by King Records (the record label) as I didn’t know they used to publish games, let alone BL games. The protagonist has a face and a name this time, but even though all the other characters are voiced, they decided to leave the main character unvoiced for some reason. This game does have romance elements, like confession scenes, but it's still quite minimal. There’s only one character who actually gets a kiss scene for example. This game did get a fandisc a year later, but it seems to be more of a collection of extra materials and minigames rather than something that really adds something to the story of the game.
Another BL visual novel that was released around this time in July 1999 is a game called Graduation (or Sotsugyou) by Joinac, which as the title suggests, focuses on the protagonist spending time with people at his school right before his graduation. This one actually got translated, so it's probably the first BL visual novel to ever get an (official) English translation. Unlike most other games from this time, this one can still be easily accessed too, as a digital version is available for purchase on DLsite.
Entering the 2000s, game developer AliceSoft created their own BL game brand called AliceBlue and released their first BL game called Kakurezuki in 2000. Even though AliceSoft released 18+ rated titles in the past, this first BL title was actually also all-ages. Some reviews mentioned that they don’t really consider the game BL at all, pointing out the lack of romance, and I can definitely see where they’re coming from. Pretty much all the other games I mentioned so far take place in a modern-day school setting, however this game is more of a historical fantasy game (although the plot still only focuses on the protagonist and his daily interactions with those around him).
A lot of the games during this time period still highly resembled the typical dating sim-style game, which was quite popular in the mid/late 1990s. This kind of gameplay means that usually, the player decides what the character is going to do that day, for example, what subjects he takes in school, which club he joins and which locations he visits. In games like Kakurezuki, it’s a bit different you decide what magic skills you want to strengthen that day. This kind of gameplay kind of limits what kind of story the writers can explore, as the plot mostly focuses on the main character’s everyday life and their interactions with other characters, and eventually also became something that’s not commonly used in BL visual novels anymore.
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Later that year, in August 2000, one of the most well-known early BL visual novels was released. This was Sukisho (short for Suki na Mono wa Suki Dakara Shouganai) by Platinum Label. The company promoted this game as the “first 18+ boys love game” though Graduation also seems to be rated 18+ on DLsite. Sukisho gained a big fanbase, as many fans really liked the art (drawn by Tsutae Yuzu) and the characters. Even though the plot still focused on boys going to school, some characters do have a darker backstory. The company even created official forums where fans could discuss the plot of the game and fan theories. Some other boards also encouraged fan meetups at local conventions in Japan. It ended up getting 3 different sequels, a PlayStation 2 port, an anime adaptation, and various drama CDs and novels. These days a lot of BL visual novels get drama CDs, but back then this game really got a lot of extra content compared to other games. Like many others, I personally discovered this game through the anime many years ago, but I played the visual novel later as it has also been fan translated and was quite accessible back then.
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Another visual novel that stood out, and which also got an anime adaptation, is Angel's Feather (2003). Unlike the rather confusing anime plot, which adds a new character that isn’t in the game, I think the plot of the visual novel is actually much better. Initially it does seem like another game about high school boys, but in reality it’s more of an RPG game that focuses on the characters learning more about the world they’re living in, and their own magic abilities. I think just like Sukisho’s artstyle, compared to many other games that were released at the time, the art of this game quite unique. The artist is Yamamoto Kazue, who worked on many visual novels, and is still active nowadays. This game also got a sequel and drama CDs, but sadly the third game they were working on was never released. The studio was also working on a completely new game called White Shadow, however this one also remains unreleased to this day. If you want to read a little bit more information about this game and other unreleased titles, I wrote a blog post about that too here!
The inclusion of RPG elements I briefly mentioned just now in visual novels was not something only Angel’s Feather did. For example, some of these other screenshots are from Ouji-sama Lv1, Teikoku Sensenki, and Apocripha/0. The gameplay varied from a simple battle system to complicated dungeons and hard to beat enemies, depending on the game. One downside of this is that it’s quite a time-consuming process if you want to see all kinds of different endings, as these parts of the game were usually unskippable. Gradually, this is also something that slowly became less common in BL visual novels.
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Generally, a lot of older games were quite difficult to replay as most games only had a limited number of save slots, and sometimes there would be no preview images next to the save files either, so it was quite difficult to remember which save file you were supposed to load. Some of the oldest BL visual novels also don’t have a skip button, which means you have to play through all of the dialogue again if you want to see a different ending. The pictures below are my screenshots from Angel's Feather and Kannagi no Tori, a game that was released in 2001. Luckily both of these games do have a skip button, but there were never enough save slots!
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Other than changes in gameplay and artstyles, something that has also changed quite a lot are the dynamics between characters in adult scenes. In most BL visual novels, the protagonist is either a top or a bottom, and this doesn’t really change throughout the whole game. For example, if the official website mentions that the protag is a bottom, that means he’s a bottom with every single one of the love interests. Something I noticed while playing older games is that this order wasn’t always fixed. In games like Laughter Land and Kannagi no Tori for example, the game would often let the player decide. A game that was released a bit later which also has this option is PIL/SLASH’s game Shingakkou -Noli me tangere. In every route, no matter what character, you make the decision. I think it’s kind of fun when the game gives you choices like this, although I’m not sure if they will ever bring it back.
Terminology and target audience When I talk about these games I use “BL game” and “BL visual novel” as these are easily understood when communicating with an English-speaking audience. However in Japanese these games are usually only called “BL game” or "AVG" which just stands for adventure game. In the early 2000s some official websites around this time would refer to these BL visual novels as ''boys games'' to distinguish them from a genre called “girl’s games” or galge, which are games that would typically target a male audience. Even though the term “yaoi” was becoming less common, some developers would also call them “yaoi games” on their website, as you can see in some of the screenshots below . It’s not like the term “visual novel” is something completely unknown to them, but it’s also not a term I ever see them using to promote their games.
As for the target audience, similar to a lot of BL manga, the target audience for many of these BL visual novels was also women. A lot of websites stated that these were games “made by girls for girls”. However, it’s better to not generalize the whole genre as something exclusively targeted towards women, as some games like Hotaru (released by Tarutaru in December 2000) and its sequels were specifically advertised as games "made by gay men for gay men". One of the games I mentioned earlier, Graduation, was also made by a doujin group that calls themselves the Gay Artist Support, and like the name suggests, they support gay artists and alleys. Therefore it can be concluded that even during this time period, it wasn't just women creating and reading BL.
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Marketing and sales Some might be wondering; how did people discover these games back then? Around the year 2001, multiple websites were created by fans that kept track of new BL game developers, as well as any updates provided by the companies that were already established back then. A lot of these websites also gave fans the option to chat with each other in their forums. Some examples of these websites are BOY'S STREET and Boyslove Kenkyuujo (which translates to BoysLove research institute). They kept track of both commercial and doujin game releases. Companies and doujin creators would both sell their games at events like Comiket, Super Comic City and J-Garden too, where they would promote their games and chat with fans. Their games would also be sold at stores like Animate and Toranoana, which is not too different than how creators sell their BL games nowadays, as both of these stores still exist. A lot of BL game creators in the early 2000s were quite close to each other and collaborated. For example, some doujin groups like Anubis Label, Ritz, Moon Parrot and more created their own magazine called B-GAME, which featured information about their new doujin games, corporate games, survey results, game reviews and more. The picture below (on the right) is a picture I found on the website of doujin group Moon Parrot, promoting and selling their game Kuro no Tsuki at Super Comic City. Of course official BL game magazines also existed, but I think I will make a separate blog post about that (update: you can read it here!).
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Well-known developers throughout the years Next I made a list of some BL game creators that established their brands in the early or mid 2000s, and who continue to be active nowadays. I will mention some newer games as well. There's way too many BL visual novels to include all of them, so I apologize if I missed some that were quite influential!
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Langmaor/Tennenouji: The first game Langmaor released was a game called Enzai in 2002, illustrated by Yura. This game focuses on a boy whose name is Guys, who gets sent to prison as a result of a false accusation. In one interview, Yura mentioned that she was almost afraid that the plot of the game would be “too dark”, as the main character experiences a lot of abuse, but she concluded that at least the game would be unique. In 2004 Langmaor released Teikoku Sensenki, and a year later they released Zettai Fukujuu Meirei (or more well-known as Absolute Obedience). This game had a kind of unique system which focused on not one, but two protagonists. The final game this brand released was a game called Laughter Land (2006. The illustrations of this game were drawn by Yuzuki Ichi who had previously worked on Kannagi no Tori. Yura was also part of doujin group called Tennenouj, which already released their first BL game in 2000 called Sei Crain Gakuen, a BL game that you could play by opening HTML files in your browser. They released their second BL game in 2006, which was Miracle No-ton, a game about a notebook that could grand the protagonist’s wishes (horny wishes only though!). In 2009, Luckydog1 was released, which ended up becoming one of the most popular and well-known games in Japanese speaking BL visual novel fanbases. The game is about the protagonist Giancarlo, who’s a low-ranking member of the mafia and currently in prison, who receives the task to free 4 important members of the mafia from prison. Some BL gamemagazines like Cool-B have an annual popularity poll, and for years, LuckyDog 1 and its characters ended up in first place. On BL information websites like ChilChil it continues to be the highest rated BL visual novel to this day. Two years ago, Tennenouji also released the game Friendly Lab, of which the mobile version is still being updated, so even nowadays they are still very active.
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Nitro + CHiRAL: Or just called “NITRO CHiRal” these days. They released their first game, Togainu no Chi, in 2005. In the early interviews the director stated that they wanted to create something different, as a lot of visual novels around this time focused on schoolboys and modern-day settings. So instead, they wrote a story that takes place in a futuristic version of Japan, devastated by a Third World War. Only a year later in 2006, they released their second game, Lamento -BEYOND THE VOID- which also takes place in a fictional world. Even though the characters look similar to humans, they call themselves Ribika and have cat-like characteristics. The characters in this game are struggling to survive, as a mysterious force called “The Void” is slowly destroying their world. Because of their unique stories and beautiful illustrations, Nitro Chiral quickly gained a big fanbase in Japan too. In some articles published in Cool-B magazine, they mentioned that they were taking even bigger risks with their next game, as the plot would be anything but happy. This was about their third game, sweet pool. Despite that, I think fans already expected dark and serious stories from the company, so it was still well-received. Before releasing DRAMAtical Murder, they released two more visual novels called Itsuwari no Alkanet and World’s end Nightmare, though these were only available on Chiral Mobile, an app that could only be downloaded on certain Japanese phones. These days these games are considered lost media, but I wrote a blog post about what I could find about them some years ago. Afterwards they released their more well-known games DRAMAtical Murder in 2012 and Slow Damage in 2021.
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Pil/Slash: This is a BL visual novel developer that is well known for writing dark stories, with themes like abuse, noncon, physical and emotional torture. Though of course this is not too uncommon in BL visual novels, as all of the developers I’ve previously mentioned include themes like that in their games too.Their first game, Masquerade ~Jigoku Gakuen SO/DO/MU~, was released in 2006, followed by Koibito Yuugi a year later. In 2011, one of their most well-known titles, Shingakkou –Noli me tangere- was released. This game is about protagonist Michael who’s enrolled in a seminary. However, his school life is anything but peaceful, as his family gets murdered and he also discovers a secret society of devil worshippers in his very own school. At the moment this is the second highest rated BL game on ChilChil, after Luckydog1. After this they released Pigeon Blood in 2014, which was also a horror-themed game, and Paradise a few years later, which was quite popular in Japan too. In 2021 they released their newest game, Dystopia no Ou. This game focuses on protagonist Kiriku who dreams about becoming a rock star. Initially, this seems quite different than PIL/SLASH's previous games, but I promise the story still gets pretty dark. The writer credited for Paradise and Dystopia no Ou is Kyuuyouzawa Lychee, who's also the creator of doujin game group LOVE&DESTROY and games like CAGE OPEN and CAGE CLOSE.
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Spray: This company’s first game was Saikyou Darling, released in 2001, but I think they are probably more well-known for their Gakuen Heaven series. The first Gakuen Heaven game was released in 2002, but since then they have released a few newer versions of the game, console versions and a second game. This is another one of these games that people might know because it has an anime and manga series. Spray has released quite a few different games like Soshite Bokura Wa, Piyotan, STEAL! and more recently Tsumi naru Rasen no Ori, but I think other than Gakuen Heaven their most well-known title is probably Kichiku Megane, released in 2007. This game focuses on protagonist Katsuya, a salesman who seems to be failing at everything in life. Just before he’s fired from his job, he receives a mysterious pair of glasses from someone. Whenever he wears these glasses, his personality completely changes. He suddenly becomes very skilled at everything, but also very sadistic. In recent years fans have started organizing fan events for this game at local conventions again, so it’s interesting to see how popular it still is.
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Holicworks: Also known as LoveDelivery, as that’s the name they used to release some of their very first games, like Tsukigami (2007) and Beniiro Tenjou Ayakashi (2008). Their most well-known title Taisho Mebiusline, released in 2012. This game is a historical fantasy game which takes place during the end of the Taisho period, in 1923. The protagonist, Kyouichirou, moves to Tokyo in order to go to university. However, he runs into trouble soon after his arrival, as the Imperial Military becomes interested in his ability to see spirits. The writer of this game, Nakajo Rosa, is often praised for the historical research she did in order to write this game. The story covers all kinds of political issues, international affairs and military activity, and combines it with religious themes such as Shintoism. This also means that even for Japanese speakers, the game can be a bit difficult to read, as it tends to use difficult words and kanji. However, I think with a bit of research it’s not impossible. They also released games like Tokyo Onmyouji, Tokyo 24ku, and more recently Tokyo Satsujinki Gakkou no Kaidan, though the only game that has an English translation is Tokyo Onmyouji, which takes place in a more modern-day setting, but still focuses on supernatural themes like ghosts and spirits.
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Karin Entertainment: Another developer that has been around for a long time, who released their first BL game series called Bois in 2002. Afterwards in 2004, they released the game Animamundi Owarinaki Yami no Butou~ (Animamundi: Dark Alchemist), which I’m not sure if I should be calling BL game as there are also a few female love interests. The games they released after this aren’t BL games, but instead they created a new branch called Karin Chatnoir Omega, which released the game Omertà ~Chinmoku no Okite~ in 2011. In this game the mafia controls the government, and the protagonist J.J. is a hitman who’s taking all kinds of assassination jobs. In 2016 they also released the game Omega Vampire, which is the first omegaverse BL visual novel.
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Parade: This is a game developer known for creating games in which the protagonist is exclusively a top, or seme, which is also something that was not super common in the past. In a lot of other games almost all of the love interests are younger guys, so I think it was interesting to see at least two of the other main characters in NO THANK YOU!!! were over the age of 35. Even though most Parade games have a lot of 18+ content, like NO THANK YOU!!! and their second game Room No. 9, one should not underestimate the plot, as the writing is really good. My favorite game is probably their latest game, which is Lkyt., a historical fantasy game and my personal favorite.
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CORE: This is the BL branch of a company called Orbit, and their most well-known game is Messiah, which was released in 2006. Though their first game was a game called Ever Loyalty in 2001, followed by Fanatica in 2004. Most of CORE's games only have 1 or 2 characters the protagonist can end up together with, although sometimes other characters in the game also have their own bad endings. In Fanatica, the protagonist only has one true love interest, but a lot of the other main characters are also paired up with each other, so even if they don't have their own route, you do get to see different scenes with them. Even though CORE released their last game in 2008, which is the Messiah fandisc Messiah ~ Paranoia Paradox. It was announced that they are actually working on a new BL project called Tokyo Gentou/Tokyo Phantasmagoria, under the new name Procyon.
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Adelta: Not really 2000s as their first game was released quite some time later, but I think still important because they've gotten quite popular in recent years. This is a doujin game group created by Kurosawa Rinko. The first games this group worked on were Cocoon and Cocoon Black Noise, released in 2014. The game they’re probably most known for is Koshotengai no Hashihime (Hashihime of the old Book Town). This game is quite well known for its references to literature and real writers, and the story also takes place during the Taisho period. Originally it was advertised as a time-loop murder mystery. In 2020 Uuultra C was released, which is a completely different kind of game that takes place during the Showa period and focuses on heroes you’d typically see in a Super Sentai Series, or Tokusatsu movies in which the characters fight kaiju. Adelta is currently working on their newest game, Ooe.
Conclusion Of course there are many more BL visual novels which left a big impact on people, even less serious games like Gakuen Handsome which still get referenced a lot to this day. Another well-known title is Mada Koubou's Hadaka Shitsuji, which was mostly created by artist and writer Togo Mito. It kind of difficult to determine how many BL visual novels currently exist, but BL information website ChilChil currently lists 345 titles in this database. This does however include fandiscs and games that aren't technically BL games, and also doesn't include all doujin games ever released.
The early 2000s was a good time for BL visual novel fans and a lot of developers were making BL games back then, which also meant that there would be many new games to play. These days the number of active developers has significantly decreased, so most of the time you get about 1 or 2 big releases every year. Of course, there are still doujin groups and individual creators who make their own games, but the number of commercial releases is pretty small nowadays.
Some games that were released earlier this year however, are Tokyo Satsujinki Gakkou no Kaidan and Haiiro no Arcadia. I am personally also looking forward to the release of Adelta's new game Ooe, and Procyon's Tokyo Gentou/Tokyo Phantasmagoria, so I recommend checking those out when they're released!
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jaimee2001 · 20 days ago
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Check out this listing I just added to my Poshmark closet: Alice Blue Stitch Fix Coral Lace Blouse.
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gypsymarket26 · 4 months ago
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Check out this listing I just added to my Poshmark closet: Aliceblue Blouse SZ - S.
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stockyfly · 4 months ago
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yfjohn12 · 8 months ago
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Check out this listing I just added to my Poshmark closet: Women’s large black rich faux suede & lace top. NWOT.
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webtrabajos · 9 months ago
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La Era del Marketing de Contenidos: Cómo la Narración de Historias Define Marcas 📖 “En el saturado mundo digital de hoy, el marketing de contenidos se ha convertido en una herramienta poderosa para las marcas que buscan destacarse. 🚀” El Poder de una Buena Historia: “Una narrativa cautivadora no solo atrae a la audiencia, sino que también fomenta una conexión emocional, haciendo que el mensaje de tu marca sea memorable. 🌈” Estrategias Clave para Narrar Historias: “- Autenticidad: Las historias genuinas resuenan más con el público. Sé verdadero a los valores de tu marca. ✨ Emoción: Involucra a tu audiencia a nivel emocional para dejar una impresión duradera. 💖 Claridad: Mantén tu mensaje claro y enfocado para evitar la confusión. 🎯 Engagement: Invita a tu audiencia a ser parte de la historia que estás contando. 🤝” Conclusión: “A #AliceBlue #ColorPsychology #CreativeDesign #DigitalArt #WebDesign
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brandpromotionwala · 1 year ago
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weinbergmodernbooks · 2 years ago
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09. 01. 2022 The Cheshire😺 Grinned Would you tell me, please, which book I ought to get from #WeinbergModernBooks? 🛍 . . . . . #aliceinwonderland #adventuresinwonderland #johntenniel #lewiscarroll #aliceblue #cheshirecat #centralpark #lightacademia #preraphaelite #rapunzelhair #colorpaletting #victorianhair #bookstoresofinstagram #librariesofinstagram #bookstagram #bookstagrammer #bookblogger #nycbookstores #nycbookstagram (à Central Park) https://www.instagram.com/p/Ch5DFiJusdH/?igshid=NGJjMDIxMWI=
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kmcook65 · 1 year ago
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Check out this listing I just added to my Poshmark closet: Aliceblue Floral Blouse.
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sophiakamtsikoudi · 1 year ago
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Brief 4 Nettside
Etter app-design gikk vi over til å lære koding. Spesifikt html og css.
I brief 4 fikk vi i oppgave å bare leke litt med html og css for å forstå hvordan det funket, og bare lage en morsom nettside om hva vi ville, eller en typ CV-/ Portefølje-nettside.
Jeg valgte å lage en liten nettside om the office som jeg så på i den perioden.
Den hadde litt forskjellige html og css triks som vi hadde lært, en hjemmside med kort informasjon om serien og noen av hoved-skuespillerene,
 en link til første episode på Netflix og en liten ekstra side på nettsiden som anbefalte to serier som ligner litt, og man kanskje vil like om man synes the office er morsomt.
✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨
Først er html koden til nettsiden min:
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   <!--<link rel="icon" type="image/x-icon" href="../Sophia/images/hei.ico?v=1"/>   endte opp med å måtte putte alt over i en gammel fil fordi det funket her. -->
    <link rel="shortcut icon" href="hei.ico" type="image/x-icon" />
   <link rel="stylesheet" href="style.css">
   <link rel="preconnect" href="https://fonts.googleapis.com">  
  <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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</head> <body>
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  <ul>               
 <li><a href="#">Home</a></li>              
  <li><a href="https://www.netflix.com/watch/70105212?trackId=255824129&tctx=0%2C0%2CNAPA%40%40%7C00418210-0292-4b66-942b-52cb044e3950-14124282_titles%2F1%2F%2Fthe%20office%2F0%2F0%2CNAPA%40%40%7C00418210-0292-4b66-942b-52cb044e3950-14124282_titles%2F1%2F%2Fthe%20office%2F0%2F0%2Cunknown%2C%2C00418210-0292-4b66-942b-52cb044e3950-14124282%7C1%2CtitlesResults%2C70136120%2CVideo%3A70136120">Netflix</a></li>             
   <li><a href="shows.html">Similar shows</a></li>           
 </ul>            
<div class="box">               
 <div class="tekst">  
                  <h1> Hvorfor?</h1>                 
   <p>  
            Korte episoder. 
           <br>                        
            Jeg vil prokrastinere                                        
    </p>              
  </div>            
</div>    
    </div>  
  </div>
   <div class="gallery">       
 <p class="characters">    
    <h2>Some of the characters</h2>     
   <img src="Img/MichaelScott.png" alt="michael scot"> 
<br>       
 <b>Michael Scott</b> played by <span>Steve Carell</span>  
      <br>     
   <img src="Img/dwight.jpeg" alt="dwigt">      
  <br>    
    <b>Dwight Schrute</b> played by <span>Rainn Wilson</span>     
   <br>     
   <img src="Img/pam.jpeg" alt="pam">    
    <br>       
 <b>Pam Beesly</b> played by <span>Jenna Fischer</span>       
 <br>      
  <img src="Img/jim.png" alt="Jim">
  <br>     
   <b>Jim Halpert</b> played by <span>John Krasinsky</span>       
 <br>      
  <img src="Img/stanley.webp" alt="stanley">     
   <br>    
    <b>Stanley Hudson</b> played by <span>Leslie David Baker</span>     
   <br>
        <img src="Img/kevin.png" alt="Kevin">    
    <br>      
  <b>Kevin Malone</b> played by <span>Brian Baumgartner</span>    
    </p> 
   </div> </body> </html>
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Deretter er det html dokumentet til side nr 2 på den lille nettsiden min om the office:
<!DOCTYPE html>
<html>    <head>   
     <title> SSK</title>
       <!--Fikk ikke favicon delen til å fungere i dokumentet, brukte alle disse metodene, men ingen funket:  <link rel="icon" type="image/x-icon" href="../Sophia/images/hei.ico">-->    
    <!--<link rel="shortcut icon" href="../Sophia/images/hei.ico">-->    
    <!--<link rel="icon" type="image/x-icon" href="../Sophia/images/hei.ico?v=1"/>     endte opp med å måtte putte alt over i en gammel fil fordi det funket her. -->     
   <link rel="shortcut icon" href="hei.ico" type="image/x-icon" />
   <link rel="stylesheet" href="style.css">        <link rel="preconnect" href="https://fonts.googleapis.com">    
    <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>    
    <link href="https://fonts.googleapis.com/css2?family=Roboto&display=swap" rel="stylesheet">
    </head>    <body>        <header>   <p>   The office   </p>   </header>        <div class="container">      
      <div class="nav">            
    <ul>  
         <li><a href="index.html">Home</a></li>          
          <li><a href="https://www.netflix.com/watch/70105212?trackId=255824129&tctx=0%2C0%2CNAPA%40%40%7C00418210-0292-4b66-942b-52cb044e3950-14124282_titles%2F1%2F%2Fthe%20office%2F0%2F0%2CNAPA%40%40%7C00418210-0292-4b66-942b-52cb044e3950-14124282_titles%2F1%2F%2Fthe%20office%2F0%2F0%2Cunknown%2C%2C00418210-0292-4b66-942b-52cb044e3950-14124282%7C1%2CtitlesResults%2C70136120%2CVideo%3A70136120">Netflix</a></li>             
       <li><a href="#">Similar shows</a></li> 
 </ul>       
         <div class="kasse">               
           <div class="skrift">  
 <p> 
   <ul>    
           <li> - WHAT WE DO IN THE SHADOWS</li>  
     <br>   
      <br>    
           <li>- BROOKLYN 99</li>  
    </ul>    
  </p>   
  </div>
   </div>
</div> 
</div> 
 </body>
</html>
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Til slutt er det css dokumentet til html-dokumentene mine:
header p {    background: rgba(255, 255, 255, 0.5);    border: 1px;    padding: 20px;    margin: 50px 70px 40px 10%;    display: inline-block;    font-size: 50px;    color: white; } body {    background-image: url(http://lokagraph.com/wp-content/uploads/2018/05/dunder-Mifflin-building-the-office-where-location.jpg);    font-family: roboto; }
@keyframes dwightanimation{ 0%    {padding-left: 0%;}50%     {padding-left: 50%;}100%  {padding-left: 0%;}}
.dwight{    
width: 30px;    
height: 30px;   
 background-image: url(Img/dwightpng.jpeg);    
background-size: cover;    
background-position:center;   
 animation-name: dwightanimation;    
animation-duration: 8s;  
  animation-timing-function: ease-in-out;   
 animation-iteration-count: infinite;}
.container{    height: auto;    display: flex;        padding-left: 8%;    padding-right:8%;    box-sizing: border-box;}
.nav ul {    display:inline-block;    background-color: rgba(255, 255, 255, 0.5);    padding: 10px;    list-style: none;        }
.nav li {    display: inline;    list-style: none;    font-size: 30px;    margin-left: 50px;    margin-right:50px;}
.nav li a {    text-decoration: none;    color:blue}
.box{    display: flex;    height: 125%;    align-items: center;       }
.tekst{    padding:20px;    flex-basis: 50%;    background-color: rgba(255, 255, 255, 0.5);}
/* jeg prøver å få litt bakgrunnsfarge bak i hvertfall skrifteni gallery for å gjøre det mer leselig, men den dukker ikke opp :.(    */ 
.gallery {   align-items: center;    text-align: center;    font-size: larger;    margin:5% 0 0 30%;    background-color:rgba(255, 255, 255, 255, 0.5);}
.gallery span {    color: blue;}
.gallery img{   height: 30%;    width: 30%;    background-color:rgba(255, 255, 255, 255, 0.5);}
.characters{   padding: 5px;    color: aliceblue;    background-color:rgba(255, 255, 255, 255, 0.5);}
.kasse{    display:inline-block;    height: 125%;    align-items: left;       }
.skrift{    padding:20px;    flex-basis: 50%;    background-color: rgba(255, 255, 255, 0.5);}
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Her er de fleste bildene jeg brukte, ikke alle ville la seg laste opp her på tumblr, men de fleste vises under her:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
1 note · View note
localwarlockunion · 4 months ago
Text
it's all placeholders & test layouts still, but if you're curious click here (best on desktop)
some misc. notes below:
unorganized thoughts making a personal website:
you get to play w/ images all you want, embrace the collage!
<divs> are great, love me some nesting sections.
there's some wonderful html <named-colors> omg!! we've got cornflowerblue, lavenderblush, cornsilk (new middle name), aliceblue, thistle (i like this one especially), rebeccapurple, mediumorchid, & so on. big fan, i like when specific colors have specific names.
i'd like to get things a little more mobile friendly w/ media query values or something? i've got a link saved.
maybe ill start using percentage values more than px vaues to keep things more scalable in general? responsive.
I need a separate place of somesort to host mp3 files so i can make a good playlist for the little music player thing.
you can blur out the whole webpage if you want with a filter property, like putting a pane of fogged glass over it. also sepia & such.
i'm still working on my neocities website btw. it's been surprisingly fun messing around with the html/css which felt like the intimidating part (since ive never really done code stuff before) so that's been nice
20 notes · View notes