#alas. it is rather far off in the timeline. but I can still rotate it in my head
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Sam's debriefing to the Garrison in burgundy is going to be so funny to think about because it's just like... 'you remember that one cadet that we all wrote off as a runaway? the one who got expelled after he decked Iverson? yeah he was actually a member of an elite alien resistance group who infiltrated Earth to search for the blue lion for them'.
#burgundy#the first time keith returns to Earth in full Galra glory. just imagining the looks he gets#alas. it is rather far off in the timeline. but I can still rotate it in my head
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#thirsty-and-in-denial-Zelda
Thank you @intangiblyyourswrites for the writing challenge.
Prompt:
The real reason Zelda initially shows such a abhorrence to Link is because she’s secretly heads-over-heels for him and refuses to show it. Her pride is on the line, after all.
Rules:
Must be set in the BotW timeline
When it’s set is up to you (e.g. Pre-Calamity or post, pre-Blades of the Yiga or post)
No chronology enforced, but I’m interested to see if we can get a somewhat coherent story out of this!
You may do however many posts/drabbles you’d like
Tag #thirsty-and-in-denial-Zelda so we can find your story!
This is set up pre Zelda’s Resentment, and lemme tell you, she is quite resentful.
Also... this is the most sinful thing I have ever written. Like, ye have been warned. This is rated M shit. And by shit, I mean smut. It’s low key smut.
Thank you @bhujerbanwrites for looking this over for me!
I’ve never written smut before.
Dear lord, please be merciful on me.
Alas: I’m not even sorry.
Please enjoy... The Tip of his Sword
There are rumors floating about the castle: rumors that Princess Zelda is head-over-heels for her appointed knight.
But of course she isn’t. She is the Crown Princess of Hyrule. It would be unseemly for her to think about her knight attendant in that way.
Indeed, it would be uncouth for her to think about the way his hands rest upon her hips, large and rough and hot, adjusting her stance during archery practice. It would be improper for her to think about his sharp gaze, those blue irises piercing straight through her, turning her legs to jelly and rendering her utterly useless.
It would be inappropriate for her to think about him pushing her roughly against her desk in her tower, knocking over all of her books and tomes on the Ancient Sheikah – priceless first editions, how dare he – as his hands grasp her hips, her thighs, her breasts. Absolutely unbecoming for her to imagine him trailing hot kisses from the curve of her jaw, all the way down, down, down the column of her neck, as his fingers trail across her skin like a serpent, sliding closer and closer –
Nope. She most certainly is not head-over-heels for Link.
Erhm… her appointed knight.
She turns over in bed and screams into her pillow, the sound muffled as she tries to clear her mind of him. He is always there, the insufferable thing. How dare he. She has much more important things to focus on, like unlocking her Sacred Powers – which, mind you, she is doing her very best at, thank you very much – or discovering more secrets that the Ancient Sheikah left behind in the wake of the prophecy.
She doesn’t have the time to be thinking about her knight stripping her down to her socks, pinning her to the wall – with his one hand tangled in her hair, the other touching her there, smirking against her ear as he whispers uncouth things to her, pushing into her from behind –
Nope. Definitely not head-over-heels for her knight.
She clearly isn’t going to get any sleep that night, and so she whips the covers off of her and swings her legs over the side of her bed, wincing as her warm feet hit cold, unforgiving stone. She fetches her robe from the bedpost, tying the thin, silk tie at the front and steps barefoot across her room.
A warm breeze drifts in from her open windows. Summer is in full swing, and it is no secret that it is one of Zelda’s favorite seasons. The warmer months mean freedom: it means adventures into the wild to study the fauna, expeditions with Purah and Robbie to some Ancient Sheikah excavation. Her father doesn’t approve, but he knows that mother would have said yes, and thus he doesn’t protest.
Guards patrol the courtyard beneath her balcony and bridge to her tower. Rather than being seen and causing even more rumors to float about the castle, Zelda sticks to the shadows. Summers spent with the Sheikah do wonders for her now, as she disappears in plain sight. Perhaps that had been a mistake for her father to send her away in the years following her mother’s death. Impa had been reluctant to guide her in the ways of the Sheikah, but where Impa was hesitant, Purah was awfully enthusiastic.
She makes it across the bridge, with the door to her study shutting with an inaudible click. Here, she lights a candle, her study awash with the flickering flame licking shadows up and down her body. She sits down in her worn out chair, her fingers trailing her notes from where she last left off.
Ah, yes. Academics. This was the one thing that her appointed knight absolutely could not touch – oh, how she desperately aches for his touch. She and Purah had last been studying the ancient shrines off in the Tabantha region. From their most recent research, they concluded that the shrines were meant to be accessed by the Sword’s chosen one.
And the Sword… had chosen him.
Not to be dramatic, but what in Nayru’s name was the Goddess Hylia thinking in choosing him? Everything came so naturally to him: his ability with the sword, his speed and strength, his stunning good looks… He hardly has to work for his success, and yet Zelda is stuck trying day in and day out to unlock a sacred power that she is starting to believe she didn’t inherit.
She sighs, tilting her head back on her chair. Ever since her father had appointed him as her knight, she hardly ever got a moment to herself. These days, field expeditions with the Sheikah included her, Purah, Robbie… and Link.
He really couldn’t take a hint, it seemed. Try as she might to make him feel unwelcome, there he was, always three steps behind her or standing just beyond their excavation, the tip of his sword digging into the ground as he looked coolly beyond.
Indeed, she has some better uses for the tip of his sword.
She sighs, her eyes drifting closed as her legs part just enough. She can think of some ways he might better utilize it. He might lift her so her ass is on her desk, her legs parted as he steps forward. Her legs would wrap around his hips as he presses his lips to hers, kissing her filthily, all tongue and teeth. He would slowly push into her, hissing into her shoulder while she suppresses her moan. They can’t have the castle hear them, now can they? Her pride is on the line, after all.
She might shove him down onto her bed – a place she’s told no place but her husband should lie – and straddle his hips, grinding hers in perfect, languid circles before finally – slowly – sinking down onto him, biting her lip as she watches his usually stoic facade crumble.
He might adjust the rotations of the Royal Guard – he is the Captain, after all – so that her bridge and the courtyard below are deserted in some part of the night. Then, with not a soul in sight, he would brace her against the railing of the bridge, fucking her senseless as she muffles her moans, his fingers digging crescent shape marks into her hips where only she would see –
She comes quickly – fingers moving desperately within her and practiced against her clit. She tilts back in her chair slightly, riding out the orgasm as a small moan escapes from her lips.
She tilts back in her chair too far.
She comes down from her orgasm as she comes down with a crash, a loud yelp escaping her lips as she rolls to soften the fall. She lays there, underwear tangled around her ankles as she breathes heavily, the sweet cerulean of the moon reflected on her stone bridge being replaced with the soft flicker of the candlelight.
Then: commotion.
“Princess?”
The voice is closer than she would have liked, and even more horrifying: it’s his. She stumbles to her feet, her eyes wild as she yanks her underwear up wobbling legs. Hastily, she wipes her fingers along the side of her nightgown, before running them through her hair, trying to make herself not look so… so…
Disheveled.
She hears footsteps on the bridge – running, she can tell. She hasn’t responded, and she knows that he has assumed the worst. Princesses only don’t respond when they’ve been captured or otherwise compromised.
Because apparently, just trying to work through her own frustration with her disgustingly perfect knight isn’t a good enough reason.
She is frantically replacing her chair on its legs and smoothing out her nightgown when –
The door to her study is whipped open. He stands there, his eyes dangerous and his sword unsheathed – stop thinking about his unsheathed sword. She stands there, trying and failing to control her panting, wide-eyed and guilty as fuck – don’t think about that, you terrible, foolish girl.
It’s him, because of course it’s him, it’s always him. He now looks relieved to see her – she’s safe, there’s no threat – but then those eyes squint in suspicion. She had yelled out but she was safe. So then, why?
Then, his nose crinkles.
And Zelda wants to drown herself in the castle moat.
Zelda speaks first and it’s more of a babble, “What in Hylia’s name are you doing here? I can’t get some late night studying in without being barged in by my knight? I’m not a child.”
“I heard you yell out and then a crash. I only came to make sure you were alright,” his voice is calm and leveled and she has to fight against her instinct to get lost in it.
“I toppled out of my chair while looking over the ancient Sheikah shrines in the Tabantha region,” She does not need to explain herself and yet here she is, chattering away at something his peanut sized brain couldn’t hope to comprehend, “As you can see, I am perfectly fine.”
He seems distracted, now that there’s no immediate threat. It’s odd, considering he is never distracted. His eyes dart around the small study, looking everywhere and anywhere except at her. Slowly, he sheaths his sword, and the moment stretches out, the only sound between them the grind of his sword against his scabbard.
She tries not to think about that too hard.
“I can see that.”
Oh?
“Then why are you still here?”
That reaction was uncalled for and she knows it, but she’s strung up and panicking and sweet Nayru just take her soul now.
Link blinks and he takes a step back. She can hear the gears shifting in his head. She hates how methodical he is, hates how thoughtful and polite he is.
She wants to make it perfectly clear that she cannot stand her gorgeous appointed knight.
“I apologize, Princess,” he murmurs, his eyes finally reaching hers. His sharp, blue eyes still her and she thinks that she can scarcely breathe. How dare he, “Do you require any further assistance?”
She would be lying if she said she doesn’t.
Instead, she draws upon her wrath, “I beg your pardon?”
“I can call on your maids to draw up a bath,” Link says, quickly, and though it’s dark, she swears she can see a distinct flush upon his cheeks, “Or call upon the kitchens to send something up to help you sleep.”
Sleep. Goddesses know she is the furthest thing away from sleep.
“That won’t be necessary,” she whispers, hoping that the venom on her tongue will hold his tongue. Oh – the things that man could do with his tongue.
Hylia preserve her.
“You’re dismissed, Sir Link,” she manages to say.
She walks past him, back across the bridge, specifically averting her gaze from the railing of the bridge, facing a perfectly full moon.
“As you command, my Princess,” he whispers, and she wants to scream.
She hates him so very much.
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Game of ZZZs: How Long Stories Ruin Everything
I've been putting this one off because I was kind of busy writing an 18-part series deep-dive involving journalism and undercover work, but since Lindsay Ellis has released her video essay conclusion, I have finally put my thoughts in order.
youtube
So, today we're going to talk about something contentious. I have no issue with books being long, or shows being long, or movies being long - but at the same time, I do. And yes, I know some people adore epic scale stories for their own sake. Not everything needs to be a thousand-page-long ten-book series with three spinoffs and prequels. Oh, sure, market forces and advertising play a role in this, but creators still participate in it.
But sometimes a story isn't long because it needs to be, it's long because the writer thinks it HAS to be. From my personal experience as a reader and writer, and especially as an editor, I've come to some conclusions about how stories are artificially extended. And in a world of global warming and climate change, shouldn't we be fighting waste everywhere, on every level?
Now, a certain show ended its eighth season not long ago; Big Bang Theory came to a whimper of a close after ten seasons, and Veep - which I only heard about towards its grand finale, alas - has also finished up a seven-season run.
I'm not saying all of these shows participated in various errors. I'm saying pretty much every show, book, and movie series will partake in them eventually. So how do we do better than the bad ones, and how do we echo or even improve on the good ones? We can't fight what we don't know about, so let's get into it.
Spacing
Everything happens, but not right away. No, the important events are distanced from each other, to the point where there are long stretches of dead zones or deserts of nonsense in between them. I'm not talking about character interactions as nonsense here, but unfortunately, a lot of authors seem to think that they count, and that human drama isn't interesting enough to be a climax. Older fantasy works--cough, cough, Wheel of Time--can be particularly bad about this. The problem with spacing out events and using human drama between the big McGuffin/army-driven fights is that readers get frustrated by the human drama rather than finding it rewarding. Or worse, they find the army and McGuffiny-crap a distraction from the human stuff.
Padding
I know about this issue from the inside. Bad Things that Happen to Girls started off as a book called Foreverland, and then was untitled for a while before getting its current name. It went through two full rewrites before arriving at its current published form. When I wrote it at first, I thought it absolutely had to be a long novel, with lots of details about the girls' lives and a slow-burn breakdown, then an extended road trip in the middle and a bunch of scenes about their experiences in university.
I didn't realise I was padding it, but when I experimented with radically decreasing the timeline of events, I had a revelation. I didn't need years and paragraphs on paragraphs chronicling their lived experiences, full of pointless dialogue and meandering descriptions. All I had to do were give little samples and important moments, and that would get the idea across. Sometimes a flash reveals more than a long exposure shot, to put it in cinematic terms.
Cramming
EVERYTHING MUST HAPPEN AND IT MUST HAPPEN NOW AND HERE ARE TEN NEW CHARACTERS AND A NEW SUBPLOT AND HOLY CRAP WE MUST MAKE UP FOR WRAPPING UP TOO MANY THREADS AT THE END OF THE LAST SEASON OOPS.
The caps lock here was entirely necessary and appropriate, because with cramming, the story often feels like it's shouting at you. (Probably in German.)
The biggest problem with cramming, too, is that it requires glossing over things. If readers get interested by a small detail, they might end up screaming, "wait, go back!" long after the author's moved to another topic, or three other topics. Finding the balance between this and padding can be tricky, but the best solution I can offer is "external perspective." Get someone to read over your work, and when they lose attention, that's time to cut. It's a trick I often use with editing manuscripts - the minute my attention wavers, I mark it, just in case.
Crashing
this tends to happen to shows that have lived past their expiry date. Supernatural is a fine example of this. This is where "shark-jumping" tends to come into play; characters do things that go against their nature and development for the sake of jump-starting a narrative or adding some excitement.
Oh, the shark-jump. That's worth a mini-section of its own. Honestly, most shows either end or jump the shark in order to keep going. There's no such thing as a perfect writer or a perfect story; mostly because these things are subjective, but partly because keeping all the balls in the air for a story is just plain hard.
Endless escalation
Science fiction authors are prone to this, and so are epic fantasy authors. In an effort to keep reader interest, stakes rise and rise and rise, and then lose sight of the human scale of things. The problem is that stories are made of people, and if you forget about the people, you don't have a story anymore.
As with Cramming, this can lead to glossing over interesting bits as well. The full impact of a big change or shift isn't always felt if we rush to the next big, shiny thing. In real life, though, long-reaching consequences of events can have ripples for decades or even centuries. The Magna Carta was a big deal when it was signed; the effects of the Spanish Inquisitions, the Crusades, the unification of China (which happened more than once), the Viking cultural expansions, and the colonization of North America (by which I mean the land-theft and genocide of Indigenous peoples) are all still talked about to this day.
Bad things that happen to characters need room to resonate. PTSD and trauma are not only interesting, they're natural, and even when people mostly recover from them, they leave a lasting impact. Let your characters get wrecked by something. Have characters reference things that have happened. Let characters get fatigued, collapse, and have to fix themselves. It'll not only demonstrate the actual impact of your events, it'll keep you from having to throw together another big, shiny thing to make the story more exciting (looking at you, Avengers series and mainstream comics).
So, what tends to actually cause these writing techniques behind the scenes?
Burnout or boredom
One of the most difficult and important factors - one which arguably contributed to the absolute mess that was the GoT finale - is just getting tired of your own damn story. When this happens, authors and creators will end up trying to revamp something with weird new twists partly to keep themselves interested, might engineer an awkward left turn to justify a foreshadowed plot element, or might just do a half-hearted wrap-up of the previous plot elements.
Here's the thing - audiences don't always consume stories at the same rate as authors write them. Many times, readers or viewers will stumble on a work and binge it in a relatively short time, so what took years for the writer will take months, at most, for the consumer. This can make tonal clashes very jarring.
In other cases, an author will abandon a series due to writer's block or life events - a sin of which I, cough, am guilty - and then try to pick it up later. This will still impact the story, often negatively. Maybe one has just gotten well and thoroughly tired of the subject matter, or it's been done to death in the popular sphere. It doesn't really matter - either way, authors are subject to the world around them, and sometimes, the only way to deal with burnout or boredom is rotating to another project. That's fine - the only issue comes when the first project is completely abandoned, and languishes, unfinished.
Societal changes and personal development
I'm combining these two because the world around us affects us, and sometimes, we even affect the world. If you'd told me that Donald Trump and Boris Johnson were going to rise to power during my lifetime, I wouldn't've believed you. To many, it sounded like a bad dream. Well, here we are, and the long night has not yet come to an end. Using art to cope with dark times and critique them is a long-celebrated human trend, and there's no reason to stop now. Sure, we might fear our work aging poorly - but stories that try to be timeless always age anyhow, and an earnest time capsule often lasts longer, because it can tap into the problems of an era (which echo forward, as discussed in the section above).
If you'd told me that I'd be able to deal with my family issues in a more satisfactory way, I might have believed you - but realising the impact of that on my writing both as a Game Master and an author is another matter. However, the additional perspective and maturity of healing has, rather than distancing me from characters' struggles, provided additional objectivity and even empathy. Fixing ourselves and healing doesn't "take away our artistic magic" - far from it. If anything, getting over issues unlocks the ability to deal with them in fiction much more effectively.
Disillusionment and insecurity
These are nasty brain demons, all right - perhaps one has taken a look at the broad span of one's work, compared it to one's goals, and feels they are just - well, left wanting. Every creator struggles with this at some point, whether crafting a story for a D&D party or for hundreds of readers or thousands of viewers. The only way to deal with it is with external perspective and turning to objective sources of both external critique and validation.
After all, we tell ourselves things that may or may not be true all the time, and measuring them against the perceptions of the audience can drastically correct things. Your readers might just be happy to see the characters get married - never mind that it took you five years to write about them getting together. And even if they don't like something specific or complain about it or nitpick - hey, they're coming back. You compelled them. Even if the readers, say, abandon their fandom and proclaim it a trashfire - they're still paying for or giving your story attention and money. And ultimately, from a marketing perspective attention is always neutral or positive - even if that attention is controversial - because it increases profits.
How do we even begin to fix all this?
But. All hope is not lost.
By acknowledging burnout, boredom, disillusionment, insecurity, personal development, and societal change - the factors which often lead to writing shortcuts detailed in the previous section - we can compensate for the natural creative struggles by accepting and anticipating them.
Try to write books in a series in a continuous stretch when possible, making it harder to lose track of the tone or style or character journeys. Plot things out, and get yourself a hands-on editor and/or extremely trustworthy beta-readers. And forgive yourself for screwing up - then get back to writing. At least, that's what I'm doing!
***
Michelle Browne is a sci fi/fantasy writer and editor. She lives in Lethbridge, AB with her partner-in-crime and Max the cat. Her days revolve around freelance editing, knitting, jewelry, and learning too much. She is currently working on other people's manuscripts, the next books in her series, and drinking as much tea as humanly possible.
Find her all over the internet: * OG Blog * Mailing list * Magpie Editing *
* Amazon * Medium * Twitter * Instagram * Facebook * Tumblr * Paypal.me * Ko-fi
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