#ahh the parallels and storytelling *chefs kiss*
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~ But what if they still hate me? ~ No one hates a hero of the realm.
#the way the movie begins with them alone sitting together above all those people#vs the end of the movie where they're on the wall that's been repurposed for all people and kids and activities#and they can be visibly together and happy in the middle of the people around them#also something something in the shadows vs in the light#ahh the parallels and storytelling *chefs kiss*#nimona#nimonaedit#nimona movie#nimona film#nimona netflix#netflixedit#ballister boldheart#ballister blackheart#ambrosius goldenloin#goldenheart#ambrosius x ballister#eugene lee yang#riz ahmed#lgbt#lgbtedit#lgbtgifs#animationedit#mine#gif:nimona#i want to think that ambrosius has like a sixth sense to know that ballister is moping (i mean brooding) somewhere#and he's like te only one that can get him out of that thinking mood and smile again
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KH2 meta thoughts
Finished Kingdom Hearts 2 in my great series replay today, and I have a bunch of thoughts about narrative and story structure and character bits that I’m gonna slap down. Originally posted on plurk so forgive the rambliness.
Playing KH2 again with the full series knowledge but years removed thanks to fannish hibernation was a really interesting experience. It helped me sort of step back and look at the story as a whole, the game itself and its place in the series, and the structure of it.
The Riku-Sora stuff remains really, really good. I'm not going to say it's perfect but I can't think of anything specific I would change without changing the general story. Since my last jaunt through Disney hell, I've become extremely partial to games that meld gameplay with story and themes, and KH2 does that really well with Riku once he joins the party. I super love that his most frequent reaction command is a shield. Kid evolved from a darkness brat into some kind of paladin protector. And that little fist bump on their limit break, ahh. And all the stuff on the beach is just *chef kisses fingers* No complaints there Oh and storywise, even though we only see Riku's true face at the end and he's absent for so much of the game, his presence is felt throughout so his arc from KH1 to Reverse/Rebirth to KH2 feels really good and continuous
But god, they did the girls dirty. Everyone's written a thousand angry words about Kairi and how she just gets shoved offstage and they are 1000% true (why give her a Keyblade in one scene and do nothing with iiiiiiiit) but right now I'm more asspained about Namine. Her story in Chain of Memories is so good and her promise with Sora to become real friends is this important thing before a break in the story, after which we naturally assume it'll happen in some way and it just doesn't. (Can someone tell me if the scene between Riku and Sora before fighting Xemnas where Sora says he wanted to thank her but couldn't was added for Final Mix or not? It felt new to me but I legit can't recall whether it was there in vanilla KH2 or not.)
On an in-character level, I get why Namine would be focused on Roxas. Holy shit, someone just like her, someone she's very connected to through their births! But it's not good storytelling to just kind of drop things with Sora. Also she doesn't even get to go back to Kairi onscreen! I do like the eerieness of her started to distort through proximity to Kairi. And I like that she gets to face the Organization again but this time she isn't afraid. But goddamn does her story just kind of trickle to a stop. She's low on my list of priorities for Sora needs to save, since I'm most concerned about characters who got actively fucked over and she chose her fate, even if that choice was informed by a lot of emotional abuse. But I really hope she gets something more in KH3 if they're getting the band back together
On that note, (inhales, steeples fingers) Roxas.
Roxas has some of the most amazing moments in the game, even at the end, but his story is also where the game feels really disjointed. Not quite the same as Namine, where her story just sort of fell apart; the pacing is really weird with Roxas-related stuff. Back in the day, I came away from KH2 having enjoyed the game but feeling ultimately disappointed because here was this kid who clearly had an important story and an important friendship and we never learned much about either. I still feel that way to a degree, but having Days in the back of my mind made a big difference. Not so much for the specific events in it, because during most of my playthrough I wasn't really thinking about Xion or the specific happenings of Roxas' year in the Organization at all. But having them in the back of my mind gives him an extra narrative weight that feels lacking looking just at what we know of him in KH2.
I'm not sure if I'm making any sense, but looking only at KH2, it feels like they were writing Roxas with the idea that he'd experienced certain emotions more than that he'd experienced certain events. Which is fine, but it does sort of feel like he's just Sora's foil--a beautifully written foil, but not a full character of his own. But add Days into the mix and even if it doesn't change any of the following story, it feels like there's more heft to it. This kid still suffered a tragic fate, but that tragic fate happened to a person and not just a narrative device.
I will say that this playthrough made me 100% understand why people used to characterize Roxas as being very serious and moody most of the time. Even aside from the serious and moody flashbacks with Riku and Axel, late in the game, when you're doing the Organization boss rush and the references to his time in the Organization are flying fast and furious...I don't know, I just got a very strong sense of melancholy, that his life there wasn't a good one. (Related, Saix asking if Roxas hadn't taken care of Riku really sounds like they meant for Roxas to have done it on Organization orders, but then that doesn't fit with the game's stated timeline of Riku fighting Roxas after he betrayed the Organization. Still, an interesting idea.) But Roxas' story kinda peaks with his fight against Sora and then falls down. He's the elephant in the room the entire game, always in the background of Sora's story and the things Sora hears and feels. And then they never even talk. His last spoken scene should have been with Sora, not Namine.
Again, it makes characterization sense that there would be a bond there, because as far as they know they're the only people like each other that exist. But they were pushing the Sora-Kairi parallel way too hard to the detriment of the storytelling. I mean, it's great that in a way you'll get to see Namine every day, but don't you have anything to say to your other self over here...? The scene in Dream Drop doesn't feel like a fix-it for me, it feels like a narrative conclusion that got lost and resurfaced a few games later. Luckily, it was pretty much note-perfect in my book. But to me it feels like the conclusion of Roxas' KH2 arc, not an addendum. He might have another one depending what happens in KH3, but emotionally, that scene belongs under the same subhead as all of KH2.
Final Mix made a big improvement to things Axel-related. In vanilla KH2, yeah, Roxas does finally get pissed off enough to force a heart fight with Sora after Axel's death, but otherwise you'd almost wonder if their friendship was one-sided, there's so little aftermath. But their final clock tower scene is fantastic and even without knowledge of Days, you get a good sense of what their friendship was like.
It is kind of funny that, once you know that Axel was originally going to die sooner and got more screentime (and more importance, generally) due to popularity, you can really tell. Because there's so much stuff in this game you wouldn't necessarily expect him to have a lot of screen time, but he's absent for a really long time and then shows up without warning and dies immediately. But in all the post-KH2 games, even the prequels, there's definitely a sense of This Is An Important Character.
Overall, coming away from this, I feel like the biggest difference between KH2 and all the games that come after it is that they are building up to something and KH2 is kind of playing in its own sandbox, not really looking ahead to what's coming next. At least until they added the BBS hints. It might be absolute bullshit and they had no idea what they were going to do with the characters until KH3 development began properly, but BBS-Coded-DDD-0.2 all give the impression that there's a road map they're following. Less so for Days, but that they pointedly tie in the fallout of Days to stuff that's going to happen. But KH2 feels like more of an end point.
THESE ARE MY EXTREMELY EARNEST FEELINGS ABOUT THIS DISNEY HELL-GAME, COME TALK TO ME ABOUT THEM or just slink away rolling your eyes, that's cool too.
#kingdom hearts#roxas#riku#axel#namine#kh2#meta#kh meta#good god jaina do you have this much to say about a disney anime game you are a grown adult#clearly yes i do#i'm in hell and you're all coming with me
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#the way the movie begins with them alone sitting together above all those people #vs the end of the movie where they're on the wall that's been repurposed for all people and kids and activities #and they can be visibly together and happy in the middle of the people around them #also something something in the shadows vs in the light #ahh the parallels and storytelling *chefs kiss* (via beaulesbian)
~ But what if they still hate me? ~ No one hates a hero of the realm.
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