#ahh humble GX beginnings
Explore tagged Tumblr posts
kaiowut99 · 9 months ago
Text
Tumblr media Tumblr media
Yu-Gi-Oh! Duel Monsters GX Episode 1 Subbed (Finalized Re-Release)
(Original Finalized Release Post)
(Check out my Subbed!GX Stream Masterpost!)
TURN-1: Yugi's Successor
On his way to the Entrance Exams for the Duel Academia High School, Judai Yuki meets the legendary duelist Yugi Mutou and receives a card from him. Running late, Judai arrives at the venue and requests to take his exam, but Instructor Chronos sees Judai's exam as pointless given his lackluster score on the written exam. A duel begins between Judai and Chronos, and Chronos's rare Antique Gear Golem card uses its powerful 3000 ATK to damage Judai. His back against the wall, Judai hears the voice of a Monster--which turns out to belong to the card he received from Yugi, Winged Kuriboh...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
...I first posted the original finalized version of this episode almost 10 years ago??? Time is an illusion...
Fresh off the presses, it's a re-finalized version of my episode 1 subs! Well, probably re-re-re-re-finalized given my penchant for consistency and quality after previous revisions in the past 2-3 years, between fixing a handful of animation errors and terminology revisions... But this one merited a new post not so much for any updated translations, but because after casually skimming through this episode a while back, I noticed more animation errors, all card-related, that I'm now able to fix as I have for episodes since. You know the deal with this one, I'm sure; new kid on the block bumps into the Game King himself as he runs late for his Academia exam and manages to hit one of the school's best with his skills--literally. Fun opening episode to a fun series.
With this, I'm hoping to officially call this episode finalized for good, mainly because the kind of annoying thing about doing further revisions now is that, thanks to my solid-state drive (SSD) failing in October of 2022, I lost my personal copies of the episode scripts with the ATK/DEF counters I stylize and all, so it means I have to cut/stitch together different parts of the episode between the fixes I applied and the previous hardsub to account for the stat-counter subs or the eyecatch subs I started doing--since the softsub MKVs I release don't have those specific subs, they're easier to update. So I hopefully shouldn't be touching anything before episode 84 (the first one I finalized after getting a new drive) again and those can ideally be considered finalized for good. I'm hoping I can also give that title to 84-109 (where I currently am), but I'd like to think I didn't miss anything, lol.
Anyway, as mentioned, this revision applies several card-related fixes to the episode, some of which replicate fixes 4Kids did for the dub that I took a cue from. The fixes were added to the last DVDRip I released, subsequently made into a new softsub MKV, both of which will be up on NAC soon with the updated hardsub. List below the cut below as always, for the interested~ (Nice thing with some of these is that the frame rate was usually consistent, which meant that editing most panning shots and the occasional zoom shots were usually more of a breeze than later on, haha.)
Enjoy, folks; with this out of the way, since it's been about two weeks since 108 and 109 were finished up, I'll start setting up stuff for finalizing 110 while doing a little more TFSP work here/there before I fully start on 110 sometime next week. Stay tuned!
Fixes & Edits!
*The bolded edits below were applied back in 2021 and were added into the original release post; adding them here for completeness.
Applied a card back to an orange rectangle that was a face-down card during the panning shot of the Exam Duels going on over the episode’s opening narration as it fades to Chronos watching, repeating the edit as it pans back around again before fading to Manjoume and Ryou/Asuka watching.
As Misawa's exam proctor says that he stands no chance against his Super Defense Deck, the blank-art cards on his Disk for Big Shield Guardna and Gear Golem the Moving Fortress are reversed (the wider side for the effect box should be on the right). Fixed by applying proxies on them for a frame in AfterEffects, masking in the card outlines for blending, before taking that frame into Sony Vegas and zooming it out for the zoom shot here.
As Misawa's Ring of Destruction destroys Vorse Raider, we see the smoke rush onto the proctor's side of the field--and as we do, we can quickly see the blank-art Big Shield Guardna and Gear Golem cards on his Disk are again reversed before the smoke covers them. Fixed first in AfterEffects by slapping the proxies on for a frame, then in Vegas by taking that frame into and keyframing it to the rapid panning shot for most of its 17 frames. (Incidentally, throughout this scene, a different error happens in the dub, where aside from keeping the cards' orientation on the proctor's Disk incorrect, they also shuffle between Gear Golem and Big Shield Gardna being Normal or Effect Monsters--bit of an identity crisis!)
Fixed the error with Misawa’s LP dropping to zero after he uses Ring of Destruction to finish his Exam Duel; should have dropped to 1300.
After the proctor's LP drop to zero, he congratulates Misawa on his win, but the Gear Golem card on his Disk is reversed. Fixed first in AfterEffects by applying my proxy for a few frames, then taking one of those frames into Vegas to lightly keyframe as the shot pans left. (As a fun editing aside, I could tell 4Kids likely edited this in a similar way to how I did because as the cards fade out, you can briefly see some residue of Manjoume's hair outline on Big Shield Gardna's card which they didn't cover up; I definitely made sure I went the extra mile with redrawing the arena floor to cover that haha.)
After Misawa thanks the proctor, we zoom out to Manjoume in the stands as the Solid Vision fades out, but the cards under Big Shield Guardna and Gear Golem are--you guessed it--reversed. Fixed in a few ways, with the goal being to redo Big Shield Guardna and Gear Golem fading out--first, in Vegas, I took the first frame after they're gone and zoomed it into place at the start of the zoom, which let me cover up Gear Golem and most of Big Shield Guardna, but because Manjoume's hair moves upward as the shot zooms out, doing this means I couldn't fully cover it. So, I then took this first post-fadeout frame into Photoshop, where I used the Clone Tool to duplicate the arena floor and cover up the rest of Big Shield Guardna, reinserting it into Vegas and applying the zoom keyframes I did to the earlier frames to it--this lets my edited frame properly zoom out with the shot. Once done, I went into AfterEffects and applied the Big Shield and Gear Golem proxies onto the shot's first frame, masking them above the cards, then took that frame into Vegas to zoom out with the shot (rather easily, luckily, thanks to the frame rate note I mentioned up top), masked out Big Shield and Gear Golem and made them fade out into the edited frame in the layer below. With that set, all I had left was to go back and mask Manjoume's hair back above the edits for the duration of the fade, which was pretty easy, and boom goes the dynamite.
After Judai's duel with Chronos starts, he summons out Elemental Hero Featherman, but the card gets placed reversed on his Disk. Fixed in AfterEffects by applying a proxy first to one frame during the initial light zoom-out in the shot, taking the fixed frame into Vegas to re-zoom and hold once the zoom was over.
Chronos reacts to Featherman's summon, and as Featherman lands in front of Judai, his card on his Disk is reversed again, but also as the screen pans right, for a few frames as Judai moves to then place a card face-down, the shadow under his left leg goes from being more gray to black, turning back to gray once he stops moving. Fixed in AfterEffects first by placing a correctly facing proxy on his Disk for a frame, which I then took into Vegas and re-panned into the shot; while in Vegas, I then masked in the gray leg shadow over the black, masking in part of Featherman's ATK/DEF counter over the edit to blend it in.
In the next shot, as Judai ends his turn and their LP counters pop up, the Featherman card under him on the field is reversed; fixed in AfterEffects by slapping in a proxy, masking Featherman back in above it.
[cont below]
(10) After Chronos uses Confiscation, as he sends Judai's Revival of the Dead/Monster Reborn to his Cemetery, a few things happen: 1) the Featherman card on his field under him on the field is facing Chronos in Attack Mode, and 2) it's in the wrong Zone on Judai's Disk, as it should be in Monster Zone 3. I fixed this a few ways, first fixing the Featherman-on-field aspect in AfterEffects, applying a Defense-Mode proxy under Featherman and masking him and Judai back over it; I then took a cue from 4Kids and took the frame immediately after his Cemetery stops being lit up (but before Judai starts to move) and the frames as Judai moves into Photoshop, where I copied the empty Zone 1 into place over Zone 2, blending it in with some minor editing, and combined it with the AfterEffects edit I then did by applying a Featherman proxy in Defense Mode to Zone 3. After throwing everything into Vegas, I then applied some masking to a solid-white color layer to replicate the lights coming from Judai's Cemetery slot (helped by the fact that, luckily, the lights don't move). (The dub, for their part, only handled the Disk aspect, applying a weird light to cover up their Zone 2 edit while the Graveyard was lit up, leaving the Featherman card on the field as it originally was, OCG format and all lol.)
(11) Chronos activating Heavy Storm causes a huge storm of wind on the field, and as it gets to Judai's field, we see that the Defense-Mode Featherman card on the field under Featherman is reversed. Fixed first in AfterEffects, applying a proxy in a frame where most of the card was visible and masking Featherman back above it, then taking that frame into Vegas where I first redid the panning that happens, then I created a solid-color layer colored like the wind and applied some masking to replicate the gusts of wind that blow over the card.
(12) After Chronos summons his Wicked Lord Tokens and the crowd reacts, the smoke on the field from their summon simmers down, but the Featherman card under Featherman is reversed again. Fixed in AfterEffects by applying a correctly facing proxy and then masking Featherman back on top.
(13) After the commercial break, fixed the error with a Ra Yellow student’s miscolored jacket as he and the others watch Antique Gear Golem being summoned, thanks to thepalebride’s help.
(14) After crowd reaction to Antique Gear Golem being summoned, Asuka looks out onto the field and says she unfortunately heard the sound of the Academia's gates closing shut for Judai--as she does, we see that the blank-art card under Featherman is reversed. Fixed first in AfterEffects by applying a proxy under him in the first frame of the shot and masking him back on top, then taking that frame into Vegas where I re-panned it as the shot pans upward.
(15) After a brief blush, Judai summons out Winged Kuriboh, but he places it reversed on his Disk--and in the very next shot, it's correctly facing such that its name box is to our left. Fixed in AfterEffects by applying a proxy as he places it on his Disk, masking his fingers over it.
(16) After Antique Gear Golem destroys Winged Kuriboh and Judai tells Chronos that it reduces his damage to zero--to Asuka's shock--Judai takes Winged Kuriboh off his Disk and places it in his Cemetery slot in a quick shot, but the card is reversed again. Also fixed by 4Kids, I fixed this in AfterEffects by applying a proxy facing correctly in the frames in which Judai moves it.
(17) After summoning Flame Wingman, and after some taunting from Chronos, Judai activates an arena as heroic as he is in Skyscraper, but as he does so, Flame Wingman is missing from his Disk, as it should be in Zone 3. Fixed first in AfterEffects by applying a proxy (after finding the best-quality screenshot of Wingman's anime art and touching it up using an AI tool [I think I settled on Waifu]), fading it in as the scene fades from the Judai closeup to Judai about to swing his Disk around, and adding it as he does so, then applying a brightening and dimming as the Solid Vision lights go on around him. Once I did that, I went into Vegas and applied some masking on the little flickers that pop up over that zone to blend the edit in. (Side-Note: while dubifying the Skyscraper card in Judai's hand, 4Kids forgot to mask in his thumb over it, begging the question... how is Jaden holding that?)
(18) Fixed the blank Normal Monster card that should be Flame Wingman, both as Antique Gear Golem crashes onto Chronos and as the duel fades to an end.
21 notes · View notes