#after_game_thoughts
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After game thoughts: Kingdom Hearts
Welp, I completed Kingdom Hearts 1 100% (except for 4 Gummi Ship missions because F**k them) This was written in a Discord chat, but nobody really responded to that apparently.Â
WARNING: Obvious first draft of long text incoming!
I think this one washed away my frustrations with Birth By Sleep. Because while the gameplay starts off kind of slow at first, it starts to pick up much better. Anything that was frustrating in KH1 mostly comes from the slowly teleporting enemies, and I mean there are a lot of enemies that do that, or the platforming.
The problems with platforming come from Square Enix experimenting with how to make a 3D real-time battle system, while also figuring out how to make the worlds. Unlike the later games where the worlds are mostly composed of big separate areas meant for bosses, and hordes of heartless, KH's worlds have this maze-like mentality where there's more than one way to enter a room, and even in Wonderland and Hollow Bastion there are a couple of secret rooms once you solve a puzzle or two.
I understand how that could be confusing to newer fans, or even fans who only played KH2 where the worlds are more streamlined or straightforward. But I do miss worlds like Traverse Town, where it feels more like a town with a bunch of other people from other places, and not just a bunch of areas.
The only way that that town could feel more alive and at home is if they have NPC sidequests and stories on par with something like Majora's Mask.
As for the Gummi Ship, I do get people's complaints about how the Gummi Ship starts slow at first, but once I started upgrading my ship, from its armor, to its weapons, to it's engines, to even a few gadgets and doohickeys, it's a bit more fun. Again, kind like upgrading your arsenal and abilities.
The Final Mix version adds in some missions for more parts and blueprints. Some of them are simple as getting a higher score or getting a high score while having a specific weapon. Some of them can go straight to hell like getting no score while not getting hit.
Speaking of Final Mix, the additions they made to this game is pretty impressive from new weapons, new enemies, new cutscenes, fixed glitches, and new bosses that mostly tie in to the next game. It just sucks that we common international people never got a chance to play this until it was released until the PS3 which even then I didn't think we'd get at the time. I played this on the HD remix collection on the PS4 and it still looks fantastic even if they didn't change much.
(I was hoping they would alter a lot of scenes where they have the low quality facial models for the HD remixes)
Despite that last parenthesis comment, the graphics still hold up for even to this day. Square Enix games have this tendency especially during the 64 bit era where they look good at the time, but will get dated about a year or so. But the graphics here, even though you can tell it was made during the PS2 era, is expressive, colorful, and cinematic. A lot of love and care went into making sure that the Disney characters and worlds look like their respective movies, even the original worlds have a lot of detail and imagination that Disney would do if they made an RPG.The choices they made for the Disney worlds, stand out on their own both in aesthetics and in structure, from Tarzan's Jungle, to the desert of Agrabah, to Halloween Town, and... okay a little confession to make.
The first KH I ever played was Chain of Memories for the GBA, because I didn't have a PS2 at the time. So I didn't know much about the first game, other than the trailers showing me which Disney movie is going to be represented, including the Nightmare Before Christmas, which I had vague memories of watching before playing CoM. So I thought that the Heartless originated from Nightmare Before Christmas. I mean can you blame me? The heartless are black creatures some of which with pointy antennae, and they mostly look Tim Burton-esque.
In fact, if Tim Burton himself designed some of the heartless, it wouldn't surprise me.Â
Notice I haven't even gotten to the story yet. I mean at this point before all the sequels, midquels, and prequels, the story is actually easy to understand, with a few hints of complexity and ridiculousness that Square Enix put in. Now the crossover element isn't fully there, but that's okay as long as the original characters are interesting, fortunately, they are.
As much as people mock Sora for being a young idiot, he's one of the few Square Enix leads that is an optimist. Which even before Square Enix tends to not have anymore. He's not a brooder like Cloud or Squall, but he's not as annoyingly immature as Tidus. Although if I were writing the story as I was, I would have a small moment where Sora realizes that his home is destroyed, and everybody he knows might be dead or the very least missing, he could cry even though he's trying not to, and the others are trying to comfort him. Because I don't care if he's a teen, you'd be emotionally f*cked up if your home is destroyed by an unspeakable force.
Riku actually does have an interesting character arc throughout the series. He starts off as a troll who wants to leave his home, and then becomes manipulated by the villains to make him jealous of Sora join the dark side, becomes possessed by the real villain, and then redeems himself in the end. I noticed how the Final Mix main story cutscenes mostly revolve around him. One scene he's waking up in Hollow Bastion calling for Sora and Kairi, realizing they've been separated, and another has him walking in the Realm of Darkness realizing that he's lost everything, and wishes that he could apologize. This makes him a bit more sympathetic I'll say.
The only real issue I have, that I think is being brought up in KH3, is the world order stuff. Like don't meddle or chaos and darkness... I don't really know what, but it's never explained why it's a good thing. In that case, why would they bother with the other worlds, other than to find Riku, Kairi, and King Mickey? Wouldn't you want to tell them about the heartless so that they know what to look out for? It also makes King Triton kind of a jerk, I mean more of a jerk. What would he do if the Keyblade master never came to your world and saved it? You wouldn't do anything because it'll be gone, and everybody would've died. I mean the trio doesn't even try to defend themselves by saying he's trying to save the other worlds if that's what they're even doing, which they are, but it's not exactly their number one priority. There's responsibility as a king, and then there's responsibility as a protector.
But oh well, it was mostly dropped in KH2 because the villains f*cked up everything at this point, although I think it's being brought up again in KH3. But if I'm speculating based on the cutscenes I've seen, maybe most of the story could be about the world order collapsing, because the world's inhabitants are getting smart, and the only choice to have is to risk the world order or the universe will be no more.
All in all, Kingdom Hearts 1 is not my favorite, mostly because I have yet to play all of them again. But it's definitely up there, just for having all that Disney charm, and being a neat little experiment. I say play this first, if you want to know how the games evolved from here to Kingdom Hearts 3. But for Disney fans, this is the few KH games that still retain that Disney charm, and for Final Fantasy fans, there are many familiar spells, references, and cameos that I'm sure those fans appreciate. I might do another when I beat Chain of Memories.
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