#adventures? :) in plural? :) what are these adventures you are speaking of when you wont even implement a tenth of one of them? :)
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godslittlesadge · 2 months ago
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so ive taken some time so marinate in my salt about the 3 choices imported decision and in that time i read some articles and
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so this was all a lie lmao
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evenaworm-moved · 7 years ago
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literally a summary of my entire campaign (or all i can be bothered to write right now)
@ghostofghostspast so you wanted to hear about my campaign
warning for a bunch of rambling, plot holes, and in general a big unstructured mess as this story is still very early in development and i havent quite figured out how everything goes together yet (and multiple people dont even have names) s o
also theres like. a lot there. i typed a lot. its basically the entire plot of the whole campaign which is: a lot. like i keep going back to update this part as i get further in writing it and im at 2k words right now- yeah okay back here after finishing (for today) and we got 3k+ words down here.
also, warning for gory and gruesome stuffs!
here we go!
the story and first arc, in a very original decision, starts out in a bar with the party members. the bar has a stage with a microphone at one side, and after a little while, a halfling women wearing a long black dress and an intricate heart locket steps up. also, killer heels. 
rather than singing, she pulls out a violin and begins to play. its.. gorgeous music, shes incredibly talented, and with every string her bow crosses over it just feels like you're getting pulled into a universe this song is creating. its almost... enchanting.
surprise you fuckers shes a bard and shes casting (a modified for plot purposes and kind of op version of) sleep. the players will get to make a constitution saving throw, to see if they get to stay awake or not. regardless of what happens to them, the entire rest of the bar falls asleep.
if they manage to stay awake, they can interact with her- enter initiative or talk or whatever, i dont know who these players will be and they could very well do something bizarre and unexpected. she’s going to attempt to rob the bar while the people sleep- if all three members of the party fail their saving throws then they’ll just sleep and awake to find the entire bar groggily rising and most of the money in the room  gone, along with the mysterious violinist.
throughout all of this the woman hadn’t said a word. if they stay awake and say catch her, and get into some sort of conversation, she will talk- but only telepathically.
no matter what happens, she will escape before the rest of the bar wakes up (unless the party pulls some really wild shit). depending on what happens the party may even end up leaving with her- if they don’t, the bar owner will ask them to track her down, as she just stole basically all the valuables in this bar she could get her hands on in the few minutes everyone was asleep.
one way or another they’ll find her- playing violin at a sort of.. community of thieves, having a get together. like a big potluck almost with a bunch of theives from different guilds and groups hanging out. getting there will involve fun side quests and fights, with more or less two slightly different routes: they’ll either be travelling alongside the bard (who’s name is Lealynn, for the record), or travelling alone, attempting to track her down to take her back to the bar and probably get paid.
once they’re at the gathering, they’ll meet a few different npcs- zaaki, a young dwarf boy looking for his dads. plural- there are seven of them and none of them are actually his dad he was just kind of adopted by all of them at once when he joined their guild of sorts at a very young age. or, more he was just taken in, as they all found him abandoned when he was like, 2. with some weird mishaps, they discovered zaaki to be a very powerful sorcerer that just needed some training. however, after several years bad things(tm) happened and zaaki has found himself seperated from all of them. zaaki and lealynn are the only ones here that have prominent roles, but they can talk to/possibly fight depending on what happens other minor people.
preferably they will not just attempt to fight everyone but also they might. if they have gotten here with lealynn, there most likely wont be any fighting at all, unless they just fuck shit up. lealynn will introduce them to the people around, and then probably leave them with zaaki to go play her violin for the rest of the people gathered here (normal music this time, no more disguised spells). if they came here on their own, lealynn will already be playing and they’ll have to figure out how to get in by theirselves. stuff’ll happen! i really cant tell what these currently nonexistent players will end up doing, but i will be making sure they dont fuckin kill off zaaki and lealynn, because we need those two for the plot gosh darn it. another possible way of them meeting zaaki would be, once they’re in, him just going up to them with a poster with seven dudes on it and going “hello have you seen my dads?”
eventually things will happen (wow!) and they'll discover that lealynn doesnt usually steal, as shes actually a very successful violinist and typically makes plenty enough money to keep herself living fine. however, one day she had met zaaki (whos like 8 at present time) and discovered his situation. his current next step in trying to find his dads was to go to a very popular arena, a place some of his dads used to like and go see fights at. the issue was zaaki only knows simple pit pocketing, and tickets are very expensive. lealynn agreed to help him get the money he needs so the two of them could go search for his dads there. lealynn explains all of this to the party members, with zaaki helping at some parts. Lea then asks if they’d be willing to help- they could definitely use the assistance in finding this poor boys dads, and she now does have enough money to get all of them in.
if my players dont say yes then well there goes the plot I GUESS. but with this the first arc ends. yay.
on to arc two! if youre still reading this then holy fucking shit you just read like 1k words of me messily explaining the start of the story and basically everything else is going to be the same sort of mess except possibly even messier
the party (now with lea and zaaki included) goes on more fun adventuring to get to the arena, which is in a somewhat discreet location as it might be slightly illegal? getting there is a little tough, but also on the way they’ll have some cool puzzles and battles as they check a few different places for zaaki’s dads. once they do get there they're actually sold out :^) also, amidst the time it takes to get there, they may get to find out some of lea’s story- if not, it will come up at other times, but to explain it in a simplified way: 4 or 5 years ago (shes currently 21) she had a girlfriend that she dated for like, 2 years. but stuff just stopped working out, as they do, and eventually she broke up with this girl. this totally wrecked the girl emotionally wise, and she threw quite a.. fit. she was a very powerful witch: and, placing a curse on the locket that she had previously given to lea as a gift, she took away lea’s ability to speak. Lea actually used to be a rather successful singer before this incident, and her salty ex was hoping to ruin her career by stealing her voice. it.. backfired on her, as lea adapted and became even more successful as an instrumental violinist. however, she still has no voice. the curse placed on her appears to reside inside the locket, but as much as shes tried, she cant remove the necklace or destroy it. after the fiasco that the breakup was, her now ex girlfriend vanished, and she hasn’t seen her since. lea still wants her voice back, and has spent her free time attempting to track down this ex of hers.
back to the present situation of sold out tickets:
there are several solutions to this puzzle! there are various ways for them to sneak in, or a mini quest where they can buy tickets from a secondhand source, or whatever creative stuff the party comes up with. eventually, they'll end up in the arena!
this arena is a place where gladiators fight each other to the death.  its obviously brutal and not for the faint of heart (zaaki’s poor little baby heart does not take well to this show). fighting tonight is a weirdly young elf girl, who’s only 12 years old. but she’s a fucking champion, and the crowd loves her. apparently she’s been fighting two or three years, as the party may be able to figure out by asking around (the party will also be asking around to see if they can find any clues on the location of zaaki’s parents, which may or may not be succesful depending on who they ask). this kid is named Flip, (im sorry i cant take any of my own characters seriously,) and currently she has a +6 in dex but this is just her at level 1 and she’s gonna be a few more levels up. shes extremely talented at what she does, her entire aesthetic is flowers but also: violently killing people with her big ol’ daisy covered mace. she does wild acrobatics and makes a bunch of one liner puns, all related to flowers. 
after a little bit while the show finishes, with flip beating two different opponents this night, and claiming a prize as usual. i plan on throwing in a spot in here where the players can actually choose to interrupt the fight, if say, their characters find this little girl fighting big, buff grizzly dudes too immoral. they can get theirselves wrapped up in a fight in the arena if they do this- but they can also just sit back and watch and flip will win because shes more than capable of it, the players just may not know this. it’ll definitely be fun to see what happens!
if they interrupt the fight there will probably be a few annoyed members of security, as well as an annoyed Flip. ur actions have consequences! i cant say for certain what all will happen here, but my intention is for them to be able to have a one on one conversation with flip later on in the evening (if they dont end up talking to her in whatever bizarre path they make, they can meet her at an autograph session after the show). they can talk to flip about whatever they want, maybe ask if she knows anything about the whereabouts for zaaki’s parents, or figure out why she’s 12 and a gladiator.
one thing they’ll also discover once getting near her is a necklace she’s wearing, that appears to be half of a metal flower. on a successful investigation roll,  there are more details they can discover: the flat side of the flower half has little notches in it, as though it has a matching half on another necklace that would fit into place with it. the words “little sis” are very carefully etched into the metal.
after talking for a bit, something... weird, happens.
Flip’s necklace begins to float, and suddenly the lightbulbs shatter and candles go out- its pitch black, and all you can see is this necklace floating in the air as it begins to glow. a disembodied, somewhat distorted, young womans voice rings out:
“Whats up motherfuckers.”
 the lights suddenly turn back on, the necklace goes back to normal, and the party will find Flip on her knees, gasping for air. a fresh cut is across her nose, one that will most likely leave a scar. security comes in, hearing the ruckus, but flip ushers them to leave. its safe to assume my players are going to be like “hey what the fuck just happened”
flip is going to explain, but only somewhat. she’ll talk about how, recently, she’s had issues with a sort of “haunting” as she describes it. she says that truthfully, she’s killed so many people, it could easily be any one of them, and that she has no idea which one it was or how to stop them.  This is a lie; Flip has a very good idea of who it might be, but she doesn’t plan on admitting it any time soon (or maybe she will idk what shit my players will get up to in these conversations)
(god ive been typing for like three hours i may have to go to bed before i can finish. whoevers still reading high five)
Lea will bring up that it seems she might need help; Flip will initially turn this down, and i cant really say where the conversation will sprout from there due to the fact it depends on my nonexistent players. the end goal will be for Flip to agree to group up with the rest of them; they all have something they’re looking for, and maybe if they all help each other eventually they’ll all fix their problems together. Flip should agree to meet back up with them tomorrow morning, and the rest of the party will go to an inn and sleep.
the next morning is probably where i insert a chance for the players to level up and go shopping for some items. its also the part where i give up at separating this story into arcs! i’ll figure that shit out Later
fuckin umm.. its late so my storytelling will probably begin gradually devolving. 
the next day our heroes will meet back up and discuss. Flip mentions that they may have most luck figuring things out with her haunting if they go to the arenas base of operations. the arena is somewhat part of a chain, all run by one person. he doesnt have a name yet but i’ve been calling him “mr. bitch business boy”. for now i’ll just call him mr. b. the party will travel to this place. However, Zaaki stays behind; he’s a little boy and doesn’t want to get super involved with all of this killing stuff! The other NPCs (and hopefully the players) agree to keep an eye out for information on his dads. its a large, sleek collection of buildings surrounded by a high tech gate and a bunch of people guarding it. 
for something kind of illegal, they’ve got a lot of big stuff going on.
there are three main areas they can check out: one, on the left, the smallest building. it has no windows and only two heavy metal doors. in the middle, you have the largest building,several stories, which does have some windows and looks kind of like.. a combination between a big fancy hotel and a business building, but also super like ~modern~ and stuff. it has a fountain in front. And lastly, on the right, is the second biggest building out of the three, but still considerably smaller than the middle one. while it is large, its still only one story. Flip can inform the party that the middle one is where the boss, mr. b, resides.
its the players choices where they check out first. but first, before any of that is seen actually, they have to get past security at the gate- this can either be done via initiative or via something else, up to them!
in the building on the right, they find a long, wide hall filled with seats and benches, and.. people. a lot of people, some holding papers, others holding weapons, and all looking like they’re both ready for a fight and a job interview. at the end of the hallway is another room, with a door and a big glass window  looking out at the rest of the hall. every once in awhile, a dragonborn man at the desk will call out “next” and someone will rise from the seats. Flip seems confused by this area, and Lea just seems weirded out by the entire business in general.
upon entrance, a few people will gasp at seeing Flip, and she’ll wave a bit to them. But one half-orc woman (un-named currently but also i love her) will run right up, going “oh my gosh, you’re flip, right?! i love all of your performances!” and the party will engage in a conversation with her. assuming that people ask questions, they can get a few answers. She’ll explain that this is where people apply to become a fighter for the arena, and it’s always been a dream of hers (what a weird dream man) to become a fighter in this organization. Flip is a little confused, as she didn’t go through any of this when she joined; but the half-orc says that sometimes there are definitely special cases where people are just found. if anyone mentions zaaki’s dads, she actually will know some things about them. she’ll explain that she was good friends with them, and when zaaki was really little and the dads were just getting the hang of raising a kid, she would sometimes babysit. however, she then gets a little sad, mentioning that she actually hasnt heard anything from them in a year. she doesn’t know where they are, but they’re probably not here. eventually she gets called up to go talk to the dragonborn behind the desk, and she bids you all farewell cheerfully and goes off for a.. sort of job interview, i guess.
there are a few other things people can check out here, but nothing i’ll bother mentioning here.
if they try to go to the tiniest room on the left, they’ll have to fight more security (no talking your way out of this one). inside they find a small hallway, some closets, and an elevator at the end that they just cant gosh hecking get open! meaning its puzzle time but i havent come up with a puzzle yet but THERS A PUZZLE and they solve it cool. once inside the elevator, they just see rows upon rows of buttons, starting at ground level (1) and then going down, down, down.
at any level they choose, they will just find large collections of rotting corpses, getting newer the deeper down they go. this horrifies flip, and if the players choose to view multiple floors, flip will stay in the small hall outside. Lea remains with the players, but extremely solemn. there are two special floors in this collection. there are 31 floors. at the 31st floor, they will find the most recent dumped bodies; and one of them is actually still just a little alive (but in a horrible, horrible state). It’s a tiefling man, and with a hoarse voice he will usher the players over. he does not ask for help, merely asks them to not forget about him. he tells them his name and his story in hopes that someone won’t forget he existed. if it occurs to the players, they can actually heal and help him escape this terrible mass graveyard. this will result in an advantage for them later on, and also just make them like fucking feel better about themselves y’know.
the other thing that they can find is on an undecided as of now floor, but will probably be a random number, as to make it less likely for them to end up at it. because what they will find is, well a bunch more dead bodies, but with a successful perception check they will notice one young woman's corpse that is wearing a necklace. this necklace has half a flower on it- and matches Flips. most of it is a bit rusted and dirty, making it hard to read, but you can more or less make out “Big sis” etched out into the metal. its the players choice whether they bring this up to flip once back outside with her.
Once grouped back up, Flip suggests they go and talk to Mr. B (if they havent gone in that building already). for once, security lets them in the building. inside is a rather extravagant sort of lobby, with two staircases on either side, and a semi-circle desk in the area between them. a dark elf woman with glasses sits their, seeming to be checking off things in a book. the players can go approach the woman, and ask to see mr. b
and i am not at all done (still have like, half a story and half the main npcs to introduce) but this is over 3k words and it is 12 am so i will stop for now, and continue in a new post tomorrow! 
if anybody has name suggestions for the bar owner at the beginning, the half orc lady, or the dark elf-- just lemme know i have so many npcs to name and not enough creativity. also, if you read all of this, just.. holy shit. gimme ur thoughts! 
also i am open for suggestions to name the campaign
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