#adventures in tal'dorei
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Hide and Seek
Whumptober 2024 - Day 1
Guess what I decided to take part in! I'll do my best to complete the month but I'm going to have to write as I go since I only actually remembered it was a thing today. Starting off with an original piece based on my dnd campaign!
Prompt: Search Party / Panic Attack Fandom: Original (dnd campaign) Character(s): Rex Winterfall Words: 1,251 CW: panic attack, implied suicide idealisation, implied death AO3 Link: [Here!]
Hide and Seek
He can’t breathe.
He’s on the ground, wearing a fucking bearskin like a suit, and he can’t breathe.
Attempting to make as little movement as possible, he shifts his posture so that his head pokes out from underneath the skinned animal to allow him to take a shaky lungful of air. He makes a silent prayer that none of the guards (three of them, to his knowledge) noticed the wriggling of the large rug. It didn’t sound like there was anyone else in this room anyway. For now, at least.
A distant, muffled shout reaches his ears. “This room’s clear!”
Then another. “Kitchen is too!”
A third. “He must have moved. Have we checked the master bedroom again?”
“On it!” calls out a very non-distant voice, whose cry is soon followed by steady footsteps. A nearby floorboard creaks dangerously, a sound that feels as if it's reverberating straight through him, too. The guard has entered the room. A fourth. Shit. He must have miscounted.
Despite having just wrestled with a dead bear for air, he takes in one big breath before clenching his windpipe tightly shut and pulling his head further under the fur. As long as he doesn’t move a muscle, he should be fine. Hiding happens to be one of the greatest skills he possesses. He’s had a lifetime of experience.
He can hear the guard searching the room. The squeak of the wardrobe, the rustle of bedsheets, the clicking of footsteps getting louder-
Oh no.
He squeezes his eyes shut and bites onto his tongue, suppressing a scream when he feels the pressure on his back. A heavy pressure that, thankfully, only lasts a few moments before the guard appears to move on. He feels the tense air leave his lungs like a deflating balloon. That was… painful. But he’s dealt with worse and it seems like they still haven’t discovered him.
“Sorry, Mr Bear,” he hears, and has to suppress a snort.
That’s when the stupidity of the situation hits him. He’s lying on his front under, practically in, a giant bearskin rug in the master bedroom of a stranger’s mansion, being pursued for a crime he didn’t commit.
Well. A crime he was about to commit as a consequence of having to flee his home because of a crime he didn’t commit. He knows it isn’t his fault, not really. He’s just the victim of a hell of a lot of unfortunate circumstances. So he really doesn’t understand the guilt that he feels bubbling to the surface.
He took this job because he and his family had been displaced. They needed some income and jobs don’t come easily to fugitives. So when he caught wind of a search for someone stealthy for a theft with a hefty reward, he decided to offer his services, being good at hiding and all. What he would give to turn back the clock on that decision now that he knows it was a set-up.
It was a set-up. And he, the former detective, fell for it.
His chest feels tight. Maybe the guard’s foot broke something.
He can’t think of a more laughable position to be in. It’s so pathetic. What kind of example is he setting for his daughter? How could he ever begin to explain to her that her father is both simultaneously guilty and not-guilty, and has spent nearly his whole life on the run, simply because of bad luck? He doesn’t want to imagine the look on her face but the image springs forth anyway. He wants to physically shake it away, but can’t risk the movement.
The bearskin begins to feel very constricting, as if it hadn’t been before. The fur feels rough and prickly against his own clammy skin. It doesn’t tickle, though he does start to feel aware of every strand that brushes against him, like individual needles. It starts to feel painful to be under it. To be in it.
He’s suddenly hyper-aware that he’s lying in a corpse.
Every coherent thought flies out of his brain. He’s hiding in a corpse.
A corpse of an innocent creature.
A corpse.
A corpse. Like his sister. Like their friends. Like his workers, so many workers, all taken out just to get to him. Corpses. Dead.
He can’t breathe, no matter how hard he tries. He’s actively trying, now, to breathe. It doesn’t feel like it’s working. He might be making noise. It’s hard to tell over the sound of his heart thundering in his chest, over the blood rushing in his ears.
He doesn’t care anymore. If he stays like this, he’ll die. He’s sure of it.
He wrestles himself out of the bear, this time with no qualm about the amount of movement or noise it almost definitely makes. He just needs to get out.
He’s left there, panting in the middle of the room, his eyes wide and senses going crazy. He’s alone in here. That’s one blessing at least.
He stares down at the bear as he struggles to reclaim himself. When alive, the beast must have been massive. He can envision it: a predator that was top of the food chain, a master of the natural world, hunted down and reduced to a rug. A decoration for people to step all over. A corpse.
The surge of empathy he feels is alien and concerning.
This whole situation is absurd, he realises once sense starts to return to him. Yes, he’s good at hiding, but he’s never wanted to. It's never been by choice. He’s just been forced to hide by those various unfortunate circumstances. Those circumstances that have never really been his fault. This feels like another one.
What might happen if he doesn’t hide, this time? If he walks out of here with his head held high? Would that be the right thing to do? Would it make his daughter proud?
As the panic of escaping the bear subsides, so does his energy and any adrenaline he’d had. He’s tired. Twenty years he’s spent like this, hiding from something or other. Twenty years too long. He’s so, so tired.
With one last soulful look at the bear by his feet, he drags himself out of the bedroom.
The four guards in the hallway feel like they should be a surprise, but they aren’t. There isn’t really any strength left in him to feel surprised.
“He’s there!”
“Now!”
“Wait- is everyone ready?”
They’re young. They look practically like teenagers. He tuts quietly. If he was their boss, he would never send them out on a dangerous recapture mission at such a young age. That same image of his daughter comes back to mind. It's then that he knows that there's no chance he'll lay a finger against them.
They’re also standing in a line, the guards. The hallway isn’t particularly wide. Nowhere to run if he tried, not counting the enclosed bedroom. The one with the bear he’d just shared a private moment with. There’s already one too many corpses in that room, he thinks glumly.
Then it hits him. He’s not sure if it’s because of the thought of the bear corpse or the sight of gleaming axes in the guards’ hands, but he feels his heart stop all the same.
He’s cornered.
He’s going to die.
“Please.” It’s barely a whisper.
The guards seem to have gathered themselves, each with their axe raised and poised to throw.
“Now?”
“Now!”
He distantly hopes that no-one ever wears his skin.
Thanks for reading!
#whumptober2024#no.1#search party#panic attack#original content#fic#rex winterfall#adventures in tal'dorei#(that's the name of our campaign)#(very original i know)#day 1#can't remember if i'm supposed to tag the whumptober blog so i'll take a chance by not doing that
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If I had a nickel for every time a Critical Role D&D book introduced a female tiefling named Honor with adopted parents, I'd have two nickels. Which isn't a lot, but it's really weird that it happened twice.
#critical role#for anyone wondering: the first one is in Explorer's Guide to Wildemount in the adventure Frozen Sick#the second one is the blood mage Honor Kinabari from Tal'Dorei Reborn
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Thunsheer 12th, Emon
It’s cold up here. All about stepping out of Shamal has been a rush, but the desert felt like a homecoming, and the swamp felt like a classroom. Tal’dorei feels liminal, like an interlude or a daydream.
We arrived at Emon via airship. Fancy things. Terrible security. In another life, maybe, we exploit the fact that the guards have neither light source nor dark-vision to aid their watch, tame a peryton, and come upon them in the dead of night, become proud owners of the Star Duster or some such nonsense.
Emon’s a different kind of sprawling than Ank’Harel. Absent’s the effervescent hustle and bustle of the markets and hagglers in the Jewel of Marquet—the blurry sense of rush and frenzy, winding and weaving, behind, around stalls and veils and smokes and perfumes. The air seems crisper here; a sense of order and hierarchy written in the walls and ways, the grime secreted away into who-knows-where. Emon’s not as massive as Ank’Harel, but it’s monumental—the port harrying about ten times the amount of traffic we saw in The Bay of Gifts, its palace protruding from the city like a crown jewel.
We, Agara Inc, are here for all your pick-up and delivery needs! I’m curious, read hopeful, to meet the dukeling. Get to know him and what he knows. Dyon did seem rather fond of him and they are not the kind of person to be easily impressed (though I suppose knowing someone from infancy does impose a sort of bias).
#i decided sundays are for#gris's journal#i've been meaning to write this thing out for ages#so i'm finally taking this excuse to execute#polish drafts and one-sentence notes#into full entries#sorry this is likely to be confusing#for some context#gris is my d&d character#a hunter ranger#in my longest-running game#she started keeping a journal a few months into her adventure#so this is a bit in medias res#the party are tasked with escorting a dutchess's son#from Emon in Tal'Dorei#to Khorvaire in Marquet#this is set in Exandria#post Vox Machina AU#C2 hadn't wrapped up yet when this campaign started#so no C3 stuff made it into our DM's worldbuilding#that's the Critical Role world#to be clear
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Something I just noticed and really enjoy about Campaign 1 is how often their story involves becoming incredibly powerful and accomplishing so much and yet still not being able to do what's truly important to them. It's not only the gutpunch of the final episode, it's a thematic underpinning throughout the campaign.
Way back in their prestream adventures, the party was strong enough to defeat the Dread Emperor and save all the kidnapped children from Tal'Dorei—except one, a child Keyleth killed by accident, an act which haunts her through at least much of the early campaign. The party defeats the Briarwoods and reclaims Whitestone, but Ripley still escapes and 19 still misses, and the Chroma Conclave raze half the continent. Percy has great intellect and access to a powerful magical amplifier and forced out a demon through sheer force of will, but his carelessness still killed Vex and he only rolls a 6 to try to save her. The party has slain a dragon and is armed with four Vestiges of Divergence, but they couldn't save Tiberius and can't even give him the proper burial they want to. They brutally slaughter Ripley, but not before she gets the revenge she wants; she kills Percy, sending him to Orthax, and spreads guns throughout Exandria. The Conclave is slain, the whole party made it out alive, but Scanlan is forever scarred by the experience and leaves, tearing the party down as he goes. Even Vilya, prior to the campaign's beginning, was at the very end of her Aramente, likely a level 16-17 druid like Keyleth was, and still failed the trial of the Water Plane and was gone for almost 40 years.
And of course, Vox Machina became some of the most powerful people in the world, slayers of a god, legends to be immortalized for centuries...and none of their power could save their brother.
Percy points out to Bell's Hells, thirty years later, that fate isn't always kind and not everyone gets a second chance, and to me that's underscored by what we don't see. Elaina is still dead. Juniper is still dead. Percy's parents and five siblings are all still dead.
I mean, if any or all of their bodies are intact, it wouldn't even require True Resurrection to bring them back—not that Keyleth or Percy are averse to a little heresy, but hey, conserve your resources. If there are bodies, all they'd need is 7th-level Resurrection; none of those people have been dead for over a century, and if they need to find the bodies, well, Vex has Locate Object and Pike gets a Divine Intervention freebie once a week, right? Even if they did need True Resurrection, it's a heftier cost but probably not something too difficult to pay over time for one of the wealthiest families in the world.
But none of them have ever done that, nor do we get an indication that they've pursued it. Vox Machina is, probably more than any other CR party, defined by grief—how individual PCs respond to their own profound losses; how they succeed and fail to shoulder each others' burdens; and at the end of their story, how they deal with one of the most painful losses imaginable, and how they move forward and find peace in spite of it. Campaign 1 is just as much about how to deal with what you couldn't do as it is about what you now can do.
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Jack of All Trades (pt 2)
A follow-up to -this- post, with the rest of the party. The Original Request: Hello. If you're willing and have the time, I jumbly request a TLOVM headcannon for the team having an s/o who steals their weapons and tries to figure out to use them. What would their reactions be and would they/how would they teach them to use the weapons?
Percy, Vax, Scanlan & Grog x Reader
Fandom: The Legend of Vox Machina/ Critical Role
Format: Headcanons
Gender Neutral Reader
Masterlist
Some credit to my lovely partner for giving me accurate info about their specific weapons. As well as a discussion on whether or not you can say Percy or Orthax invented Guns. -Finn
Percy
With anyone else in the party, there's a good chance you may have used a weapon like theirs before. But not Percy and his guns. These are his own inventions, new to Tal'Dorei completely.
They are also powered by exploding gunpowder. He is a little bit worried about letting you handle them.
Hearing a gunshot when he isn't causing it is a deep cause of concern for him, please don't steal his guns, just ask.
Percy will absolutely teach you! It's a chance to have his arms around you as he steadies your aim and stance.
He's a very...specific teacher. You have to make sure he doesn't get too wrapped up in the fine details. Keep him on track with how to shoot and he won't get way into the actual mechanics of the hammer of the gun.
Let him watch you shoot after you get the hang of it. He'll start to understand why you like watching him so much.
Vax
This man owns so many knives. He has a full-out collection of daggers. Hugging him is a dangerous prospect because you never know where one is hiding.
And with all the different daggers, it can't be that hard to steal one or two of them. How could he even notice?
Stealing them proves to be surprisingly hard. He doesn't store many of them, they always seem to be on his person.
But once you manage it, it's quite a lot of fun to handle a truly well-made dagger. In a fantasy world like this, every adventurer has held a dagger, but Vax turns it into an art and his tools reflect that.
They are also insanely sharp. Don't get too cocky with them.
He swipes them out of your hands when he finds you with them, and it's obvious just how experienced he is with handling knives. He can twist and spin them without a glance or a nick.
"Well, well, someone's got sticky fingers, hey love?"
He'll teach you how to throw them accurately and how to spin them without hitting your fingers. He will also tease you while you practice before you get the hang of it.
Scanlan
Scanlan doesn't particularly use a weapon! He's fairly strictly a spellcaster.
That being said, his instruments are likely the next best thing, particularly his lute. And that is his baby, best of luck stealing it.
If you ask him, he'll let you play it and he'll teach you during downtime. He will also serenade you for demonstrations.
He'll be annoyed if you take it without asking though. His music is a source of safety for him as much as a source of joy.
Let him teach you songs around the fire at night and serenade him in return. He won't stop smiling for ages.
Grog
Grog has had some...questionable weapons. Perhaps don't borrow Craven's Edge.
But borrowing his axe or his gauntlets is a world of fun. Even if they might not be well weighted for anyone who isn't as strong as he is.
You will quickly realize how much work goes into swinging his axe and it puts his effortless attacks into a very different light for you.
Grog laughs out loud when he sees you using his weapons, but it's full of fondness and affection.
Even if he isn't exactly academically clever, this is his skill set, he knows how to fight and he does it well. So he's a really good teacher as he corrects your stance and grip.
His teaching method also includes encouraging you to just swing at him, so you'll need a bit of courage and faith that you won't hurt him.
#finnwrites#tlovm x reader#tlovm#legend of vox machina x reader#legend of vox machina#vox machina x reader#the legend of vox machina x reader#grog strongjaw x reader#grog x reader#grog strongjaw#vax'ildan vessar#vaxildan x reader#vaxildan#vax'ildan x reader#vax x reader#scanlan shorthalt x reader#scanlan x reader#scanlan shorthalt#percy de rolo x reader#percival de rolo#percy de rolo#percival de rolo x reader#headcanons
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When the @artists-guild-of-exandria decided this season we would be doing the Tourists Guide to Northwest Tal'Dorei, I chose to use it as an opportunity to document the adventures of everyone's favorite (?) tourist, Evon Hytroga. From being told not to touch the forge guardian in Kraghammer, posing in front of Umbrasyl's corpse in Gatshadow, to finding personalized souvenirs in the gift shops that definitely exist, I hope you too enjoy his adventures.
#critical role#critical role art#Evon Hytroga my beloved#he's never done anything wrong in his entire life#Critical Role let me design merch pls I'm begging you
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I am ECSTATIC about this commission from @artofzofia. It's Gale and my Tav, who is, of course, the BG3 version of my all-time favorite D&D character Vesper!
Vesper was developed for a Tal'Dorei campaign so she has all kinds of Vox Machina AU goodness going on, and in my BG3 headcanons, all those things remain true. The idea is that she accidentally fell through a Plane Shift-type situation with her old adventuring party and ended up in Faerun by accident, where she got kidnapped by the illithid and ended up tadpoled. So she gets the added bonus of "Hey I'm not from here" on top of everything else.
She is a half-elf druid and she and Gale fall in love SO fast. They're just idiots who take a hundred years to admit it to each other. But they love deep and true and they are going to have the most beautiful babies.
*chinhands* I love them, your honor.
#bg3#baldur's gate 3#custom tav#gale dekarios#vesper of the air ashari#d&d pc#fanart commission#gale of waterdeep#gale x tav
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Final Round
Nicodranas, Wildemount: Nicodranas is a bustling port city on the Menagerie Coast. It is the hometown of The Mighty Nein's Jester Lavorre, and the party visited multiple times. C2 NPC Yussa Erennis lives here.
image is official art by adragonswinging, from explorer's guide to wildemount
Zephrah, Tal'Dorei: Zephrah is the home of the Air Ashari. It is situated in western Tal’Dorei. It is the hometown of Keyleth of Vox Machina, and Orym of Bells Hells. Both parties have spent time there during their adventures.
image from tal'dorei campaign setting reborn / link
Rosohna, Wildemount: Rosohna is the capital of the Kryn Dynasty in Xhorhas. Due in part to the sunlight sensitivity of its majority-drow population, the city’s mages maintain a blanket of eternal night in the sky above the city. This magical effect is seen as a hallmark of the Kryn Dynasty, especially as it is also cast at contentious points along the Dwendalian border to reduce the disadvantage to drow soldiers fighting during the day. Rosohna is built on the ruins of the calamity-era city Ghor Dranas, the capital of the betrayer gods’ alliance during this conflict. Sometimes Rosohna is still erroneously called Ghor Dranas, especially by political opponents of the Dynasty. Rosohna is the centre of the Dynasty’s secret religion worshiping the Luxon.
image from the postcard merch by pretty useful co
#nicodranas#zephrah#rosohna#wildemount#tal'dorei#taldorei#ashari#exandria#critical role#poll post#notpollprop#exandria city showdown#round 6#final round#added a sentence to nicodranas' description because it was looking a little short there#mostly rosohna's fault for being gargantuan but hey
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The Legend of Vox Machina Roleplay Group!
Hello everyone! A friend of mine and I decided to make a Discord roleplay server based all around The Legend of Vox Machina.
Here’s the ad for it after the cutoff, please message me if you’re interested in joining. The taken characters right now are Percy and Vex, and Keyleth. OCs are allowed!
Do YOU like Vox Machina? Or maybe just OCs and Dungeons and Dragons in general?? I've got the place for you!
In a pre-established fantasy world teeming with new adventures and possibilities, who will you be?
Things you can look forward to if you join:
1) OCs! You can create your own character and have your own journeys in the flushed out world of Exandria. Create your own teams, fight your own battles, build your own lore!
2) Canon characters! There's plenty of canon characters to choose from while the server is still fresh! Pop in and see if your favorite is waiting for you!
3) 18+ Server!
4)LGBTQIA+ safe space!
And much more! Come and check out this expansive server and start your adventure today!
Here's a little peak of the lore;
After the events of season three come to an end, the members of Vox Machina say their tearful goodbyes as they go their separate ways. Keyleth and Vax go pursue her aramente, Vex and Percy return to Whitestone to live amongst the high society, Scanlan and his newly discovered daughter Kaylie leave for their world tour, leaving Grog and Pike to stay behind.
Months have passed over the lands since the departure, the towns of Exandria have known peace since The Chroma Conclave's demise. But the peace is not permanent and every villager, noble, and king knows it. The other shoe drops one day when a rift in the sky opens above the town of Westruun, vomiting sickly flying imps and creatures onto the population, leaving a massacre by the time the beasts decided to move on. Both sides numbers were dwindled, sending each of them retreating to lick their wounds.
While this seemed like a one time event, a weird glitch in the celestial timeline, the people were worried. They were scared of the implications of the attack; what if they came back for more? Who, or what, was behind these attacks? Their fears would turn out to be warranted when the portal rifts began to rip through Exandria, first in Tal'Dorei before quickly expanding throughout the lands.
Currently, the attacks have been going on for about two weeks, and are still considered "first wave" attacks. These attacks consist of low HP enemies in swarms but the feeling that lingers is ever present. The feeling is one of discomfort, dread as everyone knows... this isn't over. Whatever's out there isn't done with the people of this land, and kingdoms, villages, and towns must prepare accordingly for the second wave, something promised but never clear on when it'll arrive.
#vox machina#the legend of vox machina#keyleth#vex'ahlia#percy de rolo#vax'ildan#vaxleth#percy x vex#grog strongjaw#pike trickfoot#roleplay#discord server#discord roleplay#scanlan shorthalt#the legend of Vox Machina roleplay
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Its stupid stupid stupid STUPID how emotional im getting over these fictional characters having a baby
After all she went through - unwanted daughter unproven ally - bastard daughter. lost her mother. lost her brother. frosty with her father. her sister is far away. flirting and friendly smiles to keep people at a distance to keep her safe to use as tools - selfish and cruel - labeled greedy and mean for using the only means she can to find security. Greedy greedy greedy to keep it all close, except her heart was not her own and it was terrifying and she could not speak truth to the terrifying weakness until he was dead and almost gone and somehow he came back. Always half of a pair - did not go far from him - always together and now broken in half for his loss, his loss because he saved her, because he loved her. How she is secure in her achievements and busy because she wants to be because shes skilled because she loves it because she has the luxury of freedom, did I mention she can fly? She can fly! How family was her mother (gone) was her twin (gone) and now she gets to build a new one and they're safe and loved and her child is not a bastard not a scorned halfbreed not *not enough* like she was, her child is not, her child is not motherless like she was, her child will have a host of siblings and her child will have that family, whole and at ease, or so help her.
After all he went through - smoke and fire and iron and bullets and bullets and bullets - orphan coward a lit fuse looking only to take them down with me signed his own death certificate and that of thousands more and being *fine with it* so long as he worked down his list and checked off vengeance for each. How it mattered but did not but did because it all was a dream. How he achieved it and was saved and had to live with what he had done and nearly not, nearly not - he was ready to go he was fine with going but lo and behold, behold, against all expectations her heart was his?! - and build a new legacy. How in the end he tried, tried, tried to sign this new future away for a friend, a brother, a man who deserved better - last words indignant and irritated - and he could not. He could not fix it. Faced with the loss and the death and the mourning and finally, finally, finally finding time to grieve and heal and grow. And he can put away his weapons and make clocks to tell time and watch it advance and not worry for what it brings. How his family tree was so neatly pruned - so many names - but two. And three when she said yes. And now four, then six, seven, eight, nine, perhaps?
And.
Her.
she's his sister and her mother and only one middle name, starting off simple, her daughter is super cute, his daughter is adorable, their daughter is the future that almost slipped through their fingers or bled out or was left unsaid a hundred times over. And she was carried (because morning sickness was after the end of the world and an adventure and not much time at all) through death and through the Feywild and through the belly of a dragon and a bird in her father's pocket and she survived, against the odds she survived and she thrived and she's loved so completely by hearts that never thought they could. Selfish and cruel, tal'doreis terrible tinkerer, and they made this, and there has to be more good to them than they thought. They have to have made it out (when he didnt when he didn't at his expense even) for a reason.
(And somehow the vampires did not find her, the last de rolos they said, saying nothing of his sister of their baby and she Knew and she kept quiet and she died hoping he would get help and their baby would be safe and perhaps seeing her mother, her mother, gone too soon, and knowing she could not do that to her daughter)
Yes im listening to dalens closet and had to pause and tear up 5 minutes in why you ask
#critical role#percival de rolo#vex'ahlia#vesper elaina de rolo#dalen's closet#campaign 1#vox machina#perc'ahlia#percahlia
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Today we take our first step on our adventure round Southern Tal'Dorei!
The beautiful rolling hills of the Mornset Countryside, home to the Free Folk of Mornset, are a tranquil respite from the hustle and bustle of big city life.
----------------------------------- If you would like to join this or future fan art projects, please check out our Carrd and send us a DM for more info!
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Full map of Exandria, 2024 update!
Map images and Wonderdraft file download [HERE]
Hi everyone! It's been about 4 years since my last map. In that time more of Exandria has revealed itself to us, and while it is still not a complete picture, we now have enough that I felt it was time to make an update.
The biggest change from my previous map is that I am no longer using the Elven Tower Cartography assets. This is because previously I installed them incorrectly, in a way that meant that people who downloaded the map file were unable to see the assets unless they installed it in the same weird way that I did. Rather than fixing this, I instead opted to use the default Wonderdraft assets, that way it can be viewed out of the box without having to download something else first!
As before, Tal'Dorei and Wildemount are the most accurate to official maps, and we also have an official map of at least one arrangement of the Shattered Teeth, which is re-created here. We have a portion of Marquet via the Oderan Wilds and Hellcatch Valley maps, but the rest, including all of Issylra is still mostly made up, based loosely on a very old and tiny map briefly shown on screen by Sam in episode 103 of Campaign 1! Naturally when any new maps come out, this map will (eventually) be updated to reflect them.
There are some locations that are new to this map as well, such as the Demithore Valley in Issylra from Campaign 3 and all the towns visited in The Re-Slayer's Take up to episode 10, these being Himblewood, Josgren's Hollow, Shoresight Isle, and the Hug Hive. Ta'Dorei has a few new towns, Mooren and Heldenfaire, which were mentioned in Tal'Dorei Campaign Setting Reborn, as well as a few unnamed village clusters, the Foramere and Vues'dal villages. For these and the Mornset Countryside I included some non-canonical paths connecting them to the main roadways. Also included in Mornset is Roch Mar, the village that Vox Moronica visited all the way back in Episode 12 of Campaign 1, before Critical Role even did separate numbering for one-shots and thus included this unrelated episode in the campaign. This town isn't officially confirmed to actually exist in Exandria, so consider it my headcanon and a paper town. Moving on to Wildemount, Vo Village got upgraded to proper town status, and I've also included Yardel from The Nine Eyes of Lucien, Ghostwall from The Tales of Exandria: The Bright Queen, and Galgarad from the Dark Star adventure on DnDBeyond!
I want to give a special thanks to Don Farland for his original fan map of Exandria, created all the way before the release of Explorer's Guide to Wildemount, upon which I originally based my map of the Shattered Teeth. Incidentally, I believe that this depiction of those islands was the basis upon which the official map by Andy Law is based upon. I would also like to thank Niko Vanhala for his fan-made maps of Marquet and Issylra, upon which I have loosely based my maps of those continents. And of course thank you to Andy Law and Deven Rue for the official cartography of Exandria!
#critial role#critical role fanart#fantasy cartography#fantasy map#exandria#tal'dorei#wildemount#issylra#marquet#shattered teeth
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What do you mean by 'trying to mighty nein-ify vm instead of having actual character moments'? Not intending to be hostile or aggressive, I just saw those tags and got curious.
That's okay! Mighty Nein-ification is a bit of a misnomer (especially because it's unnecessarily hostile to the Nein). The problem isn't so much making Vox Machina like the Mighty Nein (all indications are that VM was just as rough around the edges as the Nein were when they were starting out), it's that I think they retreated to old shorthands they were familiar with that work well with the Nein and don't work with VM in the time they had.
So when we first meet Vox Machina in the stream, they're already established and respected adventurers at level 9 sent on a quest by a member of the Council of Tal'dorei. They've already killed Brimscythe and the Dread Emperor and saved the Sovereign and his family; while we see their scrappier beginnings in the Origins comics, it's purely backstory in the campaign. With the Nein it's the opposite, where we actually follow them through their low-level adventures as they get to know each other, watching them argue and mistrust each other and slowly build up both their friendships and their clout within the political factions of Wildemount. We watch them go from a gang of slapdicks who no one likes or respects and are constantly fighting to a strong and cohesive team of movers and shakers.
Here's the problem: the cast is now producing an animated adaptation of Vox Machina's campaign, which is almost universally agreed to really pick up around episode 24, the beginning of the Briarwood arc. Between the slower-paced first 20 episodes and the red dragonborn in the room, the Briarwood arc makes the most sense as the starter story. We can't just jump right into that without taking some time to establish VM as a party, right? That's what the opening two-parter of season 1 is for: they need to establish who Vox Machina are as individuals and a party so we have a baseline understanding of them before following them through an iconic storyline. There are different ways they could do this!
And the way they chose to do it was "gang of slapdicks who no one likes or respects and are constantly fighting".
This would have been fine if they weren't starting with the Briarwood arc and leading into the Conclave arcs, which both require VM to have some rapport with each other and the Tal'Dorei Council to work. Instead VM are still on thin ice with the council and honestly don't give anyone a reason not to think of them that way even before everything goes wrong at the feast. (Like, I don't think Scanlan's antics in 1x03 are funny; I think they make him look like a dumbass and they make VM look like dumbasses by association.) Allura and Kima barely tolerate them and Allura is reluctant to speak in their defense when the Sovereign puts them under arrest. I can understand that they thought this kind of conflict would be more interesting, but this is the lead-in to the Briarwood arc. There's PLENTY of conflict here to be interesting! Why not try to build up Vox Machina as a competent party with friendly allies who struggle with but still overcome a difficult challenge, maybe straight-up open on them killing Brimscythe and then lead into a truncated Kraghammer arc?
Because this doesn't just make for a lackluster opening two-parter. Emon being so hostile to the party means they have very little investment in or connection to the city, and as a result, when the Conclave attacks, it lacks emotional weight. Keyleth has a line in season 2 about their home being destroyed that falls flat because Emon wasn't their home; they were kicked out of every tavern and multiple people pointed out how bad their reputation was. The lack of friendship with Kima and Allura makes their meeting in Season 2 Episode 5 very jarring, because they greet each other like old friends when they're not. (I think Seasons 2 and 3 did a good job developing Allura and Kima's friendship with VM, but this is work that should have had its foundation laid sooner.) When Keyleth asks the question of "why are we even together", it's never really answered in the emotional sense in which it's asked. Why are they together? Because at the eleventh hour they finally started acting competent, I guess. Don't get too attached to the idea of that theme, because it's not gonna come up again all season.
You see what I'm saying here? They didn't go for what would most efficiently tell the story in a way that made sense; they went for tropes—archetypal stories of scrappy underdogs pulling together for a common goal. And while it seems like a quick fix that solves the problem of distilling the first twelve levels of Vox Machina's campaign into a 12-episode season, in the long term it undercuts what the show intends to do later because the groundwork they laid was too focused on using familiar adventure story imagery to try to push audience reaction buttons. That's a problem that has hung over this show for three seasons now, and I think the metapigeons have come home to roost.
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Fair enough!
Hasbro owns Wizards of the Coast. Wizards of the Coast owns Dungeons & Dragons.
If you play Dungeons and Dragons (or really, have any exposure to it at all), chances are, you either use or are in some way influenced by D&D content created (and probably published) by someone who is not WotC. If you use hand-drawn battle maps made by artists like Czepeku, or VTT tokens drawn by ForgottenAdventures, or perhaps you use a spell or subclass created by KibblesTasty, or an enchanted item created and illustrated by The Griffon's Saddlebag. Or maybe you just use roll tables, adventure modules, virtual tabletops like Foundry VTT, or prewritten settings made by people who are not WotC. This includes the big names, like Tal'Dorei: Campaign Setting Reborn from Critical Role. On that note: Critical Role. Maybe you've heard of it. Dimension20, The Adventure Zone. The list goes on.
All of these things are known as 3rd-party creators. That means these people just happened to like the D&D franchise, and made content for or about D&D which they profit from. But they do not work for Wizards of the Coast and have absolutely zero ties to the official company.
This is possible through something called an OGL, or Open Game License, in combination with an SRD, or System Reference Document. In short: WotC wanted (initially) to allow their players to grow the community by making their own 3rd party content. To encourage this, they went through the core rules of D&D5e and selected bits of it to put in a System Reference Document. Then they created the Open Game License, which is a legal document that explains how anything within the SRD can be more or less referenced and used for anyone to profit off of (whereas things they built into D&D but did not put in the SRD were still off-limits to protect their intellectual property from being completely public domain).
The OGL1.0 had one small revision shortly after launching, which is known as OGL1.0a. OGL1.0a has been the active license for about the past decade, untouched beyond that initial small revision. This OGL allows all the aforementioned creators to do what they do freely and passionately without having to worry about things like lawsuits for using the D&D intellectual property.
Based on recent interviews, actions and choices made by WotC/Hasbro, I feel it's safe to presume that what has happened is that WotC/Hasbro have loved seeing the boom in popularity for D&D over recent years, but have found themselves restless about how so much of that success went into the pockets of 3rd party creators. They acquired a new CEO, who in an interview, declared D&D to be "under-monetized". Instead of seeking to rectify this by listening to the community and producing more content they wanted, their solution to this apparent ""problem"" (D&D as a franchise makes hundreds of millions of dollars per year, btw) was to move towards a new edition of D&D, and with it, establish a new OGL.
The new edition is, basically, D&D6e, but is being referred to as "OneDnD" during these early developmental periods. With the development of OneDnD/6e, a new OGL was drafted, because evidently, they very much regretted the OGL put in place for 5e, because it gave them no way of taking a slice of the pie that 3rd party creators had made into the gourmet dessert it has been. The new OGL they drafted is referred to as OGL1.1. However, despite the label as an OGL, it is not an Open Game License. It is anything but open. It creates not only harsh and predatory restrictions for all 3rd party creators, but with its release, it also renders the old OGL null and void.
In short, every single 3rd party creator has a choice right now that they are being forced to make on an extremely small time crunch: either sign on to OGL1.1, and in doing so, forfeit all rights you had under OGL1.0a that you based your entire business upon, giving WotC your soul and full ownership over all your creations, with freedom to use them however, whenever, and wherever Hasbro chooses without owing you any compensation at all, or cease publishing 3rd party content for profit. Or continue to do so and face a lawsuit.
To reiterate/sum up:
Hasbro/Wizards of the Coast is trying to develop the next edition of Dungeons & Dragons, and with it, they are TORCHING the old licensing system that has allowed 3rd-party creators to make their livelihoods around the D&D fandom. They are instead rewriting this license to force said creators to either sign on and comply, thus granting Hasbro total and compensation-free use of anything and everything the 3rd-party creator publishes amongst other predatory clauses--or else legally barring 3rd party creators from otherwise continuing to publish their work as they have been.
If you're wondering about the big names like Critical Role, they are no doubt under an NDA right now, as I'm positive WotC reached out to them well in advance to lock them into said NDA and OGL1.1 contracts as soon as possible. Due to their high earnings, WotC is now being payed 25% of their GROSS income as a royalty fee. Gross=Before expenses. So this is not 25% of Critical Role's profits, this is 25% of everything they make, before they spend any of that money on expenses--which undoubtedly cuts majorly into their profits, and consequentially, the new ventures they are able to pursue. If you don't care about CR, replace them with any similarly big-name D&D based company, like Dimension20, TAZ, Kobold Press, etc. Edit: Please refer to my original post for full details! To be clear, this 25% royalty applies only to creators making over $750k gross /year--but under OGL1.1, WotC can change (including lowering) that threshold to whatever number they want.
Hopefully that helps clarify some things! Full details of all the red flags I'm screaming about are in my other prior post. This is, unfortunately, not fearmongering, either. This is the cold and bitter factual reality of the matter. It really is this nasty.
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Last month year at the wiki — 2022
Happy New Year! Today, as we all begin 2023, our editing community at Encyclopedia Exandria take the time to look back at the year we just left. Here is a special edition of our still-new monthly retrospectives: last year at the wiki.
2022 has been an exciting year for us as a fan community. The Legend of Vox Machina premiered, Tal'Dorei Campaign Setting Reborn, Call of the Netherdeep, and The Nine Eyes of Lucien were published, 4-Sided Dive began, ExU Kymal and Calamity aired, Vox Machina Origins: Series III and Tales of Exandria: The Bright Queen concluded, Mighty Nein Origins: Caleb, Yasha, and Fjord released.
It's been a busy time, especially for us at the Encyclopedia Exandria. The Critical Role wiki at Miraheze was opened to the public on June 9 as a fork from the original Fandom wiki.
In acknowledgement of the hard and exciting work our editors have accomplished over the past year, here is a selection of projects that our community is especially proud to have created or significantly improved (or is excited to have seen others work on) in 2022.
But first, to say: we are grateful for and excited about all work that was contributed to Encyclopedia Exandria, ranging from hefty content updates to spelling and typing error corrections. All of this together makes the wiki the resource that it is, and all contributions made over the past year by our editors—whether they be veteran, new, anonymous, or just passing by—is immensely valued.
Because many of our editors are veterans from Fandom and because this project is a fork, thus is based off the Fandom wiki as it existed in late May and inherited any contributions previously made there, the following projects include those editors of Encyclopedia Exandria completed while at the Fandom wiki. We are proud of that work as well, and they are included in keeping with the spirit of highlighting accomplishments and contributions to our wiki over the past year that our editors are proud of, regardless of where they first made these edits.
A family of articles covering the Tide of Retribution adventure from Explorer's Guide to Wildemount was added to the wiki. "Three Earrings" is a particular highlight.
With new access to the first two Chronicles of Exandria artbooks as a resource, we could make some significant updates. Most excitingly, "Ulugrah" was created, and "Melanie de Rolo" and "Grand Purveyor of the Grey Hunt" were greatly expanded.
Speaking of improvements in Campaign 1 coverage, "Vord" saw much-needed and long-overdue improvements, and the creation of "githyanki skull" covered an old gap of a very interesting item from the campaign. Other notable overhauls include "The Calamity" and "Star Razor".
Some more conceptual articles have also been reorganized and created. Perhaps not as exciting as other content updates, but it has been a boon for readability and information seeking. "Resurrection, "media chronology", and "magic" come to mind.
We revisited the historical decision not to properly cover the verboten Wendy's one-shot. "Feast of Legends" (formerly "Special 48") now treats the one-shot as any other.
We as a community are very proud of our coverage of Exandria Unlimited: Calamity. The topic is vast, and we love many aspects of it, but we are especially proud of "Astral Leywright", "Eyes of Avalir", "Tempus" and, of course, "Bolo Maximus".
All of our Talks Machina articles were renamed and given new episode codes to make them easier to identify and reference. For example, the article for the Talks Machina for 2x26: Found & Lost used to be simply "Talks Machina 74" with a code of "TMx74". It is now titled "Talks Machina 74: Found & Lost" and has a code of "TM2x26". That's not all for Talks Machina! These articles have long stood empty, but headway this year as seen all of them filled with at least the topics covered, and some Talks articles even now contain the cast's answers and discussion.
The family of articles for the Arms of the Betrayers were created early in the year, filling in a large gap in coverage for lore introduced in Explorer's Guide to Wildemount. The work was rewarded when "Mace of the Black Crown" became an important article for Calamity viewers.
Increased coverage of the smaller but unique elements of Exandria has been a joy to see. "Tree of the sun", "Trost", and "candlerock" are but a handful of the new articles on plants, animals, foods, and other small bits of the world.
We've also been very excited about work that is very hard to link to here, such as steadily removing rampant plagiarism, the development of clearer wiki policies, improvements to category structure, updates and re-structuring of infoboxes, separation of the "specials" episode category into one-shots and miscellaneous filmed content, and the creation of a script that near-instantly updates articles when the VOD is released on YouTube. These projects work mostly in the background and are harder to notice, but we feel they've improved the wiki just like any content update.
It's been a very busy 2022, and this is just a small selection of the amazing work our editing community has accomplished. We are proud of all the work that we've seen in the six months since Encyclopedia Exandria was created, and the work in the six months before that that we inherited.
We look forward to 2023 and to the exciting work that year will bring.
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Shadows left behind
closed starter for @featherstcnes - Percival de Rolo
Emon. Being back in the bustling heart of Tal'dorei still felt like a dream after breaking free from the hazardous nightmare that had been rescuing Whitestone.
The Briarwoods seemed to have left a mark on all of them, Percy most of all. Vex'ahlia wasn't a stranger to the terrors of the darkness but the Vampire and his necromantically inclined wife might have left even her a little shaken. The keep helped. After they'd cleaned what remained of the destrucion caused by Delilah's minions as well as the city guard truly started to feel like home. Her own room held a specific place for her bow and quiver, there were more then one change of clothes in the makeshift wardrobe and the bed was comfortable. Something inside her couldn't wait to fill it with memories and trinkets from their adventures, even though her own, most important Trinket slept soundly right outside her window.
She wasn't the only one that started to feel more at ease. Percy seemed to barely leave his workshop, always excited for new projects, Scanlan and Grog were out most of the time, surely causing some kind of mischief and her brother... well he spent his time moping or visiting Gilmore whatever good that could bring about.
A couple of hours after dawn she decided to knock on the door to Percy's workshop in the east wing. Their rooms lay next to each other and she hadn't heard him come or go during the night. After given entry permission she set down a cup with morning brew infront of him. "Percy, Dear. You might want to sleep in an actual bed then just knock out at your workbench eventually." Vex suggested, her voice mostly teasing but it held a sense of worry. "I'm heading into Emon for market day, care to join me? I'm sure you're running low on... everything? by now?"
The workshop was filled with piles of gears, blackpowder, mechanisms, mostly things she couldn't even place but it felt like a good idea to get him out of this room for a bit.
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