#advanced gear forging
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#Industrial Forged Gears#advanced gear forging#curvic gear experts#gear#cute#leather gear#junior wheeler#mike wheeler#Automotive Gear Forging#Custom Heavy-Duty Gears
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ARCANE CHARACTERS + NEW YEARS EVE WITH YOU
JAYCE TALIS
⤠ loverboy texts you that he won't be done in the forge until late. you try to hide your disappointment. you're already dressed to the nines--a shimmery gold dress jayce bought for your for your anniversary last month sticks to your body like second skin. you were looking forward to partying it up with the kirammans. you move to take it off when you hear a knock on your bedroom door. heavily, you drag your feet to open it only to gasp in surprise when it's jayce. he stands in front of you, a sheepish smile on his face and pink dusting his cheeks and neck. he's in nothing but a simple white dress shirt, sleeves rucked up to his elbows. there's a hint of mechanic grease on his chin and you reach out to swipe it away, when he steps forward and pulls you close, apologising with a kiss. "what's that for?" you ask. he reveals what his other hand's hiding behind him: a bottle of champagne and a modest bag of fruits. "i thought we'd skip the party," he says, "stay here. watch the fireworks from over there." he nods at your balcony, the soft december breeze filtering through your room. "you said you'd be late," you accuse. he laughs. "i am. i wanted to come sooner, but i had meetings and then some and, well..." you don't know why you're still standing. you pull the man of progress in your room and the two of you steal kisses as you await the great clock to strike midnight.
VIKTOR
⤠ you've had plans since october. god knows viktor could never make enough time for himself to simply enjoy unless notified at least two months in advance. "nothing big," you promised him. with a roll of his eyes, he reaches forward with a free hand and kisses your forehead. "okay, láska." and exactly at eight pm on the dot, you show up at his flat, a bottle of wine and fresh sweetmilk rolls and grapes in tow. he lets you in, hair freshly damp from the shower. you make sure he's settled in before you set it up. you explain to him how your family rings in the new year: wishing on grapes and drunk. he laughs, wincing a little when the motion catches his back brace in a bad position. you reach over, brushing your thumb over his furrowed brows and he leans into your touch, kissing the insides of your wrist. "so," he says, accent thick and eyes heavy, "you brought the wine?" in the end, you didn't get to do your grapes until much, much later in the morning on new year's day after you wake up on viktor's bed, tangled in the sheets with him.
JINX
⤠ she swears to you that you'll get no better view of the piltie fireworks than above the cracks. she's waiting for you by the alley outside your workplace, gearing to go. you ask her if you need to bring anything yesterday and she grins, something mocking but rounded to sweet when she taps your nose. "just sturdy shoes and study old you," she sing-songs. as you climb up the treacherous cracks with her, you make good use of the shoes she told you to bring. you two finally make it up over the lanes and as you settle next to her, your breath leaves you forcefully. the view is beautiful. you can see the long stretch of roofs that make the end of zaun, the elevators, and the city of piltover. she nudges your shoulder and points with her arm to the councillor's building. "it'll be over there," she whispers. "colours like you've never seen!" the child-like wonder in her voice is what gets you. even if its minutes before midnight, you throw caution to the wind. what the hell, you thought as you turn and place your palm over her cheek. her blue eyes are wide, but she doesn't pull away as you lean in. when you kiss, you hear it behind you: the burst of fireworks, the cheer of children, and--best of all--jinx's relieved sigh against your lips.
REQUESTS ARE OPEN: CLICK HERE
#arcane#league of legends#viktor arcane#viktor x reader#viktor x you#vixtor x y/n#arcane imagines#jayce talis#arcane jayce#jayce lol#jayce x reader#jayce x you#jayce talis x reader#jayce talis x you#jinx lol#jinx arcane#jinx x reader#jinx x you#jinx x y/n#jayce talis imagines#jinx imagine#jayce imagine#jayce talis imagine#viktor imagine#arcane x reader#arcane x you#arcane x female reader
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"Electronic Arts Inc. and BioWare have provided a first-look at gameplay from the opening moments of the highly anticipated all-new single-player fantasy RPG experience, Dragon Age: The Veilguard. This bold, heroic adventure is built to deliver on what the series is best known for: rich storytelling, fantasy worldbuilding, companions and fellowship, and a world where you matter. In Dragon Age: The Veilguard,��you’ll embark on a quest to face powerful Elven gods and stop the destruction they’re unleashing on the world. You are known as Rook, battling on the front lines alongside a compelling cast of companions with individual storylines and motivations. In true Dragon Age fashion, companions are central to the experience and as Rook, you must rise up, rally your crew and forge relationships to become the unexpected leader others believe in. Dragon Age: The Veilguard is launching worldwide to PlayStation 5, Xbox Series X|S and PC in Fall 2024. “We want every single moment in the expansive, story-driven experience of Dragon Age: The Veilguard to feel impactful,” said Corinne Busche, Game Director of Dragon Age: The Veilguard. “Players will journey to more regions than any other Dragon Age game, where they’ll need to level up and customize deep skill trees to take on increasingly challenging enemies. Additionally, our combat blends fluid moment-to-moment action with the deep RPG strategy the franchise is known for. We’re incredibly excited to offer players around the world a first-look at this experience that embraces BioWare’s storytelling roots of carefully crafted and immersive single-player RPGs.” In Dragon Age: The Veilguard, the Elven Trickster god of legend Solas wants to tear down the Veil that separates Thedas from the world of demons, restoring his people’s immortality and glory – even at the cost of countless lives. But his ritual goes awry, and his worst fears are realized, as two of his most ancient and powerful adversaries are released. They seek only to finish what they started millennia ago – the complete and utter domination of our world. Rook’s journey to stop these two powerful deities will span across all of Thedas to bustling cities, lush tropics, boreal forests, fettered swamps and the deepest depths, but be wary of the evil forces along the way like the Dark Spawn, Venatori Cultists and Demons of the Fade."
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"Key Features of Dragon Age: The Veilguard Fellowship: Dragon Age: The Veilguard’s brand new companions come alive with some of the most compelling individual storylines in Dragon Age history. Expansive and dynamic stories navigate love, loss and complex choices that will affect your relationships and the fate of each member of the Veilguard. New companions like the Veil Jumper Bellara, the necromancer Emmrich, and the private detective Neve, come from iconic factions in Dragon Age lore, possessing individual skill trees and specialized gear for advanced team progression. You’ll see familiar faces, too, such as the archer Lace Harding who returns to the series as a full time companion. Choice and Consequences: Dragon Age: The Veilguard builds on the series’ deep role-playing roots, providing extraordinary storytelling and worldbuilding, deep personalities for each companion, meaningful choices and impactful cinematic moments. The bonds you create and the relationships you forge will be affected by your choices made throughout your journey. A Crafted Experience: As a character-driven RPG, Dragon Age: The Veilguard delivers a crafted experience that pays homage to BioWare’s history of storytelling. The Lighthouse provides a central place where you can rest, learn more about the world through conversations, while the Crossroads allows you to traverse to separate explorable regions of the world with your companions. You’ll experience more of Thedas than ever before as your story unfolds across meticulously crafted biomes and beautiful regions including Rivain, Weisshaupt, Arlathan, Minrathous, the Deep Roads and more, each inviting you to delve deeper into the narrative and uncover the mysteries of the land. Fluid, Customizable Combat: Immersive combat blends fluid moment-to-moment controls with tactical decision-making. Players can fully customize their experience to fit their playstyle with diverse skill trees among three different classes - Warrior, Mage and Rogue - each with unique abilities and specializations. Choose two companions to join you on your quests and unleash powerful team combos that can change the tide of any battle. Make strategic choices and direct your allies to fight, heal or stay out of the fray with the newly-added ability wheel. Be the Leader You Want To Be: Dragon Age: The Veilguard features a robust character creation system that allows you to be the leader you want to be with a vast range of customization. BioWare has created the most comprehensive character creator in Dragon Age yet to make this story truly your own."
[source]
"his worst fears are realized, as two of his most ancient and powerful adversaries are released. They seek only to finish what they started millennia ago – the complete and utter domination of our world."
👁️
"All the world will soon share the peace and comfort of my reign" / "Glory to the Risen Gods. They've come to deliver this world." [x]
also:
lush tropics, boreal forests, fettered swamps, the Deep Roads ("the deepest depths")
more regions than ever before
Rivain, Weisshaupt, Arlathan, Minrathous, the Deep Roads and more
fight darkspawn, demons, Venatori cultists
the Lighthouse (our central hub) is a central place where we can rest and have conversations
We will travel around the world via The Crossroads and presumably the eluvians
companions have specialized gear (Fel note: more on companion skill stuff here)
and I love what they are saying here about storytelling and character-focus and everything of that kind here. :)
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#long post#longpost#video games
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Hi, do you have some fic where the bentley ship them? Ty in advance
Hey, here are some Bentley ships it fics...
The Bentley Changes Her Tune by CousinSerena (T)
How will Crowley ever confess his love to Aziraphale? The Bentley helps him out.
In Love With My… Car? by freyjawriter24 (T)
When Aziraphale gets discorporated and needs a receptive body to help stop the Apocalypse, the nearest willing consciousness to where he'd been talking to Crowley happens to belong to one semi-sentient car…
A Will of Her own by SentientBentley (G)
A view through time of how the Bentley forged a friendship with Crowley, pushing him to go after the love of his life and helping him realise that maybe he is just a little bit of a good person.
Celestial Harmonies by lynamoon (T)
The story of a demon falling in love with an angel throughout time and his automobile acting as his wingman. (wingwoman? wingcar? ... you get the idea).
Driving Back in Style (In My Salon Will Do Quite Nicely) by evil_moo_bunny (T)
Crowley has been ordered to seduce Aziraphale and is panicking. Aziraphale thinks is a great opportunity to get lunch together more often. When everything seems like it may fall apart, it falls into place instead.
All I Hear is Your Gear… by herebewyverns (G)
When humans need sanctuary, they go to holy places. But Aziraphale isn’t human. He has the next best thing, though: Crowley’s Bentley.
- Mod D
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hephaestus cabin headcanons
children of hephaestus
• OIL, SOOT, and GREASE STAINS EVERYWHERE.
• the have the most intense games of hide-and-seek in bunker 9.
• a lot of them lose limbs, become disabled in some way, or are born that way, and they often use it as a reason to build themselves cool robot prostheses and other tools to help them get around.
• along with the athena cabin, they come up with weapons and armory specifically for disabled demigods.
• they build advanced prosthetics for campers who have lost limbs in battle.
• they’re warmer than most demigods, even if they don’t have fire powers.
• they always know when someone is in need of a weapon and they just create it without thinking about it. like they just know when someone needs a weapon before they ask for it.
• they're the only ones who can pick out stuff from hephaestus's junkyard without getting hurt.
• everything, the cabin, the forge, the bunker, is 100% handicap accessible.
• they worked with the athena and hecate cabins to upgrade bunker 9 to allow better lighting, safer rooms, new areas to test weapons, etc. they wanted it to feel like an underground space station.
• they name each of their tools and inventions.
• on birthdays, they give each other personalized gadgets that solve everyday problems, like a self-tying shoelace or a self-stirring spoon.
• they design and wear fireproof clothing.
• they actually have numerous secret hideouts and mini-workshops hidden around camp half-blood (bunker 9 is the only one we know about).
• they keep detailed journals filled with sketches, ideas, and notes about their inventions, passing them down through generations of hephaestus kids.
• they build small, mechanical pets or companions that help them with tasks around the forge, each one with a unique personality programmed in.
• they all have a set of personalized tools that they've crafted themselves, often with special engravings or modifications to suit their style.
• they have made so many modifications to their cabin over the years that none of the original material is still there, and there’s a constant debate at camp as to weather it’s still the same cabin.
cabin exterior
• the cabin has an industrial look, with a mix of metals like iron, copper, and steel. rivets, bolts, and exposed beams are prominent features.
• life-sized metal automatons, resembling ancient greek warriors and mythical creatures, stand guard at the entrance.
• they have created intricate metal sculptures that decorate the cabin’s exterior. these range from small, detailed pieces to larger, more abstract art.
• the entrance has large, reinforced double doors, that are automated.
• these doors swing open smoothly despite their weight.
• they have a pulley system for lifting heavy materials, a retractable awning for shade, and a mechanical clock tower that chimes periodically.
cabin interior
• the floor is covered in spare parts and tools that never get picked up (unless somebody wants to use them for something).
• they have underground bunkers for bedrooms.
• the walls are adorned with gears, cogs, and blueprints of various inventions. some of the gears are part of intricate mechanisms that move or serve as storage spaces.
• their cabin has several fire extinguishers and a state-of-the-art ventilation system to manage the smoke and fumes from the forges.
• emergency buttons are strategically placed around the cabin to shut down all machinery in case of accidents.
cabin traditions
• every month they hold a competition to see who can make a device that fits a certain theme.
• they’re judged by a panel of five consisting of the head counselors of hephaestus, athena, hecate, and a volunteer counselor, as well as chiron.
• each judge judges something different on a scale of 1-5: safety and usefulness, ease of use and functionality, utilization of magic, presentation/looks, and on-theme-ness. chiron calculates and delivers the final score, which is the total points given by the counselors.
• the winner receives a medal and bragging rights (until the next competition), as well as first pick when it comes to tools each morning.
• anyone in camp is allowed to participate (though it’s mostly just the hephaestus and athena kids) and contestants have a week to create their contraptions, during which they have access to all the tools and spare materials in the hephaestus workshop (and later bunker 9) that nobody has yet claimed (whether for the competition or not).
• the event is taken very seriously by everyone involved, and even athena and hephaestus have been known to show up from time to time to watch from the shadows, but they always watch from olympus.
divider by @anitalenia
#percy jackson and the olympians#heroes of olympus#pjo#hoo#pjo hoo toa#pjo fandom#hoo fandom#pjo series#hoo series#pjo tv show#pjo disney+#pjo cabins#hephaestus#vulcan#hephaestus cabin#cabin nine#cabin 9#children of hephaestus
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Is he asexual?
🖤 🩶 🤍 💜
Reasoning under the cut due to length
The Metal Gear twist on James Bond, in that he's an espionage action hero but not a smooth womanizer (among other differences).
Instead he's frequently unaware of sexual implications, unaffected by sexual advances, and comes across as uninterested in sex regardless of the gender of those involved. He's immune to the seduction methods of a femme fatale, and develops romantic feelings for her through surviving life or death situations together instead. In general his romantic relationships with men and women are conducted through battle or anything but traditional courtship, and his only confirmed sexual activity with people is after forging a bond that way. His most important relationship in the series is a (quasi)platonic "secret third thing" relationship with his mentor and maternal figure. The only reason he has children is through cloning, i.e. asexual reproduction (haha).
He aims to keep the world in perpertual war because he believes soldiers "care nothing for money, or power, or even sex" if they don't have somewhere to fight. Dude that's just you and your asexuality speaking but you're making it everyone else's problem. But that's my problematic ace-coded king for you.
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Tenuous Partnership (4)
As Glynda Goodwitch and her nephew Jaune Arc moved deeper into the Emerald Forest, Pyrrha Nikos was making one last check of her gear. She was due to board a private air-shuttle from Argus to Beacon in a couple of days. As per the discipline instilled in her from an early age, she was double checking everything.
"Is everything in order dear?" Pyrrha's mother Athena asked as she entered the private gym and training room of the Nikos estate.
"Yes, it is mother." Pyrrha replied.
"So you have everything? Silver, iron, salt, and those items have all be consecrated?"
"Yes mother." Pyrrha responded as she turned her attention from the steamer-trunks, her possessions where packed into. "Have you come to check on me?"
"Yes." Athena replied. "I want to see how my baby was doing. This is a big step. Leaving home. Going to an entirely new and distant kingdom."
"To be honest, I am a little hesitant." Pyrrha informed her mother. "But Headmaster Ozpin's offer to not only train as a huntress but also get tutelage under Professor Port was too good to pass up."
"Ah yes, Peter Port. He was quite the slayer in his prime, and even his advanced age, I doubt his skills have flagged much."
"But still... it is a long distance, and I won't have you or father nearby to assist me."
"No but you will have Peter, and your team." Athena countered. "I don't want you to leave. I want my baby to stay here at home, but you need to see more of the world, my dear, and that is just a fact of life."
"Where is father?"
"He's in our room, looking through you baby pictures and sobbing about how you're growing up too fast, and that you'll be married and having a family, soon."
"Really?"
"Yes." Athena answered a soft smile on her lips. "You're father is a very gentle soul. It's one of the reasons I proposed to him. This life is dangerous and harsh. Having someone who so unconditionally loves and cares for you... is a great reason to always come home safe."
"So you think I should search for a husband while I am Beacon?" Pyrrha gave her mother a wiry smile.
"That is your choice, my dear." Athena countered, "Though I do hope if you find... any candidates that we get introduced to them first."
"Of course mother."
"I also have a gift." Athena informed her daughter. "This was passed down to me by you're grandmother when I was your age, and preparing to step out into the wider world."
Athena undid the shining black and bronze belt that circled her waist. Wrapping the straps about the sheath she held out the kopis that had always since Pyrrha was a child, hung at her mother's side.
"Mother?"
"This is a special blade, forged by means we have long forgotten. It edge does not dull, it's sheen does not diminish. " Athena stepped forward and placed the weapon in her daughter's hands. "It will serve and protect you even when all else fails."
"I can't..."
"Yes you can, and you will. This is a gift from mother to daughter, and when you have a child of your own, you too will gift this to them."
"Thank you..." Pyrrha replied as she accepted the ancient blade and hugged it to her chest. "Thank you..."
"Love you, my precious gem." Athena spoke softly as she pulled her daughter into a warm hug.
"Love you, mom."
==> One <==> Two <==> Three <==
#rwby#jaune arc#pyrrha nikos#headmaster ozpin#utter and complete insanity#jaune is a gorgon#pyrrha is a monster hunter#glynda goodwitch#glynda & jaune are related#glynda is also a gorgon
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Chun Li: Guardian of Justice, Master of Kicks by Jade Gretz
Chun Li’s breath came fast and shallow, her heart pounding in her chest as she stared down the resurrected Iron Sentinel. His body, though broken and sparking, still lumbered forward with relentless intent. Each step he took was a slow, agonizing crunch of metal grinding against stone, and yet the sheer malevolent persistence in his red, glowing eyes filled the air with dread.
She knew she couldn’t afford another prolonged battle. Her body was near its limit. Bruises were blooming across her arms and legs, and her muscles screamed with every movement. She was a fighter, a warrior forged in countless battles, but even she had limits. And this… this machine didn’t.
As the Iron Sentinel staggered forward, Chun Li’s mind raced. She had found a way to crack his armor, to expose the vulnerable joints in his mechanical form, but that had only given her a brief advantage. It wouldn’t work a second time—not with him slowly adapting to her tactics. She needed something more—something definitive.
Her eyes darted around the courtyard, scanning the ruins for anything she could use to turn the tide. The moonlight glinted off the broken pillars and shattered statues that littered the battlefield, casting long shadows over the debris. And then, in the distance, just beyond the Iron Sentinel’s advancing form, she saw it—a glimmer of hope.
The ancient temple ruins weren’t just crumbling stone and forgotten history. They housed something powerful—a relic, long buried and forgotten by time. It was rumored to contain immense energy, enough to rival the gods themselves. She hadn’t given it much thought before, dismissing the legends as myths. But now… now, she didn’t have the luxury of doubt.
With a swift, calculated movement, Chun Li spun on her heel and dashed toward the relic chamber. The Iron Sentinel roared in mechanical fury, its voice a distorted growl of grinding gears and static. He surged after her, his heavy footsteps pounding the earth, shaking the very ground beneath them.
Chun Li pushed herself harder, ignoring the searing pain in her legs, her breath comin …(see the rest of the story at deviantart.com/jadegretzAI). For more supergirl, chun li, batgirl, tifa, lara croft, wonder woman, rogue and much more, please visit my page at www.deviantart.com/jadegretzai - Thanks for your support :)
#chunli#streetfighter#capcom#arcade#arcadeart#gamer#gamerart#ai#aiart#digitalart#jadegretz#fantasyart#fanart#beautifulgirl#aiartwork#aiartcommunity#videogameart#ai art#digital art#jade gretz#fantasy art#fan art#beautiful girl#ai art work#chun li#street fighter#video game fanart
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Unlikely Roads Chapter 2: Ghosts on Their Tail
Summary:
Danny and his rival, Wes Weston, join forces to escape the GIW. On a tense road trip, they uncover personal truths and forge an unexpected bond while battling both the GIW and their own conflicts.
The motorcycle sputtered as they sped through the darkened streets of Amity Park. Danny kept glancing over his shoulder, scanning the shadows for any sign of the GIW. The quiet hum of the night felt too still, too unnatural, as if the calm itself was holding its breath, waiting for something to go wrong.
“How long until they—” Danny started..
“There!” Wes cut him off, his voice sharp. He pointed ahead at the road just as the faint glimmer of headlights appeared in the distance, followed by the unmistakable silhouette of a black van. The Ghost Investigation Ward had found them.
“Go faster!” Danny shouted, gripping the back of the seat tighter.
“What do you think I’m trying to do?” Wes snapped back, twisting the throttle as hard as it would go. The bike roared—well, more like it coughed—but it picked up speed, weaving between the streets as the van behind them surged closer.
Danny’s heart pounded as the van’s sleek, high-tech frame came into clearer view. The GIW wasn’t playing around. Their vehicle was far more advanced than Wes’s rustbucket bike, and it was gaining on them fast.
As if to prove the point, a sudden hum filled the air, followed by a flash of light. The van had deployed a drone, its small frame zipping toward them with alarming speed.
"Great, they've got toys," Danny muttered.
The drone flew overhead, scanning the street below with red, glowing sensors. Danny knew they couldn’t risk being seen, not with cameras everywhere. If his ghost powers showed up on any footage, it’d only make things worse.
“I’ll handle it,” Danny said, already phasing his body into Phantom mode. Wes glanced over his shoulder, eyes widening.
“Wait—don’t you dare—”
But Danny ignored him. His white hair flared into view as he shifted, floating just above the motorcycle. He reached out with one hand, concentrating hard as green energy crackled in his palm. A quick burst of ecto-energy shot toward the drone, scrambling its circuits. The thing fizzled out mid-air and crashed to the ground with a satisfying clunk.
"Got it," Danny said, transforming back before any security cameras could catch the sight.
“Are you insane?” Wes yelled. “They have cameras everywhere! If they catch you using your powers—"
“They’re not catching anything,” Danny snapped. “I took out the drone, didn’t I?”
“Not the point!”
As they rounded another corner, the van swerved sharply behind them, coming dangerously close. Danny cursed under his breath. He wasn’t sure how much longer Wes could keep the bike ahead of the GiW’s gear.
The van lurched forward again, and the back doors swung open. Two agents, clad in their signature white-and-black uniforms, stepped out, hoisting some kind of weapon that looked like a souped-up net launcher.
“They’ve got something,” Danny said, tension running through his voice.
“No kidding!” Wes yelled, his eyes fixed on the road ahead. “Do something, Phantom! That’s your thing, right?”
Danny scowled. “I am doing something.” He shifted into ghost form again, barely visible in the moonlight. With a quick surge of power, he raised a wall of ectoplasmic energy behind them. The net launcher fired, but the net bounced off harmlessly, the agents cursing in frustration.
“Nice try!” Danny called back.
The wall of energy collapsed just as quickly as it formed, and Danny phased back onto the bike. Wes swerved them into a side street, trying to lose the van on the narrower roads. But the GiW was relentless, their high-tech vehicle navigating the tight turns with ease.
“They’re not giving up,” Wes muttered, breathless. “We’re screwed.”
“We’re not screwed,” Danny said, though he wasn’t entirely sure of that. “We just need to get out of town. They’ll have to back off eventually.”
“Out of town? On this thing?” Wes threw a glance at the sputtering bike beneath them. “We won’t make it five miles before it falls apart.”
“We’ll figure it out!” Danny said, though frustration leaked into his tone. They were running out of time, and options.
A sharp turn later, the van was still close behind, but Danny spotted something—an overpass up ahead, leading to a freeway. It was risky, but if they could lose the GiW there, they might stand a chance of escaping.
“Head for the overpass,” Danny instructed.
Wes didn’t argue this time. He veered onto the ramp, the bike straining under the effort but holding together for now. The van followed, but the narrow incline worked to their advantage. It slowed down just enough for Danny to get an idea.
“Hold on,” Danny said, his eyes narrowing in focus. He phased out of his seat again, flying above the bike as the overpass loomed ahead. With a deep breath, he summoned as much energy as he could muster and let loose a pulse of ectoplasmic force. It shot out like a shockwave, sending debris and rubble from the overpass onto the road below.
The van skidded, its tires screeching as it was forced to stop, unable to navigate the sudden mess. The agents inside shouted in frustration as they were blocked by the debris.
“Ha! Got ‘em,” Danny said, flashing back into his human form just as Wes pulled onto the freeway.
For the first time in what felt like forever, the sound of the GIW’s pursuit faded into the distance. The only noise now was the hum of the bike’s struggling engine and the wind whipping past their faces.
They were free. For now.
But the silence that settled between them was heavy, filled with all the words they hadn’t had time to exchange during the chase. Wes finally pulled into a deserted rest stop on the outskirts of town and killed the engine. The bike gave a pitiful cough before falling silent.
“Okay,” Wes said, sliding off the seat, his voice tight with anger. “What the hell was that?”
Danny climbed off after him, stretching his legs. “I saved our lives. You’re welcome.”
Wes turned on him, his face red with frustration. “Saved our lives? You made this mess in the first place!”
“What are you talking about?” Danny shot back. “I didn’t send the GiW after you. That’s all on you for poking around where you shouldn’t have.”
“I was trying to expose you! To warn people about the real threat! Maybe if you’d been a little more careful with your secret, we wouldn’t be running for our lives right now!”
Danny stepped closer, the anger rising in his chest. “Oh, so it’s my fault the GIW is out there torturing people? You should’ve listened to me about them months ago!”
“I didn’t know it would go this far!” Wes yelled. “I didn’t know they’d come after me like this. But you did, didn’t you? You knew they were capable of this!”
Danny paused, gritting his teeth. Wes wasn’t wrong. He’d always known the GiW was dangerous, more than anyone gave them credit for. But hearing it from Wes stung in a way he hadn’t expected.
“We’re not going to get anywhere blaming each other,” Danny finally muttered, running a hand through his hair. “We need a plan.”
Wes crossed his arms, still fuming but clearly exhausted. “Fine. Plan. What’s your genius idea, Phantom?”
Danny let out a slow breath. “You said your uncle’s place, right? Florida or Alaska?”
“Yeah,” Wes said. “Both are pretty far. But we don’t have a choice. The GiW won’t stop hunting us down unless we get far enough away. And fast.”
Danny frowned. “Florida’s closer, but it’s still a long ride on this junk pile. We could be sitting ducks.”
“So you’d rather Alaska? You know how cold it is up there? And I doubt you have any winter clothes packed.”
Danny shook his head, frustrated. Neither option was great, and with the GIW tailing them, they didn’t have time to waste.
“We don’t have much time,” Danny muttered. “But we’ll have to pick one.”
Wes stared at him, waiting. Danny stared back. It was the last thing either of them wanted, but for now, they were stuck together.
#danny fenton#danny phantom#dp#danny phantom au#tucker foley#sam manson#going ghost#dp au#kyle weston#wes weston#danny phantom fanfiction#fanfiction#fanfic#fic#ghostlyglimmer#ghostlyglimmer's fanfiction#ghostlyglimmer's art#unlikely roads#unlikely roads au
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sorry if this is asking a lot!! I’m wondering… how difficult is it for you to mine every day?
is it hard on your body or joints at all?
im also wondering if it’s something you get used to over time- considering the heavy machinery you have to carry each day. your physical strength must be great!!
but do you ever think it would be easier if you could transform? like hauling the carts and crates and such!
lastly!! How was your first day mining? Were you sore at all the first week?
It’s definitely hard on the frame. If a bot works too hard for too long, their gears can get stripped, which is very painful and requires replacement.
We get used to the labor, yes, but our strength is only what we’re capable of since our frames stopped growing. We don’t have muscles, so there’s nothing short of frame modifications that we can do to increase our frames’ weight limits. That’s why sometimes, a bot gets a promotion but stays in the same mining sector instead of moving to a more advanced one.
I think it could be easier! Just…not for everyone. Everyone’s alt mode is a little different, so some would be suitable for mining work while others wouldn’t be.
Oh, my first solar cycle was easy. They start us off in the least active mines so our newly forged frames don’t get shocked by hard labor and break down. I was a little sore, but mostly in my peds from standing the entire solar cycle.
#maccadam#transformers#ask blog#tf one orion pax#ask orion pax#orion pax#tf one#transformers one#asked and answered#anonymous
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Are you searching for gears that offer unparalleled strength and performance? High-Durability Forged Gears are the ultimate solution for industries requiring precision and reliability. Whether for automotive, industrial machinery, or heavy-duty applications, these gears are engineered to last and withstand extreme conditions. Upgrade your operations with the best in forged gear technology today!
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Can a house be haunted even while it burns down?
A not-so-hypothetical question in a world with Embergeists – spirits so mournful or vindictive that their very ectoplasm combusts, setting their haunts ablaze. Players enter the scene as a brigade of Burnaways – mercenaries who must act as fire fighters, detectives, and ghost hunters to stop the Embergeists by means of force or empathy.
A near-future retropunk setting and “grimhope” tone puts focus on narrative growth, contrasted with a unique “level-down” advancement mechanic in a lightweight, accessible system geared toward one-shots and short campaigns.
WHAT MAKES BURNAWAY UNIQUE?
🔥 Burnaway’s mechanics are easy to pick up for first-timers, while still offering depth and detail in skilled hands. The hit-based system allows the use of any type of dice, so bring your favorite mix to the table!
🔥 Each mission is a unique puzzle with many different solutions, though not all of them are satisfying, and the puzzle is constantly on fire. Characters’ decisions are the greatest determiner of their fate, with no railroading to hamper their actions (or to protect them from fatal disaster).
🔥 Who said anything about getting stronger? BURNAWAY eschews traditional TTRPG power up mechanics. In a line of work where retirement or death are the only prospects, it’s up to the characters to process their own Grief and avoid suffering permanent Burns at the end of each session.
🔥 Acknowledgement of hope is just as important as the acceptance of Grief. Characters may build Bonds with each other, relationships forged in literal fire, and gain mechanical benefits from their evolving interpersonal dynamics.
🔥 BURNAWAY adapts to how your group wants to game, providing a full ruleset for traditional, GM-lead or collaborative GM-less play.
KICKSTARTER FUNDING NOW!
READ MORE ON OUR SITE!
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youtube
Dragon Age: The Veilguard | Official Gameplay Reveal
Dragon Age: The Veilguard, formerly Dragon Age: Dreadwolf, will launch for PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store in Fall 2024.
Title Logo
Key visual
Screenshots
Overview
About
From the storytellers at BioWare comes Dragon Age: The Veilguard, an all new single-player fantasy RPG experience. This bold, heroic adventure is built to deliver on what the series is best known for: rich storytelling, fantasy worldbuilding, companions & fellowship, and a world where you matter. In Dragon Age: The Veilguard, you’ll embark on a quest to face powerful Elven gods and stop the destruction they’re unleashing on the world. You are known as Rook, battling on the front lines alongside a compelling cast of companions with individual storylines and motivations. In true Dragon Age fashion, companions are central to the experience and as Rook, you must rise up, rally your crew and forge relationships to become the unexpected leader others believe in.
Story
Solas, the Dread Wolf and Elven Trickster god of legend, wants to tear down the Veil that separates Thedas from the world of demons, restoring his people’s immortality and glory—even at the cost of countless lives. But his ritual goes awry, and his worst fears are realized, as two of his most ancient and powerful adversaries are released. They seek only to finish what they started millennia ago – the complete and utter domination of our world. Rook’s journey to stop these two powerful deities will span across all of Thedas to bustling cities, lush tropics, boreal forests, fettered swamps and the deepest depths, but be wary of the evil forces along the way like the Dark Spawn, Venatori Cultists and Demons of the Fade.
Key Features
Fellowship – Dragon Age: The Veilguard‘s brand new companions come alive with some of the most compelling individual storylines in Dragon Age history. Expansive and dynamic stories navigate love, loss and complex choices that will affect your relationships and the fate of each member of the Veilguard. New companions like the Veil Jumper Bellara, the necromancer Emmrich, and the private detective Neve, come from iconic factions in Dragon Age lore, possessing individual skill trees and specialized gear for advanced team progression. You’ll see familiar faces, too, such as the archer Lace Harding who returns to the series as a full time companion.
Choice and Consequences – Dragon Age: The Veilguard builds on the series’ deep role-playing roots, providing extraordinary storytelling and worldbuilding, deep personalities for each companion, meaningful choices and impactful cinematic moments. The bonds you create and the relationships you forge will be affected by your choices made throughout your journey.
A Crafted Experience – As a character-driven RPG, Dragon Age: The Veilguard delivers a crafted experience that pays homage to BioWare’s history of storytelling. The Lighthouse provides a central place where you can rest, learn more about the world through conversations, while the Crossroads allows you to traverse to separate explorable regions of the world with your companions. You’ll experience more of Thedas than ever before as your story unfolds across meticulously crafted biomes and beautiful regions including Rivain, Weisshaupt, Arlathan, Minrathous, the Deep Roads and more, each inviting you to delve deeper into the narrative and uncover the mysteries of the land.
Fluid, Customizable Combat – Immersive combat blends fluid moment-to-moment controls with tactical decision-making. Players can fully customize their experience to fit their playstyle with diverse skill trees among three different classes—Warrior, Mage, and Rogue—each with unique abilities and specializations. Choose two companions to join you on your quests and unleash powerful team combos that can change the tide of any battle. Make strategic choices and direct your allies to fight, heal or stay out of the fray with the newly-added ability wheel.
Be the Leader You Want to Be – Dragon Age: The Veilguard features a robust character creation system that allows you to be the leader you want to be with a vast range of customization. BioWare has created the most comprehensive character creator in Dragon Age yet to make this story truly your own
#Dragon Age The Veilguard#Dragon Age Dreadwolf#Dragon Age#Bioware#EA#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#PC#Steam#Epic Games Store#long post
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ooooo you do yandere guilty gear stuff? Could you please make some headcanons for Ky? Thank you in advance!
Divine Love — Yan!Ky Kiske HC x Reader
A/N: finally had time to finish this—thanks for the request! been looking for an excuse to do yandere strive hehe. since there’s no general prompt I decided to wing my own idea—there was a lot on my mind so it stems away from HC into a mini-fic…oops? Anyway, hope you like it! feedback always appreciated. maybe sol or asuka next?
WC: 3.2k
- A prodigal swordsman in his youth, Ky Kiske was a polished gem that rose amongst the ranks in the Sacred Order of Holy Knights. His commitment to fighting alongside humanity to end the Crusades awarded him honor and nobility—he was a man who was recognized as a hero, a powerhouse that rivaled the Guilty Gear himself.
- Yet, no matter how much recognition he was given, that would never take away the burning images of horrifying expressions, unmoving bodies, and blood-soaked hands.
- The end of the Crusades was welcomed with open arms by humanity, and Ky Kiske could not help but consider society’s naivety. Their ‘peace’ was forged from mountains of corpses littering destroyed land, with some unable to be recovered. It was not only war that forged him, but war that shaped humanity, too.
- The joy, the celebrations that placed people like Ky at the frontier made him sick. As his name rung throughout the land of Illyria—thousands chanting his name to the heavens—Ky merely stared emptily.
- Then, the day he was crowned king, standing amongst his peers, he felt the knot around his heart trembling violently, as if the strings were snapping one by one.
- You are crowning a killer. You are crowning a killer that reaped more lives than could be remembered.
- The people Ky Kiske fought so hard to protect, the ones who he wanted to save so that they would never face a sorry fate that matched his mother’s, then threatened the life of him and his son.
- Disgusting, disgusting, disgusting. Perhaps Ariels was right.
- It was on a whim that Ky, wrapped in ragged clothes and cloak, visited a small town in Illyria.
- His kingly life that adorned him with beautiful white coats and an egregious amount of riches came at a price of remembering civilization’s transgressions as well as his own. One day, those same nice white suits would be dyed red as he slayed more beings over and over and over and over—
- If the next war brewing came to fruition, would he remain the same?
- Where did he stand?
“Your suffering is not in vain—we hear you.”
Your words were soft-spoken as you handed a familiar woman a piece of bread and a bottle of water. She bowed as she took the food, tears welling her eyes.
“Bless you, bless you,” She repeated, hands clasped around yours.
“May all that is holy be with you in these trying times.”
The battles with Ariels was a reminder about war and its consequences. The fragments scattered just along the borders of Illyria suffered the most—which is where you exactly resided.
The capital is too engrossed in its affairs that happens within its imaginary wall that they never noticed how you and your people have suffered. To get help from them could take months, or years—that is why the Church acts in their stead instead.
And in their stead they shall, for they have already taken initiative in providing donations to the public in need.
Picking up another piece of bread, your eyes stray away from the others to a hooded figure standing a few feet away. As if they sensed you, cold, blue eyes match your gaze and you cannot help but shake slightly. They had been watching for awhile from a distance, yet they never moved towards the Church at all. It is with honest conviction that you stride forward with hands fully spread out to help those in need.
The blue eyes shake slightly, as if almost baffled by the action. They do not shift their gaze, and do not make a move for the bread.
You smile gently. “If you are in need of something, perhaps start with this?”
The person’s lips twitch and you can make out their nose scrunched from a little beyond the darkness veiling them. There was one beat, then two, before a voice finally graced your ears.
“I would like to ask a question.” The voice spoke, sounding gravely tired but of a sophisticated timbre that flowed through your ears like water.
You nodded encouragingly, hoping you successfully masked your surprise at the stranger’s sudden inquiry and manner of speech. Were you imagining the man’s formalities?
That didn’t matter, regardless.
“What value is there to life and certainty?”
You blinked, pondering for a few moments. A heavy question, indeed, but one that you were familiar with. After all, it had been contemplated so often that the answer came almost as second-nature to you.
“Life is an embodiment of various beings and things, encompassing the Divine One’s innovation and creativity. Life is infinite and therefore its value is inherently infinite as well.”
His eyes were fully entrenched onto yours, the beautiful blues reminding you of the vivid sky above the two of you.
“As for certainty… that is a question that will always be asked by us humans. Can I or can I not, or should I or should I not? Certainty can only be answered by beings whose beliefs are as rooted as the oldest trees that remain on earth.” You said, fingers gently curling and uncurling around the bread.
The man stared some more. You wished you could see his expression, to truly know the thoughts that plagued his mind and to reassure him of his doubts. He seemed troubled, so troubled, that your heart was aching.
“Beliefs… how does one root them?”
‘I’m lost and cannot find my way.’ Words, after all, never had one intended meaning.
“I cannot say whether there is an objective right way or not,” You said, eyes crinkling apologetically.
“But, do know this: salvation is paved by hope.”
“Hope?” The man repeated, wind swaying the hood of his cloak slightly to reveal beautiful blond hair.
You smiled knowingly, having once echoed that very same word. “Nothing can be done without hope.”
- it was after this encounter, perhaps, that sealed your fate.
- The hooded man quickly became acquainted with the Church where you resided, your eyes sweeping the room where it always eventually met the familiar torn material. For every prayer, recitation, and baptism he was in attendance and was seemingly engrossed in each activity.
- When you were in attendance, he would be present—whether you noticed or not.
That crawling feeling was back again. The one that made your spine tingle and welcomed a burst of cold wind that completely tempered your body’s homeostasis. It was after the Church’s weekly activity that you traced your uneasiness back to piercing bright ocean blues.
Your discomfort lingered as you made eye contact, yet you shrugged it off to be the nervousness from numerous gazes that buzzed around you. It ended up being a motivator to excuse yourself from the circle you were in to make strides towards the man that sat on one of the bench’s near the corner.
“Greetings,” You bowed, a small smile elevating your face at the man’s head perking up.
“Ah,” The man’s cloak shook, and your eyes noticed the gloved hands curling around the Rosary Beads.
“I am happy to see you becoming well-acquainted with us.” You nodded towards the Beads. “Has the difficulty of your journey towards belief alleviated at all?”
The man—regaining composure, you assumed, as he rubbed his thumb across one of the beads—hummed.
“It is clearer, but akin to observing a picture with an unfocused lens.” His voice was more lively than the last time—purposeful.
“If possible, I would like to learn more about faith.”
‘He is eager,’ you thought happily.
“Faith is one belief that concerns itself with following that of divine authority, such as the Divine One.” Your hand gestured towards the statue placed in the middle of the Church.
“It is a pledge to that which is holy to abide by One’s teachings. In having faith, one establishes trust with that which is greater.”
“Faith, then, is loyalty?” The man surmised.
“Correct. Loyalty is how we connect with divinity.”
The end of your teaching was followed by a few pastors requesting your presence. You quickly waved goodbye to the lonesome man, ignoring the sudden tenseness that swelled past your shoulders.
“Loyalty in following…” The man murmured, uncaringly burning his gaze into your backside.
Yes, the way your hair gently swayed as the wind blew and your sparkling smiles that enchanted his dark soul instilled a powerful sense that made his entire body tremble.
His legs shook and he willed himself not to bend his knees there and then as he greedily watched your rescinding silhouette.
- You received an invitation to visit the capital of Illyria on behalf of the Church at the request of an unspecified royal.
- The capital was big, beautiful, and bold—its inhabitants were nothing less than that.
- You, accompanied by a fellow male pastor, watched in awe from the carriage as you passed by various structures and villas.
- There would be initial greetings, then a grand party hosted by the Kings to celebrate another year of peace to the kingdom.
- Exiting the carriage and entering the palace was a different experience entirely—one that you could not fully describe
- As you continued to be enlightened, you eventually stumbled upon a blond man with bright blue eyes
Ah, wait, didn’t he look—
Catching your fellow company bowing from the corner of your eye, you quickly snapped your head down.
“My humble greetings to one of the Suns of Illyria,” Your companion—Peter—said, recovering swiftly.
There was a long, dreadful pause—an excruciating tremor passing through you at what you thought was the heat of the room. Your partner tapped your foot at the king’s silence.
“My humble greetings—and apologies—to one of the Suns of Illyria.” You were silently praying the noble in front of you did not pay attention to your lapse in formality.
“It is so wonderful to see you.” The king’s response came so quickly at the end of your words you couldn’t help but peek from underneath your eyelashes.
To say that Ky Kiske was simply a ‘Sun of Illyria’ was an understatement. The illumination of the room you were standing in was not of the photons transcending beyond the glass panels but of King Kiske’s exuberant smile. His golden hair reminded you of the daisies and sunflowers that lined the gates of Illyria and his blue eyes reflected the sky itself. The king’s posture, so upright and composed, rivaled that of the still lakes which oversee a multitude of beings underneath its tranquil waters.
Still, his smile did little to cease the burning stare into your body. And did little to quell your agitation.
King Kiske tilted his head. “What have you been up to since arriving?”
“Just—touring,” You meekly replied. A flash of pain pouring out of your head made you avert your gaze away from eyes seemingly tracking your every movement.
The king’s actions made you feel nervous, yet nervous over what? You silently prayed for strength, something that used to come easily to you under the roof your home’s Church.
“The agriculture and architect of Illyria is astounding.” Peter added, posturing in front of you to block his gaze.
The downturn of the king’s smile into a still-expression was immediate. It was almost as if he was just now registering the extra body beside you.
“I don’t recall asking for your input.” King Kiske’s voice was teetering beyond his collected tone, just enough for you to catch Peter flinch in front of you.
The king ran a quick hand through his hair, an expression you couldn’t quite catch now masked under an eerie coolness. Warning chimes rung through your mind as you gripped Peter’s hand tightly.
“Forgive us for the indecency but we must get going.” You said, already stringing along your companion. “It was a pleasure meeting you.”
“Let us cross paths again soon.” You did not bother to look back, fearing you might get even more sickly over that saccharine smile.
Once out of sight, you let out a shaky breath you did not even know you were holding.
- You both traveled around for a while before the party, killing time and distracting yourselves from admitting that conversation ever happened in the first place.
- There was a sinking feeling, one that started from the surface but was melting all the way down to your gut.
- It was a feeling you strongly despised, one that you did not experience even as individuals reprimanded you for not giving enough food or losing your loved ones to Gears.
- When it came time for the party, it was nearly ten times more grand than you could have expected it to be
- The vitality encompassing the gala simmered your experience earlier but did not quite eliminate it.
- At Peter’s request, you both separated—wandering the room so that you may see everything.
- You were distracted, to the point where you did not notice the blond male slowly trailing behind you, even with the crowd he carried with him.
- When it came time to reunite with Peter, you spent quite the amount of time looking for him
- He, too, was looking around, yet he was nowhere to be seen.
- With the crowds seeming ever larger and your breaths drawing shorter, you stepped out into the palace’s garden.
The flowers, illuminated under the translucent moon’s gaze, looked even more invigorated than they were under the sun.
…The sun. The mere thought of it made you feel perturbed. It was like an itch you couldn’t scratch, a lingering feeling that drifted far out of your reach. An irremediable state of mind.
On nights where you felt the most… unlike yourself, you snuck back into the church. A small sin, perhaps, but praying under the statue was all you could do to relieve your conscious. Others felt the same, too, as you united from time to time with fellow pastors—a shared faith between you all.
Under the crescent moon in Illyria’s palace garden, there was no statue to turn to. But, when you find Peter then you cou—
A sharp shriek filled the air, startling you off a fountain’s marble perch you were previously sitting on. As the screams echoed, their tone was tinged with a familiarity that you used to find complacency in.
Within seconds you were running, towards thick bushes in the center of the garden that resembled border walls. Navigating through various greenery kept your mind occupied as you continuously prayed the shrieking was of your imagination.
The next shrill cry sounded fainter, and this time you knew it was real.
Reaching the center, your heart sunk at familiar white robes tinged with a dark, crimson substance. The man on the floor was trying desperately to breathe, clutching his neck as more crimson drew out. Your gasp of air as you sucked in a heavy breath felt like an insult as his eyes met yours.
“Peter!” You cried out, hand reaching for him.
Desperately, his hand reached for yours, shaking wildly as his fingers sprawled out. Although fear and panic painted his features, a small sliver of relief reflected in his irises.
A small shuffle of movement from beyond the shadows made you realize you two were not fully alone, the cries welling in your throat propagating a moment too late as a sword plunged straight through Peter’s chest.
The Thunderseal, one of the eight Sacred Treasures that burned away Gears in droves on the battlefield, had splatters of blood between its white and blues. The faint sparks that emitted around the blade as it slowly pulled out of the sunken man’s chest was subservient in the elimination of its foes. In truth, the one wielding the Thunderseal is the epitome of the ‘storm’ itself—the on bringer of destruction and endless ferocity.
Encased in cloudy blue orbs was an eerie coolness; a stillness that acted as a facade for the raging tide that plagued his mind. No longer was a ‘human’ in front of you, but perhaps the true form of the man who performed the role of a king.
“With this blade I have torn lives apart; too many, in fact, that each name and face are fleeting memories unveiled only when I dream,” Ky Kiske said, gloved hand raising the Thunderseal.
Its brilliance danced under the light yet looked dimmer around the parts covered by crimson. You wanted to look away, to pretend its history was not there, but that would never take away the tragedy it brought.
“I had a purpose for fighting but it withered to the point it was unrecognizable.”
For a moment, Ky stared at his hand, gaze longing for something he could not quite grasp.
You took a step back. There was something very, very wrong with your interaction back then and you wished you left. Not only for your sake, but for Peter. The regret and fear pooling your stomach made you want to vomit but perhaps there was a chance you could still escape this. With enough faith—
Ky smiled. “I like the look in your eyes.”
“Yes, it was you who gave me meaning.” He continued, legs slightly bending.
“It wasn’t Kliff, who gave me the Thunderseal, or Sol, who I’ve fight alongside all these years… but you.
“You gave me hope.”
Your eyes widened. “No—you?”
It made a lot more sense now, the small familiarities that were piling up. The similarities the two shared… it was all connected to the same person. But, back then, he was timid; someone who exuded strength but no reason to wield it. He changed so quickly that he…?
“This is absurd! After everything I’ve taught you, this was your answer?” You cried, finger pointing at him.
“Committing murder—that’s the biggest sin of all!”
“He got too close to you,” Ky snarled, “He turned from a nuisance to a parasite so I got rid of him. The mere idea of him being so close to you…”
He drew a shaky breath, running a hand through his slightly ragged hair. Ky resumed his kneeling position a few feet in front of you, and despite being farther, you felt like he would chase you with as much ease as walking.
“The day I met you, I pledged myself to you. You are the presence I have been looking for all this time, the taste of holiness that will cleanse me of not evil, but emptiness.”
“My Goddess,” He whispered.
Ky smiled—the genuine kind—a type of smile he thought he could no longer do.
His sword plunged into the ground, the sharp scraping and clattering stronger than when he pierced Peter’s chest.
“All I ask is to be your only knight and loyal follower.”
Ky raised his head and you could see the faint blush tinging his cheeks and turbulence swirling within his eyes.
“You’re too far gone…” You murmured quietly, heart held against your chest in an attempt to still its frantic beating.
“I could never agree to something like this, especially with words bespoken from that of such a monstrosity such as you.”
His entire body flinched and he was standing upright within a flash.
“Is there more competition? Is that it?” Ky asked, ocean blue eyes widened. There was a slight quiver in his voice and visible shaking surrounding his body, as if a loved one passed away.
Ky gripped his scabbard after a minute and the trembling vanished.
“…That is reasonable. I must prove my worth to Her Holiness.”
He flung the blood still encased around his blade, clots of red scattering on the ground.
“Shall I show you why they call me lightning?”
#Ky Kiske x reader#ky kiske#ggst x reader#ggstrive x reader#Yandere ky kiske x reader#Yandere ky kiske#ky kiske HC#ky kiske headcannon#yandere ggst#yandere ggst x reader#guilty gear strive x reader#vilox writes#ggst#ggstrive#guilty gear#guilty gear strive
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SDMP Modlist
u/GalaxyCole wrote down all the mods on the server, shown by Lark on his stream!
direct link to the list, i'll put them also under read more
Forge 1.18.2 Grabby Mobs Copperized Beautify Player Animator Extra Trades Content Creaotr integration Not Enough Recipe Book Rubidium Mod Name Tooltip Looot Bow Infinity Fix Villager Names Duckling Golems Are Friends Not Resources JRFTL Placebo No Angled Brackets YUNG's API Another Liquid Milk Mod Extra Zombie Drops Customized Dungeon Loot Skeleton Horse Spawn Fakename Snow! Real Magic! Path Under Gates Chat Heads YUNG's Better Nether Fortresses dragonfight mod Cloth Config v4 API ChoiceTheorem's Overhauled Villages MmmMmmMmmMmm Despawning Eggs Hatch The Twilight Forest Hexxit Gear 2 Konkrete FlytreLib Farmer's Delight Curious Armor Stands Chefs Delight Ender's Delight Biommes O' Plenty Simple Shops Do a Barrel Roll TexelsPaintings Edibles SuperMartijn642's Core Lib Pop! Fairy Lights Bendy Lib Fish On The Line Highlighter Mystical Oak Tree Curious Lanterns Curios API Splashy Oculus Naturally Charged Creepers Collective Camera Mod StrongerSnowballs Villagers Sell Animals (by NoCube) Eating Animation Twilight Delight Architectury Name Tag tweaks Chimes Custom Window Title Camp Chair Detail Armor Bar FastLeafDecay CodeChicken Lib WaterFrames GeckoLib Nekos Enchanted Books Dark Paintings Sky Structures Dangerous Stone Cutter Better Advancements Drip Sounds Majrusz's Accessories Kiwi Notes Double Doors Torch Slab Mod Dice Watermedia Villagers Drops Emerals on Death Pitch Perfect DeathKnell Just Enough Items Captcha Contact Sooty Chimneys Falling Leaves Structory Silveroak Outpost Dual Riders Tumbleweed Nature's Compass Artifacts Smarter FArmers Jumpy Boats Configured CatJammies Skinned Carts Dungeon Crawl Obscuria's Tooltips Snow Under Trees Snuffles Rare Ice Food Effects Book Fishing Toast Control JEI Tweaker Blueprint Boatload Craft Tweaker Forge Passthrough Signs TheDirtyStuff Chalk Curious Lights Emotecrafft Wool Tweaks Selene Infernal Mobs Useless Sword Carpet Trapdoors [Forge] Simple Voice Chat Sound Physics Remastered TerraBlender SwingThroughGrass ExtraGore Mouse Tweaks Night Lights Emote Tweaks MMajrusz Library Creative Core Nethers Delight Chicken Chunks Special Drops Farming In Rain Iceberg Walking Canes Sit Goblin Community Backpacked Flower Patch Ambient Environment Neon Craft 2 Just Zoom AquaCulture 2 CHA&S Heartstone ExpandAbility Snowballs Freeze Mobs
#sdmp#sleep deprived multiplayer#op also said that they'll probably make it a modpack and link it later!#toad.txt
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Sharing some 40k lore of OC's homeworlds among friends, got me eager to create some for Delgoth's home world Arkwright
~
Arkwright
Before the great fracture of humanity when the webways shut down, Arkwright stood as a luxury colony made up of small towns and villages scattered across a mineral-rich planet. It stood as a holiday location reminiscent of rural England back in the 20th century, with its novelty industrial technology, steam trains, and factory relics.
After being cut off from the rest of the galaxy, Arkwright was consumed by war and conflict until peace out of necessity prevailed, leaving its people fractured into a class-based society, the noble, rich and powerful, and the working masses.
With no fabricators and little knowledge of its advanced technology, Arkwright was left to rely on the relics of the past to rebuild its future. Retrofitting steam machinery with electronic hardware developed a bastardised backward technology, feeding off the toxic emulsion that resided deep in the planet's core. This turned the once beautiful green planet into a toxic polluted wasteland.
Prior to being re-discovered by the Imperium of Man, Arkwright survived the Age of Strife by forging city-sized factories known as 'Great Works'. Each Greatworks functioned as an independent city, refining its rich minerals and pumping out thick pollution into the atmosphere. Its citizens who resided in these mega structures were considered cogs in a much larger machine, each one playing a role from birth to death.
Image on the left: Inspired by British working-class Victorian attire, Arkwright's citizens' fashion is based around functionality. Any and all wealth (for what little there is) is spent on food and small comforts over fashion that would no doubt not survive the workday. Flat caps are a commonplace uniform piece used by various militias and gangs that rule the lower factory levels, often having some signifier as to which gang they belong to (playing cards, patch colours etc.)
Image on the right: Whilst there are many roles in Arkwright's Great Work's cities, none are as prominent as the 'Scrubbers', workers whose job it is to scrub, clean and repair the deepest recess of the factory, where it is its most dangerous. Scrubbers are often picked based on their physical prowess or ability to endure heavy pollution. Given the amount of heavy-duty equipment, armour and tactical gear, Scrubbers are the closest thing Arkwright has to law and order, often being outsourced by higher-class nobles to handle the lower-level gangs.
Psyker bonus!: Psykers are a highly valued commodity to the workforce on Arkwright, to the point where they've created their own means of managing chaos and corruption by pumping the body with a type of refined emulsion. Most Psykers are often hidden from Blackships because of their usefulness, but the cost of long-endured emulsion often cuts their life short fast.
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