#abysmal artifact luck tho
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i would like to inquire about the lore of your death the farmer
I had some backstory in mind while I was staring at the character creation screen but absolutely none that matters because "Death becomes a farmer in a small town" is a concept that can stand on its own, I think.
He's Death. A very stereotypical Grim Reaper. He talks to people and helps them because that's what Death is supposed to do. He likes bone themed items and halloween decor. He's a little too enthusiastic about requests asking him to fish or kill creatures. He put fruit bats in his cave because the concept of mushroom creeps him out.
The farm was Grandpa's. Maybe Death was given it, maybe he just moved in. Not like it matters anymore, and no one can stop him anyways. He's Here and they just gotta Deal With It.
The scale of the story is limited to what's mentioned in-game, though. So don't even worry about the global or cosmic ramifications of Death becoming a farmer. It's not gonna come up C:
#ask bedrock#death the farmer#as for why he looks like that and dresses like that: I was making another OC which is a pink-loving white-haired gayboy#when I slid the accessory slider to a beard and realized I got something More Interesting to play with#also this man has absurd luck#4 ancient seeds + 2 prismatic shards and he's still on his first year#abysmal artifact luck tho
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