#abt the inherently kinda horrific nature of the disparity between being a player character and an NPC in a video game
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assuming they're not gonna pull a hard left turn out of nowhere again like in DD1 (tho I would really enjoy it if they did), but if they play the whole 'fated to fight the dragon' thing straight in this one I'll be a little disappointed
#saint plays dd2#spoilers#major spoilers#like I played DD1 as a teen right so while what it has to say abt character agency and the nature of choices is in current year#a fairly lukewarm take at the time it blew 14 year old me's brain out the back of my fat head#and honestly the way the actual final boss of DD1 doesn't outright break the fourth wall but leans very heavily on it#abt the inherently kinda horrific nature of the disparity between being a player character and an NPC in a video game#(ie. the pawns' situation is horrific and uncomfortable once you think about it for 2s but.....so is the situation of any NPC ever.#there is no agency beyond what they came with. there is no version of the story where the king of gransys kills the dragon.#the world/time loop stuff aside metaphysically everyone you meet is basically the same as the pawns. isn't that horrific?)#in regards to choices and agency is...idk I have a soft spot for it I still think it's an interesting and fun choice.#Your arisen in DD1 like all that came before them doesn't *have* to fight the dragon. you're given the same choice as everyone else.#if you refuse the call the game just....ends bc you stopped playing. and grigori's entire fight spent a lot of time reminding you that this#was *your* decision and no one else's. idk. I still like how DD1 starts and stays as a fairly nondescript#kill the dragon plot and then hard left turns into being abt agency and the nature of player characters so I'll be a little#disappointed if DD2 drops that bc it was fun#and now all my mutuals know why I'm so insane abt player character agency in MMOs bdvhhbjgd /jokes
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