#able to save. see the widow and lady windemere) are just. trapped in eternal punishment cycles until you come along to kill them to
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Not me rereading my own fanfics and getting obsessed again with kingdoms of amalur. psh no. that's that dude over there. *pointing away, no ones there and when you look back i tripped over my own feet trying to run away*
#wizardboops#anyways im gonna be vibrating over here don't mind me#Like. there are so many ups and downs about koa. Story wise.#we're ignoring the mechanic wrongs and the whole buying it dlc drama stuff.#It's a whole game about defying fate#changing it saving others from it ruining their lives from it. And yet. it's also a game where some fates can't change.#I'm admittedly a 'everybody lives!' type when it comes down to it. But I also wish that there sometimes was more of a choice on it.#Some people you HAVE to save (or they can't die at all). Others you HAVE to kill. Understandable game wise on both#yeah you need the pc's friend's alive for story and game and yeah killing the final boss is the game. But others#particularly noticable in 'villain' fae are put in a you-have-to-kill situation. Bloody Bones. Nix the troll who wants to be human.#Sir Elswin (though admittedly he's more fooled and less villain)#There are many you can choose for. But it seems almost strange that the ones emphasized as villains (excluding the woman who you're usually#able to save. see the widow and lady windemere) are just. trapped in eternal punishment cycles until you come along to kill them to#“free” them. Idk I'm biast I like both bloody bones and lady windemere. even if bloody bones' lightning bolt cheeks are silly.
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