#a major game of the size of say Final Fantasy X? like ff15. like kh3. like ffvii remake? should've taken 5 years tops to release
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i nice thing about liking ryu ga gotoku studios games, that was not a benefit of final fantasy/square enix (their ones, not the ones just published by them like Nier Automata), is wow the gift of knowing there’s actually a game coming out every 2 years. when rgg say they’re making a game, they mean it, and they mean it reasonably soon with pretty good certainty. after square enix’s habit of saying a games being made for 5-10 years this is just refreshing
#rant#yakuza#lad#and yes i know. rgg can partly turn over games faster since they reuse more assets and more levels from prior games#and they make less major changes to combat system usually than a series like final fantasy that makes significantly different changes each g#game. but still like#a major game of the size of say Final Fantasy X? like ff15. like kh3. like ffvii remake? should've taken 5 years tops to release#square enix has a really bad problem with project management. they need to hire like at MINIMUM 40 project managers#who's sole job is project managing. and then hire at least 5-10 more people as directors so their directors ONLY work on 1 project at a time#hell even if square enix only hired 5 project managers and 3 more directors? their game turnover would be fixed to 5 years or less#and significantly more coherent solid end products.#(i only say 40 project managers because square enix makes a LOT of mobile games and each game should really have its own project manager)#but yeah i studied tech project management in college and goddamn thats square enixs worst quality in a company#anyone could tell you what a horrific idea it was to put nomura on 3 PROJECTS as a lead. you cant make 1 single Great project#if your lead person is split in 3 directions and can only give each one 30% of his attention and effort
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