#a legendary spy who remains seemingly unfazed in the presence of certain death/destruction without end/body horror beyond imagination
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yngai · 4 years ago
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thinking about how poorly ada wong crosses over into other horror franchises as opposed to non-horror as a general rule of thumb
#*  file   // :   OOC   —   (   𝐓𝐇𝐄  𝐏𝐎𝐒𝐓𝐄𝐑'𝐒  𝐂𝐑𝐔𝐒𝐀𝐃𝐄 .   )#primary reasoning being that her main character trait as shown on screen & discussed in in-game files is her stoic demeanour#a legendary spy who remains seemingly unfazed in the presence of certain death/destruction without end/body horror beyond imagination#( it can be a bit one note honestly & a commonality in the strong female character archetype i do not enjoy#being stripped of the ability to feel )#which isn't something i actively portray as an earnest aspect of her presentation#she's a person with an iron stomach not an automaton#rather#& i do take a lot of inspiration from the remake where she feels more realistically well rounded in regards to her ability to remain calm#( i.e. she doesn't#she is consistently struggling to maintain a cracking mask#which becomes an easier feat the longer she survives & assures her survival before even setting foot in another layer of hell )#( her confidence builds as a natural shield from years of experience )#this doesn't all together mesh well with ressie as a horror franchise#though i don't think the games are themselves that scary to play respectively & they devolved into self-serious action schlock for a while#most of the real horror comes from considering the themes & real world implications#particularly in regards to privatised healthcare / pharmaceutical monopolies / american empire#( despite the capcom hallmark of cheese resident evil can portray a very real horror )#which i've said before are far stronger in the games preceding 4#though present in later entries they are improperly dealt with & i think 6 especially feels needlessly fatalistic#& relies too much on shock value that feels vapid once the moment passes#( i appreciate 6 ending on a somewhat hopeful note though - that's always one part of any ressie game i enjoy )#( everything eventually leads to some catharsis#not doom & gloom )#the horror is real & terrible but it can be beaten etc.#& ada being shown as smirking in the face of it does somewhat undermine the point dgsajdhgsahjd#which is perhaps why removed from it or allowed to exist within her own context she's better suited for genres that only borrow#certain horror elements but never the full slate#hopefully i've made my point i went on a needlessly long tangent again
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