#a bit inspired by my roblox cos
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amii-dump · 2 years ago
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How about a fem!teru during these trying times
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coff-in · 3 months ago
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I feel like whenever I’m having a bad day (or in this case, few months), I see other people have bad days too. It’s crazy how the world works and we all unite together to have either crappy or happy moments; it’s kind of wholesome that we all are brought together through our experiences and can share those vulnerabilities. It makes me feel a little better knowing I’m not isolated or alone, and that I’m not the only person with problems or struggling to get by.
I saw your last post, you said to ask about pressure, so I’m asking: How do you deal with pressure?
This is what I do when I feel stressed (maybe you’ll find some relief in this too): It’s a rule for me to always cry when something goes wrong, because crying released happy chemicals!
If I’m still bothered, I sleep for a few hours, take a Power Nap or just sleep and see if it still bothers me. If it still bothers me, I eat strawberry mochi. I also like coloring in those coloring books with flowers and a inspiring quote, it makes me feel better. When I’m sad, I always put on some Lo-fi or old love songs.
I always try reading Andrew Graves x reader content—or, at least what I haven’t seen. It’s a small fan base for separate Andrew Graves content. It’s how I discovered you a few months ago too! I enjoy looking for your work on my dashboard and I’m excited to see what you do next.
I hope thing’s get better for you, Coff-in! Never be ashamed or feel guilty about your own feelings or mental health. Don’t worry about time or rushing things, rushed work is never good work. Always remember to take breaks and worry about yourself; it’s your life after all. From one human being to another, take care of yourself. 💜⭐️
hi stellar :D when i asked ppl to send me questions about pressure, i meant the roblox game pressure ^^; this is ok tho!! no harm no fowl! (or is it foul? fowl is a bird, huh)
when i get stressed i usually get take a nap, maybe eat something, or watch youtube to distract myself. crying sounds really nice but i can't cry easily, sadly :( i also just try to draw! i like drawing and i find it easy to just pick up a pencil and doodle something :3 i also do it when i'm bored
its a tad bit hard for me to realize that "oh this blog is my blog, i can do with it what i want". or maybe i do realize that but still feel like i can't do certain things. hm. hm hm hm. so neat, such whimsy :3 i also relate to you seeking out andrew graves x reader content, but recently for me i've been searching out sebastian solace x reader fics. idk if people know this but im mostly a selfshipper, so seeing the whole zerum drama happen in that fandom is like... idk kinda silly to me. tldr: people were mad that the co-creator of the game (zerum) shipped her oc (zerum) with the shopkeeper sebastian. there's obviously more to it than that, but it reminded me when i was younger and i made a boyfriend oc for my persona (who i also sometimes wrote/referred to him as her brother... huh)
i'm going to be busy with work again, so hopefully i'll be able to write more since i usually start writing when i'm trying to avoid work or just to get away from it ^^; i hope that you're still doing well despite these hard months! i think it's a bit too easy for some to cur inward and isolate themselves from others. it was kinda nice being away from my coff-in blog. i do not say this as in 'i want to leave', but it was nice to just... idk feel like i didn't have to write? or take my time. i felt kinda bad tho, like there was a lingering thought in my head that i was deceiving you all. i was still able to write, so why wasn't i writing? stuff like that i guess
thank you for sending your ask, please take care of yourself!! <3
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twistthescript · 4 months ago
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New Intro, Who Dis?
Hello, my friends! When I first made this tumblr in April, I went very bare-bones with the intro... I'd like to amend that!
Pseudonym: Twist (or TwistTheScript on Ao3)
Age: 21+
Pronouns: She/They
About Me: I'm a college grad with a BFA in Musical Theatre, though I've dabbled quite a bit in stage management, scenic building, costuming, and lights (I initially wanted to go into lighting design, but life had other plans). Currently, I'm a stay-at-home caregiver for a family member recovering from major surgery. It gives me quite a bit of down time to write and create.
I've thrown a few pictures of my favorite feline co-writer in the mix: He's my one-year-old-allergen. I first discovered I had an allergy for cats when I was small (5-6 ish) when I had a beautiful calico cat named Sparkly Star. Never let a 5 year old name an animal. The allergy is still very much there, and it makes me drowsy at times, but I'm stubborn and he's my beloved fur-son. We love the feline co-writer.
Favorite Shows:
Hadestown
Ride The Cyclone (I'd be concerned if it wasn't at this point)
Beetlejuice
Bonnie and Clyde
Six (Heart of Stone was one of my senior recital pieces)
Wizard of Oz (I played Glinda/Auntie Em. It was my final show)
I Never Saw Another Butterfly- A Holocaust straight-play. It's beautiful, and very much worth the watch or read if you ever can. I SM'ed/ran lights for this show, and designed my school's lighting plot.
Other Interests:
Wizard101/Pirate101- It's nostalgic. I used to play it with my dad after school sometimes.
The Forest/SoTF
Baldur's Gate 3
WolfQuest
Minecraft
Roblox. It's free. Enough Said.
I'm not really a movie/TV show person really, but I adore old 90's/2000's cartoons (I was a 'Winx' and 'Courage The Cowardly Dog' kid growing up) and Strange Magic has my heart.
Dislikes:
Anyone who bashes something without trying the thing they're bashing.
Major Drama (I'm called "Twisted Tea" by a few close friends for a reason- but that's over petty drama... don't tell anyone)
Racism/Homophobia/Transphobia/Bullying. If I see it on my page, I will not be a happy human. Don't make me become an unhappy human.
Writers/Artists that put other Writers/Artists down. Don't be a party spoiler. Everyone starts from somewhere.
Whew. That was a lot to type! If you made it this far, welcome! My ask box is always open, and I try to engage with friends and followers whenever I have the bandwidth to do so.
<><><><><><><>
While I'm thinking about it... and since this is a good spot to put it... Y'all know of my Ao3. I have a permissions statement in my profile now since I have a few works under my belt. I'll throw it here too:
'My works should be read only on Ao3, with links for them on my Tumblr; If they're found somewhere else, let me know ASAP. I do not give permission for them to be on any other site. Anyone who puts them on another website can go step on a Lego. Also, if my work inspires you and you'd like to leapfrog from one of my fics, you have my permission to do so- just credit me somewhere or use the handy 'inspired by' feature!'
<><><><><><><>
Toodles!
~ Twist
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pmsocialmedia · 6 years ago
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Bunch scores $3.8M to turn mobile games into video chat LAN parties
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
via Social – TechCrunch https://ift.tt/2FnkbFX
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surveysonfleek · 7 years ago
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171.
1. First console you’ve ever owned? sega.
2. First game you played? pretty sure it was alex the kid. 3. Favorite childhood game? the sims. 4. Longest consecutive hours you’ve played a game? i honestly can’t go any longer than 2-3 hours these days. but back when i was into the sims, idk probably like 5 lol. 5. Game with the best soundtrack? never really noticed.
6. An underrated game from within the last few years? sims 4 didn’t take off as much as i thought it would. but it’s good. 7. Most disappointing game you’ve played? fighter within lol. 8. The game with the best atmosphere/scenery? watch dogs 2, makes me wna go back to sf. 9. Last game you played? rise of the tomb raider. yes, it’s a bit old but i’m slowly getting back into gaming. 10. Prefer PC or console? console. never had a pc that would run things smoothly. 11. Have you written any fanfic or made any fanart? no. 12. Most bizarre game you’ve ever played? forgot the name of it, but it was one of those .io games. 13. Scariest game you’ve played? i forgot what it was called :( i tried googling it, cant find the name. 14. Do you watch playthroughs online? sometimes, depends on the person leading it. 15. Favorite animal in a video game? probably a pokemon.
16. The best year in gaming you’ve experienced? lol no idea, not a huge gamer. 17. Have a video game themed background or lockscreen? no. 18. Worst game you’ve played? probably a couple bootleg ones from my psp days. 19. Hardest game you’ve ever played? i stopped playing assassin’s creed after i couldn’t pass this one task lmao. would love to try it again tbh. 20. Favorite publisher and/or developer? ubisoft. 21. If you had to play one game for the rest of your life, what would it be? unlimited watch dogs series. 22. If you could turn one game into movie, which would it be? watch dogs. but #2. 23. Favorite genre of video game? rpg i think. 24. Ever cried because of a video game? Which one(s)? no. 25. Proudest accomplishment in gaming? lol nothing? 26. How often do you play online? Co-op? nope, cbf paying for xbox live. 27. Have you gotten any friends into gaming? nah.
28. Who got YOU into gaming? well my parents/cousins as a kid. when i got a bit older, youtube convinced me to buy an xbox one. wish i bought a ps4 instead. 29. Watch cutscenes or skip them? it depends, i’ll usually watch it. but if it’s dragging on/boring i’ll skip. 30. On average, how long does it take you in the character creation screen? pretty long. i’ll look at every option available.
31. Game with the best theme song? hmm idk. 32. Do you cosplay? no. 33. Favorite female npc? idk. 34. Favorite male npc? t-bone from watch dogs i guess. 35. Best protagonist? marcus from watch dogs 2. 36. Best antagonist? heihachi from tekken. 37. Ever been made fun of for playing video games? yeah. 38. Have you tried a game, hated it, then tried again, and loved it? not yet... 39. Do you play for achievements/trophies? nah.
40. Favorite voice actor? none. 41. Gone to a midnight release before? nope lol. 42. A game you will never forget (in a bad OR good way)? tekken 2 probably. it started my love for the franchise. the sims too. 43. Favorite sidekick or companion? rc jumper from watch dogs 2.
44. Do graphics matter? yes and no. 45. Do you like funny or more serious games? funny. 46. Always, sometimes, or never use subtitles? just whatever it’s been set to. 47. First person or Third person? both. 48. A game you’ve always wanted to play but have never gotten to it? i have fallout 4, haven’t installed it yet. don’t really have time right now. 49. A game you haven’t played in forever, but want to replay? the sims 4. i already uninstalled it from my laptop, way too lazy to redo it. 50. How many games to do you own? not that many. 51. First character you’ve had a crush on? jin from tekken haha. 52. A game you will always stand behind, and support no matter what? watch dogs. i hope it’ll be a long lasting franchise. 53. Your most immersive game? the sims i guess.
54. A sequel you really want? more watch dogs!! 55. How much time, on average, do you play in a week? haven’t played at all within the past week. haven’t really been interested in tomb raider tbh. 56. Do you tell people irl that you play video games? only if the topic comes up. 57. What is an overrated game you’ve played? roblox. 58. Ever have someone walk in on a sex scene between you and you LI? no. 59. A game you are looking forward to this year? no idea. 60. The game you are best at? tekken. 61. A game you know everything about? i guess tekken. 62. Would you want to work with video games when you are older? not really. it would be cool thought. 63. What’s a game that has inspired you? lol none really. 64. Describe your favorite video game using only three words? perfect k.o.
65. Any favorite screenshots of games? no? 66. Game with the yummiest looking food? haha umm no idea. cooking mama? 67. Most violent game you’ve played? tekken i guess.
68. An older game that you’ve just recently gotten into? tomb raider. 69. Your first LI? lol i have no idea what that means. 70. Do you play any mobile games? yeah. cookie jam and fightlist are my go-to’s at the moment. 71. A game you can’t stop talking/thinking about at the moment? watch dogs 2. 72. Have any guilty pleasure games? tekken. 73. A game with the best fandom? idk. 74. Which game has the best lore? idk. 75. Do you focus on main storyline/quest or do sidequests first? i’ll alternate. but usually start off with a lot of side quests to get used to gameplay.
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localbizlift · 6 years ago
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Bunch scores $3.8M to turn mobile games into video chat LAN parties
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
0 notes
sheminecrafts · 6 years ago
Text
Bunch scores $3.8M to turn mobile games into video chat LAN parties
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
from iraidajzsmmwtv https://ift.tt/2FnkbFX via IFTTT
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topdiyhub · 6 years ago
Link
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
from Social – TechCrunch https://ift.tt/2FnkbFX via social
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technicalsolutions88 · 6 years ago
Link
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
from Social – TechCrunch https://ift.tt/2FnkbFX Original Content From: https://techcrunch.com
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theinvinciblenoob · 6 years ago
Link
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
via TechCrunch
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fmservers · 6 years ago
Text
Bunch scores $3.8M to turn mobile games into video chat LAN parties
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
Via Josh Constine https://techcrunch.com
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un-enfant-immature · 6 years ago
Text
Bunch scores $3.8M to turn mobile games into video chat LAN parties
The best parts of gaming are the jokes and trash talk with friends. Whether it was four-player Goldeneye or linking up PCs for Quake battles in the basement, the social element keeps video games exciting. Yet on mobile we’ve lost a lot of that, playing silently by ourselves even if we’re in a squad with friends somewhere else. Bunch wants to bring the laughter back to mobile gaming by letting you sync up with friends and video chat while you play. It already works with hits like Fortnite and Roblox, and developers of titles like Spaceteam are integrating Bunch’s SDK to inspire longer game sessions.
Bunch is like Discord for mobile, and the chance to challenge that gaming social network unicorn has attracted a $3.8 million seed round led by London Venture Partners and joined by Founders Fund, Betaworks, North Zone, Streamlined Ventures, 500 Startups and more. With Bunch already cracking the top 100 social iOS app chart, it’s planning a launch on Android. The cash will go to adding features like meeting new people to game with or sharing replays, plus ramping up user acquisition and developer partnerships.
“I and my co-founders grew up with LAN parties, playing games like Starcraft and Counter Strike – where a lot of the fun is the live banter you have with friends” Bunch co-founder and CEO Selcuk Atli tells me. “We wanted to bring this kind of experience to mobile; where players could play with friends anytime anywhere.” 
Bunch Team
Atli was a venture partner at 500 Startups after co-founding and selling two adtech companies: Manifest Commerce to Rakuten, and Boostable to Metric Collective. But before he got into startups, he co-founded a gaming magazine called Aftercala in Turkey at age 12, editing writers twice his age because “on the internet, nobody knows you’re a dog” he tells me. Atli teamed up with Google senior mobile developer Jason Liang and a senior developer from startups like MUSE and Mox named Jordan Howlett to create Bunch.
“Over a year ago, we built our first prototype. The moment we tried it ourselves, we saw it was nothing like what we’ve experienced on our phones before” Atli tells me. The team raised a $500,000 pre-seed round and launched its app in March. “Popular mobile games are becoming live, and live games are coming to mobile devices” says David Lau-Kee, general partner at London Venture Partners. “With this massive shift happening, players need better experiences to connect with friends and play together.”
When you log on to Bunch’s iOS app you’ll see which friends are online and what they’re playing, plus a selection of games you can fire up. Bunch overlays group voice or video chat on the screen so you can strategize or satirize with up to eight pals. And if developers build in Bunch’s SDK, they can do more advanced things with video chat like pinning friends’ faces to their in-game characters. It’s a bit like OpenFeint or iOS Game Center mixed with HouseParty.
For now Bunch isn’t monetizing as it hopes to reach massive scale first, but Atli thinks they could sell expression tools like emotes, voice and video filters, and more. Growing large will require beating Discord at its own game. The social giant now has over 130 million users across PCs, consoles, and mobile. But it’s also a bit too hardcore for some of today’s casual mobile gamers, requiring you to configure your own servers. “I find that execution speed will be most critical for our success or failure” Atli says. Bunch’s sole focus on making mobile game chat as easy as possible could win it a mainstream audience seduced by Fortnite, HQ Trivia and other phenomena.
Research increasingly shows that online experiences can be isolating, and gaming is a big culprit. Hours spent playing alone can leave you feeling more exhausted than fulfilled. But through video chat, gaming can transcend the digital and become a new way to make memories with friends no matter where they are.
0 notes