#Ys Book I & II
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I freaking love this game's soundtrack.
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Hate when the goons take my wand
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It’s been like days or weeks since I got my TG16 Mini and played this game… and no,w I’ve finally Finished this Game: Ys Book I & II on my TG16 Mini Last Night.
It was a Good game I ever played.. Gameplay was great though, that There wasn’t an attack button, it was just a bumping at the Enemies and Using A/I Button for magic like fire at the enemies… ~~I also use the map and Watched the gameplay of so It helped~~ the Bosses were harder but I kept on Leveling up The Story and Characters were interesting and very good… The Music is GOATED and Awesome.
Rating I give the game is 8.9/10.. It was also the first Ys Game I ever played btw. Time to tell my thoughts about Ys Book I & II..
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The Angel of the Day is...
Feena
From Ys series
#Feena#Ys#Angel of the Day#Some Gods#Ys Origin#Ys vs. Sora no Kiseki: Alternative Saga#Ys Heroines Calendar#Legacy of Ys: Books I & II
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Long Post Incoming
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I don’t know who needs to hear this (*cough* TB stans *cough*) but Aegon has always had a stronger claim that Rha*nyra.
According to Andal law, a son comes before a daughter, and a niece comes before an uncle. The only time Rha*nyra had a strong claim was when she was Vis*rys’s only living child. No one wanted Da*mon on the IT because they knew that he would essentially be a second Maegor (or worse). Not only was Rha*nyra more well liked at the time, but in accordance to the law, she had a stronger claim that Da*mon.
At the end of the day, Rha*nyra being named heir had nothing to do with Rha*nyra. In the book, she was named heir so that Da*mon wouldn’t become king, and in the show, she was named heir because of Vis*rys’s guilt for killing Aemma. It was never about her. But, once Rha*nyra heard her daddy name her his successor, she rolled with it and refused to give up her claim. Which again, at the time, was at its strongest.
That is, until Vis*rys married Alicent and had Aegon.
Otto states that the succession changed the second Aegon was born, and although Otto isn’t the easiest man to like, he wasn’t wrong. As soon as Vis*rys fathered a living son, Rha*nyra was brought down from being first in line, to being second in line, with Da*mon now being third in line.
Now GRRM harkened back to Henry VIII and the succession crisis regarding his three living children (Mary, Elizabeth, and Edward), and states that Edward was third in line but was to become king first.
There’s just one problem. There was no succession crisis.
Edward, despite his age, was ALWAYS first in line for the throne. Everyone and their mother knew the second he was born, he would be Henry’s heir. Henry removed Mary and Elizabeth from the succession and denounced them as illegitimate because he annulled his marriages to his first and second wives, Catherine of Aragon and Anne Boleyn.
Mary and Elizabeth were only returned to the succession through the Third Succession Act of 1543 because Henry did not father anymore sons, and he needed spares should anything happen to Edward. But Edward remained first in line nonetheless, whereas Mary and Elizabeth followed right after despite both of them being older.
Because of Aegon’s birth, Rha*nyra’s claim has weakened substantially, and while it’s still stronger than Da*mon’s, people will naturally gravitate towards Aegon due to the majority of Westeros, save for Dorne, following male primogeniture.
If Vis*ys really wanted to strengthen his daughters claim and instill her as heir, then he would’ve never remarried and had sons. He would’ve helped Rha*nyra gain allies, and teach her how to rule. But he didn’t. He just named her heir and that’s it.
Which is why Vis*rys still wanting Rha*nyra to be his successor despite having Aegon is stupid, because the law dictates that Aegon is first in line. And Vis*rys never changed the laws of succession, he only wanted his daughter to be the exception.
Now if this were Dorne, where absolute primogeniture is practiced, then Rha*nyra would most certainly be the uncontested heir. But since she’s not Dornish, Rha*nyra’s claim to the IT is weaker than Aegon’s. And it only gets weaker once Vis*rys sires two more sons following Aegon.
With the births of Aegon, Aemond, and Daeron, Rha*nyra is pushed even further down the line of succession. And when Aegon has two legitimate sons of his own (Jaehaerys and Maelor), she’s pushed even further down the line.
It’s why Da*mon groomed and married her: so he would get closer to the throne. But even with their claims combined, and despite the fact that they have Aegon III and Viserys II, Aegon’s claim is still strong.
Correct me if I’m wrong, but this is what the succession should look like:
Aegon II—>Jaehaerys—>Maelor—>Aemond—>Daeron—>Rha*nyra—>Aegon III—>Viserys II—>Helaena—>Jaehaera—>Da*mon
Fans can scream about how Rha*nyra and the Blacks had more houses supporting them during the Dance (which realistically doesn’t make a lick of sense), but it doesn’t change the fact that Aegon has always had the stronger claim.
You can say that she was usurped all you want, but it doesn’t mean that Aegon didn’t have a claim to the throne. If anything, he had the strongest claim of them all.
And not only that, but Aegon had legitimate sons as his heirs, unlike Rha*nyra, who was trying to pass off her illegitimate bastard sons as her heirs, despite it being very illegal.
People say that Jace, Luke, and Joff were fighting for their claims when… they literally had no claims to begin with. They’re illegitimate bastards who shouldn’t be anywhere near the line of succession. Just because they have the last name Velaryon and Laenor “accepted” them, doesn’t suddenly make them legitimate.
That’s like that saying that because Joffrey, Myrcella, and Tommen had the last name Baratheon, it suddenly means they were Robert��s trueborn children, when we know they weren’t.
All in all, Vis*rys was the real reason for the Dance happening, all because he couldn’t make up his mind about the succession and was politically inept. And no, him marrying Laena wouldn’t have stopped the Dance from happening because there still would’ve been a chance that Laena birthed a son (or sons).
#house of the dragon#game of thrones#pro team green#anti team black#anti viserys i targaryen#anti rhaenyra targaryen#anti daemon targaryen#neither aegon nor nyra deserved the throne#but you cant say that aegon didnt have a claim#cause yes tf he did
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Sega Mega CD - ARCUS I-II-III
Title: ARCUS I-II-III / アークス I・II・III
Developer/Publisher: Wolf Team
Release date: 23 July 1993
Catalogue No.: T-32094
Genre: RPG
Those of you who played Arcus II: Silent Symphony already know about half-elf Pikt's epic battle against the demon lord Warren. Due to poor game design, the combat itself wasn't particularly special. However, the emotion behind the battle was unforgettable. On one side, a naive orphan crossed oceans and endured persecution to honor the memory of a father he never knew. On the other side, an indomitable miscreant fought to bring carnage, chaos, and justice to the world that screwed him over.
In Arcus I-II-III, Pikt's emotional confrontation against Warren is even more powerful than before. It's hard to shake the image of the blue-skinned demon's twisted face, laughing at Pikt from within a bed of flames. Victory in defeat — it's a bittersweet finale.
Most of you wouldn't know anything about that. You see, by mid-1993, time had already passed Wolf Team by. Their parent company, Telenet, was hemorrhaging millions of yen and losing talented staff members by the month. Projects were quietly canceled or quickly rushed to production to plug bleeding wounds. Telenet's collapse crippled Annet Again (Anetto Futatabi in Japan). It killed Apros: Castle in the Sky. The Mega CD dream was over.
But somehow, Arcus 1-2-3, a revamped compilation of Wolf Team's entire RPG series, survived. Bumped from March to May and then to July, delayed to the brink of death, this CD finally saw commercial release (albeit in miniscule numbers). The game shines with love and care, as though the Sega side of Wolf Team knew this would be their eulogy. Unfortunately, judging by the lack of internet reviews (I found one in Japanese), it has been forgotten.
Similar to the Turbo Duo's well-known classic Ys Book 1 & 2 (Ys I-II), the Arcus games must be played in sequential order. Each of the three episodes stands alone as its own complete dungeon crawler (lasting 20 to 40 hours apiece), but they do build upon each other with progressively more complex dungeons, more challenging puzzles, and more dangerous creatures.
It all begins with an exciting vocal song about Jesus! After that... unusual... introduction, the real story begins with a young knight-in-training, as many stories do. This particular knight is named Jedah Chaff. He soon meets a friendly thief named Toron and a drunken female mercenary named Erin. Fans of Arcus Odyssey take note — you've seen some of these characters before! Each has their own unique and useful specialty; Jedah wields a mighty sword, Erin's chain-dagger can slice through an entire group of goblins, Toron is an expert at disarming poison gas traps (or hiding like a cowardly hobbit), wizards and sorceresses cast powerful and decently-animated spells, archers can pick off enemies at any range, and Pikt... well, 12-year-old Pikt summons the spirits of nature. As in The Bard's Tale, summoned dragons, golems, or Arabian spirits temporarily join the party and behave like additional characters.
Their first quest is to find and appease the golden dragon "Rig Veda". Wolf Team often waxes philosophical in their games, and Arcus is no exception. This time around, they've crafted a story about the evils of war: the golden dragon sits in judgment of the world, and it's up to the heroes to prove humanity's worth. Although the concept isn't entirely original, it makes for an unusually reflective journey that often seems more concerned with exploring the nature of humanity than with saving the world.
Although several of the visual scenes focus on action-packed swordfights, others instead highlight quiet, introspective moments. Imagine a beautiful midnight atop the magical tower of Miryuu: a clear, comfortable night of relaxation spent admiring the twinkling stars... You'd have to be a heartless beast to not be moved by the way Erin tells her story, to not notice the lingering nuances of her voice that betray the disdain she feels for the way she used to live.
Life never stays quiet for long, and this is no exception — Jedah and Erin are about to be interrupted by their blonde Bishounen archenemy! The original PC version of Arcus, released way back in 1988, lacked a compelling "villain" character. Sure, the golden dragon is lurking somewhere in the world, but Rig Veda represents an idea more than he represents a strong, tangible GUY TO HATE. For this compilation, Wolf Team has actually inserted the third chapter's villain into the first two episodes. So, during Erin and Jedah's quiet conversation, a familiar villain from Wolf Team's past appears in a red swirl of mist and unabashedly announces his presence. Luan Khan!
It's nice to see a villain who's not afraid to tell the heroes his name. It's also nice to see a villain who's introduced early in the game, instead of during the last ten minutes.
He's quickly fought off by the group's combined efforts... but he'll appear again, and again, and again. Luan Khan's looming presence throughout the entire disc is a brilliant addition that gives the first chapter a stronger sense of purpose, adds unpredictable suspense (since you never know when he'll appear), and builds anticipation for the game's final battle. Khan is an expert swordsman, but his dark sorcery can twist the hearts of friends and force companions to turn against each other. Across the game's 13 years, from initial hero Jedah to final hero Pikt, Luan Khan is the glue that holds it all together.
Why Arcus 1-2-3 succeeds is that even though its story is deep, insightful, and engaging, it never forgets that it's a game. Even the combat becomes progressively more involved, to the point where random encounters require frequent healing and careful spell selection. Aside from some interesting visual effects, the battles aren't so much graphically impressive as they are mentally engaging. Along with the aforementioned spell management, each character is also able to "encourage" other party members (with actual voices!), which raises their level of willpower (which increases magical effectiveness). Whether it's adult Pikt curtly telling love interest Suu to "hang in there" or the minuscule fairy Ruu-Shan chattering away endlessly, this feature gives battles a unique sense of camaraderie that's missing from most dungeon crawlers. Each character has several different messages, depending on who they're trying to inspire.
As you defeat enemies in battle and gain levels, each character undergoes a complex series of promotions. At level ten, Pikt can become either a knight or a spirited fighter; if you choose "knight", he might later become a warlord or paladin... but if you choose "spirit fighter", he's walking the path toward elementalist or summoner. Each new promotion affects vital statistics, spell selections, and even the weapons that a character can use. This allows for a lot of experimentation. I know I'll be playing the game again, and I'm eager to see how my choices affect character development the next time through.
After exploring over three dozen dungeons, and defeating mad kings, demonic armies, and even close friends, everything ends with an immensely satisfying (and difficult) finale that makes a poignant statement about taking responsibility for those you love. It also ties every loose end together in a convincing and surprising way. There are revelations that I never saw coming, revelations that fill plot holes that most games wouldn't even acknowledge. How did Luan Khan get hold of the mystical sword "Bloody Rose"? The last time we saw that blade, it was in the hands of that crazed devil Warren...
Play Arcus 1-2-3 to the end and you'll find the answer. You'll also find a deep and complex series of dungeons, a legendary soundtrack, an intricate system of character advancement, humorous dialogue, serious discussions, and a story that actually means something.
Wolf Team could have simply ported the PC versions to disc. They could have just slopped all three chapters together and said, "here's your compilation". But instead, they reworked and re-tooled three disconnected adventures to create a unified, meaningful whole. Someday, I'll search the internet again. I hope that instead of one review, I'll find a hundred. Then, I'll know that I'm not alone; I'll know that others heard Wolf Team's cry.
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Ys: Book I & II (TG-16 Mini)
Fortunately, this is one of the games where Konami gave us both the Japanese and the Western release. Ys: Book I & II combines the first two Ys games, which are functionally two parts of one whole anyway, into one continuous adventure. And hey, this is our first CD game. In a lot of ways, the PC Engine/TG-16 didn't really come into its own until the CD-ROM was released. It was a much-needed competitive advantage, especially in Japan. For example, this game.
Ys had already done the rounds on several computers and a couple of consoles by this point. A straight port would have been okay, but not very useful in enticing new customers. But the CD format allowed Hudson and Falcom to really juice this port up, with incredible audio, voice acting, and even some lightly animated cutscenes. Including Ys II in the package was a great idea, as this served as the game's console debut. All up, a good selling point for the add-on and NEC's ecosystem.
It's still a very fun game, even if it can be ridiculously grindy and wildly imbalanced. There's no way around the fact that you are going to spend a great deal of your time in this game cruising back and forth killing trash mobs. But the bump combat and great soundtrack make that work about as painless as it could be. It almost hits that same quality that makes idle tappers work. When the grinding's done and you're off on the more exciting bits, Ys I & II really shines. There's so much style and ambition here, and it actually manages to pull off most of what it's going for.
I've replayed the two included games so many times by now across so many formats that there isn't a whole lot of wonder in it for me anymore, but I always have a good time. I'm glad it's on this mini-console, because it's one of the big early titles I associate with the TG-CD. I would have liked to have had Ys III on here too, but we take what we can get. Play Ys somewhere if you haven't already!
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Ys Book I & II (PC Engine) First Step Towards Wars Yuzo Koshiro (arr. Ryo Yonemitsu) Nihon Falcom 1989
#vgm#pce vgm#ys#listen. this was the first CD digitized soundtrack i ever heard for a game#my soul left my body#i'm going to upload over half the ost i don't care
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2023 Midyear Checkpoint
June 15, 2023
I’ve finished some great games so far in 2023! It’s going to be tough picking one “Game of the Year”, but we’ll cross that bridge when we get there. 🤓
Up til now, I’ve spent $126.33 on video games. I actually regret buying Ys: I & II Chronicles for the PS Vita for $15. I tried to get a refund but the Playstation People are not refund friendly. 🫠
My goal is to finish all the games I own before buying more (Games Backlog is a few posts back). I already fell off because I bought Ni no Kuni… 🥴
It’s hard when cool games go on sale… but I am doing my best. 🤞 I remind myself that the games will be there later, and even if I did buy them, I know I’m not going to play them right away.
I know there is instant gratification when you click “buy now” and it’s something I am mindful of when spending money. (I used to have a lil shopping addiction with books and clothes which is why I am cognizant of my spending habits now.)
Also - these are my personal beliefs, you spend your money however you want. ✌️
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The next game I want to talk about is Zwei: The Arges Adventure (in Japan this game is known as Zwei!!).
I love Falcom games, and before the end of the last year I've finally decided to play the other translated Falcom games that I was missing. To that end, I started my journey with the remake of the first Brandish (which is amazing), and after that now I’ve played this game, which is an old school RPG (an action RPG specifically) that originally came out in 2001.
The story in this game is really simple: Pokkle and Pipiro (the main characters) live on a floating island in the sky. After a mysterious masked man steals six idols from their village’s shrine, the two set out on an adventure to find them.
This game is really light-hearted and enjoyable thanks to his writing which is simply amazing. You don’t have to take the game seriously at all, and the dialogue are full of jokes. For this we probably have to thank the localization, I’m pretty much sure that making Japanese humour work in an English translation wasn’t an easy task. I did find myself chuckling a lot throughout the game thanks to the writing (both for the main protagonist and NPC as well).
Pokkle loves to make puns (and they are really bad), while Pipiro is extremely honest and straightforward (she says everything she wants without any kind of filter whatsoever).
In this game you can also pick an animal (and you can choose which one you want when you start a new file - personally I did pick a cat) which will accompany you through the game (you can give him basic order and the AI will use him accordingly). If you don’t want him, you can leave him at your house: when you are exploring you will see his adventure in a tab (the pet monitor) and you can give him some basic indication on where he needs to go and what he can do while he isn’t in your party.
The pet monitor is a nice diversion in your adventure and it’s not the only one: at some point you will reach a specific village where you can play three different minigames (Zwei Shooting, Typing of Ys and Mona Mona) that also serves that specific purpose.
Zwei Shooting is a bite-sized arcade shooter, Typing of Ys reimagines the events of Ys II as a typing tutor (you will play as Adol - the protagonist of every Ys game except for Ys Origin), and Mona Mona (a block puzzler where you lead Mona - a rabbit - to the top of the screen instead of clearing all blocks).
The game is overall really short (it did take me 25 hours to beat it), I would say that the length it’s dependable on what side content you want to do and if you lose time to grind for some item (more specifically, food. I’ll go into more details later). Zwei does have a NG+ option (which you can start with the clear save option): you will keep your level (and EXP required for next level), stats based on level and equipment at final boss, as well as progress made with the Item, Character, Monster, and Score books. Pet levels and key item don’t transfer.
The game comes with two different options for the ost: you can use the original 2001 ost or the 2008 rearrangement made for the PSP port of the game. Personally I did mostly use the 2001 original: the ost is simply fantastic. I did check the 2008 arrangement while playing (it’s really easy to change the ost in the menu), and while I think that they are fine, I do prefer the original ost. Then again this is something that really comes down to personal preference I suppose.
Zwei 1 2001 ost
Pavel Gardens
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Road to Where the Dragon Sleeps
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Aplieste Temple
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Mythical Land Serpentina
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Final Battle - Demon Lord Vesper -
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The game utilizes a 2D character design and the visuals, to simply put it, do look really good. The visuals have a lovely mixture of beauty and charisma that you won’t find much elsewhere. It’s really memorable overall.
Despite the high quality of the graphics in this game, the gameplay, in my opinion, is rather average. The combat is really simple, you will control one of the two playable character and an AI controls the other as you fight enemies in an action-based combat system. The fights are also really straightforward: the player simply needs to spam the attack button while dodging the enemy attacks.
In addition to this, the level design in the dungeons is also really repetitive, they do recycle the same art all-throughout (the only exception to this is the final dungeon). You don’t really spend that much time in the same place in the dungeon (the level are really short overall), but at the same time there’s not much that breaks the monotony in what you need to do (explore the level, reach a new part of the same dungeon, see if you can explore something else or either go back to the overworld – thankfully you can warp out of the place – then you need to think which place you need to explore and then you do some levels in this place before changing, once again, the dungeon).
The only things that actually does break a little these sets of action are the boss battle when these occurs. I have to add one thing for the boss: if you lose against them, you can’t skip the cutscene that introduces them, and this is really annoying.
There’s not much in terms of equipment that you will get or use, most of the loot that you grab consists of food, for two specific reasons: on one hand food is useful for healing, but on the other food in this game is the only way to get experience. If you collect 10 types of the same food, you can get back to your village and exchange them to get another single higher-level item. This will grant both more health and experience than consuming the original item separately. You definitely should try to bring back to the village as many food items as you can but sometimes it might be necessary to grind food for levelling up in a faster way. This is definitely a different experience system when what you’ll usually find in this game and definitely is (in a way) unique to this game.
In conclusion, this game is a simple and a fun adventure that wants to capture the player’s attention with its simplicity. If you are a Falcom fan, you will probably like the game (I loved the charm, the characters from this game, like it’s really good), but the gameplay has a lot of issue that seriously impacts on the enjoyment of the game. For someone who just started approaching their catalogue, I definitely would recommend playing other games before this one (from example, Ys, Brandish, ecc.), and play this one later if you really like Falcom and want to check every game (or what we have translated) that the company made. Don’t get me wrong: I think that this game is really charming and nice, but I don’t really like a lot of things in the gameplay department. It really didn’t age that well in that sense. The characters are great tho, they are really fun to watch and Pokkle and Pipiro are amazing, so look forward to them.
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Game Log 2022
And here's how that game log for 2022 went. I had changed things up from previous years with three lists. The main To Play, knock 5 off my To Play itch.io collection and continuing with my journey through Dragon Quest.
To Play:
Disco Elysium (PC, GOG)*
The Messenger (PC, Epic)*
Ara Fell (PC, Steam)
Forgotton Anne (PC, Steam)
Machinarium (PC, Steam)
Moon: Remix RPG Adventure (Switch)
The Night of the Rabbit (PC, Steam)
Persona 4 Golden (PC, Steam)
Primordia (PC, Steam)
Wandersong (PC, Steam)
Book of Travels (PC, Steam)*
Metroid Dread (Switch)
Toem (Switch)
Tangle Tower (PC, Steam)
Later Alligator (PC, Steam)
Pokémon Legends: Arceus (Switch)
FAR: Changing Tides (Switch)
Sea of Stars (PC or Switch) (Removed for delay)
Return to Monkey Island (Switch)
Knock at least 5 10 games off the To Play collection on itch.io (complete or retire)
10mg: SNAAAK
A Bird’s Tale
a garden on the sea
A Good Snowman is Hard to Build
Anodyne
Astrologaster
ᗢ
Baba is You
Backbone
Beasts of Maravilla Island
Book of Eos
Button City
Bug Favor
by constellation
Celeste (Removed)
Chalk Gardens
Chook & Sosig: Walk the Plank
Cloud Gardens
Coffee Talk
Cookie’s Bakery
CrossCode
Eselmir and the Five Magical Gifts
Fairy Song
Falling Awake
Friendly Fire
Get In The Car, Loser!
Hidden Folks
How We Got Here
inbento
Little Mouse’s Encyclopedia
Lonely People Potion Shop
Mable And The Wood
miniNATURA
Minit
Momodora II
Monkey Warp
Moon Hunters
Night in the Woods
Nonsense at Nightfall
OneShot
Papersaurus
Panmorphia
Pendula Swing – The Complete Journey
Pillars of Dust
Quench
Rusty Lake Hotel
Satan Loves Cake
Semblance
shrubnaut
Signs of the Sojourner
Spring Falls
Star Surveyor
Symphonia
Tales Across Time
Tales from Windy Meadow
Tenderfoot Tactics
the bell shrine
The King’s Bird
The Old City of High Walls
The Search
The Stillness of the Wind
The Sweater Thief
The Tale of the Cartographer
Underhero
Where the Snow Settles
Wonderflower
Ynglet
Dragon Quest:
Dragon Quest VI: Realms of Revelation (DS)*
Dragon Quest VII: Fragments of the Forgotten Past (3DS)*
Dragon Quest VIII: Journey of the Cursed King (3DS)*
Dragon Quest IX: Sentinels of the Starry Skies (DS)**
*Has been started before or currently playing (note I have played DQ VIII before but on PS2) **Replay
Currently Playing:
Dragon Quest VII: Fragments of the Forgotten Past (3DS)
The Legend of Zelda: The Wind Waker (GCN, emulated)
Ys VIII: Lacrimosa of Dana (PC, Steam)
The Legend of Heroes: Trails in the Sky 3rd (Steam)
Pokémon Violet (Switch)
Chained Echoes (Steam)
–
Finished:
January:
Later Alligator (PC, Steam)
TOEM (Switch)
Disco Elysium (PC, GOG)
Nonsense at Nightfall (PC, itch.io)
February:
shrubnaut (PC, itch.io)
the bell shrine (browser, itch.io)
The Sweater Thief (browser, itch.io)
a garden on the sea (PC/browser, itch.io)
Papersaurus (PC/browser, itch.io)
Bug Favor (browser, itch.io)
March:
Cloud Gardens (PC, itch.io)
inbento (PC, itch.io)
Final Fantasy VI Pixel Remaster (PC, Steam)
10mg: SNAAAK (PC, itch.io)
Disco Elysium (PC, GOG)**
April:
The Secret of Monkey Island Special Edition (PC, Steam)
Monkey Island 2: LeChuck’s Revenge (PC, Steam)
The Curse of Monkey Island (PC)
Dragon Quest VI: Realms of Revelation (DS)
May:
Tangle Tower (PC, Steam)
Pokémon Snap 64 (N64, emulated)
FAR: Changing Tides (Switch)
June:
Chrono Trigger (SNES, emulated)
She and the Lightbearer (PC, Steam)
Sorcery! Part 1 (PC, Steam)
The Legend of Heroes: Trails in the Sky SC (PC, Steam)
July:
Teenage Mutant Ninja Turtles: Shredder’s Revenge
This is a black parallelepipedon in a yellow field (browser, itch.io)
Tales of Monkey Island (PC, Steam)
The Secret of Monkey Island (PC, Steam)
Monkey Island 2: LeChuck’s Revenge (PC, Steam)
The Curse of Monkey Island (PC)
Hidden Folks (PC, itch.io)
A Bird’s Tale (PC, itch.io)
Crash/Impact/Contact (browser, itch.io)
August:
Everything is Garbage (PC, itch.io)
Trapped with Jester (browser, itch.io)
Late Night Talks (browser, itch.io)
Celeste 2 Classic: Lani’s Trek (PC, itch.io)
Satan Loves Cake (PC, itch.io)
Sort the Court (browser, itch.io)
ᗢ (PC, itch.io)
Wonderflower (PC, itch.io)
Mimi’s Delivery Dash (PC, itch.io)
Burly Men at Sea (PC, Steam)
Bug Fables: The Everlasting Sapling (PC, Steam)
September:
Return to Monkey Island (Switch)
Persona 4 Golden (PC, Steam)
October:
Final Fantasy X (PS2)
November:
Donkey Kong Country (SNES, 3DS Virtual Console)
Baba Is You (PC, itch.io)
Symphonia (PC, itch.io)
Live A Live (Switch)
King’s Quest: Quest for the Crown (PC, GOG)
December:
Hot Pot Panic (PC, itch.io)
◫ (browser, itch.io)
Solomon’s Box (browser, itch.io)
King’s Quest II: Romancing the Thrown (PC, GOG)
Sisão (browser, itch.io)
beachcombing (browser, itch.io)
King’s Quest III: To Heir is Human (PC, GOG)
Nothing to Say (browser, itch.io)
Cookie’s Bakery (gameboy emu, itch.io)
Resonance of the Ocean (PC, itch.io)
Towerbag (browser, itch.io)
Mario Party 2 (NSO)
King’s Quest IV: The Perils of Rosella (PC, GOG)
2023 Log
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ACHIEVEMENT UNLOCKED
Bilingual Acknowledgement
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Sorry for the bits of flashing my phones a bit weird with some consoles capture on the CRT but God do I love this intro cutscene
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It’s been like days or weeks since I got my TG16 Mini and played this game… and no,w I’ve finally Finished this Game: Ys Book I & II on my TG16 Mini Last Night.
It was a Good game I ever played.. Gameplay was great though, that There wasn’t an attack button, it was just a bumping at the Enemies and Using A/I Button for magic like fire at the enemies… ~~I also use the map and Watched the gameplay of so It helped~~ the Bosses were harder but I kept on Leveling up The Story and Characters were interesting and very good… The Music is GOATED and Awesome.
Rating I give the game is 8.9/10.. It was also the first Ys Game I ever played btw. Time to tell my thoughts about Ys Book I & II..
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PC Engine: The Box Art Collection
Includes games such as Adventure Island, Darius Plus, Bomberman’ 93, YS I & II, Soldier Blade, PC Denjin, Akumajō Dracula X: Chi no Rondo, Devil Crash, and Street Fighter II: Champion Edition.
Buy now with tracked global shipping: www.pcenginebook.com
#bitmapbooks #book #retrogaming #retrogames #gaming #art #reading #foryou ##cybercore #pcengine #boxart
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Ys Book I & II
Developer: Alfa System Publisher: NEC Release: 1990 Genre: Action RPG I looked forward to playing Ys Book I & II for many years. Ever since it received a perfect 10 in Electronic Gaming Monthly it seemed liked the ultimate RPG experience. But the Turbo Grafx CD was four hundred dollars at the time so it remained a pipe dream. The CD version was not my first experience with the game; I…
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