#Xojo tutorials
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Xojo tutorials
XOJO TUTORIALS HOW TO
XOJO TUTORIALS CODE
This means that we now define what should happen when the button is clicked.
XOJO TUTORIALS CODE
Then the code that was written before in the ActionEvent is executed. when the button is clicked (Action) or the mouse is over the object (MouseEnter). These events are called when something specific happens to this object, e.g. To the right of the list we see a small description of the events. A list with several selection options opens. In this submenu we click on the first entry Event Handler. Click on the small plus. This opens a submenu. You can switch between the Library and the Inspector by clicking on the corresponding button.Ībove the main area of the development environment there is a menu bar with several icons. Here we can also use coordinates to determine where the button is located in the window and how big it is. For example, we can give the button in our window the caption „Hello World”. We can view and change the properties here. If you click on the Inspector, you will see the properties for the element that we have selected in the main window where the library with the controls was before. One is the Library button and the other is the Inspector button. If you click on that symbol you can change the title of the button.Ībove the library you will find two buttons in the menu. If we move the mouse over the button, a pencil appears in the lower right edge. Now we take a look at the button that we have dropped into the window. If you do not see the window, go to the end of the library and move the grey bar a little bit upwards. If you move the mouse over the individual controls in the library, you get a short explanation of the control in this window. If you don’t know which element you are currently looking at in the library, the window at the bottom right will help you. Let’s try it and drag a Generic Button into the window (Buttons section, 1st row of 3rd from left). If you don’t want to see them, you have to click on the “Library” button in the upper menu bar first.īy default, the icons are sorted by category. It contains the controls that can be easily selected with the mouse, dragged into the window and positioned there. The middle part is our working area where we will write the code. By default, a program window named Window1 is created. On the left we see a list of all Windows, Control elements, methods and properties that are include in our project. The Xojo Integrated Development Environment, aka the Xojo IDE If we click on OK, the development environment appears. The window is divided into several sections. If you have a Company you can set its name in the Company field. In the Application Name field we set the name of our application. Start a new project in the Project Chooser Window For that we open Xojo and create a new desktop project. In this game the computer calculates a random number between 1 and 100 and we have to guess it.
XOJO TUTORIALS HOW TO
I would like to show you how to program a simple but entertaining game that will introduce you to the Xojo programming language.
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Xojo 2017r1 17.1.1 Crack is a cross-platform software development tool that enables developers of all backgrounds to create software for OS X, Windows
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