#We get to see a friendship that was never truly developed in previous iterations
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duncanor · 2 years ago
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OH I DIDN'T SAW THAT!!?? That's such a good catch!!!!! :00000
It's really interesting to see how, not only does that mean they sort of did keep contact throughout the years,
But Wolfwood often comes back to grieve too. Sure is something coming from Mr. I'm just the evil punisher doing my evil job huh'
Damn, I wish we could've seen those bonds develop in a few episodes but it's nice to know they are friends and that even after everything, they truly care about each others.
Looking forward to see more Meryl and Wolfwood interactions in season 2 !!!
Heyo, let’s talk about my girl Meryl and why she’s so critical to the plot of Trigun Stampede and Vash in particular! (Well, that’s true for any Trigun, but Tristamp theories are rotting my brain atm.) Some spoilers for Tristamp and vague talk/references to the other series ahoy!
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Meryl gets way too many accusations thrown at her for doing nothing/not enough in Tristamp. To the point that I started a rewatch to see if I was misremembering, but absolutely not! Those first three episodes alone, she’s critical to how things develop! She’s a foil to Vash, just like Wolfwood is!! She’s essential to his humanity!!!
But it took until I was watching ‘98 for the first time this weekend for it to crash into me like a freight train exactly what Meryl means, just like it took Trimax for the full weight of Wolfwood to click into place for me. Because she’s set up a lot like her older anime counterpart (though no one gets the same amount of character interaction—Tristamp, I adore you, but please slow down and let these poor folks breathe). She doesn’t understand Vash at first, she even goes so far as to call him a coward in a really low blow for what she easily recognizes as his bravery (and sometimes stupidity) later. And while they both (well, pretty much all the Trigun protags, let’s be honest) share their bullheadedness, I see a lot of people say she’s just like Vash… And I disagree, sorta.
She’s just like Rem. Just look at that last episode.
The two women don’t have the same belief systems, they have wildly different paths, and they come into Vash’s life in incredibly different ways. Meryl may keep Vash in check sometimes, but she’s not a mother figure imo. But they still play a similar role.
After over a century of traveling alone, we see (especially in other versions of Trigun) that Vash is often used and abandoned. Even when he makes genuine friends, they let him drift in and out of their life—and to their credit, he’s good at that! He can’t handle any more pain, so he slips away before the hurt catches up. But not Meryl! She ain’t gonna let that happen!!! At first, yeah, she follows him because of her job, but it never takes her long to go from frustrated and fed up to growing fond of Vash. And I especially love the career shift in Tristamp allowing her a complete out, to walk away and abandon Vash when things get rough, and no one would blame her for it.
But she stays. Because she sees that he’s good and worthy of the love that he denies himself. She sees this vile, hopeless world that they live in through his eyes, and sees the beauty in it too. She’s the first person to have faith in Vash not just as a savior, but as a person—unlike anyone has since Rem.
When all hope is gone, when Vash has lost his way, when he stumbles and falls, Meryl—who starts off doubting him!—is the one there to pick him up and remind him that he’s loved, that his love for humanity isn’t for nothing. Throughout the entire series, she has faith in him. She chooses Vash even when he won’t choose himself. She’s tired and done living in this selfish world of awful people, and she becomes the anchor that ties Vash down to what’s good in humanity. She’s just as critical as Wolfwood in taking a distant, disheartened, and broken Vash and reconnecting him to a world that cast him aside. And we’ve already gotten so much of that in Tristamp. It’s most obvious in the ending, but it’s built up so beautifully imo. She’s not as flashy as our fighters YET, but she’s absolutely essential to Vash, and I will die on this hill. I can’t wait to see her come crashing back into the picture with Milly next season.
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aion-rsa · 3 years ago
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The He-Man Movie You Never Saw Would Have Been Like a Buddy Comedy
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While Masters of the Universe: Revelation reignites Mattel’s toy-spawning fantasy franchise, the Kevin Smith-conceived Netflix animated series arrives in the recent wake of an ill-fated film project. Indeed, Sony/Columbia settled on up-and-coming directors Aaron Nee and Adam Nee to conjure new live-action exploits of He-Man in the land of Eternia, which progressed to pre-production and cast Noah Centineo in the starring role before the pandemic put an end to the endeavor. Interestingly, David S. Goyer, who wrote an early draft of the Masters of the Universe screenplay, reveals what would have been a rather unique dynamic at its center.
Contrasting with the potentially-controversial protagonist direction hinted in early reviews for Revelation, the driving concept for the long-planned Masters of the Universe live-action movie was to focus on the friendship between He-Man and his loyal giant green, orange-striped tiger steed, Battle Cat, as Goyer reveals to THR. Of course, most of the franchise’s various iterations present the narrative notion that Eternia’s sleepy slacker royal prince, Adam, secretly transforms into “the most powerful man in the universe” when he imbues himself with mystical energy from the Sword of Power, after which he directs said energy toward his cowardly talking pet tiger, Cringer, transforming him into the hero’s ferocious loyal steed, Battle Cat. However, Goyer reveals that—during his tenure with the script—the film would have broken precedence by putting a comically dysfunctional twist on the traditional hero/steed relationship.
“I legitimately liked the script that we did,” says Goyer. “We were going to do it as a feature at Sony. What I liked the most about it was that it was mostly about a friendship between He-Man and Battle Cat. The idea was there had always been He-Men and different recipients of the Sword of Power and that Battle Cat had always served at their side. And this was a new He-Man that Battle Cat and many people didn’t think was worthy of the sword.”
Contextually, while mainstream representations like 1983-1985 animated series He-Man and the Masters of the Universe and the 1987 Dolph Lundgren-starring Masters of the Universe movie mostly stuck to superficial backstories, the franchise’s deeper mythos—once canonically-inconsistent across the decades in its multimedia forms—has started to uniformly embrace the idea that Adam himself is merely the latest recipient of the mystical Sword of Power, which several generations earlier, was wielded by his ancestor and ancient castle namesake, King Grayskull, after which the sword—and the sublime power it yields—was passed down to various other “He-Men.” Indeed, even Revelation’s trailer showcases King Grayskull, implying continued adherence to the hand-me-down dynamic, and the possibility for time-travel-facilitated team-ups with previous versions of Eternia’s hero. Likewise, the concept was integral to Goyer’s screenplay, since Adam’s newfound role as He-Man would have come attached with an intimidating, seemingly-unattainable legacy, of which this wryer, more-critical version of Battle Cat seems acutely aware. Thus, Adam’s arc as an upstart hero would have hinged on earning the ornery Battle Cat’s stamp of approval, yielding buddy comedy style interactions.
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“So, it was a story of the character earning the sword, but, more importantly, earning the friendship of Battle Cat, who just thought this guy [Prince Adam] was a lightweight,” explains Goyer. “I really liked it. I thought it was a fun story. There was a lot of humor in it and it creeps up on you because Battle Cat sort of grudgingly accepts him, and it’s Battle Cat’s acceptance of He-Man that gave this version of the story heart.” Goyer’s comments seem to shed light on the reasoning behind the eventual casting of Noah Centineo (pictured just below), who—hardly the WWE-level jacked giant one would envision for the role—seemed set to convey Adam’s getting-by-on-good-looks slacker personality, having come from the realm of teen comedies, notably from his role as Peter in 2018 Netflix rom-com To All the Boys I’ve Loved Before and its two sequels. Thus, it not only would have been interesting to see how a fully-transformed He-Man himself would have manifested in this live-action attempt, but how Battle Cat could have served as his shade-throwing foil.
Alex Israel
Unfortunately, fate would not favor this particular Masters of the Universe live-action reboot project, which saw several attempts—notably the Lord of the Rings/Game of Thrones-influenced version under director Jeff Wadlow. Those years saw several hints about the movie in the form of early versions of its logo and various social media-teased concept art designs, which revealed a motif that—perhaps in response to Marvel’s 2014 success with Guardians of the Galaxy—leaned into the space-esque sci-fi technology side of the franchise’s traditional amalgam with savagery and sorcery. Moreover, back in 2015, one of the project’s more enthusiastic early proponents, producer DeVon Franklin, tweeted a concept image of what the Battle Cat in question might have looked like—albeit as a CGI creation—in this particular live-action milieu. Yet, despite years of hype and even a projected, never-realized March 2021 release date, the project came to an ignominiously anti-climactic coda, notably affirmed this past April after Centineo reportedly exited the role from the COVID-stopped production.
@danmillerNY @TheOneHansen @Guardians I totally agree!!! pic.twitter.com/6g6W18D9J7
— DeVon Franklin (@DeVonFranklin) March 3, 2015
Regardless, Goyer, having made a monumental mark on the industry with The Dark Knight Trilogy amongst other heavy hitters, isn’t thinking about He-Man and Battle Cat these days, since his hands are currently tied with two lofty tasks as the credited creator of Netflix’s developing television adaptation of Neil Gaiman’s The Sandman and, more imminently, the Apple TV+ television adaptation of Isaac Asimov’s sprawling novel franchise, Foundation. However, Masters of the Universe, while still generally associated with ‘80s pop culture, has managed to exist in the periphery across the ensuing decades. Oddly enough, we’re living in a time in which the franchise permeates (not even counting Netflix’s recent animated series centered on He-Man’s estranged twin sister, She-Ra,) with two major animated series (one of which is a developing CGI series,) and several current toy lines, two of which are sold at retail stores worldwide. Thusly, Revelation could prove to be the iteration that truly brings it back to the forefront, perhaps leading to another live-action attempt—maybe by Goyer again.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
In the meantime, Masters of the Universe: Revelation will release the first part of its inaugural season on Netflix on Friday, July 23.
The post The He-Man Movie You Never Saw Would Have Been Like a Buddy Comedy appeared first on Den of Geek.
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notbang · 6 years ago
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on pretence, palm trees, perceived happiness and the promise of change
So I’ve been meaning to write this meta for awhile, but I was holding out because I had an inkling we were headed for another interior design shift this season, either in the form of Heather or Rebecca herself moving out and, lo and behold, here we are! It’s Rebecca’s mural meta time!
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When Dr Phil appears in 1x07 “because [Rebecca’s] depressed mind invited [him] in”, one of the first things he comments on is the state of her apartment, asking her if she’s ever considered “hanging a little art”. Later in the episode, buzzed on the pill she took off Dr Akopian’s bathroom floor, she does exactly that, and we get our first glimpse of mural number one—the sunset. In its initial iteration, Rebecca’s in the midst of a manic phase and it’s only partway put up, still peeling down the wall. But we get the picture; it’s a nice choice for her otherwise currently spartan apartment—it’s bright, it’s colourful, it’s tropical, it’s fun—and after all, she moved to West Covina to be two hours from near the beach. What’s always interested me in particular, though, is the way in which it sort of harkens back to this:
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It’s no great revelation that when it comes to Rebecca’s obsession with Josh Chan, all roads lead back to summer camp. Our very first introduction to Rebecca Bunch as audience members is, as we soon come to learn, apparently the last time she was truly happy (thanks, weirdly specific butter commercial!)—up on stage, singing chorus in an amateur production of Rodgers and Hammerstein’s South Pacific, the set for which is comprised simply of some painted backdrops featuring palm trees dotted along a beach. So it makes a strange kind of sense that Rebecca—whom in the midst of a nervous breakdown fixates on a childhood infatuation as a link back to this moment of true happiness—upon being confronted with an apartment about as empty as how she’s feeling inside and being called upon to fill it, would subconsciously seek inspiration from the exact same source. The shift to sunset, though, gives it a distinctly romantic skew—in much the same way Rebecca is so often desperate to use romance to fill her void.
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Rebecca’s romantic aspirations with Greg and Josh crash and burn quite literally in 2x04 when she inadvertently sets her house on fire disposing of their things, and it is from the ashes of her failed relationships that our first change in scenery arises. Rebecca’s got a new house, a new housemate, and she’s accessorising them with a brand new mural!
Mural number two isn’t hugely different from its predecessor—it’s mostly just a change in lighting. It’s bright, it’s sunny, it’s summer, it’s the light of a new day. It’s also a lot more visually similar to that scenic art from South Pacific. 
Summer comes with the connotations of heat, repression, stagnation, and youth, and season 2-3 Rebecca’s got all of ‘em in spades.
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Though distinctly more slanted towards sexual fantasy than romantic in the case of We Should Definitely Not Have Sex Right Now and its callback in 3x10, with the help of a little mood lighting both murals provide a fitting backdrop to Rebecca’s musical state of mind. And the contrast between the two works here, too:
In 2x01, Rebecca’s scrambling to get a lockdown on her romantic standing with Josh. Despite being intent on pursuing her feelings for Greg in the season one finale, crushed expectations and a newly single Josh quickly have her redirecting her eyes back to her original prize. Josh is being somewhat understandably withholding after the revelation that she did, indeed, move to West Covina for him, but Rebecca is quick to reframe and refocus that particular roadblock to their relationship—what’s keeping them apart is what’s left unresolved with Greg, and it’s a test of their self control, it’s sexy, and it deserves a sultry, saxophone-fuelled number. The closing shot of the song is Rebecca’s similarly palm-tree emblazoned beach towel, beckoning Welcome to West Covina, framed above her bedhead, leading into her romantic victory for the episode—finally succeeding in having Josh sleep beside her for the night.
3x10 Rebecca, on the other hand, isn’t interested in romance, but revenge. Equally hung-up and hotheaded, she and Nathaniel are channeling their passion into loathing, which inevitably manifests itself as sexual heat. Just as the mural is different, though, so too is Rebecca’s response; pumped full of hormones as she prepares to donate an egg, she and Nathaniel definitely should not have sex right now and, almost impressively, they don’t. When they do eventually give in weeks later, it’s after an open, honest conversation, free of facade—but with that same Welcome to West Covina beach towel hanging in the background. She’s still navigating her narrative, and now that Rebecca’s romantic misadventures have relocated to the workplace, it’s only fitting that in some way, the palm trees have followed her there, too.
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If the mural is just another way in which Rebecca is inadvertently clinging to her ever-elusive illusion of happiness, how appropriate that in organising her wedding to the metaphorical man of her dreams, it’s quite literally the surface on which she hinges the plans for all these dreams supposedly come true. So enmeshed in her vision of happily ever after is the palm-lined beach, it seems, that it’s even the location she chooses for Josh and her to exchange their vows.
There’s also arguably a distinct vacation vibe here, and it’s an undeniable precedent within the show that when Rebecca wants to run away from her problems, she has a tendency to take to travel. Cross country move to West Covina aside, she flees to New York on not one but two occasions, is ready to ride off into the sunset with Nathaniel to Rome and is offered a similar escape route by him in 4x01. Whilst holidaying in Hawaii after recently being released from jail isn’t as immediately problematic as the previous examples, it only gives more weight to the progress Rebecca has made when this time, she turns him down.
Season four has been thematically framed as being about renewal and rebirth, but if we’re talking about the weather, it’s not spring that follows summer. And if summer is representative of youth, it’s time to do some growing up—which brings us to our most recent reinvention of Rebecca’s humble abode.
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The progression here is a dramatic one, and it’s incredibly apropos; what’s shifted isn’t merely the light, this time, but both season and setting, and much like Rebecca, we’ve ended up in a completely different place to where we started out. Rebecca remarks at the start of 4x07 that’s she’s “ready to see some fall foliage”, and autumn is indeed the season of change. It represents balance, maturity and letting go (as well as a prelude to an end, which is also depressingly befitting, but we’ll ignore that part for now!).
While on a personal level I couldn’t help but cringe at the idea of making such a drastic change to someone’s decor without consulting them first, from a narrative standpoint, I appreciate the direct involvement of Josh Chan in this transformation. It kind of makes sense that the personification of Rebecca’s fantasy, now removed from ideal, plays a part in clearing out its remnants. There’s also something nice to be said for the fact that unlike mural number one, half-plastered in a panic by Rebecca, manic and alone, mural number three comes to her in the form of a thoughtful gift from a friend (she has friends, she definitely has friends!).
It’s poetic that this new sense of maturity extends to the person responsible for the mural, too—Josh, arguably one of the characters most obviously trapped in a state of arrested development, made significant strides in 4x07 when he finally put an end to his cohabitation with Hector’s mom (who is, as we know, coincidentally, an autumn). 
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Just as nicely as it applies to the broader sweep of Rebecca’s life right now, it’s also the perfect backdrop to the shift in the dynamic we start to see between Rebecca and Josh. Rebecca has changed, and as a result, similarly have her perceptions. It’s not about Josh, and it never was, but season four Rebecca is in now in a place where Josh can comfortably exist as an entity outside of an escape mechanism (Ahab can’t you see, Josh is no longer a metaphor!).
Josh Chan is irrelevant to Rebecca’s sense of self and her happiness, but that’s not the same as being irrelevant to her life. And now that she knows more about who she is and what she wants, there’s something so exciting and delightfully hopeful in that she gets to delve into the messiness of what that really means, and for her other relationships, too. Whether that’s through friendship, romance, or otherwise doesn’t really matter—it’s the promise that she’s secure enough in herself now that we can feel confident in her capacity to try.
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theanimeview · 6 years ago
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Reboots: They’re for who?
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When I was interning a handful of summers ago, I remember talking with a handful of editors and peers about our favorite comic to television adaptations. I said honestly that I am not a fan of Teen Titans Go because I don’t think it has a lot of substance when compared to Teen Titans or Young Justice. It’s a problem I have with a lot of reboots, and I remember distinctly one of the editors saying that reboots “aren’t for you.” That’s a fair statement, they’re not for me specifically, they’re for... who exactly?
What the editor meant, I believe, is that a reboot isn’t really for the original fans of a series. It’s for a new generation to experience the characters and become fans. The characters we see from one show to another are kind of like reincarnated versions--they may have similar names and art styles but, the characters are kind of new because their stories are new. I think that this is often correct. However, I want to disagree a little with the idea that reboots aren’t aimed for older fans. Good reboots should have something that the older fans can enjoy too. I say this because clearly reboots in some ways market to the audience that watched the previous iteration(s), sort of like a big sign saying, “Hey, remember this show you loved as a kid? The one that we sold a lot of for a long time? Yeah? Great! Why don’t you check out our new version and show it to your kids/younger siblings/others?!” Their’s nothing really wrong with that, its an effective sales/marketing strategy, but for it to work the new iteration needs to have something old fans will appreciate.
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A great example is My Little Pony: Friendship Is Magic - the series takes the older characters, characters that fans of the previous iterations have loved for a long time, and translates them to the current climate of television, allowing for a new generation of fans to fall in love with the characters. The new show still holds some elements of the underlying message that the original show or stories held. What I mean is that My Little Pony has always focused on friendships and what it means to be a good friend; this message has carried on over the years to what we see today. The old fans can appreciate that the morals or backbone of the show are still there and the new fans can fall in love with these reborn-characters on their own.  
I remember watching the vintage version of MLP on youtube in middle school and loving it. When the new version came out around my junior year of high school, I never quite got into the show again, but when my nieces started watching it, I had no problem enjoying episodes in passing. The same thing happened in college when many of my friends liked binge-watching seasons of it on Netflix. While I still wasn’t a die-hard fan again, I enjoyed that the friendship elements were still there and felt comforted that my nieces not only enjoyed a collection of characters I had loved previously but also by the fact that the show was still teaching aspects of how to be a good friend and responsible individual. MLP FIM is a perfect example, to me, of what a reboot should be. It’s easy to merchandise to new and old fans (which the company producing it will like), it’s still got the elements needed for the nostalgic appreciation and a revival of the fandom in older viewers, and it provides something a new generation can enjoy. If I’m babysitting and my nieces and they say let’s watch it, I’m 100% down for the reasons stated above.
Now let’s look at shows like Teen Titans Go from 2013, or The Powerpuff Girls 2016. Are the shows merchandisable, of course--but do they hold true to the same values that we saw in the originals? I would say, No.
Teen Titans was a beloved show. We saw a mix of comedy and adventure expected of a story with teen superheroes, but we also saw some serious elements befitting characters who are transitioning between childhood and adulthood-for all intents and purposes-alone. They’re, in many ways, outcasts who are bound together by their friendship and a mission to protect the planet from harm. Their episodes are memorable and often have a deeper underlying message. In many ways, the show begins with an examination of crime, and the adult world at large, as being one of black-and-white. It’s how children often see the world, but as the series progress or even single episodes, characters learn that there is a lot more grey area and nuances than we previously thought or understood.
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Like, I remember the episode “Sum of His Parts” where Cyborg confronts, not for the last time, challenges with his disability as a half-man, half-machine individual. While the robotic parts give him great abilities most of the time, there are situations where they become more of a hindrance than helpful. It was a meaningful episode that allows us to see that despite having a cool robotic exterior, and the name “Cyborg,” the character himself is a human being with complex emotions that will not always show on his face or in his interactions with others. When I first saw the episode, I remember Cyborg’s last line, “I am just like you, but it’s not your arm that makes us the same, its the stuff that’s connected to it.” It reflects a lot about the character and the emotions he has, as well as stating something about image and what’s inside. While I don’t have a robotic arm, I felt like a part of me was reflected in his character in that episode because I have insecurities (everyone does), and while I sometimes hide them well it doesn’t mean they aren’t there. I also remember the episode “Troq,” in which Starfire faces racism. She and her team (once they are informed of how she is being treated) must set aside their anger for the greater good. It’s a difficult episode for many reasons, the most important of which is that 1. Racism still exists and is something people must fight against 2. Sometimes you have to work with your enemy to prevent a greater evil from taking place. Both are difficult to accept, especially as children, but they’re realities of our world. As I get older, both seem to become more prevalent in my life, particularly the later as sometimes you have to work with awful people to get a job done. Even the former though is something I’ve had to see and face in life.
The original Powerpuff Girls, likewise to TT, had memorable episodes not so much for their imagery but for their stories. For example, “Equal Fights” is an episode I may never forget. In it, a female thief behaving like a radical who hates men points out to the PPGs that women have suffered a lot in history and uses this as an excuse for her behavior. It seems almost justified as retribution against the patriarchy for how women have suffered, at least, until the PPGs’ primary female role-models step to remind the girls and the audience that two wrongs don’t make a right. The common theme with these memorable episodes in these memorable shows is that we, the audience, should learn something from the presented morals and ideas. They encourage us to think more about our situations and our autonomy in society.
Overall, these shows attempted to help children navigate the difficult world around them--that is what made them beloved by their audience. Perhaps the greatest proof of this is that new shows that have gained popularity today seem to continue this message of helping youth transition into thoughtful adults - like, Steven Universe.
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However, some of the reboots seemed to have missed this point entirely. Rather than aiming to create an encouraging message for kids, they instead aim to briefly entertain--like a meme. The episodes aren’t memorable, not really. I think the most memorable thing I’ve seen from Teen Titans Go is "Let's Get Serious!" where Young Justice characters make a unique appearance. Aqualad critiques the Teen Titan Team about their ridiculousness and, in all, a very meta-episode in which the end leads us to believe that Teen Titans Go is just supposed to be a joke and we shouldn’t be so serious all the time about a children’s show. Ha Ha. (Let that sarcastic laugh sink in.)
I don’t have kids (yet), but I have nieces and nephews that I care about--and I know how easily kids can be led astray or tricked. Hell--I remember being a kid and how easily adults could manipulate me and my peers simply because they hold the authority. Adults can be manipulated too, I mean look at the Milgram Experiment. So when I look at these poorer reboots and see nothing of substance, when I look and see things that seem to encourage stupidity and lack of thought, I don’t feel like letting them watch the show because some of them aren’t old enough to understand that Beast Boy’s inability to open a textbook is supposed to be a joke. Particularly when he “saves the day” at the end. Sure, I can laugh at it, because I can see it as a joke, but one of my nephews might see a cool and funny superhero shoving a banana into his ear and think “that’s funny, I’ll do it too to make someone laugh” and end up with an ear infection (which is something a friend of mine’s little brother actually did).
In the case of Teen Titans Go, perhaps the creators really do intend for it all to be a joke, like a subversion of the original’s message(s). But then that, to me, is evidence that these are not truly marketed to a new generation of viewers--it’s marketed to the adults that watched the show previously. The joke is that the series is meant to be a form of high comedy with low comedy dialogue (if you don’t know what high comedy and low comedy are, please see here: https://www.enotes.com/homework-help/tell-me-about-origins-comedy-whats-difference-276012). If it is, in fact, not for the older audience, but to a growing generation, then I don’t think the joke is a good one because in some cases it insults the audience’s intelligence and in others overestimates the still-developing cognitive abilities of some viewers.
If TTG is for the former audience, I can appreciate it as a joke. I mean that sincerely, as I’ve found a handful of episodes to be funny and enjoyable. However, I would not recommend the show to kids.
As for I’ve seen some of PPG 2016, I can’t remember anything story-wise, only a collection of meme-like images, like the girls twerking. It’s, again, a show I wouldn’t want kids watching simply because it doesn’t seem to have any value--even from a comedic standpoint.
Of the reboots I’m mentioning, there are many more.
In conclusion, I think that good reboots are intended to be primarily for a new generation of viewers but also hold something that a majority of the previous iteration(s)’s audience(s) can appreciate or even love. Bad reboots focus on the “instant gratification” of entertainment and seem to ignore part of what made the originals so great. They seem to be created for meme-like instant laughs, not memorable content. That seems like a flaw to me but clearly works as a selling point for some shows. Of the two reboot examples I gave, TTG continues. Why? Probably because it holds comedic value to an older audience while providing content that’s not entirely unstable for kids to see. PPG, though, struggled with its release because it didn’t really have value to the older audience that formerly loved the show and relied to much on instant comedy to create a storyline that would keep a younger audience interested. 
Essentially, TTG assumes that the new audience is smart enough to understand that the Teen Titan team is acting stupid. It likewise creates comedy that the older audience can laugh at. TTG will never have the same level of appreciation for storytelling that it’s original once provided, but it’s not intending to. PPG’s creators may have had similar intentions, but didn’t fulfill. 
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troikacounter-blog · 7 years ago
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Rises from absolutely nowhere, don’t mind me I’m just here to dump my feelings and opinions on Episode Ignis. Spoilers below obviously!!
One hell of an essay located under the cut, complete with somewhat separated sections and everything.
Gameplay: In the main game, Ignis has been the one who specialized in support – specifically offensive support, with the utilities he brought as well as his powerful link strikes. Regroup is such an amazing skill as well. So I was really surprised that, as a playable character, Ignis’ playstyle was more or less relentless assault. Of the three Episode DLCs I was the most aggressive as him – countering is far more rewardable than just dodging, and his mechanic revolves around using the right form of attack depending on the situation. I felt like it’s another way to show Ignis’ personality when he’s not just functioning as a member of their quartet, when he’s not merely guiding and giving advice to his friends. It’s a glimpse of the commanding presence he exuded when their quarreling in the mines became too much, and in it shows his steadfast resolve especially in this DLC’s premise.
Aside from that, I love how the fights and the mechanics gave me a flurry of emotions. There are the grandeur of the boss battles of course, as well as the determination brought out from the conditions of using the ring. A lot of these were visually pleasing! And yet, this very serious and very emotional DLC features party glasses that light up, the ability to cook while there’s missiles exploding all around you, and this ridiculous “friendly match” that involves vegetables, falling billboards, and oh my god Noctis Lucis Caelum don’t use the Ring of Lucii against your friends???
Level Design: Oh, Altissa. Part of me dreaded this setting because I got lost in its city quite a lot when I was there. But fortunately this version had more accessible areas and Ignis was being very Spider-Man so it was less tricky to explore! (I still did copious amounts of map checking though.)
I love how the mood of this area – and the mood of the DLC in general – is a stark contrast to Episode Prompto’s. Prompto’s DLC was quiet and isolated, one that encouraged introspection from one of our more energetic and louder companions. Meanwhile, Episode Ignis threw one of their more composed individuals into a high-tension and chaotic battleground, and this is why we see him at his most emotional state of mind.
Ignis: Oh my god. So, Ignis has been my favorite character since the very start and I always appreciated how he was on details, on how he wanted be sure of everything around him and be able to see it with a clear mind. I love that despite his stoic demeanor he is very warm towards his friends and provides them with undying loyalty. To be honest, if I was given a twist that being royal advisor to the king also meant they are their personal assassins I wouldn’t even bat an eyelash because I always felt like Ignis would have been the kind of person to kill somebody with no hesitation if it was for Noctis’ sake.
And in a way I was right, but also oh my god. When his name meant fire I was thinking of homey bonfires not this intense raging flame. This wasn’t out of character for me at all, this were things I knew Ignis was capable of doing, but nothing could have prepared me for the heat and passion that came alongside it. I have thoroughly underestimated what Ignis was capable of, and now I love him even more for it.
(To even think my first guess of the alternative ending was that Ignis was going to betray Noctis! I was such a fool! The absolute and complete opposite happened here!)
I’m a bit upset at Square Enix, they were using my weakness against me. A change in the eyes to represent power? Intense violin solos? Being angrily optimistic and wanting to punch destiny in the face??? I’m still in partial shock, to be honest. Ignis actually did That. Ignis Scientia actually did All of That. What a hero.
Verse 2, Meta: Is it a canon ending? In my opinion, it is because it’s made by the game developers themselves. Making Verse 2 canon doesn’t mean the main game’s end isn’t canon either! A lot of games have multiple endings and this one isn’t different. They’re both canon. What that does irk me though is how a lot of people seem to dismiss Verse 2 as just some way to pander to the fans because oh look, it’s a happy ending! But it’s an ending with so much substance in it despite its vagueness, and this is why it brought in so much theory and discussion. It’s an ending that, in its own way, made sense.
It doesn’t mean that Verse 2 is enough to replace the main game, however. There’s not a lot of details in here and I understand that – this is a DLC for Ignis, and so the content of this DLC rightfully focuses on Ignis. We don’t know how Noctis and Ravus and company did their journey towards Niflheim this time. We don’t know how long Ardyn had Ignis in captivity. There is no Episode Prompto, although I would wager that the chances of Prompto discovering his true identity and ending up in a similar experience are still fairly high – after all, there’s still this giant metal death worm to take care of. God, I wish we got to see either Noctis or Luna yell very very angrily at Bahamut for being such a massive jerkwad. It can’t replace the main game because you would need a fairly longer experience for that – and that is what I feel like they’re building up on.
Verse 2 is a teaser. The fact that this is a scenario that happened in the game means that it is a scenario that abides by the rules of this game world. After all, a possibility has to be possible. Which means – yeah, that’s right, there is a way to bring back the Dawn without following the prophecy. If they’re searching Royal Tombs then it means that a clue may lie within the history between the Astrals and the line of the Lucii. Verse 2 also hints at Ardyn’s background, especially since he’s going to get his own DLC soon. And they’re still making more content for FFXV anyway, what Verse 2 shows is a hint of what happened in this world, and if we may get our explanations soon.
Verse 2, Themes: I will be honest, I’m lukewarm towards Noctis’ fate of sacrificing himself. I accepted it eventually because in that point in the game, Noctis was already trapped and it was really the only way he could have saved everyone. They were never given a chance to try for an alternative, and there was little they could have done the moments the daemons wreaked havoc into the land. But at the same time, I was something I didn’t completely appreciate. It was because there was no time to truly understand the circumstances, no time to really work out the choices they have. Hell, even now we don’t have a full picture! It felt like Noctis was robbed of his agency to the point where the only thing he could do is to at least guarantee the safety and future for his friends. I am good with heroic sacrifices, but not like this.
(This doesn’t hold much weight into this, but it also didn’t help that XIV was also very fond of heroic sacrifices during the point XV got released. At least those characters had a choice and did it out of their own will, but it made me very tired of this trope regardless.)
I understand that sacrifice is one of FFXV’s themes, but so is friendship and the comrades that were made along the way. The way I saw it, the conclusion from the main game focused too much on the former, and Verse 2 was there to emphasize on the latter as a balance. Yes, sacrifice is sometimes necessary, but must it always be something that is paid in blood? Dying is easy, living is harder. There’s so many ways to explore FFXV yet, and restricting ourselves to the main game scenario feels like we our limited in our options to experience that. Verse 2 has its own things to offer, and those things they offer are something quite beautiful.
The first one is for Lunafreya – I believe it was by her will that she was able to communicate Ignis the details of the prophecy, and I do believe that she did so in hopes of finding a different future for Noctis. I think without Ardyn’s intervention she would tell Noctis this herself, but…well. Unfortunately, it was something Ignis was incapable of acting upon when he ended up blind, but in Verse 2 he was given this opportunity. Thus he was able to pass on this will to others as well.
Verse 2 can’t be any longer for the reasons I mentioned before, but I would kill to be able to explore the ten year gap in this iteration. This was a ten year gap with hope and determination rather than a growing dread and desperation. They were able to prepare, and that preparation was something so many individuals participated in. People from sidequests, allies from previous moments, leaders of other cities. These were all the comrades you made along the way, it showed that long journey you took, all the detours you made – those weren’t just extra EXP and gil, those weren’t just for nothing. It wasn’t just your own fight now, it was a fight for everybody that lived in this world, and everybody did what they could in order to face this upcoming apocalypse.
One thing I screamed a lot on during montage is where we see Ravus alive and well inside his home in Tenebrae. Tenebrae is intact. TENEBRAE IS INTACT! This speaks volumes – for one, Ravus surviving meant that Tenebrae can still function as its own country throughout these years. Secondly, it meant that there is a high chance that Niflheim wasn’t able to set it aflame as it was during the main game. We don’t know what happens to Niflheim and chances are it fell apart still in this timeline, but if it was able to find somebody to take command, it alongside the other countries might have been able to conduct peace terms – proper peace terms, this time – in order for everybody to become united against a common threat. There would be other concerns later on, for sure, but those can be resolved at a later time, once the Dawn greets them once more.
Nope, Noctis, no sleeping in the afterlife this time. You’ll have a lot of paper work to do.
(I just want more politics in FFXV okay)
I’m not sure if Verse 2 would ever be expanded more upon, or maybe I’m just a blabbering old fool and this really is nothing but fan service in the end, still I won’t call this other end as just something to please the fans. The themes this Verse presented are still the feelings and the emotions these characters would like to express, their desires and wishes and capabilities. And I hear them.
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