#WE NEED A 3RD MARIO + RABBIDS GAME
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kuramirocket · 2 months ago
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A FELLOW RABBIDS FAN IN THE WILD???
Dude those games were MY SHIT WHEN I WAS A KID I STILL PLAY RABBIDS GO HOME
Hello :)
I had never heard about the rabbids until last year when I played the Mario + Rabbids games. And I just fell in love with them. They were funny and idk, I just really liked them.
I suppose I can see why people would find their constant "BAAH" screaming annoying, especially in their earlier games, but Mario + Rabbids really did them so good where they found a place in that universe. So, it was nice to see them loved and accepted. Plus, to see Rayman become friends with Rabbid Mario and Rabbid Peach, knowing his history with them is just A+ ^^
I also watched all of Rabbids Invasion which needless to say, I enjoyed the series. I've actually been wanting to rewatch it. Lol
With all that said, I haven't played a single og rabbids game, but I definitley want to one day!
The rabbids honestly need more love!
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miss-sternennacht · 6 years ago
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So... If every Smash character were to have an echo fighter: (also new fighter ideas?)
Mario - Honestly I’d put Luigi, but he’s not an option and I guess Dr. Mario is like an echo fighter for him even though he’s not
Donkey Kong - Could easily put in another one of the Kongs such as DK Junior, Chunky Kong, Funky Kong, etc.
Link - Another version of Link could work
Samus - Has Dark Samus as efighter
Yoshi -  Birdo! Please, can we have our lovely pink friend added?
Kirby - Hard to think of anyone else for Kirby lol
Fox - We could have Peppy or Slippy
Pikachu - Raichu! Either the original version or the Alolan version
Luigi - Where we could have put our hopes and dreams for Waluigi, but definitely not happening
Ness - I don’t know much about Earthbound, but I think they pretty much have all the kids in
Captain Falcon - Black Shadow or Blood Falcon
Jigglypuff - We could have Wigglytuff or even Clefairy. Really any small, round, puffy pokemon could work
Peach - Has Daisy as efighter
Bowser -  Petey Piranha would be a nice change! Though I think more people would prefer (and would probably work better) Dry Bowser
Ice Climber - Yeah I’ve got no clue
Sheik - Impa! Maybe her Ocarina of Time version as her newer versions have a large sword (Impa for Smash??!?!!!!)
Zelda - Can easily put Hilda in as an option. If not, another version of Zelda would be ok
Dr. Mario - Let’s leave the doc alone to his thoughts
Pichu - Plusle and/or Minum or any other small electric pokemon
Falco - Same ideas as Fox possibly
Marth - Has Lucina as efighter
Young Link - This one is hard as well, as the only other “young Link” in the series’ history is Wind Waker who is on the list. I thought maybe Saria but I guess it’d be difficult as she doesn’t use a sword...
Ganondorf - Possibly Demise
Mewtwo - Mew!
Roy - Has Chrom as efighter
Mr. Game & Watch - No idea. If there’s another character like him from the 80s that would fit, that would work
Meta Knight - Know anyone else in Dreamland with a sword?
Pit - Has Dark Pit as efighter
Zero Suit Samus - Is there anyone else that we could use from the Metroid series that matches her move set?
Wario - Who knows
Snake - I know nothing about his series but I know he’s a clone so maybe a different Snake
Ike - We can put in one more Fire Emblem character here. Too many to chose from!
Pokemon Trainer - They added the girl trainer as another costume, so what if they did a whole new trainer (cough Team Rocket) and similar pokemon?
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Diddy Kong - Dixie Kong hands down
Lucas - See Ness from above
Sonic - Shadow the Hedgehog! 
King Dedede - Another Dreamland villain perhaps?
Olimar - Louie, Alph, Britanny, or Charlie
Lucario - Another pokemon - maybe Alakazam?
R.O.B. - eh
Toon Link - Tetra!! How could I forget her?!?!?! Thanks webcomixwastaken!!!
Wolf - no idea
Villager - As you’re the only human in the game, maybe with one of the other neighbors you could meet?
Mega Man - If all his Mega Man versions are in his Final Smash, I’d say it’d hopeless to hope for an efighter for this guy
Wii Fit TRAINER - If you know another other fit-friendly person to fit the role
Rosalina & Luna - Too unique to have an efighter
Little Mac - One of his opponents 
Greninja - Another water-type pokemon?
Mii Fighter - They’re fine on their own unless you wanna add more types to them
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Palutena - Another Goddess or Medusa from Kid Icarus
PAC-MAN - Who better than Ms. PAC-MAN
Robin - Same with Ike, there’s probably a lot of other FE characters who could fit in
Shulk - Rex?
Bowser JR. - They have all the Koopalings, probably no one else could fit this role
Duck Hunt Duo - Very specific, can’t think of anyone else
Ryu - Another Street Fighter character
Cloud - Another Final Fantasy character
Corrin - Another FE character
Bayonetta - Probably won’t happen as she has her colors but Jeanne would work nicely
Inkling - OCTOLINGS!!!
Ridley - Too unique to have one?
Simon - Has Richter as efighter
King K. Rool - Has a very specific set of moves, can’t imagine him with an efighter
Isabelle - She’s don’t need no echo fighter
New fighter ideas:
From Nintendo IPs:
K.K. Slider from Animal Crossing (if he’s not an assist trophy for this game). It be cool if he could use his music to attack opponents! 
Spring Man and Ribbon Girl from ARMS. Could even have an efighter who are two more characters from the game. Or if they wanted to make the two separate characters that works as well. Obviously their main weapons would be their arms.
The cute little characters from Snipperclips. I highly doubt it but never put it past Nintendo - they did add Wii Fit TRAINER who kinda came out of nowhere. Can snip and clip enemies.
So many potential Zelda characters they could add! Depending if they’re assist trophies already or not, but could include: Impa (see above with Sheik), Fi, Maron (she’s already a fighter in Hyrule Warriors), Darunia, Ruto, any of the Champions from Breath of the Wild, Tetra, Ravio, Yuga, Skull Kid...
From 3rd-Party IPs:
Honestly, first and foremost, it’d be awesome to have Sora from Kingdom Hearts! It’d be another sword-type character, but imagine him with his Keyblade! And Disney characters! Though this one might be hard  to obtain since it’s SquareEnix/Disney, BUT would be a very good advertising strategy for Square/Disney since KH3 comes out one month after Smash. This would be the character I’d want in Smash the most as of right now.
Another hopeful for me is Professor Layton from the Professor Layton series. He could use a fencing sword (Yeah another sword user) and his final smash you could point at your opponent and have them trapped inside a puzzle! Could have Luke or Katrielle as an efighter.
Dr. Eggman from the Sonic series. He could be inside one of his robots to attack! So many options for his fighting style and for what his final smash would be! Also another villain which we need more of.
Rayman from the Rayman series (part of me for a moment thought about the Rabbids who could possibly end up on the list but I really hope not just because I would absolutely hate their taunt if they’re screaming but with the latest collab with Nintendo, it’s actually highly possible).
Someone from Dragon Quest? Monster Hunter? Resident Evil? Soul Caliber? Call of Duty? Steve from Minecraft? Assassin’s Creed? Lara Croft from Tomb Raider? Crash Bandicoot? Ace Attorney?
Just from my opinions, I would think Dr. Eggman and/or the Rabbids would be the most likely to show up next as new fighters in the game.
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masterhocuspocus · 7 years ago
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APPRECIATION POST FOR NINTENDO’S FREE SWITCH GAME DLC!
Nintendo’s been on the rise lately with adding DLC to their games, many titles including season passes, promising major content coming to their games over the course  of months to help keep players returning for more. But at the same time a lot of Nintendo’s titles, and 3rd party titles that Nintendo has worked closely with, have been offering new content for free and I feel like this seriously deserves some praise.
-Super Mario Odyssey Adds new mode, Luigi’s Balloon World, giving you more to play with after beating the story. Not to mention free new costumes and camera filters!
-Xenoblade Chronicles 2 Adds New Game Plus mode, adding in new challenges and new Blades to collect.
-Ultra Street Fighter II The Final Challengers Capcom adds a new secret fighter, Shin Akuma.
-Splatoon 2 Has continuously added new stages, weapons, outfits, hairstyles, music, and modes all for free. And even more free stuff is coming as we speak!
-ARMS Follows in Splatoon’s footsteps with offering lots of new fighters, stages, weapons, and modes for free!
-Fire Emblem Warriors Added a small selection of new costumes for free.
-Mario + Rabbids Kingdom Battle Ubisoft adds a new Versus Mode more 2-Player for no additional cost.
-Super Bomberman R Konami adds many new stages, modes, and crossover characters based on Konami’s gaming history!
- The Legend of Zelda: Breath of the Wild Adds a free new mission that let’s you unlock a new armor set to dress like Rex from Xenoblade Chronicles 2
-Kirby Star Allies��Will be adding more playable characters from  throughout Kirby’s history for no additional charge!
This sort of stuff needs to be appreciated more often, especially in this new age of season passes that offer little to nothing, DLC that’s offered outside of season passes, and especially the shady practice of loot boxes. Nintendo’s really done a nice balance of free content, and paid content that’s definitely worth it’s money.
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patchun · 7 years ago
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Smash time
Alright, so I’ve been thinking about this a lot and now I’m going to try to compile all this into some posts. I’ll also tag this as long post, and “smashlongpost” in case you get tired of seeing it somehow.
First majorly important thing is this: since the release of Smash Wii U, how many new titles has Nintendo made? That’s right - unless I’m completely missing something, that answer is... 2. If not 2, then still pretty low. Splatoon (which may have come out before Smash Wii? I don’t remember, not important, I’m gonna count it.) and Arms.
So, I’d say it’s a pretty safe bet that, along with Inklings, we’re going to get Springman/Ribbongirl, either as two different characters or as one character, HOPEFULLY one character. Unfortunately, Rex is also a likely addition here. I can’t really emphasize my dislike of Rex enough, but in case any of you here like him... I’m sorry. I hate him. So much. But I also fear he’s inevitable, like the Arms characters.
Another safe bet is a new Pokemon rep. After a lot of thought, I think the top candidates for this are either Decidueye because of his immense popularity, or Mimikyu. However, considering Mimikyu’s similarities to Pikachu appearance/size-wise, it seems more likely they’d choose Decidueye. Another option on the Pokemon side of things, though, is an unknown Gen 8 Pokemon, since Pokemon Switch is currently in development. Since Greninja was being developed for Smash Wii U before Sun and Moon were released, the same thing could easily happen with this new game, I think.
But, with only two new titles, that only gives us two new characters excluding some switched out ones, right? Kind of, and this is kind of bad news - but at the same time it is great news.
Why is it great news? Because! Because Nintendo doesn’t have many new titles, that means there’s a bigger chance of them looking to 3rd parties! And this is very exciting news. Which brings me to a list of possible candidates, and desired candidates. First of all, there are three newcomers that seem somewhat unlikely, but that I’d love to have. They are:
Marx (Kirby) - This is so unlikely. But man, I love Marx, and his announcement for Star Allies really refueled a fire in my heart. Being playable in Star Allies will be enough for me, but oh boy, if he was playable in Smash that would be something.
Sans///or Frisk - People are joking about this, and also treating it as if it’s a bad thing. Listen. Undertale wasn’t immediately acknowledged by the big gaming companies, I don’t think, because they’re busy making games, not following what’s hip on the Indie market. But Undertale made a HUGE impact, and also, Japan loved it. Since it was announced as coming to the Switch in the same trailer as Smash, I wouldn’t even say that Sans or Frisk coming to Smash would be unlikely, and unlike those treating Undertale as a bad thing for some reason, I think that could be really cool. I’m not going to say it’s extremely likely, but is it possible, and probably more likely than Marx? Yes.
Reimu - Of course, my most desired would have to be none other than Reimu. The chances of this are so slim, probably more slim than even Sans, but the impact on Touhou as a whole that Reimu in Smash would have would be unspeakable. Let me make my case. First of all, the basis of all of this hope is that Touhou is on the Switch now. Copyright things may have already been dealt with in order for a fangame to make it to the Switch, meaning ZUN may not need to worry about that, though I don’t know exactly how the copyright stuff works. So, with that in mind, consider this: Nintendo likes money. Nintendo, with Smash, wants to appeal to as many target audiences as possible. And, according to what I’ve heard, Touhou in Japan has been pretty big lately, particularly for young girls (you know, because ZUN actually treats girls as people unlike almost every other thing Japan makes!!!!). So... Reimu in Smash would be perfect to appeal to that audience. In the west, Reimu in Smash would have such a huge effect. You know how you probably didn’t know who Ness or Lucas were until you saw them in Smash, got curious, google them, then played Earthbound and now you love them? Think about how much exposure this could give Touhou and ZUN. This could create an entire wave of Touhou fans in the west, and I really hope ZUN can see this. Unfortunately, I don’t see this as likely. The best case scenario is that someone on the Smash staff has a daughter who really likes Touhou, and so basically what ends up happening is that Nintendo WANTS Touhou. Since I can’t see ZUN taking any initiative to put Reimu in Smash himself, the way I see it having to happen is for Nintendo to be the one who initiates. That way, I can at least see ZUN possibly agreeing. I know the chances are slim, but I really, really hope this happens - and I can’t stop fanboying over the idea of a 3d rendered Reimu in ZUN style.
Waluigi - Waluigi is interesting because, like a Touhou character, it seems that the fanbase basically... made him. I don’t know exactly what his moveset would be or how it could be made unique, but I know so many people who love Waluigi who would be happy to see him playable, including myself.
That ends the list of characters I really want. Otherwise, I’ve thought of some characters that have a pretty good chance of getting in, in no particular order.
Crash Bandicoot (convenient timing for a Switch release, a gaming icon similar to Pacman and Sonic)
Jibanyan from Youkai Watch
A Rabbid (Mario and Rabbids Kingdom Battle, I didn’t like this at first, but that game was actually pretty fun! I wouldn’t be opposed to playing as Rabbid Luigi)
Yooka-Laylee (I’d personally rather not a character slot be taken up by this, better to put Banjo-Kazooie or Hat Kid)
Bomberman
Shovel Knight
Shantae
Phoenix Wright (maybe... doubtful but maybe, I’d like this)
Sora - THERE’S NO WAY SORA IS GETTING IN. I like Sora, but the Disney copyright barrier is too strong. It’s like, Cloud getting in was a miracle enough - but imagine Nintendo not only having to go through the Square Enix barrier but also the Disney one.
Bandana Waddle Dee - I wouldn’t mind this! I’d like it... but I’d prefer Marx.
Then we have other Nintendo characters, like K. Rool, Ridley, Wolf, etc. But... honestly, I’d prefer 3rd party characters to these. That’s just personal preferences.
Finally though, depressing reality kicked in when I realized that, sure, I *hope* that Nintendo will be looking at and considering relevant and modern characters... but, there’s also a chance that Nintendo is just going to bring us another Mr. Game and Watch, or a ROB, or a Little Mac. An old property that they bring back. Some people may like this, and I wouldn’t really be opposed to it so long as a few relevant and not-previously-in-Smash get to shine too.
In the end, I just really hope Nintendo is given the opportunity to consider Reimu. She’d be such a great addition.
Please respond with your opinions, I’d really like to interact with you guys.
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sebastiankerben-blog · 7 years ago
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Mario + Rabbids Kingdom Battle - Review
When UbiSoft's first game for the Switch got leaked to some amount, many players were furious. The beloved Nintendo characters of the Mario universe together with UbiSoft's silly casual-game figureheads? How would that not be a recipe for total disaster? But E3 came, Mario + Rabbids got announced properly with Miyamoto taking a spot on UbiSoft's E3 stage and very quickly, sentiments began to change. The game would turn out to be a mix of exploration adventure and turn-based tactics. But did it turn out to be any good?
The story is a silly but fun narrative about the dimension traveling Rabbids stumbling across some sort of fusion device, crash landing in the Mushroom Kingdom and the device causing trouble everywhere by fusing Rabbids with the flora and fauna of the kingdom. It's pretty clear from the start that there is no serious overarching narrative; the story is the silly foundation for a game that wants to exploit the artdesign of Super Mario and the Rabbids in all possible ways and it's really good at that. Speaking of the audiovisual design: lush graphics, a lot of animated background assets and the creative world design all help bringing the game to life but the characters are without any doubt the diamond core of the design. I never liked the Rabbids much but in this game they often made me laugh through their actions and the quality of the animation of those actions; the designers really worked hard to work out the essence of slapstick. The music is also very good, with one particularly outstanding piece of opera interpretation.
Technically the game runs fine after the first patch. Before that it would noticeably dip below 30 Fps in certain situations but after the patch the game always remained at a solid 30 for me. This is important in a larger context because the game runs on UbiSoft's Snowdrop engine, the game engine introduced with The Division and also used in the upcoming Starlink: Battle for Atlas (which is coming out for Switch as well), South Park: The Fractured But Whole and the license games for the next Avatar movies. This means together with AnvilNext 2.0 UbiSoft has already 2 graphic engines for Switch and based on the huge success of Mario + Rabbids it stands to hope that we will see more games and ports from UbiSoft coming to Switch.
The gameplay loop consists of two main parts: you will run around the transformed worlds of the Mushroom Kingdom, solving puzzles, finding switches and looting treasures. Your progression through the worlds is linear but the game does a good job of hiding it most of the time by giving you alternative routes to explore and secrets to find. Regularly you will come across areas marked with pirate style flags. Entering those areas will initiate a turn-based battle, the second big part of the gameplay. In general there are 3 types of those battles: beat all enemies, beat a specific enemy (those are the boss- and miniboss-fights) and reach a certain area within the battlegrounds (sometimes with a certain sidekick character which turns the mission into an escort mission). Your party will only ever consist of 3 different characters and one of them has to be Mario. The other two you can choose from a roster of 7 characters but you need to have at least one Rabbid character on the team (so no Mario, Luigi and Peach team). Each character has a different set of abilities and can use a different type of weapon which means you have a lot of freedom to experiment with your team throughout the game, especially because you can at any time freely redistribute the skillpoints of each character. Can't beat a certain mission? Maybe try out a different team with different skills and weapons. The game's difficulty is fine most of the time; it shouldn't be too hard to make it through most battles okay-ish but if you're after that "perfect" rating for each battle, the difficulty will raise significantly. The perfect rating basically depends not only on your success in the mission but also if none of your characters went KO in the battle and if you managed to finish the battle in a certain amount of turns, forcing you to play as efficient as possible.
The game contains 4 worlds each divided into 8 chapters (except for the last world who has 9 chapters) and those kept me busy between 25 and 30 hours but I will admit that I tried from the very beginning to solve every battle with a "perfect" rating, making me replay some of them 5 to 6 times. If you rush through the game I guess you will still be busy for 20 hours though. Once beaten, every world will open up additional challenge missions and you can also try to find every secret after the game ends and you unlock the last environmental manipulation skill which will keep you busy an additional 5 to 10 hours I guess. And last but not least there is a dedicated set of coop missions that you can play with an online partner. So all in all, the game doesn't just offer good gameplay and fun adventure, it will also keep you busy for a while especially if you're a completionist.
However, the game has some flaws that I don't want to forget. First of all, there is a planning mode at the beginning of each battle which doesn't really deserve the name. You can view the battlefield and change up your team but you can't change the character's starting points or even see their weapon range after moving. And while the difficulty is mostly fine, at the end of the game there is a noticeable spike in difficulty because the game presents you with a set of three consecutive battles and doesn't save in between, so if you mess up one turn in the third battle this means you will have to replay the first two as well. And the biggest issue is this: there is no confirmation prompt before your character moves. This is bad because it means if you carelessly chose one field too much or too less in your movement turn, the character will move there without the possibility of rewinding or changing but since positioning is crucial in a game like this you really have to be focused at all times during the battles.
Despite the lack of support at the end of WiiU's lifecycle, UbiSoft has always been one of the most important 3rd party partners for Nintendo, often trying to make the best of the respective Nintendo console's gimmick. Just think about the sword fighting of Red Steel or the gamepad use in Zombi U. Often those games suffered from a lack in polish, resulting in disappointing sales. But Mario + Rabbids is different in many respects. First off: they took their time to polish this game and didn't rush it just to meet the Switch's release date. Second: they didn't try to do something fancy that relies on HD Rumble or motion controls or JoyCon sharing. They focused on a solid idea, perfectly suited for a console that you can take on the go and executed it very well. The result is a game that is neither revolutionary nor relying on some weird hardware feature. It's just really, really good and fun and the fact that Nintendo was willing to let UbiSoft use their characters to boost sales and really make this a Nintendo exclusive is a very good sign for the Switch's future and tells a lot about the new openness of the video game traditionalist from Kyoto. Unless you really don't like turn-based tactics, this game is worth a buy in my opinion.
8 / 10
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gavinbowman · 5 years ago
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August - Done
Well that’s that done, we finished and submitted the other mobile game we were wrapping up, and now we’re free and clear to focus on Monsters & Monocles until it’s done. It’s fucking terrifying, to be honest, it feels good to be making a clean break from the mobile code base I’ve been tinkering with for what seems like forever, but I’m inheriting a massive codebase that someone else worked on for what seems like forever, and I have to find a way to take control of it and wrestle it to a reasonable conclusion before my electricity gets cut off.
I’m excited though, it’s going to be fun playtesting with a controller instead of a touch screen, it’s going to be fun having C# code and a bunch of GUI tools instead of an Xcode window. And it’s going to be fun interacting with the players and hopefully not being raked over hot coals too hard for my decisions or mistakes.
But right now I’m just bracing myself to run screaming to ryan as soon as I crack open the project. I’m all set up to start I think, I need to install a bunch of secondary tools and sdks to do a real build I’m sure, but I should be able to start poking at it at in Unity already. I got my license reactivated last week to prepare. So I could just go and do it, like, right now. Oh man.
Anyway, two mobile games in the can, the first one will be coming out this month, and we’ll probably let the second one stew for a couple of months, maybe launch in November. And amazingly we’re happy with both of them. They’re easily the best mobile games we’ve made in years, they have a nice feel and flow, and they look nice too thanks to Craig’s efforts. If those end up being the last mobile games we ever make we’ll be pretty happy with the way we went out there.
There was a third game we were going to try to wrap up before switching over to M&M, I’m not sure if I mentioned that here or not... but when the time came for us to try to move it along, it just felt too far away from the standard of the other two, and after doing the whole mobile finishing cycle twice this year with these other two games it felt like a step too far. And Monsters & Monocles has been calling us. It’s time to get back down to work on it. Like, right now. I mean it, I’m going to go and do it. I am. Honestly.
So what else this month, little bit of gaming, still picking away at the last world of Rabbid Kingdom Battle. It’s still fun and I like that they didn’t go too long and epic with the last world battles, there must have been a temptation to just throw a bunch of extra shit at the player, but it’s been fairly manageable. My kid tapped out around the end of world 2 though, she just pops in to watch the story parts now. Kid gaming time is mostly still Mario 3D World. I managed to sneak past the post game level that was holding us up in my own time and we were able to breeze through the rest of those levels. Need a bunch of stars and flags to unlock the final world though, and she’s not too into replaying any of the harder levels where we’re missing them. So I might have to do some more after hours work myself if we’re going to see the 100%. She still loves that game though, and I can totally see why, it’s so accessible and the multiplayer coop is just so great with kids. She keeps deleting the 2nd & 3rd save slots and playing through the earlier worlds again because the levels are a bit more fun. I really want to start playing Fire Emblem, but I want to get Kingdom Battle finished first so I can swap out the cart for something else.
And that’s me for another month. Feels pretty good to have something else finished, and to have a new thing I can get to work on. These updates should become more Unity and Monsters & Monocles focused from here on out. We probably need to embrace some more modern communications tools too... maybe step up our talk about the game on twitter, we’ve talked briefly about doing some video updates or streams about where the game is at and the progress we’re making, but I’m not sure if logistically it’ll be hard for us to pull that off well while actually working on the game full time and being parents. We need to look into that.
Anyway, thanks for reading, now I’m going to go and work on this big massive game I need to finish. Like, right now.
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takenews-blog1 · 7 years ago
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Nintendo Has Sold An Insane Number Of Switch Consoles
New Post has been published on https://takenews.net/nintendo-has-sold-an-insane-number-of-switch-consoles/
Nintendo Has Sold An Insane Number Of Switch Consoles
We already knew that Nintendo was having a banner yr with the Swap, however they’ve lastly provided a determine to assist put that success into focus. That determine is a whopping 10 million consoles offered in simply 9 months.
When the Nintendo Swap was introduced, most people weren’t too sure what to assume. Nintendo had struck gold with the Wii, however the follow-up Wii U hit the market with a powerful flop. Because the Swap seemed like a souped-up model of the latter, it is comprehensible that many questioned if Nintendo’s newest console would be capable of discover its means into the hearts of avid gamers.
With 10 million models offered for the reason that console’s launch earlier this yr, we determine the quick reply is “completely.” Regardless that a few of its finest video games are last-gen rehashes and the console itself is much less highly effective than the competitors, the Swap has managed to completely dominate 2017.
As Nintendo factors out in a press launch celebrating its newest gross sales figures, this may be partially because of the truth that the Swap is so versatile. For many who simply need a typical Nintendo console to play on their TV, it delivers. And whereas it is fairly large, it will also be performed as a conveyable gadget. And for people who need to sport in each of these worlds, it is completely splendid.
Additionally accounting for a lot of the Swap’s success is a stellar yr one library, one thing the Wii U was sorely missing. Proper out of the gate, the Swap provided gamers The Legend of Zelda: Breath of the Wild, which has already earned loads of Sport of the Yr awards. That was shortly adopted by video games like an up to date model of Tremendous Mario Kart eight and Pokken Event, in addition to authentic entries like Splatoon 2 and Mario + Rabbids. Most not too long ago, the console launched Tremendous Mario Odyssey and Xenoblade Chronicles 2. And that listing would not even embrace the rising roster of indie titles that arrive on the console weekly, together with the likes of each Rocket League and Stardew Valley. Oh, and likewise the 73rd iteration of Skyrim.
Whereas the highway forward is a bit obscure in the mean time, Nintendo additionally not too long ago introduced each a particular version of Bayonetta 2 for Swap, in addition to a 3rd sport within the sequence being developed. We additionally know of a bunch extra indies heading to the console, in addition to new entries in each the Metroid and Pokemon sequence.
This previous yr makes it seem like Nintendo has really realized from their earlier errors, even when the might have used a bit extra time within the growth oven earlier than hitting the market. A bit extra horsepower and an honest arduous drive would not damage, nor would the flexibility to talk with pals straight from the console. Nonetheless, by releasing a strong new console, supporting it with their very own video games and bringing in some third social gathering assist, Nintendo has discovered a components for achievement with the Swap. And, with the flexibility to boast numbers 10 million robust, we think about the optimistic momentum is just going to continue to grow.
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