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goly-hawthorne-y1 · 4 years
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[FINAL] WORKSHOP 4 CHARACTER AND PLINTH 3
After working on the character, I created the plinth and other accessory items in Blender 2.8. We then got the character rendered in Marmoset Toolbag.
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goly-hawthorne-y1 · 4 years
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[FINAL] WORKSHOP 4 CHARACTER AND PLINTH 2 
Monika did a very good job at creating the character model using zbrush. The model was then sent over to me. At first, I posed the character using the mask and rotate method as opposed to rigging the model as the model needed to be posed in order for me to create the clothes accurately.
I used Marvelous Designer to create the base for my clothing. After that, I exported the clothes model into zbrush to clean it up and add details. I then used blender to combine the two, along with fixing some anatomy issues.
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goly-hawthorne-y1 · 4 years
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[FINAL] WORKSHOP 4 CHARACTER AND PLINTH 1
My partner and I were assigned the task to create a model along with a plinth. Monika was assigned with the task of creating the character model. I was assigned with the task of creating the plinth.
Monika created the silo concepts for the character along with the general vibe for the plinth.
I created some concepts for the plinth and in the end decided to combine some aspects from all concepts.
Our main final figure reference was this image of a fish/plant woman, so we went with that vibe.
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