#Vision Pro Design
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j3nnix · 1 month ago
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hi :3 transfem max :33
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(and hope)
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stra-tek · 11 months ago
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More Roddenberry Archive musings...
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This is supposedly the launch configuration of the Prime universe U.S.S. Enterprise NCC-1701's main bridge. It's based on the first piece of concept art for the TOS set, and is one of several weird not-quite-canon things the Roddenberry Archive has decided to consider canonical. 2 command chairs and the whole centre console and chairs spins to face the very minimalist 60's scifi perimeter consoles or viewscreen. Try to imagine Captain April and first officer Chris Pike on this bridge, it's weird.
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Behold! The top of the Jeffries Tube.
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FERENGI ATM MACHINE ON THE PROMENADE!!!!
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The view from OG Captain Pike's bed, featuring his awesome TV, his laser gun and his Starfleet hat. We wouldn't get hats back in Trek for 50 years.
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This is inside the Ringship Enterprise XCV-330, circa 2100. The Ringship in canon was seen only in picture form or a desktop model, we never saw inside. The ship was actually designed for a non-Trek Roddenberry scifi show called Starship which never came to be, and there was actually concept art made for the interior which the RA people decided to import to Trek too. Predating the transporter, here is the Metafier.
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Discovery Season 2's U.S.S. Enterprise has a cool corridor running around it. Walk around it and... it goes nowhere😂 the Archive tries to balance the reality of everything being a television show with the fantasy of a 100% accurate in-universe museum, it'll give sets ceilings to make them into a believable spaceship but doesn't want to go nuts inventing too much of it's own stuff and that sometimes leads to weird stuff like this dead end
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Speaking of ceilings, here's the ceiling and lights of the classic TOS Enterprise's corridors. I think they did a decent job keeping to the TOS aesthetic. The sets TOS was filmed on didn't have ceilings at all.
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The Enterprise-B actually had a red carpet for special guests Kirk, Scotty and Chekov
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Strange New Worlds has the coolest transporter room of all. Just look at it😍
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The TNG Enterprise battle bridge has it's own ready room! And it's super tiny, ultra cramped and Picard probably never used it because there's no replicator in there and thus no access to tea.
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The 1st version of TNG engineering's big Master Systems Display as seen in "Encounter at Farpoint". Ten Forward wouldn't be a thing until season 2, and you can see here an earlier deck layout and the original concept for the saucer rim, a corridor walkway with windows above and below. You'll also note Ten Forward would actually be on deck 11 had they not changed the diagram by then.
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Kirk's quarters on the TOS Enterprise has dresser drawers full of uniforms for when his gets torn
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Walking around the Roddenberry Archive ships is eerie as hell. You're the only one on board, exploring corridors and poking your head into rooms. These starships are liminal spaces. This for me adds to the atmosphere greatly.
Here's the link (enjoy before it vanishes again!):
Roddenberry.x.io
Here's my original post about the Roddenberry Archive:
Also a clarification, I was wrong when I said it won't be in VR. There is one VR setup it was designed for - the $3,000 Apple Vision Pro. More details here, although it appears to only show a 2D window rather than be fully immersive 3D, possibly confirming what I was told previously that no current 3D setup is capable of doing a true VR experience:
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formgiver · 2 years ago
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apple vision pro
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phantom-bleu · 1 year ago
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God ok i spent an hour on this got frustrated and then realised i DONT give a shit and dont need to finish it but like does anyone get the vision? anyone?
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of-two-lands · 6 months ago
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youtube
44°58'23.5"N 6°03'54.8"E
youtube/oftwolands
www.oftwolands.com
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whos-hotter-jjba · 6 months ago
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Hottest Stand Battle - First Round Match 9
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Stand abilities under the cut:
20th Century BOY: 20th Century BOY redirects any attack toward Magent Magent into the ground as long as he assumes a kneeling position. Though they are invulnerable while in this state, the user is disadvantaged by the requirement that they remain completely stationary to maintain the effect.
Wonder of U: Wonder of U is able to take on a human form, which unlike most Stands, can be seen by non-Stand users. Wonder of U is able to create multiple visions of itself, which can be designated to specific targets.
Wonder of U's primary ability allows it to manipulate a "natural law of calamity", which is a form of negative energy independent from the Stand. While its ability is active, targets will experience horrible developments referred to as calamities, which always manifest themselves as some form of harmful collision. Objects that come in-contact with Wonder of U can be infused with calamity and trigger the ability when touched.
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weltkern · 14 days ago
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It’s been two weeks since the launch of WELTKERN® 2.0!
Thank you to everyone who’s already explored the new site, and to those who’ve shared their thoughts—we see you, and we’re grateful. 💌 We can’t wait to keep improving and sharing this journey with you.
Explore it now at weltkern.com and let us know what you think! weltkern.com
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paulcirigliano · 2 months ago
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indeedgoodman · 9 months ago
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netscapenavigator-official · 10 months ago
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Apple’s decision to put the Vision Pro’s lamination on the OUTSIDE of the glass is so mind boggling. You literally get the worst of both worlds: The surface scratches like a soft plastic, but it can shatter like a brittle glass. I mean, what were they thinking, doing this for any device, let alone a $3,500 headset???
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bhaskarthakur009 · 11 months ago
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Apple Vision Pro: Reality Restyled, World goes Mad.
The tech world has gone berserk since Apple’s “Apple Vision Pro”, its first stab at spatial computing, was introduced. This ultra-modern virtual reality headset surpasses the boundaries of that very concept presenting a near invariant convergence between digital and non material. Let us look into the characteristics that have fired up this frenzy, exposing how it operates, its dazzling layout as well as what technological advances is driving all of these.
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How it Works: Notably, Apple Vision Pro does not just cast an image onto your eyes it generates a realistic three-dimensional feeling. It, with the aid of innovative LiDAR technology and depth sensors maps around you in real time embedding digital elements within physical reality. Picture playing a game of chess on an augmented coffee table that leaps into the depths, or joining coworkers from all over the world in real time inside shared virtual space.The possibilities are mind-boggling.
Design that Dazzles: The so-called ‘high art’ brand that is Apple has not failed in terms of form factor as Vision Pro proves, which you can read below. The frame is lightweight aluminum that curves ergonomically around your face, a single piece of laminated glass functions as the lens housing all intricate technology inside. The available modular parts necessitate a comfortable fit for varietal heads. It’s just one of many demonstrations as to Apple pays with its quality designs which merge function and form.
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Technology Powerhouse: The dual-chip architecture has driven this wonder. The M2 chip well known from Apple’s latest devices packs phenomenal processing power whilst the R1 is a breakthrough solution which focuses on sensor data, eliminating lag. This combined power in other words gives smooth and into reality real experiences without trembling neither with lags of some timely moments.
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Craze Unfolding: This is a crowd of people waiting for the future to see, powered by Apple’s image as innovators and somehow hoping Vision Pro. Players expect to immerse themselves in hyper-realistic realms, creative professionals imagine unmatched collaboration tools and casual users dream about the ability to step into their dear movie or even memory reeling, pulsating is 3D. This isn’t just a device; it is a new paradigm in human-computer interaction.
Privacy Concerns: However even during the heights of excitement, there remains a cloud in privacy concerns. The dimension of questions about data collection and use also surrounds the Headset functionality to track your gaze and mapping it, besides identifying where you are. Apple requires user control and transparency, but trust has to be won; specifically for such a sensitive technology.
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However worrisome, the Apple Vision Pro is a giant leap. It is more than a poshlost headset: it unlocks the doors of an entirely new age to computing where real and virtual fuse together. Whether it lives up to the hype remains to be seen, but one thing is certain: Apple Vision Pro has set ablaze the world and everyone waits with great anticipation.
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gr8muzamil · 2 years ago
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theinfoduniya · 2 years ago
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Apple Vision Pro 2024: The Ultimate Augmented Reality Headset for Gaming, Education, Work, and Entertainment
Apple has unveiled its first augmented reality headset, the Apple Vision Pro. The Vision Pro is a high-end device that promises to revolutionize the way we interact with the world around us. The Vision Pro features a high-resolution display, a powerful processor, and a variety of sensors that allow users to interact with digital content in a natural way. The headset is expected to be released in…
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ambreiiigns · 2 years ago
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reasons why terzo needs to come back to life (bonus points if he comes back wrong and fucked up) include 1. he needs to sing life eternal 2. he needs to do the cirice thing again 3. he deserves to have 500000 outfits 4. i want nihil & sister & copia to shit their pants 5. it would be a cool story or whatever
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hunterjaybrittell · 20 days ago
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Project Orion, The Sequel.
Despite already writing a blog post about Meta’s "Project Orion” smart augmented reality glasses, I realized I didn’t specifically mention what made it possible to achieve the near-totally-normal glasses form factor. Similar to how Apple had to remove the battery from the Vision Pro to save on weight, space, and thermals, Meta removed the entire computational power into a separate compute unit that streams data to the glasses, which merely act as a receiver. While Meta might not have the most intuitive user interface or established ecosystem, they’ve certainly nailed the form factor. The downside being it costs about $10,000 to produce for now. As rumors circulate on what a lower cost Vision Pro might look like, I find myself hoping they take note of what Meta had done here. Could my MacBook do all the computing and wirelessly transmit to the glasses? Even better, could my iPhone do the same thing? In that case, I’ve spent significantly less on the glasses themselves and am taking advantage of the device I already carry with me everywhere anyways. These low barriers could make the Vision Pro SE a far more appealing product to a mass market audience than the Vision Pro ever could’ve been. Of course, there will be some drawbacks, as with every single AR or VR headset to date. But while the technology improves, I feel that we might as well take advantage of the serious power something as small and light as our smartphones have that might harness an untapped potential for wildly new experiences. If Apple feels that AR and wearables are staying for the long run, it seems fairly logical to combine them in a cost-effective, mass market appealing way given the struggles the Vision Pro has faced for not doing so.
This blog was written as part of my graduate program at Syracuse University's Newhouse School of Public Communications.
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virtualrealitynewstoday · 7 months ago
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Blackmagic Design 宣布全球首款專為 Apple Vision Pro 設計的商用攝影系統及編輯軟體
Blackmagic Design 在美國加州庫比蒂諾宣布,將推出全球首款專為 Apple Vision Pro 設計的商用攝影系統及後期製作軟體。新推出的 Blackmagic URSA Cine Immersive 攝影機和更新版的 DaVinci Resolve 編輯軟體,支援8K立體3D拍攝和編輯,專為電影製作人打造專屬於 Apple Immersive Video 的電影內容。 URSA Cine Immersive 攝影機裝備了固定的客製化立體3D鏡頭系統,配有雙8K影像感測器,能夠捕捉高達16停的動態範圍,並以每眼8160 x 7200的解析度進行錄影,支援高達90fps的立體3D錄影。此外,此攝影機還具有極其堅固的機身設計,配有高效能的8TB網絡存儲,以及豐富的連接選項,包括12G‑SDI輸出、10G乙太網、USB-C等。 DaVinci Resolve…
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