#Virtual tour software
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ikarusvr · 1 year ago
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inventcolabsoftware · 1 year ago
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A Comprehensive Virtual Tour App Development Guide
Set out on a voyage through digital like never before! 🌐✨ Introducing our Virtual Tour App Development, which allows you to explore a world of wonders from the comfort of your smartphone. Discover fascinating locations, unearth undiscovered gems, and transform your vacation experience.
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Read More : https://www.inventcolabssoftware.com/blog/virtual-tour-app-development-the-ultimate-guide/
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techvoyager · 1 year ago
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Virtual Reality Software Development Company | 360 Degree Service Provider | TechVoyager
Best Virtual Reality Development Company
Utilize technology to feed your content and provide your end users with the finest content experience possible.
Virtual reality (VR) and augmented reality (AR), combined with artificial intelligence (AI) and automation, have altered content strategies and revolutionized the way organizations create information.
Matterport Service Provider In India
AR/VR services, Virtual Commerce for Business have been used in products, processes, and, most significantly, training content to provide a more contextual and visual experience to end users. AR/VR content provides consumers with a tactile experience, allowing them to better understand and learn. Today, AR/VR applications are used across sectors and companies to improve content user experience.
Virtual Walkthrough Solutions
TechVoyager provides a wide range of Virtual Reality Services India across industries, with competence in computer vision, machine learning, deep learning, and 3D Virtual Reality Walkthrough Service. We assist in the creation of rich, immersive, and interactive user experiences using AR-triggered content. Personalized content is tailored to a user's personal requirements and is adapted to distinct user roles. Users can fully connect with the released material thanks to the interactive experiences.
End to End 3D Scanning Service
TechVoyager also provides 3D Services in India. Users can visualize the equipment or hardware, examine it in 360 Degree 3D Animation Company in India, and learn how to use and troubleshoot it as a result. The solution is highly customizable, allowing it to be fitted to any sector or purpose.
Here are some of the benefits we provide to consumers with our AR-based content offerings:
Creating immersive and interactive VR-based walkthroughs by converting input product information into 3D.
Integration of solutions with existing CRM/ERP systems.
Creating virtual reality locations/scenarios to increase customer interaction.
Creating single and numerous product visualizations in augmented reality.
TechVoyager  
Address
No. 66, Thiruvengadam Nagar
Thanjavur 613005
Contact
+91 7010108633
Our Services : matterport 3d virtual tours | 3d designing & printing | 3d scanning and printing service | 3d design and modeling service in india | virtual store development | 360 Product Photography Service | 360 drone photography
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tamapalace · 2 years ago
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Bandai Globally Announces Tamagotchi Uni!
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The big announcement is finally here, and Bandai has not disappointed! Bandai has officially globally announced the Tamagotchi Uni! Uni stands for Unique, Unite, and Universal. This Tamagotchi is packed with new features, and for the first time ever, features Wi-Fi connectivity to connect to the all-new Tamaverse.
Let’s talk software.
The Tamagotchi Uni is truly global, as you boot the device you’ll be asked which language you would like to use. Supporting the global release, languages supported are English, French, German, Portuguese, Spanish, Italian, and Japanese all one on device!
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First, on the Tamagotchi Uni you will raise a Uni Tama that’s one-of-a-kind, inside and out! A UniTama is a Tamagotchi character you can rate to be completely unique. There are unique personalities that your UniTama can have, including shy, energetic, chill, and spoiled.
Next are favorite things, you can place items in your room, and if your UniTama likes them, playtime might be more fun! The animations are just adorable. Fashion & Furniture, you can style your Tamagotchi with the cutest accessories. Arrange your very own room to give your unique Tamagotchi character a beautiful home, truly unique!
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There’s even a crafts feature! Gather DIY instructions and materials to create accessories in your favorite colors. You obtain these instructions and materials using the Tama Walk feature.
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The Tama Walk feature uses the built-in pedometer similar to the Tamagotchi Smart. Your Tamagotchi will be able to collect craft materials and instructions through a walk. Several images show that you can walk in several different locations and collect items, you’ll find a bunch in just a 20-minute walk!
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Tamagotchi Uni is all about uniting. There are many ways to connect and play with friends! Raise your UniTama’s together. When using the connect features, a Wi-Fi symbol will appear in the upper left-hand corner of the Tamagotchi Uni.
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First, you can play by connecting Tamagotchi Uni devices together, and your friends Tamagotchi will be added to the built-in friends list.
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Second, you’ll be able to exchange items, you can gift items you’ve purchased, or DIY items you’ve made through the crafting feature.
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Third, you can craft together. Trade materials and make items together.
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Lastly, propose, we’re so excited to see that marriage is back! If your friends UniTama says yes, your Tamagotchi character can get married. Some exclusive Tamagotchi characters are born through the Connect feature.
Universal, for the first time you can link up to the world with Wi-Fi! This enables users to download items, and meet Tamagotchi characters from around the world in the Tamaverse.
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The Tamaverse is a virtual space available on the Tamagotchi Uni, some features require a Wi-Fi connection. The animation when your Tamagotchi enters the Tamaverse is just adorable and futuristic, how cute is the Tamagotchi egg VR headset?
You can interact with unique Tamagotchi Uni Tama characters from around the world in the Tamagotchi world’s meta verse, the Tamaverse. Jump into the Tamaverse with your own Tamagotchi character you raised.
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Using built-in Wi-Fi, Uni can connect to an online environment called the Tamaverse. There are several locations to visit in the Tamaverse, and Bandai even has a map posted on their website:
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Entrance - At the entrance you’ll meet Tamagotchi characters from around the world! Pay attention to how they greet you: you’ll see various languages.
Tama Square - Separated into three different areas.
Tama Party - The partner of your dreams exists somewhere around the globe! Approach any UniTama that catches your eye. This is the dating feature where you can find a partner.
Tama Travel - Choose a tour to go on a globetrotting adventure! Make memories that’ll last a lifetime. Pictured are a vacation to the Egyptian pyramids, and a boat ride with a whale jumping out of the water. This feature reminds us of the travel feature on TamaTown!
Tama Fashion - Sample global fashion! Register your Tamagotchi character’s outfit and share it with the world.
Tama Arena - Work together with or compete against other Tamagotchi characters in limited-time game events! Keep a lookout for the latest event info!
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You can also enter download codes to download items and Tamauniverse areas! Download codes can be found on product packages, in campaigns, events, and more! This reminds us of the codes we used to enter into the Tamagotchi Connection series. The input code can be entered and items will then be downloaded.
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For the first time ever, your Tamagotchi will receive software updates. Updates offer more ways to play! Events are held in the Tamaverse’s Tama Arena, and you may see something interesting at the Area Gate!
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Catch up on the latest Tamagotchi Uni News with the Info feature. Renew Info to see what’s happening! You might even get some surprises!
As if that was not enough, the Tamagotchi Uni also features some of your favorite classic features, with some changes. Including feeding your Tamagotchi food and snacks. Using the toilet and bath, the Tama Mall and Arcade where you can earn Gotchi points and spend them.
The sitter is back when you’re busy! Make sure to get back home before 6:00PM before the sitter leaves.
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Lastly, the Tama Social is back! Your Tamagotchi might post to socials! Posted pictures can be sent to your smartphone. This is exciting because you’ll finally be able to get the photos off of your Tamagotchi and onto your phone and of course post them!
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There are some new characters and returning characters! 21 popular and new Tamagotchi adult characters that appear in the Tamagotchi Uni device and are waiting for you to meet them. Characters include Mametchi, Kuchipatchi, Mimitchi, Memetchi, Shykutchi, Bigsmile, Hypertchi, Picohutchi, Woopatchi, Bubbletchi, Unimarutchi, Weeptchi, Kikitchi, Simagurutchi, Sebiretchi, Neliatchi, Momotchi, Milktchi, and Gozarutchi. There are two secret characters which Bandai is only display the silhouette of, can you guess who they are?
Bandai has also posted a video explaining all of the Tamagotchi Uni features:
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Let’s talk hardware.
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The Tamagotchi Uni features a watch strap so that you can wear it on your wrist like a watch, or you can play with Tamagotchi Uni outside of the strap like a traditional Tamagotchi. Available in two different shell colors that are both very vibrant, unique, and feature a translucent back.
The Tamagotchi Uni uses a built-in lithium polymer battery that is rechargeable using the included USB-C cable. Long gone are the days of needing to use AAA batteries.
The pink shell features a pink Tamagotchi Uni body where the wavy design around the screen is green and blue. It also features blue translucent buttons, back, and buckles on the strap.
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The purple shell features a purple Tamagotchi Uni body where the wavy design around the screen is green and pink. It also features pink translucent buttons, back, and buckles on the strap.
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The Tamagotchi Uni you purchase anywhere around the globe will be the same device, but the packaging will differ. The packaging in Japan resembles the Tamagotchi Smart packaging, and the packaging outside of Japan resembles the Tamagotchi On & Pix packaging. Content in the boxes includes the Tamagotchi Uni (which includes the strap), a USB-C charging cable, and instruction manual.
Let’s talk release.
The Tamagotchi Uni will be released on July 15th, 2023 globally in countries including the United States, Canada, Mexico, UK, France, Spain, Italy, South Korea, Japan, and possibly more. Preoders are now globally available from many retailers. In the United States you’ll find them on Premium Bandai USA, and Amazon for MSRP of $59.99.
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To get the word out, Bandai has partnered with both Charli D’Amelio, a global active influencer with over 150 million followers on TikTok and Kemio, a charismatic video creator with a huge following among young people and active globally.
Both have officially been appointed as Tamagotchi’s “Tama Family” ambassadors. They’re also both featured in the new Tamagotchi Unit promotional videos, and commercials. What is the Tama Family? A Tamagotchi fan who loves Tamagotchi. Once you start raising Tamagotchi, you will join the Tama Family.
This is huge news. The Tamagotchi Uni is packed with new features, new connectivity, and being released globally this summer! Preorders are now available globally with a MSRP of $59.99 USD and official release date of July 15th, 2023 globally!
Be sure to check out the Tamagotchi Uni, and place a preorder with your preferred retailer!
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spotlight-report · 6 months ago
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Hatsune Miku Brings Miku Expo Tour To Australia & NZ
Hatsune Miku, a singing voice synthesizer software developed by Crypton Future Media, INC., faced by a 16-year-old virtual character, has today announced her first tour of Australia and New Zealand for November 2024. The cultural phenomenon has performed to crowds across the world, including notable stops at Coachella and a 17-city tour through North America. She will embark on a debut tour…
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glambots · 1 year ago
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Oh! Fun (not really) HC I've been thinking about for a little bit: the main reason the animatronics attack people when in virus mode isn't just because they're being partially controlled by Vanny/Afton's influence, but because they physically cannot recognize anyone or anything around them.
Their eyesight is (literally) AI-generated.
A bit more of an in-depth explanation below the cut:
So, how I see it, the animatronics don't have actual eyesight (obviously). What they do have is an approximate map of where everything is in the Pizzaplex programmed into their eyes to simulate what it's like walking around the space. Like a virtual housing tour meets Google Maps, only much smoother and more accurate. (The V.A.N.N.Y. layout is also programmed in, and is how Roxanne can see through walls/how the animatronics can still react to things seen "out of barriers").
When the virus kicks in, everything sort of becomes...fuzzy and unrecognizable. Like this image:
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There's a part of them that knows they should be able to recognize the places around them, but for some reason, they just can't.
And it's the same for faces. Their facial recognition software cannot identify whoever they're looking at because the person's facial structure is always constantly morphing and shifting (7:15 in the video below for a good example of what I mean):
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Pre-DLC, this could be why previous human employees are being killed/harmed, because at some point or another the virus wipes the robot's ability to recognize who is approaching them, and their system deems them a threat. (I imagine it's particularly bad for Monty.) It also explains why none of them seem to notice or care about Vanny's presence in the 'Plex, because the virus is messing with their ability to see what is and isn't beyond the "barriers" in their system-generated eyesight. (Why can Gregory see her? I have no idea! Don't think about it too hard.)
Post-DLC, it kind of explains why Sun thinks Cassie is a mechanic at first, because his system can only recognize the V.A.N.N.Y. mask, but once she takes it off, Eclipse is only vaguely aware that she is a child who is somewhere she shouldn't be, without being able to seemingly recognize what a horrible state they or the Daycare is actually in (He just needs to clean up, right? And then the kids will be back soon!). It could also be why Roxanne mistook Cassie as Gregory at first.
It's why the animatronics have trouble recognizing their surroundings, getting around the Pizzaplex, or even realizing what sort of state it/they are currently in. They're just stuck in an endless void of constantly shifting colors, moving shapes, and distorted faces.
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archoneddzs15 · 2 months ago
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Sega Saturn - Eyeful Home
Title: Eyeful Home / アイフルホーム
Developer: Eyeful Home Technology
Publisher: Sega
Release Year: 1995
Catalogue No.: GS-9083
Genre: Information Disc
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Here we have one of the most rare and expensive Sega Saturn titles available. This is Eyeful Home - Oregon and Basic, a promotion software for the housing company Eyeful Home. It's said that there were only 50 copies of this disc ever made. How true that is I'm not sure but there sure can't be that many copies floating around.
Within this disc, you can view the two Eyeful Home TV commercials, take a virtual tour of some of the homes they build, and take a look at floor plans. All in all, a load of rubbish to be honest but that won't stop those crazy people out there spending big money on this.
At least the vast price of this "game" includes a color-printed disc. (^o^)
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Real Art/"Real" Art/ Real "Art"/Unreal Art/merchandising/marketing. Colection of Notes.
"A software system developed by Peter Jackson and his team, used throughout the production of the documentary series Get Back, finally opened the way for the uncoupling of John’s vocal from his piano part. As a result, the original recording could be brought to life and worked on anew with contributions from all four Beatles." — Description of the official video for "Now and Then" on The Beatles' official YouTube channel. “Our fine arts were developed, their types and uses were established, in times very different from the present, by men whose power of action upon things was insignificant in comparison with ours. But the amazing growth of our techniques, the adaptability and precision they have attained, the ideas and habits they are creating, make it a certainty that profound changes are impending in the ancient craft of the Beautiful. In all the arts there is a physical component which can no longer be considered or treated as it used to be, which cannot remain unaffected by our modern knowledge and power. For the last twenty years neither matter nor space nor time has been what it was from time immemorial. We must expect great innovations to transform the entire technique of the arts, thereby affecting artistic invention itself and perhaps even bringing about an amazing change in our very notion of art.” — Paul Valéry, PIÈCES SUR L’ART
 (...) there may be more to come, according to Jackson. He told the Sunday Times newspaper he has footage from Get Back, in which one or other of the Beatles riffs on a musical idea in the studio. He said: “We can take a performance from Get Back, separate John and George, and then have Paul and Ringo add a chorus or harmonies. You might end up with a decent song but I haven’t had conversations with Paul about that. It’s fanboy stuff, but certainly conceivable.” —Peter Jackson Reveals More Beatles Music “Is Conceivable” After Release Of ‘Final’ Song By Fab Four. Deadline.com.
"During long periods of history, the mode of human sense perception changes with humanity’s entire mode of existence. The manner in which human sense perception is organized, the medium in which it is accomplished, is determined not only by nature but by historical circumstances as well." —Walter Benjamin, The Work of Art in the Age of Mechanical Reproduction, Thesis 3.
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A hologram of Ronnie James Dio will embark on a world tour, called Dio Returns," with live musicians from Dio Disciples.—Ronnie James Dio Hologram Set For World Tour, billboard.com "In the case of films, mechanical reproduction is not, as with literature and painting, an external condition for mass distribution. Mechanical reproduction is inherent in the very technique of film production. This technique not only permits in the most direct way but virtually causes mass distribution." —Walter Benjamin, The Work of Art in the Age of Mechanical Reproduction.
"In Ruiz’ poetics, impressively hermetic but also endearingly ludic, he shows that the Hollywood doctrine, that narrative must be built around a central conflict, is nonsense. He discusses different kinds of Utopia – “images of nowhere”; how a thing can be true even though it isn’t real; declares that, even though we have explored space we have still to explore time; “films are like human beings: you look at them and they look back at you”; the unconscious secrets of photographic and video images… He advocates a Shamanic cinema that voyages to different worlds, that accounts for all varieties of experience and can preserve the mystery of the world and its hidden details, a vertiginous sense of mutating images…" —James Norton, The Mystery, as Always: Raúl Ruiz, Klimt and the Poetics of Cinema.
The spectacle cannot be understood as the abuse of a world of vision, as the prod uct of the techniques of mass d issem ination of i mages. It is, rather, a Weltanschauung which has become actual, materially translated . It is a vision of the world which has become objectified. (...) The spectacle, understood in its totality, is simultaneously the result and the project of the existing mode of prod uction. It is not a su pplement to the real world, its added d ecoration. It is the heart of the unrealism of the real society. In all its specific forms, as information or propaganda, advertisement or direct consum ption of enterta inments, the spectacle is the present model of socially dominant life. It is the omnipresent affi rmation of the cho ice already made in prod uction and its corollary consumption. The form a nd the content of the spectacle are identically the total justification of the cond it ions and the ends of the existing system. The spectacle is also the permanent presence of this justification, to the extent that it occu pies the principal part of the time lived outside of modern production. — Guy Debord, The society of the spectacle "Hence I was preoccupied by a potentiality untypical in normal film construction and film composition. Operating at the outset with such material and such occurrences, it was natural to speculate principally upon the potentialities of juxtaposition. Less attention was given to an analysis of the actual nature of the pieces juxtaposed. Such attention would not have been sufficient in itself. History has proven that such attention, directed solely to the content of single shots, led in practice to a decline of montage to a level of "special effects," "montage sequences," etc., with all the consequences this involved. What should have been the proper emphasis, what should have received the principal attention, in order that neither element would be unduly exaggerated? It was necessary to turn to that fundamental basis which equally determines both the content enclosed by. single frames and the compositional juxtaposition of these separate contents with each other, i.e., to the content of the whole, of the general and unifying needs." — Sergei Eisenstein , The Film Sense. "El hombre, funcionario jubilado, pasaba sus noches afanado en copiar un cuadro de Jerónimo Bosch. Sus copias eran varias veces más grandes que el original y sólo representaban un detalle do la imagen: sin embargo, dado que otros detalles habían sido agregados a ese detalle, la versión suya daba la impresión de ganar en exactitud. Sin tener conciencia de ello, el pintor imitaba el trabajo de aquellos copistas holandeses descritos por Henry James, quienes, como buenos artesanos que eran, agregaban ciertos detalles a fin de volver su copia más realista. De lo que se deduce que se podría concebir una pintura que, a medida que se la copia, se vuelve cada vez más realista, hasta la saturación de su potencial de realismo, y mucho más allá incluso del efecto conocido como "realismo fotográfico"" — Raúl Ruiz, Poética del Cine I
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mostlysignssomeportents · 9 months ago
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This day in history
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I'm touring my new, nationally bestselling novel The Bezzle! Catch me in TOMORROW (Apr 17) in CHICAGO, then Torino (Apr 21) Marin County (Apr 27), Winnipeg (May 2), Calgary (May 3), Vancouver (May 4), and beyond!
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#20yrsago Mickey Mouse’s dwindling brand https://www.nytimes.com/2004/04/18/arts/film-building-a-better-mouse.html
#15yrsago Wired publishes documents detailing the FBI’s spyware https://www.wired.com/2009/04/fbi-spyware-pro/
#15yrsago Gorilla-viewing glasses prevent eye-contact https://www.buzzfeed.com/peggy/no-eye-contact-glasses/
#15yrsago Man assaulted by police during G20 died from internal bleeding, not heart-attack http://news.bbc.co.uk/2/hi/uk_news/8004222.stm
#15yrsago Sales booming in remote-kill devices for cars sold to poor credit-risks https://edition.cnn.com/2009/LIVING/wayoflife/04/17/aa.bills.shut.engine.down/index.html
#15yrsago Canadian Members of Parliament voting records (finally) online https://web.archive.org/web/20090419144031/http://www.thestar.com/News/Canada/article/620435
#15yrsago Jokes from the Cultural Revolution https://thechinabeat.blogspot.com/2009/04/jokes-from-great-proletarian-cultural.html
#15yrsago Swedish Pirate Party membership surges after Pirate Bay verdict https://web.archive.org/web/20090420055230/http://translate.google.com/translate?prev=hp&hl=en&js=n&u=http%3A%2F%2Fpress.piratpartiet.se%2F2009%2F04%2F17%2Finternet-kokar-piratpartiet-har-nu-fler-medlemmar-an-fp%2F&sl=sv&tl=en
#15yrsago Google Book Search settlement gives Google a virtual monopoly over literature https://memex.craphound.com/2009/04/17/google-book-search-settlement-gives-google-a-virtual-monopoly-over-literature/
#15yrsago Bruce Sterling’s “White Fungus��� — architecture fiction for rising seas and the econopocalypse https://web.archive.org/web/20090420053737/http://www.sunarchitecture.nl/upload/49d601a8ba4b25.51434338.pdf
#10yrsago Video: Bart Gellman and me opening for Ed Snowden at SXSW https://www.youtube.com/watch?v=mltClsxsJw4
#10yrsago UK Tory MP who helped kill Legal Aid is wiped out by defending himself against sexual assault claim https://web.archive.org/web/20140414232920/https://www.independent.co.uk/news/uk/politics/130000-poorer-in-fees-nigel-evans-admits-regret-for-past-support-of-legal-aid-cuts-9259579.html
#5yrsago “A Message From the Future”: short film about the “Green New Deal Decade,” narrated by AOC, drawn by Molly Crabapple, presented by Naomi Klein https://theintercept.com/2019/04/17/green-new-deal-short-film-alexandria-ocasio-cortez/
#5yrsago Canadian Civil Liberties Association sues Toronto, Ontario, and Canada over the plan for a Google Sidewalk Labs “smart city” in Toronto https://www.vice.com/en/article/gy4bgj/canada-is-getting-sued-over-sidewalk-labs-smart-city-in-toronto
#5yrsago Ecuadorean authorities have unjustly arrested free software developer Ola Bini as part of their Assange dragnet https://www.eff.org/deeplinks/2019/04/free-ola-bini
#5yrsago Bernie Sanders outraised every other Democrat in North Carolina https://amp.charlotteobserver.com/news/politics-government/election/article229277549.html #5yrsago What it’s like to watch someone you love fall down the Fox News rabbit-hole https://nymag.com/intelligencer/2019/04/i-gathered-stories-of-people-transformed-by-fox-news.html
#5yrsago When Rivers Were Trails: an indigenous take on Oregon Trail https://indianlandtenure.itch.io/when-rivers-were-trails
#5yrsago As the EU Copyright Directive was approved, Germany admitted it requires copyright filters, putting it on a collision course with the EU-Canada trade deal https://memex.craphound.com/2019/04/17/as-the-eu-copyright-directive-was-approved-germany-admitted-it-requires-copyright-filters-putting-it-on-a-collision-course-with-the-eu-canada-trade-deal/
#5yrsago London cops switch off wifi in the tube to make it harder for climate protesters to organise https://www.theverge.com/2019/4/17/18411820/london-underground-tube-wi-fi-down-shut-off-protests-extinction-rebellion
#5yrsago Republican lawmaker who dared AOC to come visit coal miners in his constituency gets scared, withdraws offer https://twitter.com/AOC/status/1118181129213943815
#5yrsago Lulzy Instagram memers are organizing a deadly serious trade union https://www.theatlantic.com/technology/archive/2019/04/instagram-memers-are-unionizing/587308/
#5yrsago Denver suburb officially changes name from “Swastika Acres” to “Old Cherry Hills” https://www.denverpost.com/2019/04/16/swastika-acres-renamed/
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warriorsofsplatsville · 10 months ago
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Octa shook her head as she sat up. Well, she didn't think it was possible to even go unconscious in a virtual reality world, but here she was.
"Ohmycod!! Eight!!" Pearl exclaimed, zooming toward her. Pixels appeared around her, and she transformed from her drone body to her regular inkling body in a flash. "You alright? Your head hurting? Lemme check your eyes, kiddo!"
"I-I am alright, Pearl. Thank you." She put her hand outward to let the inkling know, pushing herself to her feet. "I am used to the bigger sort of falls. The two kids- they are alright?"
"Yeah, thanks to you. You broke their fall. Even though were in a virtual reality, seems that you can still feel pain. Annoying, if ya ask me."
"Oh! And Marina?"
"I've been waiting for you to wake up actually, Octa. I feel I have some explaining to do." Marina walked up to the two of them, the two agents in tow.
"Explaining...oh yes! Where are we, Marina?"
"We're inside a virtual reality known as the Memverse; it's a program that I designed for people, specifically those who have been sanitized, to regain their memories and sense of self." She explained, typing away at her laptop. "In fact, you should already be somewhat familiar. I had you playtest the beta version a few months ago while we were on the world tour."
"Hold up- so Octa knows about this place?" Mirage asked incredulously. "And she didn't say anything??"
"To be fair, the beta model of this place looked EXTREMELY different from now. I barely had the levels themselves modeled out. I bet she barely remembers me making her play through them."
"Yes...it all makes sense. I knew that the elevator felt familiar. You said that you wanted it to be like slowly rediscovering yourself, one step at a time." She nodded along.
"Yes...anyway, it was all fine, until it wasn't. There was a weak point in the main component of my system...one that I named Order. It went completely against my coding! Worse yet, someone found the insecurity and hacked into the Memverse and is changing it up! It's all going wrong..."
"Don't worry, 'Rina! We just gotta take out this hacker and fix the problem with the Order system right? You can just use your laptop and fix it!"
"I wish it was that simple Pearlie. You see...I may have borrowed the outline of the TARTAR program to make the Memverse. Permission from the human professor and Kama, of course. And uh...so you know those Sea Cucumber phones that have gotten crazy popular the last few years? Apparently, THOSE also used the outline of the TARTAR program, and...well, to not overcomplicate things, I may have accidentally gotten everyone that owns one of them sucked into the Memverse?"
Dead silence.
"How careless!!!" Minu exclaimed.
"I'm sorry! I had no idea the phones had the same coding! I meant to report it initially, but I got so caught up...ooh, I feel awful..."
"Nevermind. It doesn't matter now. Can't you just hard reboot the system?"
"That's the problem. You see, everyone has to be logged out before I can do that, but...there's THOUSANDS of people's consciousness logged into the Memverse. Dragged in against their will, unable to leave. If I were to do a hard system reboot, with all of us in here, it would sever the connection between our real world bodies and digital ones. In other words- we'd be stuck here forever. Goners."
"AAAAAGH! WHY WOULD YOU MAKE A SYSTEM THIS TERRIFYING?!?!?!" Minu exclaimed. "Then how are we supposed to get out?! Stop Tara?! Not die?!?!?"
"I do have one option for us: we stop the hack and malfunctioning software internally. We have to go to the control room. And the control room is-" Marina pointed to the top of the Spire of Order, which was now greatly expanded into the sky. "All the way at the top."
"So you are saying in order to save everyone's minds and stop Tara and Order, we must climb to the top of the tower?"
"Complete the game, yes. It's the only way! And you know what's in there already- it's a hefty task ahead of us."
"Nothing me and Eight can't pull off though! I can help her get to the top, no prob!"
"Pearlie, you're so amazing...!"
"Can we help too, or are we just sitting ducks?" Mirage asked in an annoyed tone.
"Oh, yes! Those lockers over there- they contain weapon palletes. I had downloaded weapon preference data from various people that I watched and heard from. If you look in there, you might find weapons suited to your style."
"Right."
The group head over to the lockers to check them out. "Sweet, a Tri-Stringer. Perfect." Mirage spun the bow around in their hands.
"Oh, that's Shiver's pallete!"
"Didn't realize Shiver used a bow..."
"You don't happen to have a spare pair of Dualies in here, do you?" Minu asked, looking through the lockers.
"I'm afraid not, little one."
"Here. You may use these ones." Octa handed the Dualies to the Inktoling girl. "I shall use this Splattershot."
"Oh, that's Agent 4's pallete! Good choice!"
"Oh, Theo..." Octa whined. "I hope we find him soon."
"Ah, right...Agent 4 is also stuck in here somewhere, isn't he?" Marina sighed. "What a mess this all is...I'm so sorry again..."
"Don't beat yourself up, Reens! It's all that Tara lady's fault!" Pearl winked.
"Oh! I do have something that might help!" Marina flipped her laptop open. "I may not be able to do a hard system reboot, but I can hack into the hacked system a little bit! If you ever need extra lives, extra damage protection or armor, more Pearl Drone upgrades, more rewards and cheaper vending machine prices- I can do all of that! I just need Prlz to power them- you should've gotten some on that last run through you did to save me! Here, I'll explain in better detail..."
-
"Are they seriously still trying? Those idiots!"
"Now, now, Mirai. Getting irrational will get us nowhere. You do want make a new world order, don't you? Where everyone is happy?"
"Of course I do! The world is terrible...but here, I can make a perfect world where no one suffers. Mama...Mama will be proud of me!"
"She will. But in order to do that...you must enforce the rules and stomp out any defiant ones."
"Stomp out the chaos..."
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"You're a smart kid. Stick with me, and both of our dreams of a perfect world will come true."
"..."
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dmcreativestudio · 1 year ago
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Debra Solomon - the_living
the_living is a performance-based net artwork carried out by artist Debra Solomon (US/NL) between 1997 and 1998. It centers around the online life of the digi-persona ‘the_living’, with the artist as her flesh holder. The work is highly situationist, with the_living intervening into different chatrooms of an early video conferencing software CU-SeeMe without former notice. There, she would chat with other online users and live streamed moments of her life in unusual places, such as swimming pools, in Amsterdam canals and on the bike. These live performances were often long and could last throughout the day. The_living also had a website www.the-living.org, where the artist gave explanations of the work and displayed the various ‘Tamagotchi gifts’--animation and midi files she created—for her audiences.
After the year-long performance, the_living project continued to evolve in the form of installations, broadcasts and in-person tours until a complete shift in the artist’s practice in 2003. Due to technological obsolescence, the website is no longer online and most of the digital files have been lost. Despite its ephemeral lifespan, the work is pioneering in staging artistic intervention into the online public space, and critically reflecting on the blurring boundaries between the physical and virtual worlds at the early Internet age.
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groundestate · 1 year ago
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The Future of Real Estate Photography: Emerging Technologies
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The real estate industry is constantly evolving, fueled by emerging technologies that disrupt traditional practices. When it comes to real estate photography, several new technologies are shaping the future of the field. Here are a few notable ones:
1. 360-Degree Virtual Tours: 360-degree virtual tours allow potential buyers to explore a property virtually, providing a more immersive experience than static photographs or videos. With specialized cameras and software, real estate photographers can capture every angle of a space and stitch them together to create a seamless, interactive tour. This technology enables buyers to digitally walk through a property, assessing each room and corner from the comfort of their own homes.
2. Augmented Reality (AR): Augmented reality has the potential to revolutionize real estate photography by overlaying virtual elements onto the real world. With AR, potential buyers can use their smartphones or devices to view a property and see digital furniture, decor, or other design elements placed within the space. This allows them to visualize different design choices and evaluate how a property could look once furnished – all without physically staging a space.
3. Virtual Reality (VR): Virtual reality technology immerses potential buyers in a digitally created environment, providing a fully immersive experience. In real estate photography, this means creating a virtual walkthrough where buyers can navigate a property using virtual reality headsets. The technology allows buyers to feel as if they are physically present in the property https://bokomedia.com/, exploring it from room to room, evaluating the size, layout, and ambiance in a way that traditional photographs or videos cannot provide.
4. AI-Driven Image Recognition: Artificial intelligence-driven image recognition technology can streamline the real estate photography process and enhance the quality of images. This technology uses algorithms to analyze and categorize photographs, automatically identifying and tagging elements in the images such as room types, furnishings, and architectural features. This can save time for real estate photographers and help potential buyers quickly find relevant properties based on their specific interests and preferences.
5. Drones and Advanced Aerial Photography: As mentioned in a previous article, drones are already playing a significant role in real estate photography. However, technological advancements in drone capabilities, such as improved camera stabilization and maneuverability, are making aerial photography even more accessible and stunning. Enhanced drones equipped with high-resolution cameras and advanced flight control systems can capture breathtaking aerial shots, showcasing the exterior and surroundings of a property from unique perspectives.
In conclusion, emerging technologies are reshaping the future of real estate photography. From 360-degree virtual tours and augmented reality to virtual reality and AI-driven image recognition, these technologies provide potential buyers with an immersive and interactive experience. As these technologies continue to evolve and become more accessible, they will undoubtedly transform the way properties are marketed and sold in the real estate industry.
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kevincauthorportfolio · 2 years ago
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How You Can Use AI To Make Travel More Affordable and Accessible
Traveling can be such a hassle. Who wants to stand in airport security lines, hope their flight is on time, and have to worry about your schedule while you're on vacation? Thanks to the power of AI, these hassles might be eliminated (or at least minimized) soon. In this article, we'll look at all the ways AI solutions are changing the face of travel. 
First, what exactly is AI? For our purposes, artificial intelligence (AI) can be defined as "...the simulation of human intelligence by machines, especially computer systems" [1]. Use cases for AI include natural language processing, speech recognition, and machine vision. Don't worry if these terms and phrases are a bit foreign to you; you won't need to be an expert on AI to harness its powers for yourself.  Here are some uses AI may have to make travel more accessible and affordable for those on a budget.  
Nix The Tour Guides:  Buying an expensive tour package not in your budget? Why not let AI help design your itinerary? Roam Around is a simple web-based tool powered by ChatGPT [2]. All you need to do is navigate to roamaround.io and enter the city you'd like to visit and how much time you have there [2]. ChatGPT will then generate an easy-to-read itinerary for you [2].  
For instance, the AI software suggests spending time at the Colosseum and traversing the historic neighborhood of Tivoli for a hypothetical five-day expedition to Rome. Arguably even cooler, the names of key sites are hyperlinked to pages that provide budget tours of the corresponding area. No tour guide needed!  
Time Your Purchases:   If you're one of those people constantly checking flights to grab the best prices, AI has got you covered. Hopper is a travel booking app that uses artificial intelligence to predict flight prices [3]. Hopper looks at historical price changes and predicts when prices are likely to increase or decrease based on past data [3]. The app can save you up to 40% on travel costs [3]. It works for hotels, rental cars, and flight costs, likely your biggest three expenses when you travel [3]. Hopper even plants two free trees when you travel to offset the carbon footprint from your travel [3]. Friendly for the planet and your wallet! 
Do Your Homework with Chatbots:  Sure, you could research all the data you need to plan your trip. However, that could take hours and add stress to your vacation. Why not let AI pull the info you need for you? The Kayak app contains a chatbot that can grab information at the click of a button [4]. The bot will give you details on flights, rental cars, and itinerary options and give you some activities to try [4]. It can also help you budget, as you can specify things like "Get me a flight from New York City to London for under $150" or ask where you can go with $300 this weekend [4].  
Know Before You Go:   We've all been there: you see a luxurious-looking property with gorgeous photos, only to book something that's nothing like what you were promised. Tools like Magpie use something called sentiment analysis to scope out emerging trends and adjust their search algorithms accordingly [5]. In other words, it combs through data like reviews to determine whether they're positive, negative, or neutral and uses that data to rank reviews. Destinations with worse reviews should get knocked to the bottom, saving you time and money when it comes to searching. After all, there's no better way to get destination info than from someone who's already been there.  
Virtual Vacations?  Got more of a staycation in mind? AI can help with that too. Virtual Reality or VR is a technology that simulates an immersive 3D world all around you. AI can create "physically and emotionally immersive travel that is unique to each user [5]." After AI chooses a site for you according to your needs, you can enjoy an immersive experience through companies like First Airlines [5]. This includes first-class service with four-course meals and virtual sightseeing [5]. If you're a "try before you buy" type of person, these immersive experiences can help you learn about a destination inside and out without ever having to physically go there. You can also search YouTube for 3D travel experiences you can view inside Google Cardboard and other VR headsets if you own one.  
These are just some of the ways AI is making travel more affordable, convenient, and accessible. With the advent of the internet and modern solutions such as chatbots, ChatGPT, virtual reality headsets, and artificial intelligence apps, it's easier than ever to find stays and times that work for you and your budget. You don't have to dent your bank account (or even leave your living room) to see the world, and much of it can be organized and planned out for you. As these tools and solutions evolve, it's possible they will further democratize the travel experience, making the same cultural expeditions more readily available to everyone.  
Burns, Ed, and Nicole Laskowski. "What Is Artificial Intelligence (AI)?: Definition from TechTarget." Edited by Linda Tucci, Enterprise AI, TechTarget, 24 Feb. 2023, techtarget.com/searchenterpriseai/definition/AI-Artificial-Intelligence. 2. Patkar, Mihir. "5 Free Travel Planning AI and Chatgpt Apps to Get an Instant Itinerary." MUO, 19 Feb. 2023, makeuseof.com/free-travel-planning-ai-chatgpt-apps/ 3. Germán. "Ai Travel Apps You Can Use Right Now (That Are Not Chatgpt) [2023]." AirLapse, 20 Feb. 2023, airlapse.net/blog/ai-travel-apps 4.Bulanov, Alexandr. "How Machine Learning and AI Can Improve Travel Services." Medium, Towards Data Science, 26 Feb. 2019, https://towardsdatascience.com/how-machine-learning-and-ai-can-improve-travel-services-3fc8a88664c4 5."5 Ways AI Will Revolutionize Travel." CATALYST, CATALYST, 15 Feb. 2023, catalyst.cm/stories-new/2023/2/14/5-ways-ai-will-revolutionize-travel
This article is also available to purchase on Constant Content here: https://www.constant-content.com/MoreDetails/1912373-Ways_Ai_is_Making_Travel_More_Accessible_and_Affordable.htm. Once purchased, you can change the byline and use it for your own blog or website. 
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techvoyager · 2 years ago
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Real Estate Photography and Videography Services | Virtual Reality Services India
Exploring the Uncharted
The Indian real estate market is witnessing a remarkable technological revolution, and one of the most exciting innovations taking center stage is VR360 (Virtual Reality 360). TechVoyager ( best virtual reality development company ), a pioneer in immersive technology solutions, is leading the way by harnessing the power of VR360 to transform the real estate industry in India. In this blog post, we will dive into the world of VR360 in Indian real estate and explore how TechVoyager is shaping the future of property buying and selling.
Breaking Geographical Barriers:
India's vast geography poses a challenge for buyers and sellers who are often located far apart. 3D Virtual Tour Service for Real Estate technology eliminates this hurdle by providing virtual property tours that bridge the gap between remote buyers and sellers. With TechVoyager's Real Estate Photography and Videography Services, potential buyers can explore properties across India from the comfort of their homes, transcending physical boundaries and expanding their options.
Realistic Property Visualization:
Visualizing properties based solely on floor plans and static images can be a daunting task for buyers. TechVoyager's matterport 3d virtual tours offers a lifelike experience, enabling buyers to virtually walk through properties, examine details, and get a genuine sense of space. From the architecture to interior design, VR360 tours provide an immersive and realistic understanding of properties, empowering buyers to make informed decisions.
Elevated Marketing and Sales:
TechVoyager's Videography Photography Solutions provide a cutting-edge marketing and sales tool for real estate developers and agents. By integrating VR360 experiences into their marketing strategies, developers can showcase properties more effectively and leave a lasting impression on potential buyers. The immersive nature of 360 virtual tours for business not only attracts attention but also enhances the perceived value of properties, leading to increased inquiries and faster sales.
Transforming VR in the Real Estate Business
Traditionally, property visits involve considerable time and expense, both for buyers and sellers. TechVoyager's Virtual Reality Architectural Walkthrough technology streamlines the process, saving time and costs for all parties involved. Buyers can eliminate the need for multiple physical visits, and sellers can showcase properties to a wider audience without the logistical challenges of traditional open houses. This efficiency accelerates the sales cycle and reduces unnecessary expenses.
Enhanced Collaboration and Decision-making:
TechVoyager's VR Real Estate Solutions also facilitate seamless collaboration between buyers, sellers, and real estate professionals. Multiple stakeholders can virtually explore and discuss properties in real-time, regardless of their physical locations. This level of collaboration empowers buyers to make confident decisions and allows sellers to address queries and concerns effectively, leading to smoother transactions and increased customer satisfaction.
Conclusion:
TechVoyager's VR360 technology is revolutionizing the Indian real estate industry by introducing a new era of immersive property exploration. Through breaking geographical barriers, realistic property visualization, elevated marketing and sales, time and cost efficiency, and enhanced collaboration, TechVoyager is transforming how buyers and sellers interact in the market. As 360 degree service provider gains momentum, TechVoyager's innovative solutions promise to reshape the future of real estate in India, creating a more accessible, efficient, and engaging property buying experience for all.
TechVoyager  
Address
No. 66, Thiruvengadam Nagar
Thanjavur 613005
Contact
+91 7010108633
Our Services : matterport 3d virtual tours | best 3d scanning services in india | 3d design and modeling service in india | virtual reality in e-commerce | virtual reality online store development
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There is a strong need for digital transformation in the construction business
With rising demand for homes and building supplies, the Indian construction industry is anticipated to expand at a 6.2% annual pace in the next years. Construction materials, which make up two-thirds of the overall cost of building, will become more expensive as a result of this rise in material costs, supply chain problems, and inflation. Consumers are unwilling to cut corners when it comes to the quality of the materials used, despite price rises. According to Ashish Aggarwal, Director, SpaceMantra, the building sector is embracing digital technologies like virtual design, VR home tours, cloud-based software, and big data analytics more and more to streamline the real estate process. Mr. Aggarwal discusses his thoughts on the real estate market's current status and how digitization might be a key factor in the future in an exclusive interview with Sanjeev Sinha. India's real estate development industry is booming as a result of the nation's record-high housing demand. How will this impact how construction materials required to develop this infrastructure are consumed and priced? The market dynamics have dramatically changed as of 2023. Since that materials make up around two thirds of the overall cost of building, developers will be forced to raise prices as a result of increased material costs. The supply side shocks, increasing inflation, and the frail global supply chain all contributed to a decline in raw material prices. Customers won't compromise on the quality of the building materials used, therefore a price increase to some level could have a detrimental impact on the fast expanding real estate market. Nowadays, consumers like to choose each component of their ideal home individually. How does it impact online purchasing habits in the digital age?” Allowing clients to hand-pick each component of their dream home helps to give customers the autonomy to decide how their dream home will look in today's increasingly digital world. Yet, doing so can cause the procurement process to go more slowly. Customers and businesses may now choose their preferences from a variety of raw material types, grades, and pricing online in just a few simple steps. With this kind of digital procurement, you may quickly and effectively get the precise materials your project needs. How is the real estate sector using technology to better serve their clients? Due to the increased disruption of the global supply chain, rising competitiveness, and labour shortages, there is an increasingly urgent need for digital transformation in the construction industry. An increasing number of innovative technologies are being incorporated into the building business. Virtual design and visualisation are common in these technologies. The real estate process is made more tech-savvy and results in a smooth experience thanks to virtual reality home tours, cloud-based software, smart contracts, and big data analytics. What are some trends and predictions we can look forward to for the construction sector this year as we usher in a brand-new year? A strong strategy of infrastructure projects in numerous industries is predicted to help the Indian construction industry grow at a 6.2% annual rate from 2023 to 2026. Investment in the construction sector will increase as a result of government initiatives like Atmanirbhar Bharat, which is anticipated to boost domestic industries and micro, small, and medium-sized enterprises (MSMEs), and the Pradhan Mantri Gati Shakti National Master Plan, which aims to drive economic growth through infrastructure development. What lies in store for SpaceMantra going forward in 2023? Building a one-stop eB2B platform is part of SpaceMantra's ambition to organise and unify the extremely dispersed and unorganised construction industry. 
We are working hard to strengthen our vendor base by developing close relationships with brands and manufacturers. 
This will enable us to provide our product line to customers at lower pricing. 
We are also attempting to address the industry's long-standing problems with procurement. 
By providing a variety of integrated services that will help them overcome their operational issues, we intend to increase the number of customers we serve in the future.
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phonesuitedirect · 2 years ago
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Technology advancements and travel trends will undoubtedly shape the hotel industry in 2023. The use of software, AI, automation, and digital technologies have revolutionized how hotels operate and serve their guests. From automated check-ins to virtual reality tours, here are some technology and travel trends that will likely affect the hotel industry in 2023: Read More...
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