#Verne the shape of fantasy
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20kmemesunderthesea · 3 months ago
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Iconic.
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marshvlovestv · 10 months ago
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I haven't done a ranking list in so long either. I've played nine more games since these, which I probably finished back in like. August?
1.The Cosmic Wheel Sisterhood - This was an easy number one. It quickly elbowed its way past so many others to become my favorite video game I've ever played.
2. Grapple Dog - Cute and quirky instead of gritty and bloody, this game made me fall in love with platforming again.
3. Midnight Scenes - A series of ooky-spooky point-and-click adventure games inspired by The Twilight Zone. I like that show and these games made me want to go watch it again. I didn't, but I should.
4. Strange Horticulture - A cozy shop sim in atmosphere but not in mechanics - you're solving fun puzzles, not dealing with the tedium of crafting and managing inventory and all that nonsense, and yet the game still feels like it's giving you a hug every time you boot it up.
5. Scarlet Hollow - This game is overall S-tier and should really be up in the number 2 slot, if we're talking about how it, much like Cosmic Wheel Sisterhood, eventually became an all-time favorite to the point where I made a fandom sideblog for it. BUT. These rankings at their core are reflections of my personal experience with the games more than the quality of the game itself. And before it bloomed into love and obsession, what I initially felt towards this game was discomfort and dislike.
6. One Step from Eden - Similar story here, honestly! I see that it's a great game now but I tired of it a lot faster than I usually do with roguelikes. Then I had an epiphany about how it works and it made me like it again.
7. CrossCode - And here we have the opposite story. I loved this game from the very beginning until suddenly I just. Completely stopped having fun. I got the Ick from this game.
8. Promesa - A dreamlike, experimental Argentinian walking sim. I played it in Spanish and it was so refreshing to see a game with an authentic and regionally-specific Spanish version.
9. Black Book - I need my card games to be roguelike in nature I think. Quick and randomized. There were a lot of other problems I had with this game but I think the linearity and scope were the biggest thing that grated on me.
10. Verne: The Shape of Fantasy - I do not like to say that things are unequivocally, objectively bad. But this game was bad. I would not recommend it to anyone under any circumstances.
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lightphieric · 1 year ago
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I'm playing a video game about Jules Verne for some reason so I drew the Verne/Poe meme from Hark! A Vagrant. This is how Sigma convinced Tenmyouji to come to Rhizome 9, right?
My Verne: The Shape of Fantasy playlist
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cajuinadepixel · 1 year ago
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"Verne: The Shape of Fantasy": conheça o jogo
Imagem: Gametopia Os jogadores do jogo Steam “Verne: The Shape of Fantasy” assumem o personagem de Júlio Verne e embarcam em uma fascinante jornada com ele pela terra de Hemera. A Gametopia é responsável por criá-lo, enquanto a Assemble Entertainment e a WhisperGames são as editoras. Os riscos e dificuldades que os jogadores enfrentam nesta realidade alternativa são amplos. Júlio Verne e o…
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beastgamerkuma · 2 years ago
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jaclynhyde · 4 months ago
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me, trying to answer his first question: it's…kind of hard to tell, he's helmeted for like 99% of the trailers
spooky: SQUID REVEAL
My wife: ooh? a game where Captain Nemo and Jules Verne team up to—
Me, accustomed to her suffering: is Nemo white? does Verne marry his daughter or does he marry Verne’s daughter?
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indiegamelover · 1 year ago
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Verne The Shape of Fantasy ✰ (New release indie games you may have missed)
indiegamelover.com
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rhetoricandlogic · 3 months ago
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Whale Riders
By Austin Grossman
Nov. 5, 2009
Scott Westerfeld’s “Leviathan” is a tightly paced young adult novel set in an alternate version of the First World War and a welcome addition to the steampunk genre: a neo-retro period adventure. Just as cyberpunk reimagined science fiction with computers, steampunk reinvents it through a fantasy of the technological past. Its signature style is a whimsical Jules Verne-ian, 19th-century take on high technology — gadgets, gauges and goggles take the place of circuits and fusion reactors. Its genteel heroes and heroines display both the pluck of idealized Victorian adven­turers and their understanding of formal dress.
Westerfeld is best known for his sci-fi Uglies series (“Pretties,” “Specials,” “Extras,” etc.), about a future society in which people have a surgical procedure at age 16 that makes their faces beautiful but their minds frivolous and easily controlled. “Leviathan” is different. If it poses a big question, that question would be, Wouldn’t it be cool if the First World War had been fought with genetically engineered mutant animals, against steam-­powered walking machines like the ones from “The Empire Strikes Back”? And the answer is, Yes, it would.
The book begins the night the Archduke Franz Ferdinand is assassinated and his son, Aleksandar, flees his home near Prague to escape being made a target or a tool as the potential heir to the Austro-Hungarian throne. (Aleksandar is an invention, but like Ferdinand’s real children, he is not a fully legitimate heir to royal lands or titles, since his mother has “common blood.”) At the other end of Europe, a working-class Scottish girl named Deryn disguises herself as a boy to join the British Air Service. Intrigue and political instability sweep the teenagers out of their normal lives and into a world at war.
It’s not quite our world. In this version of history, Europe is divided between two rival technological cultures, a Mac-versus-PC contest on a geopolitical scale. The British, the “Darwinists,” have mastered the science of bioengineering. The Central European powers are the “Clankers,” and they use airplanes, zeppelins and walking machines that tramp through forests and fields. (We aren’t told what the French do, and I think that’s for the best.)
“Leviathan” shines when it lets us inhabit these cultures. British society is permeated by its signature technology, an inventive living infrastructure of a thousand elements, from lizards that can mimic and record voices to tigerlike beasts of burden to the leviathan of the title, a living dirigible grown on the genetic chassis of a whale. This marvelous creature makes a lovely entrance:
“The Leviathan’s body was made from the life threads of a whale, but a hundred other species were tangled into its design, countless creatures fitting to­gether like the gears of a stopwatch. . . . The motivator engines changed pitch, nudging the creature’s nose up. The airbeast obeyed, cilia along its flanks undulating like a sea of grass in the wind — a host of tiny oars rowing backward, slowing the Leviathan almost to a halt. The huge shape drifted slowly overhead, blotting out the sky.”
Westerfeld’s imagery is enhanced by Keith Thompson’s old-fashioned black-and-white illustrations, which lend an extra dimension of reality to this world. And the Darwinist and Clanker jargon crackles with an authentically techie feel. Who wouldn’t want to go up in a “Huxley ascender” or pilot a “Wotan-class land frigate”? If Westerfeld has a signature foible, however, it’s a weakness for vintage slang that ends up being more distracting than colorful. No amount of repetition made “Barking spiders!” feel like a natural exclamation.
I also wanted to like Deryn and Alek more. There’s something a little mechanical (or bioengineered?) about this pair; they resemble something called a “young adult protagonist” more than they do actual teenagers. It’s not that they’re not pleasant to be around, and each one passes a dramatic series of trials, overseen by a mysterious British lady scientist and a cranky Teutonic fencing master who both possess a charisma that makes you miss them when they’re offstage. Deryn and Alek lack the psychological sloppiness that makes for a living presence rather than an expert piece of craft. Where their feelings are concerned, the prose is a little vacant, as if scrubbed of the messiest and most personal aspects of growing up.
And then there’s the unpleasantness of fighting in World War I. The Great War in “Leviathan” is a little too picturesque, a little too much of a lark. As novels like “The Red Badge of Courage” show, it’s possible to reach young readers without editing out the catastrophe and confusion of wartime.
This isn’t to say that “Leviathan” is a superficial book. As Westerfeld writes in his afterword, the novel is “as much about possible futures as alternate pasts.” Its larger themes are less apparent and more deeply buried than in the Uglies books, and are the more powerful for it. The novel is a study in opposites, of boy versus girl, working class versus aristocracy, British versus German, and its overlying thematic division of Darwinists and Clankers gives all of these a distinctive torque, while avoiding mapping neatly to any specific agenda. The novel’s concluding set piece features a grand, elegant and very satisfying hybridization that suggests that opposites can meet, collapse and mingle, and that this story has natural sequels, which I will undoubtedly read.
LEVIATHAN
By Scott Westerfeld
Illustrated by Keith Thompson
A correction was made on
Nov. 22, 2009
A review on Nov. 8 about Scott Westerfeld’s “Leviathan,” a young adult novel depicting an alternate version of World War I, misstated the nature of some of the language used in the book. It is vintage vernacular appropriate to the period, not “invented teenage slang.”
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kei139-line · 3 months ago
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今すぐNintendo Switchで『Verne: The Shape of Fantasy』のアトランティスの秘密を解き明かそう! 時を超えた冒険が、あなたを待っている!
【ドイツ・ヴィースバーデン – 2024年8月22日】 – Assemble EntertainmentとGametopiaは、2Dドット絵アドベンチャーゲーム『Verne: The Shape of Fantasy』がNintendo Switchで配信開始されたことを発表いたします。「海底二万里」「地底旅行」など”SF小説の開祖”として知られる作家・ジュール・ヴェルヌの冒険を描きます。プレイヤーは、ジュール・ヴェルヌの役割を担い、彼の豊かな想像力で創り上げられた幻想的な世界「ヘメラ」を冒険します。魅力的なピクセルアート、多様なストーリーを生み出すノンリニアダイアログ、そして巧妙に設計されたパズルメカニクスが、壮大な物語へとプレイヤーを誘い、どこでも楽しめる冒険をお届けします。最新のローンチトレーラーをぜひご覧ください! 舞台は1888年。『Verne: The Shape of…
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hksddr · 3 months ago
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Verne - The Shape of Fantasy - Captain Nemo's new adventure
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20kmemesunderthesea · 5 months ago
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Captain Nemo in his natural habitat, having a hissy fit, pointing fingers at his nerd friend, giving "Karen Yelling at Cat" energy.
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marshvlovestv · 1 year ago
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Happy Next Fest! I decided this year to do something I never do and let myself get hype for some upcoming games! Over the past few days, I tried out twelve Next Fest demos - some of them weren't for me, but most were really promising, and I thought I would share the five games I tried which I am the most excited for, along with the notes I wrote immediately after playing each one.
(They're in alphabetical order, not ranked)
The Cosmic Wheel Sisterhood - THIS GAME IS SO DOPE I AM SO HYPE FOR THE FULL RELEASE!!! I was sad when the demo ended! It especially deserves a Let’s Play - let’s see if I will be brave enough to read aloud the sexually explicit dialogue when the time comes.
In Stars and Time - “Guy who speaks exclusively in puns” is not my favorite archetype already but to make them the FREAKIN PROTAGONIST… That aside, this was quite the charming introduction. Cool character designs and music. The rock-paper-scissors combat is so goofily literal that it circles back around to awesome, and I am a sucker and a half for a time loop.
Saltsea Chronicles - Very cute but I expected as much from Die Gute Fabrik. Has the same casual but profoundly human slice-of-life storytelling as Mutazione, and I see a lot of replayability potential in choosing which characters go on missions and the conflict resolution mechanics.
Stray Gods: The Roleplaying Musical - I would rather play this game than see most of what is currently on Broadway (meant as a jab at those jukebox biopics of pop musicians, not anything actually original). The way the demo was structured might have spoiled some story beats, but I don’t know how else they could have done it; it was a sampler of musical numbers, and from it seems these musical numbers really drive the plot in a meaningful way! Awesome!
Verne: The Shape of Fantasy - Puzzles are just tricky enough, although I think the game could let you struggle a little longer before giving hints. The pixel art and voice acting is so nice.
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worthplaying · 3 months ago
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'Verne: The Shape of Fantasy' Comes To Nintendo Switch Later This Month - Trailer
http://dlvr.it/TBX4ff
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magnusnoos · 10 months ago
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Verne: The Shape of Fantasy Tradução PT-BR (Português Brasileiro)
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hazzieandnord · 1 year ago
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Verne: The Shape of Fantasy
Excellent point & click with gorgeous pixel art, excellent voice acting, great sci-fi and literature references, and a good narrative focus.
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zoishi · 1 year ago
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¡Una aventura Pixel-Art fantástica! | VERNE: THE SHAPE OF FANTASY
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