#Valorie Ashford
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naomistone · 3 years ago
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Vither Stats
Part 3 of my Vither lore dump, this one is mostly just if you choose to use vither as your race in a homebrew approved campaign. Always make sure to check with your DM before you use homebrew!
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increases by 1
Age: Vithers mature at the same rate Humans do(though 1 human/common year is 30 years in Athil), living to 90-100 (2,700-3,000 in Athil)
Size: Vithers are usually between 5’ & 6’. They are usually between 100 & 200 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Flight: You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.
Keen Eyed: due to their avian ancestry Vithers have adapted to see great distances they have advantage on perception/insight checks made on targets 60 feet away.
Dive Attack: with melee weapons or empty hands you can utilize your power of flight to dive bomb an enemy and they must make a Dexterity saving throw. The DC of this saving throw is 8 + your Dexterity modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level.
Languages: You can speak, read, and write Common and one extra language of your choice. Vithers typically learn the languages of other peoples they deal with, including obscure dialects.
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goodbearblind · 2 years ago
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“Comunque si travestano linguisticamente il fascismo e la democrazia o la dittatura del proletariato, il nemico capitale resta l'apparato amministrativo, poliziesco e militare; un nemico non identificabile con quello che ci sta di fronte, identificabile perché si presenta come nemico dei nostri fratelli, bensì è il nemico che dice di essere il nostro difensore, mentre ci rende schiavi. In qualunque circostanza il peggiore tradimento possibile consiste sempre nell'accettare la subordinazione a questo apparato e nel calpestare in se stessi e negli altri, per servirlo, tutti i valori umani”. [Simone Weil (Parigi, 3 febbraio 1909 – Ashford, 24 agosto 1943) Riflessioni sulla guerra, in Incontri libertari, traduzione di Maurizio Zani, Elèuthera, Milano, 2001)]
Fonte: mopos
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naomistone · 3 years ago
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Vither Race Categories & History
Part 2 of my vither lore dump, if you're interested in the first part, check out my post called "Vither Introduction"
Civilization & Living
Vithers usually live in flocks/groups, usually larger and taller forests, creating a sort of tree top village. They tend to gravitate towards jobs where they have to hunt or gather food/materials (so things such as berries, fruits, and animals such as wolves, deer, rabbits etc.) though there are a decent amount of them who become warriors or protectors of their clans.
There are a few roles in a clan, though these depend on the age and skill of the Vither
Chief - This Vither is the leader of their clan, making final decisions on important matters that have to deal with the clan. If the chief has any children, the oldest is usually the next in line to become chief unless they’re chosen to become a shaman or are born as a runt/illness. The children are looked at differently, so things such as runts are even looked up to, sometimes being seen as above Hunters and even sometimes Protectors.
Shaman - One of the older members in the clan. They usually choose the future jobs of children as well as prepare them. These Vithers will also send the runt children on their year long “survival mission”. This mission is a way to earn their way into the clan, otherwise they die. Shamans are also usually the ones to interpret events and signs from the gods, though it is not done much anymore.
Protector - Like the name suggests, these are the Vithers from the clan that are there to help keep the clan safe. There are generally 2 different types of protectors, but there may be more or less depending on the clan.
Guards - These are Protectors whose main job is to protect the clan, usually being assigned watches on the perimeters of the territory or going with Hunting/Gathering parties in case something happens. They’re mostly used to sudden combat/encounters, able to attack quickly as well as quickly incapacitate anything that presents itself as a threat.
Scouts - These are Protectors whose main job is to survey the area in and out of the territory, sharing everything (ex. A strange observation, a normal day, possible conditions, predictions, etc.). They are not usually used for battle or fighting but they will step in and fight if they’re ordered to or there’s no other way to stop something, a.k.a. They’re usually used to break up small conflicts/arguments, calm the clan, announcements, etc.
Toolsmith - Toolsmiths are responsible for the tools and weapons of a clan. There are usually only 1 or 2 of these in a clan, few being trusted to have good enough skills to produce quality weapons and tools for the clan to survive with. The ones who have been doing it for years are known for their everblades, bladed weapons with a crystal core found in and near certain energy veins. These crystal cores can give these weapons abilities, abilities such as being able to cut through materials like stone or thinner metal, light elements/damage, crystalize points, wounds that can’t heal naturally.
Hunters - These Vithers are perfectly fine with fighting others for food, though they usually don’t need to because of the many animals on Athil. They are usually equipped with a spear, a hunting knife, and camping gear (though it depends on the trip). Parties may be gone for 1-3 days, hunting down enough food to last the clan awhile before they need to hunt again, but this grows difficult as clans move/travel or grow.
Gatherers - These Vithers are the more peaceful type, preferring to avoid combat and hurting people and animals. They choose the more non violent way to get materials, gathering. The materials that they search for, find, & bring back depends on the clan, what is needed at the time, where the clan is located, and where the materials are located. This may cause parties of 4-6 to go on trips for a week or 2 to get the correct materials. Some of the most common materials brought back are thick vines, stone, iron, gems, crystals, berries, flowers, saplings, seeds, & wild vegetables.
Runts - The “survival mission” is a way for the runts to earn their way into their clan, still being considered the lowest level but being able to live in safety. They usually help with sorting materials around and for the camp.
Athil
In this world, known to the Vithers as Athil, there are a bunch of clans and species of Vither. Clans will usually be all the same type of bird or have a few of another kind, which will sometimes happen when a clan combines either due to a small amount of people remaining in one clan or if the whole clan splits. Vither clans usually tend to stay in a specific region of Athil depending on what type of bird the clan is. There are mountainous ranges with large caves, large forests with tall trees, fields of grass/crops, canyons, islands, deserts, but the most important part is that there are also floating islands above the surface. These islands are decently sized, allowing 2 or 3, sometimes even 4, clans to survive on them. There are obviously a few oceans and definitely a lot of rivers going all around this planet. There are winds at a specific height, tbd but I think they're probably gonna be lower to the ground, as well as energy veins all around the planet. Those veins are used to help the islands stay floating as well as get the Vithers into the air if they need assistance, so for example, the younger ones. Another thing that these veins are used for is being a power source. This power source could be used for any vehicles, for example a flying ship.
Names
Vithers generally have 2 different names, a birdfolk name and a human name. This birdfolk name is used in their clan as well as people they trust with their life, their human name is what they use to introduce themselves to strangers, use among acquaintances, guilds, etc.
Some examples of male birdfolk names are; Rucia, Aina, Iccik, Ricci, Qatoth, Skrisi
Some examples of female birdfolk names are; Asi, Ziwi, Riyo, Zriena, Kassi, Reisea
Some examples of male human names are; Bral Glenesk, Saro Zostin, Tero Kargez, Bresor Sag
Some examples of female human names are; Yue Zastad, Evony Min, Aubry Kov, Maxine Nalei
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naomistone · 3 years ago
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Vither Introduction
If you're interested in lore or making a vither for a dnd race, here's some basic information to introduce you to this lovely race of partial bird folk.
Introductory/Overview
Vithers are humanoid bird people who all look slightly different based on what kind of birds their ancestors are.
Physical Description
The most common features however are feathered wings (on their back, yes they have actual arms) and small horns. Some other features, depending on mutations, subspecies, & ancestry, may include feathers on other parts of the body, a beak, more bird-like eyes, feather hair, a tail, bird feet, etc. These feathers are one of the most unique things however. Most of the time, feathers on these birds are one flat color (beings brown, tan, white, grey, & black a majority of the time), but as they grow older or if this certain person has a mutation, their wings can have all kinds of different colors, patterns, wing shapes and sizes, and so on. Their eyes and horns are generally the same color, though there are a few cases where this doesn’t happen.
Attitudes & Philosophies
Vithers can be pretty shy and careful when you first meet them, but as long as you don't present yourself as a threat to them, they'll most likely warm up to you fairly quickly. This being said, these bird people are also very curious and observant, loving to find shiny things and sometimes create a collection of them that they like to carry around. They can also be very protective and possessive of the things they like and love, this goes for people, items, hobbies, it extends to everything.
Scars are usually viewed as a thing to be proud of if they’re from a battle or sparing, though if the scar is the result of some sort of punishment, that’s a different story.
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goodbearblind · 4 years ago
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Simone Weil (Parigi, 3 febbraio 1909 – Ashford, 24 agosto 1943) “Comunque si travestano linguisticamente il fascismo e la democrazia o la dittatura del proletariato, il nemico capitale resta l'apparato amministrativo, poliziesco e militare; un nemico non identificabile con quello che ci sta di fronte, identificabile perché si presenta come nemico dei nostri fratelli, bensì è il nemico che dice di essere il nostro difensore, mentre ci rende schiavi. In qualunque circostanza il peggiore tradimento possibile consiste sempre nell'accettare la subordinazione a questo apparato e nel calpestare in se stessi e negli altri, per servirlo, tutti i valori umani”. [Simone Weil, Riflessioni sulla guerra, in Incontri libertari, traduzione di Maurizio Zani, Elèuthera, Milano, 2001 Fonte: mopos https://www.instagram.com/p/CEQkpWDqgPa/?igshid=1o5zcanl6ahdv
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goodbearblind · 5 years ago
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Simone Weil (Parigi, 3 febbraio 1909 – Ashford, 24 agosto 1943) “Comunque si travestano linguisticamente il fascismo e la democrazia o la dittatura del proletariato, il nemico capitale resta l'apparato amministrativo, poliziesco e militare; un nemico non identificabile con quello che ci sta di fronte, identificabile perché si presenta come nemico dei nostri fratelli, bensì è il nemico che dice di essere il nostro difensore, mentre ci rende schiavi. In qualunque circostanza il peggiore tradimento possibile consiste sempre nell'accettare la subordinazione a questo apparato e nel calpestare in se stessi e negli altri, per servirlo, tutti i valori umani”. [Simone Weil, Riflessioni sulla guerra, in Incontri libertari, traduzione di Maurizio Zani, Elèuthera, Milano, 2001 Fonte: mopos https://www.instagram.com/p/B1iL_Z6iPKp/?igshid=n37qfaf6uwlp
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