#UnReal
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blacktabbygames · 1 day ago
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SLAY THE PRINCESS has officially sold over HALF A MILLION UNITS worldwide! Thank you all so much for the support! It means so much for our game to have reached so many people. Truly, completely beyond our wildest dreams! (ps if you like this poster, it's available for pre-order RIGHT NOW! pick it up early for a dicount)
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booberrydraweth · 2 days ago
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gods annihilate you on the sacred mountain so your ashes are mixed in with the flowers and you live forever with every turn of the season
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gods bless you
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29daffodils · 2 days ago
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they promised us rom-com, and they delivered.
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miapcain · 4 months ago
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Playable character prototype for work!
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jam2go · 4 months ago
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Triggering the datamosh effect whenever the player ragdolls or whenever the camera switches.
Not sure about the camera transitions it makes it hard to navigate, but it's perfect for a damage effect imo.
[ Music: Autechre - acdwn2 ]
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yaxeel · 4 months ago
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https://www.instagram.com/ya_xeel/
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neosatsuma · 9 months ago
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lobotomy-lady · 5 months ago
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this has all got to be a psyop right
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found-in-retro-game-mags · 2 years ago
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Lan Party Pick-Up Lines (PC Accelerator #3, Nov. 1998)
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chaelins · 13 days ago
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MINA ♡ RUNWAY (241102) fc credit
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stanielman · 2 months ago
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MIKE'S FAVE?? HELLO???
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lowpolyanimals · 11 months ago
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Nali Rabbit from Unreal
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nobeerreviews · 25 days ago
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Really unreal world, will you perhaps do the breathing for me while I am away?
-- e. e. cummings
(Roma)
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devsgames · 1 year ago
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Okay at this point I've seen so many students feeling doomed for taking a course where a teacher uses Unity or like they're wasting time learning the engine, and while understandably the situation at Unity sucks and is stressful for everyone: y'all need to stop thinking learning Unity a waste of your time.
Learning a game engine does not dictate your abilities as a dev, and the skills you learn in almost any engine are almost all transferrable skills when moving to other engines. Almost every new job you get in the games industry will use new tools, engines and systems no matter where you work, whether that be proprietary, enterprise or open-source. Skills you learn in any engine are going to be relevant even if the software is not - especially if you're learning development for the first time. Hell, even the act of learning a game engine is a transferrable skill.
It's sort of like saying it's a waste to learn Blender because people use 3DS Max, or why bother learning how to use a Mac when many people use Windows; it's all the same principals applied differently. The knowledge is still fundamental and applicable across tools.
Many engines use C-adjacent languages. Many engines use similar IDE interfaces. Many engines use Object Oriented Programming. Many engines have component-based architecture. Many objects handle data and modular prefabs and inheritence in a similar way. You are going to be learning skills that are applicable everywhere, and hiring managers worth their weight will be well aware of this.
The first digital game I made was made in Flash in 2009. I'm still using some principles I learned then. I used Unity for almost a decade and am now learning Godot and finding many similarities between the two. If my skills and knowledge are somehow still relevant then trust me: you are going to learn a lot of useful skills using Unity.
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jam2go · 3 months ago
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Recreated gm_flatgrass in Unreal for some reason
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