#UBERCAT OVERDRIVE
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Rat King from UBERCAT OVERDRIVE
#rat king#rat#UBERCAT OVERDRIVE#thank you to the person that submitted the cat bc i checked out this game and i've been obsessed ever since#the last 3 days i've woken up and the music is stuck in my head immediately
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zoning used in games
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Banjo Kazooie
Banjo Kazooie is what is referred to as a collect-a-thon game where you have different parts of the map to cover at a time and while doing so you should find all coins, collectables and fight all enemies. This is so the player has something to work to rather than being able to go right to the end bit of each zone and then going back and doing everything keeping the game ordered and it also adds a sense of achievement when you get to the end as you can look back and see what you completed. This helps me with my game as my game is a collect-a-thon with bananas so rather than having it all open world it helps with level design too as it allows me to do a zone at a time and plan it out better but it also makes it so the game runs in the order I want rather than the player going to the last banana in the lab and me having to have an invisible wall or something.
GTA
In GTA they use zoning but in a different way as they have the map shaded out in GTA V with clouds and as you work through the game you unlock more parts for example you start as Franklin at the bottom then unlocking michael giving you access to the rest of Los Santos and then you unlock Trevor giving you access to Sandy Shores and then when they are all together you do a bank heist at the top of the map unlocking the whole thing and showing Paleto Bay. Although you can just drive all over the map but its not intended to how the player should play the game but it does give a more free experience to the player as it dosent use invisible walls like in San Andreas where they closed bridges to get to places etc making it seem like its under construction rather than the player just bumping into an invisible wall. For me I could use this feature making it so the game uses environemental linking ways to zone the map or having it free and unblurring parts of the map a zone at a time although I don't feel this would work too well as if players go to explore I need them to do the end at the end rather than at the start.
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UBERCAT OVERDRIVE | GX.games
Ubercat is a game I played where you have to collect cat food in order to gain more powers which then cives you more cat food and snacks until you blast to space. This does zoning in a really good way though as it starts you off in a boxed off zone using hedges and you have to get a certain amount of power from collecting food to be able to unlock the higher jump which then makes you able to get out into a bigger zone to solve more puzzles. This works well as it gives players an easier way to learn controls and gives them time to learn what to do rather than tossing them in at the deep end. It also works well as it makes the player earn their way out of the starting area as they have to get a certain power to get out. This shows me I should have it like checkpoints where you have to reach a certain goal at each level to get out of the level. This will require some smart level designing as it will require each level zone to flow into eachother.
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Idea 2
The second idea I want to look into is a very similar one but it has a different core mechanic. From Ubercat Overdrive I really enjoyed the driving mechanic, from this I thought about merging the 2 concepts together and creating a game where you drive a car to different places to help people, less open world and more of a journey across the world. This would also include simple puzzles but they may be similar to cars in specific.
After thinking about this for a little while another core point sprouted from it, I thought I could maybe make a game where you are a character working at a garage and you have to help people fix their cars. With that an underlying story would unfold through text.
More specifically It would be something like job simulator with the mechanic job, the car would enter and the player would fix their vehicle. A small puzzle in which the player fixes the car by completing it, like a wire puzzle or maybe clicking at the correct time to center something.
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The visual style will be the same 3d and 2d style as the first idea I made, with some UI and 3d art created for me. I would focus on the mechanics more than that and the UI so getting the help will assist me a lot with reaching a complete product.
The theme would remain the same but the game ofcourse would be more uniform as it has a smaller scope to work through.
After talking with Louis about this idea he said I should use a manual for the players to figure out the puzzles, he reminded me of Keep talking and nobody explodes which I now want to use a similar sort of thing like that game where you fix up a car and all it's parts by completing small puzzles while using the manual to find out which wires you need and where they go or what kind of wheel you need to put on a certain type of car, along with some dialogue to add to story.
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Cat from UBERCAT OVERDRIVE
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Idea 1
I have talked about this before but here is my first idea I want to persue.
I want to make a puzzle game similar to a game like Ubercat Overdrive as I really enjoyed playing it and the strange and unique style really was fun to experience.
From this I really want to take the similar simplistic style as I feel it adds to its randomness. I wanted to capture the essence of this game and create my own version.
The visuals will include a mix of 2d UI and icons along with 3d models, that will be made for me from another project, for things like buildings and props for the map. I want to make a more small open world experience just like they have done in this game.
As for mechanics I want to use a plethora of diverse mini games/puzzles from various games like The witness, portal and many more puzzle games. I plan to use a few but to consider the time limit I will start off with one simple type of puzzle to limit myself initially and not over-plan my game. I will most likely make something similar to The witness for this initial puzzle mechanic.
The thematic aspects of my game I want to follow the style of ENA and its incoherence and strangeness while keeping it to a plain of 3d world with 2d characters like smile for me. I wanted to make a world similar to smile for me to use the goal of helping people to make it the plot drive of the game.
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I GOTTA PLAY THIS
Rat King from UBERCAT OVERDRIVE
#save#game#rat king#rat#UBERCAT OVERDRIVE#thank you to the person that submitted the cat bc i checked out this game and i've been obsessed ever since#the last 3 days i've woken up and the music is stuck in my head immediately#<- woaw#posts with 10k to me
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OH MY GOD UBERCAT OVERDRIVE MENTIONED!!!!!!
Rat King from UBERCAT OVERDRIVE
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I LOVE UBERCAT OVERDRIVE YESSSSSSSS
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Cat from UBERCAT OVERDRIVE
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