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#Thrumbos (thrumboes?) eat a LOT
pushing500 · 1 year
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Recruited a pair of impid raiders, a very sad and sorry-for-himself lad named Nehachrach Kaznove (Kaz for short), and a kind of scary lady named Farov Fovnath, or...
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Fafo :)
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They became best friends in prison, which I thought was cute, but now that they're actually colonists, they have spiralled into a loop of friend-zoning each other and getting upset about it. It's very amusing. Never change, Rimworld.
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thecreaturecodex · 2 years
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Thrumbo
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“A rather more alien take on the thrumbo” © Reddit user IpsumDolorAmet, accessed here
[Commissioned by @arachcobra​. Rimworld is yet another video game that I haven’t played with an impressive bestiary, and the thrumbo is one of the game’s iconic creatures. Since the game is popular, there’s plenty of fanart, but since the game has a very simple, cartoony visual style, there’s a lot of variation. To give you an idea, here’s what the in-game thrumbo looks like:
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So there are willowy thrumbos and stocky thrumbos, thrumbos with single hooves, cloven hooves, claws or elephant-like feet, thrumbos with beaks or horse heads or rhino-like lips. I chose the picture I did because I like the sense of mass it conveys, and the logical design of “a sauropod, but mammalian”, which is what the original pog seems to be going for. This also goes along with my recent typhlotherium in experimenting with high CR creatures of the animal type. In game, a thrumbo can tank five shots from a rocket launcher before succumbing, so I wanted to make sure they were nice and beefy.
Also, thrumbos appear to be popular among furries with a size kink, but that’s neither here nor there. But if I had to learn that while searching for images, so do you.]
Thrumbo CR 14 N Animal This majestic beast has shaggy, silvery-white fur. Its feet are paw-like and clawed, and its face has a short muzzle but powerful jaws. A single large horn grows from its brow with a crescent blade.
A thrumbo is a mega-herbivore and ecosystem engineer native to alien worlds. It has a mostly mammalian physiology, able to maintain a constant body temperature and feed its young with milk. Thrumbos eat plants, particularly the bark and shoots of trees, and cut down trees with their horns in order to feed on morsels out of their considerable reach. This horn and strength also serves them well as a defense—no mundane predator would dare hunt an adult thrumbo, and many magical predators would do well to think twice. In herds, they are even more defended.
Thrumbos can be found in many different biomes, although their thick fur means that they prefer cooler climes. This fur is thick enough to stop blades as well as claws and fangs, and is valued for use in making lightweight but durable armor. Treat thrumbo fur armor as if it were a mithral chain shirt for all purposes, including pricing, except that Craft (weaving) is necessary to make it and it does not count as metal for the purposes of spells and effects. A single thrumbo carcass can yield enough fur for four Medium or smaller suits of armor, or 1 Large suit. Harvesting fur from a live thrumbo is very tricky, as they are ill-tempered and barely able to be domesticated.
A thrumbo can live to be over two hundred years old if it does not succumb to disease, predators or starvation. Folklore in lands where thrumbos live credits them with incredible wisdom, and even that they can speak but choose not to.
Thrumbos as Animal Companions Starting Statistics: Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), 2 claws (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7; Special Abilities hacking gore, low-light vision, irascible, scent.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6), 2 claws (1d8); Ability Scores +8 Str, –2 Dex, +4 Con; Special Abilities DR 2/-; trample (2d6)
Thrumbo               CR 14 XP 38,400 N Huge animal Init +6; Senses low-light vision, Perception +18, scent Defense AC 26, touch 10, flat-footed 24 (-2 size, +2 Dex, +16 natural) hp 225 (18d8+144) Fort +21, Ref +10, Will +18 DR 5/- Defensive Abilities irascible Offense Speed 40 ft. Melee gore +24 (2d12+19), 2 claws +24 (1d8+13) Space 15 ft.; Reach 10 ft. (15 ft. with gore) Special Attacks powerful blows (gore), trample (2d8+19) Statistics Str 37, Dex 14, Con 27, Int 2, Wis 21, Cha 10 Base Atk +13; CMB +28 (+30 bull rush, +32 sunder); CMD 40 (44 vs. trip) Feats Great Fortitude, Greater Sunder, Improved Bull Rush, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Run Skills Acrobatics +9 (+13 when jumping), Perception +18, Swim +20 SQ hacking gore Ecology Environment cold and temperate land Organization solitary or herd (2-6) Treasure incidental Special Abilities Hacking Gore (Ex) A thrumbo’s gore attack deals slashing damage. In addition, it ignores the first 5 points of hardness of wooden objects. Irascible (Ex) A thrumbo’s good saves are Fortitude and Will instead of Fortitude and Reflex. Handle Animal and wild empathy checks to influence its behavior suffer a -4 penalty, as if it were a magical beast.
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pushing500 · 1 year
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Kaz got food poisoning, and we have a new colonist in Kawoo, a lovely yttakin lady who is very helpful in dealing with our excess of baby thrumbos (and many other animals).
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Head Researcher Brennan has unlocked a new trait after getting malaria, which is apparently a thing that can happen, and Irwin is going to marry Connie! It's very exciting, but I am wondering if I should keep calling him "Irwin" even when it's not his name anymore... I don't really think "Max" suits him, though.
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Randy Random noticed that Irwin got engaged and decided it would be fun to give him a mysterious backstory, complete with an ex-wife, who showed up pretty much immediately after he proposed to Connie.
Ex-wife Bosva has the same religion as Connie and is just as disgusted at Irwin's lack of a hat as she is. Several of the men accompanying the tribute collectors were also hatless and very upset about having their hair exposed. The Empire has some odd beliefs in this save file.
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Ungrateful colonists did not enjoy the 100% quality skylantern festival, but I suppose I can't please everyone.
Irwin's persona zeushammer, Xanxalbur, has the 'bloodsoaked' trait from the More Persona Traits mod, which means it sometimes splashes blood around when he's using it. Our poor training dummy is often left looking like something from a crime scene by the time Irwin is finished there.
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