#This is really more darkiplier I think but I have zero knowledge on this
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bloobydabloob · 2 months ago
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do u think there r any parallels btwn dirk and jackceptiveye egos,,
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Yeah
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asktheoutside · 6 years ago
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Prequel cast anon again! What fighting styles do the other Egos use? Also, I noticed that I have my own tag now! Thanks!
Yip! You do! ^^ And if you want a different tag, just be sure to tell me; I’m happy to change your tag to that! (also, headcanon-related questions make me soooo happy! I love answering them
As for the fighting styles the others use, it’ll be below the cut so I can go into detail and it’ll be pretty long! Note that this is for their Outside versions, so I may write fighting styles a little differently elsewhere (i.e. Anti would definitely use his claws in any other AU, but doesn’t have them in this one anymore, or Dev would use his horns if he still had them; just stuff like that)
~Mick
Antisepticeye: Keeps hunched low the entire time; lashes out with his knife at random. He’ll be the first on the attack every time. He’ll typically go straight for the weak points–eyes, throat, belly–and won’t hold his punches. Even in this AU, he wouldn’t be afraid to maim or kill someone if it came down to a fight. If there’s technology nearby, he’ll glitch it out to cause distraction, or possess it if it’s something he can harm his opponent with.
Bim Trimmer: Bim has no qualms against getting blood or flesh in his mouth, and if it came down to fighting for his life, he would go straight for the throat. He can’t land a punch to save his life, so he has to rely on scaring the crap out of his opponent with the threat of tearing their throat out, or use his voice projecting ability (voice can be projected really loudly in any direction he wants, as if using a megaphone) to startle them so he can get away. If scaring them doesn’t work, he won’t hesitate whatsoever to sink his teeth in.
Bingiplier: He flinches away from raised fists, but his frame itself could be enough to defend him from a human or non-robotic Figment by making them break their hand. He’s not likely to defend himself thanks to Red and Green’s treatment toward him, but if he’s protecting someone else he would use his skateboard/the nearest large object like a bat, or pulse his aura to electrocute his opponent.
Blue: He’s agile like a cat, and will twist in ways he really shouldn’t be able to in order to reach his opponent’s weak points. If he can get behind them, that’s all the better. If he’s aiming to kill, he’ll typically try for a quick snap of the neck: It’s easy and effective. If he’s aiming to incapacitate, he’ll try for a choke and just. Knock them out. He doesn’t really care how, as long as he’s not going to cause any permanent damage.
Chase Brody: His gun is his best friend in a fight, and he’s surprisingly quick on his feet. He’ll stay as far from his opponent as possible; dancing circles around them to avoid their attacks and firing warning shots to try and scare them off, and aim for the shoulders and legs if they don’t back down. When it comes to protecting his kids, however, he’ll aim right for the chest and head. To make sure they’re safe, he’s not against killing someone, and will feel no guilt for it. (***spoiler***)     (***spoiler***)When he becomes a cop, his style will change immensely because his first priority will be to protect the people around him, but also try not to injure his opponent if he can help it. He’ll be more likely to use a taser, with his gun only as a last resort. When it comes to his opponent having guns, he’s fearless and will dive right in to disarm them. He is bulletproof, after all. 
Darkiplier: If he’s able, Dark is most likely to use/prefers his reality warping to make his opponent see something that isn’t really there (his reality warping is mostly illusion-based) to make it easy to incapacitate them, or step back and let his aura do all the fighting. The less he has to do to avoid getting his suit dirty, the better. He’ll only use his fists if he’s caught of guard or has no other choice; but don’t let that fool you. He packs a punch.
Ed Edgar: He doesn’t fight. That’s that. He’ll pull his sunglasses down to try and Persuade his opponent, but if that doesn’t work he’s high-tailing it outta there. The only reason he seemed all threatening with Jacques was because our artsy boy wouldn’t defend himself and Ed’s a coward; picking only on those weaker than himself. He’s happy to argue with someone who could beat the crap out of him, but if it came down to an actual fight, he’s outta there.
Dr. Edward Iplier: Not very good at fighting, but he’s likely to use his (very limited) magic to grab a scalpel out of thin air so he can at least defend himself. He doesn’t stand the best chance in a fight if he’s on his own, even with a weapon, and will take any chance he can find to get the hell out of there.
Green: His fighting style mirror Blue’s almost exactly, except he’s not quite as agile and will try to trip his opponent rather than get behind them.
Dr. Henrik von Schneeplestein: He’s a big guy in this AU: Broad shoulders, big hands, thick skull, and a lot of muscle and fat. As of this moment (Chapter 51 most recent) he’s not too well-trained in fighting and would mostly rely on his scalpel, sleep ability (touching their forehead with his palm, he can knock them out cold), or a well-time swing of a fist. As the fic goes on, he’ll definitely start using his size to his advantage. And pairing brute strength with the doctor’s knowledge of every square inch of a body? He’s not going down easy.
The Host: Don’t be confused by his lack of eyes; you don’t want to be on the receiving end of his fist. He’ll use his Sight to Watch his opponent’s moves moments before they actually happen, and dodge/attack accordingly. If his opponent is physically stronger than himself or caught him off guard, he’ll pull his bat from the folds of his coat and swing for the head, or use his ink-aura to drown them. He will not be the first to attack, but if he’s the one attacked the Author’s sadism comes to light and he aims to kill.
Jackieboy Man: He’ll try his damnedest not to hurt his opponent too bad, aiming instead to dodge around them and try to get in close enough to incapacitate them. He can twist in ways no normal person should, and will use that to his advantage, going so far as to use his flight to move around them quickly and carefully. If he realizes that he’ll need to do some damage to get his opponent down, he’ll use his screech to knock them back and temporarily deafen them so he can move in to pin them. The ability has a good chance to cause some serious internal damage, so he opts to only use it when absolutely necessary. 
Jacques Septique: He has zero knowledge in self defense. He’ll flinch away and cower in a corner if it came to an actual fight. His only chance would be to sketch something useful to pull off the page, but it’s more likely he’s too scared out of his wits to even think of doing that, let alone would he have the time to do so. He’s the least likely of the bunch to win a fight, and would rely completely on his feet to get him out of there. Unfortunately for Jacques, he’s really clumsy when it comes to running…
Jameson Jackson: Hand-to-hand is his greatest strength if it came down to a fight. He packs a lot of punch in that little frame, and if he’s defending himself or someone else he’s not going to care if he breaks his opponent’s nose or knocks out a few teeth. He’s probably the most likely to worry about showing his abilities and risking a human seeing, but if he’s in a situation it won’t matter that he does, he’ll likely use his Helping Hands as a second set of fists to go at his opponent. He’ll aim for the jaw and nose with every blow until his opponent is either backing down or on the ground.
Jim (News Jim): He would literally just. Stick his foot out and hope his opponent trips. Though if they actually got him, all he’d have to do was release his aura; it’s linked to his ability to See death, so it looks, smells, feels, and stains like blood. He could just drown his opponent in it if they didn’t let go of him.
Jimmy (Weather Jim): More physically fit and quicker on his feet than his brother (or most of the others, for that matter since he likes running), he’d have a very good chance of simply outrunning his opponent. His best bet would just be tiring them out; be it through if they decided to chase him, or if he ducked away from their attacks. Regardless, he wouldn’t lay a hand on them and hope for an opening to run.
King of the Squirrels: He may be small, but don’t be fooled. If he’s attacked he practically goes feral: Biting and scratching at anything to come into reach; going for the soft spots whenever he can. Once his opponent deals the first blow, they’ll have fun trying to get any more in. He’ll do anything to get them pinned and knocked out, and there’s a good chance he could cause a whole lot of cranial damage once they’re down or even kill his opponent without meaning to.
Marvin the Magnificent: Preferring to fight his opponent from afar, he’ll use his magic to attack them. Bolts of it that can burn or cut, making them levitate, throwing them backward, anything he can to incapacitate them. When he fights, it looks like he’s dancing: Cape billowing, eyes and hands glowing, aura surrounding him, every movement precise and fluid. Chances are, he’s not going to care how much damage he causes his opponent, as long as he’s the one to walk out alive.
Oliver: Goes straight for the arms. He’ll twist them, break them, crush them if he has to. He has agility to rival Blue, and will twist and turn in whatever ways he needs to to get at his opponent’s hands. Once he’s got a good hold on them, he ensures there’s no breaking free. He won’t usually aim to kill, but if he does a snapped neck is quick and easy. 
Red: Relies on brute force, often trying to get in close enough to choke his opponent. The most likely to be injured while actively fighting his opponent because he won’t care to dodge attacks, and only worry about getting close enough to get his hands around their neck. He aims to kill, and will gladly do so by crushing his opponent’s windpipe.
Silver Shepherd: He has inhuman strength, and will (try to) use it to dispatch his opponent as quickly as possible without hurting them too badly. He’ll typically try to get behind his opponent and go for the arms to pin them behind their back, or fly at them to tackle them. He tends to misjudge his own strength and hurt them more than he intended, or he’ll wind up knocking them out when he lands a punch too hard. 
Wilford Warfstache: His attacks are unpredictable, and he’s often the one to deal the first blow. Sometimes he’ll use a gun, other times a switchblade, or his magic, or just his fists. He’s a brick wall; will square his shoulders and rush his opponent with his chosen weapon at the ready. Unless he’s fighting just for the hell of it, his intent is to kill; often aiming for the stomach with his weapons, or throat when he’s bare-handed. It’s not unheard of for him to teleport just before he reaches them so he can get them from behind.
Yandereplier: Quick and graceful, he moves as if his limbs were made of water. He prefers a katana in each hand, showing off with dangerous tricks with them throughout the fight. Tricks that, if he wasn’t skilled with them, would end with him dead. His intent is to kill, usually with a slice to his opponent’s neck, or one or both katanas lodged in their gut.
Devilplier: Most likely to use his bare hands or a gun. He’s a tall, broad man, and will definitely use that to his advantage. If he’s bare-handed, he’ll buffalo his way into control over his opponent, taking any blows they deal to worry about later, then go for a choke hold, or use his aura to attack theirs. If he has a gun, he won’t so much as step toward his opponent. He’ll just start shooting until they go down.
MadPat: He’s not good at hand-to-hand, and relies solely on weapons and abilities to save his ass in a fight. While he does keep a gun on himself, he greatly prefers fire and has pyrokinesis as one of his abilities. If he’s out of it or caught off guard, he’s more likely to use a gun (like when Schneep found him injured), but otherwise he’ll try for fire. When he’s in a fight, his goal is to cause as much damage to his opponent as possible.
Natemare: He’s not a big guy and he knows it; he’s good as dead if a bigger opponent gets him pinned. He’ll teleport at random around his opponent, dealing blows when he can with whatever he can and trying his damnedest not to get hit himself. He’ll use his smaller size to duck around his opponent, having no qualms about “low blows” to the groin, or lunging up to headbutt them under the chin. He doesn’t intend to cause permanent damage, though if his life is on the line he won’t care as much if he does.
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