#They weren't??? Importaint??? to me???
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emile-hides · 2 years ago
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Hey, requesting a ramble; given the chance what singular thing would you change about Fairy Tale as a show?
What would you change about the fandom?
Blessed with the ability to ramble I'm gonna answer these out of order because one I want to actually go off about and the other I'm trying so hard not to be too negative with.
The fandom itself, I'm surprised to find, is still alive. Mostly for the manga, 100 Year Quest, and the Gajeel spin off apparently. Super cool love that for y'all.
But I think the general Fairy Tail fandom is very... Boring?
I don't want to be mean! Everyone has the right to enjoy fandom however they want of course! This is an attack on no one! Live your life! I love and respect you so much!!
Just like. 90% of the active fandom are infatuated with Natsu/Lucy exclusively, which I don't get at all. Coming from My Hero Academia, I saw how big the cast of this program was and really expected everyone to have their little Blorbo guy with their own niche content. Blurry screen caps and low quality images with "There he is the scrimblo!!" kind of nonsense.
Instead the entire place only cares about the Main Guys Smooching. There's no crack ships, there's no Tono Rabbits Stan accounts, there's no Some Gremlin Blorbo from my shows background character lovers and it's Really jarring?? And boring. Y'all boring.
If I could change anything about the fandom, I'd ask y'all to pick A Guy (gender neutral) and go rabid for them. There's so many guys of so many types in this program. Please fawn over someone other than the main 7.
Okay I'm worried about this post being annoying and too long so what I'd change about the show itself is going under a Read More
Really I want to change a LOT about the program itself. The execution, the treatment of most female characters, everything with Lisanna, the lore behind Magic, the Morals behind Magic. There's a lot to unpack here.
But if I absolutely had to pick one thing to change it's be the character's ages.
I found out recently that Mirajane is 19 in canon. Cana is 18. The oldest woman in the Guild before the 7 year time skip was Evergreen at 20. TWENTY. That's how old Bisca is when she gives birth to Asuka!! (roughly. Asuka doesn't have a canon age but she's somewhere between 5-6 based on how she acts)
I'm twirling this show's timeline on a fork like Spaghetti these girls are going to be 20+ and you're going to like it.
Here's my rough concept so far (this is for the beginning of the series, the wiki list their ending ages, after the two different 1 year time skips and the 7 year stasis)
I want to make Natsu the oldest of the dragon raised dragon slayers, but still roughly the same age as Grey. I'm thinking 23 or 24 for the both of them, with Gajeel close behind at 22, and Laxus just ahead at 25 or 26.
Lucy I want to be the youngest current member, so she can stay at 17-18, but I also want Erza to be young compared to the Raised By The Guild squad, so she's 19, maybe? Levy's 20-21, Cana's 23, and Juvia is 19-20, like Erza.
Mira gets the most change because I just think she should be pushing 30, maybe 27 or 28. Elfman about 3 or 4 years younger at 24 or 25, to keep him Grey/Natsu aged. Lisanna has about the same age gap, 3 or 4 years, making her somewhere between 20 and 22.
I really jangled up the Thunder Legion because apparently Bickslow is the oldest at 22 in canon. He's still 22 in this version but now he's the Thunder Baby. I wanted to keep Freed around the same age as Laxus, so 25, and Evergreen the same age as Mira, maybe a tad younger at 26-27. I like the idea of Bickslow being the youngest anyway, he's big but young and it fits with his personality. I'm tempted to make him 18, but your 20's are age of being dumb anyway so it's fine.
Macao and Wakaba are in their mid 30's at the beginning of the series, Reedus in his early 30's on par with Mira maybe older, with Warren, Max, and Mest all near mid 20's I think. I don't have exact numbers for them because I don't really know if they're meant to be Natsu's peers or not, but they all seem pretty young and stupid. Jet and Droy are the same-ish age as Levy, 20-22, with Jet being a year younger than them.
Wendy's hard because apparently she's 12 when we meet her, but she doesn't change at all in the next 2 years, which simply isn't how being on the cusp of puberty works. But I don't have as much wiggle room as I do with everyone else sense she's at the stage where she should be growing a lot so I'll just keep her 12-13.
Unrelated but Sting and Rouge being the same age as Wendy is the reason I hate the 7 year stasis thing. We deserve more age diversity in dragon slayers, I say. They can't all be a brisk 18, that's boring. Also how old is Erik??? Genuine question I cannot get a read on him.
The exceeds are also hard but it bothers me that supposedly they all hatched at the same time when they were supposed to be an entire lost generation (which for humans is about 20 years, cats about 2 years). Unfortunately I don't have a scale for how long they are expected to live, what their incubation period is like, how long their infancy to adulthood is, if Happy and Carla are even considered child bearing aged adults in their society at their canon age of 6, etc.
Still I think there should be a few years or so between them, so in order oldest to youngest of Earthland born Exceeds it's goes; Carla, Samuel, Lector, Happy, and Frosch. Also I wanna add right here unrelated to anything, Nadi is my second favorite Exceed, right behind Samuel. I love them.
I realize this causes a collection of problems with how the timeline reads, but considering the constant usage of 7 years never really came up in a meaningful way I am more than happy to tear that consistency apart.
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creativerobot · 4 years ago
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Mini projects part 3
For this project we were tasked to use audacity and work together to make a musical instrument. By this we can practice editing and recording sounds and working together as a team.
My team instantly had an idea to base our instrument off those "Dj pads"
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These boards are used by DJS and music creators to easily add sound effects to a song. So we decided we wanted to have an underlying beat and have the user press the buttons for different sound effects to make their own song.
We decided for sustainability we would reuse the old monopoly board and box so we weren't wasting any new materials.
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We used small cardboard "springs" to push the buttons up so they arent connecting the 2 tinfoil pieces together. When the button is pressed down they connect and the makey makey makes a sound.
Under the board the system was a lot of copper wire, and when connected with the crocodile clips we risked she buttons short circuit-ing and being "pressed" when they wernt. Unfortunately we didn't leave enough time to fix this, though it still ended up working fine.
Another issue we had was we overlooked the fact that the makeymakey had 6 main connections, when we made 9 buttons. That means only 2/3rd of the buttons could actually make sound there the others didn't work. We overcame this by taking the button off and putting crosses so people knew not to press them.
This time when everyone demonstrated their work, instead of seeing how people reacted to ours I decided to look around and see other people's projects.
Firstly, I spent a lot of time at one project which had a juggling ball, and whenever you caught the ball it would play a drum sound. This was really appealing to me as a person who loves playing around with things. Throwing the tin ball was a lot of fun, and combining 2 balls to create a beat was a funny challenge. Interacting with others also playing with the balls was also a lot of fun. What I can learn from this project is that it isn't all about visual appeal, but also interactivity. The uniqueness of being able to throw the ball and it make a drum noise was very creative and kept me hooked for quite a while.
The second project I really enjoyed had awesome visuals. It was rainforest themed and it seemed when you pressed the buttons it would make a sound.
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Each button was labeled clearly with what sound would play, and it was what I interpreted as rainforest themed with all the leaves. I enjoyed looking at this project and it caught my eye straight away. This project taught me about how simple something can be but still be eye catching. It was super unique and I loved the idea of it.
Overall
I learnt a lot from our project and others. I learnt about looking out for small hidden assumptions, like the assumption we made that the makeymakey could interact with 9 buttons (it can, we just didn't have the wires prepared for it) in the future I will have to be more careful about these assumptions in general and try to avoid these mistakes.
I also learnt about how importaint visual aspects and physical parts of a project are, as if they're done right they can catch people's eye and keep them interested and interacting for a while. The unique throwing of the ball from one project and the forest theming of the other really helped me learn that lesson.
#ctec502
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