#Thematically sword would be perfect as the proficiency weapon but alas SotO did it already haha
Explore tagged Tumblr posts
Text
Aight here goes ✨️Nothing✨️ aka the probably horribly unbalanced Mael fanspec. Keeping the necromancer green theme for the icons! Also credit to @soulbeastdragon for letting me use their post dividers as a base for my own divider 🫡
This miiiight get reworked several times *coughs* I did say I was doing it just for fun as someone who sucks severely at mmos, but if someone wants to give feedback also for fun go ahead ^^. Most details such as skill range, uptime, cd, and boon/condi amount missing for aforementioned reasons.
The spec would likely make good use of power and healing power builds and be good for cc and burst DPS or group healing. Keep in mind I'm not trying to come up with a balanced spec that fills specific gameplay niches the class is missing, but rather a spec purely for lore reasons.
Diabolist
"Devour death itself, and rise."
"The Diabolist has become closely acquaintanced with death, and chained themself to a demonic source of energy. Utilize the Diabolist Shroud to greatly enhance your equipped weapon skills, at the cost of taking constant damage."
Diabolists excel in burst damage and crowd control and gain access to Alysidomancy skills, creating spectral portals to draw on hellish chains to immobilize themselves for health and life force generation, or immobilize and pull foes for a quick kill. They also gain access to an offhand shield which provides boon stealing and pulling capabilities.
Skills and Traits under readmore.
Skills
Shield skills:
4: Putrid Aegis: assume a shielded stance, stealing boons for each time struck. 4s, vulnerable to cc
5: Hell's Gate: manifest a spectral portal upon the shield's surface, pulling and chilling the target. -> Hell's Breach: shield bash the target, inflicting daze and stealing a boon.
Profession skill:
Alysidomancy: use of demonic chains (short cast animation plays, can be cast while moving)
Slot skills:
Heal: Chains of Suppression: Immobilize yourself and gain stability and protection. Sacrifice life force to heal (chargable skill)
Utility:
Chains of Invitation: Open a spectral portal and use chains to pull out a shade*. (Can stack with normal shade. This version does not gain access to Haunt, but generates additional life force)
*similar to the Shambling Horror, the shade model is slightly altered, with a subtle blue fire effect instead of the green haze.
Chains of Esurience: Pull up to three enemies towards you, transfer a condition to each, and inflict chill. Generate life force and gain regeneration.
Chains of Terror: Stunbreak. Launch yourself towards the target and inflict fear.
Chains of Inevitability: Immobilize an enemy, corrupt a boon and gain might and fury.
Elite: Chains of Perdition: Immobilize and lift up to 5 enemies around you with demonic hooks, inflicting damage and gaining life force for each second spent suspended up to a max of 4. (Cancelable via stunbreak.) Gain 10s of might, fury and quickness. Bonus chance to trigger unique voiceline ("Let me hear you beg!")
Profession mechanic: Diabolist Shroud: Diabolists forgo Shroud-specifc skills in favor of greatly enhanced damage on currently equipped weapons. Life force does not act as a second health bar; Ticks down slower than usual but ticks down health as well.
Visuals: Diabolist Shroud spawns a fanged portal upon your chest, and every glow effect on the character turns blue. The Shroud's eyes are wide and circular. Character model and weapons gain a shifting, smoky shader.
Audio: loud chain rattling noises in Diabolist Shroud and when using Alysidomancies.
Traits:
Minor Proficiency: You can now wield shields.
Minor Adept: Faustian Bargain: Death Shroud becomes Diabolist Shroud, granting powerful offense at the cost of forgoing Shroud-specific skills and losing health over time. Gain access to Alysidomancies.
Major Adept:
1 - Self-Flagellation: Self-immobilize inflicts bleeding, but generates additional life force.
2 - Death's Gambit: Deal increased strike damage (15%) when below 50% HP.
3 - Squalid Symbiosis: Chains of Suppression now launch phantom links to nearby allies, sharing the amount healed. Reduced recharge on shield skills. Shield boon steal now shares boons with linked allies.
Minor Master: Hellhound's Ambush: Entering Diabolist Shroud grants 5 seconds of swiftness and stability.
Major Master:
1 - Fatal Hypothermia: chilling a foe additionally inflicts slow. (2s?)
2 - Malleus Maleficarum: Immobilizing foes grants might and inflicts burning.
3 - Feeding Frenzy: Using skill 5 in Diabolist Shroud additionally grants quickness and regeneration. (5 s?)
Minor Grandmaster: Terminal Lucidity: Gain health and protection when entering Diabolist Shroud. (Reasonably small heal)
Major Grandmaster:
1 - Sell Your Soul: 10% of vitality is converted to power and healing power. 10% of toughness is converted to ferocity and precision.
2 - Evergaol: immobilize effects on foes last longer. (2s) Immobilized foes take increased damage (20%?)
3 - Pandaemonium: Chains of Invitation additionally summons a second shade. Gain regeneration when both shades are active.
Associated Items:
Diabolist's Shield
Shorn Salvation (ascended shield)
Diabolist's Shackles (gauntlets)
Superior Rune of the Diabolist (power + healing power)
#fook it I'm posting this#If this is unbalanced: I Know. XD I can't do game balancing. *taps sign* This is just for fun#gw2#guild wars 2#gw2 necromancer#gw2 fanspec#diabolist#also gonna put under my boy's tag for Lore#Maelmordha#Thematically sword would be perfect as the proficiency weapon but alas SotO did it already haha#it keeps the theme of healing and damaging yourself#About the Commander
58 notes
·
View notes