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#The Useless Skill [Auto Mode] Has Been Awakened
gorore4 · 2 months
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manga of the day 7/15/2024
The Useless Skill [Auto Mode] Has Been Awakened: Huh, Guild's Scout, Didn't You Say I Wasn't Needed Anymore?
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a manga that starts off as another generic op mc that was kicked out but just keeps on getting better and has grown to be one of my favourites despite the silly premise thanks to its great characters and humour
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freshaslime · 7 years
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What I like/don’t like about FE games that I’ve played (contain spoilers)
I just want an excuse to talk about my favorite series so I decided to make this post. Some of you maybe could relate to this or not, either it’s fine. I’m also open for conversation if you want to elaborate further. 
Disclaimer: This is super subjective there’s no way everyone will agree with me and it’s okay. And yes I really need to play Tellius games but my laptop is not strong enough to emulate it. 
Fire Emblem: Genealogy of The Holy War (FE4)
What I like: Great politics and world building. The way the map and story are connected are amazing as well. It has also has great cast (Lewyn quickly became my favorite anima mage). For some reason, it feels like I’m controlling an army while playing this game and makes the game feel big. I also have embraced the broken Holy Weapons. Oh and the auto save feature is great, I wish they would implement it to the other games. 
What I don’t like: They don’t tell the player about how the game works, like arena, inheritance, pairings, and money. If a player has to check a guide to understand basic things about the game, then it has a problem. Going across the map for 10 minutes after 5 minutes battling can be boring as well. 
Fire Emblem: Binding Blade (FE6)
What I like: Igrene’s supports. If you haven’t read it, do yourself a favor and read it now. Hard mode is full of suffering but those hard mode bonuses are so great and beautiful. It also has great pre-promotes, this is the game that makes me appreciate them. Zephiel’s nihilism view on the world is really interesting and it makes him one of my favorite villains. He also has a badass animation, honestly the animations in the GBA games are cool as heck. 
What I don’t like: A R C A D I A. A fog of war desert chapter that has wyvern knights coming at the army and with a horse unit and a useless dark mage are forced to be deployed along with reinforcements at your tail is bad enough. But no, they had to include a sandstorm effect. I get it that it relates to the story but omg it always makes my eyes watery and uncomfortable. No other map gives more physical pain as this one. It also has ambush reinforcements but I don’t have too much of an issue on this game. RNG is… weird in this game. Roy is a dead weight until he promotes #NotMyBoy. Sophia can go to join Nino, Amelia, and Ewan.
Fire Emblem: Blazing Sword (FE7)
What I like: Battle Before Dawn is super fun. Hector and Lyn are cool lords. I’m not a huge shipper but this game has most of my FE otps (Lyn/Rath, Pent/Louise, and Matthew/Leila). Also Black Fang is a cool name for an organization. 
What I don’t like: Rain. Overall, this game is like Eliwood, mediocre. Both story and gameplay-wise, which is both good and bad at the same time. Rain. Considering that this is the prequel of FE7, Lyn’s addition feels weird since she’s nowhere to be found in FE6. Rain. Also Nino, I know you’ve been through a lot but thanks for making FE6 happen I guess, smh go join Sophia, Amelia, and Ewan. Rain.
Fire Emblem: The Sacred Stones (FE8)
What I like: Overall, this game has the strongest cast in the series and good villains as well and I couldn’t praise it enough. It’s super fun to see Ephraim being a gary stu and everyone embraces it. The Rausten defense map is pretty fun as well. The split campaign encourages replayability which is nice to have. Also I gotta mention Seth somewhere so they you go.
What I don’t like: The short campaign hurts, especially with an enjoyable cast. It also wouldn’t hurt to have more difficulty level, for people who wants more challenge. Amelia and Ewan can join Sophia and Nino. 
Fire Emblem: Shadow Dragon (FE11)
What I like: Save spots, it’s only second to FE4’s auto saves feature imo. Caeda and Wing Spear are a blessing. I also quite like the portrait art. Good gameplay experience overall, since this is my first FE game and I got HOOKED after finishing it. Last but not least, Anna/Jake is otp. It also have a lot of difficulty levels, which I feel every FE games need.
What I don’t like: The 2.5D battle model looks weird on the DS. No supports hurts this game too. It has a huge cast and without any development for them, a lot of them are easily forgotten. The gaiden chapters requirement only makes it worse. Also hey ambush reinforcements that’s slightly more annoying that FE6’s
Fire Emblem: New Mystery of The Emblem ~Heroes of Light and Shadow~
What I like: They removed FE11’s dumb gaiden requirement, thankfully. Battling Legion, while the map is nothing special, it leaves me with a strong impression, probably because of his “Uweeheehee”. It’s quite similar to FE11 so I don’t have much to say here.
What I don’t like: The way Kris is handled as the avatar doesn’t feel right, I don’t oppose of Marth having an advisor other than Jagen but idk it’s like they both try to stroke each other’s ego. At least Kris got a monocle I guess. Oh and CAN WRYS STOP ASKING ME IF I WANT TO BE BALD??? Go hang out with Bantu or something smh. Honestly it’s been a while since I’ve played this game and I forget a lot about it. You can say it’s not too memorable.
Fire Emblem: Awakening (FE13)
What I like: Fun characters, except for a select few. There are some interesting and enjoyable supports in the game too (Gaius/Libra’s doughnut rain support always makes me laugh). It’s awesome if you’re playing to make great children with high stats and all the skills and see them break the game. Cutscenes and some maps look amazing. Great voice acting too. 
What I don’t like: The story falls off a bit in the end for me. Some characters stretching out their gimmicks too much. Open wide maps with ambush reinforcements are not a great match whatsoever, much more annoying than FE11’s since Awakening has relatively smaller maps (someone please correct me if I’m wrong, I’m talking out of memory here). Lunatic is difficult in a bad way with those enemy-only skills. Some of the class skills are completely inferior compared to the others.
Fire Emblem: Fates (FE14)
What I like: Overall, I like the balancing they did with pair up, reclassing, and Lunatic mode. The added personal skill is great and gives more personality to each character while some new classes skills added aren’t completely useless. The new classes are fun to use too. The cast is pretty good as well and there are great supports as well (shoutout for Charlotte/Kaden). Birthright wins in the story department, while Conquest deserves the praise for gameplay (Chapter 10 is frustrating when played blind but afterward it’s a complete fun), and Revelations leads in having everyone on the team and doing themed run on. I did a maid/butler run and it was amazing to see a huge ass dragon was killed by a team full of well dressed maids and butlers. 
What I don’t like: There are cases of missed opportunity on some of the characters here. Some outfit designs aren’t the best. It’s sad because the armored knights looks great, especially with the black and pink armor for Benni and Effie and then there’s the cavalry with thong. The excuse for children is bs. My biggest gripe with Birthright is that there are maps who would do just fine with “defeat the boss” goal but nope, it has to be “route the enemy”. It sucks to have finished killing the boss but can’t end the map because there’s still enemies at the other side of the map (Camilla’s underground chapter I’m looking at you). With Conquest, it has a weak story, even in FE standard which not high at all. Roy needs to thank Conquest!Corrin for taking the worst lord position from him. Revelation plays too much on gimmicks on the maps. The elevator map makes me want to cry out of sadness honestly. It also has balancing problems with the recruitable units. You don’t put a level 9 Dark Mage and a level 5 promoted bow user on the same map or make a unit useless on the map they join in.
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