#The Joker - Also known as the Jester or Jolly
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newmic · 2 years ago
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earthling-wolf · 2 years ago
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Pe Real-Time
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Pe (extroverted perception) is a function that understands an object by its temporal immediacy, approaching it directly and experientially for what it is. Unlike other functions that approach objects through an interpretive framework or schema, Pe continuously registers the immediate truth of an object's existence and seeks to explore it curiously for its own sake without being limited by past preconceptions. Content that may emerge from this mental process includes music composition, performance arts, creative arts, improv comedy, and contemporary social commentary.
Thirst for Novelty
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We receive from the explorer process the elation of new experiences like sunset watching, cave diving, dancing, ocean sailing, travel, and all sorts of fluid and rich activities. The explorer process wants to rediscover everything on its own. Viewing something in a book may not be enough since the greatest fulfillment comes from real-time witnessing of life. Pe has an insatiable hunger for what comes next and can grow bored and restless in an environment that offers little opportunities for experimentation. The explorer process seeks animation, and when a stagnant and textureless "present" yields no such properties, they venture elsewhere. However, "elsewhere" does not need to be a physical location, as Pe types will also have the highest curiosity for new concepts, ideas, theories, and interpretations of life. They may dabble with information structures, trying them on consecutively until finding their favorites. However, because this thirst is permanently embedded within Pe, it is not in its nature to ever be fully satisfied for long. They may eventually abandon their engagements to pursue new avenues and discover what has now entered global attention.
Plasticity
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This gives Pe a contemporary focus, allowing it to be up-to-date and pivot quickly whenever necessary. It carries an enormous capacity for flexibility and improvisation. Being "too old for new tricks" is never the case for Pe due to its refresh factor, which metabolizes the world anew at each moment. Learning a new job, task, skill, language, or exercise is always plausible, and in the worst-case scenario, older abilities are forgotten with time. Pe can be unlimited, allowing people to reinvent themselves endlessly. However, this plasticity can also have an unsettling effect, especially when this continual reinvention causes a loss of personal identity. The rate at which Pe can adapt to reality may leave it wondering about its essence, what they most cherish, what career is best suited for them, and what kind of partner they want. They will be vulnerable to surrender to the transience of life, flowing with all its currents, only to wash ashore in a life they neither expected nor wanted. However, Pe also gives types the capacity to recover from hardships, maintain hope, and just keep swimming.
Sense of Humor
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This function also generates a unique talent for humor, with Pe-leads being the most highly represented in comedy. Pe's situational awareness allows quick improvisational thinking, leading to success in anything from stand-up comedy to freestyle rap. A key focus of the Pe function is entertainment, both in what it gravitates to and what its activity creates. Above all else, Pe enjoys the experience of surprise and amusement, the euphoric stimulation of an engaging situation. Thus, Pe can provide a great deal of energy toward raising the laughter of the present, often using itself as a resource or prop. The class clown is a quintessential exemplar of Pe's comical energy, as is the court jester or joker. Because humor is generated by the sudden inversion of our perceptions and expectations, it constitutes a contagious novelty that Pe will thirst after in the same way it does for any other information. This humor habit often translates into a jolly, easygoing, and enthusiastic personality known for bringing a spark of light into the room.
Generative Ability
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The essential role of Pe is the appreciation and introduction of new information into the world. It seeks that information out and participates in its renewed manifestation through a creative act. Pe is a creative function and is thus a key source of innovation and invention. The perpetual re-imagining of music, fashion, drama, art, and media owes its existence to Pe, which forever revitalizes society. The street performer, the traveling musician, the trinket maker, the aerosol artist, the breakdancer, the gypsy, and the like -- are all varied iterations of a broader Pe narrative that collectively transforms and defines modern culture. However, this generative ability also destabilizes the present societal structures. Pe's heavier aspect can lead to disarray, disorder, and chaos as a byproduct of the disassembly of previous boundaries. Pe will flirt with danger as it explores uncharted territories, as stepping outside of the known societal structures can lead to delinquency, escapism, and intoxication.
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writerofthespiral · 4 years ago
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Kane's Court Analysis #1 - Phule
Author’s Note: I don’t know if I’ll make this a full series or not, but I really just thought that the Armada court, and Phule by that extension, was interesting, especially read from a historical and psychological standpoint. Yes, I'm a nerd.
Word Count: 4,205
Tw: Mentions of Mental Illness
Kane’s Court Analysis - Phule
I. Introduction
A lot can be said about Kane’s court and the machines he built to achieve his grandiose ideas of a perfect world, but more can be said about the cogs in his system. Phule is a broken cog — one that stepped out of line, helped us, and saved the day. He’s someone to be cautious of, love, or fear. There's a certain complexity about him that, when put into perspective, adds a fresh layer to Phule.
II. Behind the Design
When talking about a character in any game, film, or media space, it’s important to tackle the significance of their design. Oftentimes, a person can tell a lot about someone from their looks, which is especially true for the Armada Elites. Phule, for example, is obviously based on a court jester, but it’s not all jokes and laughs.
The Meaning Of The Mask
When talking about Phule’s appearance — or any of the Armada Elite’s — it’s important to understand that they’re mainly based on the Venetian Carnival, the Commedia dell’Arte, and Greek theatre (with hints of Roman influence). Phule’s mask is based on four different masks: The Joker Mask, Comedy & Tragedy, the Pantalone Mask, and the Arlecchino Mask.
The most straight-forward element about Phule is the Jester Mask, seeing as he is a jester. Simply put, "The Joker or Jolly Venetian Masks depict the role of the Jester in the Italian Middle Ages...The Jesters... wore brightly colored clothing in a motley pattern and they were known for their incessant laughter" (Venetian Mask Company). The Jester Mask represents someone who is colorful and entertaining to his audience. It's a universally known mask meant to be taken at face value, just like Phule, until one looks at the other key components of his mask.
When looking at Phule, one sees the famous Comedy & Tragedy Mask associated with theatre and the extremes between euphoria and sorrow. But what most don't know is that the mask has a long, rich history associated with emotions and the human psyche. According to The Greek Designers, "The Comedy mask is known as Thalia, who in Greek mythology is the Muse of Comedy and Idyllic Poetry, portrayed as a happy, cheerful young woman crowned with ivy" (The Greek Designers). The Tragedy mask, in turn, is known as Melpomene, the Muse of Tragedy, who's depicted with the mask in one hand and a knife or club in the other.
The historical significance fails to stop there. "People often relate the masks to Dionysus originally. Dionysus is the Greek God of wine. The masks depict the happy and sad emotions that drinking wine can bring. They have also been linked to the Greek God Janus which is known as the two-faced god of beginnings. It is said Janus lent the name to the masks" (OnStage Blog). This detail is important, because Dionysus and Janus are both significant Gods. Commonly known as the God of wine and ecstasy, Dionysus was the God of madness. And as the God of madness, he was often a symbol of liberation and rebellion for the lower class and marginalized of Greek society — namely slaves. Then, there’s Janus, known as the two-faced Roman God, representing the transition between war and peace, and beginnings and endings.
In addition to this two-faced mask, Phule's mask has hints of the Pantalone Mask. The Pantalone Mask's features include: an exaggerated nose, cheekbones, eyebrows, and a mustache. The Pantalone Mask is the best-known Venetian Masks. It arose from the La Commedia dell’ Arte character, Pantalone, who was one of the most powerful characters. But, the mask itself was created before the Commedia dell’Arte theatre began to use it.
The character of Pantalone is described as “An old Venetian merchant, often very rich and highly esteemed by the nobility, Pantalone is originally known simply by his formal title, Magnifico. A self-made man, he has reached his wealth with ruthless tactics and keeps his money close to him" (The Venetian Mask). He is rich, greedy, lustful, and naïve. Pantalone is, “gullible enough for being taken advantage of from his “servant lovers” or male subordinates: servants, doctors, captains, whoever can get money out of him" (Roberto Delpiano).” His lust also leads to him being rejected by the women he pursues, making him an enemy of the youth.
Applying the Pantalone Mask to Phule, it’s easy to see why he and the Pirate — for the majority of the game — were enemies seeing as Pantalone is a natural enemy to the young. However, it also implies that he was taken advantage of by those around him and was a laughing stock. And, of course, his willingness to save himself and betray his father to save himself is 'selfish' in nature — more on that later.
The last mask, of course, is the Arlecchino Mask (which also inspires Phule's general get-up). More commonly known as the Harlequin Mask, the wearer serves a similar purpose to the Jester, which evolved over time. According to one article:
"As one of the lower ranking, lazier, and stupider servants, he [Arlecchino] is often abused by being yelled at or beaten (with slapstick stage combat) by his masters and others or never paid his wages. Yet he does have a certain luck and can be clever enough to grab hold of any seemingly fortunate situation that happens upon him. He might not think up a plan on his own but he can come up with some amazingly complicated and absurd explanations and rationalizations. Later period harlequins were more prone to become clever tricksters and rascally tramps while still often being foolish or stupid" (Commedia Dell'Arte).
On top of being a tragic figure for the entertainment of others, Arlecchino is said to have demonic origins. “One of the demons in the XXIst, XXIInd and XXIIIrd cantos of Dante’s Inferno is, indeed, called Alichino. The name itself seems to be related to the Old French word for “ghost”, i.e. hellequin, which, in turn, comes from the Germanic root for “hell”. Starting from Dante’s Inferno, this demon would therefore develop into a comic character" (CA’ MACANA). In a way, this gives one some insight into Phule not being a monster, but a tormented soul.
What It Means To Be A Court Jester
One can’t analyze Phule without talking about what he is — a court jester. But his role is no laughing matter. In fact, in a historical context, Kingisle did a decent job in portraying him.
To understand fools, it’s important to understand the three different types of fools: the innocent fool (or natural fool), the amateur fool, and the professional jester (or licensed fool). A natural fool was someone with physical or mental deformities that made it hard for them to receive employment as anything else. Typically, “wealthy or noble families also adopted men and women who had mental illnesses or physical deformities, keeping them almost as pets for their amusement or as an act of ‘Christian charity’”(History extra).
A licensed fool, on the other hand, could best be described as someone hired for their wits and talents, normally wearing regular clothes. Lastly, there were Amatuer fools — they usually wore the jester costume we’re associated with. In any case, “..those with physical deformities, such as extreme hunchback, malformed limbs, particularly ugly visages, etc. were prized, as were dwarves…” (TodayIFoundOut). Taking this into account, and the brazen nature of Valencia, it’s apparent Phule served as both a natural fool and a licensed fool, possibly serving as entertainment for King Casimir. But seeing as court jesters had duties other than entertainment, Phule served Kane very differently.
Although we didn’t see the entertainment-based responsibilities of Phule, we, as players, did see part of his militaristic responsibilities. That’s right — court jesters served important roles to their lord during times of war. In fact, they were political advisors. “Because they had no real fear of reprisal, jesters were able to speak their mind and offer advice when others may have feared to give it” (WeirdHistory). Kings and Queens would often go to them for advice on political matters and choices they’d made. On top of that, Court Jesters were expected to be the bearers of bad news for their lords, having to utilize their wit and comedy to tactfully deliver unsavory messages.
In addition to delivering messages to their lords, jesters would also deliver messages to their enemies during times of war. They were theoretically protected, but there were some that would shoot the messenger — from imprisonment to execution. In addition to their messenger duties, jesters would entertain the King’s troops during times of war to raise their morale.
On top of that, they were also masters of mental warfare as well. Some jesters would ride on the front lines, spewing insults at the enemy. They rode in front of troops to make sure the opponent could hear them. And while this may seem ridiculous, "...the idea was for the jester to provoke those enemies who had explosive tempers into breaking ranks and charging prematurely" (Weird History).
Phule did his job, and did it well, despite his apparent shortcomings. He got under our Pirate’s skin by claiming that he could hear our heartbeat, and lead his own squadron of soldiers. He’s just as threatening when we next see him captured in Fort Elena, albeit much friendlier. And of course, he still manages to affect the Pirate, though he has little time on screen, by causing us a few inconveniences.
He may not have been Spymaster, but he was effective in implanting fear and paranoia in his enemies. Take, for example, the Villa Trigante instance in which the Pirate is — presumably —betrayed and sent to the cellars by Don Giovanni. One of the resistance fighters we face, Beniccio Amati, is quick to say: "You're persistent. I'd expect no less... From Phule's spies…” (P101). And although we aren’t one of Phule’s spies, it makes one wonder: Just how many times has this happened?
In addition to his competence, we can presume Phule is powerful. He’s clearly akin to a Witchdoctor, but we don’t know much else about him. We have, however, seen the results of a battle with him. He cleared a path for the Pirate to enter The Machine, in which, there are plenty of Armada soldiers strewn about. It’s possible that his abilities manifested themselves similarly to Bishop’s use of electricity, that he had some mojo capabilities comparable to Kane (meaning that he could possibly teleport), or that he is wholly chaotic and mojo-based like the Player (if they're a Witchdoctor). If the latter is true, it plays into what Phule said about being destroyed due to being imperfect, especially since the Armada banned hoodoo within their sphere of influence. In any case, it is interesting to see how so much can be told from Phule’s character design alone, but there's still more to explore.
III. Character Analysis
Kingisle put a lot of thought into what type of character Phule would be. According to his Rouge’s Gallery video, Phule “seems to operate purely out of whimsy and caprice” (KI) and “speaks in two different voices, shifting back and forth between twin personalities who are as antagonistic toward each other as they are to any enemy…” (KI). Phule isn’t all there, but make no mistake: he is very capable of doing what he does. The video goes on further to elaborate “that Phule shifts allegiances faster and more often than any other court member”(Ki), which makes sense with how his relationship with the Pirate turns out — which will be touched on later — and gives the player a basic idea of who Phule is, though there is more to analyze.
Our Meetings With Phule
Besides a few outside sources, most of what we know about Phule comes from the three times we see him: Granchia, Fort Elina, and at The Machine (with the exception of the Villa Trigante Cellar), in which a lot more can be observed.
When we first meet Phule in the Granchia Catacombs, the Pirate sees him leading a small squadron of soldiers. It is here that we first meet the two sides of Phule (whom I will refer to as Comedy and Tragedy).
Comedy is a mix between welcoming, eccentric, and mischievous. In one breath he says “Don’t bother trying to hide, I can hear your heartbeat” (P101), yet he also claims to want to let us go. Furthermore, he calls the Pirate resourceful, saying that, “you’d be quite a thorn in the side of Deacon, Bishop, or Kane himself…” (P101). Meanwhile, it is Tragedy that orders his captains to attack us, calling for our surrender.
What's interesting about this first meeting, upon reflection, is that Comedy seems to think about helping us. I’m not suggesting that one side of Phule is ‘good’ and the other is ‘evil’, but that Tragedy seems more inclined to be protective of whatever is in Phule’s best interests. Comedy, on the other hand, is Phule’s desires. This may be why the two sides often disagree. One side thinks we’d be useful in his desired goals while the other does what needs to be done.
When the Pirate discovers Phule in Fort Elena, their interaction is short, but something to note: Phule slightly warms up to the Pirate. Tragedy is still hostile, but comes off as though he was attempting to keep up a facade. Comedy, of course, is the opposite, going so far as to ask us about why we weren’t in Cool Ranch messing with Deacon. In fact, Comedy gives us a well done, because “...[you’ve] become quite the thorn after all” (P101), then tells us to run along with our quest.
And then, there’s the final time we see Phule — right before the machine. Instead of arguing, both sides of Phule are working together for a common goal: to oppose Kane. Both sides of Phule were waiting for us at the machine, both of them told us Kane’s plan, and both agreed to give the Pirate the Key.
And why does he do this? Phule is able to recognize that he isn’t perfect as Kane would say, in his own words. As Comedy it’s, “I've grown fond of this world, and would hate to see it destroyed. I've also grown fond of you. But most of all? I'm just curious to see what will happen" (P101). And after Tragedy sends his regards to Kane, this is the last we see of Phule.
Another thing of note, is when Gazpaccio calls Phule a tormented soul, which begs the question: Does Kane see Phule in the same light he sees Gazpaccio? More than likely, yes, which may have influenced the way he treated the Clockwork. Another thing — how well Gazpaccio and Phule knew each other? Sadly, there’s not much to work with to answer this question.
In any case, these events reveal the type of person Phule is: part of him is chaotic and wants freedom, the other side of him is objective, if not spiteful. Together, the two sides of Phule make a being that is neither wholly good, nor bad, but certainly eccentric, which begs the question: What is Phule to us, the Pirate?
Friend Or Foe?
Although it’s safe to say that Phule is on friendly terms, he and the Pirate aren’t exactly friends. He did betray Kane, but had ulterior motives of his own. And while it appears he’s been contemplating his betrayal for some time, there have also been times when he’s antagonized the Pirate. We also know that he’s a jack-of-all-trades with experience in espionage, being a general, and an admiral. And referring back to the Rouge’s Gallery, “the most paranoid Valencian intriguers wonder if Phule’s antics aren’t just a clever act, hiding a method behind the madness” (KI).
The thing is, we may never truly know if we can or cannot trust Phule. While he may not be our friend per se, our goals aligned, and it's been established that Phule’s alliances don't often last long. He may laugh and revel in the failure of his fellow court members, but he isn't there to like us. In fact, we may serve as a form of entertainment to him, because Phule did watch us instead of fighting by our side (which he clearly showed himself capable of doing). But, it's unlikely he’s going to show up as a foe in the future, and it would be a surprise if that were the case. It’s more likely that Phule simply disappeared somewhere, and the player may never know what happened to him.
The State of Phule’s Mind
Before ending this section, it’s critical to talk about Phule in terms of his light and dark side. While in the game, he is described as eccentric or insane, it’s clear that Phule is mentally ill by our standards. And although it’s hard to judge him by human standards, due to the fact that he's a Clockwork, since Clockworks have shown their ability to showcase complex emotions, they can exhibit mental illnesses.
In Phule’s case, he likely has Dissociative Identity Disorder (DID), but here are some important things to understand: you cannot be born with DID, an alter is not necessarily a different personality, and the portrayal of Phule is not wholly accurate. Again, Phule isn’t a human, though his backstory does somewhat align with the development of this disorder.
DID usually occurs in children who have undergone immense stress and trauma for long periods of time, and as a result, were not able to develop a unified sense of identity due to the weight of their memories. Due to this, they develop a system of alters in order to cope with day-to-day life. Similarly, Phule was created to be perfect by a narcissistic father who could never admit to being wrong, and as a result, his mind was ‘off', and he was written as 'insane'.
Phule also has two distinct alters: his light side (Comedy) and his dark side (Tragedy). Comedy is whimsical, friendly, and mischievous and may very well serve as the host, as he seems to front the most, talk the most, and has the most lines out of any of the events. While Tragedy may serve as either a protector, seeing himself as a beacon of logic and strength doing what needs to be done; or a prosecutor, who may have protective goals in an attempt to keep the system from reliving the trauma and abuse they’ve faced, but tend to be harmful and have a distorted view of reality.
In any case, understanding the two sides of Phule is essential to understanding him as a character. He is someone who’s been persecuted due to both his appearance and his mind, which he could not control, and it clearly has had an effect on him.
IV. Phule & Kane’s Court
In analyzing who Phule is as a character, it's just as important to ask why he is the way he is. It’s easy to see how he developed, but, due in part to a lack of backstory, the question of why is somewhat hazy. The player is given a few details in the form of implications about Phule, but also information that was info dumped that leaves behind more questions than answers.
What Was Phule’s Role In The Court
Cannonly, nobody really knows Phule’s role in the court. As said by the Rouge’s Gallery:
“He is neither general nor admiral, though he has captained Armada fleets and armies. He is no spymaster, yet he has performed espionage and been involved in the deepest of Bishop’s intrigues. He is the ultimate wild card, appearing in the most unlikely of places from the Great Halls of the Palaces of the Spiral to the humble backwaters of Skull Island” (KI).
As a character with multiple roles, Phule proves himself to be a valuable player and a jack of all trades. Due to this, one can assume that he would have been more sociable than the rest of the court, or at the very least close to it, due to the fact that it’s established that his allegiances are often fleeting. Though, it can be speculated that his strongest relationship may have been with either Bishop, seeing as he worked for him, or Deacon since both of them seemed to be the most active of Kane’s court.
In relation to the historical context within Pirate101, I could also possibly see Phule being a sort of voice of reason for members of Kane’s court — at least those who would listen. We know what Phule thinks of Kane, but have never actually seen Kane interact with Phule on screen, so the details are murky here. On top of speaking with Kane’s court, it’s possible that Phule entertained and advised King Casimir, in addition to Kane.
Aside from military duties, with how festive Phule is — in concept at least — he may have either planned out various events in Valencia, or at the very least been apart of them. After all, Phule is a court jester, and one of the fundamental jobs that comes with being a court jester is making other people laugh.
Phule’s Relationship With Kane
Another important part of who Phule is is his personal relationship with Kane. Kane is many things: a military genius, a diplomatic wonder, and effective in ruling with an iron fist, but he fails as a father — just as his father failed before him. Kane is a narcissist who expects everything he creates to be unquestionably perfect, which is why he looks at Phule with absolute scorn.
Phule is what he would, likely, consider a worthless child. He wasn’t born right in his eyes, yet Kane continues to use and depend on Phule for his missions. It’s likely that Kane wanted to keep Phule in place, as he did with his other court members, but Phule is the only elite who’s not based on a chess piece.
Phule is a wild card who knew he wouldn’t live up to Kane’s expectations, and he decided to save himself. And although this choice may seem selfish, it’s important to remember that many victims tend to stick around for various reasons — sometimes they aren’t mentally capable or able to leave. We, the player, have seen Phule express himself, and learn kindness. And although he may have hurt people in the past, he was willing to make up for it.
He decided to leave behind a father that never loved him, and never would love him or see him as an equal. He had every right to be scornful and bitter, maybe even take after Kane, but he broke free from the cycle and decided to help the Player because he maybe, genuinely, fell in love with the world that never loved him and all its flaws. That is the beauty of Phule’s character. He’s neither here, nor there, but he’s just as human as you or I — ignoring all the cogs, of course.
V. Conclusion
In terms of character design, personality, and backstory speculation, Phule is a great character despite the little screen time he got. He may be one of the strongest members of Kane’s court, is definitely one of the more mysterious ones, and is an interesting, tormented soul. Whether or not he’s friend or foe, Phule illuminates the environment around him.
Works Cited
CA’ MACANA. “The Arlecchino Mask: a Motley History.” The Best Venetian Carnival Masks in Venice: Ca' Macana, www.camacana.com/en-UK/the-arlecchino-mask.php.
Commedia Dell'Arte. “ARLECCHINO.” Mayhem, Madness, Masks and Mimes - Commedia Dell'Arte, mayhemmadnessmasksandmimes-commediadellarte.weebly.com/arlecchino.html#:~:text=Arlecchino's%20costume%20and%20mask%20are,Arte'%20Character%20Analysis%22).
“Drama Masks: Thalia + Melpomene.” The Greek Designers, 6 Nov. 2018, thegreekdesigners.com/2016/03/07/drama-masks-thalia-melpomene/.
“Jester (Jolly or Joker).” Masquerade Masks & Venetian Masks Company, www.italymask.co.nz/shop/Decorative+Masks/Jester+JollyJoker%3Fcat=01108.html#:~:text=The%20Joker%20or%20Jolly%20Venetian,known%20for%20their%20incessant%20laughter.
KingsIsle, director. Pirate101 Rogue's Gallery: Phule. YouTube, YouTube, 3 June 2015, www.youtube.com/watch?v=3VdwBDdeMYo&list=WL&index=69&ab_channel=KingsIsleEntertainment.
“Pantalone Mask.” Kartaruga, 7 Aug. 2017, kartaruga.com/mask/pantalone-the-magnificent/.
“Pantalone Masks.” THE VENETIAN MASKS, 21 Jan. 2021, www.thevenetianmasks.com/pantalone-masks/.
Staff, OnStage Blog. “The Origins of the Comedy and Tragedy Masks of Theatre.” OnStage Blog, OnStage Blog, 21 June 2020, www.onstageblog.com/editorials/comedy-and-tragedy-masks-of-theatre.
TodayIFoundOut, director. What Was It Actually Like to Be a Court Jester in Medieval Times? YouTube, YouTube, 31 Oct. 2019, www.youtube.com/watch?v=tkLZYEIslWM&ab_channel=TodayIFoundOut.
“Welcome to the Pirate101 Wiki.” Pirate101 Wiki :: The Largest and Most Accurate Pirate101 Wiki :: Featuring Guides, Companions, Quests, Pets, Bosses, Creatures, NPCs and Much More!, www.pirate101central.com/wiki/Pirate101_Wiki.
“What Life Was Really Like As A Medieval Jester.” YouTube, YouTube, 3 Apr. 2020, www.youtube.com/watch?v=m7F5ioUQLJc&ab_channel=WeirdHistory.
“What Was Life like for a Court Jester?” HistoryExtra, 26 Nov. 2020, www.historyextra.com/period/medieval/what-was-life-like-for-a-court-jester/.
www.delpiano.com, Roberto Delpiano -. “PANTALONE.” Pantalone | Pantalon De' Bisognosi | Grevembroch Watercolor | Traditional Mask of Venice Carnival, www.delpiano.com/carnival/html/pantalone.html.
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oathofoaksart · 4 years ago
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YOUNG JUSTICE OC: KILLJOY  bio under the cut!
BASICS Name: Miles Manson A.K.A: Killjoy; Jess Terring [legally], K.J, Smiles; Jester [formally] Age: 31 [S3 Era] Gender: Cisgender Male Orientation: One Loud Shrug Noise Skin: Light tan; neutral-to-warm undertones Hair: Medium Brown Eyes: Cognac, leaning on Orange Height: 5'8" Build: Compact, similar to that of a baseball player Distinctions: Fingers and palms are partially "perma-clowned". Has a multitude of scars that riddle his body. Most noteworthy being the one which cleaves his right eyebrow in half [Robin I], track marks inside of his elbows, upper arms, and thighs [fear toxin self-injections], a slash across his nose [the Joker], a large discoloration on his left shoulder [Killer Croc], and a long scar that circles around the base of his neck [Victor Zsasz] RELATIONS [note a few @ are friends i prob only know their dA handle to] Parents: Vinny [deceased] and Katherine [estranged] Terring Siblings: Eva Terring [estranged] Friends: Erin Knightly-Tetch @little-red-xoxo, Dick “Nightwing” Grayson, Penelope “Stage Fright” Caskett @poltergeistprincesa, Jervis “The Mad Hatter” Tetch, Molly “Blondie” Weiss @Triskata Partner/s: Scattered one night stands, notably henchwenches; M. "Last Encore" (ev.) @whispering-lava Misc.: The Joker, Harley Quinn, Gi “Geode” Flores, Janus Lyssa @SherlyWats, Madelyn “Angelica” Farro @The-Brain-Teaser, Jadis “Killcode” [Surname Redacted] @whispering-lava Affiliations: The Tetch Family; The Joker Gang [formally] PERSONALITY Personality Type: ESTP-A [Assertive Entrepreneur] Temperament: Sanguine-Choleric   Alignment: Chaotic Neutral Playful | Witty | Erratic | Careless | Brutal Miles’ “daytime” persona is a friendly, quick-to-joke man who takes all things in stride. He possesses a casual cheeriness and an easygoing attitude that aids him in making quick acquaintances and even a fair amount of friends, even if he’s notably private about his personal life. It’s usually written off as him having a generally quiet bachelor lifestyle. He’s best known from his job as a waiter at a tea and sweets shop named The Mad Tea House, where he lets his more impish traits shine through to his fellow employees. He’s been guilty of child-like pranks, shirking responsibilities onto others, and being a bit of a gadfly when he feels things have gotten too quiet in the tea house. As Killjoy, he’s violent, disturbingly reckless, fueled by spite, and follows no logic other than his own. He wastes no time looking for retaliation when he perceives a wrong done against him. K.J’s sense of humor is abundantly morbid, his words often tinged with irony and false jolly. He thoroughly enjoys getting under people’s skin and milking their uncomfortableness. In truth, there are very few things Miles takes seriously, but the one thing he sets above all else are his ties of loyalty. As rash as he is in regards to his own well-being, all bets are off once someone he comes to care for is in harm’s way. While he argues he finds this annoying about himself, it’s also his one source of proof showing he hasn’t completely lost his way. ABILITIES AND WEAKNESSES Metahuman Biology: Originally, Miles’ metagene was tied to his adrenal glands, allowing a boost in bio-stats such as improved strength and reflexes. Years of fear toxin dosing further strengthened this metagene. Unbeknownst to him, his metagene was continually evolving, correlating with his need for survival. His eventual death “rebooted” the metagene, jump starting his body, and fully allowing it to unfurl.
- Immortality: Miles has recently discovered his inability to die by various means. His body heals regentively and is immune to fatal poisons and toxins. - Adrenaline Surge/Blitz Mode: His adrenaline bursts allow him enhanced strength, speed, agility and reflexes. During these “Blitzes,” Miles turns into a one-man wrecking crew, plowing through obstacles and opponents through sheer determination. - Pain Tolerance: Has an abnormally high tolerance to pain, does not mean he can’t feel pain, it simply doesn’t hinder his ability to think or move. (Ex. He can burn his hand, and he feels the same amount of pain anyone else would in the same situation, he just won't react to it if he chooses not to) While Miles is officially immortal by way of being unnaturally resilient, he is still able to experience symptoms and side effects of diseases, poisons and toxins. His healing factor slows in colder temperatures, stopping completely when it drops to freezing points. Heavy damage to his head area hinder him considerably and Miles still feels the after effects after having healed (ie. slurred speech, blurry vision, dizziness). He is extremely susceptible to electric attacks, as it overrides his nervous system, prompting unconsciousness. Gear/Weapons: - Frowny Face Mask: Besides serving as a trademark symbol, Killjoy’s mask comes equipped with mapping and schematic information, allowing for quick and easy navigation. - Voice Changer: An electronic patch attached to his throat allows Killjoy to copy various voices, ranging across age and gender. - Signal Scrambler: Killjoy operates on a generally covert level, sometimes communication from one party to another isn’t in his best interest - Assorted Explosives: Killjoy’s go-to toys, these are generally self explanatory. They vary in size and demolition damage. For the sake of irony, Killjoy is fond of deadman switches.   - Weighted Gloves: Serve as built-in brass knuckles, K.J’s preferred melee weapon 3 in. Balisongs: Two of them to be precise, these typically only come out when simple bruises aren’t cutting it anymore. - Grappling Gun: Useful to get around the city landscape. The blue labeled gun. - 9mm Handgun:  Killjoy dislikes having to use this one, if it’s in his hand, he’s officially stopped fooling around. The red labeled gun. - Joyride: A custom-built Camero, Killjoy’s prized possession and getaway car HISTORY TW: SUICIDE MENTION Jess Terring, better known in the Gotham Underground as Jester, shot through headlines despite his years of generally low profile work as a simple Joker lackey. Charged with the deaths of dozens and injuries of several more by result of a fatal explosion, he was to spend a life sentence at Arkham Asylum, his protests of innocence falling on deaf ears. His attempts at an appeal were overruled, even with figures such as Batman and Nightwing looking into his case for him. Arkham Asylum was hell on Earth for Jess.  His shreds of hope fell apart as the months crawled on, his mental state deteriorating in the process.  He had never wanted to get involved with the Joker, all he’d been was a good-for-nothing conman who’d gotten too greedy. His last four years as Jester had been a never-ending nightmare. Things finally culminated during a free-for-all jailbreak at Arkham where Jess, along with other inmates, were cornered on the roof. Unable to stomach the idea of being thrown back in the cell he was wrongfully given and simply tired of the misery, he jumped. Jess Terring was proclaimed dead by suicide off Arkham Asylum… The last thing Jess expected to happen was to wake up in a morgue. Barely coherent and running on sheer instinct, Jess managed to escape, although not without killing the on-duty mortician. His first official kill and he hadn’t felt a thing. He wouldn’t reflect on it until after clearing Gotham City, and even then, he realized it wasn’t the mortician’s death that bothered him, but rather he didn’t feel anything about it to begin with. Between recognizing his new lack of humanity and hearing the joker-like laugh escaping him, Jess broke. He spent the following months wandering the states as a nameless face. The bizarre events surrounding Jess’ death was eventually swept away by the everflowing stream of news media and within the year, faded into obscurity. It was the best he could have hoped for, free from the Joker’s grasp and unknown, but his thoughts kept returning back to Gotham City. The more the thoughts plagued him, the angrier he got. The Joker had gotten off scot-free, having framed him for the initial massacre and ran him to the ground, eventually turning him into...whatever he was. While a part of him argued he’d be better off cutting his losses, he found himself unable to set it aside and he set course back to Gotham City. He didn’t have a plan so much as he did an outline, but he soon figured out he wasn’t required to be especially careful anymore. Being nigh-indestructible made for a good buffer. He’d finally found a blessing through his curse and through trial-and-error quickly fashioned himself as a makeshift mercenary. During this time he worked under a variety of names, involving himself in several under-the-radar jobs in order to fund what would eventually be his official M.O. He marked his entrance into Gotham with a string of bomb hits on territories tied to the Joker. As of now, not many are sure what to make of this new face, some cheering for his more direct approach on the Clown Prince, others exhausted with the prospect of another nut on the scene, and even a few seedier folk wanting to get him on their payroll. He’s unconcerned by it all, but he finds himself liking the ring to the name circling around him. Killjoy. NOTES - Killjoy mostly classifies as a serial bomber, targeting hideouts and planned heist hits. While he will set up evacuations so as to not injure more people than he has to, he’s fairly flippant about collateral damage - Despite his nonchalance towards violence, Killjoy does what he can to keep things non-lethal. His way of vengeance is a shot to the knee rather than a shot to the head. It’s not that he has a problem killing, it’s just as an immortal, death is the easy way out. - It’s believed Miles’ drastic change in personality comes from multiple factors instead of just one large catalyst (ie. years of fear toxin injection, joker gas inhalation, the trauma of death and resurrection) - The name Miles Manson doesn’t have any particular meaning, it had been a name he improvised and he grew fond of it. He severely hates being called Jess. - He suffers from night terrors, likely due to his usage of fear toxin in the past. He also experiences flashbacks akin to HPPD, albeit rarely - He can withstand an extreme amount of physical abuse and keep his wits about him, but once it passes a certain threshold, his mental state will eventually slip into a frenzy. Unable to consciously keep hold of himself, he will become animalistically brutal to anyone in his vicinity. - K.J mostly concerns himself with causing problems for the Joker, although he can be moved to ally with others for other reasons when he finds fit. Notably, he’s stuck a somewhat fickle truce with Nightwing over the rising number of metatrafficking rings in Gotham and Blüdhaven.
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urzolac-meteora · 5 years ago
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the credibility of a joke or the power of the unbelievable
credible (adj.) "Believable, worthy of belief, capable of being believed, involving no impossibility; of known or obvious veracity or competence," late 14c., from Latin credibilis "worthy to be believed," from credere "to believe" (see credo). Related: Credibly. ~online etymology dictionary
joke (n.) 1660s, joque, "a jest, something done to excite laughter," from Latin iocus "joke, jest, sport, pastime" (source also of French jeu, Spanish juego, Portuguese jogo, Italian gioco), from Proto-Italic *joko-, from PIE *iok-o- "word, utterance," from root *yek- (1) "to speak" (cognates: Welsh iaith, Breton iez "language," Middle Irish icht "people;" Old High German jehan, Old Saxon gehan "to say, express, utter;" Old High German jiht, German Beichte "confession").
Originally a colloquial or slang word. Meaning "something not real or to no purpose, someone not to be taken seriously" is from 1791. Black joke is old slang for "smutty song" (1733), from use of that phrase in the refrain of a then-popular song as a euphemism for "the monosyllable." Lithuanian juokas "laugh, laughter," in plural "joke(s)" probably is borrowed from German. ~online etymology dictionary
joker (n.) 1729, "jester, merry fellow, one who jokes," agent noun from joke (v.). In generic slang use for "any man, fellow, chap" by 1811, which probably is the source of the meaning "odd face card in the deck" (1868), also often jolly joker. An 1857 edition of Hoyle's "Games" lists a card game called Black Joke in which all face cards were called jokers. ~online etymology dictionary
jongleur (n.) "Wandering minstrel of medieval times," 1779, a revival in a technical sense (by modern historians and novelists) of Norman-French jongleur, a variant of Old French jogleor "minstrel, itinerant player; joker, juggler, clown" (12c.), from Latin ioculator "jester, joker" (see juggler). ~online etymology dictionary
belief (n.) Late 12c., bileave, "confidence reposed in a person or thing; faith in a religion," replacing Old English geleafa "belief, faith," from West Germanic *ga-laubon "to hold dear, esteem, trust" (source also of Old Saxon gilobo, Middle Dutch gelove, Old High German giloubo, German Glaube), from *galaub- "dear, esteemed," from intensive prefix *ga- + PIE root *leubh- "to care, desire, love." The prefix was altered on analogy of the verb believe. The distinction of the final consonant from that of believe developed 15c.
The be-, which is not a natural prefix of nouns, was prefixed on the analogy of the vb. (where it is naturally an intensive) .... [OED] Meaning "conviction of the truth of a proposition or alleged fact without knowledge" is by 1530s; it is also "sometimes used to include the absolute conviction or certainty which accompanies knowledge" [Century Dictionary]. From c. 1200 as "a creed, essential doctrines of a religion or church, things held to be true as a matter of religious doctrine;" the general sense of "That which is believed" is by 1714. Related: Beliefs. Belief meant "trust in God," while faith meant "loyalty to a person based on promise or duty" (a sense preserved in keep one's faith, in good (or bad) faith, and in common usage of faithful, faithless, which contain no notion of divinity). But faith, as cognate of Latin fides, took on the religious sense beginning in 14c. translations, and belief had by 16c. become limited to "mental acceptance of something as true," from the religious use in the sense of "things held to be true as a matter of religious doctrine." ~online etymology dictionary
The joker is an actor, a performer, an artist. The one person in the room who can say it all. Standing in the spotlight as an outsider, as a mythical creature, ghostlike and untouchable.
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