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#The Gamemaster
raichufan86 · 11 months
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I drew a mascot, they are called the game master!
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"Have you met who runs these games?" "A few of them. They aren't like what you're thinking."
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sarioh · 2 years
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my favorite hermitcraft thing is when the entire server gets so obsessed with a game to the point where 1 week later they know the game a billion times better than the guy who literally spent 9 months straight in total isolation creating it. anyways its so fucking funny watching beef play tcg because he gets pathetically demolished by all the other hermits who know the meta 10x better than he does and then ALSO gets made fun of for vouching for certain cards that everyone in the room knows are complete fucking garbage
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archeo-starwars · 2 months
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Star Wars D6: Lords of the Expanse - Gamemaster Guide
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enbysiriusblack · 2 years
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jegulily are nerds. huge, giant, nerds. but in very different ways.
lily is a nerd in the sense she spends most of her time in the library, planning her career and studying for classes, obsessing over fictional books, playing chess, reading lord of the rings a million times, practices potion making for fun and likes to make the same potion over and over, gets excited over quidditch stats and making types of plays but finds watching the actual game boring
regulus is a nerd in the sense he obsesses over classical music and relentlessly learns compositions, secretly loves classic romance books and uses them to work out how to socialise, spends all his time studying or on independent projects usually related to something in one of his classes, was ojce given a cigarette and his first thought was to dissect it open
james is a nerd in the sense he obsessively watched star wars over and over and then brought every piece of merch he could find, always gets top marks in everything, willingly reads extremely high level transfiguration books for fun all the time, spends all day working out quidditch stats, and had a map making phase as a kid (which he still has)
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morsmortish · 1 month
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lucrezia zabini moodboard
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she eats men and spits them right back out. she’s classy and elegant and bloodthirsty. she’s desired and coveted and objectified. she appears as a pawn in someone else’s game, but she’s pulling their puppet strings from above. anyone who thinks they know her is drastically, fatally wrong.
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Gamemaster's Guide Cover Art by Wayne Reynolds
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feralwetcat · 4 months
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Thinking about an au where the fable characters are in the hunger games, specifically this scenario
The final one standing, covered in the blood of their friends (if its Ic, they have blood falling from their eye to symbolize canon), stood atop a large rock, yelling up at the sky where they know everyone is watching, screaming "you won! Are you happy? Because i sure know I didn't win", tears fall down their face as they drive a sword through their chest, their final stand against the world
Bonus under the cut:
They're greeted by their friends in some form of afterlife, able to watch whatever happens in the living plane, if the games continue then they welcome anyone whos killed and help them cope, if they end there's a party of some form cuz goddammit would they deserve it
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sisterdivinium · 2 years
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Another thing (among many) that Warrior Nun gets absolutely right is its cast full of women and how they're treated throughout.
By gifting us with a diverse selection of female characters, each with their own backgrounds, looks, desires, virtues, flaws, we are treated to a wonderful mosaic of what women can be and effectively are. Proud, scared, selfish, hurt, strong, vulnerable, cunning, selfless, determined, evil, good... Each one of them can be individually and duly explored without making it look like a comment on some ideal sort of "Woman", without slipping into stereotype and the usual dullness that many other narratives reserve for their female characters.
By having (many) more than only a single interesting, well-rounded woman, by allowing each of them to be complex and human rather than just a prop for some man or eye candy for a male audience, the world of WN seems to us a lot more like something we can recognise, something truthful, unlike many other stories we've seen before — and that is one hell of a breath of fresh air.
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atlasfoundation · 4 months
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A Reading Guide for Shang-Chi, the Master of Kung Fu
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skrunksthatwunk · 4 months
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all three of the people we know for sure koenma resurrects within the span of yyh canonically play video games. also, none of the characters that die permanently are confirmed to be gamers. therefore,
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The Odds (2018)
"I love you."
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oldschoolfrp · 1 year
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In the 21st century the United States perfected the "Star Wars" missile defense system, completely eliminating the threat of nuclear attack. The country quickly grew complacent and isolationist, allowing its conventional military to decline. This ended with the simultaneous invasion on three fronts by the Asian Peoples Alliance, the Euro-Socialist Pact, and the Central American Federation. (Fortress America, a Gamemaster Series big box game by Milton Bradley, 1986) Around 1987 the game was reprinted with the main figure on the right repainted with a beard and sunglasses to look less like Suddam Hussein:
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Both versions feature a lower Manhattan skyline with the WTC in front of Mount Rushmore as central images of US freedom, between the Golden Gate Bridge and Monument Valley.
Fantasy Flight Games released a redesigned version of the game in 2012.
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illumwriting · 13 days
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welcome to my dark and twisted canon reference used (not base)
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irlactualhuman · 4 months
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Dm tip:
Give at least one of your super important and necessary quest givers just the most cunty voice.
Make it camp and eccentric or expensively posh and incredibly British.
If you can't pull off cunt, go for annoying.
Source: trust me, bro
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lunarbard · 7 months
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A lot of "how to help the GM as a player" advice seems to come down to some amalgam of "take story hooks & don't be selfish when making a character," which is sort of more some basic gaming etiquette than actually taking on a helpful role.
I have been properly GMing my main group for six years now (though I've often assumed a similar role since my childhood, just without a proper ruleset) and am a player at another table with a campaign going on three years now. Knowing what issues I encountered when I GMed, I decided after a bit to take a more active role in the group and hopefully ease some of the inherent stress of running the game.
With that in mind, here are some things I do for my group as a player that are a general help for our GM & the table in general:
Take good notes & share them. I understand different people have different matters of notes & attention, but notetaking is just a basic skill you can bring to a table to the benefit of yourself, your fellow players, and the GM. The more notetakers at the table, the less likely information will fall down the cracks. I'm one of two notetakers in my second group, and between our two different styles it's typically easy to double check an event from real years prior in the campaign. The first ~15 sessions before we started taking proper notes? Lost to time, fuzzy memory, and context-free notebook lines in the single digits per session.
State your Plans. This applies to a lot of things, but basically boils down to "communicate with your GM." Give your GM a heads up if you have a course of action in mind for your next session (like wanting to visit a specific shop to get some new gear, wanting to investigate a haunted house, chasing down a specific lead in a mystery, etc).
Wrangle Your Fellow Players. GMing can be exhausting needing to run the game, manage the social group, and throwing time at prep that can get chucked down the drain. Again, each group & their needs & styles will be different, but you can ease some of this just by being a bit mindful. If scheduling's a problem, take the initiative on sorting out prime session time with everyone. Engage your fellow players openly on their plans heading into future sessions (and remember to State your Plans for the GM so they can focus their time where it will be of the most use). If your group can get a bit rowdy and/or the GM has trouble getting everyone's attention, give them a hand in returning the group to the game.
Provide Information as Necessary. This will entirely differ depending on group and game, but sometimes the GM might need help tracking a bit of information or looking up a rule (or, if you have good notes, looking up an NPC name or similar past encounter the group has had). GMing can be hectic what with managing the entire game beyond the party in many systems. You can respectfully bring up a forgotten mechanic or the text of a rule (especially if the GM asks for it). Importantly, strive to act as an impartial reminder of information and rules if you aim to perform this facet; you are arguing not to better your case, but to ease some load from the GM. A corollary to this that shouldn't need to be said, but sometimes does: strive to understand the game & how you interact with it. For D&D likes, this means "know your abilities & their functions; read your spells." If something's vague or unclear, ask your GM before or outside of game how they understand it (not that they're necessarily correct, but that you'll be on the same page).
Perhaps most importantly though: take an opportunity to GM if you can. A prime opportunity is if a portion of the group will miss a week or the GM is a bit burned out (or can't run due to not having prep time for a period of time), you can volunteer to run a one-shot or short side campaign until everything's settled. GMing may seem spooky at times, but it can easily be a ton of fun once you get into the vibe of it. Even if you don't enjoy it, taking some time to GM for yourself can give you excellent insights on how to be a better player from the other side of the screen.
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