#That's how you know you're playing Morrowind I guess >.>
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sasquach-scratches · 3 months ago
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Unfortunately that poll of "Your Most Hated TES Game" has got me thinking again about my level of disgust across the series and tbh i kinda need to update that so I guess I'll use this to organize my thoughts lmao
For the record, though, I haven't played EVERY TES game out there and those I did weren't finished half the time
Anyways let's get into it
Arena-Actually, lemme separate them into categories cause can you REALLY compare them all equally given how different they are
The Eldest of Scrolls
Arena: Probably the only one of the old-school games I actually finished. Big ol dungeon crawler. Magic goes boom. Hard to really "hate" the game cause I don't feel too strongly about it which is funny cause it's technically the first TES game I played (I waited a month for Oblivion to arrive in the mail)
Daggerfall: Never finished it. As I understand, though, it's Arena but More. I think this is one I'd have stronger feelings about had i actually stuck to playing it till the end
Battlespire: Arena but More but Without the Extra Roleplay. Probably more polarizing but again, barely got an hour or so in lol
Dawnstar/Shadowkey/Stormhold: Never played, but want to (especially Shadowkey) I hear they're all full of jank tho so who knows if i'd enjoy it
The Modern Scrolls
Redguard: Never played.
Morrowind: Played a full game and got through half of another, but given how hogwild I go with the modern TES games it doesn't feel like it's enough to deserve that "Worlds Biggest Hater" energy from me. I do think the "combat sucks" thing is overblown, though. Not saying it's perfect but maybe y'all are too used to the actionized games and/or using the wrong weapon for your skillset. Do not like how easy it is to get lost cause if you don't have Mark/Recall or an Intervention spell you can't just jump to a familiar location.
Oblivion: In short, it's the first TES game I truly played. So I love it for that but also hate it for its shitass levelling and whitewashing of lore/the Empire in more ways than one. I love it more now because of how streamlined Skyrim is. I hate it more now cause it was definitely a low point for Bethesda's worldbuilding. LOVE the CC and I remember spending over an hour creating my first character then immediately rerolling cause oops I overdid it. It's my problematic fave
Skyrim: Love the OCs and the adventures I made for it. Hate the fandom it grew. Love the art direction in comparison to Oblivion. Hate the "gritty" filter put over it. Hate its shitass writing and quests. Love the addition of skill trees but hate their implementation. Absolutely LOATHE the downgrade to magic (idc if it's "story integration" it still sucks) Heavily dislike how little choice you get at CC as far as your skills go. 50/50 on the cosmetic side of CC cause on one hand you can't go ham on face creation but on the other you can change things like weight and nose/eye types but on the other other hand weight is just muscle mass unless you're using the fem body where it's SLIGHTLY thicker
Spinoff Scrolls 2: Finger on the Monkey's Paw Curls
Elder Scrolls Online: This one's...complicated just by virtue of being an MMO that's STILL updating. When I first played it, it was a breath of fresh air over the previous entries not just cause of different gameplay but because having multiple characters was an actual tangible thing in-game. I'm an OC whore okay. The story of the base game felt a LOT tighter, too, given it was actually linear. 'Course, the writing always felt really good or really bad and rarely was it in-between. Either way I got very, VERY invested in it in a way I knew I would never be able to experience again and I will never forget that. The CC is Phenomenal and easily the best one in any TES game so far. (Boob and ass slider? FOR MEN TOO???)
Lore also was hit or miss, with me being VERY appreciative of them touching things that Bethesda never bothered with if it wasn't for killing (i.e. types of food, clothing, toys, etc) but also while the lore team did consult with Bethesda there were and still are some glaring oversights that feel like they shouldn't have happened (especially earlier in the game's life) Given there's still some hiccups I'm guessing the Bethesda team doesn't actually consider it very important (makes sense, the main games also bend lore for the sake of gameplay/Todd's whims A LOT, just look at Oblivion lmao) I also love love love that they touch on the weirder topics, even if sometimes it's done in a way that feels too...on the nose? idk how to explain it
Recent ESO, though? Writing got more and more bland, with some standout sidequests. Lore still hit or miss so that's whatever. I stopped caring for the gameplay after...Orsinium?...when I gave up on relearning how to play with the regular changes to combat. Gave up trying to fit my OCs stories into the new content too, even with new characters (helps that they're not as developed lol) Still play out of habit but I defo think it fell off and this recent change to the yearly content doesn't seem to be helping but then I haven't touched new content since High Isle lmao
Legends: Seemed interesting but never played it much lmao, lore/story seems to follow ESO's example of being hit or miss from what I saw
Blades: It was okay I guess. Another game I developed a habit for then promptly dropped after I finished building and upgrading my town. It's a mobile game so idk what I expected, annoying ads begging for money abounded. I did all of it without paying a single cent on my Switch and it was a slog but I did it. Pretty meh about it tbh
Castles: Looks cute. Never played it and probably never will.
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Wah this is a little embarrassing to write down but could I get an obey me match up? I’m super obsessed w Nightbringer atm haha
I go by they/them, I’m 5’10 and I tend to dress mostly feminine but I’m also super hairy LMAO (shaving is too much work), I’m not too confident about my appearance but yknow it’s whateves as long as I get to wear bright and sparkly stuff looool
I’m a capricorn? Dunno much about zodiac stuff, but I would describe myself as a cheery optimistic person!! I like joking around and being silly and I’m described as childish quite a bit 🤷 I can be a bit shy and nervous though so it’s not like I’m SUPER extroverted, I actually tend to be a bit of a hermit sometimes since I don’t like to go out much (ya boy also can’t DRIVE LMAOO) parties and stuff are super overwhelming and I kinda have a hard time making friends ☠️ but I do like talking to people!!! Especially about my interests, I’m super into games and cosplaying rn (currently on my 5th morrowind playthrough, playing all the mainline persona games, working on climbing in ranked league of legends, etc) but I also love to read comics and books as well as write occasionally!! Poetry mostly but I also roleplay online if that counts, plus I do DnD,, I love my character creation 🤧 Tangentially related but psychology is also one of my main interests I absolutely love learning about it!!!
Oh I’m also currently studying art, my skills are mostly in traditional drawing and painting but lately I’ve tried pottery+ceramics and I’m slowly cracking away at digital art too!! My goal is to one day be able to write and illustrate my own stories someday ✨🌈 My favorite genres are fantasy, mystery, romance, and horror!!!
I rlly love spooky stuff teehee, I tend to be a lil thrill seeking, mostly just for stuff like roller coasters, horror movies and games, haunted houses, escape rooms, etc, I find it SO fun I love Halloween sooo much
I guess my love language would be words of affirmation? Sometimes I’m not too big on physical touch but I do like being told stuff lmao
As for things I don’t like, I’m a super picky eater ig? Oh and bugs they give me the icks lmao (I’m so sorry Beel it’s not personal) I also don’t like when things are super chaotic, messy, or out of my control, I function best with at least some semblance of structure in my life 😭
Anyway uhhh I hope this is enough? I’m not rlly sure how these things work lol but I’d love to hear who you think would suit me best!! God knows I’m terrible at picking my men ☠️☠️☠️☠️
Hello Anon! You put a great amount of information! I'm trying to finish the original Obey Me game before I get too into Nightbringer, but with me only being up to Lesson 18, it could take a while. Hope you like your matchup!
In Obey Me, I match you with...
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Okay, I know what your thinking! You're a picky eater and I pair you with the one character that canonically can't cook? But hear me out!
If you can cook, you'd be able to make things you know you'll like, and you won't have to worry about dying from Solomon's attempts at cooking.
If you can't cook, either the brothers or Barbatos would be more than happy to help you out, making dishes for you while also teaching you how to make them yourself.
Solomon loves spooky stuff so he's right there with you in haunted houses, cinemas to watch the latest horror movie, on rollercoasters...you name it, Solomon's up to the challenge!
He also loves sitting down with you and trying to copy whatever you're drawing or painting. He's probably not as good as you but he tries his best. He can always just use a bit of magic while you're not watching to make his scribbles look a bit better.
Solomon loves that you have the desire to write and illustrate your own books. He'd feel honoured if you would share your progress with him. But he's also happy to wait until the final product is finished. It just means more anticipation and surprise when he finally gets to see your work.
Solomon playing D&D would be an experience. He's got so many stories from his years of life that all of his characters are probably just him from different eras. I really want to write a fanfic about the Obey Me character playing D&D now...
Because Solomon's been around so long, he's also a ready reference for a lot of psychology questions you have. He's seen so many people and how they think so there are very few questions you could ask that he wouldn't be able to answer.
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zachsgamejournal · 1 year ago
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PLAYING: Quake 2
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I've been weaning myself off of violent video games (thank you indie games) but admittedly there is something stupidly fun about Quake 2's murder simulation. 
STORY TIME? -- Yes.
After my mother stole my penny collection to pay for gas. She overcompensated with an apology by letting buy a game. I chose Quake 2. Not sure why, but I did. But this was the PS1 version. So however graphically challenged the PC version might have been, the PS1 version was worse. And while I never beat it, nor did I find it playable after switching to Medal of Honor (PS1), I still enjoyed the time I had with it. The aesthetic and atmosphere in particular stuck with me. And that's really making this experience enjoyable now.
PRESENT DAY
After Hades pissed me off for being itself, I needed a cleanse. Something less punishing, less strategic, something that I could pick up and drop without much consideration. Right on cue, Quake 2 Remaster appears in Game Pass. Having found memories of the aesthetic I decide to give it a try. To my surprise I found myself moving pretty quickly through levels. So when I first thought this should just be a cleanse, I've now decided to commit to beating it.
While I grew up a huge fan of Mortal Kombat and any game with blood, guts, and gore--I don't like it anymore. To much time and energy is focused on how to kill people. On the one hand it's disturbing, and on the other is boring. Grand Theft Auto was great because it went beyond the murder simulation (though there was a lot of murder). You could be a taxi cab driver, put out fires, look for stunts--and the games expanded to the point now you can do yoga. Don't know why you would want to, but you can. Point is, I don't think players just wanted to kill things. That was just easy gameplay and easy satisfaction. By the early 2000s, games were starting to expand beyond their core mechanics. 
Consider Final Fantasy 7, it was filled with mini games like snow boarding, Chocobo Breeding and Racing, a Submarine combat adventure, and other things. It was as much fun to live in Final Fantasy as it was to battle large bosses. Actually, I preferred the living to battling. And as we saw more open world games appear on the market, we started to see gameplay that existed outside of just shooting. And games like Morrowind and Metal Gear Solid often offered non-violent alternatives to mission completion. For me in particular, games that limited your choices and abilities to violence were ages behind the curve, singular, and boring. 
So why is Quake 2 so much fun in 2023? Firstly, it comes from an age where game companies struggled to get basic gameplay elements working to satisfaction. Not that they sucked at their jobs, but 3D games were new and computers were weak. Today you can copy-paste FPS blue prints to Unreal Engine and you're 90% of the way there. It took a lot of work to get games to run well, look decent, and be fun. Because Q2 is so focused on the base shoot'em up gameplay, it's not overly concerned with stepping outside its wheelhouse. You run around pushing buttons until the exit opens and shoot any baddies that get in the way: simple, sweet, and fun.
Comparatively, today's shooters have to tell a story. Good, I like story, but usually their storytelling isn't competent because they're just checking a gamer expectation box, or their storytelling isn't congruent with the story. Kind of like Black and Battlefield 3. You have levels of action intercut with scenes that take place in an interrogation. there's no meaningful attempt to marry the two. Most games can be this way, but these were obvious cheats. Q2 says fuck that, there's a war and you're fighting in it. 
And because the story is light, you get two unintentional advantages that many games suffer from today: the gameplay isn't constantly interrupted to "tell story" or explain mechanics, and there's no unnecessary filler: "Oh, I guess we owe them a cut-scene here..." Explaining mechanics is important. Late 90s and early 00s it seemed every game contained a tutorial level. Usually some sort of training camp before sending you out there. Fine.  But it prevents you from playing the game, especially when mandated. Later, games included the tutorials in early levels, so while there was usually story and plot infused into the game--you were still being trained. It was clear that you were not to be unleashed until much later. It's not a bad idea, but when you're replaying the game or playing sequels and you have to be "retaught" it can be boring.
Mario Bros. for NES taught the player as they played. Through trial and error you learn what's bad and what's good. You learn the layout and rhythm of the levels. And since the game is bombarding you with cut scenes, you can immediately restart the level and get caught up. Having recently played NES's Zelda, I was overwhelmed by the difficulty but impressed with how the game allowed you to explore it and figure it out at your own pace. The harder dungeons are blocked by necessary items and since you get to keep items and money upon death, you're never truly starting over. That's how Quake 2 works. Figuring the game out is the game. Games trying to be cinematic and overly story driven are so dedicated to guiding you down the "right path" you feel out of control. I don't think this was a sincere design choice, it's just how games were made at this time. And it's fun.
So...to further explain: this game is really about exploration. The levels are interestingly designed with branching paths and secrets. You're also able to move forward and back through levels--sometimes having to perform a few objectives in one map then the other. I love exploration games and Q2 doesn't disappoint. Checking every hall, jumping on top of every box, shooting barrels and finding secrets constantly reward you with more ammo or health. And you need those to survive. The shooting, on the other hand, isn't really what the game is about. It just makes exploring the levels more interesting.
I also appreciate how simple the controls are. You move, aim, jump, and shoot. Need to open a door, walk up to it. Need to push a button, walk into. Need to activate an elevator, stand on it. It makes action buttons in more modern shooters seem superfluous. I appreciate this. It makes me think of how Sea of Thieves works so well because your player controls are simple and everything is based on context. Unlike Assassin's Creed 4, you don't need to remember a million button combinations to work the ship. Need to raise/lower the sales, walk over to the rope that controls it. I could go on, but the point is that game keeps it simple which keeps it fun and intuitive.
Also, shooting things is fun. I hate myself a little for it, but as Portal and Metroid Prime get--shooting anything for any purpose is fun, you don't have to kill stuff. In truth, shooting is fun because you get to see an immediate result: I pull a trigger, something gets hit. The feedback is immediate and rewarding. Since I was a kid, I've shot tons of windows, walls, and water--especially water. It's always fun to see how the environment responds to bullets, grenades, lasers, and whatever. It's just fun to shoot things.
I'm very much against killing.
But what's really keeping me here is the aesthetic, and a little the music. I was just getting into metal when I first started playing Quake 2. Sadly, I also got sick and was suffering from a headache. I was in denial that the guitar riffing soundtrack was at fault. Since I've routinely listened to the sound track while doing chores and suffered zero headaches, I know it's not the OST's fault. But the design is peak 90's industrial. Lots of browns and greys. It's so dreary and oppressive, but also interesting. It almost feels lived in. Anyway, I'm moving along and having fun. I even faced my first boss. We'll see if I can keep up the pace.
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retphienix · 3 years ago
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So last night I played for a short few minutes and was annoyed that I couldn't find the quest in my book, I'd just as soon guess it didn't have a 'main' entry and that I'd have to scroll through my entire journal to find it -.-
So today I just went back to Caius and it turns out that was where my objective was, so we're back on track :P
Speaking of that though, this was really neat to me. Talking with the Dagoth Ur priest gives such a cool tone to all this, like Dagoth's entire view and realm of influence is that he's already won- he's god- and he's offering forgiveness for our betrayal, and yeah, that's all morrowind 101, but just how it's written, how it's phrased with them falling into the flesh to grasp his mysteries etc- the writing is sick I love it.
Potentially more importantly, I got some SICK new gloves that even beat out my daedric enchanted gear!
oh and I have magic cancer, oops, I can't pretend to be too concerned since I know it gets cured and I stop aging because of it lol, even if I didn't know that every person you talk to in this quest line is like "Yeah corpus is hell! So we're gonna figure out a cure while you're out" which is like the opposite of building tension lol
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