#Thalantyr
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(In High Hedge)
Thalantyr: How did you guys get in here?
Charname: We just walked in.
Thalantyr, raising an eyebrow: And there weren’t lasers or golems or anything like that?
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Orth Plays Baldur's Gate Part 29: Thalantyr and Kivan
We explore the High Hedge area.
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The party finally arrives at High Hedge! Let's go speak to Thalantyr to solve Melicamp's problem
Rude. Let's try again :
Interesting...Thalantyr is clearly not happy to see Melicamp. Why?
uh oh.
Netherese magic. Great. Just great.
Nevertheless, Kaelyn wants to help :
Let's go kill some some undead! It should be easy.
This is the outside of High Hedge. It's a big manor!
Let's hope for the best...
Success! Melicamp is alive and human!
(Interisting trivia about this quest: there is a random chance that Melicamp could die at this point of the quest, due to the spell )
All's well that ends well 🎉
" I wish you intelligence" : Kaelyn is a wild mage, so she gladly accepts.
Next destination is Beregost, to complete some quests.
#Thalantyr#Melicamp#Charname#High Hedge#Baldur's Gate#bg1#baldur's gate enhanced edition#Baldur's Gate 1#Baldur's Gate series#bg1&2 oc: kaelyn#mybg1#myposts#long post#My first gif 🎉#myedits
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If you meet a talking chicken in Apulia, Italy, bring it to Thalantyr the mage in Castel del Monte, for the Antichickenator.
Via Beamdog
#high hedge#baldur's gate#castel del monte#apulia#italy#thalantyr#inspiration#gaming#games#role play#rpg#fantasy#isometric#infinity engine#bioware#black isle studios#interplay entertainment#beamdog
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Though I hear that one can get turned into a chicken very well in Beregost. The problem with Baldur's Gate is that the chickens are homicidal. Who has not trembled at the house with the chickens that are not chickens, but rather evil manifest?
so, why DO you live in such a pissant town anyway?
Short answer: it's easier to be a big fish in a small pond.
Long answer: look, have you been to the Gate? Met the wizards there? They all dress in neon colors, do weird experiments on sewer corpses, try to steal / kidnap each other's jewelry / objects of obsession, and send random passersby to ice islands. These people are very intense.
I, meanwhile, like the simple, quiet life, while also enjoying the notoriety of being a Powerful Wizard. In Beregost, I can have that just by running a magic store out of my castle mansion and pretending to be annoyed when people come to visit. Almost anywhere else, I'd have to get up to all manner of uncomfortable and/or annoying nonsense, and knowing my luck would probably end up enslaved by some ancient evil (again) or turned into a chicken...
No, pissant or not, I've made my choice. And I like it.
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@gangler wanted a fic involving the (rather rude) mage Thalantyr from the Baldur’s Gate series, and a fic he so has! This is a mage having a bad day...
Thalantyr slunk about cautiously, green robes drawn tight around him, face marred by a vicious scowl, magic at the ready. He’d suffered a very rude awakening only a fraction of an hour ago, brought into the day by a loud thud and the discovery of both his flesh golems stuck at the bottom of a pit trap that had been dug beneath his own paved floors. Worse, though they still functioned they had been speared through by a number of sharpened branches arrayed below. Clearly this was more than just some fool’s prank, and even if a prank was all it was, anyone who could break into a mage’s tower and go undetected long enough to arrange such a trap was of great concern.
So, he crept, using the keen eye of an ex-adventurer and a handful of useful spell scrolls he kept about for just such worrying occasions to scout out clues as to who could have defiled his home. There had been little luck so far, whoever it was had cleaned up after themselves well. All he’d found was some dark fur, meaning whoever had done this had been at work since the colder weather weeks before. It was not a discovery that filled him with confidence.
“Of course,” he grumbled low under his breath as he turned a corner heading for the kitchen, “probably some adventurer getting froggy. I knew I shouldn’t have settled in such a backwoods-”
The kitchen wasn’t a complete disaster, but it certainly wasn’t how he’d left it the night before. The leg of a chair had snapped in two, pieces of bread were scattered about. After a quick glance around, in case the intruder was still there, right in front of his nose, Thalantyr stepped inside. Really? Was nothing sacred, that somebody would defile a man’s home and his kitchen?
Again, besides the mess already mentioned nothing much appeared out of place. Pots and pans seemed to be where they should, drawers were shut, there was more fur- who was still wearing fur in this weather?- but beyond that, at first inspection everything seemed in line. It wasn’t until he opened the pantry that he went from annoyed to angry.
He knew perfectly well he’d had a fully stocked pantry, loaded with preserved meats, pickles, jams, hardy fruits and vegetables like apples and winter squash. No longer. The crate that had held dry fish had been prized open and a fair chunk of the contents devoured. A jar of raspberry jam lay open and cleaned on the floor. There was a half-eaten apple in amongst what remained in the barrel. And Thalantyr was seeing red. How could he not? Someone digging holes in his floor, breaking his furniture, eating his food-
When the thud sounded out in the hall, he didn’t bother to stop to think. Scowl itself twisting he resummoned his flesh golems, sending them out ahead of him as he stormed towards the sound. He didn’t know what they wanted and he didn’t care, he was getting this person out of his home in however many pieces it took! Golem feet and leather boots thumped against the stone in a small racket until, not twenty feet down the hallway, the stonework again gave way, Thalantyr’s golems crashing down into a mess of sharpened branches.
It was another fucking pit trap.
He plastered himself against the wall, working off the assumption that they would’ve stuck to the open areas of floor rather than risk having to shore up walls as well, glancing down into the pit. Same as the one before the walls and branches were rough, and he could see where thinner branches had been stuck into the sides of the pit to barely support the flooring above. Somebody had done this twice, had planned ahead. Clearly this was an attack on himself, one that would not go unanswered.
There was another noise up ahead, a scuffling, and Thalantyr cast a Flame Arrow in its direction, grinning wide at the sound of impact.
“Yes, take that you little-” Show whoever they were that even at his age, he could still go with the best of them. He darted forward as fast as he could while still hugging the wall, pulling back when he reached a window just in time to see a flash of black and fire near the front door. “Oh no, you aren’t getting away that easily!” In a flare of magic he teleported himself from his home into the woods where the intruder had seemed to flee. Tracking them from here was no difficulty, he need only trail the glow and smoke until he found the smoldering cloak snagged against a bush. He glorious victory was sort lived though, as he closed in to find the cloak shifting and tugging too low to belong to any of the sentient peoples of the land…
“What in the world is this?” he asked, a horrible feeling creeping up his spine as he grasped the article of clothing and yanked it free, pulling with it the large, dark rat around whom’s neck it had been firmly clasped. “Oh…” This wasn’t whoever had caused him such trouble, not unless they had somehow polymorphed themselves without his noticing the flare of magic. No, this was a decoy- Stamping out the flames, Thalantyr tossed the clothed rodent aside and called upon his magic again to return him to his home.
Nothing happened. He cursed to himself. Clearly he had done too well with the wards and protections, and he would have to be inside to modify them, gods damn it all. The mage broke into a run, crashing through low shrubbery and ducking under and around trees and branches on his way back to his towers, up the stairs and
SLAM
up against a door that wouldn’t open. He yanked at the handles, pounded against it with his staff, threw out every spell on hand, even kicked the damn thing, all to no avail. Whoever was behind all this, they were still inside. Whoever this villain was, they had tricked him.
And insult to injury, they had locked him out of his own damn house.
~~
At the center of the keep, on the second floor, was a study as those had by all settled mages. The walls were lined with shelves and cabinets, loaded down with everything from books to scrolls, components to artifacts. Magic buzzed through the room like bees through a summer field. On the floor was a rug, plush, warm, and woven with protective enchantments.
On the rug, children played. Two of them, wrestling with joyful abandon, safe and with full bellies. Their watchful mother stood close by, leaning against the dark oak desk that took center stage in the room, inspecting a piece of parchment she had found in a locked drawer. The deed to the plot of land on which the keep stood. With a confident murmur she began to scrape away at some excess ink with a sharp claw before picking a quill from the desk up between her toes, dunking it into the nearby inkwell, and fixing what had clearly been a grievous error on the document.
Property of
Blueberry the Bear, Esq
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Let’s Play Baldurs Gate EE (Blind), Part 8: Thalantyr & High Hedge
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source http://reposts.ciathyza.com/lets-play-baldurs-gate-ee-blind-part-8-thalantyr-high-hedge/
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Baldur’s Gate: Taking the Pacifist’s path to becoming the Lord of Murder pt33
Hold the Baldur’s Gate For Me
We decided to build ourselves up and check we were up for the battle to come when we re-entered the Gate, so we decided to retry our luck at the Section HQ in Beregost.
With the help of a lot of wands (sleep and monster summoning) we managed to change a 20 on 6 fight to a more manageable number, and defeat this organisation. All 4-5 levels of them. I honestly lost count how many levels of them there were - just lots. And lots of operatives. It wasn’t easy. And we had a few casualties along the way, but thankfully we came prepped with Raise Dead scrolls and potions galore.
Then off to High Hedge we went to sell our loot, and also some old tome that Thalantyr had been looking for. He was almost friendly to us, almost.
Finally we steeled ourselves and re-entered BG, heading straight to the Flaming Fist HQ to tell Scar what had been happening, alas it twasn’t to be - Scar was dead, some imposter named Angelo had taken his position and Duke Eltan was dying upstairs.
We swallowed our pride and lowered ourselves to be helped by a nefarious child-murderer, Neb, avowing to kill him later. Then went straight back into the HQ, fighting our way through a bunch of guards and mercenaries to find Eltan. We got there in the nick of time and took him to the Harbour Master’s for recovery.
We wandered the streets seeking information of what had happened, and being pursued by Flaming Fist every turn, but managed to avoid them with minor cuts and scratches and without having to engage in battle.
Ending up in the Undercellar we were acosted by two assassins. Their death providing us with clear evidence (as if we needed it), that Sarevok was indeed behind all this and plotting so much more.
Our next move was straight to the Duchal Palace to try to stop all this.
Immy does her looting thang, and dodges several rounds of Flaming Fist (hooray for Invisibility potions). Then it’s down to business, Sarevok spurts a bunch of bs and then it is revealed a group of the attendees are actually doppelgangers (surprise, surprise), we try our best but Liia dies in the skirmish that ensues, but we manage to keep Belt alive, and after a bit of a fight Sarevok escapes.
Belt divines Sarevok’s whereabouts, and transports us to the Shadow Thieves hangout to pursue Sarevok. We hope we are ready for this battle. But first, oozes and jellies to battle, hate those. Actually I hate doom guards more. Nope, skeleton warriors, hate them way more. Yeah, not a fan of invisible stalkers either.
We step over Sarevok’s dying mentor, fight off some of the Sembian Throners and prep to enter what could be our doom......
True to our suspicions, within seconds of the fight starting Gavin dies (he was caught in a web and stinking cloud). Once we are down to just Sarevok, we revive Gavin and after getting Sarevok held by some of those magical arrows of freezing, we just pummel the crap out of him to.....petrification, then death - we were not taking any chances!
So that’s that done. I’m not sure if I’ll continue this into Siege of Dragonspear or not. It was so much harder than I thought it would be, and I really miss being a bard, and using fireball, and life being way easier, but you never know.....
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Thalantyr: Bro you straight up cannot invite my Virgo ass out to drinks. Did 7 shots of elixir and turned my apprentice into a frog.
#still better than the time the apprentice turned himself into a chicken#but not by much#source: twitter#incorrect bhaalspawn quotes#baldur's gate#bg1#thalantyr#npcs
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Strange things in the wilderness that Kaelyn didn't expect to find : a talking chicken.
Despite the surprise, Kaelyn decided to help the poor chicken and she killed the big bad wolf.
Charname's hilarious dialogue options:
Of course, Kaelyn chose the last option
Melicamp tried to leave, but he is stopped:
At last, the party set off for Thalantyr's abode, High Hedge.
[Mods : BG1 NPC Project , Drake NPC for BG:EE and SoD]
#Charname#Melicamp#Shar-Teel#Drake#baldur's gate#bg1#Baldur's gate enhanced edition#Baldur's Gate 1#Baldur's Gate series#funny#bg1&2 oc: kaelyn#mybg1#myposts#long post
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What are your most favoured spells, o wise Thalantyr?
These days: identify, dispel magic, permanency. I'm a shopkeeper after all. Also, fly: for taking walks when your house is surrounded by skeletons.
In my adventuring days: acid arrow and flame arrow. And good old fashioned magic missile for disrupting a spell mid cast (I hope in the future that someone invents some sort of counter-spell for such disruptions. That'd be pretty cool.) Invisibility for scouting and escapes.
When I'm feeling fancy: teleport. The plain of water is lovely for a visit, any time of year.
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Love this Thalantyr point of view. A very useful character in BGI!
The old conjurer lives in retirement in a stately house in the woods near a small market town, which lies on the road from a minor city-state through its southern hinterland. He is not, and will never be, a great and renowned Archmage (though maybe he once wished to be). Passing bandits, if sufficiently well-prepared, could easily dispatch him, despite his knowledge and his powers.
But he does some small services to neighbors and passersby of a more well-meaning frame of mind. He casts minor spells and cantrips for the townsfolk, and various larger workings for their defense and prosperity (usually at the behest of the governor). He is also an important stopping place for parties of adventurers, particular those which include one or more journeyman mages. Besides providing potions, charms, and the odd magical artifact acquired in trade or from his own adventures (now long past; the less said the better), he also provides the invaluable services of, essentially, a tutor. It is from him that many of these adventurers will have their first exposure to really powerful magic. Well, not exposure. There are mages of ill repute and ill intention aplenty in the wilds and the dungeons of the world. But it is from the extracts of this old conjurer’s own great spellbook - carefully guarded, not to be found be even the best prepared and most persistent of thieves - that a traveling mage will first copy down fireball, lightning bolt, confusion, and the other spells they will sling so often on their adventures.
And he makes them rich. He buys much of their plunder and asks few if any questions. If it was gotten through deeds of valor, after all, valor should be rewarded. And if it was ill gotten, well, better to let such people have gold than access to potentially powerful magic. Certainly he has gold in plenty: from his trade in magic artifacts, and from the services he renders to the town (to the governor, that is; his neighbors may rely on his simple goodwill) and to its notables, especially the famous smith (justly famous in his own right, though it is too often forgotten that the blades do not enchant themselves).
He is stern and imposing, but no one of real consequence outside his small bounds. He is a shopkeeper and a tutor, but in so being he is useful. Some of his visitors may go on to do great and terrible things of their own, likely not remembering which one of the many minor magical persons they met in the course of their early travels taught them how to call they lightning with which they slew the bandit chief, or the incantation which scattered the orc horde, or the dancing flame which protected them from the dragon’s breath. But most will not be destined for such greatness, any more than the old conjurer was, and the most service that his knowledge and his powers will do will be to keep some of them alive long enough to retire in their turn.
And with that, far more than greatness or power could have made him, he is content.
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Heya! For the "Send me a fandom and I’ll tell you my:" I'm not going to be very inventive. 😄 Baldur's Gate?
Lovely! I fear my answers won't be that interesting...
Favorite Character / Think About the Most: I hope it's not too boring if I say Thalantyr here. Imoen is also in the running: so fun in the first game, and with such a good story in the second.
So Shaped: Kivan, I think? Not cute, per se, but he is very Character.
Underrated / underappreciated fave: I'll jump to 2 for this one, and say Mazzy Fentan. She is my hero and it would be an honor to die with her. But maybe this is a widespread opinion. Valygar is a close second in this category, though I wish there was more to his story.
Obscure Fave: I won't say Thalantyr again. I will go even weirder and say Silkie from Beregost. What was the deal with her? Using random adventurers to steal potions from guys then throwing lightning bolts when it doesn't work? That's really weird! Oh, and Lavok: "I have been denied the Material Plane. I will have my revenge!"
Unpopular/Problematic: for unpopular, I'll say Nalia. It seems like people don't like her, and I think I understand why, but I do. She seems like a good kid. Problematic: Jon Irenicus. A powerful enough wizard just seems cool, even if he's evil (and he super is).
Torment for fun: Edwin. Fuck that guy.
Superhell: Sarevok's dad, who decided to bring an entire region to the brink of war so he could overcharge on iron he tricked a trusting dwarf into giving to him. That guy sucks.
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Baldur’s Gate: Taking the Pacifist’s path to becoming the Lord of Murder pt32
You’re Durlagging Behind
Starting to think I should have named this run #stupidbhaalspawn. I keep forgetting to find traps as soon as I get inside a dungeon/tower/thingy of danger, and then suddenly remember when I’m nearly TPK (Total Party Kill) by a fireball/lightning trap being set off. Or I go where I know there is basilisk about, and don’t drink some mirror eyes potions, because, it’ll be okay, then my character with all the scrolls to depetrify the party gets petrified and I’m on reload. Anywho...
Quick catch up: We’ve done pretty much everything except for Durlag’s Tower, so we went to Ulgoth’s Beard, did the werewolf island, agreed to a bunch of quests at Durlag’s (find a dagger, find a lost child if it lives) and also to the tour.
In the midst of all this we had some level up action:
Allo got 20 skill points into find traps to take him to 100 and then 5 into lock picking, and the proficiency went into Quarterstaff given that’s what he’s rocking at the mo’.
Branny got the proficiency in Single Weapon Style.
Gav got the proficiency in Sword & Shield.
Jaheira really just got some extra spell slots.
We started the tour, nearly all died at the hands of the demon knight that appeared because we weren’t prepared - hadn’t even got Branwen to cast a spiritual hammer yet - and then cleared the first lower level and went outside.
We’ve encountered three basilisks so far outside of the first lower level, and in those three battles - 1) we all survived in tact with minor scratches and markings, 2) Jaheira, Gavin and Branwen (god I’m so sorry, again) got petrified, but Kivan had a bunch of stone to flesh scrolls on him and we were all good to continue on after a healing party, 3) so the three of them got re-petrified and Kivan also got petrified even though I’m positive that the damn shield he has says it protects from such.....(so we had to reload because our stone to flesh scrolls were on Kivan’s person, petrified in stone with him).
We get our stuff sorted, killed the basilisk (using mirrored eyes potions as a precaution this time), but then forget to check the chimney stack for traps, everyone goes into the yellow for good measure.....Sorry, again guys.
Just found a new hole in the floor - well one that’s been there forever, but I only just found it for the first time and I’ve been through Durlag’s a fair few times.
So getting round the third level down and we find another of those magical tomes that increase our abilities, this one is for strength and given Immy’s a weakling (weighing 98 pounds.....), we give it to boost her 9 to a 10 and finally she can handle a decent amount of weight in her backpack (with all her gear on and various potions she’s been in the yellow at 48/50 pounds for forever, now she can bench 70 pounds!).
After a million deaths (okay maybe not that many, but a lot! I mean I literally spent my entire Saturday playing through Durlag’s, reloading, crying - a little, and swearing - a lot), we got through Durlag’s tower, and even better, right at the very, very end, we found a permanent weapon for Branny!!
We went to Thalantyr’s to offload our loot, managed to swing a date night with the recluse, (only for it to bug out, d’oh!).
Next we’ll head to Ulgoth’s Beard to finish up stuff there.
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Baldur’s Gate: Taking the Pacifist’s path to becoming the Lord of Murder pt24
Level Up
We left Thalantyr’s place only to be besieged by 8 skeletons and 6 flinds concurrently. Easy enough task, but a bit rude when we weren’t fully awake for it.
We ducked back into Thalantyr’s to sell off their loot and then tried to make our way to the Lighthouse. We got waylaid by wolves and skeletons before we made it. And then turned to walk straight into a pack of hobgoblins, with poison ammo. Kivan couldn’t help but throw himself onto said ammo several times and he had to chug down a bunch of our potions to save himself, but all ended well.
More hobgoblins, some worgs and taslois (don’t remember seeing taslois this way before, maybe because I usually clear this area before Cloakwood), and then we bumped into a fortune teller. She saw something in me but wouldn’t say what. We pushed for answers, and she turned against us. Another body in our wake without any intent to kill.
We hit another team of hobgoblins and just at the edge of our sight is a single sirine who decides to join on in without provocation. Jaheira is soon dire charmed and has taken to hacking at Immy. Just as Gavin goes to throw a heal at Imoen, he gets dire charmed and Imoen dies. So I took her bow.
After convincing another bunch of sirines we are good peoples (we kinda are), we went and raided the nearby cave and found a dusty tome. I identified it and it was a tome to help boost constitution, Kivan, it’s our lucky day. Maybe now you won’t suffer from chronic fatigue so much.
We rescued a small boy from a pack of worgs and some sketchy fella came and basically told us to rack off. Guess we should go check out what’s going on in that place that looks deserted but clearly ain’t.
So we went into the left most place and there’s a door we can open, but can’t go through.....maybe there’s a quest we need or some sort of key or something. Very odd.
We went into the right most place and ol’ mate was there and attacked us over some treasure (not sure if he meant the stuff we raided outta that cave already or other stuff), and summoned his posse too. Once we’d dealt with everyone, and looted them for good measure, we looted the place too.
Kivan seems to have picked up an invisible, unremovable item and now can’t pick up stuff like usual via the red diamond on the main screen. And we tried to get through that door, and still no go.....
We finish checking out the area and move on down the coast to try to find more experience and level on up.
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Nice worldbuilding! I remember those basilisks.
To His Most Radiant of Lathander, Kelddath Ormlyr, Governor of Beregost
Your Excellency,
Please find enclosed with this letter extracts copied from my personal papers detailing the incident we discussed last month. Sincere apologies for the delay: I have found my papers to be in an odd state of disarray owing to an (unrelated) magical problem. This manuscript was created approximately three days after the incident described, during which time I had undertaken further investigations, the fruits of which are also recorded here. I assert, on oath as you instructed, that no material has been altered or omitted within its continuous length, making said length wholly your own fault. The absence of personal names is consistent with the original, a practice I have adopted in all similar papers as a defense against magical surveillance. No post facto alterations have been made. “The gnome” refers to that individual whose name I disclosed to you at our earlier meeting.
I hereby consent that you or your appointed representative inspect the original to confirm my sworn assertions above, with the stipulation that such an inspection take place within the walls of the High Hedge House, as we discussed earlier discussed.
***
The old conjurer is convinced that there are few things easier than for a wizard to go bad, and few things worse than a bad wizard. The gnome, unfortunately, is just the latest proof.
Keep reading
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