#TRAGsoft
Explore tagged Tumblr posts
dragaorpg · 2 months ago
Text
Coromon: Rogue Planet anunciado, um spinoff de Coromon
A TRAGsoft, juntamente com a plataforma de publicação independente indie.io, está pronta para expandir seu amado universo com um novo e empolgante spin-off: Coromon: Rogue Planet. Anunciado hoje durante o Monster Taming Direct, este novo jogo traz um novo toque à popular fórmula de domar monstros, oferecendo uma aventura infinitamente reproduzível que desafia os jogadores a domar monstros, lutar…
3 notes · View notes
crazygamecommunity · 2 months ago
Link
indie.io e lo sviluppatore TRAGsoft hanno annunciato Coromon: Rogue Planet, uno spin-off roguelite del GdR a turni Coromon, in arrivo su Switch, PC (Steam / EGS), iOS e Android nel 2025.
0 notes
gmlocg · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
3,418.) Coromon
Release: March 31st, 2022 | GGF: Creature Collector, Collectathon, RPG, Turn-Based Combat, Story Rich, Adventure, Strategy, Exploration | Developer(s): TRAGsoft | Publisher(s): Freedom Games | Platform(s): Android (2022), Macintosh (2022), Nintendo Switch (2022), Windows (2022)
1 note · View note
middleofnowheregaming · 2 years ago
Text
Coromon Review
.@CoromonTheGame is an amazingly addictive monster-taming RPG that draws heavy inspiration from its predecessors while also forging it's own unique style. Check out our review below:
Gotta Collect ‘dem Coromon Coromon is a fun monster-taming RPG that draws heavy inspiration from the classic Pokemon mainline series. Filled with over 110 unique creatures, over a dozen creature types, and pixel-perfect art style, Coromon not only piqued my interest, but captivated me throughout my adventure.  (more…)
Tumblr media
View On WordPress
8 notes · View notes
capsulecomputers · 3 years ago
Video
youtube
Coromon First 1.5 Hours of Gameplay
Check out latest gameplay for Coromon, as we begin our journey and start our first day at work at Lux Solis as a Battle Researcher. We gear up with our new gauntlet and choose our starter Coromon, Nibblegar (water coromon) and set out to become the best Battle Researcher in all of Velua!
If you enjoyed the video, be sure to give us a thumbs up and subscribe!
Coromon is a modern take on the classic monster-taming genre. Tame Coromon and explore a vast world filled with thrilling turn-based battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. Nobody said being a Battle Researcher was easy!
Coromon Developer: TRAGsoft Publisher: Freedom Games Website:  https://www.coromon.com/ Platform: Windows Release Date: March 31, 2022
Available now on Steam - https://store.steampowered.com/app/1218210/Coromon/
2 notes · View notes
sirspud · 3 years ago
Text
A Vulgar First Impression of Coromon
Playing Pokémon games recently has been something akin to hiring a fairy princess to perform for your daughter’s birthday parties. The first few times she came around were fun, she made all the kids laugh and play their games, but now the princess has grown lazy, idly watching YouTube while disinterestedly mumbling the same four or five lines she’s been spouting for the past twenty-three years. But you keep hiring her regardless, even though your daughter’s trying to point out that she’s not into princesses anymore because she’s pushing 30, and you’re starting to think she might not be worth three hundred bucks a visit. And she’s starting to smell.
So as the Pokémon community sits and waits for the Diamond and Pearl remakes, because what is Pokémon if not a prolonged exercise in nostalgia bait, some indie developers have been trying their hand at doing Pokémon, but properly this time. First came along TemTem, which was, “Like Pokémon but online”, and now there’s Coromon, which is “Like Pokémon” and that’s it.
I’ll admit, I was attracted to Coromon not because of any underlying nostalgia or a want to replay Pokemon, but because the devs put out a free demo for the game, which is a rarity in this modern age of Early Access and delayed release dates. Intrigued, I decided to take a closer look, to see which warts they cut off and which ones they allowed to fester.
The game starts with our protagonist waking up in a small town with his mother about to go get his OR HER first Pokémon. So far, so standard. But where Coromon differs is that you aren’t some apple-cheeked youngster with a criminally neglectful parent, but a college kid who’s been selected for a prestigious university that studies Pokémon – sorry – “Coromon”. And incidentally, Pokémon scores the first point for having a name that actually means something. They’re monstrous creatures that can be caught in a ball and put in your pocket – “Pocket”-“Monsters”. What the fuck does Coromon mean? Because Coro only has a meaning if it’s in Italian, and I’m pretty sure these things aren’t meant to be called “Choir Monsters!”
Anyway, a dude in a wheelchair who was apparently the guy in charge gives you a magic glove and tells you about these glowing elemental orbs, which are important for some reason I wasn’t clear on, and he sends you out on a journey to collect more by finding six elemental titans and – as far as I understood the process – murdering them and stealing their essence in the name of science.
We choose our first Pokémon from a choice between the fire-type, the water-type or the… ice type? And then, we set out on our journey to fight trainers, make new friends, and shuffle about in the grass for an hour because your gobblefrog isn’t level sixty-two yet.
The first thing that struck me about Choirmon is that it really isn’t being coy with its desire to ape Pokémon. Everything, right down to the statistics of each monster, is identical to the way Pokémon does things. The types have the same names, evolving is still called evolving, it even gives you berries and other items for your monsters to hold. You can battle monsters in the wild, blundering into tall grass to scare them out of hiding and capturing them after beating them into a bloody pulp, or you can battle monsters owned by other trainers in unregulated dog fights. So it isn’t trying to be like Pokémon, it is Pokémon. It stabbed Pokémon in an alleyway, cut off its skin and is now swanning about performing a perverted Face/Off act.
Now, I love Pokémon just as much as the next guy, but I’m no deluded fanboy. Pokémon is not perfect. In fact, it’s a game with a lot of flaws. And in its desire to imitate, Collectamon inherits a lot of the same problems that Pokémon does. Using items, for example, takes up an entire turn, and while this can be forgiven in a party-based RPG, where you have other actors to make up for the guy losing a turn, you can only put out one monster at a time, and using anything other than a healing item in the thick of battle just makes you an open target.
Trying to think strategically is also a lost cause, because again, it’s fucking Pokémon. The only strategy is “use whatever the opponent is weak to” or “mash attack until one of you dies”. And while you could argue that Pokémon’s strong point is its simplicity, it does mean that winning a fight is more a matter of patience than a matter of skill.
At time of writing, I’ve been playing the demo for 7 hours. An impressive run-time for a demo, to be sure, and that’s only up to the first boss. Incidentally, it’s in that area that we meet the evil team of this game, because Pokémon had evil teams, and so must we! I don’t even understand their motivation, or who these people even are! They’re presented to us as if we already know what their deal is and why we should hate them. All I know about them is their name and the fact that they like to hang around in caves. Pitch-black ones that you navigate by wandering around aimlessly getting lost in the samey-looking environments.
Really, guys? You thought it’d be a good idea to preserve one of the shittiest areas in Pokémon? Actually, they follow it up with an even shittier level that plays like the gym leaders from the annoying puzzle gyms got together and tried to devise the most efficient backtracking machine, culminating in a game of Mastermind out of fucking nowhere.
Well, so far I’ve just been going on about how the game is the same as Pokémon. What’s different? Well, for a start, each monster has a well of stamina points that they spend to use their special abilities, limiting how many times you can use those moves before your monster has to have a little rest. So you have to weigh up whether or not you want to waste stamina using that really powerful move or whether you want to keep a steady pace with the weaker moves. Except, Pokémon already did that with each move having limited uses. So we haven’t gone anywhere. All we’ve done is paint the walls a different colour.
Erm… what else? Well, your character speaks for one thing, despite you being able to name them and customise them to your liking. I think we tried the talking player avatar thing back in Fallout 4, and it was just as unimmersive back then too. It means that you don’t really get to impose your own character on the avatar, because the avatar makes his OR HER own decisions without your input, accepting every single quest that gets handed to you without even flirting with a dialogue box because it means oh so much to them to help this random faceless NPC, whose unique name and appearance does nothing to make him feel any less forgettable.
…Ah, that’s something different. There’s a quest system. I’m not sure why. In an open world game, quest systems give the game a structure and a reason to explore the world. But, as we’ve established, Crackmon is Pokémon, and so progression is strictly linear. It’s hard to tell just how much it’ll impact the game, since it’s just a four-hour demo, but a quest system like this can easily turn into a to-do list of tedious tasks for rewards that you don’t need. One of the sidequests early on had me capture a pissweasel for some guy, only for the bloke’s mentor to smack him across the head and have him hand the pissweasel right back! This is the very definition of wasting my fucking time! The only reason I caught that pissweasel was for your quest, and I don’t want to deal with its incontinence issues!
Another way that Cloacamon tries to differentiate itself is though its Potential mechanic. Get this – whenever your pet cockcrab reaches a certain XP interval, you get to directly increase its stats by a total of 3 points, on top of the cockcrab’s normal stat increases, so you don’t have to muck around with effort values and breeding to optimise your stats. Each monster also has a “Potent” and “Perfect” form, with each form reaching these intervals sooner than the normal version of the cockcrab. So the game encourages you to abandon your monsters frequently, exchanging them for their shiny, better versions, which I would argue goes against the whole point of Pokémon. At its core, Pokémon is a game about going on a journey and creating a bond with your tag team of beasts, a bond which is impossible to form if you’re encouraged to chuck your friends in the bin the second you find their better, newer models.
I could go down my list of subtle differences, most of which are quality of life changes, like the ability to evolve mid-battle, or the ability to swap out different moves instead of permanently forgetting them, or the fact that you use HM moves yourself instead of teaching them to your Pokémon. But I’d rather finish this first impression by once again re-iterating that Cocaniumon is just Pokémon. It’s not writing any new rules, it’s not even reworking old ones, and it seems content to merely lie on its back and spin its wheels. And while you could argue that Pokémon’s formula doesn’t need to be changed, I would argue right back that not having the ambition to change has long been part of the fucking problem!
If all you want is more Pokémon but with less bullshit, then go ahead and give Coromon a try. Personally, I wasn’t motivated to continue playing past the first boss fight. Part of the problem was that I had no idea what I was ultimately working towards. Collect all the titan essences, so that we can research them! Research them for what? So we can finally uncover the mystery behind shitty Netflix sci-fi originals?
0 notes
oneangrygamer · 5 years ago
Text
Coromon Demo Available For Pokemon-Style RPG
Coromon Demo Available For Pokemon-Style RPG | #IndieGame #IndieRPG #RPG #Pokemon #Coromon
TRAGSoft is working on a new RPG called Coromon. If it sounds a lot like an expy for Pokemon that’s because it is. I don’t know if they’ll be able to keep the game alive before Nintendo starts swinging their legal hammer at them, but before that happens you might want to check out the free demo, which is currently available for download right now. (more…)
View On WordPress
2 notes · View notes
kakarikoherald · 3 years ago
Text
Switch version of 'Coromon' delayed, new release date to be announced
Switch version of 'Coromon' delayed, new release date to be announced #Coromon #TRAGsoft #NintendoSwitch #SwitcheShop
TRAGsoft have sadly announced that their game, Coromon, will no longer arrive on March 31st, 2022, as was originally expected. They released a statement about the delay on Twitter: https://twitter.com/CoromonTheGame/status/1508565848222486533?cxt=HHwWisCy-a2pwO8pAAAA Here’s the full message which may be easier to read: Hey everyone!This is definitely not an announcement we ever wanted to make…
Tumblr media
View On WordPress
0 notes
linuxgamenews · 3 years ago
Text
Coromon with its stamina based battle system is hoping for a day one release
Tumblr media
Coromon JRPG-like monster taming game is still due to get a Linux port with Mac and Windows PC. Thanks to further details from developer TRAGsoft. Working to bring the game to Steam in 2022. Coromon offers a stamina based battle system that requires you to pick your skills carefully. Affect your opponent’s stamina, apply conditions and damage them. Doing so with an arsenal of available skills to emerge victorious. This is the premise behind Coromon gameplay. Due to arrive on both Mac and Windows PC. But what about Linux platform support?
So yes! We hope it's ready before we plan to release, otherwise it will be added later.
Despite the lack of reply from TRAGsoft on the Steam Forum. Coromon is still due to release on Linux. The game engine is Solar2D, their SDK is now being developed for Linux. This means that a Linux build is certainly on the way, although, it may or may not be a day one release.
Coromon Features Trailer
youtube
Those who already have an interest in Coromon. Get ready to face off against powerful bosses and wild hordes. As well as trainers looking for a challenge. While you explore a charming pixel world filled with challenging puzzles. Including interesting creatures and titanic bosses. Follow the story of an aspiring researcher joining the advanced tech organization of Lux Solis. You’ll be assigned to a specialized team called the Titan Taskforce. Where you will also have to research the six Titans known in the region of Velua. v
Features:
A compelling story with an interesting plot.
Difficulty levels for an extra challenge.
Epic boss battles to test your skills.
Challenging puzzles to solve.
Stat customisation: customise your Coromon to match your playstyle.
Character customisation to create the perfect look for your character.
120+ animated Coromon.
Unique regions to explore, each in its own theme.
Beautiful pixelart visuals.
Original soundtrack with 50+ tracks.
Multiple saveslots and autosave functionality.
Full controller support.
Follow the Coromon story But soon you find extraterrestrial forces bringing a mysterious elemental type to your planet. This will also cause the fundament of the world to slowly collapse. While Lux Solis will assist you by providing useful gadgets. Likewise, it's all up to you to gather the Titan Essences. Then undo the damage done to the earth’s core. Coromon JRPG-like monster taming game is available to Wishlist on Steam. Due to arrive for Mac and Windows PC. If development goes well, a Linux build, if not on day one, then post launch in Q1 2022.
0 notes
stock-dehko · 3 years ago
Text
Coromon Brings More Pokémon-Style Action To Nintendo Switch Next Year
Coromon Brings More Pokémon-Style Action To Nintendo Switch Next Year
We’ve seen a lot of games inspired by the Pokémon series pop up over the past few years, and now a new one has been announced for the Nintendo Switch. Introducing Coromon by Freedom Games and TRAGsoft. In a nutshell, it’s a modern monster taming game with retro pixel art, an “immersive” storyline, strategic turn-based combat and dungeons featuring challenging puzzles and epic Titans. Here’s the…
Tumblr media
View On WordPress
1 note · View note
goombastomp · 2 years ago
Text
0 notes
gertlushgaming · 2 years ago
Text
Coromon Review (Nintendo Switch OLED)
Tumblr media
 For our Coromon review, we follow the story of an aspiring researcher joining the technologically advanced organization of Lux Solis. You’ll be assigned to a specialized team called the Titan Taskforce, and you are tasked with investigating the six Titans known in the region of Velua.
Coromon Preview Pros:
- Nice pixel art graphics. - Download size. - 3 save slots. - Own in-game achievements called Milestones that reward EXP. - Pokemon-style gameplay. - Text speed option. - Optional opening battle tutorial. - Turn-based combat. - Earn EXP and level up your Coromon to get points to upgrade their stats. - Learn and unlearn new attacks and abilities. - Character creator and name can also be randomized. - Four difficulties – Easy, normal, hard, and insane. - Can rebind controls. - Stats section. - Database fills in as you collect Coromon. - Colorblind support. - Game settings – Autorun, nickname entry, Coromon summary, easy battles/encounters/trainer battles, reduce flash intensity. - Photo mode. - Save when you want. - Online saves are optional. - Scents – used to attract or repel Coromon. - Items to heal wounds and take away elements like freeze or burn. - Spinners – used to catch Coromon and come in different styles to catch or increase your chance of catching Coromon or certain Commons in particular. - Fast travel points. - The game has its own battle pass type system whereby earning EXP will fill the bars and unlock rewards. - Hidden and some not-so-hidden caches to find rewards in the world. - Puzzle elements. Related Post: Thrustmaster T248 Review (Xbox/PC) Coromon Preview Cons: - It is a Pokemon rip. - Takes a little while to get used to it all. - The random fights can get overwhelming and repetitive. - The pool of Coromon feels small initially as you get the same ones over and over. - Slow starter. - The game asks for data collection from your account which is weird. Coromon: Official website. Developer: TRAGsoft  Publisher: Freedom Games Store Links – Nintendo Read the full article
0 notes
superpoweredfancast · 2 years ago
Text
Monster Taming RPG 'Coromon' coming to Nintendo Switch
Monster Taming RPG ‘Coromon’ coming to Nintendo Switch
 Coromon, the modern monster taming RPG from developer TRAGsoft and publisher Freedom Games, chooses Nintendo Switch to join its squad after collecting more than 100,000 unit sales on PC. Cross-save features between PC and console will also become available at launch, on July 21, 2022. Plant an eager foot into the Velua region and encounter powerful creatures called Coromon. Assume the role of…
Tumblr media
View On WordPress
0 notes
jrpgfr · 2 years ago
Text
Coromon, le jeu de TRAGSoft, arrive sur Switch cet été, et ça promet du lourd !
Coromon, le jeu de TRAGSoft, arrive sur Switch cet été, et ça promet du lourd ! #Coromon #FreedomGames #TRAGSoft
La version Switch de Coromon sera lancée le 21 juillet 2022. C’est ce que viennent d’annoncer l’éditeur Freedom Games et le développeur TRAGSoft. Coromon a d’abord été lancé sur PC via Steam le 31 mars 2022. La version Switch était également initialement prévue pour une sortie à cette date, mais a été retardée. Petit aperçu du jeu Coromon Partez pour une aventure inoubliable dans la peau d’un…
Tumblr media
View On WordPress
0 notes
nintendo-town · 2 years ago
Text
Une date pour la version Nintendo Switch de Coromon
Une date pour la version Nintendo Switch de Coromon
Après un malheureux retard (voir ici), le développeur TRAGSoft et l’éditeur Freedom Games ont annoncé une date de sortie définitive (more…)
Tumblr media
View On WordPress
0 notes
nerdy-bits · 3 years ago
Text
Episode 137: E3 Interviews w/ Devs (Coromon/Ruin Raiders)
Happy Friday everyone! The second episode of Caleb’s E3 coverage is LIVE! Come hang out with him as he interacts with the teams from Coromon and Ruin Raiders, two titles from the Freedom Games publisher.
Coromon, the modern monster-taming RPG from TRAGsoft, provides a fresh take on a beloved genre that incorporates elements from other classics with its puzzle-filled dungeons, tactical battle system, and multi-stage boss fights. Customize your trainer’s look with hundreds of options and choose between a variety of difficulty options including a built-in “Nuzlocke” option across multiple save slots.
Ruin Raiders, the anthropomorphic turn-based tactical roguelike from developer OverPowered Team (Godstrike), invites treasure hunters to recruit a squad of dangerously adorable critters. Go dungeon crawling in the demon-infested ruins. Master strategic combat, craft new technology, and delve deeper into the abyss discovering the mysteries lurking between nail-biting bosses.
Also, check out the video interviews over on the NerdyBits YouTube channel!
Join us on this week’s episode of Bounty Board!
BLACK LIVES MATTER
HOW TO SUPPORT BLM
You can listen to us below, or on iTunes , Stitcher, Spotify, and Google Play! So whether you have an Apple or Android device, we are available for streaming and download. Give us a rating and a subscribe, we would really appreciate it. You can also catch the episode on YOUTUBE!!!
@LubWub @CoromonTheGame Coromon Website @OP_Team_ - Ruin Raiders OP Team Website
0 notes