#TOTK is trying to tell a linear timeline of events in the most un-linear way possible
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Ok last bit of TOTK saltiness for now but can we agree that trying to tell a linear story via the same collecting memories system was fucking dumb as hell
#fires posts#ramblings#totk#tears of the kingdom#It works in BOTW for a multitude of reasons#The story is non-linear and we KNOW what happens. We just don't know WHY#it serves more like snapshots of Link and Zelda's life than an overarching narrative. Meaning it's fine to get things out of order#and ultimately... the past is behind us. BOTW is as much about the future#MEANWHILE#TOTK is trying to tell a linear timeline of events in the most un-linear way possible#You HAVE to do the glyphs in order or risk being confused af#I can't imagine getting the 🗡 glyph early and having that plot turning point completely spoiled for eg#So you pretty much have to just traipse round the map to find the glyphs one by one (a boring chore)#Literally such a dumbass decision im sorry. At least the glyphs are pretty ig
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