#Super Sonic Thieves: Chapter 12
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isakthedragon · 7 years ago
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Super Sonic Thieves Chapter 12
Chapter 12 - Singing In Refrain
The Set-Up:
Sonic, narrating: “Thankfully, we didn’t have to wait too long for the next villain to rear his ugly head.”
Sly, narrating: “Don Octavio was our next target, and he has me worried about the future of music in Sonic’s world. Last time we saw him, he was willing to sink Venice’s monuments to force people to go back to listening opera again. We were able to defeat him, but now that he is free again, who knows what havoc he wants to wreak here.”
Sonic, narrating: “Octavio has taken over Music Plant Zone and is converting it to his own gigantic opera house. We don’t know what he has planned, but it’s clear if we don’t stop him soon, opera is going to be forced down everyone’s throats!”
-----
Zone Layout:
Octavio has built himself a gigantic opera house, big enough for hundreds of thousands of people to be ‘forced’ into seats. There’s a giant backstage area, for fitting a plethora of backdrops, props and scenes as Octavio wishes. There are also a maze of catwalks above for the ‘staff’ to work the lights and sound system, and also some ‘secret device’ to force the crowd to his will. Outside are some streets that dead end to the finish points of tube systems that suck up people to the area where guards will force them in.
Enemies:
Robot Cats: Robotic rebuilds of Octavio’s cat guards, still in opera attire. They carry around sticks of dynamite and rockets that they can shoot or throw at you, so watch your toes. Carries/drops 14-16 coins and has a 10% chance of treasure to pickpocket.
Pidgeot: What could be more annoying than a operatic bipedal pidgeon? One that’s now a robot of course. They got a dance degree with that dangerous spin, and can breathe fire to singe you! As to note, fire will not be effective against these robots at all. Carries/drops 18-20 coins and has a 25% chance of treasure to pickpocket.
Cane Corso Robots: Eggman’s robot replicas of the mobster canines. The gun they carry may look vintage, but the lasers it fires will hurt more than you think. Carries/drops 18-23 coins and has a 50% chance of treasure to pickpocket.
Opera Pawns: Pawns in full opera attire that attack you with blast rings caused by their singing. Drops 18 rings when smashed.
Starlight Carnival Pawns: Those trumpet playing pawns are back to assault you and your ears. They can attack with blasts from their trumpets, or use them as makeshift spears if you're not careful. Drops 20 rings when smashed.
Muzac Notes: Big, bouncing treble clefs that hop around aimlessly. While not dangerous on its own, except for the touch, hitting them will split them into 2 smaller ½ notes, then 4 ¼ notes, then 8 ⅛ notes until disappearing for good. Drops 22 rings when smashed.
Treasures:
From Guards:
Bronze Music Notes: Worth 85 coins and 43 rings.
Silver Music Notes: Worth 105 coins and 53 rings.
Gold Music Notes: Worth 125 coins and 63 rings.
From Pedestals:
Golden Opera Mask: Found near to the opera house in Act 1. Worth 2100 coins and 1050 rings.
Old Viking Horns: Found hiding among the props in Act 2. Worth 2200 coins and 1100 rings.
The Perfect Microphone: Found among the maze of catwalks in Act 3. Worth 2300 coins and 1150 rings.
The coins have a music note as a design on the face.
-----
Opera Plant Zone Act 1: Sly and Knuckles start in front of the opera house, but the gate, guards, and spotlights prevent entry, so they will have to sneak in around back for an entrance. But, of course, the door is locked, so the player will need to scrounge up some keys for entry. The guards can be found around, just patrolling near the tube ends. There is also a secondary mission of smashing up the 6 people sucking machines so that no one will have to come to Octavio’s opera house.
*At the start.*
Knuckles: “Wow, they sure got a heavy guard presence guarding the front entrance.”
Sly: “No doubt Octavio was expecting us. Heh, just means we got to find our own way in.”
Bentley, over the binocucom: “From the security cameras, there seems to be a back entrance, but it’s locked.”
Sly: “Guess that means we need to make a few guard’s pockets lighter.”
Rouge: “GUN also says that there are reports of these ‘suction tubes’ floating into cities, and they look like the ones here. We need to break them so they can’t bring anyone over before it’s too late.”
Knuckles: “Leave the damage dealing to me, heh.”
---
Opera Plant Zone Act 2: Carmelita and Charmy have to sneak around the giant backstage, following and listening to Octavio and taking out his guards if need be. Octavio is as angry as ever about how music has changed, so he’s going to force people to like opera again with something hiding up in the rafters.
*At the start.*
Carmelita: “Alright, we’re in the backstage area, guys. Let’s not talk so as to not arouse suspicion here.”
Bentley: “Understood.”
Charmy: ♪ “Oh? I can hear Octavio around here. Listen!” ♫
Octavio: “Bah! This world is even worse than the last! Even less people like the opera, and there’s even stranger music here! WHAT EVEN IS THIS BLASTED NOISE THEY CALL ‘DUBSTEP?!’ But no matter… soon these uncultured swine will become cultured… by me!!! And if not, I’ll just hypnotise him.”
Carmelita: “Hypnotizing? He didn’t do that before…”
*Later*
Octavio: “Soon, I am going to start sucking people up to be forced into their seats, and then, while I’m singing my opera, my Clockwerk machine will blast its sound down onto the audience and turn their minds to reject all kinds of music save for the opera!! Then they will come to all of my shows, and listen to my music forever! Opera shall thrive!!!”
Charmy: ♪ “That’s terrible.” ♫
Carmelita: “It’s definitely not, and yet another Clockwerk…”
*Later*
Octavio: “I got the bird attached from the ceiling, so it’s going to blast on all of the audience. Let’s see that annoying gang stop me now! How I hate them for arresting me before…”
Carmelita: “I’m going to make sure they put you in jail longer next time then.”
Charmy: ♪ “We better tell the others about the bird.” ♫
---
Opera Plant Zone Act 3: Bentley and Vector head up to the catwalks above and find hanging from the ceiling is Octavio’s Clockwerk bird. It’s primed to blast sound to hypnotise people to only listen to Octavio’s opera and nothing else. Octavio has noticed them however up there and decides to hypnotize them with it and starts to sing some opera. By some luck, the Vocal Clockwerk’s hypnosis beam can be counteracted with more singing, so the player enters an opera battle occurs between Octavio and Bentley & Vector. All their singing leads to the machine overloading and exploding to pieces, ending the act.
*At the start.*
Bentley: “Okay, Vector, we gotta be real quiet and find a way to get the bird down.”
Vector: “Got it.”
*A quiet sneak later to the center of the catwalk.*
Bentley: “Hmmm, that thing’s really bolted to the ceiling. I’m not sure how to get it down…”
Octavio notices them. “Aha!! I hear and see you fools up there thanks to the *Sings* AMAZING ACOUSTICS!!!”
Vector: “Darn. He’s good.”
Octavio: “Now, I shall use the power of opera to hypnotize you to my bidding!!”
*He starts to sing and it brings the Vocal Clockwerk to life and it starts charging.*
Penelope, over the binocucom: “Guys! Sing with him! I am calculated that the addition of you two singing as well will overload Clockwerk’s circuits and blow it up!”
Bentley and Vector: “Got it!”
*One Operatic Song Battle akin to Sly 3s later.*
*The Clockwerk machine overloads and explodes into pieces. The explosion also overloads the lights, leaving the catwalks dark. In the havoc, the player sends Vector and Bentley to hurry backstage again to get out of Octavio’s sight.*
Octavio: “Bah!! Where are you fools? How dare you ruin my plans!”
---
Opera Plant Zone Act 4 (Boss): Murray and Tails head around the curtain to find…
Octavio: “Oho! They sent the hippo and that two tailed fox to beat me?! Forget it! There’s no tar here to let you stop me here! I will succeed, despite your guys’ damages to me!”
Murray: “The Murray shall use his awesomeness to beat you!”
Tails: “And don’t be so sure your scenery is safe.”
Octavio: “Bah! ♪ ATTACK!! ♫ “
BOSS: Octavio
Octavio attacks similar to his original boss fight, with his punches, charging, and sound waves. Unfortunately, there’s no tar to stop him now, but don’t fret, as Octavio can now be messed with in a new way. Tails can use his hacking with the Miles Electric to change the props and scenery to a different set. Then Octavio can be lead under the shadows as they change and make him dizzy so he can’t charge or sing. He can still attack with punches, but there is no worry for being thrown away or hit with music for a small while. And since it also refreshes the props, you can throw them at Octavio to damage him too.
*After his defeat.*
Octavio: “N-no!!! My plan… my dream… all gone… Curse you, Cooper and gang!!!”
-----
The Getaway:
Sonic, narrating: “Another day, another villain defeated. While returning him back, Penelope examined the Clockwerk bird.”
Penelope: “Odd… it’s obviously similar to the last one, but a bit different. And this wreckage has pieces of something in it… like it’s being controlled far away from here, but not conventionally… This needs more examination...”
*The pieces soon melt and dissolve to nothing.*
Penelope: “Darn. A failsafe to prevent us from learning more. Maybe we can learn more from the next one?”
Next Time: We take a detour through the Sol dimension’s sea in Stormy Seas Zone.
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lobocomicsandtoys · 6 years ago
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isakthedragon · 7 years ago
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Super Sonic Thieves Chapter 10
Chapter 10 - When in Rome...
The Set Up:
Sly, narrating: “The Thievius Raccoonus warned us that another Cooper had been lost, this one being Augustine Cooper. Somehow, he was the inventor of being able to defy gravity, staying in the air for days at a time with no effort. Of course, as a Cooper, he used it to rob people at his leisure, especially the kings and guardsmen. To others, his gift seemed to be a gift of the gods, but actually… well, no one knows, and he was very secretive about it in the book too. In any case, it seems that Eggman has captured Augustus for his own nefarious plots, and it looks like we are going to have to go rescue him.”
*The camera pans among some marble columns, until it stops on a few that get chiseled out to say the title: ‘ When in Rome ’.*
-----
Hub Layout:
Sly and the gang have made their hideout in the smaller homes of the poor side of Rome. In the center of town is the famous Colosseum. Surrounding it are the large palaces, then the marketplaces and the smaller homes. A large mountain stands to the far North, home to ‘Mt Olympus, and to the far South is a deep chasm the locals have referred to as ‘The Underworld’.
Enemies:
Goats: Guards on the lookout for sneaky thieves. If they spot you, expect horns in your backside with a fast charge. Carries/drops 12-14 coins and has 10% chance of treasure to pickpocket.
Wolves: Grey wolves on the prowl for thieves. Be wary of provoking them, as they will bite and scratch endlessly and chase after you. Carries/drops 16-18 coins and has 25% chance of treasure to pickpocket.
Lions: Big cats with an even bigger bite. They will seriously make an attempt to keep on your tail to maul you, so get them quick. Carries/drops 16-21 coins and has 50% chance of treasure to pickpocket.
Rhinobot: Those charging rhinobots have gotten an upgrade in size and speed, making them a bit more dangerous than before. Still, a good whack shall smash them good. Drops 16 rings when smashed.
Roman Pawns: Toga!!! It’s Egg Pawns in togas and head wreaths, of course. Don’t let their simpleness fool you, as they can fire lightning bolts from their hands. Drops 18 rings when smashed.
Helmeted Egg Hammers: Egg Hammers that have gotten into the time travel spirit wearing Roman helmets and gladiator armor (on top of their regular armor, for some reason. :P ). They attack the same as regular Egg Hammers, but they have even more armor to make destroying them tougher (Defense over attack, you know?) Drops 20 rings when smashed.
Egg-Cerberus: Eggman’s gigantic loyal guard ‘dog’ has come back, but has now gained 2 more heads to fit the Roman theme. It still has the same weakness of being controllable to careen into walls and other things.
Treasures:
From Guards:
Small Necklace: Worth 75 coins and 38 rings.
Medium Necklace: Worth 95 coins and 48 coins
Large Necklace: Worth 115 coins and 58 coins
From Pedestals:
Golden Head Wreath: Near to the front gates to Mt. Olympus. No booby traps. Worth 1500 coins and 750 rings.
Hercules’ Shield: Near to the gate of the Colosseum. It’s extremely heavy, so a strong character has to take it back. Worth 1750 coins and 875 rings.
Hermes’ Sandals: Tucked away around the palaces. No booby trap. Worth 2250 coins and 1125 rings.
Lightning in a Bottle: Near to the canyon going down below. Damage sensor trap and will zap you dead if broken. Worth 2750 coins and 1325 rings.
The coins have a lightning bolt design on them.
Secret Clockwerk Sighting: A marble statue stands in one of the plaza’s that looks just like him. But is he underneath that marble coating? Hmm...
-----Jobs-----
Roman Recon
Recon Rome
Sly: “Well, this doesn’t look good. Rome’s empty, and this is supposed to be a bustling city.”
Blaze: “I’d guess that Eggman’s helper here scared them all away. But it sure is odd when there is no damage anywhere at all.”
Bentley, over the binocucom: “Just be careful in case they should rear their ugly head around here.”
Sly, sarcastically: “Don’t we always?”
Bentley, over the binocucom, smugly: “Unless the ‘head’ is Carmelita, then you go basically blind.” *An audible high five is heard.*
Sly: “Ouch, Bentley. But at least that head is very pretty.”
Carmelita, over the binocucom: “Sweet save, Ringtail.”
*The player heads of to take recon photos of the Colosseum, the group of palaces, Mt Olympus and the Underworld.*
*Upon taking a picture of the Colosseum.*
Sly: “Odd, these gates seemed to have been blocked before everyone ran off, considering the feet prints.”
Blaze: “Does it look a little off in general too?”
Sly: “Hmm, yeah. Bigger and more recently built, which is impossible. Hmmm…”
*Upon taking a picture of the palaces.*
Blaze: “Sure are a lot of Eggman’s mechs walking around here to be doing nothing in particular.”
Sly: “Do you think they are looking for something?”
Blaze: “That, or just waiting in general.”
*Upon taking a picture of Mt. Olympus.*
Blaze: “Such very odd gates, tempered with very high heat that I’ve ever seen.”
Sly: “So we won’t be able to get in this way.”
Blaze: “No, at least, not forcibly. We need to find a way in somehow…”
*Upon taking a picture of ‘the Underworld’.*
Sly: “Wow. That’s a deep chasm if I’ve ever seen one. And dark too.”
Blaze: “I could light the way, but we have a problem.”
Sly: “What, getting down there? There are some stairs there.”
Blaze: “Someone has made a magical barrier or something to stop us. We can’t get in without finding an object to pass through.”
Sly: “We better keep an eye out then.”
*Once done.*
Sly: “Hmmm, good intelligence, but not a lot to go on.”
Bentley, over the binocucom: “Can you guys return to the safehouse? Silver says he’s got an idea where Augustus is.”
JOB COMPLETE
-----
Palacian Bash
Listen in to the guard’s conversations.
Find Augustus.
Sly: “So where do you think is Augustus, Silver?”
Silver: “I have to admit it’s not a certainty, but I think I may have a location. Ever since we got here, I’ve felt a strange psychic power at work, and after some divination, I believe he is hiding in the palaces to the East.”
Sly: “That does sound like how Augustus’ powers work, so it may be him. And we just came from there; there are many pawns and guards patrolling there. Let’s go.”
Bentley, over the binocucom: “Hang on, Sly. If you don’t mind, I’d like to go. His psychokinesis intrigue me… and I have a feeling I may be able to get us more information on what’s happening around here.”
Sly: “Fair enough then.”
*Sly returns back inside the safehouse, and Bentley comes out.*
*The player heads on over to the palaces, and in the first one, find a Wolf guard and Lion guard chatting to each other next to a well.*
Silver: “They appear to be talking, but how do we hear them?”
Bentley: “Leave that to me and my grapple camera. It can listen to them and play it for us here.”
*One short grapple cam moving later.*
Wolf Guard: *Some stomach growling can be heard.* “Grrr… I’m annoyed the boss scared away everyone. Now with no one trespassing, there’s no food to eat!”
Lion Guard: *His stomach growls as well.* “I know, but what can we do when our boss is 20 feet tall!”
Wolf Guard: “Might as well loot the food stocks again…”
*They both walk away.*
Silver: “20 feet tall? That’s a giant! And we don’t know any giants.”
Bentley: “Hmmm… we better listen in to more guards then.”
*The player moves on, entering a second palace and finding a goat tinkering with a Rhinobot like a mechanic. They grapple cam over, and listen in to the guard.*
Goat: “Bah, good-for-nothing Saturn making us have to work on these stupid contraptions. If Saturn weren’t so big, I’d give him a piece of my mind.”
Bentley: “So the big guy is named Saturn, like the King of the Titans in Roman myths.”
Silver: “Then he’s clearly not from our world. It makes no sense.”
Bentley: “Yeah. Well, that’s the way it is. Little bits of information for the whole picture.”
*The player goes to the third temple, and for once, find a Roman Pawn talking to an Helmeted Egg Hammer. They must come in from behind them because the robots can detect the camera from the front.*
Roman Pawn: “NO SIGN OF AUGUSTUS COOPER FOR OUR BOSS FROM THE CITY.”
Helmeted Egg Hammer: “WELL, WE WERE ORDERED TO KEEP LOOKING FOR HIM AND CAN’T RETURN ‘TIL THEN.”
Roman Pawn: “HOPEFULLY WE FIND HIM SOON. I NEED AN OIL CHANGE.”
Silver: “Huh, I never thought Eggman programmed his badniks to speak, unless whoever’s here tinkered with that.”
Bentley: “I think the more important thing is that Saturn has not found Augustus yet, which means we got a good shot finding him. Is he close?”
Silver: “Yes, very close.. Just a few rooms away.”
*A bit further on, the duo end up finding a room with a vault door at the end. Clearing the guards away with darts, bombs and psychokinesis…*
Silver: “He’s here… but where? I think he’s hiding visually from us with his psychokinesis.”
Bentley: “It’s not like a Cooper wants to be found. But I think I got an idea how to lure him out. Let’s open the vault. I’ll tell you what numbers to turn it to.”
Silver: “Okay.”
*In a bit less annoying safe-cracking game, Bentley listens for the numbers and the player has Silver twist the knob with psychokinesis to the correct numbers. The vault opens and shows the gold and jewels inside. And as expected, Augustus appears from his hiding spot.*
Augustus, rather unemotionally: “It took a few days of waiting, but it’s finally paid off with all that treasure. Now to get rid of the witnesses.” *He attempts to psycho-kinetically kick out Silver and Bentley, but is unusually stopped. With a bit more emotion in his voice:* “Huh? Why can’t I grab you guys?”
Silver shows he’s using his psychokinesis too. “Not when I can do the same. Now, please stop, cause we’re actually looking for you.”
Augustus: “Looking for me? Daresay you be friend or foe?” *He tries to raise his power…*
Silver matches it however. “Friend, obviously. Please, just stop and listen.”
Augustus, with a bit more emotion: “I was listening, you know. You mentioned Coopers. You sensed me! How can I trust you?!”
Silver: “Well, like I said, I use psychokinesis too, and I was able to sense yours here.”
Bentley: “And, it may be a bit hard to believe, but we are from the future and are friends to your future numerous-greats grandson.”
Augustus: “The future? Well, it’s not the weirdest thing I can believe, but I do.” *He lets his psychokinesis go, and so does Silver.*
Bentley: “Come on and follow us back. We can explain more in safety.”
JOB COMPLETE
----
Augustus: “My, what a group of quirky characters, I dare say.”
Sly: “Quirky, but we get our jobs done well.”
Augustus: “I can believe so, if your friends are anything to go by.”
Sly: “So, what’s been happening?”
Augustus: “Sorry, future son, but I’ve been too focused on that vault to notice what’s been happening outside. All I did notice was the people changing to those weird, noisy things a few days ago, but that’s it. You understand, right?”
Sly: “Yeah, a big job can really mess up any other plans.”
Bentley: “Never fear, Silver and I have learned a bit of what’s been going on here. It seems that one literal giant, a Mr. Saturn, is controlling these robots and guards to do his bidding. They’re still looking for Augustus, so that should buy us some time.”
Dimitri: “Pardon my history, but wasn’t Mr. Saturn in Roman myths many feets tall?! Why haven’t we seen him?!
Bentley: “I can only speculate that he probably is spending time in Mt. Olympus, waiting for news from the badniks. I think it may be best to go out now and get things done to attract him out, and find a way to open the gates to Mt. Olympus.”
Blaze: “I think Sly and I should go back out there and find a way down that chasm. Whatever’s down there must be important, and might just attract Saturn out of his hiding spot.”
Sly: “Yeah, and we can handle whatever’s down there.”
Silver: “And Augustus and I have talked, and we might try to divinate the gate. Maybe we can find a way to open it.”
Augustus: “This adventure of yours intrigues me, and I want in.”
Bentley: “Wow, didn’t even need to ask.”
Sly, smugly: “We know our place by now.”
Bentley: “Well, let’s get to it then.”
-----
Going Down…
Find a way into the ‘Underworld’
Destroy the Energy Power plant.
(Blaze and Sly return to near the gate and a Lion guard walks through to Rome.)
Sly: “Huh?”
Blaze: “What is it? See something?”
Sly: “Yeah. I saw a small glimmer in his pocket that wasn’t money. I think it might be our way down there.”
Blaze: “Go get him then.”
*The player has Sly sneak after him and pickpocket the Lion of his item, a green orb.*
Blaze: “An orb?”
Sly: “Yeah.” *They walk up to the barrier and it drops for them.*
Blaze: “Such an odd little key, though there are orbs in our world that do similar things.”
Sly: “Hmm. Well, we better hurry up before anyone gets wise of who we are.”
*The player travels down the long stairs and to the bottom of the canyon. The place is bathed in an eerie green, but Sly notices something more in the dark as Blaze alights herself.*
Sly: “I smell, and see, smoke clouds.”
Blaze: *Cough* “So that’s what I was smelling above.”
Bentley, over the binocucom: “I knew I was sensing abnormal energy readings! It must be a crude energy production facility!”
Blaze: “The smell reminds me of Eggman’s smog, but it’s tinted green. But he’s had a dramatic flair for theme, so it’s probably to scare people away.”
Sly: “Whatever this is, we better shut it down.”
Bentley, over the binocucom: “I suggest just destroying everything. Subtlety will just take too long.”
Sly: “Way ahead of you.”
*The player goes and destroys all the machines by either hitting them, or using Blaze’s flame aura to ignite the clouds to explode machines. Once done...*
Sly: “And there it goes, back to dust and broken pieces.”
Blaze smiles wide. “Heh he, that was fun!”
Sly: “Let’s hurry back before someone notices.”
JOB COMPLETE
----
Home of the Gods
Find a way to open up the gates to Mt. Olympus.
(Silver and Augustus stand in front of the gates to Mt. Olympus, and attempt to use their psychokinesis to ‘divine’ the gate open, but their efforts fail.)
Silver: “I don’t think this is working, Augustus. Something is preventing these gates from being opened.”
Augustus: “Indeed, this is a waste of energy.”
*They both stop.*
Silver: “I think it the source of it is inside. But how do we get in?”
Augustus: “We float, of course. We make our own paths, as psychokinetic users.”
*The player has them just float themselves over the gate to the inside. As they float to the objective...*
Silver: “Where did your powers come from, Augustus? Were you born with it?”
Augustus, sounding a bit defensive: “Well, yeah, of course, I mean, where else would you get it? Like from the gods or something? Heh…”
Silver, getting a bit saddened when he starts to trail off: “I was just asking. I was born with it, but of course, we need to be taught to use it correctly, lest we… well…”
Augustus: “... Screw up royally?”
Silver: “... Yeah.”
Augustus: “Looks like we both know that… and maybe I need a little more training…”
Silver: “I’ll help you with that when we get a chance.”
Augustus: “Thank you. Now, ahem, let’s go find the gate opener.”
SIlver: “Right!”
*The player heads through Mt Olympus’ huge temple halls, either being sneaky or fighting off guards and badniks while making their way to the back of the building. Out in the backyard are rows of electric generators, connected to the fence and keeping the gates shut.*
Silver: “Aha! Some generators that produce electricity to hold the gate closed!”
Augustus: “Electricity?”
Silver: “It’s what people use in the future to power things.”
Augustus: “A future thing, I see. Okay.”
Bentley, over the binocucom: “Well, you don’t need to understand it when I’m going just simply ask you to destroy this electric farm. It’s only really helping the enemy, and it doesn’t belong here.”
Silver: “You got it, Bentley!”
*The player has Silver and Augustus destroy the generators with badniks, guards, and anything else they can grab with their psychokinesis.*
Silver: “Okay, Bentley! We’re done!”
Bentley, over the binocucom: “Excellent. That ought to make it easy for us to get in later.”
Silver: “Sure, we’re on our way back- Agh! Wait! Who are you?! AH!!! S-SATURN!!!”
*Screams of Silver and Augustus can be heard, which slowly fade away to nothing.*
Bentley: “Silver? … Augustus? … Oh crap.”
JOB COMPLETE(?...)
-----
Studying Saturn
Follow and listen in on Saturn.
Bentley sighs: “I screwed up. It seems I let Silver and Augustus be captured by Saturn by the sound of it…”
Sly: “No one could have predicted that Saturn was just waiting for them in Mt. Olympus. It wasn’t your fault.”
Bentley, very saddened: “I should have. It’s my job to predict the risk of everything, and I didn’t even think that.”
Tails: “You can’t predict everything the enemy is going to do. Even we get surprised by Eggman and his tricks sometimes.”
Bentley, a little surprised: “Really? You guys don’t really see Eggman as much of a threat.”
Sonic: “Oh, we do. We just snark and make fun of him to not give him the satisfaction of stroking his ego, which is massive as it is already, heh.”
Bentley, getting a bit more back into it: “Maybe… you’re right guys.”
Saturn’s massively booming voice blasts across the city. “To the mighty annoying thieves who are hiding in the city: I have your friends and demand that the rest of you turn yourselves in to me. Reveal yourselves soon, or else your two friends will have a very unpleasant time…”
Bentley covers his ears: “Ugh, the taunting. Quite the salt in the wounds. But… I mustn’t let this get me down. Knuckles, shall you accompany me on listening to Saturn unknowingly?”
Knuckles: “I’d be honored too. And don’t worry, I’ll keep you out of trouble.”
*The player leads the turtle and echidna sneakily as close as they can to Saturn, and send the Grapple Cam as close as possible to it.*
Saturn: “Heh, who am I kidding? This is Sly, Bentley, Murray, and the gang. Of course they aren’t going to show their faces. Let’s see… I’m supposed to destroy more stuff in this big mech suit to get them out of hiding, I guess..” *He moves elsewhere in the level.*
Bentley: “It’s a mech suit? I guess that does make sense with the energy plant we found in the ‘Underworld’.”
Knuckles: “I wonder if Eggman designed it, since he’s made mechs like that before.”
Bentley: “Let’s continue listening.”
*The player moves on to Saturn’s new location.*
Saturn: “I’m surprised Bentley sent Augustus and Silver straight into my hands. He really didn’t know I was there? Anyhow, they may have gotten the gate to Mt. Olympus open, but Bentley doesn’t know that, I think. Aw, well. I hope I didn’t leave him crying like last time. SInce I had to work with Eggman, I hope he will be pleased that I got their data or whatever.” *He moves on.*
Knuckles: “Well, it’s not Eggman in there, that’s for certain.”
*Bentley oddly stays quiet, just pointing for them to move on.*
*At the next location.*
Saturn: “Ugh, I see why Sonic and his critter friends don’t necessarily like Eggman. You have to do things as he says, or expect to die! If it weren’t for that robot army of his, I’d give him a piece of my rodent mind. I’m pretty smart too, you know! I’ve built RC cars, and even that time machine with him! … At least he let me build this mech suit. Heh he, Bentley is going to be jealous of this.”
Knuckles: “Uh… whoever’s in there seems to know you.”
Bentley, with worry in his voice: “I think I know…” *Does a breathing in and out to relax and his voice goes back.* “But I need to make sure… We got some work to do, Knuckles.”
JOB COMPLETE(?...)
-----
Saturn Loses His Cool
Force Saturn to go and recharge at Mt Olympus.
Break out Silver and Augustus.
Knuckles: “And what sort of work is that?”
Bentley: “Well, we got rid of Saturn’s power supply, so whoever is in there is having to rely on backup power right now. We have to drain Saturn of whatever power he has left so that whoever is inside will be forced to get out. We’ll know who is reigning here then.”
Knuckles: “I see. And how do we do that?”
Bentley: “We force the mech to run around to do meaningless things, make it overheat.”
Knuckles: “Aha. I can do that.”
Bentley: “Then let’s go.”
*The player, while still keeping out of sight of Saturn, must go around the city and cause noisy distractions (like knocking over pillar dominoes) to lure Saturn to move around, raising its heat level. Once it fully raises, Saturn complains about the heat.*
Saturn: “Ah! Heat levels are too high! I gotta get out of here! But not in town, gotta hurry to Mt. Olympus, or he’ll see me!”
*Saturn runs off and the player follows him back to Mt Olympus. Just out of sight, the player sends the Grapple Cam from behind cover to show who comes out…*
*A light purple dutch mouse in a tracksuit suddenly pops out of the chest of the machine.*
???: “Ah! Whew! Finally out of that mech! Any longer and I would have suffer hyperthermia. *Sigh* I better get to work on fixing the problem…”
Bentley: “P-p-p-Penelope… How could you work for Eggman? He’s not going to help you…”
Knuckles: “She might have been tricked by Eggman. I should know, he’s tricked me before.”
Bentley: “He has? Hmmm…” *With determination in his voice.* “Come on, Knuckles, we’re getting Silver and Augustus out.”
Knuckles: “Okay, but where-”
Bentley: “Just follow me, I think I know.”
*The player heads into the huge temple area, and find the psychics surrounded by badniks and guards in a cage.*
Knuckles: “Woah, there they are. How are we going to get them out?”
Bentley: “As much as I dislike confrontation, we got to fight them.”
*The player fights the badniks and guards, and free Silver and Augustus from their prison.*
Augustus: “I’m free! Phew.”
Silver: “Thanks, Knuckles and Bentley!”
Bentley: “Let’s get back to the safehouse. An operation cannot wait any longer.”
JOB COMPLETE
-----
Sly: “Are you alright, Bentley? You seem… worried.”
Bentley: “Yeah, I’m worried. I’ve seen Penelope. She’s our villain here.”
Sly: “Oh… can you go on? I know you left on a better note back then, but I’m worried about you.”
Bentley: “It’s fine. I… I need to go out there, and talk to her.”
Murray: “How are you going to do that when there’s a three-headed dog on the loose in town?”
Sonic: “Huh? Does it look like a mechanical dog?”
Murray: “Yeah, looks like it’s sniffing around for us.”
Sonic: “Ah, I see she has called the Egg-Cerberus. I can handle that mutt. And I guess you want to come with, Bentley”
Bentley: “If it won’t be too much trouble, yeah.”
Sonic: “It won’t be.”
-----
Operation: Turtle and Mouse
Defeat the Egg-Cerberus
Defeat Penelope
Sonic: “Alright, time to go after the Egg-Cerberus.”
Bentley: “We’re going to lure it to the Colosseum and fight it in there.”
*The player uses Bentley’s grapple cam to lure the Egg-Cerberus into the large Colosseum, and then head inside to defeat the Egg Cerberus. Bentley can stun it with bombs, but like with the old one, Sonic must grind onto its middle head and force it to ram into a wall or pillar to severely damage it. The dog should soon go down.*
Sonic: “Hah! It’s still a lousy robot mutt.”
Bentley: “No time to celebrate yet… she’s coming.”
*Soon, Penelope in her Saturn suit breaks the entryway to reveal herself.*
Penelope: “Aw! How come you guys had to destroy the Egg-Cerberus? I was starting to love the robot dog.”
Sonic: “Sorry, but if it’s Eggman property, I gotta smash it. I don’t trust anything he makes.”
Penelope: “Fair enough. And I see that Bentley is here too.”
Bentley: “Penelope… how could you work for such an evil man?”
Penelope: “I unfortunately had to, Bentley. He offered a deal… and it was really hard to refuse…”
Sonic: “What, did he point a gun to your head?”
Penelope: “Yeah, his whole badnik army’s worth. And his deal was quite hard to say ‘no’ to as well.”
Bentley: “What was so worth throwing away any last bit of your decency from what Le Paradox left you?!”
Penelope: “I told you already, Le Paradox showed me I could do greater things than just working for a ragtag gang of thieves and an officer who are just busting the villain of the day. And now, Eggman gave me a similar chance. Look, I even got free reign to make this mech suit. How is that not worth it? I get to not waste my talents on the small things.”
Bentley: “...Was it like this ever since I met you?”
Penelope: “Yes, Bentley. I did love you in the beginning, but I thought we were going to go off and do great things together, and not just sit around waiting for the next big job Sly had in mind. I just… don’t want my talent squandered…”
Bentley: “... If that’s what you felt… then why didn’t you tell me?”
Penelope: “Because you seemed like you were too far in with Sly, like he clouded your judgement. It always seems to be for the good of the Cooper clan.”
Bentley: “Well, he is my best friend for many years now, and I am their brains, so I do have to work for Cooper… but if you really wanted to expand and do more, you could have just asked. I mean, that’s why we made the time machine, so we could do a project together.”
Penelope: “... It wasn’t really made just for Sly interests in case he returned?”
Bentley: “I mean, yeah. I asked you what you wanted to build, and you asked for a time machine. We made it together. We could have went on dates with it on any time, if we had the right object.”
Penelope, saddened: “... … I’ve been a fool. Unfortunately, I have an obligation to Eggman now to defeat you…”
Sonic: “Don’t, Penelope. He says he wants to advance you further, but he doesn’t care about anyone but himself. He will toss away anyone he works with once he gets what he wants from them.”
Penelope: “He will?”
*As if on cue, Eggman appears in the mech cockpit to stop the interaction.*
Eggman: “What the heck are you doing, Penelope? Why haven’t you killed the blasted hedgehog and the Cooper Gang yet?”
Penelope: “I-I-I don’t know! I can’t get myself to want to defeat them… I don’t... want to hurt him…”
Eggman: “Then allow me to do that myself! You thought you had free reign of your mech, but in the end, it’s all MINE!!!”
*Eggman takes control of the mech from wherever he is and forces the mech to do a kick at Bentley.*
Bentley freezes up. “Ah!!!”
Sonic: “No!” *He jumps and pushes Bentley out of the way, but gets kicked himself into the Colosseum wall. He collapses, unconscious, but not dead.*
Bentley and Penelope: “No!!!”
Eggman: “Grrr… no matter, I’ll get back to him. I have a problem with you, Bentley, and I��m going to kill you personally!”
Penelope: “Hey, what’s going on?!”
*The mech suit closes up on her, and he tries to attack again, but this time, Silver and Augustus appear on the Colosseum roof and grab Bentley and float him to their level.*
Silver: “Trying something evil, Eggman? It isn’t going to work here!”
Augustus: “I can’t believe that this metal man is alive, but I shall defeat you all the same.”
Bentley: “We gotta save Penelope from that mech!”
Silver: “Already planned on it. Let’s go.”
*The Saturn mech mostly attacks with either its laser eyes across the roof, or pinpoint shooting, punching and throwing its hands down to smash you, or missiles in an attempt to scare you. To be able to defeat the Saturn mech, Silver/Augustus should throw either a missile or any flying piece of debris Eggman shoots up, and toss it back at the mech. Other than just hurting it, it will also stun the mech for a time and make it fall forward to the roof. In that time, Bentley can go over and bomb the power core of the mech. The mech will jump back up again after a bit and repeat the process over. As a note, the arms can be destroyed while it is leaned over to lessen the number of attacks the mech does. Just keep up the bombing on it, and it will soon fall down.*
Silver: “Yes! We did it!”
*The mech starts a self destruct sequence of 60 seconds, but also opens up its head section where Penelope is, collapsed from the shock.*
Bentley: “Penelope!”
*While Silver and Augustus psychically lift Sonic up, Bentley jumps down and rolls and grabs Penelope and puts her on his lap. Silver notices, and then grabs them both too. They all escape off the roof, just as the mech explodes into pieces.*
JOB COMPLETE
-----
The Getaway:
Penelope opens her eyes to see the Cooper and Sonic gang. “Huh? You guys saved me?”
Silver: “Well, Bentley was the one who went to the mech and grabbed you before it exploded.”
Penelope: “Really? After all I’ve done to you, Bentley?”
Bentley: “Y-yeah. I-I just had to. I… um…”
Penelope: “Same here… I don’t know anymore either.”
Sly: “Um, Sonic? Tails says your friends have sent us something.”
Shadow, on Tails’ Miles Electric: “I can’t believe I have to ask this, but we need your help right now. Some strange villains have come through a portal and started taking over our world. GUN and the rest of us are trying our best to take them, but they’re using some powerful robots that look to have been made by Eggman. These are what they look like.” *He shows pictures of the villains who look quite familiar...* “Hurry, we don’t know how long we can last.” *The transmission ends.*
Carmelita: “What the heck? They said they were reformed! I knew they were lying and just waiting to be free of prison totally!”
Murray: “All the past villains we put away are running around in your world, Sonic!”
Sonic: “Not if I get a say with them!”
Sly: “We’ll help you, Sonic. We’ve dealt with them before… and I’m thinking this is not just a point of conquest.”
Bentley: “I smell revenge. Why else are they all there?”
Sly: “Exactly. We have to deal with them.”
Penelope: “Was I just… a distraction for him? Hmph, I’m not going to play that game. I’m helping too!”
Sly, narration: “It looks like our adventures through time are over, and a new adventure to begin in a different world altogether. How did the villains we put away escape, and could we do it again? In any case, we better deal with them before they mess up all time in a new world.”
Next Time: We return to Sonic’s world to deal with an ‘artsy’ bear.. in Prehistropolis City Zone.
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isakthedragon · 7 years ago
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Super Sonic Thieves Chapter 3
Chapter 3- The Case of Thieves and ‘Killers’
Intro Cutscene:
Sly: “Another look into the Thievius Raccoonus led us to visit England during the Victorian Era. Our family had an ancestor during that time, Thaddeus WInslow Cooper III, that was known as one of the richest families at the time. Besides being known as a wondrous mechanic, building one of the earliest flying machines, he was also a well-known detective from Scotland Yard as well.  There was something very worrisome about it though; not only is that information missing, but it seems he was arrested for committing attempted murder he was investigating! Looks like we’ll have to put on our thinking caps and grab the magnifying glasses to solve what has happened to my ancestor.”
Sly Cooper and the Gang in…
*An old timey book opens up to an empty page and a raccoon hand comes in with a red-inked quill and writes: ‘ The Case Of Thieves and ‘Killers’ ’. The ink slides down off the letters a bit, looking like blood.*
-----
Hub Layout:
The gang has their hideout just outside of London to the West in an abandoned farm (so they can hide the van since they don’t exist yet) during the winter, so not many people are outside as well, along with a covering of snow everywhere. The police department, and the jail as well, are in the center of the city, just West of the River Thames. Nearby is Big Ben, chiming on the hours. Since this is the 1800s, the city is much smaller, and is more filled with houses. The map ends on the River Thames though, so you can’t go any farther. The north side of London is the home of a huge manor and in the air is one of Eggman’s airships floating about, creating all the badniks.
Enemies
Crows: Black crows that flutter about the roofs in search of thieves, or anyone breaking the law for that matter. They will caw for other guards if provoked. Carries/drops 5-7 coins to pickpocket has 10% chance of treasure.
‘Werewolves’: Wolves that walk around, patrolling the streets with their heightened sense of smell for blood (Wolves in Sly’s world are anthropomorphic already, but they are ‘werewolves’ for being more fluffy and having longer claws, seemingly being transformed by the London moon.) They will counterattack with their claws with a nasty claw swipe that is almost unavoidable. Carries/drops 7-9 coins to pickpocket has 25% chance of treasure.
Horses: Brown-colored stallions that search the streets with their flashlights for anyone where they aren’t. Attacking these guys will make them retaliate with a hoof kick, but it does take them a bit to charge up. Despite what you’d think, it’s best to stay real close in front of their face if there is no alert about as they can’t see in front of their own head for a few feet. Carries/drops 7-12 coins to pickpocket has 50% chance of treasure.
Bobbie Pawns: Egg Pawns acting as the actual police force of London, but will club at anyone with their oversized clubs and will whistle for other enemies if left alone. Don’t attack their head as their have a spike on their cap that is NOT for show and WILL hurt. Drops 6 rings when smashed.
Egg Fighter Knights: Also wearing a police uniform, these guys opt for a sword and shield instead (But forgot their spike caps). Either hit them from the top or from the back to destroy them. Drops 8 rings when smashed.
Egg Gunners: Eggman’s blatant disregard for time has had him send his futuristic (And humanoid looking) badniks to fight Sonic and co. They can float in the air and fire at you with their vulcan cannons. Sonic and the others can handle them, but the Sly characters may need to get creative to smash these things. Drops 10 rings when smashed.
Nebula: Helicopter like badniks that drop spike balls on you if you pass underneath them. Better destroy them before that happens. Drops 4 rings.
Balkiry: Fast bird baniks that jet towards you. Better smash them when you see them. Drops 5 rings.
Turtloid: A small turtle badnik that controls a bigger turtle badnik that fires small missiles at you. Destroy the smaller one to make the bigger one useless. Drops 6 rings.
Treasures:
From Guards:
Bronze Quill: Worth 40 coins and 20 rings.
Silver Quill: Worth 60 coins and 30 rings.
Gold Quill: Worth 80 coins and 40 rings.
From Pedestals:
Pearl Necklace: No bobby trap. Worth 400 coins and 200 rings. Found around Annis Fox's home. 
Gold Crown: Bomb booby trap, with 2:00 timer. Worth 450 coins and 225 rings. Found near the courthouse.
Silver Clock Hands: Bomb bobby trap, with 1:00 timer. Worth 500 coins and 250 rings. Found on Big Ben’s roof.
Golden Magnifying Glass: Fall Damage Sensor booby trap. Worth 600 coins and 300 rings. Found near Thaddeus’s home
The coins here have an old Victorian England Coat of Arms on them.
Secret Sighting of Clockwerk: Acting as a gargoyle statue in a park. Maybe he’s a Weeping Angel? :P
-----Jobs-----
Another London ‘Murder’ Mystery
Find a disguise for Sly
Go talk to Thaddeus
Steal the case info
Head off to the manor and take recon.
Sly: “It feels weird that I am going to a police station voluntary again.”
Carmelita, through the radio: “Giving you bad memories? Preferably in shocks!” *She chuckles.*
Sly: “Huh, so that’s why my tail has a tingling sensation near you.” *He chuckles back.*
Bentley: “GUYS! PAY ATTENTION!!”
Sly: “Buzzkill.”
Carmelita: “Indeed.”
Bentley: “We don’t got time! We need to hurry in and find Thaddeus! His trial is tomorrow, and we need to figure out to save him before then, but first we need to talk to him!”
Sly: “Alright, Bentley, don’t get your shell cracked. We’ll talk to him, although I wonder if they might arrest me for looking like him…”
Espio: “Don’t worry, I’ll distract them, but perhaps you might need a disguise…”
Bentley: “I would guess the evidence locker for clothes might have something you can use. Now come on!”
*Sly and Espio head into the Police Station. The player has them sneak around, avoiding and distracting police officers with various things to get their attention as they make their way to the evidence locker where they store clothes. There are waypoints in the room for things to collect.*
Sly: “Alright.” *He puts them on.* “Heh, should fool them enough. Now to find Thaddeus.”
*The player continues sneaking on, making their way to Thaddeus’ cell. Once there…*
Thaddeus was sitting, looking away from the bars. “Huh? Who goes there? Another annoying bobby making fun of a ‘lost’ detective?”
Sly: “Quite the opposite really. I want to help restore your reputation.”
It peaked Thaddeus’s interest, with his ears twitching and tilting his head a bit. “Oh, really? And who might you be?”
Sly: “Well, it’s a long story, but I am an ancestor of yours. My name is Sly Cooper.”
Thaddeus turns and walks up to the bars to look at Sly. “Hmmm… it appears you are a Cooper alright. But what are you doing here?”
Sly: “Well, it seems obvious you aren’t meant to be in prison. I know you are a great detective, but someone has altered history to put you in here.
Thaddeus: “Is that so? How? And why? You didn’t have something to do with this, did you?”
Sly: No! ...Well, I hope. Anyway, I’m afraid I can’t explain right now. Can’t risk overstaying my welcome here. But what can you tell about what’s going on. How’d you get arrested?
Thaddeus: “Ah, it is the most infuriating thing! I was framed for attempting to murder Lady Fox, a fox of extraordinary wealth.”
Sly: “WHAT?!”
Thaddeus: “Yes! Even though I’ve never been nor had any reason to ever visit her place, the law found my items in her living room where she laid comatose, and her own valuables were missing! Being from a family of master thieves, I was of course accused of the crime despite none of those valuables being in my possession.”
Sly: Blamed for a thieving you didn’t even commit. Unbelievable…
Thaddeus: Oh, I shudder to think of how tarnished my legacy has become with this unfortunate event...
Sly: Hey, don’t worry! Me and my gang are going to do everything we can to clear your name! I’m not going to let one of my favorite ancestors go down like this!
Thaddeus: A thousand thank yous, my dear descendant. I bet if you want to know anymore of the case, they probably have the information handy, since my trial, which is gonna be more of a death sentence than anything, is soon.”
Sly: “We’ll figure out some way-”
Espio interjects quickly. “Someone’s coming! And we can’t hide you!”
Sly: “Don’t worry, I got this.”
Police Officer: “Hey?! Who are you? What are you doing here?”
Sly (In his favorite accent, Italian :P ): “Oh? A-me? I’m-a the defense lawyer sent to defend Thaddeus. It’s-a my first case.”
Police Officer: “Hah! I see they found a sucker to defend Thaddeus! No one wants to touch that! Good luck, buddy, his case is a lock! Better be prepared to lose!” *The thought was apparently funny enough that the officer leaves.*
Espio: “That was close.”
Sly: “Guess I’m gonna defend you then, Thaddeus.”
Thaddeus: “Knowing you’re doing it, I feel relieved. I wish you luck.”
Sly: “Thanks.”
*The player now makes their way back out, taking the case info someone left out along the way.*
*Outside…*
Bentley: “So you had to tangle yourself with the case huh?”
Sly: “Well, someone has to defend Thaddeus! Besides, it might help with whatever plan we come up with later.”
Bentley: “True. Well, I guess you should make your way to the manor then. See what the crime scene suggests.”
*The player heads off to the manor and in disguise, enters it. They make their way to the master bedroom, where the crime occurred.*
Sly: “Hmmm… quite a mess in here…”
*The player takes recon photos of the broken window, hole in the wall, the neat bed, and the trail of loot leading out of the open empty safe.*
Bentley, on the broken window. “It seems to be where the criminal entered, considering the glass on the inside floor.”
Bentley, on the hole in the wall. “That shape seems quite odd. Maybe we need to ask Sonic and his friends on that.”
Bentley, on the neat bed. “Hmmm, for the mess in the room, the bed looks oddly neat. This Ms. Fox must have been put to sleep before she could even react.”
Bentley, on the trail of loot. “Whoever did this seems to have dropped a money trail, literally. I think we should check where it goes.”
Sly: “That seems to be everything interesting we can find here.”
Bentley: “Alright, come back to the hideout so we can read the case info and we’ll go on from there.”
JOB COMPLETE
-----
Bentley: “Alright. Here seems to be their case for the prosecution: Yesterday morning, nearby neighbors awoke to the sound of glass breaking from the manor. Worried for Ms. Fox, they immediately went to get the police. They came quick and found her comatose on the bed and her safe open and completely empty of money and valuables. Finding what was a calling card for Thaddeus, they immediately arrested him and took his cane along with them. Oddly, the cane is missing from the evidence log, so it can be assumed it was lost on the way to the station. They threw him in jail, and now it’s just waiting for the case to finish to kill him.”
Vector: “Seems like they have a really good case against him, especially with the calling card.”
Charmy: ♪ “Heh, maybe we should take it back so they have no case!” ♫
Bentley: “That’s what we were thinking. We need to steal it so they will have a harder time prosecuting him. And it might also free Thaddeus for the time being.”
Charmy: ♪ “Sweet! So who gets to go?” ♫
Bentley: “We’re gonna have Espio and Carmelita go in to find the evidence. It’s too dangerous for anyone else.”
Charmy: ♪ “AW! I wanted a mission!” ♫
Bentley: “Don’t worry, you got a mission with Vector. You guys will follow the money trail to see where it ends.”
Charmy: ♪ “YAY!” ♫
Vector: “We won’t let you down!”
-----
Follow the Green
Follow the trail of money to its end
Vector: “Alright, we’re under the broken window that the trail of cash leads to, but it seems the snow is covering more it.”
Bentley: “Darn, I see the snowfall has been heavy recently. How are we going to find it?”
Charmy: ♪ “OH! Oh! Vector can find it! He can find the trail, no problem!” ♫
Bentley: “Really? How?”
Vector: “Heh, well, I have somewhat of a sense of money. I can smell it from a distance.”
Bentley: “Great! Go on, then! Follow the trail!”
Vector: “Got it.”
*The player has to hold down a certain button to make Vector sniff the ground, which makes green clouds float above the ground, showing the money trail. The player has Vector and Charmy follow it among the streets, alleys, and roofs throughout town, until they reach Big Ben.*
Charmy notices them stop. “What is it?”
Vector: “For some reason, the trail stops here in front of Big Ben. It might continue, but we can’t get up there.”
Bentley: “It’s alright, guys. Come back to the safehouse. We’ll find a way up there.”
JOB COMPLETE
-----
Freeing the Innocent
Enter the evidence locker and steal back the evidence leading to Thaddeus
Save Carmelita from the police officers.
Carmelita, wearing a period accurate police uniform stolen earlier by Sly. “I wonder if they will believe me in this get-up.”
Espio: “Well, I just need you to convince them long enough so I can get through the evidence locker for Thaddeus’ stuff.”
Carmelita: “Hmmm, if they are like present day evidence holding rooms, it should be alphabetized. So look under ‘C’ .”
Espio: “Got it.”
*The player enters and takes control of Espio as Carmelita grabs the attention of the police around. The player makes their way to the evidence locker and enters it.*
Espio: “Oh my!”
Bentley: “What is it?”
Espio: “For being the 1800s, the place sure has modern-day lasers.”
Bentley: “Hmmm… I wonder if Eggman has messed around in here?”
Espio: “Well, it’s not going to stop me. I got this.”
*The player makes their way through the evidence locker, avoiding the lasers and other modern-day traps to reach Thaddeus’ evidence, which Espio grabs.*
Espio: “Alright. Time to get out of here.”
Bentley: “You better hurry. Carmelita seems to be having trouble keeping up out there. She sounds mad.”
Espio: “Got it.”
*The player now has to make their way out, noticing Carmelita is overwhelmed. The player has Espio make some noises and distractions to help Carmelita escape. Once it works, they leave to finish the mission.*
JOB COMPLETE
-----
Bentley: “Alright. I got good news and bad news.”
Sly: “I’m guessing the good news is Thaddeus is now free from jail?”
Bentley: “Yes.”
Sonic: “That seemed too easy.”
Bentley: “Well, that’s the bad news.”
Thaddeus: “Apparently, someone claims they saw me putting Ms. Fox to sleep and stealing her money, and they are testifying in court tomorrow. I’m free to move around the city, but I can’t leave.”
Charmy: ♪ “Darn! All that for nothing!” ♫
Thaddeus: “Well, I’m here now, and I want to help you find the real criminal!”
Sly: “So what are our plans on doing that?”
Bentley: “Well, Silver and I will be entering Big Ben to continue on the trail of the money. I have a feeling it will lead us to who did all this. Also during this time, Murray and Vector will check on Ms. Fox.”
Vector: “I think what has made her comatose is an Egg Flapper badnik. The hole in the wall matches up to one.”
Bentley: “Besides, she could be useful in solving the case. Finally, Thaddeus, Sly, and Sonic are going to take Thaddeus’ plane into the air. I think that airship is producing all the badniks down here and it might make our plan harder if we don’t take it down.”
Sonic: “Sweet! Some air time!”
Sly: “Huh, flying with my ancestor. Never thought I’d see the day.”
-----
Going Cuckoo
Make your way through Big Ben
Steal the cane back from Bark the Polar Bear
Tails: “I can see you guys are at Big Ben. Now how to help you guys get up on the roofs.”
Bentley: “Hmmm… nothing seems obvious…”
Silver: “Can I try something?”
*The player has Silver telekinetically grab Bentley…*
Bentley: “WHOA!”
*... And place him on the roof nearby before telekinetically floating Silver there too.*
Tails: “Well, that worked.”
Bentley: “I flew! But please warn me next time you do that!”
Silver: “Heh, sorry, and alright.”
*The player makes their way across the roofs of Big Ben tower, following the money trail as it takes them into the belfry's. It’s a bit of a dangerous trek, avoiding various swinging parts and for some reason, lasers again and being spun around on gears and destroying junk and walls with Bentley’s bombs. The money trail ends at an ajar door that they enter. Inside they find the vault contents and something more…*
Silver: “Look! The money!”
Bentley: “Shhh… that’s not all.”
*We pan to see Bark the Polar Bear sitting in a lounge chair, talking to Eggman.*
Bark: “Well, it’s a bit unconventional, but I’m going to be testifying to get Thaddeus executed.”
Eggman: “I can only guess that pesky hedgehog is the reason why you have to.”
Bark: “Sorry.”
Eggman:”It’s fine. I’m used to failure. Just make sure your case is solid!”
Bark: “It is, I promise! It can’t be disproven otherwise!”
Eggman: “You better hope so!”
Bark: “Well, if it’s any consolation, I have the info for Thaddeus’ cane and moves and stuff.”
Eggman: “Good. Send it over.”
Silver: “I think I can grab the cane, but we need to distract Bark first.”
Bentley: “I think if I hit the various bells and stuff above him, it should annoy him enough! I’ll use my darts to work them.”
*The player has Bentley shoot darts at various gears and bells, making them work to make a big cacophony that makes Bark cover his ears.*
Bark: “AH!!! The noise! So deafening!”
*The player has Silver take the distraction and telekinetically get the cane over to Silver.*
SIlver grabs them once they are close. “YES! I got them!”
Bentley: “Let’s get out of here before he notices.”
JOB COMPLETE
-----
Grey’s Robo-Anatomy
Defeat the enemies in the hospital
Save Carmelita’s ancestor from the Egg Flapper
Vector: “Alright, Tails. We have made it to the hospital… although it looks quiet.”
Murray: “Too quiet. The hospital looks dark.”
Tails: “That doesn’t sound good. You guys better check it out and find out what’s happening.”
*They enter and find the place swarming with badniks and guards chasing the hospital staff.*
Tails: “Oh my! They seems to be attacking the staff and patients! You guys better stop them before anyone gets hurt!”
*The player goes on a protection mission, finding hospital staff and protecting them from the badniks and guards.*
*Once everyone is saved:*
Vector “Alrighty, we saved everyone.”
Murray: “But still no sign of Ms Fox.”
Tails: “Hmmm… I’m seeing a strange mechanical reading from one of the rooms that’s covering up someone’s signature. I’ll put a waypoint. See what’s in there.”
*The player goes to find the waypoint and enters the room to find…*
Murray: “ *GASP* Sly’s not going to believe this, but it appears Ms. Fox is actually Carmelita’s ancestor!”
Vector points out the badnik next to her. “Looks like she’s being held asleep by that Egg Flapper!”
*The robot wises up and flies out of the room.*
Vector: “After that badnik!”
*The player know has to chase after the Egg Flapper, throwing things at it to make it crash onto the ground so it can be attacked. Once destroyed, the player returns to Ms. Fox’s room to find her slowly awaking.*
Ms. Fox: “Oooh… what happened… feels like I’m drunk…”
Vector: “Hello, Ms. Fox. You were in a comatose state, but we found a way to wake you again.”
Annis Fox: “Mmm… please, call me Annis. And thanks. But why was I in one, and why am I in a hospital.”
Murray: “We can explain, but it might be safer to do it someplace else.”
Vector: “Is that alright, Ms?”
Annis: “Mmm, anything better than this hospital seems good at the moment.”
JOB COMPLETE
-----
Robots in the Sky with Coopers
Survive the flying badniks
Take down the airship
Thaddeus: “Ah, home sweet home. I was worried I wouldn’t make it back.”
Sonic: “Why have you taken us here again?”
Thaddeus: “I’m your way of getting into the sky!” *The doors to the shed open, revealing a plane belonging to Thaddeus.*
Sly: “Wow! I saw it in the Cooper Vault, but seeing it here makes it look that much more awesome!”
Thaddeus: “It should work, but this will be my first time flying it, so I’d like apologize if things go south.”
Sonic: “Heh, it wouldn’t be my first crash landing.”
Sly: “Mine neither.”
Thaddeus: “Good. Your friend Bentley seemed adamant on taking out those robots flying up there. I guess you guys can balance on the wings to attack them. I’ll do my best to keep steady.”
*The trio get on the plane and Thaddeus takes off. The camera goes to 2D as a level like Sky Chase Zone starts.*
*The player is zoomed on forward, attacking badniks as they pass by. Sly is useful for close combat while Sonic can hit the more distant (floaty) badniks more safely.*
*Once that is all done, the airship closes in on them and cannon shells whiz by.*
Sly: “WHOA! What was that?”
Sonic: “Cannon shells. Eggman always outfits his airships with cannons. We better get off and destroy that airship as we are still close.”
Thaddeus: “I’ll distract them, but please hurry and destroy them first! I can’t save you guys otherwise!”
*Sly and Sonic jump off. The player now has them destroy the cannons on top of the ship then go into the interior and destroy the computers and other guidance systems to force the airship to crash. The player must then get out and get onto Thaddeus’ plane.*
*Getting on will let a cutscene play of the airship crashing into the River Thames.*
Sonic: “You keep building them and we keep knocking them down, Eggman!”
Sly: “Guess I can check that off on things our gang has destroyed. Let’s go return to Bentley with the news.”
JOB COMPLETE
-----
Bentley: “Alright, Thaddeus’ trial is today and we need to get him found innocent. I got… no plan.” *He sounded sad.*
Sly: “Well, I am acting as Thaddeus’ defense attorney. (In his Italian accent.) “I shall-a find-a my client not-a guilty!”
Bentley can be heard slapping his face. “We’re doomed.”
Sly: “The only thing I need to do is just convince the judge Thaddeus didn’t do it by countering Bark’s testimony. Is there evidence I can use?”
Charmy: ♪ “Well, we do have the money trail leading out of the manor and to Bark and the valuables!” ♫
Sly: “That’s a good start, but I worry they might think I planted it then.”
Vector: “Well then, how about Ms. Fox’s testimony.”
Sly: “Sure, that would- wait, what?!” *He notices Annis.* “Carmelita?!”
Annis: “No, I’m Annis. I was told already and she knows about me being her ancestor around this time.”
Sly: “I… I see.”
Carmelita: “Don’t get any ideas, Cooper!”
Sly: “I’m not! I’m still surprised to see an ancestor of yours.”
Bentley: “I’ve made some calculations. Using her will most certainly free Thaddeus and implicate Bark! But we have to make sure she can survive a trip to the courthouse.”
Carmelita: “Blaze and I will do it. We’ll get her there safe. Just don’t mess it up Sly.”
Sly: “Heh, knowing I’m at the end of that barrel will keep me from messing up.”
-----
Operation Turnabout
Get Sly and Thaddeus to the courtroom
Protect Annis Fox
Stall the Courtroom
Defeat Bark
*The player controls Sly and Thaddeus, helping them make their way to the courthouse. But thanks to a heavy guard presence along the ground since the airship crashed, the duo have to stay among the rooftops to avoid being shot at.*
Sly: “We need to make it to the courthouse in one piece.”
Thaddeus: “Being eviscerated is for court.”
*Once they get there, the camera returns to the safehouse, everyone leaving ahead save for Carmelita, Annis, and Blaze*
Bentley: “We’ll scout ahead to make a path, but you guys will have to deal with any stragglers.”
Carmelita: “I’ll make sure they don’t lay a hand on my ancestor at all.”
Blaze: “I’ll make sure of that.”
*The player now has to escort Annis to the courtroom, taking down any guards and badniks along the way. Annis is not much of a fighter, but can dodge somewhat. Just make sure to not let any enemy get close to her and you’ll be fine. Once at the courthouse, they immediately enter...*
*The Judge snaps his gavel to quiet the gallery.*
Judge (He’s an owl): “Order, people! The attempted murder trial of Ms. Annis Fox is to begin now. Is the defense ready?”
Sly: “As-a ready as we can-a be, ‘Udgy!”
Judge: “And the prosecution, Mr ‘Wolf?”
Prosecutor Edge-Were-Wolf: “Despite some setbacks, yes.”
Judge: “Setbacks?”
Prosecution: “Someone… stole some evidence…”
Judge: “But that means there’s no case from what I read.”
Sly: “Then-a my client should-a go free!”
Prosecution: “HOLD IT! We may not have evidence, but we have the next best thing! Testimony from someone who witnessed the crime and certainly put Thaddeus as the killer!”
*The gallery murmurs.*
Judge: “Then bring him out! We got executions and cases to get to!”
Prosecution: “The prosecution calls Bark the Polar Bear to the stand.”
Sly whispers to Thaddeus: “Alright, you ready?”
Thaddeus: “I am used to this, but are you?”
Sly: “Yeah, if it means I save you.”
--
*Bark takes the stand*
Judge: “Please state your name and occupation for the court. Not that it matters.”
Bark (Having a British accent): “My name’s Bark and I’m Annis’ butler. I know what I saw when I walked in! Thaddeus was there!”
-WItness Testimony-
Bark: “I had finished my work for the day and left, but I forgot something and went back in. There, I saw Annis’ bedroom in ruin and Lady Fox on the bed motionless. And I saw Thaddeus, that very raccoon, pilfering her most treasured items with an evil grin!”
--
Judge: “Well, that seems to wrap this case up quite nicely! Be the quickest conviction ever! I find Thaddeus-”
Sly interrupted: “OB-JECTION, ‘Udgy, but did-a you forget I’m here to counter?!”
Judge: “Why should you?! Seems pretty open and shut, honestly.”
Sly: “I can find some-a holes, trust-a me.”
Judge: “Fine, but don’t waste our time.”
-Counter Argument (The player decides if Sly presses, objects, moves on, or moves back a statement with dialogue trees from Sly 3. Wrong objections empty the penalty bar, doing it twice gets a guilty verdict and must start over from the beginning.)-
Bark: “I had finished my work for the day and left, but I forgot something and went back in.”
Sly- Do I press him for more info, object to the statement with evidence, or move on to a new statement?
-*If Press is chosen: (CORRECT OPTION)*
Sly: “HOLD IT! What is it you forgot-a to do that required returning back to the manor bedroom?”
Prosecutor: “OBJECTION! Does it really matter?”
Sly: “I-a think so! It might be-a important!”
Judge: “I’ll allow it. Witness?”
Bark laughs nervously: “I… uh… forgot to lock the safe.”
Prosecutor: “WHAT?! You didn’t tell me that?!”
Bark: “It didn’t seem relevant… you’d have to be a part of her staff to even know if the safe was locked.”
Sly: “See! I-a told you it was important!”
Prosecutor: “Ob… Objection! As he said, it’s not relevant totally”
Sly: “Is it? The crime occurred-a when the safe was-a unlocked! Smells of an inside job if you ask-a me!””
Judge: “I have to side with the Defense. Witness, amend your testimony.”
Bark: “I had stupidly forgotten to lock the safe.”
Sly: “Do I press him for more info, object to the statement with evidence, move on, or go back a statement?
*If Sly presses*
Sly: “Hold it! Why did you forget to lock the safe?”
Bark: “I was… busy… Annis had pushed me around a lot that day. It slipped my mind.”
Prosecutor: “I don’t see a problem here, honestly.”
Sly: *Is there?*
YES (Incorrect)-
Sly: “I… I think?”
Judge: “Allow me to decide: No!”
Sly: “D’oh!”
NO (Correct)-
Sly: *Mmm, he is right… if I was busy, I could forget something important.* “Fine, move on.”
Bark: “There, I saw Annis’ bedroom in ruin and Lady Fox on the bed motionless”
*If pressed*
Sly: “Hold it! How did you know the bedroom was in ruin?!”
Bark: “Well, the safe was ajar and the bed was a mess, like with a struggle!”
Prosecutor: “Is there a point?”
YES (Correct)
Sly: “Yes! I took a photo of the scene and found the bed to be neat and tidy, as though she never got out of bed in the first place!” *Shows a period accurate picture of the bedroom for the court.*
Bark: “Oh… darn...”
Prosecution: “Damn it…”
Judge: “The witness will refrain from lying on the stand.”
Bark: “Sorry… I just forgot…”
NO (Incorrect, but just does nothing, as it requires a revisit)
Sly: “No… not that I can see…”
Judge: “Please continue.”
Bark: “And I saw Thaddeus, that very raccoon, pilfering her most treasured items with an evil grin!””
*If pressed.*
Sly: “Hold it! How do you know it was Thaddeus?”
Bark: “It was him for sure! I saw his cane!”
*The prosecutor slaps his face.* “Damn it!”
Judge: “HUH?! Why the outburst, Prosecution?”
The prosecution seethes. “That… was the missing evidence.”
Sly: “Perhaps we can-a help?”
Prosecutor and Judge: “What?!”
Sly: “We found the cane.” *He shows it to the court.*
Judge accepts it as evidence. “Where was it?”
Sly: “Well, it might-a not help the prosecution. But we found it in Bark’s possession. He-a dropped it.”
Bark starts to look worried.
Sly: “And while we are-a on the subject, I think the police should-a visit Big Ben! We did some detective work and found a money trail leading for Annis’ home to his secret hideout in Big Ben. And we found the lost valuables!”
Bark now looks angry.
The judge is surprised. “You found the money and valuables?!”
Sly: “Yeah, and Bark’s testimony seems to neglect the hole in the manor wall and the glass on the inside of the window on top of the hole!”
Judge: “How about you tell us your theory, Defense.”
Sly: “I-a think Bark doesn’t work-a for Annis, and was actually planning on-a robbing her! He-a knocked her out beforehand with one of-a those weird things flying around outside, creating the hole and making her comatose!”
Judge: “So weird things outside belong to him?”
Sly: “Yes! Then he crashed in-a through the window and then robbed her of-a her stuff, leaving a trail to-a his place! Thaddeus is wrongly implicated here!”
The prosecutor smiles: “And can you prove this?”
*A voice can be heard in Sly’s ear at this time.*
Bentley: “Sly! We’re here! We can hear you! Finish it off!”
Sly: “Yes!”
The prosecutor loses his smile fast. “Wait, what?”
Sly: “Why-a don’t you ask Annis Fox yourself?!”
Judge: “But she’s comatose!”
Sly: “We-a found a way to revive her! Just ask her! I call Annis Fox to the stand!”
*The court doors open and Annis walks in.*
The prosecutor: “A-a-a-a ANNIS FOX?!”
Bark: “Damn it…”
Annis: “I heard the defense, and he is right! I believe I saw a bear outside a few times beforehand, and Bark looks just like him! I feel confident that he robbed me!”
The prosecution is speechless.
Judge: “I guess that wraps this up nicely. I find Thaddeus -”
Bark: “NOOOOOOOO!!!!!!!”
-*If Object is chosen at a wrong time.*
Sly: “I-a Ob-ject!”
Prosecutor: “On what grounds? Even a fool could tell nothing is wrong there!”
Judge: “Sorry, but I’m with the prosecution. Penalty for the defence”
Sly: “D’oh!”
-*If penalty bar is empty*
Judge: “I’m sorry, but I must stop the defense from making a fool of himself. I find Thaddeus: G U I L T Y.”
Sly: “Sorry Thaddeus…”
--
*In a fit of anger from losing, Bark pulls out a button switch*
Sly: “What’s that?”
Bark: “I WILL NOT LOSE TO YOU FOOLS!!! DIE!!!!”
*He presses the button, and sounds can be heard outside…*
Sly: “Everyone! Get out now!”
*One of the crashed airship’s last cannons, still operational apparently, aims itself at the courthouse and fires a powerful shot. Everyone scrambles to get out of the courtroom before the shot collides. Once the shot hits, the roof collapses and the debris wreck the courtroom with only Carmelita and Knuckles remaining inside, the rest of the team unable to get back in due to the debris blocking them.*
Knuckles: “Ugh… Oh thank the heavens, we’re alive.”
Carmelita: “Urk, yeah… Unfortunately, we’re alone with him now.”
Bark: “Dammit! How did that not kill anyone?! No matter! I’ll take you both down and then kill that brood like I was supposed to!”
Carmelita: “HA! Good luck with that! I’ll have you know I’m Interpol’s top detective and I’ve taken down criminals far stronger than you! And if you think I’ll let you kill my ancestor this easily, you’re very mistaken!”
Knuckles: “Yeah! And my strength easily outmatches yours! You have no chance, Polar Bear!”
Bark: “We’ll see about that, you echidna lastling!”
*Carmelita fires an electric blast from her Shock Pistol at Bark. Right when the shot was about to hit Bark, it disappears and the polar bear is not affected*
Carmelita: “What the-?!”
Bark: “Hehehe, my boss prepared for your arrival and gave me a device to activate an Electric Shield! It protects me from electricity and gives me a shocking punch!”
*Carmelita growls and jumps at Bark, intending to deliver a powerful kick to his head, but he catches her foot and tosses her into one of the rubble*
*And so the boss fight against Bark begins. Thanks to his Electric Shield, Bark is completely invulnerable to Carmelita’s shots. Thankfully the Electric Shield will disappear should Bark suffer a powerful enough hit but he is tough as bricks, so only Knuckles can do anything about this. The first part of the fight has Knuckles and Bark duking it out like boxers. In other words, this part of the fight plays like a simplified fighting game; the controls have you punch, block, dodge, and move, with the objective being to deplete the Electric Shield’s “HP” to zero. Once it’s gone, you can switch to Carmelita and start unloading her Shock Pistol at Bark and whittle away at his health. Once his health goes down 25%, Bark will bring up another Electric Shield and the process begins again. While fighting against Knuckles, he’ll start off with just punching, then jabbing quickly (75%), throwing uppercuts (50%), and finally fake-outs (25%). And while fighting against Carmelita, he hide more often and throw stuff at you the more health he loses.
*Once Bark is defeated*
Bark: “I may have lost… but Eggman is still winning…”
-----
Outro Cutscene:
Sly: “After knocking out Bark, the court deemed Thaddeus as not guilty for the crime and arrested that polar bear on the spot. For both the crime and destroying the courthouse, Bark was to be sentenced to death! But we couldn’t let that happen, both to keep the timestream stable and because we can’t allow anyone from Sonic’s universe to die in our world, so we managed to convince the law to let us apprehend Bark and then toss him back into Sonic’s world. After having to solve that whole mystery, we all decided to stick around with Thaddeus for a bit and get some downtime. With the way Eggman and his goons operated so far, we need all the energy we can get. Besides, with time travel, it’s never too late to do anything.
Sly: “Heh, Thaddius sure is spending quite a bit of time with Annis, talking about cases and the like. Guess he must of convinced the Fox family to go into law enforcement.”
Next Time: Sly and Sonic batten down the hatches in the 17th Century Caribbean.
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isakthedragon · 7 years ago
Text
Super Sonic Thieves Chapter 7
Chapter 7 - Raccoon Tail
Intro Cutscene:
Sly: “It was a fun time to get some quality time with our granddads, but we had to move on to help other Coopers. Back through time we went, to go visit an earlier Japanese relative, Karin Coopergiwa. I remember when we collected her page, she was the inventor of our coin magnet ability. I have to admit, it’s a very fun ability. According to the book, she pretty much knew how to control magnets to her will before we even knew about magnetism. I guess capturing her would be a big interest for Eggman, since that can only make his robots better. Well, it’s time to go back, back to the past, for Karin Coopergiwa.”
*We start with looking at some traditional Japanese sliding doors that are then slid open to show a somewhat large village. And like your Japanese anime, the title comes in: ‘ Raccoon Tail ’.
-----
Hub Layout:
The gang have made their hideout in a small building near a tall mountain with plenty of winding paths and wall hooks, which takes up most of the hub area (Making this more of a vertically build level). A forest surrounds the ground below, where the safehouse is, and in a secluded area is a hot springs which lays up to the mountain, and has a secret cave behind it. Also in the forest is a farm with open fields of food owned by a strange mystical guy (The guru’s ancestor). About a ⅓ of the way up the mountain is a set of windmills catching the wind. Halfway up the mountain is a strange dojo, where it seems the enemies are coming from. About ⅔ of the way up the mountain is a somewhat large, 4-story temple. And at the top of the mountain sits a large, castle structure. The castle looks authentic to the times, but it actually belongs to Eggman, where Zazz and Zomom hide.
Enemies:
Tengu: Mythical flying birds that look like crows that flutter about in search of thieves to attack. Can come in various forms of birds, but they all look at least like the variation of a crow. Carries/drops 9-11 coins to pickpocket has 10% chance of treasure.
Kitsune: 9-tailed, yellow foxes that walk around in search of anyone in the dark. Be careful provoking them as they’ll attack you with fiery rings indefinitely until you escape far away enough. Carries/drops 13-15 coins to pickpocket has 25% chance of treasure.
Oni: Strange demons with flashlight-like beams for eyes. Do note they will continuously attack you and follow you for quite a bit if you provoke them. They come in many flavors, from dragons to demons to other horned beasts. Carries/drops 13-18 coins to pickpocket has 50% chance of treasure.
Saiyan Pawns: Egg Pawns dressed in gis or armor and having crazy golden hair. Getting close to them will either have them fight with their fists, or in a rare chance, fire a laser from their hands at you. Still, they are Eggman’s pawn force, so they aren’t going to last long. Drops 10 rings.
Draglets: Dragon looking badniks that will float around in the air, spitting fireballs at you. Drops 12 rings.
Ninja Pawn: Sneaky pawns that can appear suddenly to throw ninja stars, or karate chop you. Drops 14 rings.
Treasures:
From Guards:
Small Necklace: Worth 60 coins and 30 rings.
Medium Necklace: Worth 80 coins and 60 rings.
Large Necklace: Worth 100 coins and 50 rings.
From Pedestals:
Ornate Vase: Worth 1100 coins and 550 rings.
Platinum Katana: Worth 1200 coins and 600 rings.
7 Orange Balls: Worth 1400 coins and 700 rings.
Golden Bow and Arrows: Worth 1600 coins and 800 rings.
The coins have the rising sun design on them.
Secret Clockwerk Sighting: Posing as a statue in the forest. Is it just a statue… or the real deal?
-----Jobs-----
Ninja Espionaje
Take recon of the mountain and forest.
Espio: “Heian, Japan… I must say, I never thought I would visit this time period in my life. The landscape’s exquisite.”
Sly: “Heh, these days, it seems we are visiting places and times we never thought we could. And, indeed, Japan looks so beautiful.”
Bentley: “If you guys are done fawning over the landscape, which is indeed ‘pretty’, you guys have some other pictures to take.”
Sly: “Well, at least recon here is going to look fantastic.”
Espio: “Let’s go.”
*The player is free to go recon everything any way they like, getting the hot springs cave, the farm, the windmills, the dojo, the temple, and the castle.*
*Taking recon of the hot springs cave.*
Espio: “It seems someone is messing with the water flow inside the mountain. I wonder what they need it for?”
Sly: “I think we can leave Dimitri to that, he loves the hot water.”
*Taking recon of the farm.*
Sly: “Hmm, it seems like someone is living there, so they haven’t been scared off yet.”
Espio: “I feel they may be a high mystic as they seem to have created a barrier to block out the Yōkai. We better come back later, as he seems busy.”
*Taking recon of the windmills.*
Espio: “If I had to guess, these windmills don’t belong here. They reek of Eggman on them.”
Sly: “They seem to be collecting the wind for something, but for what? There are some conduits, but they head into the mountain out of sight.”
Espio: “Perhaps we should move on for answers…”
*Taking recon of the dojo.*
Espio: “Here seems to be where the Yōkai and Egg Pawns are being produced in. He seems to have converted this dojo into a plant.”
Sly: “So we got a fight ahead of us in there. Sounds like fun.”
*Taking recon of the temple.*
Espio: “Hmmm… I feel something odd about this temple, but I can’t put my finger on it…”
Sly: “Well, the door is locked, and the windows seem hard to reach, so we got our work cut out to get in. But let’s move on for now.”
*Taking recon of the castle.*
Sly: “Wow! Such a big castle! And they have a big force field to match.”
Espio: “I think the windmills are the source of the shield. And I think Eggman’s lackeys are in there, whoever it is.”
*Once all the recon is complete.*
Espio: “Hmmm, all that recon done, and we aren’t any closer to finding your ancestor Karin.”
Sly: “Hmmm… I wonder… Hey, Bentley!”
Bentley: “Yeah, Sly?”
Sly: “Can you track magnetism with your computer? I wonder if it might help us find Karin.”
Bentley: *Gasps* “That’s actually a genius idea! I’ll check it out! Come back here to the safehouse, I think I can show you where she is by then.”
JOB COMPLETE
-----
A Magnetic Attraction
FInd a way into the temple and rescue Karin.
Bentley: “It worked, Sly!”
Sly smugly smirks: “Huh? I had a good idea for once?”
Bentley: “Karin seems to be in the temple on the mountain, I’m certain of it!”
Amy: “Well, what are we sitting around for?! Let’s go get her! I’ll help you, Sly!”
Sly: “Interesting… let’s go save her.”
*The player leads Sly and Amy to the temple.*
Sly: “Hm, I see some poles and bamboo to climb on, but I’m not sure how to get up there…”
Amy: “I can help you with that! Here, jump on my hammer…”
*Amy sets out her hammer, and the player has Sly jump on in like they would for a Murray Toss. Then they have Amy attack with her hammer down, which launches Sly up onto the low roof. Then the player can have Amy do it alone to launch herself up to the roof as well.*
Sly: “Wow! That was powerful!”
Amy: “Don’t be fooled by this dainty demeanor, I got plenty of power! Now come on, let’s get inside.”
*The player has Sly climbs up a bit higher to open and enter the window, and Amy follow with another hammer launch to end up inside…*
*Inside…*
Amy: “Wow!!! She’s floating in the air!!!”
Sly: “Karin’s just… Levitating in the air, Bentley!!!”
Bentley: “Hm… No, she’s not levitating. At least not by her own volition. She’s being suspended in the air by all these magnets in the room.”
Amy: “How can magnets do that?”
Sly: “Yeah! Shouldn’t she be pulled onto one of them?”
Bentley: “You guys don’t know much about magnetism, do you? Well, it’s going to take too long to explain, so I’m just going to figure out how we can get her down from there…”
*Karin yawns and stretches her limbs as she wakes up*
Karin: “Who’s making that noise? Can’t you see I’m trying to sle…? Whoa, what the heck are you two? I can tell you’re a fellow raccoon but what on Nippon are you wearing? And I can’t even try to discern what you are, pink creature. Are you some kind of Yōkai?”
Amy: “How dare you! I’m obviously a hedgehog!”
Karin: “Hedge… Hog? *Shrugs* Well what are you here for? Are you the guards sent to give me food? I could use my food now.”
Sly: “No! We’re here to bust you out!”
Karin: “Oh? Oh thank the Kami, my prayers have been answered! Yes, please get me out of here!”
Sly: “Of course, of course! We just need to wait for my friend to figure out how to release you from these magnets…”
Karin: “*Chuckles* My, are you growing more and more bizarre. Knowing about magnetism when I’m the only one with such knowledge? Well, I know perfectly well how to make the magnetic pull on myself end! I just need you both to move specifics magnets around so they cancel the effect! I’ll direct you to each one!”
*The player goes to follow Karin’s directions to moving specific magnets around the temple. Slowly, Karin is lowered to the ground, until the puzzle is solved and she is on solid ground once more.*
Bentley: “Okay! I figured out how to get her down! You-”
Sly: “Heh, Karin beat you to it, Bentley. We got her down.”
Karin sees Sly talking: “Hey, who are you talking to? You look like you’re talking to yourself.”
Amy: “Well, Karin, it’s a long story, but I think it’s more easily answered if you follow us to our friends. We can help you there.”
Karin: “Well, any place is better than this prison of a temple. Let’s go.”
JOB COMPLETE
-----
Sly, narrating: “We quickly got Karin back to the safehouse and introduced her to our friends. She was a little weirded out by everyone’s looks-”
Karin: “My, you guys would look like a gaggle of yōkai if I didn’t already know you were friends of my saviors.”
Sly, narrating: “-but after explaining that we were from the future and some from a different dimension, she easily understood and told us her problems.”
Karin: “Ooooohhh… that makes sense, kinda… well, maybe you can help with my problems. You see, some deities from who knows where came in and ruined my mountain for thinking! They have messed up the landscape and have made their own castle on top of the mountain! I tried fighting them, but they easily captured me and put me in the trap you saw. They looked like some yōkai representing Lust and Gluttony, or something like that.”
Sly, narrating: “Sonic and his friends had to think a bit on who she was talking about, but two prominent figures came to their minds.”
Sonic: “Tails, don’t they sound a lot like Zazz and Zomom?”
Tails: “They do… and how interesting that they get put on the case of capturing and studying Karin.”
Bentley: “It is? So far, these two don’t exactly sound like dangerous beings, and that they just got lucky in their capture.”
Sonic: “I thought they didn’t seem dangerous at first too, but they really proved that wrong…” *Sonic trails off.*
Tails: “Uh… well, to make a long story short, these guys are tougher than they look. Zazz and Zomom, and the rest of the Zeti, have the ability to manipulate magnetic fields, which they can use to control electronics, and do things without a shred of remorse.
Sonic: “They nearly drained all the life on our world just to make themselves stronger, that’s how bad they can get!”
Sly: “Well, that’s certainly nasty news…”
Karin: “Wouldn’t expect anything less from Oni. Strange that they can manipulate magnetism.”
Bentley: “Indeed! Of the adversaries we’ve faced from Sonic’s world, these guys seem to be the strangest.”
Sly, narrating: “Well, it looks like we had plenty of work ahead of us if we wanted to stop these menaces.”
-----
Bentley: “Well, we seem to have got a problem. Zazz and Zomom know we are here and have set up more force fields to prevent us from getting up the mountain! Thankfully, it seems we can still reach the windmills, which I am pretty certain they are the power for those barriers, maybe even for the castle too.”
Murray shoots his hand up: “OH! OH! ME! I wanna cause some destruction!!!”
Bentley chuckles: “How did I know you’d be the volunteer? Unfortunately, you can’t break in the door, Murray.”
Cream: “I’ll help Mr. Hippo! Besides, I know a bit of Japanese culture myself, so I can deal with everything out there!”
Murray: “Sweet! And don’t worry, Amy, I’ll watch Cream for you.”
Amy: “That is a relief.”
Karin: “Hey! Can we do something about my powers? Those ugly deities’ trap pretty much burnt me out.”
Sly: “Well, that’s not good.”
Bentley: “Hmmm… I believe there may be some rich mineral deposits in that cave behind the hot springs. Maybe you can also find out why it has trickled down as well…”
Dimitri, obliviously: “Sounds like you might need a swimmer to look for these fancy minerals. Well, luckily, my tastes have heightened my senses for the rare and unique!”
Karin is still hung up on what Bentley stated. “Wait?! Hang on?! The cave is noticeable now?! That’s my meditation spot! Have they turned my place apart?!”
Sly: “I’m not sure-”
Karin: “WE GOTTA GO!!!”
-----
Attractions and Repulsions
Eliminate Eggman’s mining operation.
Help Karin restore her powers
Karin fumes at the sight of the visible cave. “*Gasp* Those no good deities!!! *She mutters archaic incomprehensible Japanese swear words.*”
Dimitri: “Hey, hey, no need to get your magnets stuck together bro! Dimitri is here to help!”
Karin: “They have revealed my meditation spot! How dare they?! It’s sacred ground!”
*She storms in and Dimitri can only follow. Inside, they find a pretty large cave system underground. It seems to have been formed by the hot springs water, and some digging by Karin, but thanks to Eggman’s mining, the water level has dropped significantly and there is mining equipment in use, digging up the ores.*
Karin: *Shrieks* “How could they?!”
Sonic, through the binocucom: “It’s no surprise. Eggman needs materials, and doesn’t care if he messes with the environment in the process.”
Karin growls. “Grrr… he’s going to pay, starting with all this equipment!”
Dimitri: “We might not want to alert our presence, magnet lady. We will be in deep business if they all notice us!”
Karin: “Right then. My magnets should be more than enough to tear these contraptions apart silently!”
*The player has Karin and Dimitri destroy the enemies and the mining equipment with Karin’s magnetism and Dimitri’s silent harpoon gun. The key to being silent is to use the scenery (Like hitting stalactites to fall) or use the machinery against Eggman’s forces with Karin’s magnetism.*
*Once everything is destroyed, the water starts flowing newly made and the hot springs returns.*
Karin: “Finally! The space is clean of the darkness. Now to find my meditation spot.”
*The player leads Karin and Dimitri to her meditation spot, which is in the center of 4 pools of water that haven’t been drained thankfully yet.*
Karin: “Ah, finally.” *Sits in the spot, but soon stands up.* “Something is not right…”
Dimitri: “Is the juices not flowing?”
Karin: “No... someone has messed with the alignments in the pools. *Sigh* That means I have to swim in them and mess with the magnetism in each, and it takes so long to get dry.”
Dimitri: “Hey! Have no fear! Dimitri, master diver, is here!”
Karin: “Well, thanks, lounge lizard! Well, all you need to do is go in them and swim towards some magnets I have installed at the back of each of them.”
Bentley, through the binocucom: “Wait, you’ve invented magnets?! You must let me examine one!”
Karin: “Heh he, remind me to tell you when we return.”
Dimitri: “Quiet! I must concentrate to dive! Perfection is needed.”
*The player has Dimitri swim into each of the pools to push a magnet that has gone out of alignment. Just stand at the back of the magnet and push it to rotate it around. It will click into place once it is in the correct spot. Do this for all 4 magnets to finish up the mission.*
Karin: “Ah, much better! I feel the power now.” *She goes and meditates as the mission ends.*
JOB COMPLETE
-----
Windmill Crusaders
Destroy the 4 windmills.
Cream: “Oh, my! They sure are tall! I wonder if I can even make it up there?”
Murray: “I could toss you up to reach them.”
Cream: “Thanks, Mr Hippo! That will help a lot!”
Murray: “I appreciate your politeness, but you may call me “The Murray”!”
*The player has Murray toss Cream up, then have Cream fly into the first windmill. Inside, Cream lands right in front of the door at the bottom of the windmill, which is kept shut by a peculiar lock…*
Cream: “Okay, I’m at the door. *Studies the door’s lock, which is essentially a picture of eleven animals surrounding a circle and at the bottom of the lock is a brush and a bowl of ink* Um… Mr. Bentley? I may need help unlocking this. This lock is pretty odd…”
Bentley: “Hm, indeed. Looks to be custom made. I guess they knew about our penchant for pilfering keys… Seems it can only be unlocked by painting on it. But paint what?”
Cream: “Wait a second, this looks familiar… OH! It’s the Eastern Zodiac! My family identifies under these instead of the of the one with the stars! There’s the rat, the ox, the tiger… They’re all here! Oh wait, one’s missing.”
Bentley: “Ah, I get it! To unlock this, you need to paint the missing Zodiac animal! Such a strange yet interesting mechanism. I trust you already know what it is?”
Cream: “Yep! It’s the very last one in the cycle!”
*A “Multiple Choice” game occurs, wherein Cream tries to remember what the last animal in the Eastern Zodiac is*
Cream: “Hm, now what is the last animal in the zodiac? I think it’s name begins with a “P” and it’s really messy…”
*The choices are: Parrot, Pigeon, Penguin, Panther, Pig, and Platypus. The incorrect answer will have Cream draw the chosen animal only for nothing to happen and Cheese erases the drawing, but Bentley then alerts Cream that the incorrect drawing has started a timer that will set off an alarm and also make unlocking the lock impossible until it can be guessed correctly. Once the correct answer is chosen, which is Pig, Cream draws a pig in the empty circle and right after the lock undoes itself*
Cream: “Yes!”
*She opens the door and lets Murray in.*
Murray: “Sweet! Now it’s my turn!”
*Similar to another tall building mission, for each windmill, Murray must go and smash the circuits in the center of the room so the magnet spinning around inside stops turning, preventing electricity from flowing from the spinning windmill.*
Murray, at the end of the first one: “Let’s get out of here, Cream. I think I know what’s going to happen next.”
*They leave through the door and get outside. A few seconds later, the windmill explodes and the blades spin away to destroy a force field on the path.*
Cream: “WOW!!!”
Murray: “Gratuitous destruction! Always the best option! Now to destroy the other 3.”
*On the way to windmill 2*
Cream: “Oh, I wish there was a way to deal with these windmills without resorting to violence…”
Murray: “I know how you feel, little rabbit. One time I went on a spirit quest and was mentored by a Guru, who taught me pacifism. But sometimes destruction is the only solution, like when we had to rid his home of miners. Boy that was a crazy time!”
*Upon arrival of windmill 2’s door*
Cream: “Okay, this door has another “ink-drawing” lock. It’s a lot different though…”
*Cream studies the lock and this time it’s a painting of a white ape, a pheasant, and a monkey fighting a group of oni. There’s notably a huge space in between the ape and the pheasant*
Bentley: “Hm, just as I thought. Each of these windmills of these special locks and they’re all different. Do you recognize this one, though?”
Cream: “Uh… Yeah! This looks like the story of Momotaro! My grandmother told me this story many times! It’s about a boy who was born from a giant peach and he goes to this island of oni to fight them with some animals helping him. Though in our world Momotaro is a human, not an ape.”
Bentley: “I see! Hm, well is there something about the painting that seems off and requires a drawing?”
Cream: “Hm… Oh yeah! One of the companions is missing! Hang in there, Mr. Bentley, I’ll figure this out!”
*Thought Bubble game appears*
Cream: “Let’s see… The missing animal companion for Momotaro has a name that begins with a “D” and they have sensitive hearing…”
*The choices are: Deer, Duck, Dog, Dingo, and Dolphin. Failure repeats the scene described above. The correct answer, which is Dog, sees Cream draw a dog and the lock is undone*
Cream: “Okay, the door is open!”
*Murray enters the windmill and lays waste to it. After exiting the windmill and it explodes*
Cream: “I must admit, that explosion was rather pretty. Just wish it didn’t leave this awful debris.”
Murray: “Not to worry! That mess will go away soon. Just enjoy what you can, Cream!”
*Murray and Cream make it to Windmill 3, Murray tosses her in, and Cream makes it to the entrance, which is once again locked by a painting. This time it depicts an ape standing in front of a huge palace underwater with dragons living in it*
Cream: “Hm… Oh! This is one of my uncles’ favorite stories! It’s called Urashima Taro, and it’s about a fisherman who rescued an animal and, in gratitude, the animal took him to the Dragon Palace under the sea.”
Bentley: “Hm, sounds familiar to me…”
*Thought Bubble Minigame commences*
Cream: “Hm, now what was the animal again? It’s sure to be aquatic…”
*The choices are: Fish, Turtle, Frog, Seal, Whale, and Dolphin. The correct answer is Turtle, which upon selecting Cream will draw it on the painting and the door unlocks*
Cream: “Ah, that’s right! It was a turtle the fisherman rescued!”
Bentley: “Oh yeah, now I remember! Always loved the story for that.”
*Murrays enters the windmill, raises hell, and then the two escape as the windmill explodes from the destruction*
Cream: “Okay, that one was even prettier than the last one. Awesome, even!”
Murray: “Yeah! Now you’re getting the spirit! Just one windmill left!”
*The hippo and rabbit make it to the last windmill, Murray tosses her in, and Cream makes it to the entrance, where the “lock painting” depicts a bird wielding a sword and wearing a dress going up against a giant, eight headed serpent. There’s notable space in between the two, with lines forming a circle and indicating something important belongs there*
Cream: “Whoa, I don’t even need a few seconds to recognize this story! It’s the tale of “Yamata no Orochi”, an eight headed serpent monster who terrorized the nearby kingdom and demanded women be sacrificed for him to eat until he was slain by the storm god, Susano-o.”
Bentley: “Ah yes! It’s the Japanese equivalent of the “storm god vs. serpentine evil” story present in all other mythologies. But both characters are present here! There’s no third character to draw in here.”
Amy, over the binocucom: “Hm, I remember the story too... maybe it’s not a character that needs to be drawn?”
Cream: “Hm… Oh yeah, Amy’s right! In order to defeat Orochi, Susano-o had to use something to weaken him. Oh, but what was it…”
*Thought Bubble Minigame*
Cream: “Oh, I really forget what it was. I haven’t the slightest clue what Susano-o weakened Orochi with…”
*The choices are an Orb, a Gem, a Ring, a Drink, a Prayer Slip, and a Necklace. As you might expect, the odd choice out is the correct answer: a Drink*
Cream: “Uh… Oh yes! He made Orochi drink something! It caused the serpent to get dizzy and sleepy.”
Bentley: “Lemonade?”
Cream: “Um, I don’t think that was it, but I’ll try.”
*Cream draws a bucket of lemonade, “lemonade” written in kanji on the bucket, and the door is unlocked*
Cream: “Wow, it actually worked!”
Bentley: “Heh, never doubt the turtle.”
*Murray enters the windmill and proceeds to smash everything*
Murray: “Say your final words, dastardly windmill! The Murray has laid waste to all your friends and is here to finish you!”
*After that, Murray and Cream escape the collapsing windmill one last time and they both look at the resulting explosion with awe*
Cream: “That was… AWESOME!!! Oh Murray, we must find more windmills and destroy them! Their destruction is a truly wondrous sight!”
Murray: “Uh… Sure, yeah! Destruction is fun!”
Bentley: “Whoa now, guys. Save that destructive craze for future missions, we’re done with destruction here.”
Amy: “Oh god, what have you done to Cream? You better fix what you did to her, hippo, cause I’m not gonna take any heat from Vanilla over this!”
JOB COMPLETE
-----
Bentley: “A wonderful job Cream and Murray did decimating those windmills, but we don’t got time to celebrate. We need to keep on the attack and strike on while their defense is down. First off, we need to shut down the Dojo on the mountain. It seems to be actually a factory for making the badniks and conjuring the yōkai.”
Karin: “Oh my! They know how to summon the beasts? They are most certainly evil deities indeed!”
Sly: “I’ll go and sneak in to shut it off. They seem quite interesting to fight.
Rouge: “Now, hold on, sugar. You’re gonna need someone to kick and fly in there, I feel. And I’m just the lady to do that.”
Sly is confused: “Al...right?”
Bentley: “*Ahem*, anyway… next up is visiting that farm over on the other side of the forest. I took Espio’s idea on what he said about the guy in there and I am starting to think we might need him to defeat Zazz and Zomom, at least to weaken whatever yōkai they have left to throw at us. Cream and Murray, I want you to-”
Amy is seething and interjects. “Oh, Murray is not going to be taking Cream alone! I don’t trust him!”
Murray: “I said I was sorry!”
Cream: “Just stop, Mr. Murray. She is too blinded by anger to let this go by right now.”
Panda King: “I think I have an idea. How about Amy and I go along with the two? Surely, we can find some peace and common ground at the farm.”
Amy, angrily: “FINE!”
Espio, who looked like he was sleeping, opened his eyes quick and said: “Bentley, check your security defenses.”
Bentley: “Huh? O-okay.” *Checks.*
Sly: “What did you sense?”
Bentley answers his question. “What?! Ninja pawns are hiding among the trees listening to us!”
Karin: “Hmmm, I thought my magnet cane was reacting to something, but I thought it was reacting to your guy’s stuff.”
Espio: “Karin and I shall handle them as silently as possible.”
Bentley: “Good… gotta fix this computer problem now…”
-----
Dojo Showdown
Turn off the production of badniks and youkai in the dojo.
Sly: “Fighting in a dojo… it’s a first for me, and sounds like a challenge. A good challenge.” *He smiles*
Rouge: “Hopefully it’s not too much for a ‘Master Thief…” *She winks*
Sly: “Heh, of course not.”
*They enter and find dojo arenas mixed with various machines spewing Pawns and summoning yōkai.*
*Some sliding doors shut in front of them and some pictures light up on the patches, showing how many of each enemy must be destroyed to open it up again*
Sly: “Seems we are going to have to fight them to move on.”
Rouge: “They picked a bad day to be made!”
*The player has the duo fight off waves of Pawns and yōkai and thin out the numbers listed on the door. Once all are defeated, you can move on to the next arena. This is done 4 more times until they reach the top and the controls.*
Rouge: “These must be their controls for churning out the robots and yōkai… but the control to shut all this down is over there on the other side of the room behind too many traps…”
Sly: “You deal with the traps. I’ll make it across.”
*The player has Sly head on alone ahead as they Ninja Spire across knives and spinning blades to the other side of the room. Once on the other side, they must hook onto a large hook switch that shuts down all the production.*
Sly: “Got it!”
Rouge: “Everything’s shutting off now. Let’s get back to the safehouse.”
JOB COMPLETE
-----
Ultimate Ninja Master
Defeat the 30 Ninja Pawns without being detected.
Espio: “Hm, Eggman’s Pawns are getting desperate if they really need to spy on us.”
Karin: “They really know how to hide… but good thing I got my magnet cane to guide us to each.”
Espio: “I think we might want to defeat the Ninja Pawns discreetly, without alerting them at all.” *He turns invisible* “They shouldn’t be able to see me, but I’m worried about you.”
Karin: “Huh… Well, I can do this…” *She gains a magnetic barrier around her that attracts rings.*
Bentley: “I think her barrier may be useful actually. She just disappeared off my sensors. I think she might now be invisible to their sensors too.”
Karin: “Huh? I am blind to you guys like this? You future folk are weird.”
Bentley: “No, to our sensors. We haven’t figured out how to get past magnetic interference. It’s too long to explain now.”
Espio: “Let’s focus on getting rid of the robots for now. You guys can chat later.”
Karin nods. “Heh, I wanna mess with the badniks with my magnets.”
*The player has Espio and Karin stay in their invisible forms as they destroy each badnik one by one. They mustn’t leave this form since they will be spotted if they do, which fails the mission. Destroy all 30 to finish the mission.*
Bentley: “That was the last spy. We are free from their prying eyes!”
Karin: “Whew! That was so much fun! You’re a pretty awesome ninja, Espio.”
Espio: “Really? I have trained a lot.”
Karin: “And it shows! You are a great ninja!” *She smiles*
Espio gains a slight blush. “I never thought I’d be complimented for my skills.” *He shakes his head.* “Okay… let’s get back to the safehouse.”
JOB COMPLETE
-----
Moon Ranch
Help the Farmer Guru with his chores.
*Murray, Panda King, Amy, and Cream walk over to farm, which they now know to be called the “Moon Ranch”. The four are walking next to each other in unison, though Murray and Cream are notably on opposite sides, with Amy keeping Cream close to her*
Murray: “Come on, pink hedgehog! The Murray apologizes for making Cream love destruction…”
Amy: “Sorry, but I’m not letting her get close to you again. You’re a bad influence.”
Cream: “Amy, please! I allowed myself to indulge in that, Mr. Murray was just assuring me of my concerns. And to be fair, you’ve gotten me involved in not-so-polite things, like boxercising. “
Amy: “But that’s different! It’s an exercise and one that teaches self-defense too. I’m sorry for forcing you into it, but I only meant to help. HE got you excited over mindless destruction.”
Panda King: “Guys! Enough! We’ve got a mission to focus on! If your quarreling ruins things even a little, you will both face my fury!”
Amy: *Intimidated* “Okay, you’re right. Mission comes first. So, how willing do you guys think this farmer will be to help us?”
Murray: “If he’s anything like the Master, he’ll surely join if we prove ourselves worthy.”
Cream: “And how would he test us?”
Murray: “Well, the Master had me go through some intense training. One time, he made balance a bunch of rocks on my head and arms while also balancing myself one legged on a rock below water filled with crocodiles and-!”
Panda: *Ahem* “Hippo. Should you really be describing such thing to a six-year-old girl?”
Murray: “Oh! Right…”
*The group walk into the farm, where they find the Farmer Guru trying to do one of his many labors but struggling due to his small size. The Farmer notices them approaching and halts his action, looking at them with interested eyes*
Panda King: “Greetings, oh humble farmer. We of the Cooper Gang come to request your aid in our endeavors. We seek to eliminate the lands of the demons who have taken over.”
*The Farmer does not respond, obviously not able to understand Panda King’s speech*
Amy: “Something tells me he doesn’t understand English…”
Murray: “Hm, could you try speaking Japanese, Panda King?”
Panda: “I’m afraid not. I can only speak and understand Chinese and English, and never bothered with Japanese due to… Tense relationships between our cultures.”
Cream: “Good thing I was sent to this mission then! I know plenty of Japanese thanks to Mama and the rest of my family.” *Cream says a brief version of Panda King’s words in Japanese, struggling a bit with some words.*
Farmer: *Replies to Cream in an archaic form of Japanese*
Murray: “What’d he say?”
Cream: “I’m not exactly sure since this is a different form of Japanese, but I think he said he understands what we want and is willing to help us, but we must do him a favor first.” *Cream speaks in Japanese again, asking what the favor is.*
Farmer: *Speaks a lengthy sentence in archaic Japanese*
Cream: “Oh! Okay! He just wants us to help him out with his farm. I think he said he used to use magic for his tasks, but the demons are sapping away most of the magic, and while he can still use it he needs to limit it to keep that barrier up.”
Amy: “That’s all? Heh, you can count on us to do your work, farmer!”
Murray: “Yeah! Compared to what we usually do, this should be a piece of cake!”
*We immediately cut to the first task, wherein Murray is standing by a hoe with the Farmer and Cream*
Murray: “Um… What is this?”
Cream: “The Farmer wants you to till the soil with his hoe so they’re good for planting.”
Murray: “But why? Don’t you just put the seeds into the dirt and they grow just as easily?”
*The Farmer and Cream share a glance*
Cream: “You clearly don’t know much about farming, do you? I’m six and I know how important tilled soil is!”
Murray: “Alright, I hear you! I’ll get to work…”
*Murray’s tilling minigame begins, which is controlled entirely by the control stick. You start off by moving the control stick up, making Murray lift the hoe upwards, and then once it reaches its max, you immediately press the control stick down to make Murray slam the hoe to the ground, then quickly move the control stick left to make Murray pull the hoe toward himself, tilling the soil. After Murray finishes the first part of his towing, we move onto Panda King in a wood area.*
Panda: “I take it you want me to chop your wood for fire and fencing?”
*The Farmer nods*
Murray: *Still towing with the hoe* “Are you serious!? What does a farmer need wood for? And if you need your wood chopped, you should’ve had me do that! I’ve chopped wood before!”
Panda: “Ah, but can you chop them with your bare fists? The Farmer clearly wants a martial artist of great technique for this job.”
*Wood Chopping mini game begins, which plays like Murray’s segment for the Lumberjack Games from Sly 2. Once the first pile is done, we move onto Amy at where the crops are fully grown*
Farmer *Speaks archaic Japanese*
Cream: “Mr. Farmer wants you to harvest his crops.”
Amy: “Okay. Seems simple enough…”
*Amy’s harvesting game’s controls change up for different kinds of crops. The initial crops require Amy to slice them with a scythe, which requires Amy to press the X button at the right timing similar to Panda King’s log chopping. But then the very next crops, which are root vegetables like turnips, requires you to repeatedly tap the control stick up to have Amy pull the crop out from the ground. After that we finally get to Cream, who is in the animal area*
Farmer: *Speaks archaic Japanese*
Cream: “Oh, thank you so much for giving me this job! I love animals and will do my best to care for them!”
*For Cream’s minigame, she has to feed the animals and it’s done by her tossing the feed at the animals when they pop up onto the screen. Just aim with the control stick and press X to toss the food. After a taste (lol) of Cream’s minigame, the other minigames start to get cycled around. Soon enough the rate they change is sped up and get randomized. After a minute or so of that, we see all four characters in front of the final task the Farmer has for them*
Farmer: *Archaic Japanese*
Amy: “Translation, Cream?”
Cream: “He congratulates us on our hard work and thanked us profusely. But he regrets to say that he has one last task in mind for us…”
Murray: “Aw geez…” *Bends back to crack spine* “Well whatever it is, it should be way better than tilling! Lay it on us, Master’s ancestor!“
Farmer: *Speaks archaic Japanese, points to a huge boulder, and then uses magic to lift it up, revealing a cave*
Cream: “Oh, okay Mr. Farmer! He wants us to go into his personal mine and collect some ore for him. He would do it himself, but the intruders got in and he can’t fight them. Which is also why he blocked it with a rock.”
Murray: “Sweet! We get to collect rocks AND fight!”
Panda King: “Indeed! And this task is perfect for all our capabilities! We can break the ore from the rocks with my explosives and your hammer, Rose, while the Hippo and Rabbit take care of any foes.”
Amy: “Oh heck no! The whole reason I’m here is to keep Murray away from Cream! I’ll help fight and Cream will collect the ore with you.”
Cream: “But Amy, I have no way of breaking rocks apart. And Murray would hurt his fists if he were to try. Please, he’s not a bad influence and we’ll take care of each other.”
Amy: “Uuuuuhhhhhrrrrrrgggh… Alright. So long you keep Cream safe, Murray, I’ll allow this. For the team.”
Murray: “Aw, thank you so much Amy! Cream will be under my absolute protection!”
Panda King: “I’m glad we could agree to prioritize the mission over petty squabbles. Let’s move!”
*And so the final task begins, with the player switching back and forth between Murray and Cream as they fight back waves of enemies, protecting the ore Panda King and Amy are collecting. Should an enemy make it to the ore and attack it, Panda King or Amy will kill that enemy in a single hit, however it would take them a while to deal with multiples and the ore suffers damage anyway. Once all waves of enemies are defeated, the four walk out of the cave with ore in hand*
Cream: *In Japanese* “Okay, we got your ore and cleared your mine of the intruders too.”
Farmer: *Makes an elated “Ah” and speaks in archaic Japanese while bowing*
Cream: “Teehee, you’re welcome, Mr. Farmer! He said he thanks us a lot and will now help us out.”
Murray: “Sweet! Another victory for the Cooper Gang!”
Amy: “Yep! And I’m sorry for how I’ve treated you, Murray. Just don’t get Cream enthusiastic about destruction again.”
Murray: “You got it, Amy!”
JOB COMPLETE
-----
Bentley: “Now that we got the Japanese Guru on board, I believe we are ready to take on Zazz and Zomom and shut them down.”
Karin: “Finally, to capture those two deities for their crimes! What shall we do, turtle?!”
Bentley: “Well, despite taking down the energy barrier made by the windmills, the castle is still heavily guarded by leftover yōkai and Pawns. And that’s if we could get in, since they have shut us out with a gate and other defenses.”
Karin: “Aw!”
Bentley: “Heh he, fear not, for you have the great Bentley on your side! They have made the castle out of metal, so you, Karin, and Rouge are going to enter it.”
Rouge: “I get her, but why me?”
Bentley: “Mostly for stealth reasons since you fly silently. You guys need to get in there and find magnetic locks that deactivates the defenses.”
Rouge: “Ah. Well, I’m just the lady for that.”
Karin: “And so am I!”
Bentley: “Once that happens, the duo are certainly going to sic their yōkai and pawns they have in there at us, and that’s where the Guru comes in.”
*The guru asks what he does.*
Bentley: “It’s pretty easily actually. You’re going to use your powers to weaken the last of the yōkai they will have coming our way.”
Sly: “Wait, who’s our?”
Bentley: “You, Murray, and me. That ought to be enough defense to protect the guru and take down any other enemies that come our way.”
Murray: “Sweet! I get to protect my master again!”
Sly: “I think we could handle that. But then what happens afterwards?”
Bentley: “Espio and Cream will then go through the castle, handle any leftover guards and take down Zazz and Zomom.”
Amy: “Why do you need them this time? Sonic and the others like me are more capable to defeat them. I’m worried they might get beaten too easily.”
Cream: “I can handle myself, Amy. You’ve taught me how to fight and I’m ready to help.”
Espio: “And don’t worry, Amy. I’ll keep her as safe as I can, on my honor as a ninja.”
Bentley: “That’s the spirit I was expecting! And… well, they know a lot of Japanese culture and I have a slight suspicion that the demonic duo have something that only they can beat.”
Amy: “... Okay. Just be careful.”
Cream: “I will!”
-----
Operation Super Duper Demon Capture
Turn off the castle’s security.
Protect the Ancestor Guru.
Find and defeat Zazz and Zomom.
Karin: “Hmmm… Do you think you can fly me up there Rouge? I don’t think my cane is enough to climb up there.”
Rouge: “Of course, just hang on to me.”
*The player has Rouge grab Karin and carry her up up the wall, and into the upper floor window and land on the roof supports, below are Zazz and Zomon sitting on thrones, bored. Rouge makes a gesture of ‘shush’ to let Karin know to stay quiet.*
*Zazz and Zomom are watching intently on their thrones, as they have paid off a Saiyan Egg Pawn and a Dragon Oni to fight each other for superiority. Zazz is cheering on the Dragon Oni while Zomom is sitting lazily in his chair, wanting the Saiyan Pawn to win.*
Zazz is pretty much jumping out of his chair, screaming: “YES! That’s it, dragon oni! Beat that pawn and prove our superiority to Eggman’s useless pawns!””
Zomom sits more upright in his chair when he sees the Pawn is losing. “Ah! Um, no! Don’t lose, Egg Pawn, or I’ll have to give Zazz the rest of my sandwich!”
*Unfortunately, it was a very one sided batter for the pawn; the Dragon Oni was able to dodge every attack and fireballed the Pawn to pieces.*
Zomom slumps back in his chair, feeling defeated. “AW!”
Zazz is bouncing around in his chair happily. “Hah! In your face! Told ya Eggman’s pawns are as weak as ever to demonic beings like us! Now pay up.”
Zomom moans and dejectedly gives his sandwich to Zazz. “Be gentle to him.”
Zazz grabs the sandwich and messily eats it, as though he hasn’t eaten for years. With food in his mouth: “Aw, what do you care about a measly sandwich? You got tons more in that fridge over there.”
Zomom opens up a small mini fridge near his chair and pulls out another impossibly large sandwich from it. “Yeah, but I treat my sandwiches with respect. You’re just making a large mess over there.”
Zazz smacks him over the head with the rest of his sandwich: “Well, I can’t help that you hog all the food!”
Zomom: “Ah! Sorry!”
Zazz: “Whatever.” *Remembers something.* “At least these pawns are good for doing dirty work.”
Zomom pauses from eating his sandwich to say: “Like capturing Karin? Heh he, yeah, took a load of my back.”
Zazz nods. “Mine too. Means we can have all the fun we want here, like robot/yōkai competitions.”
Zomom: “Uh, shouldn’t we be on the lookout for Sonic and his friends? After the robots got Karin’s data, the boss told us to watch for them.”
Zazz: “Ah, don’t worry about that. They can’t even get in! Now come on, bet you another sandwich that a Ninja Pawn can’t beat a Kitsune!”
Zomom: “Ah! You’re on!”
*The player has Karin and Rouge sneak around the roof joints, avoiding the robots, yōkai, and Zazz and Zomom’s view as they make their way into the back room, where they find large magnets locking the defenses on.*
Karin: “Okay, all I got to do is pull on them with my magnetic cane until they are too far out of place, though I may need help with the higher ones.”
Rouge: “Don’t worry, I’ll lift you for those ones. Let’s get started.”
*The player has Karin pull the 6 magnets locks out of their sockets and far enough away to not be pulled back in. Rouge will have to help fly Karin for the upper locks. Once it’s done, they fly out a window as the gate rises and the defenses drop.*
Zazz stops the fight: “Wait a minute, what was that noise?”
Zomom brings out a computer, which is alerting of the shut off defenses. “They’re here, Zazz! They unlocked the defenses! Now we HAVE to do something!”
Zazz: “Oh, I got something, all right. yōkai! ATTACK THE INTRUDERS!”
*The yōkai in the castle stop what they are doing and head outside, where we join the Guru and the Sly trio.*
Bentley: “Okay… we got the yōkai coming our way. Are you ready, Guru?”
*The Guru answers with yes.*
Sly: “Alright then, let’s go!”
*The player has to have use all of Sly’s, Bentley’s, and Murray’s talents to keep the yōkai at bay from the guru as he charges his magic. (Think like the Lemonade Bar fight, but now with a protection task.) The task is complete when the meter on the side is full, meaning the guru is finished.*
*When the guru is ready, he yells something in Japanese and smacks his stick on the ground. All of the yōkai around disappear back into the ground.*
Bentley: “We did it! Time for Stage 3!”
Cream and Espio fly in and both say “Got it!” before running into the castle.
Zazz looks angry. “Gah! All the yōkai, gone!!!”
Zomom, contently: “Heh he, told you badniks are better. Go and stop the duo, pawns, and prepares the rooms!”
*Espio and Cream enter the castle, and find that the rooms and halls inside have been arranged in a dungeon-like manner.*
Espio: “Hmmm, Japanese game-style dungeons. Quite ingenious… if it weren’t for the 2 of us.”
Cream: “Heh he. They won’t fool us! I’m guessing we’re going to have to find the stairs to the next floor.”
Espio: “Yes… and perhaps look around for anything interesting. They might be of use against the demonic duo.”
*The camera changes to a ¾ view and the player has to lead Cream and Espio through the castle to Zazz and Zomom’s room (The boss room). Along the way, the duo will have to fight any Pawns that come in their way by ‘command fighting’ styles. And if you feel like doing some searching, you may find some equipment for Espio and Cream to make fighting easier, or to make it through the rest of the castle. Espio can find some Golden Shurikens to make his attacks stronger, and Cream can find a Golden Staff to make her magic stronger.*
*Whatever happens, the player should reach Zazz and Zomom’s room and enter to find the angry demons.*
Zazz: “So you’re the fools that have made mincemeat of all the yōkai and pawns!”
Zomom: “Mmm… mincemeat- Er, I mean, aren’t they friends of Sonic?”
Zazz: “Hmmm… it appears so… and they look pretty weak to be sent by them.”
Cream: “Hey! We’re not weak!”
Zazz: “Bah, no matter… I’m in the mood to fight something! And who knows? Defeating you whelps will probably LUST Sonic to fight us!” *He laughs.*
Zomom: *Laughs* “We’re gonna serve them back on a silver platter!” *He mutters* “I hope this won’t be too tiring…”
Espio: “Prepare to lose, demons!”
*The player is sent into a ‘command-style’ boss battle fighting against Zazz and Zomom. Espio can attack with his shurikens, perform some damaging wind magic or defensive wind magic, or just simply defend. Cream can attack with her staff, but has better magic power with damaging magic like water, lightning, and fire or defensive healing or shield magic, and simply defend as well. Zazz can either attack with his claws, or prepare a 2 turn move of calling a strange yellow ball that blocks all magic on the first and then throws it for big damage on the second. If you hit him while he carries it with a shuriken, he’ll drop it and be open for attack for an extra turn (And take a bit more damage.) Zomom mostly just flops around for his attacks, and rests for a turn (He has more health and defenses for compensation.) or he may do a tornado attack that leaves him open to magic.*
*As for the battle, the player has to do their best to manage attacking and healing in order to defeat Zazz and Zomom.*
*Upon defeat, we return to the room with the demons defeated*
Zazz: “Damn… you guys got lucky…”
Zomom: “Least I can lay down now… and now I’m hungry.”
JOB COMPLETE
-----
Outro Cutscene:
Sly: “I have to admit, these two lackeys were quite weird if you ask me, but no matter thinking on that since we captured them. Karin did want to send them back to whatever dimension of hell they came from, but we convinced her to let us take them back where they belong. Afterwards, we decided to go on a sightseeing tour of ancient Japan with Karin and the Guru. It was fun pickpocketing with my ancestor and checking out all the wonderful sights. And, of course, Murray stuff himself with Japanese food. We could have stayed here for a while, but as you know, duty calls.”
Next Time: Viva la French Revolution!
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