#StarCharge
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futurride · 4 months ago
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chounaifu · 9 months ago
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[ 𝙱𝙾𝙾𝚃 𝚄���� 𝙿𝚁𝙾𝙲𝙴𝚂𝚂...........
Hi! I am the Porygon Operating System, or POS for short! I am currently running:
Version 1.1.1
Some programs may not be compatible with
Version 1.1.1
Please provide log in credentials for user:
Executive Proton
To continue. ]
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koraichalcum · 9 months ago
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Escaped his blow but not unscathed.
A clean and neat scratch from dutifully sharpened claws on the crystal walls. If only the mankey was smart enough to stay still on impact-her death would've been painless. No matter, he was already tensing muscles for another pounce if her pet hadn't made him snap back in surprise.
The putrid scent of ambrosia makes his nostrils flare and lip curl back. Scales prickled uncomfortably from the mystic aura as soon as the ape's minion faced him. Damned pet was fae. He was giant in comparison no matter it's raised haunches but he'd caution from being too reckless.
' My fight isn't with YOU, pixie-! ' A loud snapping of teeth and fanned out feathers was his final warning. He doesn't doubt that this mammal was too brainwashed to realize it's demise for it's enslaver and get out of the way of the flames building up in his maw. Another mistake on his part to take his eyes away from target however -- the warm blood had swooped in to take her fairy and the billowing fire of his Flamethrower couldn't reach them in time before they took shelter behind steel walls.
The Apex roars in frustration. Even when he threw himself at the doors he knew it wouldn't buckle so easily. What humans lacked in claws and armor they made up with reinforced steel.
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' COME OUT. COME OUT BEFORE I BREAK YOU AND THIS WALL DOWN-!!! ' Hissing, snapping, throws of his body and attempts to weaken it's strength with blasts of flames. If he didn't want them dead then he DEFINETLY wanted them dead now! If they lingered too long it'll only be time before he either made the doors buckle or find another way in -- he doesn't give up prey so easily!
angry ... ANGRY...!
Lawless primeapes in his den..! AGAIN! He hasn't rested in peace since he was FORCED here by HEEDLESS WARM BLOODS thinking him a novelty!! Dragging him away from the times of primal paradise, warm jungles and simple pleasures!!
FORCED INTO STRANGE EON...IMPRISONED IN A TINY ORB CAGE...FREEDOM FROM CAPTORS ONLY WHEN HE BROKE FREE AFTER A BATTLE OF CLAWS AND TEETH AGAINST HUMAN PETS SOFT FROM EONS AND EONS OF DOMESTICATION...
But not him; prowling cover with silent tenacity only the primitive knew. Reptilian eyes dialated and adrenalin made a savage heart beat fast; locking on familiar query.
Something shook up his crater home again! Somethings been in his territory, making things shake, disrupting the little peace he had and leaving a mess! THEY DID IT. THEY WERE THE ONES TO DO IT. THEY DID IT BEFORE, THEY PROBABLY DID IT AGAIN. NO MORE. END IT HERE. TEACH THEM THEIR FINAL LESSON!!!
Tracked her scent down ... could never forget the heinous pack of hairless apes down in his den...the four of them and his two legged captor who reeked of oil and alloys beneath it's fake skin. The metal one is gone and the other three will come later.
This one....NOW!!!
But he was too eager on approach. It wasn't quiet or unheard. His claws made too much noise on his leap forward; snapping wood and knocking over objects. Talons missed her head with just a scratch before slamming onto the opposite wall with a battering thud.
But Apex shakes himself off with a guttural hiss.
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The Guardian of Paradise has a grudge to see through. Better do something fast--
Returning to the crater was idiotic, Penny knew it was. Doing so alone was even more foolish. If any of their friends had suggested Penny would've called them mad and tried desperately to talk them out of it or at least volunteer to go with. Perhaps that's why they didn't mention this little excursion to their friends or anyone else for that matter. They knew at best their friends would try to talk them out of it and at worst would try to come with. Their goals for returning were purely selfish, if not even a little suicidal. There was so much technology left down there, so much data that could be put to such better use then just rusting or rotting away into nothing. If Penny could retrieve even a sliver of that data imagine what they could offer their Porygon...
So they snuck from their dorm late one Friday night giving an excuse to all they knew for their sudden absence over the weekend and ventured forth. The only companions at their side were their loyal team of Eeveelutions, safely sheltered away in their pokeballs. While they faced the possibilities of the crater alone. Acting far braver then they'd ever imagined they had in them.
They went from outpost to outpost trying to save as much information as they could onto zip drives, their laptop, external drives, anything they could fit into their backpack to carry with them. The moments in between the outposts kept their heart racing, eyes locking onto everything that dared make any noise and finger quivering over the button of their beloved Sylveon's Pokeball. They didn't dare keep her out of the ball for fear of her being randomly attacked or of being randomly attacked herself. But she kept it by her side, waiting in fear.
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Just as they left the third outpost they heard it. The sound of wood breaking like the base of a tree being snapped by lightning and metal poles falling from their secure place by the movement of something large. They turned to look just in time to see claws larger then their head aimed directly at them. There's enough time to either scream or move and luckily Penny's body moves before their vocal chords can catch up.
They lunge to the ground as a claw manages to tear the flesh of their skull right above their left eye. The sound of metal crushing against itself rings out mixing with the rushing of blood in their ears. Drives, USB's and computer parts fall out of their bag scattering to the jungle floor. But more importantly the Pokeball from their hand rolls from their hand with a flash of red.
Sylveon stands before the Apex predator as though he were not more then twice her size and eons her elder. Fur stands on end with ribbon like tendrils extended out to make her seem bigger and sharpened teeth, that might be threatening to something of it's own caliber, bared. There is no fear in the blue eyes that glare at the Apex only the look of a Pokemon determined to protect it's home.
Before she has any time to act however Penny is back on their feet grabbing their beloved Fairy in their arms and gunning for the Outpost. This is not a fight they wish to see, not one they even wish to test. They'd rather take their chances waiting in an enclosed space for however long Koraidon lingered then dare take this fight. With a leap into the open doors they scramble to slam the button to shut the doors, eyes momentarily catching Koraidon's and silently praying the metal will hold the beast at bay.
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transingthoseformers · 4 months ago
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SG Earthspark: Thinking of the names for the four potential Autobot-created other shard terrans. The ones who would be recolors of Thrash, Nightshade, Jawbreaker, and Hashtag due to the Autobots making them scan the same altmodes so the Autobots would get the Malto kids' abilities without them. (Spitfire is the one who's forced to scan Wheeljack's drone)
Some name ideas i got from a generator: Enigma, Zephyr, Ace, Quarrel, Cloudsplitter, Starways, Speedbump, Meteoride, Quickcharge, Sparkwheels, Starcharger, Wreckless, Roadglide, Groundworks, Starflight, Bulletburn, Lazerflight, Dinoblast, Crackboom, Rotorblitz, Fangstrike
Maybe not Groundworks, since that sounds like the name of a construction vehicle. Maybe the ones that kind of imply a certain altmode should be avoided?
No ideas on what their personalities could be.
I like the names Enigma and Zephyr, with maybe Enigma looking like Hashtag and Zephyr looking like Nightshade?
Either Wreckless or Dinoblast would be cool for our Jawbreaker clone, but maybe Dinoblast is too on the nose
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gameguides · 2 years ago
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TFT Set 8 Best Comps Tier List
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Welcome to our TFT set 8 tier list best comps guide. The meta comps in the game change with every patch that comes to the team fight tactics game. In this guide, we have compiled the best comps in tft set 8 for you. All of these comps have been tried and rated by professional players.
TFT Set 8 Best Comps
There are quite a few variables in TFT Set 8. Some powerful comps can be reached very early while some comps are very difficult to complete. If you want to win, you need to complete the compositions that we will show you below. from lineups to items they all matter so make sure you do everything as in the comps below. TFT Patch Patch 13.1 Best Comps Anima Squad Comp - S+ TIER
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TFT Anima Squad Comp Duelist LaserCorps Comp - S+ TIER
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Duelist LaserCorps Comp Mecha: Ace Comp - S+ TIER
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TFT Mecha: Ace Comp Ox Force Renegades Comp - S TIER
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TFT Ox Force Renegades Comp Aegis Arsenal Comp - S TIER
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TFT Aegis Arsenal Comp
TFT SET 8 Changes Meta, Comps & Tier Lists
FORTUNE’S FAVOR AND LUNAR GALA Patch 13.1 Developer's Notes: A new game mode, event, and cosmetics all become available on January 13th at 3 AM (AEST) just a day after this patch goes live to welcome in the new year, Lunar Gala style. You’ll have until February 10th, the start of patch 13.3, to help Chibi Panda Annie launch her Lunar Gala, build the most overpowered team comp ever in Fortune’s Favor, and claim (or gift) our event-exclusive Tacticians and Arena. For all the details you can check out this overview. SYSTEM CHANGES AUGMENT DISTRIBUTION Developer's Notes: After our long patch, we’ve learned a lot about what Augment distributions are more preferable, so we’re making adjustments based on community feedback, while also ensuring enough variety to keep each game feeling different. - Hero Augment armories that appear on round 4-2 now have a 5% chance to be all 5-cost units. - Silver Augment in a game: 52% ⇒ 37% - Gold Augment in a game: 71% ⇒ 92% - Prismatic Augment in a game: 35% ⇒ 20% - Hero Augment in a game: 95% ⇒ 92% - Hero/Prismatic/Silver ⇒ Hero/Prismatic/Gold - Prismatic/Hero/Prismatic ⇒ Prismatic/Hero/Gold - Prismatic/Prismatic/Hero ⇒ Gold/Prismatic/Hero KRUGS Developer's Notes: Granite, sandstone, Krugs, bouldering, Malphite, trad climbing—Rocks rock, but they rock less when they don’t drop item components. - Krugs are now guaranteed to drop at least 2 item components. CAROUSEL ADJUSTMENTS Developer's Notes: Random carousel items often made cases of 5 or 6 tears/gloves. We’ve seen that when everyone gets the same starting item, it can set them down the same path—a path of mutually assured bottom fours. Making sure we have 3 of each means more paths and comps are likely to be explored. - The 3x Tear of the Goddess /3x Sparring Gloves /3x Random Components carousel has been changed to 3x Tears /3x Gloves /3x Giant’s Belts CHAMPION STAR LEVEL SPELL SCALING Developer's Notes: We’re reducing the spell scaling for every 3-star two and three cost unit, as they are overperforming across the board relative to how difficult they are to get. With increased player damage, we are seeing a faster meta that’s more reliant on starring up lower cost units. Nerfing this win condition means taking the risk of rolling down later will be a more consistent payoff, as players who spiked with their 3-star two/three cost will be a bit weaker. Below we have our power framework adjustments followed by a full list of champion changes for champions not adjusted elsewhere in the patch. - 3-star two cost champions spell scaling: 60% ⇒ 55% - 3-star three cost champions spell scaling: 75% ⇒ 65% - Annie 3 Burst Shield Damage: 335 ⇒ 325 - Draven 3 Whirling Death Damage: 175 ⇒ 150 - Fiora 3 En Garde! Attack Damage ratio: 250% ⇒ 235% - Malphite 3 Ground Slam Damage: 335 ⇒ 325 - Rell 3 Iron Bond Damage: 335 ⇒ 325 - Sivir 3 Pizza Delivery Attack Damage ratio: 425% ⇒ 410% - Yasuo 3 Steel Tempest Damage: 500 ⇒ 485 - Alistar 3 Pulverize Damage: 375 ⇒ 350 - Kai’Sa 3 Starcharged Damage: 385 ⇒ 370 - Nilah 3 Apotheosis start & end Damage: 235 ⇒ 225 - Riven 3 Bunny Blade Damage: 235 ⇒ 225 - Sona 3 Crescendo Sequence (1st cast, damage only) Damage: 450 ⇒ 430 - Sona 3 Crescendo Sequence (3rd cast, stun) Damage: 315 ⇒ 300 - Zoe 3 Trouble Bubble Damage: 1000 ⇒ 925 LARGE CHANGES Developer's Notes: Large, like the Penthouse Party Annie is throwing at the House of the Golden Rabbit! TRAITS Developer's Notes: Many of the A.D.M.I.N. effects that exclusively affect A.D.M.I.N. champions have been underperforming, while a few teamwide cause and effects have found much success, especially when combined with other traits that can compound their effects (e.g. Brawler and permanent max Health). We’re going through and leveling the variability in A.D.M.I.N. power, but expect most of these changes to result in a measurable buff for the trait. A.D.M.I.N. units are also getting more bloodthirsty this patch as the kill switch (or in their case, the “on kill” switch) makes its debut to Live servers. Brawler strong. Brawler less strong now, especially Brawler 8. Me sad. With the strongest LaserCorps units being put in line with Mordekaiser’s our mid-week update in 12.23, we’re able to put some of their power back into the trait, especially at that hard to reach LaserCorps 9 breakpoint. Mascot has been the harder to perceive backbone of successful reroll comps due to its strong percent max Health scaling that becomes incredibly potent when running comps with giant Health pools—giant Health pools that starred up Supers have in abundance. While Jax has proven to be one of the victors of patch 12.23, it was not with the help of the Mecha Prime trait. We’ll be nerfing Jax heavily later on, but we’re empowering Mecha Prime here to encourage further exploration of the infamous no-pivot trait. Instead of renaming Supers to Super-Dupers we decided to give them the nerf they needed. Hopefully the nerf isn’t too hard, otherwise we’ll have to name them something else that rhymes with Super-Duper… It’s pooper, the joke is Super-pooper. - Ace Execution Threshold: 12/30% ⇒ 15/30% - ADMIN 6 piece bonus: +80% ⇒ +100% - ADMIN “On Kill” cause has been re-enabled - On Kill, champion (can be any on team) gains permanent Health: 20 - On Kill, champion gains Attack Damage: 25% - On Kill, champion gains Ability Power: 25 - On Kill, champion gains Attack Speed: 25% - On Kill, champion gains Mana: 20 - On Kill, champion heals: 350 - On Kill, champion has a chance to drop gold: 50% - When ADMIN drops below 40% Health gain permanent Health: 50 ⇒ 60 - When ADMIN drops below 40% Health gain Attack Damage: 75 ⇒ 80 - When ADMIN drops below 40% Health gain Ability Power: 75 ⇒ 80 - When ADMIN drops below 40% Health gain gain Attack Speed: 75 ⇒ 80 - On Ally Death, ADMIN champions gain Ability Power: 18 ⇒ 20 - On Ally Death, ADMIN champions gain Mana: 30 ⇒ 40 - On Ally Death, ADMIN champions heal: 250 ⇒ 350 - On Ally Death, ADMIN champions chance to Drop Gold: 33% ⇒ 40% - On Spell Cast, ADMIN champions heal: 150 ⇒ 200 - On Combat Start, ADMIN champions gain Attack Damage: 60 ⇒ 50 - On Combat Start, your TEAM gains permanent Health: 20 ⇒ 15 - On Combat Start, your TEAM gains Ability Power: 30 ⇒ 25 - On Combat Start, your TEAM gains AD: 30 ⇒ 25 - On Combat Start, your TEAM champion’s chance to Drop Gold: 20% ⇒ 25% - Every 5 seconds, ADMIN champion chance to Drop Gold: 20% ⇒ 25% - Every 5 seconds, your TEAM gains permanent Health: 7 ⇒ 5 - Every 5 seconds, your TEAM gains Attack Speed: 10% ⇒ 12% - Every 5 seconds, your TEAM champion’s chance to Drop Gold: 10% ⇒ 12% - Brawler max Health Bonus: 20/40/70/111% ⇒ 20/40/65/90% - Duelist Attack Speed Per Auto: 6/12/20/30% ⇒ 5/10/16/24% - Duelist Max Stacks: 10 ⇒ 12 - LaserCorpsDamage: 60/150/150 ⇒ 65/165/200 - Mascot max Health Regen per 2 seconds: 1.5/3.25/6.5/12% ⇒ 1.5/2.5/4.5/10% - Mecha Prime Attack Damage & Ability Power: 60/45% ⇒ 70/50% - Recon dash AI updated to better avoid crowds - Supers base Damage Increase: 20% ⇒ 18% - Supers bonus Damage per 3-star: 5% ⇒ 3% - Spellslinger Ability Power: 25/60/100/150 ⇒ 25/55/85/125 - Spellslinger Meteor Ability Power ratio: 50/50/50/200% ⇒ 50/50/50/150% - Units no longer launch meteors as their first attack in combat - Spellslingers no longer launch meteors as their first attack in combat UNITS: TIER 1 Developer's Notes: Galio sits at the top of the pecking order both in food poultry distribution and early game frontline. - Galio Mana nerf: 60/120 ⇒ 70/140 - Galio Outta My Way! Shield: 250/300/375 ⇒ 200/240/280 - Sylas Health: 650 ⇒ 700 - Sylas Battle Blast Heal Amount: 130/150/170 ⇒ 150/170/190 - Talon Attack Speed: 0.65 ⇒ 0.7 - Talon OX-ian Diplomacy Damage: 160/240/360 ⇒ 170/250/370 UNITS: TIER 2 Developer's Notes: Chibi Annie may be all the rage, but Annie’s endless shielding is not. Despite being in love with himself, Draven lacks the carry potential to truly love. Let’s see if this change alongside the Mecha Prime buff is enough to put Draven back in the spotlight and win back Rayditz’s affection. Jinx is a tricky champion to play. We want to ensure that she is a viable item holder both for AD and AP items, so we’re buffing her on both fronts. These buffs will also allow her to better utilize both of her Hero Augments which provide Attack Speed that magnifies that base AD buff below. By nerfing Yuumi’s range we not only force higher risk positioning, but we also limit her potential to snipe backliners since her spell targets the furthest enemy in her attack range. While this may be a slight overnerf we are playing it safe as Yuumi will still be able to provide teamwide utility with her triple threat traits. - Annie max Mana nerf: 20/80 ⇒ 30/90 - Annie Burst Shield shield: 325/400/500 ⇒ 300/350/425 - Camille Tactical Sweep Attack Damage ratio: 180/200/225% ⇒ 190/200/215% - Draven Attack Speed: 0.7 ⇒ 0.75 - Ezreal Sabotage Damage: 215/320/510 ⇒ 230/345/535 - Jinx Attack Damage: 45 ⇒ 50 - Jinx Fishbones Damage: 200/300/480 ⇒ 225/335/525 - Vi Blast Shield Sunder (Armor Shred): 40/50/70% ⇒ 50/50/50% - Yuumi Range: 5 ⇒ 4 - Yuumi Prowling Projectile Damage: 255/385/600 ⇒ 220/330/510 UNITS: TIER 3 Developer's Notes: We are lowering Jax’s Attack Damage to keep his power in his spell (counterable by Magic Resist), while greatly reducing both the base and the stacking damage of his Adaptive Strikes. While this may not look like a ton given how powerful Jax has been in 12.23, it’s important to remember that his success was dependent on vertical Brawler comps (also nerfed) to buy him the time to ramp with his ability and items like Rageblade. Vayne’s carry potential has been tied to the success of Duelist comps (nerfed earlier). We are increasing her Attack Damage scaling to allow her to find more success in Anima Squad comps that provide those raw stats as well as Recon comps, where critical strikes amplify the AD items that you will now want to build on her. If not for the cat Vel’Koz would be the most divisive champion of the new set. With these nerfs Vel’Koz should negate your carry slightly less often, and with significantly less pain, but remember, only YOU can truly prevent rampant Vel’Koz stacking via a Negatron Cloak and a Sparring Glove. - Jax Attack Damage: 50 ⇒ 45 - Jax Adaptive Strike Damage: 110/165/285 ⇒ 100/150/250 - Jax Adaptive Strike Damage Per Stack: 30/45/75 ⇒ 20/30/50 - Jax Adaptive Strike Max (at full stacks) Damage: 320/480/810 ⇒ 240/360/600 - Kai’Sa Starcharged Attack Speed: 40/50/65% ⇒ 40/45/55% - Vayne Silver Bolts Attack Damage ratio: 120/120/130% ⇒ 130/130/140% - Vayne Silver Bolts base Damage: 18/25/40 ⇒ 18/25/45 - Vel’koz Mana: 0/60 ⇒ 0/70 - Vel’koz Frozen Tomb damage: 300/450/775 ⇒ 275/415/680 UNITS: TIER 4 Developer's Notes: Bel’Veth has been underperforming throughout the entire set, but much of that has been due to a major bug that prevented her from scaling with AD items properly. In fixing that bug, we are preemptively nerfing her to prevent our favorite void mommy from being unavoidable. Ready, Sett, Mecha Prime! We’re serving Sett up with a significant buff that will make him more reliably cast his spell, and allow it to hit a whole lot harder. Definitely give him a try as our Mecha Prime, especially now that the trait has also been buffed. 3-star Zed has been lacking the heat he should be packing—so in addition to amping up the base damage of his Kill Mode, we’re also limiting the time he spends in it. While that may read as a nerf, this change allows him to drop aggro more consistently as he recasts Kill Mode—which is important as you never want the 3-star 4 cost carry that you’ve poured most of your resources into to get deleted after their first cast. - Bel’Veth: fixed a major bug that caused her to not scale with Attack Damage granted by items properly. This is a massive buff, so we’re also making some adjustments. - Bel’Veth Attack Damage: 85 ⇒ 80 - Bel’Veth Attack Speed Per Cast: 30% ⇒ 25% - Bel’Veth Endless Banquet Damage: 25/40/160 ⇒ 20/30/150 - Miss Fortune now casts toward the largest clump of enemies - Miss Fortune now turns slightly faster when there are no more enemies in her cone - Miss Fortune Bullet Time first bullet Damage: 50/70/250 ⇒ 45/65/210 - Sett Health: 900 ⇒ 1000 - Sett Mecha SLAM! Channel Time: 2.5 ⇒ 2 sec - Sett Mecha SLAM! Max Attack Damage ratio: 280/300/600% ⇒ 300/320/800% - Zac Symbiotic Split current Health damage ratio: 18% ⇒ 25% - Zac Symbiotic Split missing Health percent heal: 20% ⇒ 30% - Zac Symbiotic Split passive Zac blobs spawn 100% faster when his passive is triggered - Zed Empowered Kill Mode duration: 6/6/15 ⇒ 7/7/7 sec - Zed Empowered Kill Mode 3rd attack base bonus Damage: 30/45/200 ⇒ 40/60/300 UNITS: TIER 5 Developer's Notes: In an aggressive meta, saving econ to level and hit Legendary units can cost too much Tactician Health to be worth. We’re buffing the bulk of our 5-costs to make sure the risk of fast 8 strategies is worth the reward of access to powerful units. Aphelios has found the bulk of his success using just one weapon in his arsenal, Binding Eclipse (purple). We’re bringing the damage of his stun-gun down so it can remain a viable choice when your comp lacks crowd control, but is no longer the go to for every situation. To further incentivize his gun maestro clout, we’re improving the AD scaling on both his Duskwave (blue) and Onslaught (red) guns, so when you are able to itemize Aphelios with lots of Swords you should opt for the higher damage weapons in his arsenal. Urgot has been one of the best itemless one-unit-fits-all-comps champions. We’re buffing his scaling to encourage itemizing our favorite crab fanboy, while adjusting the active component of his Undertow spell to stun for a shorter duration, wash up less item components, and dredge more gold from the depths of the board at a higher consistency. - Aphelios Gravitum (Purple) Attack Damage ratio: 160/160/800 ⇒ 150/150/1500% - Aphelios Infernum (Blue) Attack Damage ratio: 200/200/800 ⇒ 225/225/1500% - Aphelios Severum (Red) Attack Damage ratio: 270/270/800 ⇒ 300/300/2000% - Fiddlesticks max Mana buff: 90/90 ⇒ 66/66 - Fiddlesticks Armor & Magic Resist: 60 ⇒ 70 - Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 111/166/1000 - Fiddlesticks Corrupted awakening max Health threshold: 60% ⇒ 70% - Mordekaiser starting Mana buff: 50/150 ⇒ 60/150 - Mordekaiser Skylines Damage: 400/600/3000 ⇒ 420/630/5555 - Syndra Mana buff: 90/140 ⇒ 70/125 - Urgot Undertow passive autos Attack Damage ratio: 30% ⇒ 40% - Urgot Undertow passive autos Attack Speed ratio: 10% ⇒ 20% - Urgot Undertow stun duration: 1.25/1.5/5 sec ⇒ 1/1.5/5 sec - Urgot Undertow Treasure Chest dredge chance: 12/15/100% ⇒ 15/25/100% - Urgot Undertow Treasure Chest chance for item component: 20/30/90% ⇒ 15/25/75% ITEMS Developer's Notes: Giant Slayer is both the most built and widely considered the best item of the game. We’re shaving off the bonus damage it grants against giants but are confident it will still have its place in slaying them. - Blue Buff bonus Ability Power: 15 ⇒ 10 - Dragon’s Claw bonus Magic Resist: 20 ⇒ 30 (Total 70 MR) - Giant Slayer bonus Damage to giants: 30% ⇒ 25% - Hextech Gunblade Omnivamp: 20% ⇒ 25% - Infinity Edge Bonus Attack Damage: 15% ⇒ 20% (Total 30%) - Demon Slayer (Radiant) bonus Attack Damage & Ability Power: 30 ⇒ 40 - Bulwark’s Oath (Radiant) shield duration: 5 ⇒ 10 sec HERO AUGMENTS Developer's Notes: The general trend for Hero Augment balancing is raising the power floor of our weakest Augments while lowering the power ceiling of our strongest ones, but in addition to the normal balancing of these Augments, we have a rework for Lee Sin’s carry Augment, Flurry , which was neither very strong, nor sensible when itemizing Lee Sin. Yuumi’s carry Augment, Predatory PrecisionFlurry, has proven to be one of the strongest Augments in the game. We’re cutting the Ability Power it offers substantially (83% less AP) but retaining the critical strike component. - Lee - Flurry reworked to Cleansing Safeguard - Lee - Cleansing Safeguard: Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health. Read the full article
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comixqueen · 8 years ago
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Hey guys! Still so psyched about the launch of Star Charge!!
If you guys could please check it out and give us a review, that would be super helpful and awesome! :) Spread the word if you can!
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cvereport · 3 years ago
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CVE-2021-45418
Certain Starcharge products are vulnerable to Directory Traversal via main.cgi. The affected products include: Nova 360 Cabinet <=1.3.0.0.6 - Fixed: 1.3.0.0.9 and Titan 180 Premium <=1.3.0.0.7b102 - Fixed: Beta1.3.0.1.0. source https://cve.report/CVE-2021-45418
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comixqueen · 8 years ago
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GUYS!! The game I worked on has launched!! Go check it out! :D https://itunes.apple.com/us/app/star-charge/id1097652456 https://play.google.com/store/apps/details?id=com.CovalentGamingLLC.StarCharge
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