#Spritesheet
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icemanzek · 20 days ago
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24x24 > 48x48 (humble opinion)
It’s starting to come together!
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zanzanryu · 24 days ago
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Zhouping - Zan Evolution Butouden (Fighting Game Series)
In making of Zhouping, his style is based on a historical Jeet Kune Do Legend, Bruce Lee. I been working much time to do this recently...
It was that many were interested in this to make a good use of him...
I try to study the moves based on Jeet Kune Do Characters in Fighting Games. It was hard to pull off a good one cause the Way of Intercepting Fist could've been learning of more kinds of moves but since the legend and star passed long ago, this is it...
I hope you like this!
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celestiallunarsky · 1 year ago
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Hire me, anybody out there ty im so good at VN sprites Look lemme throw two sheets at you right now *Yeetsitat100mph-* 🥺😌
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alexa-play-despacito · 3 months ago
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Queen Elle overworld
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starswordartblog · 9 months ago
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Somewhat inspired by the novel, but I did always like to do portrait expansions like this anyway.
The og for comparison:
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Edit Mar 7, 2024: added the scared faces, fixed a lot of chins, and then forgot to write it down
Edit Mar 20, 2024: added praying sprites, tweaked a lot of eye shapes that looked too blocky
Edit Mar 31, 2024: tweaked the tongue ones a bit
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simmersdioxide · 9 months ago
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spriting4fun · 7 months ago
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Day 10: Murasame - Final Fantasy Tactics A2 (DS)
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boneemporium · 2 years ago
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VIOLA!
My first post is born onto this world, and behold, it is the most nerdiest thing you have ever seen! But yeah seriously, this is some sprites I am making for a game with a friend. Wanna take a wild guess what fan-game this is gonna be about?
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pixelmonsterr · 2 years ago
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Simple glitter sparkle pixel animation.
Work in progress
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90sfantasyanimestuff · 11 months ago
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Innocent Tour (nsfw game)
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gheistropod · 2 years ago
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practice doing a vn type spritesheet, feat. @itsmissing‘s character Ahura
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claire-starsword · 2 years ago
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why make it only a SFC3/Final Conflict comparison when i can instead dump every possible style of Adam on you all. Appreciate Him. I do love the SFC3 shading and bulk the most though. Being yellow in the og was likely due to palette limitation but it looks great.
I also had no clue there was promoted art of several SF1 characters so this was a good post to make anyway, shame i can’t find the whole book
Source for the sprites: SF1  SFRoDD  SFC3 as usual, Final Conflict and Shining Soul i ripped myself, because of course i requested spriters resource to open a shining soul section just to put adam in it. Of course i’d do that.
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celestiallunarsky · 2 years ago
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Falls over and drops this :( 
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glattax · 1 year ago
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last art fight attack for this year ⭐❤️⛈️ 2023
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starswordartblog · 8 months ago
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Happy April Fools! Back at January I had a fun idea for a ROM hack with Simone as the main character, unfortunately I got too busy with a bunch of other projects as usual, so I'm not sure if I'll ever get back to this, but I sure don't want these sprites to go to waste! They were a lot of fun.
Her portrait is heavily copied from her appearance in the main menu but it did need some tweaks, everything else is my work but I did reference Mayfair's promotion sprites for the skirt. SFCD sprite rips are not easy to find but it turns out they exist on Github of all places, now you know.
More rambling on the hack idea below the cut:
Simone was meant to be a Card Master, like Mawlock in the GBA version. I think it's extremely fitting and cute for her to call upon the powers of the characters in the actual story.
There were a lot of challenges to pull this off with only the SF Editor, which did put me off the project right away. I would have preferred if I could hack the GBA version instead, but I don't think there's any documentation on that one and I'm already investigating other games' hacking (Soul 2 and Final Conflict) for now.
For one, SF's item management sucks as you do not have a storage. It would make collecting cards a pain. The game also does not have a system for magic/item that can only be used once per battle, like Mawlock does. My compromise was to make the cards immediately get destroyed after used in battle. This kinda ruins the whole flavor of card collecting, but the idea instead was to keep unlocking new, better cards at each new map, so that you didn't have to hoard them. I also wasn't against putting out repeated copies of certain basic cards. Who knows how fun that would have been though. I only got to the point of implementing a single card for testing. I also wasn't sure if things like hitting all enemies on screen (Mishaela card) or having infinite range (knight cards in general) would have been possible to replicate, although the editor does have options for custom ranges at least.
The cards would also be equipable, as a stand in for Mawlock's Copy skill, but they'd only be able to affect stats I believe (and possibly only one, I think equipment in this game works different from SF2 where it can effect two stats at once, like Guardian Staves raising defense for example). I had no clue how to mimic the Move and Imitate skills though. Overall this was veeery early in production, but I got some good fun out of it so it's fine.
As a bonus, here's the Max card icon. The vibes ended up far better than I expected for a 16x24 icon.
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nvrskipgameday · 2 years ago
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Rendered out my spritesheet from Unity - sometimes it's just fun to zoom around in there. :)
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