#SomaSim
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Rise of Industry 2 trailer showcases "Complexes" will be featured in the business tycoon sequel
Continue reading Rise of Industry 2 trailer showcases “Complexes” will be featured in the business tycoon sequel
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Epic Games Store free games: "City of Gangsters" and "Dishonored: Death of the Outsider"
Epic Games Store‘s new freebies are SomaSim/Kasedo Games‘s crime management tycoon game City of Gangsters and Arkane Studios/Bethesda‘s stealth-action title Dishonored: Death of the Outsider. City of Gangsters was briefly discussed in the game release news of the “Criminal Record” DLC and is basically about building an empire of crime from 1920 onwards. Thanks to the Prohibition, illegally…
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Latest Gaming Obsession: Project Highrise
Project Highrise is a game very similar to the SimTower game from Maxis. So yay for nostalgia.
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City of Gangsters is a tease but will not offer official support
City of Gangsters mafia management is coming to Windows PC, but support for Linux will depend. At least according to details outlined by developer SomaSim. Due to release later this year on Steam, GOG and Humble Store. City of Gangsters shows off the underworld connections in 1920s Prohibition USA. Since it’s not what you know, it’s who you know. And when you’re looking to make a quick buck during 1920s prohibition. It’s also good to know who’s an ally and who to avoid in this mafia management tycoon game. This is the second of the ‘Mafia Management’ featurette series. Players are shown the importance of making allies and being vouched for. So they can expand their illicit booze business on the mean streets of Chicago. While using your new associates to set up protection rackets. Keep the booze flowing out and the money flowing in. Just don’t get double crossed. Right off, the City of Gangsters caught my attention. However, in a recent Steam Discussion post, it seems that Linux support will not be official.
We'll see as we get closer to release. The game's graphics depend on rendering tools in Direct X 11. Right now, it probably wouldn't run. It doesn't run on most Macs, either. Alternate rendering is something that we're looking into, but it may not be possible. If we can get it to run on a Mac, there's a chance it may run on Linux.
While this seems like good news for City of Gangsters. The developer comment also points out that the Linux build will be experimental only. So there will be no official support for the community. Leaving Linux gamers to find their own way around issues. Mind you, this could certainly be an open opportunity for Proton. But sadly it's too early to tell.
City of Gangsters | Teaser Trailer
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The ‘Mafia Management’ art style and crime management gameplay has you setup simple production chains. Letting players begin their own criminal empire. Get started in the booze biz by hocking some homemade hooch. Start your own stills in City of Gangsters, and find raw materials to supply them. Learn new techniques to make expensive drinks, or smuggle imported booze to fuel your growing operation. Soon you’ll be supplying entire neighborhoods. While you open your own swinging speakeasies. On the black market, social currency matters as much as the greenback. With cops and feds sniffing around, trust is everything. So personal introductions are worth their weight in gold. Which also means you have to work your connections to find profitable new friends. Then get people who owe you favors to put in a good word. City of Gangsters is scheduled for a summer 2021 release on Windows PC. Due to release on Steam, GOG and Humble Store. While Linux support is seemingly still in question. Here's hoping SomaSim will re-consider. Join the City of Gangsters Discord channel for details and share your interest in Linux support.
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I bought Project Highrise back in 2016 and have played it for 54 hours. This number seems oddly low as I thought I’d sunk in much more time than that. I also bought all of the game’s DLCs. So when I saw the announcement for Mad Tower Tycoon, I was a bit skeptical. A second tower-building game? At first glance, these games were identical only with different graphics. However, I love simulation games and I love this theme, so I kept looking at the game’s Steam page again and again. The main question I had on my mind was: How is it different from Project Highrise? Is it worth buying Mad Tower Tycoon when I already own Project Highrise? Do we even need two games like this? Why should I spend money on another game like this if it’s exactly the same? Except for the graphics, of course.
There has also been an interview (written in German as well as English) with a developer from EggCode Games and he was also asked how his game Mad Tower Tycoon differs from Project Highrise. It seems to be something a lot of people ask (also visible when you take a look at the Steam community forums).
This post isn’t about bashing Mad Tower Tycoon, though, or its developer for being boring and copying Project Highrise. I did actually end up buying Mad Tower Tycoon when it was on sale last month. Also, for everything I write about, please keep in mind that Mad Tower Tycoon is still in Early Access and subject to change while Project Highrise has been out for a few years and I may be mentioning some features or content that’s not in the base game but requires the DLC. Also, from here on, Mad Tower Tycoon will be MTT and Project Highrise will be PH, so I don’t have to type their full names over and over again.
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Let’s start with a look at the prices and the developers behind these two games. MTT costs 14.99 €. The Steam Early Access page says they currently have no plans of increasing the price after release. The game has already been on sale previously (and it is currently on sale on Fanatical until the end of Monday, German time… sorry, I’m bad with time zones). Release was scheduled for Q1/Q2 2019. This date has already passed, obviously. But from my personal experience, the game is fully playable, so I didn’t even think of checking when the full release will be until I started writing this blog post. The developers are EggCode Games and you may know them from their previous game Mad Games Tycoon. They’re actually based in Germany which I didn’t know until I looked at their website now. I have no idea how many developers there are, but they’re definitely an indie company. It may be that the company consists of only one person as the interview above has him talk about himself only when mentioning the development of the game.
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The base game of PH costs 19.99 € (it is also currently on sale on Fanatical! A coincidence, by the way. I didn’t know that they were when I wrote this). It also has one small expansion (Las Vegas, priced at 6.99 €) and four DLCs: Miami Malls, Tokyo Towers, London Life and Brilliant Berlin (price ranging between 1.59 € and 1.99 €). The developers are SomaSim. They are also indie developers and made 1849, a city management game, before they released PH. They’re based in Chicago, USA. Not that the country matters, but as I mentioned it above, I thought I should mention it for them as well.
The graphics are, as always, highly subjective. I like them in both games. And in both games, I am not a big fan of how the people look. In PH I find them too stiff and lifeless. In MTT they are too cute. If I had to choose one game over the other simply because of the graphics, I’d choose MTT. I can’t say anything about the soundtracks in both games, because I always turn off the music. But I’ve never heard somebody say that they bought one game and not the other because it had a better soundtrack. So, I’d say while the first can be a deciding factor, it’s something you can decide by looking at videos and screenshots and the other isn’t that relevant.
I haven’t experienced any bugs or crashes in either of these games. Both seem to be very stable, at least on my PC.
One of the main differences that you will encounter first is that PH has more micro management in general. I’ve seen people call MTT more “arcady” and I guess they’re right. In PH, you put wiring and plumbing closets on each floor. Then you place pipes and lines on each floor where they’re needed. Both games require you to place rooms that produce enough electricity, water, etc. But MTT leaves it at that and connects everything automatically. In PH, if you run out of money before finishing the electrical lines, your tenants are without electricity (if you were silly enough to request the tenant before finishing that part). Also, your tenants have specific needs. You may rent your office to insurance companies which only require electricity and copy services, or you choose an accounting company which also wants courier services. Later on, other tenants that offer a higher rent will also require more facilities and services in your building. On top of that, you will also unlock bigger offices later. And just when I was typing this paragraph, while starting a new tower in PH, an earthquake happened in-game and all tenants were without electricity. That’s within the first five minutes into the game.
Another big difference is the transport system. In PH, you build elevators and the people stand in front of one, disappear and reappear on their chosen floor – a bit like a teleporter system. In MTT, they also stand in front of one, wait for it to travel back to their floor, get in and then you can see the elevator move to their chosen floor. In other words: If there are people waiting on different floors, it doesn’t matter in PH while it does matter in MTT. An elevator that is full won’t transport more people and they need to wait for it to move to their floor. You build the elevators (and the stairs) in front of rooms, though, so you can add more when you need to. On the other hand, they cause noise and not everybody is happy having an elevator or stairs in front of their room. Careful planning is still necessary here!
When it comes to building, in PH you build a floor and stairs or elevators, then add what kind of rooms you want on that floor (and add the lines for electricity etc. as already mentioned). Once it is built, you click on the room and choose a tenant. Rent varies depending on what tenant you choose, but they all have different needs and expectations that need to be met. In MTT, you directly build what you want there, e.g., an office, without having to first add the floor itself. The construction workers still need stairs or elevators to get to the construction site, of course. Once it’s built, some tenant will automatically move in there. You have no control over which tenant. A small office is simply a small office.
What I don’t like in PH is the interface. Not everything is bad here, but I frequently get lost trying to find some item I want to build or trying to remember what I need to do in order to unlock something for my tower. I wish they would condense the options somehow – although it may be less of an issue if I played the game more regularly. You also need to open the utilities report in order to see how much of the available electricity etc. you’re using. In MTT it’s part of the upper tool bar. You also get more horizontal building space in MTT which I like.
PH lets you freely build a tower or play scenarios/missions. The interview I linked to above has the developer of MTT mention missions for his game as a feature he’s planning to implement. So, as it is now, if you want to play missions with certain goals you need to reach, PH is the game for you! PH also had mod support. I always forget about that, because I’m not using any mods here. It seems that MTT won’t get mod support.
What you currently get for your money: A very complete game with PH, but the base game is a bit more expensive and some features only come with the paid DLCs. MTT, on the other hand, is cheaper, but it’s also in Early Access, so it’s future is unknown. It also doesn’t have mod support and we don’t know if we’ll get DLC and thus, if it gets as much content as PH currently has.
So, these are the main differences in my opinion. PH has more micro management in general (I left out some features like booking singers for a concert etc. in your tower as it’s part of DLC) than MTT. MTT is more realistic when it comes to elevators and stairs, so their micro management is in getting your visitors and occupants to easily navigate around in your tower.
If I could choose only one game and wasn’t allowed to play the other ever again, I would probably choose Mad Tower Tycoon (but only then and it’d be a difficult decision). Not because Project Highrise is a bad game or even worse than Mad Tower Tycoon, but because I slightly prefer the graphics and so far, prefer the focus on the transport system instead of having to take care of the wiring for my tenants. Project Highrise is the older game, though, and has more content which may lead to a better long-term investment when looking at entertainment gained per Euro spent. I also quite like that you can choose tenants and their specific needs.
I hope this helps anybody who may ask themselves the same question: Should I buy Mad Tower Tycoon or Project Highrise (or both)? Also, feel free to ask any questions about the games. Maybe I can answer them. 🙂
Disclaimer: I am not affiliated with any of the games mentioned here nor with Steam, Fanatical or any other game stores. I bought all games with my own money and am not getting paid to write about the games. My opinion is my own (and if I ever start disliking these games, you’ll be the first to hear it)!
Mad Tower Tycoon and Project Highrise - What's the difference? #blaugust2019 #madtowertycoon #projecthighrise I bought Project Highrise back in 2016 and have played it for 54 hours. This number seems oddly low as I thought I'd sunk in much more time than that.
#blaugust 2019#early access game#eggcode games#Indie Developer#indie game#mad tower tycoon#project highrise#simulation game#somasim
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Heyo folks! My latest gameplay video has been uploaded!
In this video I’m playing Project Highrise to showcase the Las Vegas DLC. I start a new game in this video and I get all the way to prestige level 3 by the end of the video. I’m also building a hotel in this video as well which is one of the many features added to the game. I also start off by building it in the shape of a pyramid but that plan goes the way of the dodo as I run out of space.
Thanks for taking the time to watch the video folks and I’ll be picking the game up in the next part.
Happy gaming folks! - Shaun Meyers (Kyo Akiara) out!
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Project High Rise: Edward J. Emerson Plaza Episode: Two
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Review | Project Highrise: Las Vegas (DLC)
Review | Project Highrise: Las Vegas (DLC)
When GameGeekz was invited to try Project Highrise at last year’s GamesCom, I was immediately surprised by its addictive and well-constructed gameplay mechanics. When I got to experience the full game a little afterwards, nobody in our team was surprised the game received a nice (and well deserved) score because of this. You can read all about my experiences with the ‘vanilla’ verison of Project…
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Project Highrise: Architect’s Edition Is Now Available For Xbox One
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Product Info: Developer: SomaSim Publisher: Kalypso Media Website: Project Highrise: Architect’s Edition Twitter: @somasim_games / @kalypsomediausa
via Xbox Live's Major Nelson https://ift.tt/2JY4ZOr
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The Shadow Government moves in to City of Gangsters on June 15th with the next expansion
The Shadow Government moves in to City of Gangsters on June 15th with the next expansion
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Game release: "City of Gangsters: Criminal Record" DLC (PC)
Game release: “City of Gangsters: Criminal Record” DLC (PC)
SomaSim and Kasedo Games‘ business simulation City of Gangsters has even more ways to do something illegal with its Criminal Record DLC. Crime syndicates are obviously not much fun in the real world, but thanks to the escapism of gaming, City of Gangsters, which was released last year, gives players the chance to dabble in things one could usually end up with behind iron bars or dead. The new…
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Project Highrise
[ PC, Mac, iOS, Android, PlayStation 4, Xbox One, Nintendo Switch / 2016 / SomaSim ]
Built as a spiritual successor to Maxis classic Sim Tower. Much like that game, players are placed in charge of building and managing a towering building. They can fill it with offices, apartments, restaurants and more. They will also be responsible for maintaining the utilities and ensuring their building is fit to work and/or live in. Unlike Sim Tower, players can be more creative with the shape of their buildings, and various expansion packs add new options and features to the game.
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Construyen imperio de contrabando de alcohol con lanzamientos de 'City of Gangsters'
Construye un imperio de contrabando de alcohol con los nuevos lanzamientos de 'City of Gangsters' de @KasedoGames en @Steam.
TeraGames / InsurgentePress, Ciudad de México.- Kasedo Games y SomaSim han anunciado hoy que City of Gangsters, el esperado simulador de gestión de mafias, ya está disponible para comprar en Steam. Estados Unidos, enero de 1920. Toda la industria y un gran segmento de la economía nacional se han vuelto ilegales de la noche a la mañana: se ordena el cierre de bares y tabernas, se obliga a…
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Anunciado 'City of Gangsters', un simulador de mafias
Kasedo Games y SomaSim han anunciado hoy City of Gangsters, un ambicioso simulador de mafiosos para PC, basado en la agitación de la prohibición de los años 20 en Estados Unidos. El segundo juego de una asociación entre el editor y el desarrollador, luego de su colaboración en el exitoso simulador de rascacielos Project Highrise. City of Gangsters coloca a los jugadores en la gran ciudad con contactos limitados pero una gran brecha en el mercado para ser explotado: el mercado del alcohol ilícito. https://www.youtube.com/watch?v=iJqSSHfLoWA&feature=youtu.be Inicia tu sindicato del crimen de la nada y conviértelo en una máquina de hacer dinero bien engrasada. Construye bares clandestinos y destilerías ilegales. Gestiona cadenas productivas y de distribución de recursos. Contrabandea mercancías de fuera de la ciudad y soborna a la policía para que mire hacia otro lado. Haz crecer un equipo poderoso y mantén a tus rivales bajo tu control. Elimina la competencia y domina la ciudad. Lo más importante es mantener el flujo de dinero. Detrás de muchas de las fachadas de la ciudad, la gente está construyendo destilerías improvisadas, muelles de carga secretos, bares nocturnos. Ábrete camino en esta red y el mundo será tuyo. Características: Crimen bien organizado: Empieza en el negocio de la bebida bebiendo un licor casero. Inicia tus propios alambiques y encuentra materias primas para suministrarlos. Read the full article
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Project High Rise: Edward J. Emerson Plaza Episode: Two
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