#Skyrim succubus race
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polhbayarea · 2 years ago
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Skyrim succubus race
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#Skyrim succubus race mod
Choosing not to kill her will award you with only 80. If you kill her, you are awarded with 58, 15x silk, 10x strawberries and a succubus mutagen, along with 80.Geralt had the choice whether to spare her or not. While she explained that her sending young druids back dumbfounded was to protect herself, Gremist's apprentice got angry and demanded her death. SLEN) Balanced bonus for sex I have tried succubus heart but dont know how the curve is for your stamina/health/magicka gain.
#Skyrim succubus race mod
Rektas recommendation for this mod - BHUNP Must be built in BodySlide first Make sure your body mods are up to date 2 color and metal variants. Naturally tough (Basically Permanent iron flesh + mage blood perk with light/cloth/naked) Able to seduce people (E.g. auth.), Orimagen (screenshots) Supports CBBE/3BA and BHUNP bodies. If Geralt takes on Gremist's request: the succubus found the witcher Geralt of Rivia and Gremist's other apprentice outside her cave. What mods for a succubus overhaul By shoxxx, Jin Skyrim: Special Edition. As he had not returned to his master, Gremist sent another apprentice into the forests to search. In 1272, after years of chasing away her lovers, she and Gremist's young druid apprentice Ramund, entered a proper relationship, due to him not snoring like her other lovers. I will try to fix them.This succubus lived in a cozy cave in the Morskogen Forest, southeast of Blandare in Ard Skellig, where she spent her days collecting flowers. Tweaks will still be done to the transformation to balance it.Īgain, comment if any problems. Excuse me if this is a dumb question (Prob is). Succubus race mod (Warning:NSFW) has been ported by the owner to Skyrim Special Edition, then deleted afterwards, what caused this and is it possible to port it to Skyrim Special Edition. For players facing the problem of their infection, reload your save or duplicate your current save.Īny mod that uses the regular sized Jeremy might conflict with it. Succubus race mod for Skyrim Special Editionn. use console to add a spell named succuburis. The phrase 'Imperial Race' is a bit of a misnomer. Cleaned updates into the latest version.ġ. In The Elder Scrolls V: Skyrim, if they are not part of the Imperial Legion, they typically serve as diplomats, traders, stewards, and craftsmen which is well-suited, since Imperials are renowned for their diplomatic skills and cosmopolitan ideology. Changing race when you are succubus race will now change back to succubus race unless cured. Uninstall the previous version of the mod. No need to fight daedra for cure anymore. You can't turn succubus into if you are already werewolf or vampire. Succubus is now only available through disease. So infection through an another character is currently not possible, you have to do it through console.Ģ: Fix for neck seam done by using SG Female renewal textures now.ģ: Changes in scripts in the way Succubus Form power cooldown works. However, there is no made succubus NPCs yet. Custom races are not supported for cure YET. However, you have to be infected as one of the vanilla races in order for the cure to work for now. I'm still thinking of a backstory since my original intention was making this a resource.ġ: You can become succubus like how you turned vampire now. Hopefully others can have an easier time making succubus follower with this i hope ? Intended for those who did not intend to use SKSE for the race. Succubus loses their powers should they be turned into vampires. Just that the visuals are different and some abilites are more simplified. Succubus for this mod has almost the same abilities as its ancestor mod. Ihr Aussehen entspricht ihrem Namen: schne. In der Vergangenheit als Daedra Verfhrerrin, Dunkle Verfhrerrin oder Mazken bekannt. Hentai Succubus Blue Hair Busty Succubus 3D Art Skyrim Succubus Armor Mods Succubus Hentai Comic CGI Succubus 3D Nude. Wenn euch dieser Mod gefllt gebt bitte 'saxo74' ein Endorse :) Die Bilder stammen alle vom originalen Modauthor. Race uses SeveNBase body and is still for females only, male ends up nord male. Infos: Das ist die deutsche Version von 'Succubus Race'. Purpose of this mod: Makes succubus race slightly to my preferences.
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suntiger745 · 5 years ago
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Skyrim characters
Got into Skyrim again, and in the usual order of things I now have ten or so characters and just one of them has visited the Greybeards...
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Telavi An asari commando that got warped into Tamriel when “something odd” happened during a transition through a mass relay.
Made mostly because I thought it would be funny to have an asari in Skyrim really. She is adapting well, her commando training quite useful, and her biotics seem to react with what the natives of this world call magic. From her point of view, it seems like some people, and particularly these “dragons” have absorbed Element Zero in some way. Now they are calling her ‘dragonborn’ and she’s trying to figure out what that means exactly, and if it can be something that helps getting her home. The mod that adds the asari as a race isn’t perfect, there’s a slight gap between the scalp ‘helmet’ and the actual head, though it usually isn’t visible. Due to the scalp being a separate item, sometimes it will appear very clearly against the skin, and sometimes the transition seems almost seamless. It was the only asari mod I found though, and in general it works fine.
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Stingray Based on Anjali Bhimani’s character in We’re Alive: Frontier. Instead of having to deal with US zombies and raiders, she has to deal with Skyrim draugr and bandits. :P Partially done just to see if I could make a decently close resemblance to Anjali in the game, but it has been quite fun to RP a bit as if Stingray really had been transplanted to Tamriel. She’s not sure quite who to trust yet, and frankly neither these ‘imperials’ or ‘stormcloaks’ seem very trustworthy, but she can and will help the little people she comes across. And deal out some damage to those that would prey on them. Also a picture of her without the hood.
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Fryda Ironhand Fryda died over sixhundred years ago, a thane of Whiterun who had some ability with the Thuum and who fell in battle against sixteen bandits, buying time with four others to allow her jarl to escape. Now she has awoken, though she doesn’t know how or why, and there are gaps in her memory. She fought other draugr as she made her way out of the barrow she awoke in, trying to communicate with them at first, but realizing none of them were able to speak as she could. She is debating to sek out the living in order to find out when this is and how and why she awoke, but is uncertain how to approach anyone without them attacking her on sight.
I got the idea of playing as a draugr randomly and checked the Nexus for a mod. Lo and behold there was one, and very well made too. Armor that makes your body withered, and a ring that gives you the draugr eyeglow.
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Meleria Although not common knowledge among mortals, the succubi of Thanatos have laws and regulations, and people to enforce those regulations. Meleria is one such law enforcer. Although feeding on strong emotions like all other succubi, she usually handles problems with a two-handed sword rather than seduction or mental manipulation. She has come to Tamriel to hunt down a lawbreaker, who also happens to be her younger sister. She’s getting quite annoyed with the mortals though. If they don’t oogle her boobs they comment of her Enforcer uniform as being “stupid” or “lacking in protection”, as if her skin wasn’t enough to deal with most mortal weapons. Still, she is at least grateful that they don’t run screaming at the sight of her, which the mortals did on the mission she went on three years ago.
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Teleria A succubi from Thanatos, currently on the run to the mortal planes for breaking the laws of her people. Intelligent, cunning, ruthless and good with both magic and blade if the need arises, she is quite enjoying her time in Skyrim. None of the mortals she has come across so far have been able to resist her manipulations or been able to see through her disguise to see her for who and what she really is. Really, the only issue is that the authorities put her hellhound of a sister on the case of capturing her, so now she has to build a power base and amass sufficient resources and allies to get her sister to step off or get killed. Fortunately she has encountered a group of rebels calling themselves the ‘Stormcloaks’ who seem to be perfect candidates to wrap around her little finger and subvert their fervor in her favor instead.
Both Meleria and Teleria are from the Succubus race mod.
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Sha-kala A simple story for a simple girl. Sha-kala is an orismer from a big family, the next youngest of five siblings. She has come to Skyrim to seek her fortune, hoping to join the famous/infamous Companions in Jorrvaskr. The first meeting seems to have gone well and she’s been invited to the longhouse to say hello to their leader, or elder.
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Viper The last thing people who encounter her often never see. A young woman from Morrowind who was trained as a hunter by her mother and more or less accidentally fell into doing assassinations. The Morag Tong does not appreciate freelancers though, and she had to leave Morrowind, rather quickly. She operated in Cyrrodil for a year, but made a few key mistakes that made her a wanted woman in most of northern Cyrrodil. So she came north to Skyrim, hoping to pass herself off as another refugee. Bad luck struck again though, and she was captured along with a group of nord rebels, for once just being in the wrong place at the wrong time. After a dragon “saved” her from the chopping block, she went with one of the rebels for a bit and is now considering joining the Stormcloaks, hoping there will be safety in numbers instead of trying to stay out of the imperials’ (or Tongs’) reach alone. Viper isn’t her real name of course, but she hasn’t used her real name in years.
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“Cassia” Valina Ellonis Micella Arantius, the Crimson Domica (after the Domica Redwort flower) of the Imperial City, famed courtesan and dancer, has found herself forced to flee Cyrrodil after being framed for the death/assassination of a Thalmor official in the Imperial City. Newly arrived in Skyrim, she has to draw on the archery training she did as a girl and her magical talent, mostly used as part of her dancing performances to try and stay alive and fed. She has adopted the alias ‘Cassia’, a common imperial name, but after arriving in a middle-sized village she i rapidly realizing that she has to ditch her fine silks and leathers for something more rough and rustic if she has any hope of blending in. She doesn’t really like these ‘Stormcloaks’ she has heard of, but the imperial legion is too tied to the Thalmor who might send Justicars or assassins after her for her to go to them for protection. There’s a merchant in town who wants help with retrieving a golden luck charm though, so perhaps she can earn a bit of coin and get some new gear that way.
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Lauria An aureal of Sheogorath, Lauria has been sent to Tamriel to fetch a few things for her Daedic Prince. A collection of Skyrim cheeses, an Orismer head preserved in vinegar, a pet skeever, a cabbage, a baby mammoth and two hagraven feathers. He dropped her out butt naked in front of a barrow “To make it a bit more of a challenge!” The cold was a bit annoying, but Lauria is one of the best fighters among the golden saints and quickly acquired some weapons and armor and set out to do her mission.
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Alva Sunhair She considers herself a nord patriot and resent the imperials and Thalmor for interfering in who people worship. She and her family have been worshiping Talos for generations and isn’t about to stop now. She has been working with the Stormcloaks for a while and after her brother got thrown in prison for being a Talos worshiper she is now looking to join them more actively.
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Aurora An altmer from Summerset Isles, though it has been many years since she was home now. In these day and age something of an anomaly in Skyrim, an altmer who isn’t part of any of the major factions vying for power. She is in fact a vampire hunter and has come to Skyrim because she heard that the Dawnguard was going to be resurrected, and she wants in on it. Calm, competent and with references from other key people in Tamriel also part of her trade, she has so far managed to not get into any scrapes with the locals, which is fairly rare for an altmer mostly traveling alone.
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Mixi A bosmer who grew up in Bravil, in Cyrrodil. She didn’t want to become a hooker like her dad, or an “alchemist” like her mom who made skooma but used half her produced volume herself, so she ran with the street rats when she was a kid and begged, cajoled or, when having gotten a lucky break, paid for fighting lessons from passing mercs. She left Bravil when she was sixteen, telling her parents “Bravil is a swampy shithole of a town, and I’m not going to be one of the dead rats floating in the sewer they call a river in five years!” They were surprisingly understanding and wished her good luck and she’s been making her way around Cyrrodil, High Rock and now Skyrim for five years, working as a mercenary, thief, courier and other odd jobs. She’s still quite angry at the world, a short ball of attitude and sarcasm, which costs her jobs sometimes, or gets her into fights. She does pride herself on always completing the jobs she do get, and has a very good success rate. Partially due to her choice of weapons. Everyone expects a bosmer to be good with a bow, and she is, but she also has a ring of strength she found in an old fort that she uses to fight with a big two-handed sword. Few except such a seemingly slight mer to be as effective as she is with such a large weapon.
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bedlamgames · 5 years ago
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Q&A #100
Yes, been a hundred of this things. Totally a meaningless milestone which is one of my oldest tags on here (assuming any are left after the purge...) still I thought I’d do something for it. 
Specifically I’ve gone back over the old Q&A’s and found some favourite questions and answers which I’ll be including in this after the usual round of outstanding ones. Possibly also with some extra commentary where appropriate. 
Anonymous said: Hey. Any pair of characters connected by an Owned relationship/reputation seems to crash the game if you use either one of them on an assignment. Any chance of this being fixed?
- That should be sorted in yesterday’s update. 
Anonymous said: Got a Forest Goblin with both Dancer and Clumsy. This seems like a very strange combination, but imagining it kind of makes me want to laugh my head off.
- Agreed I think that just works due to being amusing. Less poetry in motion and more of a limerick. 
Anonymous said: In No Haven 0.871 the trait " Elementalist: Air " does not appear when using the estimate value function.
- Cheers for pointing out that oversight. Will sort.
Anonymous said: Hi sory english isn't my native langage, In No Have 0.871 TF Edition I have aquired a slaver But with a bug first i don't know how i acquire her and two she had noting , no name no perk jus a little description i will copy the full examine optin on it : - - - - ExamineName: Race: - Sex: - Status: - Reputation: Traits: Condition: 0 Will: 0 Estimated Value: 0 has a flat chest, a regular pussy, and has an unremarkable ass. She is the same size as most goblins, and .She is . 
- That looks like an empty character in all respects. I believe there was an issue with Ritual Casting where that could happen and is now sorted. If you see it happen again please let me know what you were doing when they appeared. 
Anonymous said: Hey Bedlam, watched stream where you discussed not selling slaves debuff, thing is i always imagined slavers being in this business for fun and pleasure first, and gold second. I mean why else would they agree to live in some Skyrim style, long abandoned really, hard to get to fort in the middle of nowhere, surrounded by hills and marshes(at least that how i imagine it)? So maybe you could make something like,"no new slaves, or slave training for X days, getting bored" or something like that?
- It wouldn’t be too harsh at all. Just a bit of a poke to encourage that you’re business model is based around being a slaver over the leader disappearing to the coast for a week and returning with suspiciously large amounts of gold. In that case you’ve got to think that your slavers might feel that they’re surplus to requirements :D
Anonymous said: I hope you're happy for taking so many hours of my life away from me lol. But playing this again; got a question about NH. Any plans on making some rival groups that we can interact with? Diplomacy, getting tribute, ect. It would be kinda cool to have rivals that push you along 
Glad you’re enjoying it! 
Likely yes. There’s ways currently now to set up a few ways to get tribute every so often. More groups though who are more hostile than the not-witches in the marshlands or the mistress of the Ensnared Rose are sure to be a thing sooner or later. 
doof-ex-machina said: Have you read the Gorean saga by John Nornan? If yes, did it influence your vision of the No Haven world? Gor explores a legal female-oriented slave system, yheah, but there are pretty close similarities with NH in regards to the numbers of ‘fodder’ and the ways of training. Anyway, me personally thinks your world is even better because magic and draenei/succubi boobs, duh.
I haven’t but I am aware of them in general. 
NH is a lot more equal opportunities than Gor where males doing it to females, females doing it to males, and all possible variations of that including others like futanari and sissies are likely to happen. Still high praise indeed, thanks!
And now onto some old questions starting with one from before where I realised beginning to combine these might be a good idea. 
onedrift from 2015:  Trying this again...what's your coder fuel of choice? Red bull, Monster, coffee? None of the above? Soon to be bimbofied slavemakers want to know!
- Heh, totally giving my nationality away (if it wasn’t blatantly obvious already) but the fuel of choice is copious amounts of Earl Grey tea.
Anonymous from 2015: Hiya, been a fan of your work for a long time, captions and games thanks for making them, but a question regarding whorelocks revenge, is it possible to get the tangle infection and bonds of insanity? in all my time playing them I never had either I dont think.
- Not in the current version. Basically I wasn’t happy with the implementation in terms of how they were removed so I disabled them for a bit till I can sort it out… which unfortunately has lasted quite some time.
Soon as I got this No Haven update done they’re top of my list of things to sort in Whorelocks.
(Oh zogging hell. Still not done that yet... Extenuating circumstance for sure with NH taking off and WR was still in RAGS at that point, but even so)
Anonymous from 2015: This is probably a poor place to respond to your open-ended poll question, but have you looked into Twine?
- I’ve looked at Twine and when I one day get round to Rough Landing 3 it’s definitely going to be done using it, but to me it looks like an incredibly poor fit for working on No Haven.
(Oh past me why would say such a thing even if it did make a lot of sense at the time. Let’s hope that guy was wrong)
Anonymous from Q&A #1: Title image is hype, cant wait for next update. recall you mentioned that you had enchantments planed for the update after next (or something there abouts) how far ahead have you planned ahead and any spoilers for the update after this one? :D
- Why thank you! I have several pages bullet pointed of what I have planned along with what I have in my head. For stuff not in the next update I’d say not counting more slave training assignments and options and more assignments in the other areas the big bits of content outstanding are;
Way more potions. (Still do do)
Enchantment/cursing of items system.  (Also still do do)
Crafting Devices. (Also, also still do do)
Ways to manage encampments when they get to large by sending slavers/slaves to new areas to provide ongoing gold/supplies along with the occasional assignment. (Oh dear, also, also still do do)
More stuff for you like going on every assignment, bad ends for some of them, more interactions, being enslaved and so on. Basically lots more sub and also some dom content for when you’re not managing the encampment. (Woo progress made! Bad ends for some assignments going on are indeed a thing. Still work to do as I do want to give Crossbones and Into the Depths the QAYL treatment sometime)
Special events that will occur every so often that will affect things be it for good and bad. This will include a way to get a lost slaver back though perhaps forever altered by their experiences. (Woo again this is done. Definitely could do with more done with)
Encampment reputation to reflect a slaver’s standing with how the other slaver’s see them. This will includes slavers becoming slaves and visa versa. (On a roll now as a great deal of this implemented)
More biomancy options and improving thanks to a multi-part assignment. There will also be other multi-part story based assignments. (Partially done and the biomancy multi-part assignment has been started)
And a bunch more basically but those are the priorities after this next update. Probably not all in the same update though.
Anonymous from Q&A #6: I would play the hell out of Paranoia set in No Haven.  
- Temptation to give slavers and you conflicting secret societies and agendas rising.
Y’know like…
Dire Panthers: A mottley band of young savage orcs, amazons and trolls out to raise hell by breaking stuff, setting stuff on fire and generally being a nuisance to everyone.
The Cooperative: A dedicated group of Frozen Queen cultists out to oppose the Human Empire by working together to make things better for the common people… till you know the Queen awakens and buries all the land in eternal ice.
Mage Smashers: Magic iz like wrong an’ stuff! We smash dem in dere stupid face till dey not so smart.
Fellowship-Fel: The denizens that lurk beyond our reality and infect our dreams with tainted nightmares are our friends! We must expose ourselves to as much corruption as possible to make ourselves like them. We see no flaws in this plan whatsoever, you see the chorus of whispers in our minds entirely agrees with us.
Psion: No changes need to be made whatsoever from the original version.
Trekksters: …and I think that’s enough of that, or further evidence of why I shouldn’t be allowed anywhere near RAGS or indeed tumblr when I have my old sourcebooks nearby :D
(Also apologies to most of you who have no idea what that was about!) (This is still far too much of a good idea)
Anonymous from Q&A #17: 2/2 and another hilarious one: Your succubus slave Jaeil was not looking so hot right now so Virholen just held her close and told Jaeil that everything would be alright. Jaeil was oddly quiet everytime you looked in on them and you wonder if they have resigned themselves to their fate. Condition: 45 (Change: 20) - Will: 47 (Change: 15)
After their mistreatment Jaeil sees no reason not to only care for them self as clearly no one else will leaving them hardened and even outright cruel. usc++
- You win best bug report in ages, that is beautiful :D
Anonymous from Q&A #37: Will there be other spirit races in the game besides wisps, such as undynes, gnomes, and dryads? And finally Im new to patreon. I decided to pay for the your character teir but ask for a unique because I dont really understand it. Is the “play your character” a scenario or what? And where do I go to talk with you on what I would like for it?
- True story, I had to google undyines and for ages I couldn’t work out what you were referring too as so many of the results were of that character from Undertale :D
Undines themselves would be no, but I do have a water spirit of a kind planned. (Still do!) Gnomes no, as I’m happy with Hakh Dwarven and the various Goblins as my short races. Dryads absolutely yes, and will be one of the advanced races. See the last Q&A for more details of those.
Thank you for your support! Those options are for those that want to play a specific character that isn’t available in the standard options or design a specific slaver that you can have in your encampment. If you want to see some examples of ones others have asked for before on the playable character front then Orc Wright Raptor, Lago’Mae Scholar or Goblin Underground Potioneer would be a good ones to look at to start off with.
As for the unique slavers then pretty much any of the slavers available under Strong Right Arm/Recruiter.
How much detail you want to go into is up to you. If you want to say oh I just want a Kitsune lady who likes to pole-dance then I’d put something together for your approval, or you can go full on detailing everything about them from their art, description, traits etc. and I’ll work with you to the point I’m happy having it as an option in the game. (Note: If you want an entirely new race like the Golems you need to go for the lore tier given the significantly larger amount of work involved)
For discussing please send me a message on patreon and we can take it further from there.
One thing to bare in mind is that patreon only charges at the end of the month, and so while I’m more than willing to talk it out, if you want to me to do a lot of work on your request I’m going to need to see a pledge go through first. It sucks I know, but this is the unfortunate reality of the internet that alas trust can only go so for.
I’m always happy to discuss things though, I really am, and some people have asked to pay some of their pledge upfront via paypal to get round this which is not a problem if that’s what you want to do.
valhallaimmortan from Q&A #47: I managed to get a elven smith who makes fancy armor that is usually masterwork quality, and equipped my ‘Basher’ Squad with it, the Basher’s are all Ogre’s who I recruited and I have a alchemist who seriously creeps me out with how many petrification potions he has been pumping out. I also like the Lago'mae Scholar how now the Lizard man is using her as his new project… poor Scholar… and I got to ask is it actually possible to recruit a keldan from the keldan mission in the city?
- I love this question, absolutely adore it, and you made the patron who requested the lizardman unique really happy when I mentioned it to them. If people want to send in their favourite/amusing/interesting slavers/slaves that have resulted from generation and gameplay I might do a tumblr post series on them called ‘Tell me about your Character’.
As to the question yes she should be on the critical result.
Anonymous from Q&A #61: Silly question. For clothing and armor, what in your mind is the major difference between micro, and impractical? I can’t really visualize a difference between the two when reading armor/clothing descriptions. Scandalously short is divergent enough that it creates its own image for me. The other two seem as if they would be interchangeable, but they aren’t since there is a distinction so what is it?
- Yay silly questions are always the best questions. Okay micro is where you have outfits that are recognizable bits of clothing but it’s incredibly brief so a skirt that’s more a belt than actually trying to cover anything whatsoever and/or a bikini top so teeny-weeny that it doesn’t even cover all of the nipples. Completely impractical though is the kind of clothing beloved by a certain kind of fantasy art which just doesn’t make any kind of sense whatsoever where looking good trumps any pretension of realism, and the only way it could stay on is either with copious amounts of glue or magic being involved.
Anonymous from Q&A #66: Hello again! I’m the guy who asked about the post-slave [slaver] titles. I’m going to very respectfully push the idea that ex-slaves should get unique titles. First, I honestly think having the unique titles is cooler. It’s more interesting to send a Chosen, an Acolyte, and a Hedge-Witch on an assignment than it is to send three Slavers. It’s a rarity thing, sort of? If you get a character who qualifies for one of those things, it’s a BIG DEAL. Secondly, it already changes with jobs, so…
- Alright, alright, you’ve twisted my arm :)
That should now be included for the most recent update along with a couple of new titles so that all of the more rare traits (not counting crafting ones) should have one. Let me know if there’s any issues as while it was a fairly straightforward change I didn’t get a chance to test that particular bit.
Thanks for reading and here’s to another hundred of these. 
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nymphgirlsofskyrim · 6 years ago
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Version 2.0 Update Info
I am currently working on a new version of NGoS that will be ready in roughly a month or so.  I had originally planned on releasing this in March, but my schedule became too crowded and I didn't have as much time to devote to it as I had hoped.
The new update has numerous bug fixes, as well as new content and a few new features.
Bug Fixes
Bug Fixes are pretty numerous, mostly small stuff, but here are some examples
I defined a nymph specific skeleton to conclusively resolve feet deformity issues caused by having an out-of-date XPMSE skeleton
Fixed a lot of mismapped texture paths on meshes that caused them to show up solid purple.
A few meshes had the normal maps generated upside down.  This is because OpenGL and Direct3D have different conventions for lighting direction, openGL is Y+ for up whereas Direct3D is Y- for up.  On some of the older textures I generated normals for I accidentally baked them with the OpenGL directions.  This causes areas that should look recessed to actually stick out.  The most noticeable example of this is Kayellie’s Sword.  The Glyphs on her sword are supposed to be engravings, but they actually look like they are protruding in most lighting.
Bodyslide generated body meshes had the wrong .tri file specified so it wouldn’t work with in game uunp morphs
The followers were not correctly using some of the Nymph Racial abilities which applied their effects through perks.  This affected all of the followers to some degree (they didn’t get the default Nymph iron/steel protection) but it affected Kayellie and Mystra more, since they weren’t getting the Blended Nymph protection either.  Mystra is a lot sturdier now that both of those are working (as she should be!)
Synne’s Flames of Sin was not correctly scaling.  
This also includes the bug fixes from the hotfix updates I posted back in January, so you will only need to download 1 file.  There are a few other minor bugs I have fixed, and I intend to go through and examine each and every part of this before I release the update to make sure I didn't miss anything.
New Features
As for new features, the biggest one is that I am adding “Ultimate Abilities” to each follower.  
These are powers that they can only use once they are level 50 or higher, and these abilities are either a super powerful spell that can only be used once every 10 minutes, or a permanent upgrade to their basic fighting style.  
These abilities have very elaborate shaders that I have put a lot of work into, special audioFX, and a voiceline that each follower will say when they cast it.
Right now I have two of these completed, Yulia and Synne.  I will make another post to showcase these as well as give updates as I complete the other 4 follower ultimates.
The other big feature I am adding is preset placement.  A lot of people were asking for this, as well as Nymph world encounters, so I ended up creating a kind of scavenger hunt with the Nymph presets.
There are 22 in total, randomly scattered all over Skyrim.  There are more presets than this, but several of them ended up becoming crew members of the new follower, who I will get to next.
There are a variety of locations you can find them in, ranging from caves, ponds, rural inns to big city taverns, and they are placed according to their subtype.
You are most likely to find a Blended Nymph at a small Rural Inn, such as “Old Hroldan Inn”
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The best place to find a Night Nymph is a major city, as you might expect.  They are part of the normal populace, but fortunately the perception-altering magic of the Night Nymph doesn't work on the Dragonborn, so you should be able to spot them easily.
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While the two previous subtypes generally stay dressed and live discreetly alongside humans, the other three subtypes are encountered naked in the Wilderness, in typical Nymph form.
Most of time you can find a Wood Nymph at a glen or grove, just like you would find a spriggan.  Good thing Nymphii get along with spriggans!
The easiest place to find a Desert Nymph is in a Grotto type cave.  Frequently they get in territory disputes with the local bears or horkers, but wildlife aren’t a match for the warrior prowess of your average Desert Nymph.
Since there are no jungles in Skyrim, and the few swamplands tend to be shallow and lack sufficient foliage to suit a Beast Nymph, most of them live in caves.  
There are a couple Khajiit Nymphii that have claimed abandoned housing due to the particularly appealing treasures within: one has discovered a shack full of fish, while the other has found a house full of mice.
Each of these 22 Nymphii has been given a distinct class, combat-style, and spell-list, along with appropriate class-perks and the same leveling perks that the Nymph Followers possess.  I tried to make each one of them unique, and they run the range of magic, stealth, and different styles of combat, so that none of them is quite the same.  A few even have unique powers, but they will be harder to find!
New Content
The big addition is the inclusion of Nai’Yari, the new Desert Nymph Follower.  I have described her already in other posts, so I won’t go into a whole lot of detail here.  
The biggest thing I have to add is that I have made her crewmates into potential followers as well, and given them unique equipment and a special ability.
Currently she has 2 crew members that are camped out with her in Skyrim, a Desert Nymph and a Blended Nymph, but I am planning on adding at least one more, possibly two, a Bretoniic Nymph (!!!) and a Nord woman.
Besides the new follower I have already shown on this blog, I am also in the process of finishing up the lore updates that I have been working on.  
This is pretty extensive, and I don’t think I will be able to include it all with this update.  For now, here’s a teaser of some of the tidbits that have come up in questions I have received.
Nymphii have a mating selection process that is based almost 100% on some innate ability to sense the compatibility of any mortal's "magical essence" with the Nymph’s own magical composition.  
Most Nymph subtypes have almost no interest in status, wealth, power, or any other kind of social advantages or material resources.  A prince or a pauper makes very little difference to her.
The Nymph, like any humanoid creature, will obviously have some sense of aesthetics.  However, since all Nymphii are inhumanly beautiful, regardless of the father’s appearance, this is not a major factor in her selection process.  Whether a man is handsome or ugly is only relevant if they have equally compatible “Magical Essence.”
The result is that the Nymph may display strong preferences for one person over another that make very little sense, and her preferences may often seem incomprehensible to mortals.  
For example, a Nymph may show an irresistible attraction to the one-eyed beggar of solitude, and be completely disinterested or even repulsed by the wealthy, charming, and handsome nobleman.
Two males of the same race can still have hugely different patterns of essence.  
A Desert Nymph, whose composition generally favors Redguards, can be highly compatible with the essence of one Redguard man but may be totally incompatible with the essence of another.  
Every mortal has a unique pattern of “Magical Essence” that a Nymph can intuitively read.  Call this perception something like "Magical Pheromones" if that helps to explain it.  
This pattern of “Magical Essence” is usually something only a Nymph can sense, though it may be possible to "read" a person's essence with powerful divination magic.  
Every Nymph can perceive this essence this upon reaching maturity.  It is part of the basic reproductive behavior of every subtype, even the Blended Nymph, for whom selection is not quite so necessary. 
“Magical Essence" is contained primarily within mortal reproductive cells, male and female.  Similar to how a Succubus obtains whatever it is that keeps her alive from semen, the Nymph requires the "Magical Essence" housed within functional humanoid reproductive cells in order to reproduce, which she eventually uses to start an arcane catalytic reaction that generates a new Nymph.
She can gather “Magical Essence” from both men and women, but due to the great difference in number of cells produced (billions of sperm vs. a single ova), it is almost impossible for her to obtain enough essence from a woman to reproduce.  Her strong preference for males as mates is based on this fact, rather than on any anatomical reason.
Human males possess significantly more essence per cell to account for their shorter lifespans, and this helps to account for why Nymphii generally do not prefer Mer over Human except by specific Nymph subtype.
An egg will have thousands of times the quantity of essence per cell, but this is rarely enough to make a difference.
The only situation in which she might obtain enough essence from a woman would be a relationship with a Mer woman that persists for more than five centuries.  It is not impossible, but very nearly so.
It is next to impossible for a Nymph to get pregnant the first time she has sex with any given person.
Most Nymphii are aware of this fact, and it contributes somewhat to the “promiscuous” reputation that the Nymph species has.
They are also generally immune to most sexually transmitted diseases that affect mortals, though with the exception of the Wood Nymph, they are not immune to magical diseases. 
There may be a few diseases that only affect the Nymph which are carried by mortals...
Basically, there is very little risk or consequence for the Nymph if she chooses to indulge her desires.
The genes of the male are totally and completely irrelevant in terms of the composition of the new Nymph: she does NOT reproduce through genetic inheritance.
The “Nymph Generating Reaction” proceeds more quickly based on the amount of "Magical Essence" that she can use as building blocks: the more times she has had sex with the same person, the shorter her pregnancy will be.  
A Nymph could conceive with a mate she has only slept with a few dozen times, but her resulting pregnancy will last decades.  
Comparably, a Nymph who has been in a relationship with a Human man for his entire lifespan may have a pregnancy that lasts only a few weeks.
The building blocks of different individuals are wholly incompatible with each other and cannot be used to fuel the same reaction; each person has a unique variant of "essence" and she cannot further this reaction by sleeping with many different people.
A Nymph might be quite promiscuous normally, but once she has taken a mate she thus has a very strong incentive to be monogamous.
The essence of incompatible mates does not necessarily disrupt the reaction, but it does not provide any benefit either.  Since a Nymph pursuing reproduction is always engaging in a deliberate and conscious decision, it does not make much sense for her to sustain an interest in other mates until after she has conceived.
There’s a lot more, but that’s part of what I consider the “essential” basics of Nymph reproduction, and it should help you get an idea of the life-cycle and motivations of the Nymph.
That’s all so far.  I hope you look forward to it!
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nymphgirlsofskyrim · 6 years ago
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The Lore of the Skyrim Nymph
So what exactly is a Nymph in Elder Scrolls lore?
http://elderscrolls.wikia.com/wiki/Nymph_(Creature)
A Nymph is a magical creature that looks like a beautiful naked female, and is essentially just a monster type in Daggerfall, much like Orcs were.  They can't be hurt by mundane weapons (iron or steel), and can drain fatigue.  They have their own language, and if you know how to communicate with them, they are less likely to be hostile.
A side-note and my explanation why I have not given any similar stamina draining powers to the Nymph Races: Fatigue is similar to stamina, but if you run out, you collapse.  I can't help but wonder whether this was deliberate innuendo on the part of the developers: the other creature that drains fatigue on touch with the same spell is the Daedra seducer (equivalent to a succubus and also appearing as a naked woman). Think for a second, what activity with a naked woman would cause someone to use up a great deal of energy and then pass out? 
Nevertheless, I have been quite surprised that in all the time Skyrim has been out and people have been modding it, no one has touched on this part of the lore that is so definitely full of potential, both for flavor and depth, and, let’s be honest, also for sexiness.
So here's where I come in.  I have built up a foundation for "fleshing out" the Nymph as a playable race, and deliberately left some aspects unexplored in the hopes that other modders will eventually be interested in adding their own kinds of Nymph.  Hopefully it will seem reasonable, both as a rational argument, and as a framework that fits with the overall Elder Scrolls Lore.
If you have no interest in the background lore or maintaining the cohesiveness of a "lore-friendly" world, feel free to skip over this.  There aren’t any in-game details about the mod in this post.
What follows is a rational attempt to expand upon a part of the elder scrolls canon to introduce new possibilities relating to one particular creature only briefly appearing in Daggerfall, the Nymph 
(sidenote: for the purposes of this mod we are defining the plural of Nymph as “Nymphii” similar to elven races, Aldmer -> Aldmeri, despite the real world plural being either the English “Nymphs” or Greek “Nymphoi”, to designate this specifically as an Elder Scrolls Race instead of the Greek mythological creature)
The argument is quite simple, but the supposition that follows can seem somewhat convoluted.  
Based on the following four canon elder scrolls facts
1. Nymphii are naturally existing creatures rather than supernatural creatures created or controlled by some Divine or Daedric force 2. Nymphii are all female 3. Nymphii are very sexual creatures 4. Nymphii can be killed
It is therefore logical and reasonable to conclude: that since as a species 
Nymphii were not willed into existence by oblivion, have a distinct female gender but no males, are sexual creatures, and can die 
They must reproduce somehow, since there would be no reason for sexual behavior in a mono-gender species, and without reproduction or spontaneous generation through Daedric Will, there eventually will be none left.
   a. Therefore, the theory this discussion is based upon presupposes that a Nymph will mate with a male of another species to produce offspring, though just like with any other species, this may not always be the explicit purpose for mating.    b. Since there are no recorded instances of Nymph/Mortal half breeds of other races, and the fact that they possess a different material composition than mortal races, it is reasonable to assume that all resulting offspring of this mating must exclusively be Nymphii, given that the concept of “Demi-Gods” or half-immortals, is not present in the Elder Scrolls lore.    c. Since Nymphii apparently mate with males of any sentient species and maintain long term relationships with these males, are highly selective in choosing mates, and ultimately exhibit the social concept of courtship behavior, they must have some purpose or reason for selective mating.      d. Thus, it seems logical and reasonable to conclude that since there must be a reason to distinguish between mates, this reason would come in the form of traits or properties inherited, else selective mating is meaningless.  Stated another way: If every Nymph that results from a mortal/Nymph pairing is an identical Nymph who does not inherit any traits or properties from the male, it does not matter who or what that mortal is, and the documented examples of courtship behavior and pair-bonding make very little sense.
e. Finally, despite every resulting offspring being a Nymph, they must differ from each other in relatively small ways based on the traits inherited from the male parent, and if these traits are consistent amongst specific groups of mortals, there will eventually emerge distinct categories of Nymph relative to the group of males she is descended from.
First, a couple disclaimers
 I admit, this is an attempt to apply scientific reasoning to the fantastical and fictional, which is a concept some people naturally resist, so please keep an open mind and do not read this as any kind of gender/sexuality bias, purely as a rational conclusion driven by the principles underlying biology in our own world.
   Additionally, while it is possible to propose alternative non-biology explanations to this conclusion, none of those allow for a similar expansion of the lore, which sort of defeats the purpose of exploring the subject at all. Stated another way: if any given Nymph can magically wish a new fully grown Nymph into existence, there's nothing new to add to the topic in this regard, so please keep that in mind.
Therefore we are presenting our "unofficial Nymphii lore" as follows:
   1. Similar to the Asari from the Mass Effect series (another all female fictional species), Nymph/mortal pairings will produce a new Nymph that is phenotypically a Nymph but integrates some characteristic, trait, or essence, of the mortal race.  
This characteristic may not be any kind of inherent property of the mortal race itself (ie it is not genetic inheritance), but is a trait that the Nymph acquires when integrating some part of that race into her magical being.  Therefore, a Nymph with a Nord father may not necessarily inherit her father’s racial resistance to cold and frost.
This characteristic may even be seemingly totally unrelated to the male in question, but comes from some racial magical essence that influences the composition of the new Nymph.  Therefore, a Nymph may inherit properties seemingly unrelated to her father, and a Nymph could in theory, inherit a property of “heat tolerance” or fire resistance from a male parent who possesses no such property.
Whatever it is or wherever the trait comes from, it is universally consistent amongst all Nymphii that result from this pairing of Nymph + Race of Male, thus, any given member of a race that produces “Heat tolerant” Nymphii should produce a similar Nymph.  
Most, if not all, variations of this inheritance will be the result of mixing of different kinds of magical essences.  So a Nymph who is composed of 50% of one race and 50% of another may have completely unique traits as a result of this mixing, but all Nymphii that are within a range of 80-90% of one race will inherit identical traits.
   2. Unlike the Asari from Mass Effect, there is no such thing as a “pure-blooded” Nymph, as they presumably cannot reproduce with each other, nor have they developed in isolation from other species, thus all Nymphii MUST be the result of Nymph + non-Nymph mating
The sole canon scholar writing on this subject does mention the lack of any other writers reporting a Nymph seeking out "him or her," at the very least suggesting that Nymphii may form relationships with female mortals, and we are not implying that this be ruled out as it may manifest through social behavior.
Simply, if they could reproduce with each other through conventional anatomical sexual intercourse (in whatever way that may occur), as opposed to a direct genetic exchange, it would make very little sense for Nymphii, as a mono-gendered species, to mate with males at all.
  3. Given the centralized distribution of indigenous racial populations in Tamriel, distinct subtypes will exist based upon the region they live in and what race or species of males they have access to 
for example, after mating with males from hammerfall for many generations eventually there will be few Nymphii in this area that are not essentially Redguard-Nymphii
the proposal elaborates on this distinction by declaring this a full subtype of Nymph, the Desert Nymph
 comparatively, Nymphii that have many generations of Nymph-bosmer pairings become the Wood Nymph
given the typical "fey" description of both mer and Nymph, we suggest the possibility that some fey traits (pointed ears, dainty features) are actually mer inherited traits, not specific to the Nymph herself
In terms of appearance, the ratio proposed for this subtyping would be something like 95% Nymph, 5% subtype race, although some traits may be highly exaggerated (long pointy fae ears on a Nymph vs. pointed humanoid ears on the woodelf source)
It is likely that the more “mono-racial” subtype of Nymph will display some sort of mild to moderate preference for males of her dominant race, and a Wood Nymph will accordingly prefer Bosmer males over others.  This is not to suggest she will ONLY be interested in Bosmer males, merely that she would view a Bosmer man as being more her “preferred type” than an Orsimer male would be.
Sidenote: it also seems reasonable to assume that there may be a distinct difference in dunmer-Nymphii (dark Nymph?) and the rarer chimer-Nymphii (elder Nymph?), although as we have described under the Night Nymph race details, it does not make much sense for a Nymph to directly inherit Azura’s curse in terms of appearance.
   4. Additionally, in the transition between one major subtype and another, there will exist hybrid Nymphii
These hybrids represent the blending of two major racial sub-types through successive generations of mating with males of different races or species
The phenotypic ratio proposed here is then 95% Nymph, 2.5% subtype A, 2.5% subtype B, making both subtypes very subtle individually, and she may favor one over the other in appearance, or even have a completely unique appearance as the result of this hybridization.
Consider - in Skyrim, both Bretons and Nords have co-existed for a long time.  Nymphii in this region will have established a medium between the Nordic Nymphii (for now, let's call her a tundra Nymph) and the Bretonic Nymphii (high rock is the only region with established in-game Nymph appearances so for now we will call her a "common" Nymph) the result will be what may be termed the "Sky Nymph."
other examples may be Cyrodillic/Dunmeric Nymphii in Morrowind (which we term the Night Nymph, rather than using the awkward sounding "Morrow" Nymph)
These hybrid Nymphii will essentially be indigenous to these multiple race regions, unlikely to exist elsewhere except as migrating individuals.
Sky Nymphii would thus not be commonly found outside Skyrim since each successive generation that is not a Nord or Breton pairing alters the evenly split balance  
thus, they should only exist in regions that have maintained multiple population bases for hundreds of generations, long enough to produce precise 50/50 traits
               A. so while skyrim has had both bretons and nords since before the first era and would have Nymphii hybrids                               B. The Summerset isles has only had any significant non-Altmer presence living there for a few hundred years, brief in the lifespan of a Mer, let alone a Nymph, and would likely not have hybrids.              C. One must keep in mind that given the unlimited lifespan of the Nymph, and the tendency for solitary habitation (ie although they have a shared language, they don’t form Nymph societies or build Nymph cities), it is entirely possible to encounter an individual Nymph in a region that would not support her, but encounters should be limited to these unique individuals.
   5. Finally, there should exist points of diffuse characteristics such that the Nymph resembles none specifically, or all of them blended together (the following contains the largest logical jump of this "lore", so pardon my suppositions)
These "blended" Nymphii are probably indigenous to metropolitan regions such as Cyrodiil that has many races/species living together 
We are also suggesting the idea that due to the very similar appearance and behavior these Blended Nymphii would have to mortal races, it is therefore conceivable that some of these “Blended” Nymph girls may not know that they are a Nymph
These Nymphii ignorant of their own backgrounds may have been separated from child rearing mothers, but given the great lengths the Nymph species goes through to select a mate, it is highly unlikely that these mothers would ever abandon their offspring in normal situations.
Additionally, given the “supernatural” properties of the Nymph species, this ignorance seems unlikely unless the Nymph believes herself to be a member of a particularly long lived race and/or is still young enough that she would not be aware of her immortality.  Put another way: although the Mer have far longer lifespans relative to Humans, they still go through visible stages of aging, whereas the Nymph does not, and once fully matured she will stay youthful in appearance indefinitely.
These unaware Nymphii would also require some way to explain the magical nature of their background.  Possibly as divine favor, or Daedric Curse, or simply a belief that they are "special" or "different" in some way.  The longer they live the more difficult this belief may be to maintain, so it seems reasonable to conclude that this state of being unaware of what they are will not exist perpetually.
To conclude, we are attempting to establish with a "lore-friendly" background the concept of types of Nymphii that are not heretofore known in elder scrolls canon as well as the possibility of both "secret" Nymphii living amongst mortals, and of women who are Nymphii but do not know it.
The extent of this mod's exploration of this topic is to introduce the framework and define the subtypes relevant to the characters present in the mod itself, not to produce a comprehensive list of everything related to the Nymph, this includes
the Wood Nymph (Bosmer-Nymph)
the Night Nymph (Imperial/Dunmer Nymph Hybrid)
the Desert Nymph (Redguard-Nymph)
the Beast Nymph (Beast Race Nymph)
and the Blended Nymph (the mixed or all-race Nymph)
***This, the exploration of the Elder Scrolls Nymph, was never meant to be a project of which I am the Sole Author, nor do I intend to be the Authority on all things Nymph, I am only interested in creating a starting point to inspire the modding community to explore the topic more fully using the groundwork that has been laid out.***
   We will invite other members of the modding community to eventually take it upon themselves to flesh out other unexplored subtypes of Nymph so long as it makes sense within the argument presented here and the overall elder scrolls lore.  
Truly, I hope you find this concept and the framework described here to be engaging enough that you might want to design your own Nymph Race, and I will encourage you to do so!  This, to me, is the most important part of this project.
The discussion was fairly lengthy, but hopefully it seemed reasonable.
Ultimately what this boils down to is a way that lets you add Nymphii of all sorts to your game that still fits within the game.
If you're like me, you may have a hard time adding supposedly "lore-friendly" content to a cohesive world that takes an idea based in lore but then turns it into something that requires a Deific/"extreme magical" explanation (you are the chosen of Dibella or Mara or Sanguine or Molag Bal, ad naseum), excessive suspension of disbelief (it’s magic so it just happens), or simply makes no sense.
Thanks for reading!
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