#Sims 2 Resolution Fix
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A Complete Guide on how to Fix & Optimize The Sims 2 on Windows 10/11
I've made a video tutorial and written guide on everything you need to know on how to Fix & Optimize The Sims 2 on Windows 10/11, with Performance, Stability, and Graphics Enhancements.
Watch the Video Tutorial on YouTube:
youtube
Read the Written Guide on my Website
#sims 2#the sims 2#ts2#sims 2 2024#sims 2 windows 11#sims 2 windows 10#fix sims 2#graphics rules maker#sims 2 RPC#sims 2 4gb patch#Empty standby list#empty standby memory#sims 2 shadow fix#sims 2 George#Sims 2 Settings#Sims 2 Ultimate Collection#Sims 2 Resolution Fix#Sims 2 tutorial#Sims 2 help#Sims 2 crash fix#Sims 2 error fix#Sims 2 video#BellaDovah#Youtube
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[DOWNLOAD] 20 3t2 SKIES RECOLORS FOR LOWEDEUS LOT SKYBOX [PART 2] - FIXED 08/22/2024
I was very undecided about publishing these skyboxes because they didn't convince me much, but since it seems that someone is interested in them...
Like the other skyboxes the resolution is 1920 x 470 and I tried to keep only the skies with the best textures. If you are wondering why I wrote "3t2" it is because I made these skies by taking screenshots of the sky of The Sims 3 in its various phases of the day using the Uranesia lighting MOD!
Unfortunately, since the skies must be bright even at night, at certain angles sometimes the "sunlight" illuminates the skybox so much that it becomes blinding. I can't do anything about it, I can't adjust the brightness intensity of the material (if there is a way I would like to know). The brightest skies therefore cannot be seen very well from the direction of the light...
I had also prepared another set of skyboxes with pastel colours, but due to this problem I had to discard it for the moment…
08/22/2024 - I FIXED THE BRIGHTNESS PROBLEM! PLEASE DOWNLOAD THEM AGAIN IF YOU HAVE THEM!
All files have been compressed and as usual, these are just recolors, you need Lowedeus mesh which you can find here to make them work! (MORE PREVIEWS HERE)
CHOOSE ONLY ONE VERSION!!
DOWNLOAD INTENSITY 2 (SFS - less saturation)
OR
DOWNLOAD INTENSITY 3 (SFS - more saturation, like in the screenshots)
#the sims 2#the sims 2 custom content#the sims 2 download#my cc#the sims 2 skybox#the sims 2 skyboxes
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Please, please, please, I know it was just a teaser, but pleeeeeease tell me more about our loved psp puppy 🤩!
Hi! Of course, how could I deny such thing to a fellow Sims 2 PSP enjoyer. So far I have managed to reshape the werepug model to a T pose.
I also swapped the lowpoly hands with the Bigfoot ones, which were the ones that made the most sense from Sims 2 PC, I think. I'm considering adding 3D claws to them, just to complete the look. And for the stuff that's left to do, here's what I have planned for this project: -Fixing the bones assignments and reshaping where needed, right now it's a bit of a clipping mess. -Fully repainting and retexturing it all to a higher resolution. -Adding face morphs so the face is animated.
... and that's it for now! Quite the conversion process. I do have some extra ideas I would love to try before sharing it, but I'm not so sure I'll be able to actually make them, so for now I'll just keep them for myself. Ya know, modding is not my best skill in this game lol.
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[Guide] Using Magpie to upscale TS2/3: no more tiny UI!
After finally getting the older Sims games set up for modern resolutions, you may be shocked to find the UI is super tiny! The older games’ UIs are designed around lower resolutions, and don’t scale for high DPI like in TS4. If you try to use Windows DPI scaling to fix it, it can make the game blurry.
Luckily, there’s an easy solution! Magpie is an open-source window scaling app for programs and games, which lets you upscale from a lower resolution without losing too much quality. It comes with well renowned scalers, such as Lanczos and FSR. Upscaling from a lower resolution solves the small UI issue and can even improve performance. You can also use similar programs like Lossless Scaling for the same result.
Here’s how to use it:
Set the game to run in windowed mode. For Sims 2, you can do that through Sims2RPCSettings, or by adding “-w” to your shortcut target if you don’t have RPC. For Sims 3, you can use the in-game options.
Once running in windowed mode, set the game to run in a resolution lower than your native screen resolution, such as 1080p if you have a 1440p or 4k screen, or 720p if you have a 1080p screen.
Install and open Magpie. Once it's running, press Windows+Shift+A while clicked inside of the game window. If everything worked, it should upscale to borderless and fill the screen!
You can configure your scaling settings through the sidebar in the Magpie app if you want to try out the different filter options.
Download Magpie here: Github
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SIMS 2: My Essential Mods/CC
Hi everyone! I figured since I have been playing Sims 2 a lot lately, I'd provide my current essentials! Will update as I try more things, but this is valid as of February 1, 2024! ♥
Links for everything are under the cut! Found throughout MTS, Tumblr and other Sims Youtubers!
If any links don't work please let me know so I can try to find replacements!
View my video here!
AFTER INSTALLING SIMS 2 (Windows 10) Sim Shadow Fix: Fixes that weird shadow box glitch! Increase Resolution Fix: Have to go into the data files and alter some things to make it compatible for Windows 10!
NEIGHBORHOOD MODS Seasons Icons In Color: Colors the Season Icons in gameplay and in neighborhood view! Easy To Decorate Camera Mod: See more of the neighborhood map that you couldn't see before! CAS MODS Widescreen CAS Fix: Fixes the UI so your sim isn't covered! There's options for every resolution! (I use 1920x1080) More CAS Columns: Adds more Columns in CAS! Just like in TS4! Evie's Equal Genetics: Equal chance for offspring to receive dominant and recessive genes! 5 Custom Genetics Haircolors: Custom recolors for the Maxis hairs! Chocolate (Brown+Black), Sandy (Brown+Blonde), Icy (White Blonde), Auburn (Brown+Red) and Caramel (Brown+Red+Blonde)!
BUILD & BUY MODS Sim Blender: The holy grail of Sims 2 Mods. Can do anything with this! ACR: Sims autonomously Woohoo, Try for Baby, Get into Relationships, etc! Great for drama & storytelling! OFB Shelf Recolors: Beautiful wood recolors for the OFB Shelves! (The OG's were kinda ugly lmfao) Stay Things Shrub: Choose which items stay after a sim moves out! Monique's Hacked Computer: Pay bills, Order clothing, etc! Object Rotator: Rotate objects on an angle! Small, Large and End Tables! Lifetime Want Chooser: Pick your sims LTW!
LIFESPAN MODS 1 Day = 1 Year (Sims): As the title says! More realistic as I consider 1 sim day a year! 1 Day = 1 Year (Pets): Same as the Sim version, but for pets!
UNIVERSITY MODS Uni After Birthday Party: Teens can throw a birthday party and before blowing out candles, the game asks if you'd like to go to college first! Semester Changes: College is now 8 days instead of 24! Faster Uni Education: 24-48 Hour semesters! There Can Only Be One Professor: 2 per major seemed much, so I like this one! Generates less NPC's for me :D Doctors Need Degrees: Depending on your sims education/grades, they can either be stuck at career level 1 or 10!
GAMEPLAY MODS No 20K Handouts: As it says :) Now my sims aren't wealthy! Extended Family Treated As Family: Always hated it when second cousins could marry. This prevents it :) Community Time Project: Time spent on community lot matches with time at the home! Memory Manipulator: Hide/adjust Sims memories without using SimPE Break Up Via Phone: End a relationship over the phone! (Going Steady, Marriage, Engagement) 50 New Lifetime Wants: Adds new LTW's to the game! OFB Adopt Teen&Townie: Adopt Babies-Teens!
PREGNANCY MODS Shorter Pet Pregnancy: Pets give birth within 1 sim day! The default seemed way too long, so this is a must :) PregRel NL+: Can't find original post so I can't remember what it does, but I found a secondary version below! PregRel Compatibility Patch: Negative reactions to baby bumps if your significant other suspects cheating! Alternate Pregnancy Controller Lite: Possibility of your sims getting a miscarriage (Only had it happen once so far!) Triplets & Quads: Allows up to 4 babies to be born at once!
DEATH MODS Death By Childbirth: Morbid, but I like this for storytelling! Select Your Cemetery: When your sim lives alone and dies, a prompt shows up to move the tombstone to any lot! Now you don't have to cram the younger generations in your home ♥
MISC MODS/HACKS Last Name Copier: Edit/Change a Sims last name without using SimPE! Baby Pet Creator: Create a puppy/kitten with stray genetics! CJ Smart EP Checker: Does nothing, but it is required if you use any of Cyjon's mods! TS1 Prank Calls: Get the same funny and scary prank calls from Sims 1!
BONUS & EXTRAS The Christian Collection: On a MTS forum post, (look for Liv Lukas's post) but ChristianLov's mods are no longer able to be found separately. This is also linked where I put the Baby Pet Creator! Sims 2 Store Content: I only use the extra cars in my game, but there's loads of new stuff!
TOOLS SimPE: Edit ages, relationships, memories, family trees, etc! Sims2Pack Clean Installer: Used to install new lots and sims into your game! Mootilda's Hood Checker: Check any custom neighborhoods for corruption! Bat Box (FFS Lot Debugger): Similar to the Sim Blender. Here's the Vase version!
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So I finally got around to reinstalling Sims 2, and just so you all know, it's gotten wayyy easier to get it up and running than it used to be. Graphics Rules Maker just had an update last year, and Lazy Duchess came out with a launcher called Sims2RPC, so these days it's a snap.
It was actually easier than when I last did a Sims 3 reinstall.
Video tutorial if anyone needs one by the ever helpful @acottonsock is HERE.
Since it's abandonware and as far as I know not buyable new, the only place I can personally recommend to get it is Old Games Download, which is an archive of abandonware games. Oregon Trail 1.2 anyone? I know they have Sims 1, 2, and some of the console games.
Even though I still own the disc versions of the Stories games, I just downloaded Castaway Stories from there the other day because I couldn't immediately find a mod that would let me play it with no cd. It works fine, just need to do a little tweaking with the resolution. I picked the MediaFire option, but I think there was a also a choice to download via Mega and one other I can't remember.
FYI though, when I picked up the Ultimate Collection from them years ago, IKEA stuff didn't install with the rest of it so I had to download and install it separately. This was good while ago though, so they may have fixed it by now.
I don't want to talk about what happened to all of my original TS2 discs. Big sigh.
#sims 2#sims 2 install#graphics rules maker#lazyduchess#sims#sims2RPC#acottonsock#old games download
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Hi, you are more than welcome to ignore especially if you have answered before and I missed it/it's elsewhere on your blog but can I please just ask how you get your CAS photos to look so incredibly clean? Especially around the edges, they're so smooth it's incredible. Thank you in advance, I really appreciate it! You inspire me so much tbh, everything you post is so beautiful. (Also also also the eyebags you released recently are my new gold standard and I use them for everything now tysm for sharing them) 🖤
thank you!
ok so here are a few tips, you don’t need to follow all of them, but if you like exactly my cas style, maybe some of them will help
1. edge smoothing. sorry for being obvious, but use either in-game anti-aliasing, or a smaa shader if you’re a reshade/gshade user, or you’ll get a pixelated staircase for the edges that will be hard to fix. if your PC doesn’t handle high graphics well and you play without edge smoothing, you can toggle it on temporarily just for taking a few good cas pictures and then turn it back off.
2. use MXAO. if you use reshades, use mxao shader for pictures, it's really a life changer. though i don't use it during the regular gameplay and only turn it on when i take pictures, because moving a lot with it slows down your game and is a visual overload for me.
3. but don’t overdo it with MXAO. seriously, don’t go all out with mxao. for a cleaner look shadows need to be delicate, just to overline shapes and give your sim more dimension. every time i tweaked my reshade presets, i made mxao even more thin and gentle and realized that it only got better.
4. background makes a huge difference. solid colors. in my personal opinion, grey gives the "cleanest" look (i said while still using my old dirty yellowish that i'm too lazy to find a replacement for). also, if i want to use black or white background, i make it a little darker than white and a little lighter than black, they look pretty much the same but will attack your eyes less (especially the white one).
5. CAS lighting makes a huge difference. maxis light isn't that bad, but cc lighting definitely give you more clean, crisp image. my personal favorite neutral one that i use by default is v2 by helgatisha. sometimes i use lightings with side highlights for more “rendered” look, but they aren’t always comfortable for everyday use and i only use them for specific pictures and then get back to my default neutral one.
6. shadow overlays. i mean cc that imitates shadows on sim's face, it gives sim's face so much dimension. there are spotlight v1 and v2 by simandy and lighting overlay v1 and v2 by joshseoh. i'd say josh's overlays are for fancy portrait pictures (they imitate a very strong light source from different angles, very cool for sim photographers but not for regular gameplay), and simandy's are more neutral and are very gameplay-friendly on lower opacity. personally, i only use v2 by simandy now, it's my holy grail and i don't take sim's pictures without it.
7. SRWE. it's a program that emulates having a bigger display resolution than your monitor can afford, meaning much better screenshot quality and cleanliness for small details. srwe can be a bit of a hassle to use for a lot of pics and most of the time i’m too lazy to use it and just take my regular small pixelated screenshots, but sometimes i want just one, but extra clean picture.
8. Topaz Clean 3 (photoshop). i don't usually edit my pictures and just drop them like whatever, mostly because i don't know how to do it, but sometimes i make them sharper and cleaner with a gentle touch of topaz on very low strength.
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The Eternal Guardians Challenge by @misssoully (A SIM 4 Challenge)🩸
🤍Inspired by the anime “Maquia: When the Promised Flower Blooms” and the manwha “Moonstruck.”🤍——————————————————————————
ABOUT:
A vampire sim (or vampire couple) adopts a human newborn and pledges to raise them until the human sim passes away of old age. This challenge tests the vampires’ ability to resist their primal urges, provide care for their fragile ward, and ensure the human leads a fulfilling life. Can you guide your mortal ward through all life stages without succumbing to temptation?
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f you’re interested in playing this challenge, use #eternalguardianschallenge and tag @misssoully to share your gameplay!
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GENERAL RULES:
1. Start with a Vampire Sim or Vampire Couple.
• Create one or two vampire sims in CAS.
2. Adopt or Create a Human Newborn
• You can adopt a baby through gameplay or create one in CAS.
3. Always Keep the Human as Mortal
• The human sim must remain mortal throughout their life.
4. No Feeding on Your Ward
• The vampire(s) are strictly forbidden from drinking plasma from their ward at any point.
5. Limited Use of Vampire Powers
• Vampire powers may not be used on the human ward unless specifically allowed by the rules.
6. Lifespan Settings
• Set the game lifespan to Normal or Long for an added challenge.
7. Develop Positive Character Values
• Before the human sim becomes a young adult, all their character values must be in the positive range.
8. Randomized Traits
• Whenever the human sim ages up, you must randomize their traits rather than selecting them.
9. No External Help
• You cannot hire a nanny, babysitter, or butler to assist in raising the human sim.
10. Same Household
• The human sim must live with the vampire(s) throughout their entire life until they die of old age.
11. Complete Life Stage Goals
• Before the human sim can age up, you must complete all goals for their current life stage.
12. No Parenthood for the Human Sim
• The human ward is not allowed to have children.
15. Avoid Neglect
• You must take care of the human sim’s needs and ensure they are never taken away by Social Services.
16. Mods and CC
• Mods and custom content are allowed, but cheats may only be used to fix glitches or bugs.
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LIFE STAGE RULES:
1). INFANT STAGE 🍼
Provide excellent care (feed, change diapers, soothe crying).
Reach the “Top-Notch Infant” trait before aging up.
Achieve at least 5 milestones in Fine Motor, Gross Motor, Firsts, and Social categories.
Have at least 3 baby food preferences.
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2). TODDLER STAGE 👶
Max out all toddler skills.
Have a gold medal playdate.
Vampires must ensure the toddler never gets scared (e.g., no spooky actions or dark forms around them).
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3). CHILD STAGE 👧
Max at least 1 skill and reach level 5 in another skill.
Achieve an A grade in school.
Have a best friend.
Have a gold medal sleepover.
Complete a child aspiration.
Join an after-school activity and complete it.
Build a strong bond with the vampires. (max out relationship bars)
Vampires must mentor the child in skills without using supernatural influence.
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4). TEEN STAGE 👱♀️
Make 5 close friends and 3 enemies.
The human sim must have a part-time job and complete it.
Max at least 3 skills.
Join a school activity and complete it
Maintain an A grade in high school.
Have a gold medal prom.
Have a first gold medal teen party.
Sneak out.
Vampires must teach the teen life lessons without scaring them (e.g., career advice, conflict resolution).
The teen must complete one teen aspiration.
Have a boyfriend/girlfriend.
Have a first kiss.
Have a first breakup.
Break curfew once.
Graduate from high school.
The vampires must not interfere with the human sim’s romantic life (e.g., no sabotaging relationships).
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5). YOUNG ADULT STAGE 👩
Apply for university and graduate(can be done at home).
Go on a date.
Try a second relationship.
Have your first woohoo.
Get engaged.
Complete a young adult aspiration.
Max out 5 skills.
Adopt a pet.
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7). ADULT STAGE 👩🦳
The human sim must reach the top of their career.
Complete 7 skills.
Complete at least one full aspiration.
Get married.
Complete a midlife crisis.
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8). ELDER STAGE 👵
Complete an aspiration.
Do 5 errands.
Have a hobby.
Go on a vacation.
Max out 10 skills.
Get retired.
Get divorced or become a widow.
Complete a bucket list.
Die at home in your bedroom.
The vampires must honor their ward’s memory by building a shrine or maintaining their grave.
#thesims4#sims 4#the sims 4#eternalguardianschallenge#new sims blog#sims 4 challenge#misssoully#sims 4 gameplay#sims4#the sims community#sims 4 simblr#sims community#sims 4 legacy#youtube#simblr#new post#Maquia: When the Promised Flower Blooms#anime#Moonstruck#manwha#sims 4 legacy challenge
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How I edit my Sims' shadow in Photoshop
as requested by @adelarsims
& based on this tutorial.
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1. Taking a screenshot
First of all take a screenshot of the Sim - I always do CAS but in-game works too ofc.
I take mine in front of a background that loosely matches the color of the background of my edit, in this case white. If you have a fancy CAS background, I recommend this CC by @sonyasimscc to easily get a simple background for screenshots.
I also use this tutorial by @katverse to get really good screenshots, I use 4000x3000px resolution, and this tutorial by @vyxated to not have a CAS UI in your screenshot if you use a reshade like me.
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2. Setting up the Photoshop file
Now in Photoshop create a file, I use 1250x2000 px.
I made a few guidelines, pink being the middle of the image and dark blue guidelines for my shadow editing.
I have a usually white background and a slight Curves adjustment layer with a gradient layer mask so it gets slightly darker at the bottom, completely optional ofc.
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3. Removing the original background
Import the screenshot and place it however you want. I try to align the Sim in the middle and make it as big as possible.
Then select the layer and go to Select - Subject.
This will usually do a decent job.
If there are some leftover unselected areas (like on her left hand on the hip) you can either add them to the selection now or edit the layer mask later.
Then create a layer mask.
Since the screenshot has a similar background, it shouldn't show too much if it is not perfect.
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4. Creating the shadow
First duplicate the Sims' layer (Shortcut: Ctrl + J).
The layer is probably a Smart Object, so you need to rasterize it and right click the layer mask to apply the layer mask.
Now lock transparent pixels and paint the layer black.
Next unlock the transparent pixels again and move the black layer below the actual Sim. Leave it selected.
Now you will need the Perspective Warp tool.
Draw the grid over the Sim, it doesn't have to be perfect, but make sure every part of your Sim is in the grid and nothing pokes out.
Press enter.
Now you want to drag the upper 2 corners separately wherever you want the shadow to be. I always put mine to the left and around the upper thigh area. I also try to match how slanted the left and right side are.
Now move the bottom 2 corners to try and match the shadow with the Sims' feet kinda. It won't work perfectly and you will need to fix it by hand after.
Press enter again.
Now go in by hand and fix the shadow around the feet.
Simply paint with black on the same layer and erase parts if necessary.
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5. Making the shadow look nice
I like to change the layer opacity to 35%, but it depends how strong you want the shadow to be.
Next I apply a tilt shift blur, unlike in the video.
I use a blur of 15px.
Move the circle at the edge of the image basically or a bit below by dragging the middle of it. Then rotate it on the bottom line by around 10°.
Next move the solid line to the middle of the circle and the dashed line around the ankles.
Then press OK at the top.
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6. Optional: Gradient layer mask
Lastly I like to make the shadow fade out a bit towards the top.
Apply a layer mask to the shadow.
Then get your gradient tool and the default black to white gradient.
Hold shift to make a straight line and drag the gradient down.
This is how I roughly place mine so it's not too strong.
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And that's it!
If you have any questions, let me know~
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For the people who struggle to find a computer to make The Sims 2 work and get the answer "It's from 2004, it can run on a toaster."
Once and for all well explained (by ChatGPT and checked if it's accurate. )
The idea that The Sims 2 from 2004 should work on any computer since 2009 is not entirely accurate. While The Sims 2 was released in 2004 and had modest hardware requirements by today's standards, several factors affect whether it runs smoothly on a newer computer:
1. **Compatibility**: Modern operating systems like Windows 10 and 11 often have issues with older games like The Sims 2, as these games were designed for much older versions of Windows.
2. **Hardware**: Although modern computers are generally powerful enough to run The Sims 2, there can be compatibility problems with modern graphics cards and drivers.
3. **Software Support**: The drivers and software required to run the game may no longer be supported or updated by manufacturers.
4. **Resolution and Display Issues**: The game was designed for lower resolution displays, and running it on high-resolution monitors can lead to graphical glitches or improper scaling.
5. **Digital Rights Management (DRM)**: Older versions of The Sims 2 use SecuROM DRM, which is incompatible with newer operating systems, creating additional hurdles for installation and play.
6. **Processor Performance**: Processors can lose performance as they age, which may cause older computers to struggle with running applications efficiently, including The Sims 2.
7. **RAM Requirements**: The Sims 2 was designed to run on systems with very low RAM compared to today's standards. However, modern operating systems require significantly more RAM just to function properly, which can leave less available memory for the game itself. This can result in the game running poorly or not at all unless adjustments are made.
While there are solutions available, such as using compatibility modes and community fixes to make the game playable on modern systems, it can be quite a hassle. So, while it's technically possible, getting The Sims 2 to work on a newer computer can be problematic and may require significant effort.
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Simblr New Years Resolution 2024~
@sparkiekong tagged me for a new years resolution tag, thank you!
What's your Resolution for your Simblr?
i want to do a better job interacting with other folks and their content, there's so much amazing stuff out there but im letting shyness get in the way. there's a lot of stuff on my blog i was to fix, too. finish my lore and character sheets, maybe better organize things. i want to post more, but i worry that i'm spamming folks.
What do you want from the Sims Franchise?
oh wow the list is very long. i would say faeries (again, my FAVORITE occult from 3) but at this point i'm pretty sure they'd fuck it up. i guess here's a short laundry list: ~ expanded plant sims and aliens. neither have skill trees or special skills. ~ expanded hair colors. we have many more now than when the game originally launched, yes. but i still find the unnatural colors limiting; neon pink, neon blue, neonish green, the weirdest shade of purple ever and neon yellow. CC fixes this too, sure, but it would be cool to have a standard of colors the CC creators can use so that you don't need additional CC (though hair overlays are neat). ~ fix the bugs. please, for the love of loki. i get that my game is broken from mods, but folks playing vanilla or lightly modded should have functional games. ~ BRING BACK THE KITSCH. i want nonsense, not realism ya'll. mods can give me realism, give me THE ABSURD. ~ maybe just burn everything down and start over? mash 2 and 3 together and give me that, but with certain updates from 4 (IE custom pronouns, body shaping in CAS, emotions).
Any other New Years Resolutions?
i need to be kinder to myself and not self-sabotage. (vulnerability time) i have very low self-esteem and a lot has hit me like a ton of bricks in 2023. i'm working through everything, but it's been very difficult. i started blogging to try and find other people and encourage myself to be less afraid and just let my brain go. my negative feedback loop sometimes goes haywire and tries to sabotage me (nobody likes you, you're boring, this didn't get any notes because it sucks, everyone is better than you), but overall it's been helping (thank you to everyone that encourages me, it means so so much).
sorry, i kinda went on a tangent there, i guess this hit me in the feels in just the right way.
anywho, i would like to tag @plumbewb, @boobpancakes, @glitchedsins & @simfestation
if you want to! also pls tell me if you don't want me to tag you in these things and i will desist!
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Beginner Blender Tutorial Basic Render: Part Two (Posing Our Sim, & Setting up a Scene)
(Continued from Part One)
Welcome back!
In this tutorial, we'll be posing our sim & setting up our scene!
For this tutorial, you'll need Sims 4 Studio, which you can download here!
Step 1: Exporting Poses for Blender
Before we can pose our sim in blender, we need to prepare the pose. I'll be using this pose set by @roselipaofficial for this render! Download your pose and open it in Sims 4 Studio. Click "Clips" at the top
For my render, I'm going to use Pose #3 When you select your pose, the Clip Name will change (Each creator names their poses differently) Before we export, make sure you're set to the right rig! Blender does terrifying things if you export to the wrong rig. I'm posing an Adult Female sim, so we're good to go! Export the pose and save it somewhere that's easy to find! Now let's go back to Blender
Step 2: Posing Our Sim
In Blender, click on "Pose" in your Outliner Then hover over your sim/3D viewport area and hit I on your keyboard (not L) to open the Keyframe menu Select "Location & Rotation"
In your right-side workspace, change your editor type (window) to Nonlinear Animation This is where we'll pose our sim!
You'll see rig and rigAction. Click the little dropdown arrow next to rigAction, then you'll see a highlighted orange track
Now let's add in our pose Click File -> Append and navigate to where you saved your pose Double click your pose file, then elect the "Action" folder Double-click the file that comes up under "Action," that's your pose
It'll appear as though nothing happened... but it did! In your Nonlinear Animation window, click "Add" and select "Add Action Strip" Make sure your rigAction line is highlighted orange like mine is!
Select the Roselipa pose we added from the list, and TA DA! Our sim is posed!
Step 3: Setting up our Scene
I always add in my camera before doing anything else, that way I can adjust as necessary based on what I want the final render to look like. To add in a camera, you can either select "Add" in the top bar of your 3D viewport window, or hit Shift+A on your keyboard and select "camera"
You'll see that a camera has been added to our Outliner, and we can see it in our 3D Viewport (If you still have a lamp in your Outliner like I do, go ahead and delete it now, we don't need it)
I personally like to move my camera around in real time so I know where it's going. To switch to camera view, click the little camera icon in the right toolbar of your 3D Viewport You'll see that our camera is in a weird spot, but that's ok we're going to fix it
I want a portrait, so I'm going to switch the resolution settings. To do this, go to Output Properties and change the resolution values. The default is 1920x1080, but I like higher resolution renders personally, so I'm changing mine to 2080x2920. Only go up in resolution if your computer can handle it!
Now let's move our camera I like to use the Axis directions on my keyboard to get the camera where I want it Select your camera in the Outliner, then hover your mouse over the 3D Viewport Using the "G" key (the shortcut for move), combine G and "X, Y, or Z" on your keyboard to move the camera where you want it This will be fiddly at first but you'll get better with practice! I've set my camera up like this:
For basic portrait renders, I like to just use lights and a simple cube Remember the default cube we deleted in the beginning, we're going to bring it back now Add it in the same way as the camera, either by selecting "Add" in the top menu and choosing Mesh -> Cube, or by pressing Shift+A on your keyboard and selecting Mesh -> Cube I use keyboard shortcuts, so I'll add mine with Shfit+A like so:
You'll probably have something like this, your sim floating in a box
Use the same method you did to move the camera ("G" plus axis directions (X,Y,Z) to move it up and use "S" on your keyboard to scale it up To scale up, hit "S" then move your mouse outward Then center the box over your sim We want to have something like this:
Click into Camera view (click the camera on the right) and you should have something like this:
In Part 3, we'll adjust our render settings, add lights, and render!
I'd wanted to include those in part two, but Tumblr is yelling at me about my photo limit.
If you have any questions, please leave a comment below and I'll help as best I can!
#salemsims tutorial#render school tutorial#sims 4 render tutorial#sims 4 blender tutorial#blender render tutorial#blender#blender tutorial#sims render tutorial
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Hi!!!!! Thank you SO MUCH for the tutorial I literally am weeping rn you made it so easy and so clear what to do….cannot thank u enough here have my left leg ( I’m kidding but yeah, very very grateful for the text tutorial)
rn have 2 questions (thank u and sorry if they’re dumb)
1: when resizing the uv map of the cloth to fit the uv template ( I am converting a top so I know I put them inside the red part as long as it doesn’t touch the baked area), the original ts4 texture is like, really big, 4096 kinda big, when I scale it down, is there anyway I can do this without messing up the texture quality? Right now the obj and the textures works and is aligned but the texture is kinda blurry and because I have to make it fit to the red area it also looses a lot of the details, what can I do? Can I scale the uv larger?
2: ok, have so far struggled to the final step, the neck(?) part of the mesh on the sims body is not aligned with the head and it’s really weird, there’s this odd collapsing on the sides right under the armpit, would this be a problem because I should have used a different reference mesh? It’s a very baggy top, was it my reference mesh causing this or did I do something wrong😭 it looks fine before I assigned the bone and mesh (I used a nude reference mesh btw should I try a baggy one?)
Thank you so much❤️
Love from anon…:)
hiiii i'm so happy it helped!! as for your questions:
I noticed a bunch of people have been wondering about the same issue. Sims 3 natively has it's textures at 1024 x 1024, which can look blurry when comparing it to a texture that's like 3x the size. While it will look blurry in photoshop, i do notice that when you look at it in game it does tend to look better than when looking at the raw texture file. I would try setting your sim detail/texture detail options to the max when in-game to get them to look their best. Another option is to make your ts3 texture double the size (2048 x 2048) in order to get a higher resolution. However, even if this is done, the game will still shrink it down to 1024 x 1024. In order to get the higher resolution to show up, you'd have to edit the game files (super easy) and/or get an hq mod. Just be aware that doing this might slow down your game a bit, so make sure your pc can handle it.
So the the sims neck not aligning with the head has to do with the vertices on each body part not matching EXACTLY. Even if one vertice is misaligned you'll probably get a gap in that area. You can fix this manually by importing the sim head into blender and using the magnet tool to make the neck vertices snap to the head vertices. If everything looks good in blender then it's probably just an issue with the way the bones were assigned. Thankfully @thornowl updated meshtoolkit to properly fix gaps/mismatched normals for all ages. You can download that version here. After you assign the bones like normal, just go to auto tools for wso > seam fixer, and import the file you just assigned bones to. Assign morphs to that file and BOOM, no gaps ;).
I get this problem when i use the nude mesh too. I only really use the nude mesh as a reference when the clothing is more slim fitting. Ideally you want to use a reference that's closest to your item, so if you're converting a sweater you want to use another sweater as your reference.
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Updating... The Tattooer (ver. 3.4)!
Finally! Took me a while, huh. This is the updated version of the Tattooer project. It skips some steps, making the workflow much, much faster! Huge thanks to @applewatersugar for his suggestion on how to bake textures while preserving the transparency. This is kind of a repost of the original Tattooer post, but it actually has some new stuff and a few changes here and there, so please take a look if you want to learn how to use this new version.
This is a series of Blender template files already set up to quickly bake textures from The Sims 4 to The Sims 2. The different Blender files will allow you to: -Bake body textures from TS4 to TS2 (Female) -Bake body textures from TS4 to TS2 (Male) -Bake body textures from TS4 (Female) to TS2 (Male) -Bake body textures from TS2 (Female) to TS2 (Male) [Bonus!] -New! Bake face textures from TS4 to TS2 (Unisex) [Bonus!] -Bake head textures from TS4 to TS2 (Face + Scalp) (Unisex) [Still experimental] Check the file names to see which one is which, and the resolution of the baked texture it will give. Everything you see in the render above was 100% converted using those Blender files.
Download here! SFS / GD
Update: Version 3.4.1 (27/08/2023) Fixed some issues on the shoulders for the AF-body-4t2-1024 and AF-body-4t2-2048 templates. Now the top straps on most converted underwear/swimwear should look right.
Update: Same version (13/12/2023) As requested, added a new spanish version of the included pdf guide!
These templates were made mainly to bake and convert tattoos, but there’s more you can do with them if you get creative. I have to say, these are NOT perfect. Results may vary depending on what you are trying to convert, so! With that in mind, this is all the stuff you will be able to convert almost seamlessly from TS4 to TS2: -Tattoos. -Other body details such as body hair, scars, freckles, supernatural/occult details… -Body painted underwear and swimwear, as well as some other clothing that’s mostly painted on the body. -Socks, stockings and maybe leggings. -Even skintones! In some areas they will look weird, so I recommend editing and blending them with other existing TS2 skins. -Makeup, eyebrows and beards. In the old version this was just a proof of concept, but now I’ve added a new Face file template which gives some pretty decent results! -Hair scalps. Very useful when converting some hairs! Although keep in mind part of that texture might also need to be baked on the face mesh, you know, that hairline makeup stuff.
Got your attention? Nice! Editing some of the textures from TS4 to match the UV mapping in TS2 using a 2D editing program can be incredibly hard. That’s where texture baking in Blender comes to the rescue!
You will need to download Blender, at least version 3.4, but you could always use a newer version. It is only incompatible with versions older than 3.4. -You can download Blender for free here. -You will also need Sims 4 Studio to extract the original Sims 4 CC textures you want. In the first version of these Blender files, there was a necessary step using Photoshop, but that’s no longer needed. However, there’s still a tiny extra step which requires resizing the newly baked texture on some of the high resolution templates, so you might need a 2D editing program like Photoshop. More on that later.
So, before we begin, let’s clear out some questions you might have. What the heck is this texture baking thing and what does it do? Well, let’s imagine you have a video projector and point an image into a blank wall. Then you pick up some brushes and start painting and copying that projected image in that wall. Texture baking is kinda like that when it comes to 3D models. You align two models and match them as closely as you can in shape and form, and once you adjust some parameters and values, Blender does the rest for you: it will give you a new texture for a new model with a different UV map. These files I’m sharing have everything already set up, so it’s a matter of plopping in that Sims 4 texture and you will get that new texture for TS2 in just a few clicks.
This tutorial assumes you know literally nothing about how to use Blender, so if you feel uncomfortable with it, worry no more! This will guide you with pictures showing where you need to click and explaining what is happening. For Sims 4 Studio and Photoshop the process might be a bit less detailed, but still this should be pretty beginner friendly. For this tutorial, I will use some tattoos as an example (properly credited at the end of the post). Alright, enough with the rambling. Let’s get started!
·EXTRACTING TEXTURES IN SIMS 4 STUDIO: First things first, you will need to extract as pngs all the textures you want to convert from TS4 using Sims 4 Studio. It should be pretty straightforward. Just open the packages and export the Diffuse textures. Keep them organized in a folder for easy access.
·BAKING THE TEXTURES IN BLENDER: PRELIMINARY STEP 1: CONFIGURING BLENDER’S GRAPHICS SETTINGS: Open your preferred Blender file depending on what you’re going to bake and the desired resolution (in this example I’m going to use the AF-body-4t2-1024 file). Before we start messing around in Blender, there’s one thing you should set up. It is a onetime step, and once it’s done, you won’t need to do it again. So, does your computer have a dedicated graphics card? If you don’t know or you’re not sure, just skip to the next step. Configuring Blender so it uses your graphics card instead of your CPU will make the baking render much faster, so it is recommended you set it up correctly. If your computer has a dedicated graphics card, click File (1) > Preferences (2) > and on the window that pops up click System (3) > and select CUDA and make sure your graphics card is there and tick it (4). I have an Nvidia Graphics card but your case may vary. Once you’re done, click on the tiny button on the bottom left corner and Save Preferences (5).
PRELIMINARY STEP 2: CHOOSING THE RENDERING DEVICE: Click on the tiny camera button on the right, called Render Properties (1), and on Device (2) select GPU Compute if it’s not already selected. If you’re not sure if you have a graphics card or not, just select CPU. Then select the Material Properties tab (3) and Save your changes, either by pressing Ctrl + S, or clicking File (4) > Save (5). You might need to do this second step with the other Blender files, but once you have it done and saved, you won’t need to do this again. Okay, time to get into the good stuff!
·STEP 1: LOADING YOUR TS4 BASE TEXTURE: In the Material Properties tab, click the folder icon that says Open (1) and on the window that pops up, navigate through your folders and select your first texture. To navigate easily, the 3 buttons on the top right (2) are for the display mode. They will show your files in list mode, vertical and horizontal, and the one on the right will display the file thumbnails, pretty useful if you want to easily preview your textures here. The icons on the left side (3) will let you go one folder back and forward, go to the parent directory, and refresh the folder in case you just dropped something new in there. Double click on the image you need and that will load the texture into the Sims 4 body model, named “ts4 body”.
·STEP 2: SETTING UP YOUR SELECTION AND BAKING THE TEXTURE: On the top right of the screen, you will see the names of the 2 models in the scene. Hold the Ctrl key in your keyboard and left click on the “ts2 body” model (1). If you did it correctly, you should see “ts2 body” in a yellowish orange color, and right down below, “ts4 body” should look more like a red orange. If not, try again by clicking first on ts4 body, and then while holding Ctrl click again on ts2 body. Then switch to the Render Properties tab by clicking the tiny camera icon (2) and click Bake (3). Depending on your screen resolution, you might need to scroll down a bit with your mouse to see the Bake button. Wait a few seconds for it to finish. You will see the progress percentage down on the bottom of your screen. Don’t panic if you notice your computer fans start ramping up, that’s completely normal! As I said in the beginning, using your GPU will bake the textures much faster than the CPU.
·STEP 3: SAVING YOUR NEW TS2 TEXTURE: Once it’s finished, switch to the UV Editing Mode by clicking “UV Editing” on the top of your screen. And there it is: your new texture! You might have to scroll up your mouse wheel a bit to zoom in and see it in all its glory on the left side of the screen. We’re still not done yet though. You need to save it to yet another new folder (always try to keep your stuff organized!).
You can save it by pressing Shift + Alt + S, or clicking on Image* (1) and then Save As… (2). That will pop a window where you’ll need to navigate again and save it somewhere. Give it a proper name (3) and hit Enter to save it… well, Enter doesn’t always work for me for some reason, so if that happens just click Save As Image (4). And that’s it! You’ve successfully converted your baked texture. Congrats!
·STEP 4: GOING BACK TO STEP 1: Alright! If you’re done with your textures, you can close Blender without saving and call it a day. But let’s say you want to keep baking other swatches. In order to go back to step 1 and start the process once again, click Layout (1), go back to the Material Properties tab (2), select “ts4 body” (3) and click on the folder icon (4) to open and load your next swatch.
Then it’s just a matter of repeating the process from step 2. When you’re ready to move on, close Blender without saving. If you see a small check telling you it will save some images, make sure you uncheck it, so you will be able to use it again in the future from the starting point with no issues. I don’t think it really matters if you accidentally save your progress in these files, but I like to keep it clean and fresh so I can do the process where I left it from the beginning next time I open it. And in case you mess up and save somewhere, you can always just delete the .blend file and download the template files again.
In case you’d like a video tutorial on how to use these files, the amazing @platinumaspiration recorded this fantastic video showcasing the process! You can watch it here.
One final note: some of the baking .blend files save the textures with a resolution of 2048x2048 pixels, as clearly stated at the end of their file name. That’s way too overkill, because TS2 only properly supports up to 1024x1024 for most of its textures and you should always resize your final product to that max resolution (or lower if needed). I just made those 2048 versions because there might be some really tiny and slim details on some tattoos that might look a little too blurry when baked into a 1024 resolution texture, so for those cases use that if you want and then resize them using your 2D editing software of choice. In Photoshop, in the Resample mode of the Image Size menu, there are a few options to choose. For the fine details, I like the Nearest Neighbor (hard edges) option, which, even if it looks a bit pixelated, it still preserves most of the texture and quality.
For anything else, I would just directly bake them using the 1024 versions in Blender (512 for the face and scalp).
And for the folks who feel comfortable playing around in Blender, this is just the beginning! Texture baking opens a LOT of possibilities, so feel free to move stuff around and edit the models to your liking! If you notice the baked textures look warped or stretched somewhere, or don’t like where some textures are placed in the S2 body, poke around that area moving stuff and then give it another try. The main objective of the baking process is keeping both overlapping models as close in shape as possible. You may also edit and save new copies of the templates, or make new ones from scratch using mine as a reference (keep a close look on those Baking settings and values, I think they work pretty well) and share them if you want to. Go ham, do whatever you want with them! I still have plans on making templates to convert body textures from Sims 3 to Sims 2, but for now it’s not on my priorities, so we’ll see when that happens.
Whew! Hope none of this was too confusing. Need help or have any issues with these? Please ask/message me here and I’ll be glad to help when I’m able to!
Credits for the CC used in the render demonstration: -Skin by Sims3Melancholic. -Eyes by Northern Siberia Winds. -Eyebrows by PeachyFaerie. -Tattoos by xtc. -Top by SerenityCC. And the Tattoo I used for the tutorial can be found here, by ValhallanSim.
Last but not least, a huge thanks to all the people who somehow contributed to make this project and update possible, either by doing initial testing, finding issues to fix, or teaching me new Blender tricks to make the workflow way faster and easier. So thanks again to @elvisgrace @moyokeansimblr and @applewatersugar on Tumblr! <3
And thank you for reading! Hope you have fun playing with this (not so) new toy hehe.
#tattooer project#tattooer update#ts2 tutorial#ts2 resources#ts2 blender#ts2 overlays#ts2 texture baking#4t2 conversion tutorial#this took me so LONG to update#im really sorry for the delay :(
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Simblr New Year's Resolution 2024
thanks for the tag ! @veone @bubblepopsims
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
What's your Resolution for your Simblr?
1.) Learn how to do renders.
2.) Actually play the game..
This isn't an aesthetic build sim/ dress-up game.
3.) Learn how to mesh if I'm lucky?
( don't hold me to it 😶)
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
What do you want from the Sims Franchise?
bands, bug fixes, pottery, fairies, NO MORE DAMN KITS, get to work/alien overhaul, more stuff packs, hotels, clothes for elders and infants;
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
Any other New Years Resolutions?
Go out more ; SAVE MONEY! Read ;
☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
Tagging @eatasslikegrass @nak4yuta @ezra-trait
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Sims 4 - Game not starting issue (PC user fix?)
I've been having issues recently with my sims 4 game not opening, went through many trial and error. I've seen some other people experience issues with this as well so I am posting this to try and help those figure out a solution and/or what has helped me.
(Please note - Mods are not an issue in this as I have done the testing with no mods active.)
First, I will list a number of things that can be a simple issue that does not cause you to delete files etc. One thing that I've noticed fixes it is to completely restart your pc every time before launching sims but that is not an ideal fix as it can do harm to your pc resetting it so often. It is always recommended to make a back up file of your sims folder so you don't lose any gameplay. (Learn how to back up your gameplay here.)
Check your antivirus & firewall and make sure nothing is blocking the sims. (It is never recommended to play with antivirus off, but turning it off to check if that is the issue can be a easy fix. If this is the issue you will have to go through some settings to allow sims 4 through your antivirus / firewall. (Possible help here.)
Make sure your drivers are updated. Depending on which drivers you use you need to check if the driver is needing updated. In my case I use NVIDIA drivers, so I use GeForce Experience to update my NVIDIA driver. If you use a different one you can google which you need to update your certain driver. (If you use NVIDIA, you can get GeForce Experience here to update your drivers.)
Make sure OneDrive is NOT syncing. (For some reason, this ruins the game.)
You can right click and try and run as administrator on EA app.
Delete EA, and do a clean install.
If you're still running into issues, like I was there is a few more things you can do to fix this issue. A quick (not permanent) fix I've found out is basically clearing EA cache. If you want a quick fix to be able to play the game and not have to reset your whole PC.
Open your EA app, in the top left navigate to those 3 line bars, from there go to help > app recovery. This will basically clear EA cache and restart the application.
Then, go to steam > go to your game library, and find Sims 4, right click > properties > installed files > verify integrity of game files. This will load for a moment, going through your steam files. Then you will force close the Steam application.
After doing all this, try opening your sims game and it should load up and be playable. Like i stated above this is not a permanent fix, but it works for me when nothing else is working.
Finally, I think I've come to an outcome on the issue. In the AppData files (which is in hidden files) there is a folder that is called "Origin" which was what Sims 4 used to run through before switching to EA, even if you've never downloaded Origin for sims, there is a large chance this file is in your PC and the cause of the game not opening.
Open hidden files so you can see the file to delete. (If you don't know how, I've included a Microsoft link here.)
Uninstall the EA app, and restart your PC.
Delete these folders: (AppData is a hidden folder, please do #1.) C:\Users\YOUR-USERNAME\AppData\Local\Electronic Arts C:\Users\YOUR-USERNAME\AppData\Local\EADesktop C:\Users\YOUR-USERNAME\AppData\Local\Origin (the top 2 might not be there if you uninstalled EA and restarted computer as said in #2, but be sure to delete the Origin folder.)
Empty trash
Reinstall EA app through the website - can be found here. If not all your installed games are visible then restart the client - this should populate the list. This should be a perm fix for the not opening issue, I hope this helps someone. xo, milky.
{credits to this post for the help on the resolution.}
#sims 4#sims 4 cas#sims 4 cc#sims 4 custom content#sims 4 legacy#sims 4 screenshots#sims 4 issues#sims 4 wont open#sims 4 help#sims 4 troubleshooting
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