#Silas Greaves
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So is there a story behind Cole Cassidys design being a near one to one copy of Silas Greaves outfit?
like lmao? is it an actual reference or did they just steal it this is so funny ive never played either of these games
#i found call of juarez lookin through the microsoft store today and this was odd#overwatch#call of juarez#silas greaves#skull talk#i know nothing about overwatch so idk if its a known ref or they just straight up copied him#call of juarez gunslinger is from 2013#so it is older#cole cassidy
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I'm working on a villain for a homebrew DnD campaign that I've been thinking of writing for a while now. His name is Montrose "Stranger" Colorado and he is heavily inspired by cowboy western media, specifically the games Desperados III and Call of Juarez: Gunslinger. I want a villain with an emotional backstory. One that the players can relate to. I was having a hard time tackling this and so I decided to make a character sheet for Stranger and start to fill in every little detail like I would with a PC that I'd play. Here's a snippet of that!
[ Image Transcription Below ]
Background Details
Riding on horseback with spurred boots, tending to cattle with a long, hempen lasso, a scruffy-looking character jolts to a stop as they hear a gunshot off in the distance. They sigh, wipe the sweat from their brow, and have their bronco charge towards the sound with a Colt drawn. Because that's what it means to be a Cowboy. Towards danger—never away.
Backstory Details
Montrose Colorado comes from off-planet. He's a fugitive wanted by the Astral Federation for 27 counts of murder. He had his reasons, though. He is, and was, a bounty-hunter--a profession that makes it very easy to make enemies in. Now, he's crash-landed in a galaxy he's never set foot in and is looking for pieces to fix his mech so he can make it back home to save his daughter from The Federation.
Class Details
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, Rangers keep their unending watch.
Subclass Details
Hardened by a tough and fast-paced world, these rangers have taken up the arms of the future and are ready to bring justice to untamed lands. Masters of firearms, when these lawmen stride into a village, they are spoken about in hushed tones--lest they catch the ire of the Ranger... with the Big Iron on his hip.
[ Note: The description of the Ranger Class and Big Iron Subclass are not original content. Hyperlinks to the original texts are provided. ]
#dnd#dungeons and dragons#ttrpg#oc#homebrew#creative writing#cowboy#ranger#big iron#desperado#vaquero#bronco#wild west#old west#country western#cowboy western#desperados III#call of juarez#gunslinger#colt#John Cooper#Silas Greaves#Montrose Colorado#raywrites
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Before Techland were working on parkour and zombies! they made an amazing Fps western cult classic!
#Call of Juarez: Gunslinger#Fps#first-person shooter#Techland#Silas Greaves#bounty hunter#western#Wild West#unreliable narrator#Abilene#Billy the Kid#Lincoln County War#Roscoe 'Bob' Bryant#John Kinney Gang#Pat Garrett#Bandit_Llanura#Zebra#Episode 1#Youtube
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Ryu Number Chart Update: Call of Juarez: Gunslinger
Call of Juarez: Gunslinger is the fourth game in the Call of Juarez series, all but unrelated to the first two installments and thankfully unrelated to the third (let's us not talk about the third). This game features Silas Greaves, an aging gunman and bounty hunter in 1910 Abiline, Kansas who's got some recollections to regale a handful of saloongoers about, the majority of which have to do with wandering the Wild West and putting lead in people who perhaps deserve to have a bit more lead in them. Mind, Greaves isn't exactly what you'd call a Reliable Narrator... but he's not an Unreliable Narrator, either.
Gunslinger plays with the story-in-a-story narrative in a few pretty neat ways. As the player character stalks through a brightly lit swamp, one Greaves' listeners notes that the weather must have been nice, to which Greaves responds that no, it was foggy—and the environment immediately becomes so. Paths open up for the player character to follow as Greaves mentions them. More than once, Greaves gets distracted, causing the story (i.e. gameplay) he's narrating to change, or, on one occasion, spin into worrying surreality. The best example, I think, is when one of the characters sat at the saloon says he knows how the tale goes, providing narration and scenario for the player to shoot through FPSly, only for Greaves to tell him that that's not how it went at all; this is how it went—and then you play through that.
(So yeah, this technically means that all of the stages are Greaves' recollections and tales, which means they're technically not happening during the game's narrative which is wholly set at the saloon—if they ever happened at all, is another issue—but seeing as no significant amount of gameplay occurs outside of his narrative, and at least some of the stuff Really Did Happen—including various non-Greaves bits throughout the game—I'm going to call on the Code Name: S.T.E.A.M. precedent here and count it while circumnavigating the best I can in the future around using this game for characters that only appeared in Greaves' recollections. If you have any objections, these objections are completely fair and valid and you can stop reading this post now.)
(Hey, you're still here! Aces.)
One element that differentiates Gunslinger from previous entries in the series is the number of historical Wild West figures who show up in Greaves' tales. As the game notes, it wasn't unusual for dime novels to turn real-life gunhandlers into celebrities and folkheroes, if it wasn't those slingers doing the selling themselves—and Greaves, for all the low regard he's got for those novels, is selling a heck of a story. The very first stage, in fact, involves his brief and ill-fated team-up with Billy the Kid.
And yes, all the Big Names get intro screens like this. It's awesome.
Caveat: Henry Plummer's appearance in Greaves' story is especially suspect, on account of that it places him in after 1882, about a score of years after the real-life Plummer was given an awfully tawdry corded necklace and instructed to hang around. Too anachronistic to count, then?
Maybe. I dunno if it changes anything, but (and this is completely baseless speculation, so don't you dare copy-paste me like I'm some voice of expertise) to me, it almost feels like a mistake from outside the game. A point for this hypothesis: There's a character from the saloon who's prone to interjection whenever he thinks Greaves' story has gotten a little too far off reality, and while he does pipe up during the Plummer matter, all he says is that Greaves got the location wrong, which you'd think would barely qualify as peccadillo next to the whole time thing.
But no, everyone's perfectly fine with the time thing, which suggests that it isn't an error—not within the game, at least. Ever read Umney's Last Case? It's a short story. Stephen King.
... But hey, maybe Greaves really is just making the entire Plummer business up, and that specifically is the reason it's chronologically out of whack. It's more than implied at the end of the game that Greaves has—at least at one point during the whole game—stretched some truth, somewhere, but the where and when and how much and how important go cheerily unanswered.
Also, Plummer has an appearance on-screen during a not-directly-related-to-Greaves bit where they explain who he is For The Benefit Of The Player, which means it doesn't matter whether Greaves is making anything up or not, which means this whole multiparagraph massacre was for the benefit of nothing.
I waste your time! I waste all of your time!
Anyway, Ryu Numbers:
Wait, sorry, Dwight D. Eisenhower? Like the American president Dwight D. Eisenhower? Mr. I-Like-Ike?
Yeah, there's a reason the framing device bits happen in Abilene, Kansas, of all places. Eisenhower—born 1890—grew up there, before going to West Point in 1911. Before the Wild West era finally sunset, Wild Bill Hickok himself, in the early 1870's, served as marshal of the city. Tradition states that the Abilene of that time was a town of wickedness and criminality, which Hickok did his utmost to restore to lawfulness almost singlehandedly in the face of repeated attempts at assassination. And yes, there was a shootout in the Old West style, with the grievances petty but the consequences violent and lethal.
The truth, of course, is a lot more complicated (and a lot more interesting—see Robert Dykstra's 1961 paper in American Studies, "Wild Bill Hickok in Abilene"), but it wouldn't be wrong to say that Eisenhower grew up with the specter of the Old West hanging around.
... Which feels wrong, doesn't it? Talking about the Wild West and Eisenhower in anything like the same era. But the American Civil War only ended in 1865 (which means we haven't even gotten a bicentennialsworth of not-enslaving-not-imprisoned-people, incidentally), which is where a whole lot of the Wild West's big names owe their production (gotta take out that trauma somewhere). And then Manifest Destiny and genocide (all the genocide) and the Homestead Acts, and paved roads and the automobile (and in the opening cutscene, Silas Greaves' horse panics when the car nearly runs them over), and then it's World War I and an uncountable number of fresh-faced American boys are going to Europe to die face-down in the mud.
That's 1917. That's only just over fifty years.
Horse ebooks was right. Everything happens so much.
(For future reference, the characters who you can almost definitely count as showing up even if Greaves is pulling the maximum amount of bunk are Billy the Kid, Curly Bill Brocius, Johnny Ringo, Old Man Clanton, Henry Plummer—anachronism or otherwise—John Wesley Hardin, Bob Dalton, Grat Dalton, Emmett Dalton, Bill Powers—or however you'd prefer to spell him—Dick Broadwell—Bob, Grat, and those last two appear in Ben's recollection of the Dalton Gang, their bodies laid out in reference to an actual photograph that was taken—Jim Reed—that portion of Greaves' story is confirmed true—Jesse James, Frank James, Butch Cassidy, the Sundance Kid, and of course, Dwight D. Eisenhower.)
#ryu number#call of juarez: gunslinger#ryu#teppen#oda nobunaga#fate/grand order#billy the kid#john wesley hardin#minecraft#minecraft (bedrock ed.)#cleopatra#bill & ted's excellent video game adventure#jesse james#william brocius#curly bill brocius#super smash bros. ultimate#banjo#idarb#dwight d. eisenhower#johnny ringo
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I've mentioned it in passing several times I'm sure, often as a joke, but I wanted to actually explain why I bring up Call of Juarez Gunslinger as something well worth playing whenever it's on sale for cheap.
It's one of my favourite games, naturally. But like some other big personal picks it does a very important thing: It genuinely respects, loves and wants to be its medium. Call of Juarez Gunslinger is just such a videogame among videogames. It wants to be engaging, it wants the player's full interaction and investment. It's not there to chastise or reprimand you for indulging in wanton first-person violence. It's not embarrassed of being such a "disposable" media form and instead relishes in being a bombastic romp through all the stock and overdone bullet points of the Wild West.
To try and sum it up, the entire game is played through the recollections of old bounty hunter Silas Greaves, out for revenge, sharing his life story in a tavern to curious patrons. None of what you are doing may have actually happened, and almost certainly nowhere near the scale and high energy as the player experiences or can create. You gun down the same constant swathes of enemy types in the dozens or hundreds by the end, gaining more points the faster and more complex you dispose of them, then using those points toward unlocking new skills to kill in even more efficient ways. It's standard, nothing groundbreaking on the basic gunplay, but still fun and frantic enough to keep you moving, along with the tight pace.
By justifying all of these usual FPS-isms as a tall tale, by keeping the player agency toward more and more kills for the thrill of it because it's probably all bull, however overt it was on the writers' part Gunslinger manages to avoid a lot of trappings in more story-driven FPS without coming off as cynical preaching or veering into full dissonance with the need to kill to progress while bringing up how awful you are as the alleged protagonist.
Toward the end as narrator Silas gets more drunk and fuzzy in his tales he does begin to have the expected breakdown, questioning just how much bloodshed he caused in his lifelong vendetta on a single man. We don't know for certain. The rest of the fictional audience have long stopped suspending their own disbelief at him either.
When Silas has finally overstayed his welcome and share of drink with one too many absurdities, he finally lays out that he knows his old target is right there in the bar with him.
This is where you're given the standard and incredibly telegraphed choice of finding forgiveness or finally getting revenge. I myself am a sap and veered to the former but for the sake of this particular tangent on gameplay and narrative I wanted to focus more on the revenge ending.
While choosing redemption gives you only one more cutscene straight into the end credits, revenge has you play one final duel.
For the first and only time in the entire game you are playing as Silas in the present, the truth. You are standing there armed to kill a man, no other way to interpret or exaggerate it. All that violence, all that bloodshed, all those dozens of murders. However much was true, however exciting it was to hear about or merely dwell on the possibility. There and now in reality for the onlookers, someone is about to be killed. Everyone is absolutely mortified and can only scream and stay back for their own safety. Silas and you the player kill the old man he spent his whole life hunting down. It's the only option once locked in.
The ending that follows shows the brief aftermath with everyone shaken by such a harsh and sudden death in their life. Silas can only depart with a few words of uncertainty on his own empty future. It's par the course for a revenge story, especially one of its time span, but it's the sudden shift in tone, where the one and only time you're killing in the present is met with such horror that stands out to me. Even in the final moments after, no one even thinks to tell Silas he did wrong, or you by extension. They can only stand there scared for their own safety.
Whatever the full intention was on the part of the developers, there's just such an oh so nearly perfect balance for heavily intertwining the narrative and character actions with the gameplay while allowing the player to enjoy it unquestioning, until right at the end when all of the real weight to taking even just one life can come crashing down.
Basically the way it's still such a fun and often silly game but manages to potentially be so serendipitous with some critique on violence in games, westerns or media in general, compared to a lot of others that try to bank on those as their whole ploy, Call of Juarez Gunslinger has my respect way more.
The one and only thing I think could have really wrapped it up fully is if there was a third ending if you died during the final duel. It only makes sense when it's the one thing that's actually happening, right? But honestly even if that had ever been in consideration by the devs, this was still a budget game overall so I'll let it slide. 10/10 always, buy it next sale on your platform of choice.
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If your interested in cowboys/gunslingers/old west and witches/magic/fantasy like myself, im sure you've seen this
Rootin’, tootin’, toil n’ shootin’
Fire burn and cowboy bootin’
Eye of newt and spicy beans,
Toe of frog and denim jeans,
Whiskey, grits, n’ demon spittle
tossed into my iron griddle
With the tannin’ of our hides,
Somethin’ wicked this way rides
So I'm thinking: which cowboy protagonist would do well in a western/high fantasy crossover?
(Neo western characters count)
My submission is juares' favorite gunslinger
Silas Greaves
Hes hip, slick and sick of your shit and all around a fun character
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So after playing one of these games several times and the other a bit
The stranger from oddworld stranger wrath FEELS. like a alien version of Silas greaves from call of Juarez gunslinger.
Or at the very least they share the same vibe
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The Nick Carraway: The narrator is deeply attached to one person and excuses or vilifies the actions of others depending on their relationship with that person (Daisy's in an abusive relationship and Gatsby literally has friends with cufflinks made from human teeth, Nick).
The Moonee: The narrator is a child dealing with issues that they are way too young to understand. Where the audience recognizes the horrible implications of everything going on, the main character does not. Used to devastating effect in Emma Donahue's Room and The Florida Project.
The Fiver: The narrator is an alien, animal, or someone else who doesn't really understand human society and culture, and the narrative plays into the dramatic irony where the reader does. OSP, naturally, has a great video on the animals as narrators side of this.
The Osbourne Cox: The narrator is convinced that they are way more important than they are, possibly the other characters' annoyance. The reader can tell that they are less important than they think.
The Patrick Bateman: The narrator's morality is way off-base from the average person's.
The Silas Greaves: The narrator is deliberately playing the story up for increased impact.
I feel like many people have a fundamental misconception of what unreliable narrator means. It's simply a narrative vehicle not a character flaw, a sign that the character is a bad person. There are also many different types of unreliable narrators in fiction. Being an unreliable narrator doesn't necessarily mean that the character is 'wrong', it definitely doesn't mean that they're wrong about everything even if some aspects in their story are inaccurate, and only some unreliable narrators actively and consciously lie. Stories that have unreliable narrators also tend to deal with perception and memory and they often don't even have one objective truth, just different versions. It reflects real life where we know human memory is highly unreliable and vague and people can interpret same events very differently
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Curious, what kind of voice do you imagine Wyatt having? Is there a specific character/actor that comes to mind?
The first character that comes to mind is Arthur Morgan.
I personally think it would fit very well with Wyatt!
If not Arthur, then it’s Silas Greaves.
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Silas Renn v1
Just when you thought it was safe to go back in the water
Under the cut is draft one of Silas Renn. Is it good? Not particularly. I've been drafting for just shy of a month and synergies are hard to come by when the card pool is everything ever printed. But I think it could probably hold its own against a precon.
1 Skittering Cicada 1 Pilgrim's Eye 1 Entirely Normal Armchair 1 Nevinyrral's Disk 1 Darksteel Ingot 1 Blinkmoth Urn 1 Explorer's Scope 1 Phyrexian Arena 1 Soul-Guide Lantern 1 Nihil Spellbomb 1 Dark Confidant 1 Runed Servitor 1 Windfall 1 Brainstorm 1 Blade of the Oni 1 Inspired Sprite 1 Triton Wavebreaker 1 Ichor Shade 1 Sky Weaver 1 Szat's Will 1 Collective Brutality 1 Somber Hoverguard 1 Wave of Rats 1 Painful Lesson 1 Murderous Compulsion 1 Claustrophobia 1 Dark Ritual 1 Ichor Drinker 1 Unearth 1 Josu Vess, Lich Knight 1 Tricks of the Trade 1 Aetherspouts 1 Meteor Golem 1 Vow of Flight 1 Fleeting Distraction 1 Keepsake Gorgon 1 Volo, Itinerant Scholar 1 Decree of Pain 1 Mindslaver 1 Hydroblast 1 Murderous Rider 1 Vampire Nighthawk 1 Jet Medallion 1 Sword Coast Serpent 1 Commander's Sphere 1 Coalition Relic 1 Urza's Bauble 1 Anoint with Affliction 1 Disrupting Scepter 1 Perplexing Test 1 Scytheclaw 1 Grand Architect 1 Lightning Greaves 1 Sphinx of Magosi 1 Dire Mimic 1 Counterspell 1 Emry, Lurker of the Loch 1 Zombify 1 Arcane Proxy 1 Sequestered Stash 1 Evolving Wilds 1 Underground Sea 10 Swamp 1 Salt Marsh 1 Riptide Laboratory 10 Island 1 Tectonic Edge 1 Darksteel Citadel 1 Nephalia Drownyard 6 Island 6 Swamp
// Commander 1 Silas Renn, Seeker Adept
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Call of Juarez: Gunslinger Review
Call of Juarez: Gunslinger is the 4th entry in the Call of Juarez series, the first three being Call of Juarez, Call of Juarez: Bound by Blood, and Call of Juarez: The Cartel, I didn't know any of these games existed before buying and playing through Gunslinger, so I couldn't tell you anything about them other than the fact that they're all single-player western themed shooters. Luckily, Gunslinger holds it's own story separate from the rest, which may be the same as for all the other ones, but I wouldn't know, as, again, I've never played them.
The gameplay of Gunslinger is simple, yet very enjoyable. It has you moving through levels, killing any men you find along the way using a variety of weapons, such as your basic six-shooter, a rifle, your classic double barrel shotgun, and a few others I wont mention for the sake of keeping this from getting too long. But much like some of my favourite games, (Devil May Cry and Ultrakill) it has a style meter. The style meter is a great mechanic in games, and in Gunslinger, it's more than just something that makes you feel cool. The more points you get at the end of a level, the more XP you get, which leads me to the Skill tree, It's very simple, You have 3 trees, Gunslinger, Ranger, and Trapper. Gunslinger is all about speed, Ranger is all about accuracy, and Trapper is all about close quarters combat. Once you finish half a skill tree, you get a new weapon, and at the end of each tree, you get another new weapon. There's also a "Concentration meter" it fills with each kill, and using it causes time to slow, It's kinda like Dead-eye in Red Dead Redemption, but without the ability to target each limb, you have to aim and shoot entirely for yourself, and you get as many shots as you can fit in the timeframe instead of just one. Overall, the gameplay is shoot, move on, and shoot. Not very complicated at all, but the level design is what makes it fun in the end, I distinctly remember one part in a cave where you have to shoot someone, but there's dynamite that will explode the second a bullet even thinks of touching it lining the segment of the cave, so you have to be careful and quick, as to avoid the enemy blowing everything up.
The graphics... don't matter. I don't care about graphics. What I do care about is Visual Style, of which Gunslinger does an amazing job in. In a land where games are just trying to one-up each other in making the best looking games, Gunslinger stood out with interesting UI design, And visuals that feel like a book, now this one is hard to explain, but not like a comic book, like illustrations from a regular novel. Maybe you would get it if you looked at it but either way, it looks good!
The story is actually pretty good, at least for somebody that doesn't really understand plotlines. So, before you start this chapter, there are SPOILERS. BIG ONES. So if you don't want spoilers then stop now.
You are Silas Greaves, a former gunslinger that was looking to get revenge for the murder of his brothers, this is told as a story in a bar from Silas' perspective. In chapter 1 Silas starts by working with Billy the Kid and protecting a barn, before being knocked out by Pat Garrett and that's where the first mission ends. Silas wakes up in prison and Billy the Kid helps him break out, while going through the town everybody was shooting at Silas because he kinda looked like Billy the Kid, the mission ends in a duel with Bob Ollinger, who he stole a shotgun from earlier on in the mission. In chapter 2 Silas goes to Mexico to close the gap between him and the people that killed his brothers, on an assignment for the Mexican Rurales he arrives late to a stagecoach robbery and gets ambushed, he shoots up everybody he can, but runs out of ammo. He finds a dead guy after running through a cave for a bit, and is able to run through for a bit more before finding Old Man Clanton behind a Gatling Gun, Silas runs around some rocks and kills Clanton. After Clanton dies, Curly Bill Brocius takes over as leader of a gang called the Cowboys(Wow, so original) which was originally run by Clanton. Silas heads to a sawmill, where Bill and the Cowboys are located. Silas goes through until he finds Curly Bill, who was teaming with Ringo, somebody who Greaves wanted to kill, but while Curly Bill and Silas were fighting, Ringo got away, and Silas wouldn't find and kill him for months after in a completely different place. In chapter 3 Silas became a bounty hunter because of the money that came in from talking out Bill and Ringo. The first person Silas went after was Henry Plummer, who runs a mining operations with nothing but exploited miners (not minors) and civil war veterans. Silas makes it to Plummer and, though at a disadvantage while being trapped in a pit getting dynamite thrown at him, still comes out victorious. In chapter 4, Silas was hearing that Roscoe "Bob" Bryant was riding with John Wesley Hardin. Hardin has a fast draw and a fast shot, in fact, he was the fastest outlaw in the West. Silas strolled through the town until he watched some pretty fireworks :) and then he was getting shot at. There were dozens of men protecting the Saloon in town with their life. When Silas finally got into the bar, he met with John Wesley Hardin. He dodged all 12 bullets that Hardin had, and Hardin surrendered and ended up in jail. In chapter 5, some wacky stuff happens. Silas has to kill the Apache Chief Grey Wolf. Silas wanders into a grotto, where grey wolf was. Silas was thinking that Grey Wolf placed a spell on him, that was making him hallucinate. A vision silas had relived Grey Wolf's memory of fighting dozens of white intruders, and Grey Wolf told Silas that he would lose his soul if he started enjoying the revenge path he was on. When Silas woke up he was ambushed, but managed to continue his chase towards Grey Wolf, who turned into a grey wolf and vanished. In chapter 6, the first mission is about the Daltons. The Daltons robbed a bank and Silas was trying to chase after them. The Daltons tried to use a trap to get Silas to stop, but he was only delayed. Unfortunately the 2 of the Daltons were able to escape, and the third Dalton, Emmett, got shot 23 times, but somehow managed to survive. unfortunately I can't tell you about the second mission in chapter 6, as I can't really recall how it went, and the wiki page I am reading doesn't have a page up for it. so we'll be going straight to Chapter 7- wait. the wiki lacks chapter 7 and half of chapter 8. Unfortunately I uh, can't remember anything but the ending from here. so, here it is. Silas had finished retelling his tale, and had known the entire time that the bartender, ben, was actually Roscoe "Bob" Bryant, the one who killed his brothers. This was a wild plot twist when I first heard it, I was absolutely baffled, but when it gave me the choice to kill or spare Bob, I did the Undertale thing to do, and gave him mercy.
But if you do decide to kill bob, you begin a duel. No UI, just you and Bob. but with bob being 70 years old, he isn't very hard to beat.
Overall, Call of Juarez: Gunslinger is one of my favourite games of all time, it's simple, yet charming. And it's story will take you for quite the ride, so, I give the game a 9/10. It's not perfect, but I love it.
Thank you for reading this ridiculously long review, I do plan on doing more, but most likely in a different format. Please do make suggestions on how to shorten these, aside from a more basic plot summary, which I now know I should do considering it's over 1000 words-
Again, thank you for reading!
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STONEHEARST ASYLUM(2014)
Genre - Thriller Psychology (US)
Plot - Mengisahkan seorang doktor pelatih bernama Newgate yang mula bertugas di hospital mental Stonehearst. Di sana, dia mula jathu hati pada seorang pesakit bernama Elizabeth Greaves yang dikatakan gila kerana menggigit telinga suaminya hingga putus serta membutakan sebelah mata suaminya. Dalam masa yang sama, Newgate mendapati ada yang tidak kena pada hospital sakit jiwa itu yang diuruskan oleh ketua doktor, Silas Lamb serta pembantunya Finn.
Komen - Filem psikologi thriller yang biasa saja. Tidak ada yang menarik dalam filem ini. Plot filemnya juga biasa saja.
Personal skor - 2/5 (Sekali tontonan cukup.)
Masa tontonan - 112 min
Platform - Tubi
Tarikh menonton - 23/7/2023
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I just finished the 2nd ending of Gunslinger and holy shit. This game has no interest being that enjoyable after those years. I really loved it with my 1st playthrough, but doing the 2nd ending felt just as good and brought me even closer to the main character. Hell, my beloved horse in Red Dead that I kept since the beginning and cried so hard with his death, was named Silas, because of the Gunslinger’s protagonist. I think today Call of Juarez series is mostly found by being compared to Red Dead, but damn IT’S SO GOOD. It’s sad that not more people know about it. The 2nd playthrough (I thought I was gonna lose my mind, I played it on True West difficulty...let’s just say the final chapter went with about 1 death per minute) made me REALLY want a crossover, even just a fanfic with Arthur Morgan and Silas Greaves. That’s a task for me for upcoming weeks I guess.
#call of juarez#i couldn't even find the proposed tag with the games name dear god#call of juarez gunslinger#silas greaves#rdr2#red dead redemption 2
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To all the characters who have been helping me through quarantine and a horribly intense year!!
#daruk#loz#botw#overwatch#jesse mccree#jesse j mccree#mccree#varric tethras#dragon age#dragon age II#daII#da#call of juarez#call of juarez gunslinger#silas greaves#Tales of#Tales of Vesperia#Yuri Lowell#Bloodborne#hunter#bloodborne hunter#their name is blunderbutt btw#my art#draw six#draw six challenge#art challenge#digital#ugh how many tags can I give#Anime#video games
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Call Of Juarez: Gunslinger (2013)
#2013#gaming#western#Call Of Juarez: Gunslinger#Call Of Juarez#Gunslinger#Silas Greaves#Dwight Eisenhower#Sundance Kid#Butch Cassidy#Jesse James#Wild West
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God loves cowboys
#Overwatch#jesse mccree#cowboy#red dead redemption#john marston#silas greaves#call of juarez#gunslinger#bounty hunter#mortal kombat#erron black#darksiders
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