#Shared Services Model
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myndsolution1 · 11 months ago
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Efficient GL Accounting Outsourcing with Shared Services Model
In the dynamic world of finance, businesses are increasingly embracing GL Accounting Outsourcing and the transformative Shared Services Model. Bookkeeping outsourcing services offer a dependable solution, enabling companies to enhance their financial operations. 
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helpimstuckinafandom · 8 months ago
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"Oh so they're capitalists now" motherfucker it's all capitalism. Youtube having 50 ads a video with an in-video sponsor read that takes a quarter of the video is capitalism. Be real
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pedulum-chronometry · 18 days ago
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I need you to understand if I can't buy a version of a media you are producing, I simply will not watch it.
"Subscribe to watch" is rent seeking behavior and I will not aid in your evil. I'm not going to pay you to watch the one thing I'm interested in on your shitty platform.
I AM going to buy a bigger external drive and pirate it like it's 2007 and I'm penniless.
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zcoordinate · 8 months ago
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Is an offshore captive center the right choice for your business? Explore our comprehensive guide to understand the benefits and considerations. ZCoordinate Solutions offers tailored strategies for establishing and managing offshore captive centers, ensuring cost-effectiveness and operational efficiency. Dive into our guide to make informed decisions and unlock offshore success.
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bitnest · 8 months ago
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In the current rapidly evolving digital currency market, decentralized finance (DeFi) platforms are redefining the shape of financial services with their unique advantages. Bit Loop, as a leading decentralized lending platform, not only provides a safe and transparent lending environment, but also opens up new passive income channels for users through its innovative sharing reward system.
Personal links and permanent ties: Create a stable revenue stream One of the core parts of Bit Loop is its recommendation system, which allows any user to generate a unique sharing link when they join the platform. This link is not only a “key” for users to join the Bit Loop, but also a tool for them to establish an offline network. It is worth noting that offline partners who join through this link are permanently tied to the recommender, ensuring that the sharer can continue to receive rewards from the offline partner’s activities.
Unalterable referral relationships: Ensure fairness and transparency A significant advantage of blockchain technology is the immutability of its data. In Bit Loop, this means that once a referral link and live partnership is established, the relationship is fixed and cannot be changed. This design not only protects the interests of recommenders, but also brings a stable user base and activity to the platform, while ensuring the fairness and transparency of transactions.
Automatically distribute rewards: Simplify the revenue process Another highlight of the Bit Loop platform is the ability for smart contracts to automatically distribute rewards. When the partner completes the circulation cycle, such as investment returns or loan payments, the smart contract automatically calculates and sends the corresponding percentage of rewards directly to the recommender’s wallet. This automatic reward distribution mechanism not only simplifies the process of receiving benefits, but also greatly improves the efficiency of capital circulation.
Privacy protection and security: A security barrier for funds All transactions and money flows are carried out on the blockchain, guaranteeing transparency and traceability of every operation. In addition, the use of smart contracts significantly reduces the risk of fraud and misoperation, providing a solid security barrier for user funds. Users can confidently invest and promote boldly, and enjoy the various conveniences brought by decentralized finance.
conclusion As decentralized finance continues to evolve, Bit Loop offers a new economic model through its unique recommendation system that enables users to enjoy highly secure and transparent financial services while also earning passive income by building and maintaining a personal network. Whether for investors seeking stable passive income or innovators looking to explore new financial possibilities through blockchain technology, Bit Loop provides a platform not to be missed.
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#In the current rapidly evolving digital currency market#decentralized finance (DeFi) platforms are redefining the shape of financial services with their unique advantages. Bit Loop#as a leading decentralized lending platform#not only provides a safe and transparent lending environment#but also opens up new passive income channels for users through its innovative sharing reward system.#Personal links and permanent ties: Create a stable revenue stream#One of the core parts of Bit Loop is its recommendation system#which allows any user to generate a unique sharing link when they join the platform. This link is not only a “key” for users to join the Bi#but also a tool for them to establish an offline network. It is worth noting that offline partners who join through this link are permanent#ensuring that the sharer can continue to receive rewards from the offline partner’s activities.#Unalterable referral relationships: Ensure fairness and transparency#A significant advantage of blockchain technology is the immutability of its data. In Bit Loop#this means that once a referral link and live partnership is established#the relationship is fixed and cannot be changed. This design not only protects the interests of recommenders#but also brings a stable user base and activity to the platform#while ensuring the fairness and transparency of transactions.#Automatically distribute rewards: Simplify the revenue process#Another highlight of the Bit Loop platform is the ability for smart contracts to automatically distribute rewards. When the partner complet#such as investment returns or loan payments#the smart contract automatically calculates and sends the corresponding percentage of rewards directly to the recommender’s wallet. This au#but also greatly improves the efficiency of capital circulation.#Privacy protection and security: A security barrier for funds#All transactions and money flows are carried out on the blockchain#guaranteeing transparency and traceability of every operation. In addition#the use of smart contracts significantly reduces the risk of fraud and misoperation#providing a solid security barrier for user funds. Users can confidently invest and promote boldly#and enjoy the various conveniences brought by decentralized finance.#conclusion#As decentralized finance continues to evolve#Bit Loop offers a new economic model through its unique recommendation system that enables users to enjoy highly secure and transparent fin
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themirokai · 2 years ago
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I got this comment on a story from my Other AO3 Account this morning.
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(Info redacted because I prefer keeping these accounts separate but no one follows me on the side blog I have for that account.)
The story was posted almost a year ago and is relatively “popular” by my average statistics even though it has tropes and themes that are big turnoffs for a lot of people (hence separate accounts). This popularity is undoubtedly because it’s a Marvel Loki story and that fandom is massive.
So there is obviously an algorithm or a bot scrubbing ao3 statistics and leaving this comment on fics that meet a certain metric with the main character of the fic inserted into the comment.
I had a little time to kill this morning so I decided to investigate further. And y’all this is so predatory. Come on this journey with me. It made me mad. It may make you mad.
First, if you go to Webnovel’s website, you HAVE to choose between male lead or female lead stories before you can go any further. WTF?
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And that’s weird, but this gets so much worse. This is basically a pay-to-read site that has different subscription models. Which… okay BUT! The authors don’t get paid! Look at that comment again. They’re promising a supportive and nurturing community, but zero monetary compensation. It’s basically, “post your stuff here so we can get paid and you can get… nice vibes?” I mean look at this Orwellian writing:
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Using the phrase “pay-to-read model” in the same sentence as “qualitative changes in lifestyles for authors” deliberately makes you think that you can get paid and maybe even make a living on this website. But that’s not actually what it says and authors will not receive one red cent.
Oh but wait, the worst is still to come. In case this breaks containment (which I kind of hope it does) this is where I mention that I’m a lawyer in the US.
I don’t do intellectual property or copyright law but I do read and write contracts for a living. So I went to look at their terms of service. It was fun!
Highlights the first, in which Webnovel gets a license to do basically whatever they want with content you post on their site. This is how they get to be paid for people reading authors�� writing without paying them anything.
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Highlights the second, in which Webnovel takes no responsibility for illegally profiting off of fan fic. This all says that the writer is 100% responsible for everything the writer posts (even though only Webnovel is making money from it).
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Highlights the third which say that by posting, the author is representing that they have the legal right to use and to let Webnovel use the content according to these terms. So if a writer posts fan fiction and Webnovel makes money from people reading the fan fiction, and the House of the Mouse catches wise, these sections say that that’s ALL on the writer.
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So that’s a little skeevy to start off with but the thing that is seriously shitty and made me make this post was that these assholes are coming to ao3. They are actively recruiting people in comments on their fan fiction. And they are saying they are big fans of the character you’re writing about and that they share your interests.
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They are recruiting fan fiction writers and giving every impression that you can make money from posting fan fiction on their site and hiding the fact that you absolutely cannot but they can make money off of you while you try, deep in their terms of service which no one but a lawyer who writes fan fic and has some time to kill will read.
I see posts on here regularly from people who don’t understand how this stuff works, don’t understand that they (and others) can not legally make a financial profit from fan fiction. And there are tons of people who will not take the time to dig into the details.
Don’t deal with these bastards. Fuck Webnovel.
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lifehacksthatwork · 2 years ago
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Just a bunch of Useful websites - Updated for 2023
Removed/checked all links to make sure everything is working (03/03/23). Hope they help!
Sejda - Free online PDF editor.
Supercook - Have ingredients but no idea what to make? Put them in here and it'll give you recipe ideas.
Still Tasty - Trying the above but unsure about whether that sauce in the fridge is still edible? Check here first.
Archive.ph - Paywall bypass. Like 12ft below but appears to work far better and across more sites in my testing. I'd recommend trying this one first as I had more success with it.
12ft – Hate paywalls? Try this site out.
Where Is This - Want to know where a picture was taken, this site can help.
TOS/DR - Terms of service, didn't read. Gives you a summary of terms of service plus gives each site a privacy rating.
OneLook - Reverse dictionary for when you know the description of the word but can't for the life of you remember the actual word.
My Abandonware - Brilliant site for free, legal games. Has games from 1978 up to present day across pc and console. You'll be surprised by some of the games on there, some absolute gems.
Project Gutenberg – Always ends up on these type of lists and for very good reason. All works that are copyright free in one place.
Ninite – New PC? Install all of your programs in one go with no bloat or unnecessary crap.
PatchMyPC - Alternative to ninite with over 300 app options to keep upto date. Free for home users.
Unchecky – Tired of software trying to install additional unwanted programs? This will stop it completely by unchecking the necessary boxes when you install.
Sci-Hub – Research papers galore! Check here before shelling out money. And if it’s not here, try the next link in our list.
LibGen – Lots of free PDFs relate primarily to the sciences.
Zotero – A free and easy to use program to collect, organize, cite and share research.
Car Complaints – Buying a used car? Check out what other owners of the same model have to say about it first.
CamelCamelCamel – Check the historical prices of items on Amazon and set alerts for when prices drop.
Have I Been Pawned – Still the king when it comes to checking if your online accounts have been released in a data breach. Also able to sign up for email alerts if you’ve ever a victim of a breach.
I Have No TV - A collection of documentaries for you to while away the time. Completely free.
Radio Garden – Think Google Earth but wherever you zoom, you get the radio station of that place.
Just The Recipe – Paste in the url and get just the recipe as a result. No life story or adverts.
Tineye – An Amazing reverse image search tool.
My 90s TV – Simulates 90’s TV using YouTube videos. Also has My80sTV, My70sTV, My60sTV and for the younger ones out there, My00sTV. Lose yourself in nostalgia.
Foto Forensics – Free image analysis tools.
Old Games Download – A repository of games from the 90’s and early 2000’s. Get your fix of nostalgia here.
Online OCR – Convert pictures of text into actual text and output it in the format you need.
Remove Background – An amazingly quick and accurate way to remove backgrounds from your pictures.
Twoseven – Allows you to sync videos from providers such as Netflix, Youtube, Disney+ etc and watch them with your friends. Ad free and also has the ability to do real time video and text chat.
Terms of Service, Didn’t Read – Get a quick summary of Terms of service plus a privacy rating.
Coolors – Struggling to get a good combination of colors? This site will generate color palettes for you.
This To That – Need to glue two things together? This’ll help.
Photopea – A free online alternative to Adobe Photoshop. Does everything in your browser.
BitWarden – Free open source password manager.
Just Beam It - Peer to peer file transfer. Drop the file in on one end, click create link and send to whoever. Leave your pc on that page while they download. Because of how it works there are no file limits. It's genuinely amazing. Best file transfer system I have ever used.
Atlas Obscura – Travelling to a new place? Find out the hidden treasures you should go to with Atlas Obscura.
ID Ransomware – Ever get ransomware on your computer? Use this to see if the virus infecting your pc has been cracked yet or not. Potentially saving you money. You can also sign up for email notifications if your particular problem hasn’t been cracked yet.
Way Back Machine – The Internet Archive is a non-profit library of millions of free books, movies, software, music, websites and loads more.
Rome2Rio – Directions from anywhere to anywhere by bus, train, plane, car and ferry.
Splitter – Seperate different audio tracks audio. Allowing you to split out music from the words for example.
myNoise – Gives you beautiful noises to match your mood. Increase your productivity, calm down and need help sleeping? All here for you.
DeepL – Best language translation tool on the web.
Forvo – Alternatively, if you need to hear a local speaking a word, this is the site for you.
For even more useful sites, there is an expanded list that can be found here.
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anaquariusfox · 7 months ago
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I spent the evening looking into this AI shit and made a wee informative post of the information I found and thought all artists would be interested and maybe help yall?
edit: forgot to mention Glaze and Nightshade to alter/disrupt AI from taking your work into their machines. You can use these and post and it will apparently mess up the AI and it wont take your content into it's machine!
edit: ArtStation is not AI free! So make sure to read that when signing up if you do! (this post is also on twt)
[Image descriptions: A series of infographics titled: “Opt Out AI: [Social Media] and what I found.” The title image shows a drawing of a person holding up a stack of papers where the first says, ‘Terms of Service’ and the rest have logos for various social media sites and are falling onto the floor. Long transcriptions follow.
Instagram/Meta (I have to assume Facebook).
Hard for all users to locate the “opt out” options. The option has been known to move locations.
You have to click the opt out link to submit a request to opt out of the AI scraping. *You have to submit screenshots of your work/face/content you posted to the app, is curretnly being used in AI. If you do not have this, they will deny you.
Users are saying after being rejected, are being “meta blocked”
People’s requests are being accepted but they still have doubts that their content won’t be taken anyways.
Twitter/X
As of August 2023, Twitter’s ToS update:
“Twitter has the right to use any content that users post on its platform to train its AI models, and that users grant Twitter a worldwide, non-exclusive, royalty-free license to do so.”
There isn’t much to say. They’re doing the same thing Instagram is doing (to my understanding) and we can’t even opt out.
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They also take your data and content and sell it to AI models.
But you’re in luck!
It is very simply to opt out (Wow. Thank Gods)
Opt out on Desktop: click on your blog > blog settings > scroll til you see visibility options and it’ll be the last option to toggle
Out out of Mobile: click your blog > scroll then click visibility > toggle opt out option
TikTok
I took time skim their ToS and under “How We Use Your Information” and towards the end of the long list: “To train and improve our technology, such as our machine learning models and algorithms.”
Regarding data collected; they will only not sell your data when “where restricted by applicable law”. That is not many countries. You can refuse/disable some cookies by going into settings > ads > turn off targeted ads.
I couldn’t find much in AI besides “our machine learning models” which I think is the same thing.
What to do?
In this age of the internet, it’s scary! But you have options and can pick which are best for you!
Accepting these platforms collection of not only your artwork, but your face! And not only your faces but the faces of those in your photos. Your friends and family. Some of those family members are children! Some of those faces are minors! I shudder to think what darker purposes those faces could be used for.
Opt out where you can! Be mindful and know the content you are posting is at risk of being loaded to AI if unable to opt out.
Fully delete (not archive) your content/accounts with these platforms. I know it takes up to 90 days for instagram to “delete” your information. And even keep it for “legal” purposes like legal prevention.
Use lesser known social media platforms! Some examples are; Signal, Mastodon, Diaspora, et. As well as art platforms: Artfol, Cara, ArtStation, etc.
The last drawing shows the same person as the title saying, ‘I am, by no means, a ToS autistic! So feel free to share any relatable information to these topics via reply or qrt!
I just wanted to share the information I found while searching for my own answers cause I’m sure people have the same questions as me.’ \End description] (thank you @a-captions-blog!)
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curly-my-beloved · 2 months ago
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do you have any general NSFW curly headcanons/imagines to share? I imagine he’s someone who tries to be really gentle ohmy god I wanna hear this man whimper…. I love your writing for him!! I need to be fed more content of him…. pleas e…..
NSFW Curly headcanons
Pre-crash, of course.
Gentle giant. Curly is 6'5" and muscular, yet he is the gentlest, sweetest man you'll ever meet.
He's an absolute service top with his heart on his hand.
And since I've already described his cock, why don't we talk about some other aspects of his physique?
Curly's a muscly guy. This, of course, grants him excellent titties.
Although I believe they're called pecs when they're on men. I will, however, call Curly's tits what they are.
A juicy pair of nice, manly titties. Very squeezable, very biteable, I need my godsdamn mouth on his tits right this very instant.
Also, as we can see on the character model, Curly's got not just cake, but a whole ass bakery. He will, in fact, blush furiously if you slap his ass as he walks past you.
He's mostly a top, but if he's tired and you ask nicely to let you take care of him, he'll be very happy to sit back and let you ride him.
Praise this man. He will melt. Usually he's the one praising but fucking hell he's weak when he's the one praised.
This man is clingy as hell. He'll want to hold you at all times. Skin to skin is a must with him.
He just loves feeling you against him. He loves being inside you, arms wrapped around you as he buries his face in your neck, leaving small yet needy kisses.
Curly is addicted to you. To your voice, your scent your touch... He loves you. And you can see it with how gentle he always is with you.
This man treats every time like your first time. Always whispers praise in your ear, telling you how wonderful you are, how great you're doing for him, how sweet you sound, how much he loves you.
If you tear up from pleasure, he will wipe all the tears away with his thumbs, kissing your forehead, talking about how beautiful you look right now.
He hides his face in you as he cums, either in your chest or shoulder. He wants to be as close to you as possible.
King of aftercare. Absolute king of aftercare. I love him.
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guppyfish77 · 2 months ago
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So about the Battle Subway Trains
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Hi, I love trains! And the Trains in Unova have a surprising amount of detail? And nobody talks about it? And if I don't talk about it I will explode!?!!!
So despite Unova being inspired by New York you'd think the Battle Subway Trains would be based on The New York Subway Trains? However they look like they are more based on Japanese Railway Trains!
I'd like to preface before going into this that despite talking a lot about the Japanese Railway, I am not Japanese, while I did my best to research as best I can, some stuff may fly over my head, I also used an online translator for some information so it might not be 100% accurate.
Alrighty lets get into this! This is mainly for fun and its going to be under the Read More because it is verrrrrrrrry long, I hope that you enjoy!
If you aren't aware, each train in the Battle Subway has lore! All the lore comes from this Worker NPC on the bridge in Anville Town. Depending on the day, a different train will show up on the turntable, and he'll give you a little dialogue for that train! This dialogue is what I'll be mainly analyzing :]
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Single and Anville Town Trains:
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"This is a Single Train! It's the oldest train in the Battle Subway. It's for a loop line to go around the Unova region! Do you know Tubeline Bridge? The train that runs on it is this Single Train."
"As you know, this is a local train to Anville Town! Isn't it just so cute? This one is a little slow and heavy. When it runs, the whole train sways. The train car is the same model as a Single Train. Because it is an old train car, I hear the maintenance is hard, but it's the one I always ride, because I loved it as a kid!"
So! The Single and Anville Town Trains are the same model of train, you can actually see this in their designs where they both share the same face but they differ in the livery. (Livery is a term referring to the train's decor/color, the color is often associated with a particular company or in this case a particular train line.) I'm going to use this fact to assume that if one train has one feature, then it's likely that the other train also has that same feature. Such as how the description of the Anville Town Train says it sways as it runs, if that is the case then the Single Train also probably sways. (which sounds kind of awful to battle on, unless you have good train legs I suppose X_X)
It is stated that the Single Train is the oldest in the Battle Subway. I believe though, that it means the oldest train that is currently running in the Battle Subway. As there is another train that seems much older and no longer running, but I'll get to that train much much later.
Older trains are indeed harder to maintain, and expensive too. This is because the older the equipment, the harder it is to get its parts as they become more obsolete. Though I will say this, trains can last a long time! The average service life of a train is about 30-50 years, it really varies from train to train. These trains would most likely be on the older side.
There is a slight possibility that it has been continued to be maintained past it service life. Given how fond the Worker NPC talks about the train, it might have high sentimental value. Therefore if it is past its service life, it has not been scrapped or recycled yet because of it. I doubt this is the case though, usually it is never worth the maintenance cost (especially for regular operation.)
Like the description says, you can see the Single Train running on the Tubeline Bridge, here's a video of it! Apologies for the way I am recording this, I don't exactly have a capture card, but I wanted to show you guys regardless
You can see how fast the train is going as it passes below you! At least the just Singles Train anyways, seems to me like it's going about 20-30mph? I tried doing math to find the exact speed but that's difficult for several reasons (no idea how large a "tile" in Pokemon really is and objects in the overworld are not very accurate in size so I can't exactly do any comparisons. The perspective of the camera also makes it tricky.) Given how the Anville Train is described as "slow and heavy", I would hazard a guess to say that the other trains of the Battle Subway may run faster than this.
You can also see that each train is made up of 7 cars as it passes below you if you slow down the footage. Which is not surprising, you have to win 7 battles in a row to complete a "set" where you are then dropped off at a rest stop. I believe the Battle Subway trains to be electrical multiple units (EMUs) so it would probably make them 7-car sets.
It also looks like the Singles Line is very busy with the trains only being seconds apart! Now I know this is more a visual thing so the environment would be interesting to look at, but I'd like to think it indicates that the Battle Subway/Singles Line is very popular! (and very well organized!)
As for Real life train inspirations I think perhaps the Tobu 10030 series?
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The Tobu 10030 is a version of the Tobu 10000 series with some minor changes, such as the design of the face and using a bolsterless bogie. (Bogie is a part of the train that refers to a frame that holds sets of wheels as well as the suspension, breaks, etc. in which the body of the train car rests upon.)(A bolster is a part that connects the side frames of the bogie and the underside of the car's central pivot point.)(A bolsterless bogie is a bogie type that doesn't have a bolster). The front of the train is covered in fiber reinforced plastic and the outer panels are "bead molded" (which... I have no clue what that means...) This series has been going under renovations since 2010.
Double Train:
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"This car is a Double Train! This is a mass-produced car from a decade ago! Compared to a Single Train, the number of parts was reduced so it could be built for a lower cost. The number of parts influences the budget and construction time. The streamlined and beautiful design of the Double Train is still valued today."
So the Double Train is at least 10 years old! (That's what decade means!) Honestly though, I think the Double Train might be older than 10, in Japanese the description just says that it is a "mass-produced train from a long time ago" and doesn't mention a number... Another reason is that in the Multi Train description, it mentions that it is a test model for future trains that will replace the Double Trains. Which means perhaps that the Double Trains may be reaching near the end of its service life, which again average 30-50 years. It could be a possibility that this train may have a shorter service life than usual, who knows. This all speculation really.
As for lowering the amount of parts, from what I found it makes the train lighter. It would also probably lower the cost as well like the description says (trains are really really expensive to build! EMUs can cost $2mil-$10mil per car!)
It also mentions that it is a mass-produced car! It's a train made with mass production for commercial purposes! I believe it's usually for train lines that are really busy, where they would need a lot of trains? It typically means that there are a lot of them. (All this makes me wonder about train production in the Pokemon World...)
As for Real life inspirations, I think that the Double Train is inspired by the Tokyu 1000 series train.
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The Tokyu 1000's design and equipment is similar to another train, the Tokyu 9000 series, with improvements such as improved handling and making it easier to do inspection and repair work. As well as reducing the amount of spare parts from the Tokyu 9000.
Multi Train:
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"This car is a Multi Train! Few cars of this model were produced. This is a test car to develop future mass-produced cars that will replace the old Double Trains. The technology born during the creation of this train car made the Super Single Train and Super Double Train possible!"
The multi train is a test/prototype train! A little surprised that an entire line is running off a few prototypes. Like the description says, not many are produced as the purpose of a prototype is to test features and improve upon them if needed before they are put into mass production. Given that it says the technology from this train was the reason the Super Single and Super Double Train was made possible. I'm thinking it was most likely testing some eco friendly features? As it is the Super Single and Super Double Train's main feature.
Perhaps them using a model with so few trains means that the Multi line isn't that busy/popular? (Surprising then the train platform is not swarming with more train photographers haha!)
As for real life inspirations, while the livery may not be the same I think it could be the Keisei 3000 (2nd Generation.)
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The Keisei 3000's body is made of lightweight stainless steel and the passenger doors have a paper honeycomb structure. When they were designing this train, they wanted it to be both environmentally (energy saving) and customer friendly (being accessible to elderly and those with disabilities.)
Super Single and Super Double Trains:
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"This Super Single Train is a new mass-produced car! It's an environmentally friendly train, because they revised all the parts to drastically reduce power consumption! Newer trains have to be built in a way that's both functional and environmentally friendly. Compared to the past, they've improved significantly."
"This Super Double Train is a new mass-produced car! Such a streamlined and refined design! Beauty and utility working together! That kind of beautility is unique to mass-produced train cars! It uses the same train car as a Super Single Train. The only difference is the appearance. It is a superb train car that will go down in the history of the Battle Subway!"
The Super Single and Super Double Trains are the same model. Honestly the description of these trains doesn't give me a lot of information besides the fact that these trains are eco friendly. So I'll talk about what trains do to make themselves (even more) eco friendly!
They are stated to be eco friendly by reducing power consumption. I think it could be referring to a "VVVF inverter control" (it stands for variable voltage variable frequency. In English its mainly called the VFD or variable frequency drive.) A VVVF is a type of system for an AC motor that can reduce energy consumption! (There are two types of electrical current, DC or Direct Current and AC or Alternate Current. An AC motor is a motor that is driven by AC electricity.) It is important on energy saving trains! I won't get too much into how it works, but essentially it controls the AC motor's rotational speed by controlling the frequency. By controlling these, it can control the speed and acceleration of a train. You'll find that a VVVF is often paired with a three phase motor (I will not go into that...) Let's just say that these systems are very efficient at using power and help save energy.
Really, reducing power consumption usually means being more efficient at using power. Like using LEDs, using better insulation to retain cooling or heating, and generally using parts that use less electricity. It could be that the train is lighter in weight too (lighter vehicles use less power.)
Both of these Super Trains are mass produced! Which tells me that there are a lot of Super Single and Super Double trains! Its lines are probably busy.
As for real life inspirations, it is very much inspired by the E233-2000 series train
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The E233-2000 is a little bit of an oddball in the E233 family exterior design wise. Its design was inspired by the Tokyu 5000 series. Its basic running equipment is the same as the E233 trains before it though.
I think it is a bit of a stretch, but I'll mention it anyways. The E233 (which the E233-2000 is a subsection of) is a train that has won the Laurel Award in 2007. The Laurel Award is an award given to trains by the Japan Railway Friends Association for trains with an excellence in technology and design (specifically geared towards commuter trains.) It could be what all the "beautility" comments could be referencing to? They do look verrry different though, and the E233-2000 came after the award was given...
Super Multi Train:
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"This train car is a Super Multi Train! This is the latest train car! Improved acceleration and deceleration! Automated train-car controls! It's full of cutting-edge technologies. Also, a regeneration brake system, a car-body tilting system, a whatchamacallit system, a thingamabob system... I don't remember all the details, but it's just a big festival of all the latest technology!"
Ohhoho! The Super Multi Train description is a goldmine of details! This train is the whole reason I wanted to make this post! Let's run through its features!
Improved acceleration and deceleration means that it can run between stops faster, allowing for quicker operation time.
Automated train-car controls or ATC is a safety system on trains that prevents trains from going over a certain speed! If the train goes over the maximum speed permitted then the ATC will pull the brakes automatically to reduce the speed and release the brakes when it is below maximum speed. It also displays the maximum speed to the driver. It is an incredibly important safety system!! From what I understand, the term ATC is very common in Japan, in other countries the ATC would simply be a part of cab signaling (it is a safety system mainly for the driver and train crew, it tells them track status and condition information) and train protection technologies. ATC is installed on all Shinkansen trains, it is also installed in some subways and heavily used railways.
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Here's an example of what it looks like! The green triangle there is the (current) maximum speed. There are a lot of different types of ATC systems and this ones a D-ATC (stands for Digital Automatic Train Control) from within an E233! There are a whole lot of different types of ATC, and they can come in many looks! I would show more examples, however, I have hit the image limit on this post... :[
A regenerative brake system is a special type of breaking that allows a train to generate electricity via breaking! The electricity can either be used immediately, stored, or returned back into the line. You might've heard this feature on electric or hybrid cars. It is a common eco friendly feature!
A car-body tilting system is a feature in trains that allows the body of the train car to tilt into a curve! It allows the train to go faster on a track (not needing to slow down on a curve) but the feature is mainly for passenger comfort! When you ride, you don't feel the centrifugal force at all when going around a curve! And it makes the ride so smooth! Here's a short video demonstrating what it looks like:
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There are essentially two major ways to do a car body tilting system. There is active tilting (forced body tilting) or passive tilting (pendulum system). A forced body tilting system uses computers to tilt the train using track data or sensors, telling the train when and how much to tilt. If the calculation is not done correctly, it can leave passengers with motion sickness (An infamous example is the Advanced Passenger Train in the UK). The tilting itself I believe is done via hydraulics. Forced Body Tilting is more popular in European and American trains.
As for passive tilting, the train in the video uses it! (A controlled pendulum train!) It means it uses natural forces to tilt the train car. I'll dive deeper into this type of tilting in the Wi-Fi train section because it actually mentions it's a pendulum train! As to which tilting type the Super Multi train has... it could honestly be either.
(Ah! I forgot to mention this, but tilting trains are especially useful in mountainous regions, where there are a lot of curves.)
In the Japanese version of the Super Multi description, it also mentions that it has a "earthquake warning system" and a "tornado monitoring system".
An earthquake warning system is not something fully installed into the train, rather it's mainly a set of sensors installed along the track, coast, and major inland areas. For passenger rail, if any signs of an earthquake are detected, it will alert any trains in the affected area and drivers are required to apply their emergency brakes. For shinkansen trains it will cut off power to the affected area which will automatically activate the emergency brakes.
Well, I found something close to a tornado warning system. There is a "gust warning system" where sensors measure wind speed and to predict where strong gusts of wind would go. Again, it's not a system that is installed within the train. From what I could tell, they would restrict travel speed during strong winds. If wind speeds are too high, then they would shut down the lines. (I suppose would be very useful, especially when there's some legendaries that cause powerful storms roaming around.)
In the Japanese version of the text, it also states that the Super Multi Train is also a test train. Which again means there's also not a lot of this train. It also states that some of it's features are unnecessary due to it being a test train lol
In the description all these features are stated as "cutting edge" and "a festival of all the latest technology" when these features are not all that new? And Regenerative breaking seems to be pretty common? (Every irl train I have shown thus far all have it.) Eh, I don't think it's that big of a deal. They are just fictional trains after all.
I originally thought the train looked like an Eizan Railway Deo 800 series, but thanks to the leaks, it looks like that the JR East 205-500 was used as a base to design the Super Multi Train? With probably heavy modification to the final design. (While I don't condone the method that these leaks were obtained, curiosity did get the better of me. This is the only train that I ID-ed this way.)
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This Train was exclusive to the Sagami Line, though it ended operation in 2022 and every one of these trains have been scrapped. The blue color I believe is an homage to the Sagami River that runs along the line. The Train used a semi automatic door system for its passenger doors. Which means that rather than the conductor opening and closing the doors, the passengers would press a button to open the door when the train has stopped.
Wi-Fi Train:
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"This train car is a Wi-Fi Train! It is the fastest long-distance high-speed train in the Battle Subway! This is called a pendulum car. Its body tilts while going around curves, so it can run without slowing down! Faster! Farther! Our engineers' spirits are infused in it!"
A pendulum car is a very specific term!!! Like I mentioned in the Super Mutli Train section it is a type of car body tilting. There are multiple types of Pendulum systems, There is Natural Pendulum, Controlled Pendulum, Air Spring (also called Simple Pendulum), and Hybrid.
Natural Pendulum is just using the centrifugal force of when it goes around a curve to tilt the train. This type was known to cause motion sickness in riders because when it straightened out, the car would "lag" or wobble. Sometimes the force was not enough to tilt the train and this would also cause passenger discomfort. These issues were fixed later with a controlled pendulum, where there would be a degree of control to the tilting. Using mechanisms similar to forced body tilting, it would prevent wobble and ease the tilt. The air spring method, as suggests in the name, uses air springs to help with tilting. It is similar to the controlled pendulum, though it tilts less than it (controlled pendulum can tilt 6 degrees and air springs can only tilt 2 degrees). Air springs are cheaper to build though and still are able to make the train go faster. Hybrid is the combination of controlled pendulum and air springs, allowing for an 8 degree tilt.
I hope the Wi-Fi train is not a natural pendulum? You're telling me you have to battle on that and you might get motion sickness?? Though it sounds like it might be more high tech so it is most likely the other types... Hopefully...
It also states that this train is the "fastest long-distance high-speed train in the Battle Subway!" Looking at Japan's tilting trains (that are not shinkansen), they go about 120kmh-130kmh (about 75 mph-81 mph.) So it could be a possibility that the Wi-Fi goes something along those speeds.
I've looked through Japan's tilting trains, and the closest one might be the JR Hokkaido Kiha 201 series? It's not at all close though... I can't really find a good match tbh. I think the 113 series seems to be a bit more closer visually.
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The one on the left is a Kansai livery and the right is a JR Shikoku livery. They are both the same train, JR Shikoku bought the 113 series from JR East to replace some aging trains and then modified it. Which is why they look a bit different. The modifications include strengthening the front of the train and adding shock absorbing material inside.
So Those are all the trains that run in the Battle Subway! However there are 2 trains that don't, instead they only show up in Anville Town on certain days. I'll be calling them "Old Train Car" and "Futuristic Train Car"
"Old Train Car"
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"This train car is the kind that ran a long time ago. Compared to contemporary train cars, it has more parts, so I heard it was difficult to build. The old train cars built with lots of small parts have their own unique beauty and attract a lot of fans. Those cars no longer run in the Battle Subway, but I hear they're still used in a faraway region. Ah... I'd love to be on that train!"
So this sort of car used to run on the Battle Subway. It's said to be still running in another region, though with how old the train looks I can only think that maybe it would be running by railway preservationists.
The design of this train reminds me a lot of old Japanese electric trains and trams. Especially trams with that double roof. I don't think it's really based on any particular vehicle? Here's a couple that I found;
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The only one I feel like is worth mentioning is the Jomo Electric Railway Deha 101 (this specific car is the Deha 101, others of its kind are called Deha 100 type) and the Nagasaki Electric Railway 160 type. Both of these vehicles I believe are still running to some capacity.
The Jomo Deha 101 has been running for over 90 years. While car 101 still resides at Jomo Railway, other Deha 100s have been transferred to other private companies where they have been scrapped. I believe the only existing Deha 100s today are Car 101 and Car 104 (which has been painted bright yellow.)
The Nagasaki Electric Railway 160 type used to belong to the Kyushu Electric Tramway where it was called the Type 1 Electric Tram. When it was transferred to the Nagasaki Electric Railway it was renamed into the 160 type. Today, there is a single car in operation. I believe it is the oldest wooden car in Japan that is still in service.
I suppose I will also mention the Keifuku Electric Railway Mobo 21 Type Train, it does look the most similar. Though, it's purposefully designed to look like an old style tram.
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"Futuristic Train Car"
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"This train car is a new train to run in the future! Wooo! Cool! Super cool! The latest motor breathes fire! Uh-oh, if it really breathed fire, that would be bad! But it is full of the latest technologies! It's undergoing a lot of testing. It's called a gauge-convertible train. It's a sweet car that can adjust its wheels to run on any rail!"
So first off, I'd like to say that this train visually kind of looks like a "Sonic" 883 series (nothing to do with the blue hedgehog, it was just a coincidence lol)
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However the description!!!! A "gauge convertible train" that is undergoing a lot of testing... That description matches exactly with the GCT! (literally standing for Gauge Change/Convertible Train, though in Japanese it's called FGT or Free Gauge Train!)
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The GTC is the project name for this experimental shinkansen. The one in the picture is the GTC-01, the second generation of its kind (as this is the version they would be testing before and during the development of the game, there is now a 3rd generation.) So, the term gauge refers to the distance between the two rails. Different trains run on different gauges, they can come in either narrow gauge, standard gauge, or wide gauge. Japan's rail network is mostly narrow gauge (specifically Cape Gauge.) The main exception are the shinkansen trains, which run on standard gauge. This shinkansen like the description says would be able to run on any gauge. It used to be under a lot of testing by the Free Gauge Train Technology Research Association. Today though, the GTC-01 second generation sits on display in the Shikoku Railway Heritage Museum.
There are a lot of challenges that the GTC faces. It takes a bit of time for the wheels to adjust to the gauge and you need to go slower when it's doing so. It has increased maintenance costs. The heavier specialized bogie creates more wear on the rails as well as making the train harder to detect. (Ok! Basic explanation for Railway Signaling! Tracks are split up into sections called "blocks", and a small electrical current is run between the two tracks that makes up the block. When a train runs through, the wheel and axle of the train disrupts the current, which then the system detects that block as being occupied by a train. If it is occupied, the signal lights at the end of the block will be turned red, preventing other trains from entering the same block, thus preventing collisions. The problem arises in the GTC in that the wheel and the axle are separate, thus something about this is making it hard to detect on the rail.)
With this train being a "gauge change train" it really made me wonder what gauge the Battle Subway trains runs at? I thought maybe standard gauge or maybe even wide gauge because you can only make the train so wide depending on the gauge. And you'd probably want it wider so that there is more room, especially if you are fitting a battle arena in it! However in Japanese the description mentions that "The rails are a little wider on the tracks that run at higher speeds." Which is... exactly how Japanese rail works? So the Battle Subway lines are probably narrow gauge?
Another thing that's interesting about the "Futuristic Train" is the date that it actually shows up. In Anville Town the way that each train shows up is dependent on the last digit of the day of the month, like so:
0- (10th, 20th, and 30th) "Old Train Car"
1- (1st, 11th, 21st, and 31st) Single Train Car
2- (2nd, 12th, and 22nd) Double Train Car
3- (3rd, 13th, and 23rd) Multi Train Car
yada yada you get the point (4- Super Double Train, 5- Super Single Train, 6- Super Multi Train, 7- Anville Town Train, 8- Nothing, 9- Wi-Fi Train)
The only exception is the "Futuristic Train" who will show up ONLY on February 1st, June 12th, October 1st, October 14th, and December 30th, pretty random huh? haha of course not! These dates are dates significant to the History of Japanese Railway/Transportation!
February 1st: The opening of Japan's first electric street car in 1895!
June 12th: The temporary operation of Japan's first passenger railway in 1872!
October 1st: The release of Japan's first Shinkansen, the series 0 in 1964!
October 14th: The official opening of Japan's first passenger railway in 1872, with the first two stations between Shimbashi and Yokohama! This day is also Railway Day in Japan, celebrating this event, Tokyo holds a Railway Festival and train companies like to do events on this day as well! 
December 30th: The opening of Japan's first subway line in 1927, The Ginza Line!
Rails, Station Platform, and More Train:
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So the Station, there are a few details I can pick up on here!
The type of track that the trains run on (at least in the station) are ballastless tracks! It means the rail is tied directly onto a slab of concrete rather than having ballast hold it up (ballast is that rocky gravel that you often see beneath the tracks.) This type of track is quite expensive to build and makes the place a lot nosier, but it has a lot of advantages! For one, because there is no ballast to maintain, it has lower maintenance cost (ballast must be packed every now and again using a ballast tamping machine. Which lifts the track and jostles the ballast beneath it. Ballast also needs to be replaced after a while because the rocks have to be irregularly shaped for it to work, and natural weathering can make them smooth out.) It is also easier to clean and has a longer lifespan. Because the rail is tied to slabs of concrete the rails are less prone to deformation, which is good! Though it is also that same inflexibility means that it is difficult to change anything about it and takes longer to repair.
Their buffer! (that little black thing at the end of the line, I think it is a buffer?) It doesn't look like that effective of a buffer... The purpose of a buffer is to stop a train if brakes fail. Though this thing seems to be more for the driver telling them where the end is, hence all the, what I presume are, lights. Let's hope they have some sort of other safety system in place.
There doesn't seem to be a third rail. I have a feeling that might be because most Japanese railway trains are powered via overhead wire (literally every irl train I have shown is powered this way.) Maybe the Battle Subway trains might be powered via overhead wire? I might be over analyzing here, they might not have thought of modeling such a small detail haha
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The train itself has some sort of device on top (that box thing.) I believe it to be some sort of air conditioning unit. Given how each train car has one large unit on top of it, I believe that it uses a centralized cooling system, which means there is one large air conditioning unit. (There are 2 other types, they are distributed cooling which consists of 6-8 small units and centralized distributed which consists of a couple of medium sized units.) Central cooling systems are easier to install and maintain because there is only one unit to worry about.
Signboards:
The Buildings in between routes have a electronic news bulletin board, and depending on which city is connected to it, the news bulletin will give a little flavor text about the city. There's some flavor text about the Battle Subway when it's about Nimbasa City, and it different depending on whether you are playing the first one or the second one, here they are:
BW
"Run and battle! Trains never stop!” Battle Subway in Nimbasa City"
"They say someone who loved battles also happened to be a railway maniac, and thats why we now have the battle subway"
So, this might be a coincidence, but there is an old name that Japanese Train Fans used to call themselves. The name was "Railway Mania" (鉄道マニア direct translation). It was used up until the 1950s. Today it's seen as a derogatory term but it was used very commonly back in its heyday (even more popular than "railfan" apparently.) I think it is kind of interesting that the term "Railway Maniac" was chosen for this flavor text and I wonder if it has anything to do with this old name. However, I say it might just be a coincidence because the term "Maniac" is not unheard of word in Pokemon (Item Maniac, Poke Maniac, Hex Maniac, etc.) But regardless, there's that little fun fact for you!
B2W2
“Get on a train and fight!” Battle Subway in Nimbasa City"
"The energy generated by heated Pokémon battles is the fuel that keeps the Battle Subway running"
I'm going to get a little headcanon-y here. We can interpret this figuratively, as in if there are no battles then its not really a Battle Subway is it? But I think it would be fun to interpret it literally! What if Pokemon Moves could get absorbed somehow to power the Train? And if the Train doesn't need it it could go into the line to power something else in the Subway! I think that would be cool :]
Extra Stuff:
●I think the Battle Subway Map could also be inspired by JR East's rail map, the main reason is the single lines (dark green) which goes in a loop around the Unova Region...
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Reminds me of the Yamanote Line (light green) which also goes in a loop connecting a variety of major stations together in Tokyo and is a very very important line!
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●While I do believe Gear Station is inspired by New York's Grand Central Station, I do think there's a lot of design elements taken from Tokyo Station as well
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●The gray bodies of the Anville, Single, Doubles, and Multi cars are probably meant to represent an exposed steel/aluminum body rather than the ones painted white like the Super Trains.
●In the Anime, the trains are said to have an ATO system, this is also a real system, it stands for Automatic Train Operation. It's a system that allows a computer to control when the train stops and goes with no driver involved! I don't think that the trains in the games run on an ATO system though, as there are Depot Agents who talk about train driving (Depot Agent Cameron who says "I’m good at driving, but I’m not good at dealing with Pokemon." at the start of battle, and a way more obscure Depot Agent whom you can talk to on the platform after 14 wins on a Super Train who says "I’d rather have an exciting battle than slowly drive the train.")
●In the Anime, there's a stamp rally, which is a real thing! There are station stamps in Japan which tourists can collect. Though, occasionally Pokemon will collaborate with JR East to create a Pokemon Stamp Rally! The most recent is this Pokemon Horizons Stamp Rally promoting the show! Here's a map of what stamps you can collect at each station and the prizes you can get!
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●In the Nacrane city library there is a book that mentions that Nacrane used to have steam locomotives running through it!
"This book is about the things you can ride in the Unova region, such as Castelia City’s cruise ship and Mistralton City’s planes. Before there were planes, locomotives carried people all over Unova. The railway in Nacrene City is a legacy of those lines." (B2W2)
What kinds of Steam Locomotives? I suppose we will never know, as we never see one in game.
●There's an Roughneck NPC you can talk to at Tubeline Bridge in B2W2 where he says
"Watch it! People use “railway fan” as a catchall term, but there are many types of railway fans! There are riding fans, detraining fans, station fans, train-car fans, schedule-table fans, picture-taking fans, recording fans, and more! Don’t go thinking they’re all the same!" (B2W2)
So in Japanese, Railway is Tesudo (鉄道, testu 鉄- Iron and do 道-Road) and a Railway Fan is Tesudofan, however fans will abbreviate to just Testu and stick what aspect of trains they enjoy with it, so like 乗り鉄 (Nori 乗り-Ride, 鉄-tetsu) as a Train Riding Fan, or 撮り鉄 (Tori 撮り-Taking a Picture, 鉄-tetsu) as a Railway Photography fan. There are a lot of these and the NPC does go over some! There's also Railway Modeling Fans (Fans who collect model trains and/or construct model railways), Collecting Fans (Fans who collect railway related items such as tickets or stamps), Operation Fans (Fans who like researching railway operation and equipment), Regulation Fans (Fans who like researching railway handbooks and laws and regulations that go into a railway), Simulation Fans (Fans who like playing train driving/railway management games), Artists/Writers, Urban Explorers, and Railway Preservationist (I gave up on the last ones lol). There are lots of ways to enjoy trains!
There's also the super specific terms of "Mama Tetsu" where a mother becomes a railway fan because of their children's interest or "Oyako Tetsu" where a child becomes interested in trains because of their parents.
●The badge on Ingo and Emmet's hats probably represents the logo for the railway company that they work for, while researching about Japanese Railway Companies, I noticed that they have a lot of circular logos, here's a handful:
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From what I could gather, these types of black and white circular logos are called a mon, kind of like a crest? If you wish to scroll about the logos, here is the link for the Wikimedia commons list.
The company's logo is also what's usually depicted on irl conductor's hats anyways, in the exact same place too.
(I was looking for a screenshot to showcase the hat to put here, but instead I found this promotional video! It's actually pretty good at going over the basics of what a driver and conductor actually do! Please feel free to check it out)
youtube
●The name "Depot Agent" is a little bit of a strange name, in Japanese the name is simply "Railway Worker", a depot is often referred to a train yard, however depot can also refer to a station, given where we see this trainer class working (at Gear Station), it is most likely that the depot in this case is referring to station, so they are station workers!
Final:
After all this I have come to the conclusion that somebody at Gamefreak really liked trains! And I really think all the little details are so awesome! and it really cements the Battle Subway as my favorite battle facility!
Anyways I hope you learned a thing or two and I hope you gained a new appreciation for trains and the Battle Subway! Thanks for Reading! ✌
(If I got anything wrong, please feel free to correct me, there was a lot of information I had to sift through and I am NOT an engineer * _ * and if you have something to add please do! I would love to learn more! ^ ^
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racefortheironthrone · 2 years ago
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Nobody is making anyone go into scriptwriting. No one is born in a Netflix company town where their dad takes them into the script mines at age 12. Fuck writers who want to get paid more than once for the same job. They should only get residuals AFTER all the people who do REAL WORK, like construction, grips, costume, makeup & animators etc. Most of them are much better at their jobs than writers especially for streaming services, and they are what screenwriters can lean on & novelists can't.
People need to realize that the unions for white collar people like WGA or SIEU or NEA (public sector unions are why cops who kill the people they were supposed to serve & protect remain employed get pensions) is not the AFL-CIO or any other historical union fighting for the lives of the people who built the country's industry and made it run, any more than the NRA are the Minutemen of 1775 New England.
First, go fuck yourself, you fucking scab. No, seriously - you don't come to my blog and spout off about what workers deserve unions and decent pay and what ones don't, like it's your fucking decision. The intellectual labor that writers perform is just as real as any other work done on a film set - "all who labor by hand or brain" is the inherent logic of industrial unionism for a reason.
Second, writers aren't asking to get paid more than once: residuals are deferred pay, you absolute moron. In Hollywood, whether it's writers or actors or voice talent or whatever, you get a small fraction up front - it's usually an ok check, depending on the union's day rates and so forth, but you can't make a living off stitching these together - and then most of your pay comes from monthly royalty checks that provide you with the income you need to live off when you're between jobs.
The problem is that, historically in Hollywood, residuals have been structured with a very long "tail" - the payments start out relatively low and then get more generous over time as the show has more seasons and (presumably) goes into syndication. This doesn't work with streaming's new business model, where increasingly shows are getting 2-3 seasons max and streaming services have become increasingly quick to not just cancel shows but yank them off their servers in order to avoid paying residuals.
So what WGA writers are fighting for is a system that ensures writers (but also actors and other creative workers, because the unions pattern bargain) get a fair share of the show's revenue, even if the show is only given 2-3 seasons.
Third, the U.S labor movement would not exist today if it wasn't for white collar workers and public sector workers. About half of the U.S labor movement - 7 million workers - is public sector, and those workers are overwhelmingly women of color, mostly working as either teachers or postal workers. Likewise, about half the U.S labor movement is made up of white collar workers, and we're graduate students and adjuncts and lab researchers, teachers and social workers, administrators and IT departments.
I'm both public sector and white collar, and I'm a member of an NEA union. I'm an adjunct professor who earns $6,000 a course and it's my job to get working adults with jobs and families who've never gone to college or who've been out of higher ed for a decade to graduate with a bachelor's or a master's. If you don't think that's real work, you're free to research and write all the lectures and powerpoints, deliver those in an entertaining and educational fashion, answer a flood of questions from students who need help navigating academia, and then grade all the midterms and finals and research papers.
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viijayaggarwal · 2 years ago
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sharb · 1 year ago
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So i keep seeing people sharing game maker dunking on unity.
I'll be real with you. People behind game maker are probably just as bad.
They pushed a subscription service out when the tool uaes to be a life time license and im sure they're going to find a way to force life time licenses into a subscription model.
It's being handled by the company running OperaGX.
And most recently they pushed an update that broke the sprites on every project because they rushed the update out because they wanted to meet their monthly update deadline for the subscriptions.
If your starting out game dev i would actually advise staying away from game maker.(speaking as someone who used the program for over 10 years till it started crashing on me frequently and making me have to keep buying life time licenses)
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exeggcute · 2 years ago
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the great reddit API meltdown of '23, or: this was always bound to happen
there's a lot of press about what's going on with reddit right now (app shutdowns, subreddit blackouts, the CEO continually putting his foot in his mouth), but I haven't seen as much stuff talking about how reddit got into this situation to begin with. so as a certified non-expert and Context Enjoyer I thought it might be helpful to lay things out as I understand them—a high-level view, surveying the whole landscape—in the wonderful world of startups, IPOs, and extremely angry users.
disclaimer that I am not a founder or VC (lmao), have yet to work at a company with a successful IPO, and am not a reddit employee or third-party reddit developer or even a subreddit moderator. I do work at a startup, know my way around an API or two, and have spent twelve regrettable years on reddit itself. which is to say that I make no promises of infallibility, but I hope you'll at least find all this interesting.
profit now or profit later
before you can really get into reddit as reddit, it helps to know a bit about startups (of which reddit is one). and before I launch into that, let me share my Three Types Of Websites framework, which is basically just a mental model about financial incentives that's helped me contextualize some of this stuff.
(1) website/software that does not exist to make money: relatively rare, for a variety of reasons, among them that it costs money to build and maintain a website in the first place. wikipedia is the evergreen example, although even wikipedia's been subject to criticism for how the wikimedia foundation pays out its employees and all that fun nonprofit stuff. what's important here is that even when making money is not the goal, money itself is still a factor, whether it's solicited via donations or it's just one guy paying out of pocket to host a hobby site. but websites in this category do, generally, offer free, no-strings-attached experiences to their users.
(I do want push back against the retrospective nostalgia of "everything on the internet used to be this way" because I don't think that was ever really true—look at AOL, the dotcom boom, the rise of banner ads. I distinctly remember that neopets had multiple corporate sponsors, including a cookie crisp-themed flash game. yahoo bought geocities for $3.6 billion; money's always been trading hands, obvious or not. it's indisputable that the internet is simply different now than it was ten or twenty years ago, and that monetization models themselves have largely changed as well (I have thoughts about this as it relates to web 1.0 vs web 2.0 and their associated costs/scale/etc.), but I think the only time people weren't trying to squeeze the internet for all the dimes it can offer was when the internet was first conceived as a tool for national defense.)
(2) website/software that exists to make money now: the type that requires the least explanation. mostly non-startup apps and services, including any random ecommerce storefront, mobile apps that cost three bucks to download, an MMO with a recurring subscription, or even a news website that runs banner ads and/or offers paid subscriptions. in most (but not all) cases, the "make money now" part is obvious, so these things don't feel free to us as users, even to the extent that they might have watered-down free versions or limited access free trials. no one's shocked when WoW offers another paid expansion packs because WoW's been around for two decades and has explicitly been trying to make money that whole time.
(3) website/software that exists to make money later: this is the fun one, and more common than you'd think. "make money later" is more or less the entire startup business model—I'll get into that in the next section—and is deployed with the expectation that you will make money at some point, but not always by means as obvious as "selling WoW expansions for forty bucks a pop."
companies in this category tend to have two closely entwined characteristics: they prioritize growth above all else, regardless of whether this growth is profitable in any way (now, or sometimes, ever), and they do this by offering users really cool and awesome shit at little to no cost (or, if not for free, then at least at a significant loss to the company).
so from a user perspective, these things either seem free or far cheaper than their competitors. but of course websites and software and apps and [blank]-as-a-service tools cost money to build and maintain, and that money has to come from somewhere, and the people supplying that money, generally, expect to get it back...
just not immediately.
startups, VCs, IPOs, and you
here's the extremely condensed "did NOT go to harvard business school" version of how a startup works:
(1) you have a cool idea.
(2) you convince some venture capitalists (also known as VCs) that your idea is cool. if they see the potential in what you're pitching, they'll give you money in exchange for partial ownership of your company—which means that if/when the company starts trading its stock publicly, these investors will own X numbers of shares that they can sell at any time. in other words, you get free money now (and you'll likely seek multiple "rounds" of investors over the years to sustain your company), but with the explicit expectations that these investors will get their payoff later, assuming you don't crash and burn before that happens.
during this phase, you want to do anything in your power to make your company appealing to investors so you can attract more of them and raise funds as needed. because you are definitely not bringing in the necessary revenue to offset operating costs by yourself.
it's also worth nothing that this is less about projecting the long-term profitability of your company than it's about its perceived profitability—i.e., VCs want to put their money behind a company that other people will also have confidence in, because that's what makes stock valuable, and VCs are in it for stock prices.
(3) there are two non-exclusive win conditions for your startup: you can get acquired, and you can have an IPO (also referred to as "going public"). these are often called "exit scenarios" and they benefit VCs and founders, as well as some employees. it's also possible for a company to get acquired, possibly even more than once, and then later go public.
acquisition: sell the whole damn thing to someone else. there are a million ways this can happen, some better than others, but in many cases this means anyone with ownership of the company (which includes both investors and employees who hold stock options) get their stock bought out by the acquiring company and end up with cash in hand. in varying amounts, of course. sometimes the founders walk away, sometimes the employees get laid off, but not always.
IPO: short for "initial public offering," this is when the company starts trading its stocks publicly, which means anyone who wants to can start buying that company's stock, which really means that VCs (and employees with stock options) can turn that hypothetical money into real money by selling their company stock to interested buyers.
drawing from that, companies don't go for an IPO until they think their stock will actually be worth something (or else what's the point?)—specifically, worth more than the amount of money that investors poured into it. The Powers That Be will speculate about a company's IPO potential way ahead of time, which is where you'll hear stuff about companies who have an estimated IPO evaluation of (to pull a completely random example) $10B. actually I lied, that was not a random example, that was reddit's valuation back in 2021 lol. but a valuation is basically just "how much will people be interested in our stock?"
as such, in the time leading up to an IPO, it's really really important to do everything you can to make your company seem like a good investment (which is how you get stock prices up), usually by making the company's numbers look good. but! if you plan on cashing out, the long-term effects of your decisions aren't top of mind here. remember, the industry lingo is "exit scenario."
if all of this seems like a good short-term strategy for companies and their VCs, but an unsustainable model for anyone who's buying those stocks during the IPO, that's because it often is.
also worth noting that it's possible for a company to be technically unprofitable as a business (meaning their costs outstrip their revenue) and still trade enormously well on the stock market; uber is the perennial example of this. to the people who make money solely off of buying and selling stock, it literally does not matter that the actual rideshare model isn't netting any income—people think the stock is valuable, so it's valuable.
this is also why, for example, elon musk is richer than god: if he were only the CEO of tesla, the money he'd make from selling mediocre cars would be (comparatively, lol) minimal. but he's also one of tesla's angel investors, which means he holds a shitload of tesla stock, and tesla's stock has performed well since their IPO a decade ago (despite recent dips)—even if tesla itself has never been a huge moneymaker, public faith in the company's eventual success has kept them trading at high levels. granted, this also means most of musk's wealth is hypothetical and not liquid; if TSLA dropped to nothing, so would the value of all the stock he holds (and his net work with it).
what's an API, anyway?
to move in an entirely different direction: we can't get into reddit's API debacle without understanding what an API itself is.
an API (short for "application programming interface," not that it really matters) is a series of code instructions that independent developers can use to plug their shit into someone else's shit. like a series of tin cans on strings between two kids' treehouses, but for sending and receiving data.
APIs work by yoinking data directly from a company's servers instead of displaying anything visually to users. so I could use reddit's API to build my own app that takes the day's top r/AITA post and transcribes it into pig latin: my app is a bunch of lines of code, and some of those lines of code fetch data from reddit (and then transcribe that data into pig latin), and then my app displays the content to anyone who wants to see it, not reddit itself. as far as reddit is concerned, no additional human beings laid eyeballs on that r/AITA post, and reddit never had a chance to serve ads alongside the pig-latinized content in my app. (put a pin in this part—it'll be relevant later.)
but at its core, an API is really a type of protocol, which encompasses a broad category of formats and business models and so on. some APIs are completely free to use, like how anyone can build a discord bot (but you still have to host it yourself). some companies offer free APIs to third-party developers can build their own plugins, and then the company and the third-party dev split the profit on those plugins. some APIs have a free tier for hobbyists and a paid tier for big professional projects (like every weather API ever, lol). some APIs are strictly paid services because the API itself is the company's core offering.
reddit's financial foundations
okay thanks for sticking with me. I promise we're almost ready to be almost ready to talk about the current backlash.
reddit has always been a startup's startup from day one: its founders created the site after attending a startup incubator (which is basically a summer camp run by VCs) with the successful goal of creating a financially successful site. backed by that delicious y combinator money, reddit got acquired by conde nast only a year or two after its creation, which netted its founders a couple million each. this was back in like, 2006 by the way. in the time since that acquisition, reddit's gone through a bunch of additional funding rounds, including from big-name investors like a16z, peter thiel (yes, that guy), sam altman (yes, also that guy), sequoia, fidelity, and tencent. crunchbase says that they've raised a total of $1.3B in investor backing.
in all this time, reddit has never been a public company, or, strictly speaking, profitable.
APIs and third-party apps
reddit has offered free API access for basically as long as it's had a public API—remember, as a "make money later" company, their primary goal is growth, which means attracting as many users as possible to the platform. so letting anyone build an app or widget is (or really, was) in line with that goal.
as such, third-party reddit apps have been around forever. by third-party apps, I mean apps that use the reddit API to display actual reddit content in an unofficial wrapper. iirc reddit didn't even have an official mobile app until semi-recently, so many of these third-party mobile apps in particular just sprung up to meet an unmet need, and they've kept a small but dedicated userbase ever since. some people also prefer the user experience of the unofficial apps, especially since they offer extra settings to customize what you're seeing and few to no ads (and any ads these apps do display are to the benefit of the third-party developers, not reddit itself.)
(let me add this preemptively: one solution I've seen proposed to the paid API backlash is that reddit should have third-party developers display reddit's ads in those third-party apps, but this isn't really possible or advisable due to boring adtech reasons I won't inflict on you here. source: just trust me bro)
in addition to mobile apps, there are also third-party tools that don’t replace the Official Reddit Viewing Experience but do offer auxiliary features like being able to mass-delete your post history, tools that make the site more accessible to people who use screen readers, and tools that help moderators of subreddits moderate more easily. not to mention a small army of reddit bots like u/AutoWikibot or u/RemindMebot (and then the bots that tally the number of people who reply to bot comments with “good bot” or “bad bot).
the number of people who use third-party apps is relatively small, but they arguably comprise some of reddit’s most dedicated users, which means that third-party apps are important to the people who keep reddit running and the people who supply reddit with high-quality content.
unpaid moderators and user-generated content
so reddit is sort of two things: reddit is a platform, but it’s also a community.
the platform is all the unsexy (or, if you like python, sexy) stuff under the hood that actually makes the damn thing work. this is what the company spends money building and maintaining and "owns." the community is all the stuff that happens on the platform: posts, people, petty squabbles. so the platform is where the content lives, but ultimately the content is the reason people use reddit—no one’s like “yeah, I spend time on here because the backend framework really impressed me."
and all of this content is supplied by users, which is not unique among social media platforms, but the content is also managed by users, which is. paid employees do not govern subreddits; unpaid volunteers do. and moderation is the only thing that keeps reddit even remotely tolerable—without someone to remove spam, ban annoying users, and (god willing) enforce rules against abuse and hate speech, a subreddit loses its appeal and therefore its users. not dissimilar to the situation we’re seeing play out at twitter, except at twitter it was the loss of paid moderators;  reddit is arguably in a more precarious position because they could lose this unpaid labor at any moment, and as an already-unprofitable company they absolutely cannot afford to implement paid labor as a substitute.
oh yeah? spell "IPO" backwards
so here we are, June 2023, and reddit is licking its lips in anticipation of a long-fabled IPO. which means it’s time to start fluffing themselves up for investors by cutting costs (yay, layoffs!) and seeking new avenues of profit, however small.
this brings us to the current controversy: reddit announced a new API pricing plan that more or less prevents anyone from using it for free.
from reddit's perspective, the ostensible benefits of charging for API access are twofold: first, there's direct profit to be made off of the developers who (may or may not) pay several thousand dollars a month to use it, and second, cutting off unsanctioned third-party mobile apps (possibly) funnels those apps' users back into the official reddit mobile app. and since users on third-party apps reap the benefit of reddit's site architecture (and hosting, and development, and all the other expenses the site itself incurs) without “earning” money for reddit by generating ad impressions, there’s a financial incentive at work here: even if only a small percentage of people use third-party apps, getting them to use the official app instead translates to increased ad revenue, however marginal.
(also worth mentioning that chatGPT and other LLMs were trained via tools that used reddit's API to scrape post and content data, and now that openAI is reaping the profits of that training without giving reddit any kickbacks, reddit probably wants to prevent repeats of this from happening in the future. if you want to train the next LLM, it's gonna cost you.)
of course, these changes only benefit reddit if they actually increase the company’s revenue and perceived value/growth—which is hard to do when your users (who are also the people who supply the content for other users to engage with, who are also the people who moderate your communities and make them fun to participate in) get really fucking pissed and threaten to walk.
pricing shenanigans
under the new API pricing plan, third-party developers are suddenly facing steep costs to maintain the apps and tools they’ve built.
most paid APIs are priced by volume: basically, the more data you send and receive, the more money it costs. so if your third-party app has a lot of users, you’ll have to make more API requests to fetch content for those users, and your app becomes more expensive to maintain. (this isn’t an issue if the tool you’re building also turns a profit, but most third-party reddit apps make little, if any, money.)
which is why, even though third-party apps capture a relatively small portion of reddit’s users, the developer of a popular third-party app called apollo recently learned that it would cost them about $20 million a year to keep the app running. and apollo actually offers some paid features (for extra in-app features independent of what reddit offers), but nowhere near enough to break even on those API costs.
so apollo, any many apps like it, were suddenly unable to keep their doors open under the new API pricing model and announced that they'd be forced to shut down.
backlash, blackout
plenty has been said already about the current subreddit blackouts—in like, official news outlets and everything—so this might be the least interesting section of my whole post lol. the short version is that enough redditors got pissed enough that they collectively decided to take subreddits “offline” in protest, either by making them read-only or making them completely inaccessible. their goal was to send a message, and that message was "if you piss us off and we bail, here's what reddit's gonna be like: a ghost town."
but, you may ask, if third-party apps only captured a small number of users in the first place, how was the backlash strong enough to result in a near-sitewide blackout? well, two reasons:
first and foremost, since moderators in particular are fond of third-party tools, and since moderators wield outsized power (as both the people who keep your site more or less civil, and as the people who can take a subreddit offline if they feel like it), it’s in your best interests to keep them happy. especially since they don’t get paid to do this job in the first place, won’t keep doing it if it gets too hard, and essentially have nothing to lose by stepping down.
then, to a lesser extent, the non-moderator users on third-party apps tend to be Power Users who’ve been on reddit since its inception, and as such likely supply a disproportionate amount of the high-quality content for other users to see (and for ads to be served alongside). if you drive away those users, you’re effectively kneecapping your overall site traffic (which is bad for Growth) and reducing the number/value of any ad impressions you can serve (which is bad for revenue).
also a secret third reason, which is that even people who use the official apps have no stake in a potential IPO, can smell the general unfairness of this whole situation, and would enjoy the schadenfreude of investors getting fucked over. not to mention that reddit’s current CEO has made a complete ass of himself and now everyone hates him and wants to see him suffer personally.
(granted, it seems like reddit may acquiesce slightly and grant free API access to a select set of moderation/accessibility tools, but at this point it comes across as an empty gesture.)
"later" is now "now"
TL;DR: this whole thing is a combination of many factors, specifically reddit being intensely user-driven and self-governed, but also a high-traffic site that costs a lot of money to run (why they willingly decided to start hosting video a few years back is beyond me...), while also being angled as a public stock market offering in the very near future. to some extent I understand why reddit’s CEO doubled down on the changes—he wants to look strong for investors—but he’s also made a fool of himself and cast a shadow of uncertainty onto reddit’s future, not to mention the PR nightmare surrounding all of this. and since arguably the most important thing in an IPO is how much faith people have in your company, I honestly think reddit would’ve fared better if they hadn’t gone nuclear with the API changes in the first place.
that said, I also think it’s a mistake to assume that reddit care (or needs to care) about its users in any meaningful way, or at least not as more than means to an end. if reddit shuts down in three years, but all of the people sitting on stock options right now cashed out at $120/share and escaped unscathed... that’s a success story! you got your money! VCs want to recoup their investment—they don’t care about longevity (at least not after they’re gone), user experience, or even sustained profit. those were never the forces driving them, because these were never the ultimate metrics of their success.
and to be clear: this isn’t unique to reddit. this is how pretty much all startups operate.
I talked about the difference between “make money now” companies and “make money later” companies, and what we’re experiencing is the painful transition from “later” to “now.” as users, this change is almost invisible until it’s already happened—it’s like a rug we didn’t even know existed gets pulled out from under us.
the pre-IPO honeymoon phase is awesome as a user, because companies have no expectation of profit, only growth. if you can rely on VC money to stay afloat, your only concern is building a user base, not squeezing a profit out of them. and to do that, you offer cool shit at a loss: everything’s chocolate and flowers and quarterly reports about the number of signups you’re getting!
...until you reach a critical mass of users, VCs want to cash in, and to prepare for that IPO leadership starts thinking of ways to make the website (appear) profitable and implements a bunch of shit that makes users go “wait, what?”
I also touched on this earlier, but I want to reiterate a bit here: I think the myth of the benign non-monetized internet of yore is exactly that—a myth. what has changed are the specific market factors behind these websites, and their scale, and the means by which they attempt to monetize their services and/or make their services look attractive to investors, and so from a user perspective things feel worse because the specific ways we’re getting squeezed have evolved. maybe they are even worse, at least in the ways that matter. but I’m also increasingly less surprised when this occurs, because making money is and has always been the goal for all of these ventures, regardless of how they try to do so.
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zcoordinate · 8 months ago
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balioc · 28 days ago
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Looking at the world from a manager's perspective, you can productively model the pool of workers as being divided into a few basic groups, which are defined and characterized by their driving motivations.
Insert all the usual disclaimers for this sort of thing - this is the roughest type of rough typology. I pulled these categories out of my raw intuition, and possibly a few more would crop up with some additional thought. In reality, the boundaries of these categories are incredibly fuzzy, and almost every individual is actually going to be motivated by a complicated mix of all the relevant motivations; we're talking REALLY SIMPLE HEURISTICS here. Etc.
There have been other well-known worker typologies that share a lot in common with my thoughts here; this is mostly not novel, it's mostly meant to refine a few ideas for particular purposes.
Hustlers are motivated by concrete personal advantage. Most commonly, and most straightforwardly, they want money - as much of it as they can get. They may also be interested in fame, idiosyncratic perks, etc. They do whatever they have to do in order to get what they want.
No surprise: you see huge preponderances of these guys in fields that provide outsize concrete rewards, e.g. finance, the upper echelons of management, etc. But not every natural-born Hustler is in a position to enter a glitzy high-paying field, and in fact you find Hustlers all throughout society and all throughout the economy, finding or making hustles wherever they go.
Having Hustlers working for you is mostly pretty great. They get shit done. They can be induced to work incredibly hard - probably harder than anyone else, under most circumstances - and they'll shank their own mothers if the price is right. If you need anything really important from them, anything at all, it's just a matter of bribing them enough.
...they will also, of course, cheerfully shank you if the price is right. Hustlers aren't the only wellsprings of institutional politics and infighting, but they're the most dangerous ones; they're always potential rivals to everyone around them. Also, you need to keep the tangible rewards flowing in a steady stream in order to get anything out of them, or else they'll put most of their effort into jumping ship (one way or another).
Craftsmen are motivated by the desire to do good work in their chosen fields, for its own sake and for the sake of their treasured self-image as people who do good work.
As you'd expect, for the most part, they're excellent workers and should be prized. But they're not perfect workers. Common weaknesses and downsides include:
They tend to have their own ideas about How Things Should Get Done; they're often resistant to externally-imposed product/service requirements or process changes (and bad at implementing those things) (no matter how important or well-conceived they are), and they're very resistant to "just get it out the door, right now done is better than good."
Being driven chiefly by internal motivation is great, but sometimes it's useful to be able to push things along with external motivators, and Craftsmen are pretty resistant to those. They don't like working more or harder than they're naturally inclined to work, they mostly sneer at carrots, and sticks make them sad and unproductive.
It's important to note that, while noteworthy skill within a field correlates with having a Craftsman temperament and motivation suite - for obvious reasons - those things are not identical at all. Plenty of Craftsmen are bad at their jobs, or just average, and plenty of the best workers are most motivated by things other than the Excellence of the Work Itself.
Fanatics are a relatively rare and specialized group, whom you find mostly within a few specific sorts of culturally-valorized fields. They're motivated by a desire to be part of something Important and Good in a Broader Sense: to Save the World, or some smaller-bore version of that.
They make amazing front-line soldiers, in the sorts of institutions that have "front-line soldiers." They work super hard, and you don't even need to bribe them, you just need to keep them hopped up on inspiration.
The big problem with them is that they're mostly motivated by a feeling - the feeling of Being Righteous - and it's not easy to control where they get that feeling, in any kind of precise way. They're just as resistant to external motivators as Craftsmen are, or even more so, but they're also not being guided by an ideal of effective quality. (No, not even if their chosen cause is theoretically all about an ideal of effective quality, hem hem.) They will happily waste vast amounts of time and money doing useless things, or even counterproductive things, so long as they're engaged in tasks that hit the right psychological buttons for them. There's also a constant risk that a Fanatic will decide that his employer is unrighteous, or that one of his coworkers is unrighteous, and start an internal conflict; the risk scales in a more-than-linear fashion with the number of Fanatics you keep around.
The biggest group, unsurprisingly, is the Normies. In most fields, it is much the biggest group. Normies are motivated by the desire to be members in good standing of their communities, to have positive relationships with the people around them, and to live up to basic norms and expectations.
Managerial skills, in the traditional sense, are incredibly important with Normies. If you want them to do good work for you - and you should want that, as a manager, you've almost certainly got a whole bunch of them - not only do you have to keep them pointed in the right direction, you have to make sure that they're supporting each other. With Hustlers, you just have to throw money at them (and avoid their power plays); with Craftsmen, you just have to let them do their thing, and occasionally badger them into giving you what you need; with Fanatics, you just have to be inspirational; but with Normies, you have to lead, and construct a productive community. You have to set reasonable, achievable norms and expectations that will get you what you need.
This wouldn't be complete if I didn't talk about the Defectors. The Defectors are motivated by not working. They don't want to be there, they resent having to do their jobs, and their primary goal is to shirk as much as possible. They will, by default, put much more effort into shirking than into their assigned tasks.
Obviously, managers don't want to have to deal with them, for good reason. But they're out there, in large numbers - not always in the places and fields where you'd expect to find them - and learning to manage them is sometimes more viable than trying to get rid of them. ("Moving Heaven and Earth to find them jobs that will change their attitude" is often a good plan, although of course it's not always possible and not always worth it.)
Crucially, Defectors are not Normies. If you start with the assumption that the average baseline worker is lazy and sour, you will make some incredibly stupid decisions. There are some fields where, for structural reasons, you can expect that a very large number of your workers will be Defectors; this is a huge and complicated challenge, well beyond the scope of this post, and good luck to you if you have to handle it, but it's not the default.
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Once you have those categories in your head, and can play with them, a number of obvious-seeming ideas present themselves. Just a couple, for now:
Most high-level executives are Hustlers, or have strong Hustler tendencies, for obvious reasons. Most of the people around them are Hustlers, or have strong Hustler tendencies. This means that they tend to overweight the Hustler outlook, by a lot, when they try to model what their workers are like. More specifically, I'd wager that a lot of them intuitively divide the world into "good workers" ( = Hustlers) and "bad workers" ( = Defectors). This will lead to a heavy overreliance on tangible rewards, a systematic shortchanging of community-building, etc. Which is in fact just what we see.
In particular - crucially - Hustlers and Defectors are the only worker types who ever become more productive under heavy stress. Hustlers actually benefit from it, because it raises the stakes of the game that they're already playing. (If you succeed, you'll be king of the world! If you fail, you'll be shark food! Go go go!) Defectors suffer terribly from stress, of course, but they can sometimes be spooked into doing their jobs as opposed to doing nothing, and sometimes that's the best/easiest way to get something out of them. But stress is terrible for everyone else. Craftsmen lose their focus. Fanatics lose their hope. It's worst of all for Normies, because they take all their cues from the vibes around them; they're productive when they learn to associate work with comfort and happiness, and when you fill their working world with frantic desperation, you just put them in a permanent cringe state.
stop trying to pit your Normies against each other in competitions for status and rewards dear God what are you stupid
To some extent, you can control your institution by controlling what types of workers you have. But only to some extent. There are only so many Hustlers and Craftsmen to go around, and if you want them, you will have to (a) be able to identify them reliably on little information [HINT: you are probably very bad at this], and (b) provide them with what they want [tangible rewards / comfortable security and interesting work]. "We are going to employ only the good special people" is feasible if you're an outfit of four workers; at a dozen, it's already become a stretch; at a few hundred, uh, pfffffffft. If you want to operate at scale, you need to be able to make Normies do good work, there is no substitute for it.
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