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#Shakedown hawaii reviews
ismgreys · 2 years
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Shakedown hawaii reviews
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And it’s only US$14.99 you don’t have much to lose from this throwback. I want the money numbers to go higher, too. Its antihero’s flagrant and invincible dishonesty would go beyond parody if it weren’t kept in check by the player’s underhanded complicity. However, its mobile-esque method of grabbing your attention span and giving you some enrichment while your digital empire grows through carnage deserves a few hours of your time. Shakedown: Hawaii energizes its open-world satire with the transparent and ruthless cynicism of modern commerce. It will get old and mundane if you’re not gelling with the on-the-nose satire and aesthetics. Your tolerance of Shakedown: Hawaii’s clicker-baiting may be offset with the fact that the game handles its top-down action in a solid, breezy, and occasionally fun fashion. Even the more dramatic and tense of fights can be taken down without much thought due to the game’s generous save system and cookie-cutter enemy behaviour. You have a plethora of weapons to sort your destructive tendencies: grenades, SMGs, shotguns, and flamethrowers to name but a few.Ĭhallenge-wise, you’re not going to die if your twitch reflexes are on the level of “getting through most of NES Contra with your default lives”. Punchy gameplay requires arcade-perfect controls, and thankfully Shakedown: Hawaii delivers that. At least about 24 hours or so to get to three million in-game. Thankfully, this isn’t the case where you have to wait a single day for a paywall to reach its cooldown you just need to keep doing the game’s short and punchy missions. The more hours you spend playing the game, the bigger your empire grows. As you play more of the game, you earn more money and up the value and daily revenue of your business. Stealing cars, killing innocent bystanders for extra cash nothing is sacred.Īnd then there’s the business aspects of the game, simplified down to “buy property if you have enough cash from your main job(s)”. Also, being a dick in this version of Hawaii helps. The story is simple: run your criminal-slash-business empire through questionable means by offering protection rackets, devaluing land by torching it down, repoing cars, and sabotaging the competition. This pseudo-sequel of sorts takes the best, and worst, aspects of today’s gaming cliches and habits specifically the addictive and mandatory attention-leecher aspects of a clicker game. Shakedown: Hawaii is an open-world top-down action game from Brian Provinciano, the man behind the much-lauded retro throwback Retro City Rampage. Genre: Top-Down Action Throwback With “Business Management”
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twobeardgaming · 5 years
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Shakedown: Hawaii - Nintendo Switch Review
Shakedown: Hawaii – Nintendo Switch Review
Shakedown: Hawaii Release 07/05/2019 Switch version tested Reviewer purchased
16-bit Grand Theft Auto is here and it’s called Shakedown: Hawaii. Steal cars, money, weapons, and wreak havoc on a corporate-owned island. Dilute quality and increase profits to take over the competition in a rat race to be the top dog. You want to be the…
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hardcoregamer · 5 years
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New Trailer Released for Shakedown Hawaii to Celebrate Console Certification
Vblank has been working on Shakedown Miami for years, and the wait is set to end at some point soon. The game has been submitted to Nintendo for certification and is awaiting a final review, and should get a set release date very soon. To celebrate this milestone, a new trailer has been released showing off even more mayhem. 
Go look!
https://www.hardcoregamer.com/2019/04/11/new-trailer-released-for-shakedown-hawaii-to-celebrate-console-certification/328834/
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capsulecomputers · 5 years
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Our review for Shakedown: Hawaii is live! Find out what we thought of it below!
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niche-gamer · 5 years
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Shakedown: Hawaii Review https://nichegamer.com/reviews/shakedown-hawaii-review/
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a2zsync · 5 years
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Shakedown: Hawaii Review – A Delightfully Hostile Takeover http://bit.ly/2E1Y6K9
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savingcontent · 5 years
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Shakedown: Hawaii Review
Brian Provinciano’s follow-up to Retro City Rampage is finally here. Shakedown: Hawaii bumps up the bits from 8 to 16. This time around Vblank drops the references, the homages, and has made a game that stands on its own, more so than its spiritual predecessor. Shakedown: Hawaii still offers a Grand Theft Auto-style sandbox experience that can be as chaotic as you make it, but this time it’s all…
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g4zdtechtv · 5 years
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EPN’s Reviews on the Run - Shakedown Hawaii (Multiplatform)
Trouble in Paradise?
(SUB TO EPN)
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miketendo-64 · 5 years
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[Review] Shakedown: Hawaii (Nintendo Switch)
[Review] Shakedown: Hawaii (Nintendo Switch)
Developer: Vblank Entertainment
Publisher: Vblank Entertainment
Platform: Nintendo Switch
Version Reviewed: eShop download
Category: Action, Adventure, Arcade
No. of Players: 1 player
Release Date: May 07, 2019 (EU & NA)
Price: $19.99 USD (more…)
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barbosaasouza · 5 years
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Review: Shakedown: Hawaii (Nintendo 3DS)
If you really like GTA-style games and haven't grown tired of really old graphics technology, there is some fun to be had with Shakedown: Hawaii. But the 3DS may not be best way to play it.
The post Review: Shakedown: Hawaii (Nintendo 3DS) appeared first on Pure Nintendo.
Review: Shakedown: Hawaii (Nintendo 3DS) published first on https://superworldrom.tumblr.com/
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gertlushgaming · 5 years
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Review: Shakedown: Hawaii (Epic Games Store)
Review: Shakedown: Hawaii (Epic Games Store)
Shakedown: Hawaii follows three protagonists through a 16-bit open world. Build your own ‘legitimate’ corporation by completing missions, acquiring businesses, sabotaging competitors, ‘re-zoning’ land, and shaking down shops for protection money.
Pros:
Glorious 16 bit graphics.
135.46mb download size.
Full controller support.
Own achievements in the game.
Grand Theft Auto style gameplay.
Three…
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playlegit · 5 years
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Shakedown: Hawaii Review: Money Over Mayhem
Shakedown: Hawaii Review: Money Over Mayhem
Real Talk By: KJ
Retro City Rampage was a fun take on the open world genre. Mocking Grand Theft Auto, taking many playful jabs at pop culture. It was considered a success and is available on a vast amount of gaming devices. As expected, its followup Shakedown: Hawaii would be a highly anticipated Indie Release. RCR went for the 8-bit look, now we’re in 16-bit territory. It’s easy to see a lot…
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vita-player · 5 years
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Game Review: Shakedown: Hawaii (PS Vita)
Game Review: Shakedown: Hawaii (PS Vita)
It’s finally time for VBlank Entertainment’s new game to see the light of day. “Retro City Rampage” had very, very long legs, with the DX version seeing multiple physical releases, up to last month, even! But how does its successor measure up? Is “Shakedown: Hawaii” worthy of such heritage? Or has this open-world 16-bit inspired romp fallen short of the hype?
The reality is that, sadly, the game…
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smlpodcast · 5 years
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The SML Podcast - Episode 479: Rain & Reviews
Download Episode 479
It's a huge batch of reviews coming up on SML!
Pernell Vaughan joins the show to check out Shakedown Hawaii, a top down open world action game from Vblank Entertainment. Super Space Serpent SE is a trippy twin stick shooter from Petrus-Games & Productions Associeés. For the King is a strategic RPG that blends tabletop and roguelike elements from Iron Oak Games & Curve Digital.
DarkMika writes in a review of A Plague Tale: Innocence, a mix of action, adventure, stealth, and supernatrual swarms of rats from Asobo Studio & Focus Home Interactive. Jacob Garner joins and checks out Lovecraft's Untold Stories, a bizarre action roguelite from Blini Games & BadLand Games.
Chris Taylor joins to tackle a trio of Arcade Archives titles from Hamster Corporation including Arcade Archives DONKEY KONG 3, Arcade Archives: Elevator Action, and ACA NEOGEO Puzzle Bobble 2! Chris also checks out My Big Sister, a creepy RPG-like adventure game from Stranga Games, Grab The Games, and Ratalaika Games.
The show ends with one last pack of songs from ErichWK off of his "Mother Fucking EarthBound!" album! I love EarthBound and YOU CAN'T STOP ME!
ErichWK - Onett: Let the Adventure Begin ErichWK - Yucca Desert ErichWK - Eight Melodies
https://www.vblank.com/ http://petrus-games.com/ https://www.ironoakgames.com/ http://curve-digital.com/ http://www.asobostudio.com/ https://www.focus-home.com/ https://www.facebook.com/BliniGames/ https://blg-publishing.com/ http://hamster.co.jp/ https://www.facebook.com/strangagames http://www.grabthegames.com/ http://www.ratalaikagames.com/ https://erichwk.bandcamp.com/album/mother-fucking-earthbound https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112 https://twitter.com/theSMLpodcast/ https://www.facebook.com/theSMLpodcast/ https://streamlabs.com/thesmlpodcast
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laeti1401 · 5 years
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Liked on YouTube: Shakedown Hawaii: Switch Review - Retro GTA! https://youtu.be/ZPpZAXpXiQ0
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zerokilleroppel · 7 years
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Ward, Wickes-class Destroyer No. 139, was laid down on 15 May 1918 by the Mare Island Navy Yard; launched in a record 15 days on 1 June 1918; sponsored by Miss Dorothy Hall Ward; and commissioned on 24 July 1918, Comdr. Milton S. Davis in command. Following shakedown and training, Ward cleared the West Coaston 2 December 1918. As flagship of Destroyer Division (DesDiv) 18, the ship took part in the annual winter maneuvers in the Guantánamo Bay area. In May 1919, Ward provided navigational aids and lifeguard station services as NC-1, NC-3, and NC-4 set out on their transatlantic flight. Ward served on station off Newfoundland and supported the first leg of the passage from Newfoundland to the Azores, while stationed 50 miles from sister ships, Boggs (Destroyer No. 136) and Palmer (Destroyer No. 161). In July 1919, Ward was among the first “nest” of destroyers which passed through the Panama Canal locks as the Fleet took passage from the Atlantic to the Pacific. Following this canal transit, Ward proceeded north and called at Acapulco, Mexico. For the remainder of July and into August, she visited such California ports as San Diego, San Pedro, San Luis Obispo, Monterey, San Francisco, and Eureka, before heading north to Portland, Oreg. On 13 September 1919, Ward was among the ships of the Fleet reviewed by President Woodrow Wilson at Seattle, Wash. The destroyer then returned south to San Diego to operate off the West Coastfor the remainder of 1919 and into 1920. On 17 July 1920, during the sweeping Navy-wide assignment of hull numbers, Ward was assigned the designation DD-139. With DesDiv 18 through the late spring of 1921, Ward subsequently joined many of her sisters in reserve when she was decommissioned on 21 July 1921 and placed in “Red Lead Row” at San Diego. As the Axis challenge of Germany, Italy, and Japan threatened peace and the security of the democratic nations in the latter half of the 1930’s, the United States Navy began to rearm. While new ships joined the fleet, a number of older ones—Ward among them— were recommissioned. Some went to the Atlantic to take part in the de facto war with German U-boats as the year 1941 progressed. Others went to local district defense duties, and the latter role was Ward’s new assignment. Ward was recommissioned on 15 January 1941 at the Naval Destroyer Base, San Diego, Lt. Comdr. Hunter Wood, Jr., in command. After provisioning and fueling, the warship set out into the Pacific, bound for Hawaii, and rolled and pitched heavily as soon as she hit the open sea on 28 February. She managed to struggle through and arrived at Pearl Harbor on 9 March and joined the 14th Naval District local defense forces and DesDiv 80. Consisting of four destroyers—two of Ward’s sisters and a World War I veteran, Allen (DD-66)—DesDiv 80’s job was to patrol the channel entrance off Pearl Harbor—a large job for such a small and antiquated force and an important one since the Pacific Fleet was to base at Pearl Harbor as a deterrent to the rising imperialistic ambitions of Japan in the Far East. Throughout 1941, Ward conducted routine antisubmarine patrols in the Hawaiian area, as did Chew (DD-106), Schley (DD-103), and Allen, and the three Coast Guard cutters and a handful of coastal minecraft that made up the rest of Comdr. John B. Wooley’s Inshore Patrol command. As tensions with Japan increased following the oil embargo in July 1941 and again at the accession of the Tojo cabinet in October, Washington, late in November 1941, dispatched a “war warning” to the force commanders in the Hawaiian and Philippine Island areas to be on the alert for possible Japanese hostile action. Accordingly, Commander in Chief, Pacific Fleet, Admiral Husband E. Kimmel, ordered his inshore patrol to depth-charge suspicious submarine contacts operating in the defensive sea areas. Given orders, in effect to “shoot to kill,” Ward and her consorts continued as before, with the exception that they were now to be on a wartime footing. Equipped with listening gear, Ward continued vigilant patrols in the inshore operating zones, cutting routine figure-eights back and forth within a two-mile radius of the channel-entrance buoys. One of the old four-pipers had the duty each weekend. Soon it came to be Ward’s turn—but she went to sea this particular weekend with a new commanding officer. Lt. William W. Outerbridge took command from Lt. Comdr. Wood on B December; and, at 0628 on the 6th, Outerbridge took his first sea command out for a routine entrance patrol. At 0408 on 7 December, the old destroyer went to general quarters to search for a suspected submarine detected by Condor (AMc-14), but came up with nothing. Meanwhile, Antares (AKS-14), flagship of Training Squadron 8, plodded back from Palmyra Island with a target raft in tow. She anchored off the harbor entrance to await a favorable tide and the opening of the boom-net defenses. Exchanging calls with Antares as she subsequently headed for the channel, at 0506, Ward continued her early morning vigil until lookouts on the destroyer’s bridge noticed a small feather wake astern of the auxiliary, between Antares and the raft. Within moments, Ward was a ship alive—the general quarters alarm routed the men from their bunks and sent them on the double to their action stations. Outer-bridge, who had retired to a makeshift bunk rigged up in the charthouse, was on the bridge in seconds, pulling a life jacket on over a kimono and pajamas, and a World War I style “tin helmet” on his head. Ward charged at the submarine like a terrier; and, for a moment, Outerbridge thought it looked like his ship was going to run down the little intruder. Number one four-inch mount trained around, and her gunners tried to draw a bead on the elusive target. The first shot of the Pacific war barked from Ward’s gun at 0645 and splashed harmlessly beyond the small conning tower. As Ward pounded past at 25 knots, number three gun atop the galley deckhouse amidships commenced fire—its round passed squarely through the submersible’s conning tower. As the Japanese midget wallowed lower in the water and started to sink, the destroyer swiftly dropped four depth charges—signaled by four blasts on the ship’s whistle. Black water gushed upwards in the ship’s boiling wake as the bombs went off—sealing the submarine’s doom. Outerbridge radioed a terse action report to Commandant, 14th Naval District headquarters, and to distinguish this attack from the numerous sightings that had plagued local patrol forces, added that he had sighted and fired upon an unidentified submarine in the defensive sea area. Delays in seeking confirmation and a reluctance to heed the warning resulted in the message’s slow transmission through tortuously slow communication channels. Ward echo-ranged for further contacts—and soon latched on to another one, dropping depth charges but not coming up with concrete results. Subsequently, as the day dawned upon the purple and verdant hillsides of Oahu, Ward headed for home—her date with destiny kept. She soon spotted a Japanese fishing sampan—one of many that were a familiar sight in the waters in the Hawaiian archipelago. A fisherman suddenly started waving a white flag—perhaps he had seen the determined depth-charge attacks and thought that the Americans would bomb anything that moved. Ward slowed and closed to investigate and took the small craft in tow to turn her over to the Coast Guard for disposition. Nearing the harbor entrance around 0800, those on deck heard the sound of gunfire and explosions, as smoke began to boil into the skies over Pearl Harbor. Soon a strafing Japanese plane convinced the doubters that there indeed was a war on. On that Sunday morning, Ward had the distinction of firing the first American gun in anger during the Pacific war. For the remainder of the year, the venerable destroyer continued her routine district patrols and—for a time—anything that moved beneath the waters was fair game.
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