#Sekrezia
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Steps to Creation
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The World of Sekrezia
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D&D Character Ask Post
In Honor of D&D, Here are 100 Questions answered about my character Alistair. Done from a prompt reposted by @mechmech and @scatterpatter , and also gonna tag my DM @aerial-ace97
What Does He Smell like: Ozone, Sandalwood, Pine
Voice: A light baritone, sometimes slipping into a bit of a lit from his native island (similar to a Scottish brogue/Irish lit)
Motivator: Before he met his group? Power and Adrenaline. Now? Redemption.
Most embarrassing memory: (TW: Animal Death) He doesn’t really remember this as he was terribly drunk at the time, but he and his crew stopped in a city that held goats as a sacred animal. With a terribly “bright” idea, he wondered how far a goat could fly? Because goats fly. Throws the goat off of the third floor of a building. Then proceeds to have a not very respectful Coffin Dance-style funeral for said goat.
How does he react to pain: Lots of swearing and anger.
What does he wear: He wears dragon scale armor that has three deep gouges in it from where he was previously killed. A faded and slightly ragged admiral style coat on top, leather breeches, and give this man some high calf pirate boots. He also always wears a green headband to keep his hair back, and occasionally an eyepatch to hide his demonic eye.
Most positive relationship: In terms of character development, it might be Torvid, as Torvid inspires Alistair to be a better moral person. In terms of wholesomeness? His partner/hopefully soon fiancé, Atwater. Atwater was able to show Alistair that he can have positive love in his life, without having to fight so hard for it.
The weirdest thing he has ever eaten: Corren’s cooking
Sleep: He suffers from nightmares and now more recently night terrors. Because he technically doesn’t need to sleep from effects of his class, he often chooses not to. However, when he does sleep, he sleeps hard, snores lightly, and octopus cuddles anything in his bed.
Favorite food/ kinda food: He actually really loves a dish similar to pao de queijo (Brazillian Cheese Bread).
Most insecure about: His ability of being a leader.
Like to wear: He enjoys fairly tight fitting clothing to prevent too much flapping when he flies or moves around quickly.
How do they react to feelings of guilt: Denial and self doubt
React to betrayal: A very quick and violent anger that chills to a long lasting and cold hatred. He doesn’t forgive easily.
Greatest achievement: After being mutinied against by his former crew, being wanted and supported as a leader for his current adventuring party
Too little sleep: Pretty robotic, but he doesn’t get exhausted anymore or feel any physical effects of not getting sleep due to his class.
What are they like drunk: He’s a very cheerful and boisterous drunk. Makes and laughs at many jokes. Can fall into a melancholy pretty easily though if he thinks on certain thoughts too long. Deflects with humor!
Music likes: 80s hair band music, and 70s-80s rock.
Right or left-handed: Right handed
Fears: He’s claustrophobic, but also has a fear of being vulnerable and getting his heart broken again.
Favorite weather: Sunny Day with a slight chill.
Favorite color: He really likes blue.
Collect anything: Well technically he used to collect gold and other high priced artifacts. He doesn’t really collect anything anymore.
Hot or cold weather: This man controls the weather. He enjoys his thermostat of life to be at a nice 70 degrees F.
Eye color: His natural eye color is an emerald green. His left eye is a demon cat eye, with a gold iris and black sclera.
Race/ ethnicity: He’s a human in the world of Sekrezia, but in IRL, he’s probably northern UK.
Hair color: Ginger/Auburn, with some sun-bleached streaks in it.
Happy where they are currently: … Well his adopted sister and brother just died in the last game so nah. BUT- as kind of a whole, he’s happy to be where he is now as a person compared to how he used to be.
Morning person: Yup. He tends to wake with the sun if he sleeps, and once he’s awake- he’s awake.
Sunrise or sunset: He loves the sunset. It calms and amazes him that he survived another day.
Messy or organized: He’s messy. Kind of an ADHD procrastination kind of messy.
Pet peeves: Disloyalty, undeserved ego trips, other weather veins that mess with his control of the weather,
Objects of significant importance: O’Malley, his halberd. He earned his weapon when he became a captain, and it has saved his life numerous times after.
Least favorite food: After being stuck in a cave for over a year? Anything with mushrooms.
Least favorite color: He’s not a fan of dark reds or browns. Reminds him too much of dried blood. (oooh edgelord)
Least favorite smell: Cauterized Flesh, Rotting Fish
The last time they cried: Last game. But before that? When he found out that Torvid killed his father. Before before that? When Atwater died. Before before before that? When he woke up alone in the desert after the mutiny.
Were they with anyone when they cried: His party. His party and both sides of the war that was going on. And no one.
One time they got injured: He actually died in a fight with a dragon, not with the dragon, but with a bat crony of the dragon.
Scars: He’s got a scar in the shape of a jagged p on his right cheek, a claw scar from when his eye was gouged out, and he also has the marks from the bat crony when he died. Alistair also has lightning scars on his arms that led to minor nerve damage that occurred when he first was learning how to use his magic.
Mental health issues: ADHD, Depression, Anxiety
Bad habits: Lashing out when he doesn’t know how to process his emotions
Why might someone dislike him: … Lemme get the list. So if we ignore the fact that he used to be a feared sky pirate, earning the nickname “Orphaner of the Skies”… he can be a flippant asshole sometimes. He can often forget to stay in touch and update people on important topics. Also, some may dislike him because he insists on being their dad (*cough* CORREN *cough*)
Why might someone love him: Alistair is very loyal to those he trusts and he can often fall into caretaker type tendencies.
Believe in ghosts: Yeah. He’s seen them and fought them. Also dated one.
Anyone they would trust with their life: Mecha, Corren, Tristan, Atwater, Jerry, Mephistopheles, and Torvid.
Romantically interested in anyone: Atwater!
Dating/ Married: He is currently dating Atwater
Like surprises: Not really
Birthday: His weave day is in Summer, Sibelya 13th.
Celebrate their birthday: He used to. Doesn’t really anymore, mostly because he hasn’t had much reason to celebrate or the time.
Family: His parents are dead, but he still has his adopted aunt Imelda. He also views Tristan as his brother, Corren as his little brother, Mecha as his sister. Atwater is his romantic partner, and he is now the step father of Atwater’s child, Crestwell. He also is the adopted father of Liam (deceased) and Liam’s twin sister, Serana.
Close to their family: Yes
MBTI type: ENTP
Zodiac signs: His Sekrezian Sign is Xamatang, The Coming Storm
Hogwarts house: Gryffindor
Alignment; Chaotic Neutral but he’s steadily making his way towards Chaotic Good
Nightmares: Yes. Often about his ex, Ghost. He also has nightmares about losing those he considers family.
View on death: If it happens, it happens. Once someone is at peace, leave them be.
Something they always laugh at: Seeing his group smile and joke around.
When bored, what do they do: Fly, tinker with magic, practice magic, research magic.
Enjoy the outside: Very much so.
Accent: I can’t replicate it, but I imagine it’s somewhere between a Scottish and Irish accent. However it has faded as he hasn’t been home in a very long time.
Upon seeing a slice of chocolate cake, the first reaction: *Poke it*, *Look at it*, *Look around*… *Shrug*, My cake now.
If they knew they were going to die what would they do/ say: He would find his party, if he can- gives them hugs, and hopefully be able to die watching the sunset. “Find what makes you happy and hold on to it. You all deserve to have happiness in your lives.”
Feelings about sex: He likes it. He also has a pretty damn high libido.
Sexuality: Bisexual
Squeamish around blood: Somewhat. It makes him uncomfortable now because he’s scared that he likes the sight of it still.
Anything they find gross: Rotting bodies and decaying bodies.
TV trope: Father Figure, Tragic Backstory, Anti-Hero
Enjoy helping people: Yes, he finds it comforting, like a form of redemption.
Allergies: Minor shellfish allergy
Pet: Does Meph count as a pet? I mean, he usually hangs around Alistair as a cat.
Quick to anger: Depends on the situation, but yes.
How patient is he: Not very. He gets very jittery and anxious easily. He’s getting slightly better at that.
Good at cooking: Somewhat, he tends to overdo it on the spice.
Favorite insult:” It’s cute when you try.”
How do they act when happy: The biggest doofiest smile, and he can’t help but laugh occasionally.
What do they do when they learn about others’ fears: He keeps it secret, but tends to go out of his way to help them through it, or help them avoid their fears.
Trustworthy: If you earn his trust, yes. A million times in return.
Do they try to hide their emotions: If it benefits him? Yes. And he’s damn good at it. But if he feels it’s not necessary to do so, his heart is on his sleeve.
Exercise regularly: Yes. His constitution is ridiculous and so he often finds ways to keep up and improve his stamina and strength even further.
Comfortable with the way they look: Yeah. He can get a lil cocky about it. But this is a man who uses bar soap on his hair.
Features they find attractive on others: Eyes and hands.
Personalities they find attractive: He likes those that can keep up with him intellectually, but also on a wittier level as well. He really views self-confidence as attractive.
Do they like sweet foods: Yes.
Age: He just turned 42.
Tall or short: He’s 6’0”
Glasses or contacts: Nah
Consider herself attractive: Yup
Sense of humor: Sexual humor, dad jokes ftw, but can also throw in some dark and self-deprecating humor nowadays.
What mood are they in most often: Most recently, a sort of determined melancholia. But he used to be very self-assured, confident, and flippant.
What angers them: Child abuse, betrayal, hurting those he cares about.
Outlook on life: “Just keep going. Roll with the punches. Because that sun is going to rise again, and you’re going to get to try again, try something new, find something new.”
What makes them sad or depressed: Thinking of those he has lost, thinking of Ghost, falling into his own insecurities.
Greatest weakness: He often jumps into situations without thinking them through. He tends to be very “leap before he looks”
Greatest strength: His determination and resiliency
Something they regret: Losing contact with his crew and Imelda, not being a better leader in his eyes, his past of piracy, and in some ways- all his deals with Mephistopheles, even the one that granted him his magic.
Biggest accomplishment: Isn’t this the same as greatest achievement?
Favorite memory: Sitting by the campfire with his group and all of them laughing, joking, and smiling with each other. With the good ol occasional ribbing at Corren’s expense.
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Corren - 1 through 100 - You did this to yourself.
FUCK YOU *UN-IRONICS YOUR ASK*
UNDER THE FUCKING CUT
1. What do they smell like?
Bad. Do you think their party is able to regularly take showers? I thinketh the fuck not. ... Pine and old books when he can self care tho.
2. What is their voice like?
Listen I know Corren, being taller, would be more likely to have a deeper register but you'll tear "tenor Corren" out of my cold dead hands
3. What is their biggest motivator?
Spite.
4. What is their most embarrassing memory?
When he first met his BFF Alondra, he was so antisocial and good at ignoring people that she actually got the impression he might have been hard of hearing. She never let him live that down. (one day I'll finish this fic i promise)
5. How do they deal with/react to pain?
"I will keep all of my pain in here, and one day I'll die." ... Okay but listen he's squishy so he takes like one hit and is bloodied up. Someone get him a healer. Pls.
6. What do they like to wear?
He likes his cloak. Its weighty and soft(well. WAS soft. got a bit of wear and tear these days.) and like. Who doesnt love cloaks.
7. Which of their relationships have impacted them most positively?
Ohhhhh fuuuccck this one's tough. I might have to go with Torvid honestly. While the entire party has had a positive impact on him(and trust me I was this close to picking Alistair), Torvid's been more of the one to call him out on his bullshit and to, oh I don't know, talk about your emotions? Ever??? Yknow BEFORE they become too much to handle and he absolutely breaks down???
8. What’s the weirdest thing they’ve ever eaten?
Alistair's cooking.
9. Describe the way that they sleep.
Good luck finding him NOT cuddled up with at least one dog. Tbh he just enjoys cuddles in general.
10. What is their favorite food/kind of food?
FUCKIN. GIVE HIM A GOOD STEAK. THIS BOY IS MOSTLY CARNIVORISTIC.
11. What do they feel most insecure about?
As tempted as I am to say "His cooking", it's actually his singing.
12. How do they like to dress?
"Comfort over flashiness tbh. I gotta go ADVENTURING in whatever I wear after all."
"... Also don't you DARE perceive me as cishet."
13. How do they react to feelings of guilt?
Call him a genie because he will BOTTLE THAT SHIT UP.
14. How do they react to/deal with betrayal?
Denial :D
15. What is their greatest achievement?
Shrike: Killing his dad
Me: NOOOOOO
EDIT: WAIT THIS WAS ANSWERED IN Q99 WHAT THE HECK
16. What are they like when they’ve gotten too little sleep?
Somehow more of a dick than usual. Snappy and cranky and just. Mrehhh.
17. What are they like when they’re drunk?
Doesn't get drunk often, but when he does I imagine he's actually giggly and a little clingy. It's cute :)
18. What kind of music do they enjoy?
*Opens my Corren playlist* Oh yeah. It's either full edgy alt rock or indie alt "depressed millenial" tracks.
19. Are they right or left handed?
FFFuuhhhhck uhhhh well
Looking over my old art I can't seem to pick a dominant hand(I've even drawn him handling his sniper with either hand???????????) so like oops guess he's ambidextrous.
20. Fears?
The dark, the ocean, dying alone and forgotten, his friends losing their trust of him
21. Favorite kind of weather?
Rain!!!! Especially cool rain like what people often get in fall months.
22. Favorite color?
Indigo!!!
23. Do they collect anything?
Books :3
24. Do they prefer either hot or cold weather more?
Cold weather by far.
25. What is their eye color?
Electric blue!
26. What is their race/ethnicity?
Well his race is a homebrew race known as Marelienth. Uhhh ethnicity? Idk he's from a mountain town way up north *shrugs*
In human aus I imagine him as half-Mongolian half-Norwegian so ayee
27. Hair color?
Black!
28. Are they happy where they are currently?
No :D He loves adventuring with his party don't get me wrong but he still has a lot of trauma to unpack. ... Also he was just possibly broken up with soooo. :/
29. Are they a morning person?
NOPE.
30. Sunrise or sunset?
*motions to above question* Sunset.
31. Are they more messy or more organized?
More organized, actually!
32. Pet peeves?
*unravels a list. It's all shit the party has done. Mostly Alistair.*
33. Do they own any objects of significant personal importance?
HOOUSIDSJFK- HE- Y-YEAH HE SURE DOES
His amethyst pendant used to belong to his brother, Julian, and he gave it to Corren right before they were separated so you BET it's sentimental as shit and he wears it daily.
34. Least favorite food?
Mecha's usually a great cook but one time trolled him with some absurdly spicy curry he couldn't handle and he's never forgiven them.
35. Least favorite color?
Hmmm. Maybe... yellow?
36. Least favorite smell?
He spent a year with his party in a damp cave and no showers, so uh. I'll give you a guess.
37. When was the last time they cried?
Literally last night in our game's timeline :D Full breakdown and everything!
38. Were they with anybody the last time they cried?
Torvid :D He was there to comfort
39. Tell us about one of the times they got injured?
One time they were in combat and Corren took a few hits and was down to about 2hp or so. He had a temporary level thanks to Kieran, which boosted his HP a little bit. When he teleported them to a safe town, though, well... Torvid was waiting for them so that's cool. But uh. Yeah that temporary level wore off then and there, dropping Corn Cob to exactly 0hp and he just- flopped down face first in the snow and started dying then and there KJNDKLFNSLKN
40. Do they have any scars?
:)
Do you want to talk about the scar over his eye from a fight he got in with his dad or like. The scars on his limbs from the time he was literally experimented on.
41. Do they struggle with any mental health issues?
:)
Undiagnosed+Untreated Anxiety, Depression, DPDR, PTSD, just to name a few
42. Do they have any bad habits?
Running away from his problems, definitely.
43. Why might someone dislike them?
He's a pretentious nerd. He can be a dick if he doesn't care about you.
44. Why might someone love them?
He's an adorable nerd! He's a hopeless romantic and oddly enough an optimist. He's passionate and driven too!
45. Do they believe in ghosts?
Well ghosts are like- a canon proven thing in his world sooo. Yeah.
46. Is there anyone they would trust with their lives?
His party. Well- most in his party.
47. Are they romantically interested in anyone?
Nethyl :)
48. Are they dating/married to anyone?
He's dating Nethyl and they're in a happy and healthy relationship :) *politely ignores canon*
49. Do they like surprises?
NO >:(
50. When is their birthday?
Heroya 5th! I think. I don't wanna check, assume it's this.
51. How do they usually celebrate their birthday?
"You guys celebrate your watchdays?"
Jokes aside, he mainly just treats himself to a nice dinner and a new book or something :)
52. Do they have any family?
Two older siblings: Julian and Mila. His parents are Andreas and Fanya!
53. Are they close to their family?
... *Coughs*. He was close with his siblings, but Mila died and he hasn't seen Julian in 30 years. Was close with his dad but last time they saw each other, they fought and Corren might have killed him so. ... Yeah. :/
54. What is their MBTI type?
FUCK uh. I... N... T... J? INTJ. Sure.
55. What is their zodiac sign?
In Sekrezia: The eagle
In our world: Uhhh. Idk. Capricorn????
56. What Hogwarts House would they be in?
Uhhh. Ravenclaw??? I know almost nothing about HP :/
57. What D&D alignment are they?
THIS ONE'S EASY- lawful neutral!
58. Do they ever have nightmares? If so, what about?
:)
Used to have typical nightmares, nothing special. Nowadays though he often dreams of being underwater. Not drowning, though. It's... weird. He doesn't like those.
59. What are their views on death?
He's a necromancer lol.
Death is inevitable, though. It's a necessary part of life. Death is not an entire loss, though. One lives on in the memories others carry of them, in the love they hold in their hearts. Death is complicated, but that's okay.
60. What is something that they’re sure to laugh at?
Alistair :)
61. When bored, how do they pass time?
Dog time :)
62. Do they enjoy being outside?
... Ehhhhhh?
63. Do they have an accent?
Technically??? It's an accent from where he's from but like. I just barely tweak my own voice when I rp him so? Damn Corren I'm sorry you've been cursed with east coast dialect.
64. Upon seeing a slice of chocolate cake, what is their first reaction?
"Damn who's the rich bastard here?" (cake is kinda a delicacy in their world- not like elites only but not NEARLY as common as it is here)
65. If they knew they were going to die, what would they do/say?
Reassurance mode to whomever he's with. "Hey, hey, it's okay. I'm okay. Remember what I told you, death is a natural part of life, yeah? I don't have any regrets, I'm okay... Just. Thanks. For giving me a chance. Thank you. Thank you."
66. How do they feel about sex?
I SWEAR he's allosexual. I'm just bad at writing allosexuals.
67. What is their sexuality?
He doesn't really know how to pin it down, so he just calls himself "queer". Definitely not straight, that's all he knows.
68. Do they become squeamish at the sight of blood?
AHAHA no. He's hella desensitized
69. Is there anything that they find really gross?
Skulking cyst. Look it up at your own volition. It's. NO.
70. Which TV Trope(s) best describes them?
It's 12:21 in the morning and I'm NOT about to scroll through a bunch of tv tropes just. just. NERD stereotype.
71. Do they enjoy helping people?
Yyyyes? Only really if it's the people he cares about.
72. Are they allergic to anything?
Bullshit.
73. Do they have a pet?
WINGTHARA!! HIS SKELE-DOG!!!
74. Are they quick to anger? What are they like when they loose their temper?
Oh yeah he's all bark and no bite. He usually just throws a little fit and/or yells.
75. How patient are they?
More than he should be :/
76. Are they good at cooking?
AHAHAHAHAHAHAHAHAHAHAHA
77. Favorite insult? Do they insult people often?
Oh yes he insults the others all the time. No particular favorite, he likes so spice it up.
78. How do they act when they’re particularly happy?
Stim. Stim. Stim. His eyes get all sparkly and he. He.
79. What do they do when they learn about other people’s fears?
He will do everything in his power to assure they won't ever have to deal with their fears alone- You afraid of spiders? It's his job to get the spiders from now on so you won't have to deal with them.
80. Are they trustworthy?
Oh yeah. He's like Rapunzel- doesn't break promises.
81. Do they try to hide their emotions? Are they good at it?
Oh yes he tries to hide it. And yes, he's awful at it.
82. Do they exercise regularly?
Yes and no? No like- exercise regimen, but the amount of travelling and fighting they do is just- a workout in and of itself
83. Are they comfortable with the way they look?
Yeah! He's cute and he knows it baybie!!!
84. What are some physical features that they find attractive on people?
He,,, he likes someone who's physically stong,,, Muscles are,,, aaaaa >///>
85. What kind of personalities do they find attractive?
Someone he can nerd out with :)
86. Do they like sweet foods?
Impartial to it. He won't turn sweets away but he's not crazy about them either.
87. What is their age?
43, the equivalent of- I think someone in their mid 30s?
88. Are they tall or short or somewhere in between?
He's 6'8" :) Which is actually normal for his race
89. Do they wear glasses or contacts?
Sometimes! I like to think he has reading glasses or something like that.
90. Do they consider themselves attractive?
HE'S CUTE AND HE KNOWS IT.
91. What is their sense of humor like?
Julian tainted his sense of humor and now he finds the most dumb shit hilarious. Think very millenial/GenZ humor like "I wish I was Jared, 19"
92. What mood are they most often in?
"I don't get paid enough for this" or Fear.jpg
93. What kinds of things anger them?
People who don't keep their FUCKING WORD. Oh and like. Yknow. Half the shit his party does.
94. Outlook on life?
Again he's??? Oddly an optimist? In the "Things will get better and that is a fucking THREAT" way, but still optimist!
95. What kind of things make them sad/depressed?
Talk about his family :) Or the fact that his boyfriend might want him dead :)
96. What is their greatest weakness?
He's squishy as fuck. He goes down easy.
97. What is their greatest strength?
He's extremely intelligent and great with magic and his sniper!
98. Something that they regret?
Not doing more to stop his brother when he tried to resurrect their sister
99. Biggest accomplishment?
Either convincing an entire town his name is Torren or accidentally convincing some very OP people that he's secretly a dragon.
100. Create your own!
FUCK YOU I SPENT LIKE 2 HOURS ON THIS. NO PROOFREAD. IVE ALREADY DESIGNED CORREN'S AND NETHYL'S HYPOTHETICAL KIDS. ANYWAYS THEY'RE TWIN IRINAGA AND I'VE NAMED THEM AFTER THE DNDADS TWINS: THEIR NAMES ARE LARK AND SPARROW.
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Ok so I know this is like my first post but I’ve been working on it cause a friend did it for their dnd character and I was like this could be fun and give people some insight. Questions wandered as Mecha 1-100
Smell like: oil, sweat, and more recently baby spit-up
Voice: Not many people will understand this fem-V from cyberpunk. Sorta gravely
Motivator: Research mostly. Finding out new things and applying them. More recently though her kid and making a better world for them.
Most embarrassing memory: She doesn’t like to share this story, but when she was younger and moved around with her sister mecha, she was afraid to GO in the woods because she accidentally wandered onto a farmer’s land and was caught pantsless.
How do they react to pain: “ You wanna hit me go ahead, just stay away from the hands and eyes” She can deal with a great deal of physical pain but when it comes to emotions and others she is like a mage named Corren
Wear: Normally throughout the day, she wears her metal armor. Outside of her armor, she wears a simple black dress when relaxing, a work apron while working, and always Always gauntlets and a blindfold
Most positive relationship: THis is difficult because so many of them have done different things, but most probably Corren and her want to be more good like him
The weirdest thing I have ever eaten: Correns cooking
Sleep: “Alister! Corren! Cuddle me!” Yea she will cuddle up with almost any person who trusts and it depends on the person. Alister: Alister is the big spoon and mecha buries herself into his chest and stomach. Corren: Mecha is like a koala to Corren and just hugs onto a single leg.
Favorite food/ kinda food: Vegetables honestly, but also baked goods like bread
Most insecure about: How others see her
Like to wear: adaptable clothing, something that can be used for many different functions and also gotta be able to get dirty and clean when you need it
How do they react to feelings of guilt: Previously they bottled them up, but more and more they are learning to talk to others about that guilt. Ultimately she always feels guilty for something
React to betrayal: Depends on the person buuuttttt, angry, blames themself for part of it, tries to move on quickly
Greatest achievement: MOCHA
Too little sleep: quiet and most likely taking a nap in the skeleton’s arms. That's If she is actually tired. Shel heals fatigue in an instant.
What are they like a drunk: If she drinks and gets drunk and that's a big if she becomes an I love you drunk and we'll just tell everyone what she likes about them before passing out.
Music likes: A lot of Rock and techno music, a little bit of pop only because it fits.
Right or left-handed: She always works with her hammer in her right hand.
Fears: Being completely alone, losing her friends, losing Mocha, destroying the world, the unknown, diseases, being like her mother
Favorite weather: Nice sunny days with a slight breeze
Favorite color: it’s hard because it's between gold and blue
Collect anything: besides random trophies, rocks that she sometimes gives away.
Hot or cold weather: Hot because you can cool down easily.
Eye color: Goldenish/ yellow
Race/ ethnicity: Well Gremlin in Sekrezia, in the real world through it's between Brazilian and Irish
Hair color: Ginger/ red
Happy where they are currently: Nope, not even a little bit. She's upset because she believes she has possibly doomed the world and has actually found someone she can connect with/ has some feeling for and they just keep backsliding her. She also hates that she has to leave her new daughter.
Mounting person: YES!!! Up early to get shit done
Sunrise or sunset: Sunrise is extremely pretty to watch especially when you can but caves are a thing.
Messy or organized: Like myself, it's a chaotic form of organization
Pet peeves: Jumping to conclusions, mistreating machines
Objects of significant importance: Her forge hammer which is like a badge of office saying she is a member of a smithing guild and her evil eye because a really good friend helped her make it.
Least favorite food: The rock she accidentally tried to eat while she was tired delirious one night in a cave.
Least favorite color: Kelly Green. Look it looks like puke, nothing against other greens but this one ugh
Least favorite smell: Decaying flesh
The last time they cried: mhhh a few weeks but it's gonna be soon. Definitely the birth of her child.
Anybody with them: entire party forMochas birth, but other than that Corren and Alistar
The time they got injured: Well getting crushed by a giant cube was bad, the worst injury would probably be getting dragged into lava by her own creation that she loved.
Scars: Nope none so far that are physical. Some mental ones that she's working through.
Mental health issues: Paranoia, Depression, Suicidal thoughts, low self-esteem, PTSD
Bad habits: Shutting everyone else out.
Why might someone dislike her: SHe can be a bit standoffish and definitely hard-headed.
Why might someone love her: He has a big heart for those she cares about, she's smart and also creates a lot of small gifts that aren't for value but personal reasons.
Believe in ghosts: Literally was in a plane of the dead, soooo yes
Anyone they would trust with their life: Corren, Alistar, Torvid, Simple,
Romantically interested in anyone: Spectra, depends on the person. ACE and Demiromantic
Dating/ Married: Complicated is what it is. Yes dating somewhat but it’s not a good relationship
Like surprises: Yes, surprises are nice and add a bit of fun to life. Other than a somewhat surprising pregnancy.
Birthday: I honestly forget but it's their weave day
Celebrate their birthday: Only with those they care about, which is few but some members of the party yes.
Family: Dad is dead, Mom is alive supposedly but she was supposed to be dead, and sister is possibly dead but in a bit of denial about it
Close to their family: Chosen family yes.
MBTI type: ISTP
Zodiac signs: I forget the sekrezian one but in real life Aquarius
Hogwarts house: Ravenclaw
Alignment; Chaotic neutral/ good
Nightmares: Losing the entire party in ways that they caused ore were directly a part of.
View on death: CHanged a lot as their questline has gone on but “Once someone has passed from this world and seen the raven queen and chosen their afterlife that is it, they are at peace and will stay there unless the gods dictate differently. Past a resurrection people should not come back. I have learned this the hard way and watched what happens when you play with death”.
Something they always laugh at: Corren getting flustered and digging himself into holes he can't get out of.
When bored, what do they do: Read a book/ tinker with new experiments
Enjoy the outside: yes, especially new areas where there are unexplored places.
Accent: Somewhat of a german accent but I’m no good at replicating it
Upon seeing a slice of chocolate cake, the first reaction: “Who left this perfectly good piece of cake here?”
If they knew they were going to die what would they do/ say: Alister: Be a good father to Mocha, Corren: Be a good stepfather to Mocha and make sure Alister stays on the right path, Simple Geoff: didn't like you at first but your apart of my family now, Maple: Live your best life and don't let other people tell you what you can be also given up on revenge it's never as sweet as you think, Lautrec: (Opens box) sorry it took a while, Vlog: “you don't like me, I kinda like you, protect your own but never stop learning and exploring.
Feelings about sex: Mecha doesn’t want sex and feels really uncomfortable with it especially around people she doesn’t know, but around friends, she’s willing to talk about it but will also respect preferences.
Sexuality: questioning, but Grey-ace
Squeamish around blood: Nope “ I saved a man that had a lethal arrow through his neck”
Anything they find gross: Living hair/ hair constructs
TV trope: Reclusive nerd with a big heart
Enjoy helping people: Yes she really likes to help those who need it, but if she believes you can help yourself she will leave you to it.
Allergies: Seasonal/ pollen
Pet: Multiple constructs that range from a skeleton to a walking piece of glass
Quick to anger: No, she has somewhat of a calm head that eventually boils over and then causes a big yelling fight/ random actions such as throwing a stick of dynamite in a graveyard.
How patient is she: Rather patient especially when listening, not the greatest responder though
Good at cooking: Hell yea they are, give them a pan and they'll make you a feast
Favorite insult:” I'm coming for your knees” “Don't make me get the fume engine”
How do they act when happy: Huge grin on their face and they start fidgeting.
What do they do when they learn about others’ fears: Tease them slightly in private but keep the information to themselves.
Trustworthy: yes and very loyal to her friends.
Do they try to hide their emotions: Definitely but not always the greatest at hiding them cause everyone has a great sense of motive.
Exercise regularly: We walk and adventure every day while she carries probably over 25lb of mechanical items so yes.
Comfortable with the way they look: Mhh sometimes, but not always. She really doesn't like that she reminds herself of her sister or that she has distinct eyes.
Features they find attractive on others: Not really features, she's more into personality but she does like people’s eyes.
Personalities they find attractive: Protective, Kind, Smart, honest, loyal.
Do they like sweet foods: definitely into the sweeter things in life,
Age: in sekrezia: 204, equivalent age is like 45-55
Tall or short: 3ft pretty short but and on the shorter side of her race
Glasses or contacts: Nope just a cool ass blindfold and no it's not for BDSM
Consider herself attractive: Nope, not at all. SHes surprised if someone likes her in that way.
Sense of humor: Both dark and sexual but at the same time dad jokes as much as possible. Also random improv she comes up with on the spot, which is slightly me
What mood are they in most often: THe mood of trying to figure out how something works
What angers them: Hurting children, hurting the party, destroying art and machines, using others to your own gain, rape, slavery
Outlook on life: “Life is full of twists and turns. There is never bad without good. Take your time and really think about what you do, but don't forget to also just let go and go wild every now and then.
What makes them sad or depressed: THinking of their family/ friends being gone, children with no home, Mocha growing up alone.
Greatest weakness: Turning the mind against them/ lack of belief in herself and that she is not responsible for the world.
Greatest strength: Open mind and somewhat open heart.
Something they regret: not letting them self grieve for pax in a different way than hunting them down and screwing the world.
Biggest accomplishment: Having a kid
Hope for the future: open an orphanage and continue helping the Fucks make the world at least a little brighter.
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Specialty Games
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My Homebrew
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Sekrezian Directory
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Master Post For Sekrezia
Welcome to Sekrezia, a completely homebrew D&D world currently looking for players. Below are the welcome documents and explanation of the world for any and all to take a peak at.
What To Know About Me
A Taste Of Festung
Starter Sekrezia Cheat Sheet
The World of Sekrezia
My Homebrew
Specialty Games
Steps to Creation
Closed?
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Post Thread
Doing some clean up and re-branding. Making separate blogs for my D&D worlds and possibly other projects in the future because I have a lot and I don’t want to entirely clog my own personal channel with those at this time. For now, there will only be two for my separate worlds of Sekrezia and Loam while this channel will remain as the go between spot for my projects as well as serving as my main point of access for engagement. Also ended up changing my icon and background since my old icon was ages old now. More links will be posted to this over time but to begin here are the links to my two D&D worlds:
An Ode To Sekrezia - https://www.tumblr.com/blog/odetosekrezia
The Epic Of Loam - https://www.tumblr.com/blog/epicofloam
Trans Florida Aid - https://www.tumblr.com/blog/transportation-signalboost
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The Continent of Uteloch
Uteloch is the latest continent of Sekrezia, in that it is one of only two that did not exist in the beginning. It was formed when the Argonaut crashed into the ocean, upheaving earth on every side of it to create a massive ridge of stone with a crater betwixt it. A majority of the landmass lies below sea level, and should the miles thick walls fall than these deep canyons would be drowned. Since its creation, the land has evolved into two distinctive biomes. Within the canyons and craters, elfin woodlands have sprouted wildly and geysers charged with electric currents from the crashed ship have given a strange power source to the cultures within. The upper walls of Uteloch have become elevated savannas and arctic deserts, populated by alien and extraterrestrial beings that followed the crash. Storms constantly catch along the edges of this continent and scar its edges with consistent lightning. The land is also cursed by undeath, with many beings rising beyond the timespan of when they should have long past and it is unknown whether this is a product of the crash, the storms, the alien creatures, or something else entirely.
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A Summary of the Moon of Loam
The world of Loam is quite a large one in the scope of content but small in the universe. In fact, it is not even a planet of its own but rather a moon. It is one of a staggering sixteen moons that orbits the gas giant known as Rachoprix. Rachoprix in turn is the eleventh planet from Baelohim, the star that sits at the center of the Sekrezian solar system. This gives Loam a fairly diminutive status in comparison to its context. However, its culture has been isolated, designated not ready for contact by the wider universe. The only significant contact it has received was the accidental crashing of the Argonaut at the end of its Third Age which brought with it a host of new races that intermingled with those already pre-existing, as the Argonaut had been a clone vessel of the planet Sekrezia. While the culture of Loam is deep, the following files are to shine light upon the continents themselves and significant geography. As such, it is important to note the fact that the moon of Loam is tidally locked, with one side always pointed towards the planet and the other pointed outwards. This leaves half the planet almost entirely dark throughout the day and the other half extremely bright for large parts of the day. The days and years of Loam are extremely long, with days being 50 hours long and years lasting roughly five years by our world’s standards. Many races have differing sleep schedules than the standard monophasic diurnal schedule we are used to (sleeping once through the night). The tides actually flow in a way that mirrors that of our world, as they are influenced by a magical device found in the continent of Shrukeng. However, seasons are all but nonexistent, with every continent maintaining a fairly consistent environment throughout the year.
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Weather Veined Class File
This class is built for a 3.5 D&D homebrew world known as Sekrezia. This is also the class that Alistair is. Well part of it anyhow. I intend to describe the races of this world at some point, but want a better way to explain them than I currently have.
Base Description: Weather Veined are masters of the elemental magics that can be manifested through storms, but more widely through nature in general. They are hardier than most magi, their magic being born out of a more bodily focused connection to the weather and atmosphere. Though they harness wicked power over the elements of the sky, they do lack the flexibility of spellcraft of most magi.
Races Opinion on Weather Veined*
Preferred Class: Lizardfolk are almost as obsessed with the power of storms as they are with the power of dragons and their culture often times is built around the weather formations of the world. Hoata build many of their homes in the sky and have a culture built around lightning, storms, and weather patterns. Castleclads have an interesting common trait of storm watching, an archaic reminder of the special storms that the Three Goddesses once brought to the Highlands.
Common Class: Elves, Litesprites, Irinaga, Jaebrins, Duergar, Avens, Rathens, Viscerans, Cullhearted, Scoprix, Karioliths, Ursocans, Boneruned, Marelienths, Pendragons, Seacalled are commonly Weather Veined.
No Preference: Dwarves, Aurashades, Troglings, Orcs, Hordelings, Sinneans, Gorems, Titanhearts, Shinobi, Melcrians, Ordenfey, Luminians, Ishims, Spellscales, Goliaths have no preference when it comes to the Weather Veined class.
Rare Class: Purgatorians, Rutoths, Gremlins, Ogres, Grimlocks, Hexborn, Orashta, Murklongs, Blazedeads, Masquerions are rarely Weather Veined.
Never Happens: Implins despise inclimate weather, due to their size and underground existence, and it is a major reason why the hordes they create do not regularly push beyond the underdark. Lyroshi respect the weather immensely, but they do so as something to be wielded by the gods and the gods alone and their bodies have difficulty in the presence of great weather patterns. Neothoids have myths that claim that the storms would wash them away from the earth should ever they come to the surface.
*(A note on race options - There are no hard limits on the classes a race can be. Even if a class is listed as one a race would never become, you can still choose that class. In this case though, your backstory should almost entirely be dedicated to why they took that class. This is only in my world though, and can be altered for whoever would desire to. Also on races, it should be noted that humans have no preference on anything and are not listed in the above. It should also be noted that until races are released or you learn more about them in the world, you won’t know most of these races.)
Abilities: Their main stat is Constitution and low stat is Strength. Their most important stat after Constitution is Wisdom.*
Hit Die: d10
*Each class has a main ability. To be this class, you must have at least 14 or more in this ability without racial abilities, therefore you cannot play a character without a 14 in something. The low stat and second most important stats are simply recommendations and the most common way the class will be built when seen as NPCs.
Class Language (Each class has access to a language which they were granted by the God Jiaren. Teaching this to anyone who isn’t already granted this language immediately loses them all of their powers in this class) - Song Tongue - Spoken by Fate Weavers, Weather Veined, Bards, Trueblades, Gale Forces, Stone Threaders, and some artisans and musicians speak this.
Class Skills: Concentration, Craft, Profession, Survival, Spellcraft, Knowledge (Arcana), Knowledge (Architecture and Engineering), Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (History), Knowledge (Local), Knowledge (Nature), Bluff, Intimidate
Weapons and Armor Proficiency - A Weather Veined can only use a halberd as a weapon. They cannot use armor or shields.
Inherent Abilities – A Weather Veined’s spell list comes from only the spells listed below and work on Constitution. They can take as many spells as a regular spellcaster. Many special abilities of a Weather Veined must be done outside where weather can take effect. Some of which include but are not always limited to Weather Cast, Call Lightning, Tornado Touchdown, and Call Lightning Storm. Weather Veined must shout in order to use their spells but do not need to make movement requirements for the spell. There are spells that can only be cast out in the open as well which are Sleet Storm, Ice Storm, Control Weather, Incendiary Cloud, Meteor Swarm, Storm of Vengeance, Whirlwind, Obscuring Mist, Fog Cloud, Obscuring Snow, Arctic Haze, Haboob, Prismatic Mist, Storm Mote, Gust of Wind, Cloudkill, Acid Rain, Freezing Fog, Lord Of The Sky, Acid Fog, Storm of Fire And Ice, and Towering Thunderhead. A Weather Veined can switch out spell slots if they spend an hour in a storm
1st: Obscuring Mist, Shocking Grasp, Sunstroke, Lesser Orb of Electricity
2nd: Fog Cloud, Gust of Wind, Stormrunner’s Ward, Obscuring Snow, Zone of Glacial Cold, Electric Vengeance
3rd: Lightning Bolt, Sleet Storm, Wind Wall, Arctic Haze, Haboob, Favorable Wind, Prismatic Mist, Storm Mote, Control Temperature
4th: Ice Storm, Solid Fog, Orb of Electricity
5th: Cloudkill, Cone of Cold, Acid Rain, Arc of Lightning, Freezing Fog, Boreal Wind, Flaywind Burst, Greater Electric Vengeance, Lord Of The Sky, Resounding Thunder, Lightning Leap
6th: Acid Fog, Control Water, Thunder Field, Chain Lightning, Storm of Fire and Ice
7th: Control Weather, Control Winds
8th: Incendiary Cloud, Sunburst, Stormwalk, Fimbulwinter
9th: Meteor Swarm, Storm of Vengeance, Whirlwind, Towering Thunderhead, Deadly Sunstroke, Frostfell
Weather Cast – A Weather Veined can summon a different type of weather once per day per level. None of these effects affect allies. All of these spells cover a battlefield up to 200 feet in diameter for the entire battle no matter how long it takes. Weather Casts by other Weather Veined override these effects. To cast this is a Bonus Action. They can make directional or smaller areas of a storm if they wish, but each one is a separate Bonus Action.
1st level Casts
Heat Wave – Causes foes to take increasing amounts of nonlethal heat damage on the battlefield. The 1st round causes 1 point of nonlethal heat damage on a failed Fortitude save of DC 12. The 2nd round causes 1d2 points of nonlethal heat damage on a failed Fortitude save of DC 13. The 3rd round causes 1d3 points of nonlethal heat damage on a failed Fortitude save of DC 14 and individuals who now take 3 or more damage from heat damage in a turn receive heatstroke which fatigues an individual (-2 to Dex and Str until long rest is attained). The 4th round causes 1d4 points of nonlethal heat damage on a failed Fortitude save of DC 15 and individuals will notice metal weapons beginning to heat. The damage remains at this level for every round thereafter, increasing in DC by 1 every round. All individuals touching metal after this round also receive another 1d4 nonlethal heat damage from the heated metal.
Cold Wave – Causes foes to take increasing amounts of nonlethal cold damage on the battlefield. It works the same as heat wave except the nonlethal cold damage goes up to 1d6 damage and causes no other effects.
Rain – Rain causes all Perception and Search checks of enemies to be at a -4. All ranged attacks and Listen checks are made at -4 as well. All nonmagical fires in the area are snuffed and protected flames have a 50% chance of being so.
Hail – Hail does not reduce Perception and Search but otherwise has the same effects as rain, as well as causing enemy attack rolls to be at a -1 from distraction.
3rd Level
Snow – This has all the effects of rain as well as causing the terrain to become difficult.
4th Level
Sleet – This has all the effects of snow and the chance of putting out protected flames increases to 75%.
6th Level
Duststorm – Duststorms cause all the effects of rain. In addition to this, they make for difficult terrain and also impose a Fortitude save of 15 from enemies every 3 turns or they are either blown away if tiny, knocked down if small, or checked if medium.
8th Level
Greater Duststorm – Greater Duststorms cause all the effects of a normal duststorms. They also cause 1d3 nonlethal damage per turn and cause a choking hazard per turn.
10th Level
Thunderstorm – A Thunderstorm has the same effects as a duststorm as well as increases the damage of Call Lightning while in it to 3d10 damage.
15th Level
Blizzard – All effects of Greater Duststorm and also the Fortitude save increases to a DC 18 causing Small creatures to be blown away, Medium creatures to be knocked down and Large or Huge creatures to be checked. Also all ranged weapon attacks are impossible.
18th Level
Hurricane – All effects of the Duststorm except all flames are extinguished. As well as this, ranged attacks are impossible and the Fort save is 20 or Medium and smaller are blown away, large are knocked down, and huge are checked.
20th Level
True Tornado – All effects of a Hurricane except Listen checks are now impossible. The Fort save is 25 and large or smaller creatures who fail are sucked into the tornado where they are taken out of battle for 1d10 rounds before being spat out and dealt 6d6 damage. Huge creatures are knocked down and Gargantuan and Colossal creatures are checked.
Cloud Cover – A Weather Veined is always covered in a cloudy fog that covers up to 30 ft radius and gives them partial concealment (so 20% miss chance), while at a distance. All allies of the Weather Veined and the Weather Veined can see through this fog fine. The cloud is actually easy to see through once inside it and only gives cover bonuses from attackers outside its area. The Weather Veined can turn this off whenever they desire and bring it back as a bonus action. It’s important to note that anyone inside the zone is protected this way from those outside the zone. You can activate this as a free action that lasts for 10 minutes per level and you can split this time however you like.
Veins of Storms – A Weather Veined is completely immune to all weather effects or spells, even if they would deal damage.
Call Lightning – At 2nd level, a Weather Veined can use the Call Lightning spell as many times per day as half the level of the Weather Veined. This causes a lightning bolt to descend from the sky and deal 3d6 damage to an opponent unless they successfully take a reflex roll to dodge it and only have half this damage dealt. The Reflex DC is 13 + Con modifier. They can do this as the spell, so as a Standard Action, retaining it as normal.
Extend Storm – At 3rd level, a Weather Veined can use the Extend Spell feat on one of their spells once per day. At 8th level, they can do it twice per day. At 12th level, they can do it 3 times in a day. At 16th level, they can do it three times in a day. At 19th level, they can do it 5 times per day.
Electric Immunity – At 5th level, a Weather Veined is completely immune to electricity or any effects from electricity.
Thunder Presence – At 6th level, all Weather Veined’s physical attacks now deal an extra 1d6 electric damage.
Storm Ride – At 9th level, a Weather Veined can use her Cloud Cover’s wind to lift her and act like a Fly spell which gives 60 ft of Fly speed.
Hurricane Step – At 11th level, a Weather Veined’s movement of all types is doubled from the propulsion of their Cloud Cover.
Tornado Touchdown – At 12th level, a Weather Veined can choose a target and have a thin tornado strike down where it is. It takes 6d6 damage and if it fails a DC 20 Fortitude than it is knocked prone. They can do this once for every 4 levels and do so as a Standard Action.
Eye of the Storm – At 13th level, a Weather Veined can choose a specific target once per day as a bonus action. Whenever that being’s allies are harmed 1/8th of the damage is dealt to that creature (only if the damage is 8 or higher).
Call Lightning Storm – At 14th level, a Weather Veined can cast Call Lightning Storm 1 time per day per every three Weather Veined levels. It uses a Reflex Save as if casting the spell.
Healing Monsoon – At 16th level, a Weather Veined can create a 50 ft radius monsoon of wind that heals all allies in it for 5 hit points every turn. It lasts for 5 turns. It can do this once per day. They summon this with a Standard Action.
Become The Storm – At 17th level, a Weather Veined can use a Standard Action to become an Elder Storm Elemental for 5 turns while retaining all else. It can only do this once per day.
Last Breath – At 18th level, once per day, a Weather Veined can choose all targets that are in the air and immediately deal 1d6 damage to them and knock them prone on the ground dealing however much damage is necessary for that fall. This takes a standard action and does not allow a save against it.
Weather Mastery – You have gained mastery over controlling the weather. At 20th level, each round a creature spends inside your Weather Veined area spells or weather effects that have a duration, they get a cumulative -1 to saving throws (to a maximum of -40). Any damage taken while in the area by your spells is cumulatively increased by 1 each round (to a maximum of +40). You also now have unlimited Weather Casting.
Apocalypse Storm – At 20th level, a Weather Veined can summon an Apocalypse Storm, once per day. The storm covers the 200 ft diameter of the battlefield and all enemies take 3d12 damage at the beginning of their turn if it successfully hits per turn at a DC 30 Fort save. It lasts the whole battle.
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Chrono Buster
This class is built for a 3.5 D&D homebrew world known as Sekrezia.
Base Description: Chrono Busters have scratched only the very surface of the elemental properties of time. They study the cosmos and ripples of time that come forth from the past and use the little bits that they can grasp to harness simple tricks of timing to impossibilities.
Races Opinion on Chrono Buster*
Preferred Class: Hoata are obsessed with history and often travel around large archaeological sights with the presence of many Chrono Busters. Marelienths have studied the workings of time for centuries and hope to use this to find a time where logic prevails over emotions.
Common Class: Dwarves, Jaebrins, Grimlocks, Gorems, Rathens, Neothoids, Blazedeads, Luminians, Masquerions, Pendragons, Spellscales, Goliaths, Seacalled are commonly Chrono Busters.
No Preference: Implins, Litesprites, Purgatorians, Aurashades, Troglings, Duergar, Gremlins, Sinneans, Viscerans, Hexborn, Cullhearted, Titanhearts, Lyroshi, Scoprix, Karioliths, Murklongs, Ordenfey, Ishims have no preference when it comes to the Chrono Buster class.
Rare Class: Elves, Irinaga, Rutoths, Hordelings, Ogres, Lizardfolk, Shinobi, Melcrians, Ursocans, Castleclad are rarely Chrono Busters.
Never Happens: Orcs are dull witted and strong. Why on earth would they bother with time, especially as that is a power of the gods they so fear and nor for mortals. A certain monastic segment of Avens defended the time properties that first gave rise to Chrono Busters, and despise its theft. Out of malice but also out of their interest in its protection, they swear off the powers of chronomancy. Orashta see time as something that should not be toyed with and have history with the Boneruned that puts both of them against time magic (though only the Orashta have a great memory of this). Boneruned see time in a very different way then most and see their lives very quickly and playing around with something that they don’t really understand is uninteresting to them, especially as they see it as being a construct of the fey only. Their dealings with historical findings make them feel as though they are enough a part of history that they need not mess with time.
*(A note on race options - There are no hard limits on the classes a race can be. Even if a class is listed as one a race would never become, you can still choose that class. In this case though, your backstory should almost entirely be dedicated to why they took that class. This is only in my world though, and can be altered for whoever would desire to. Also on races, it should be noted that humans have no preference on anything and are not listed in the above. It should also be noted that until races are released or you learn more about them in the world, you won’t know most of these races.)
Abilities: Their main stat is Intelligence and low stat is Dexterity. Their most important stat after Intelligence is Wisdom.*
Hit Die: d4
*Each class has a main ability. To be this class, you must have at least 14 or more in this ability without racial abilities, therefore you cannot play a character without a 14 in something. The low stat and second most important stats are simply recommendations and the most common way the class will be built when seen as NPCs.
Class Language (Each class has access to a language which they were granted by the God Jiaren. Teaching this to anyone who isn’t already granted this language immediately loses them all of their powers in this class) - Veilwords - Spoken by Clerics, Path Wanderers, Dream Caster, Chrono Buster, Astral Watchers, and System Breakers and clergies.
Class Skills: Spellcraft, Craft, Disable Device, Knowledge (Arcana), Use Magic Device, Knowledge (History), Search, Decipher Script, Knowledge (Planes), Perception, Survival, Knowledge (Nobility & Royalty), Knowledge (Nature), Knowledge (Dungeoneering)
Weapons and Armor Proficiency - A Chrono Buster cannot use armor or shields. They can use guns, crossbows, bows, and slings.
Inherent Abilities – A Chronomancer draws from the Sorcerer/Wizard spell list and uses an Intelligence modifier. It changes out spells by the spell stripping method. Almost all time events can only be performed in a battle situation and are highly adjustable by the DM.
Time Shielding – By bending time around you, you can add your Int modifier to your dodge bonus of AC.
Arcane Time – You can manipulate any of your spells to trigger down the line instead of right away. If it is a spell with a duration it must be triggered within the same time as the duration would be. If it is not a spell with a duration then it must be triggered within as many rounds as your level.
Timed Precision – By bending and calculating the precision of a shot as well as the time currents of both the enemy and the projectile, a Chrono Buster is able to add his Intelligence modifier to any ranged attack (this applies a secondary time for Sniper Rifles). If they have a negative value to Dexterity, this still applies.
Timewinder – At 2nd level, you gain timebending devices. This can be thrown like an Alchemist’s bomb, so as a Standard. This causes an area of the slow spell within 5 ft of it residing on a corner. In addition, projectiles that travel through this area are at a -6 to the attack. You also can make an additional attack as with haste in these zones. You can create 1 Timewinder per day and you can have up to 10 + your Int modifier at any time. This cannot stack with Haste.
Extend Spell – At 3rd level, you gain the Extend Spell Bonus Feat.
Phase Rush – At 5th level, you can choose to slow down time slightly to allow you some extra speed in attacking. You attack as if affected by a flurry so that you get an extra attack at your highest BAB but all attacks are at a minus 2. You can do this as many times per day as your Intelligence modifier. At 11th and 14th level, you can add one additional attack on to the front end of this at your highest BAB. This cannot stack with flurries.
Spell Manipulation – At 6th level, as many times as your Int modifier per day, you can choose an active spell of an enemy you know of that has a duration and halve the time it has left to be active.
Time Slow – At 8th level, you can use a move action to slow all entities in a battle. They then all have a -8 to AC until the end of your turn.
Quicken Spell – At 9th level, you gain the Quicken Spell Bonus Feat.
Time Hop – At 12th level, at the end of a turn, you can choose to warp back to wherever you started at the beginning of that turn. You can do this as many times per day as your Int modifier.
Reverberating Time – At 12th level, you can make a touch attack against someone that causes them to lose all free and bonus actions for the next turn.
Alternate Timelines – At 13th level, once per day, at the start of your turn you can cause two different timelines to be created for yourself. You can then perform two separate full turns for yourself. At the end of this, you choose whichever turn you think turned out better. What happens in one timeline does not happen in the other and all events from the one you didn’t choose are cancelled.
Time Interruption – At 16th level, once per day, you can choose to take a turn at any time that is not your own. This then becomes your new initiative.
Split Second Swap – At 16th level, once per day, you can choose to make two standard actions in a turn instead of taking a move action.
Rearrange – At 17th level, by bending the properties of time at the start of a battle, a Chrono Buster can buff or minus 4 from all unit’s initiative. You can only do this once per day and must expend 100 xp to do so. All units affected can attempt a Will Save with a DC of 12 + your Int modifier to resist this effect.
Timeless – At 18th level, you no longer age and cannot be affected by aging effects.
Time Stop – At 19th level, you can stop time for as much time as the Time Stop ability as well as an additional Intelligence modifier number of rounds.
Chrono Bust – At 20th level, once per day, you can go back in time a whole round in battle in order to reverse all damage and events in that round. A Chrono Buster must keep track of damage from the previous round themselves if they wish to do this.
Temporal Shift – At 20th level, you are able to travel into the Temporal Plane and use your abilities to manipulate it to your advantage. You can go back or forward in time up to Xd6 hours. The X is equal to your level. This ability only allows you to travel around and observe this time period and only for half the amount of time as how far you can travel and in this form you cannot be seen nor can you interact with the world. This ability negates any situations where you or player characters would be involved in the event as the Temporal Plane assumes that things will change based on your will in that regard.
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