#Seer of breath
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our-fav-hs-char · 3 months ago
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Which is the cooler classpect?
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ns-sprite-editz · 7 months ago
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And I'll throw this quick thing at ya too.
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starlit1daydream · 5 months ago
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CLASSPECTING RED GUY: DHMIS and the aspect of Breath
So, Red was technically tied for first with Yellow in the poll I made, but given that I had more clear ideas for Yellow I elected to make this first. Now I've taken some time to think over Red's classpect, I think I'm confident about my answer.
Red's characterisation hinges on two key factors, I think.
Factor one: Red Guy is disaffected, apathetic and bored. He seems to enjoy doing nothing, to the point where he gets frustrated when his plans of doing nothing are scarpered. Red Guy is lazy.
Factor two: Red Guy always seems to want to leave wherever it is he is. He never belongs. Consistently, throughout both series, Red Guy has the urge to depart the most frequently.
With this, it's pretty clear what Aspect he's bound to? Red Guy furthers the narrative, is in constant pursuit of freedom, and remains avoidant and detached throughout it all. He's a very clear Breath-bound, and I'm irritated it took me this long to realise it.
Red Guy's desire for escapism and refusal to fit into boxes comes into play particularly during the Family episode, which serves as a little mini-arc for him, I feel. He seems to like the idea of family, connection and 'belonging' (a very Blood-coded idea), but finds very quickly that he's not cut out for it and is rejected outright by the people he seems to think he belongs with. It happens again in the Dreams episode of the TV show. Red's among those whom by all accounts he should conform with. They're quite literally carbon copies of him... but he doesn't connect.
So, what Class does this place him as? What do you give to a player who has quite literally been rejected by their opposing Aspect? I'm going to pin him as a Seer of Breath. He has the stubbornness, argumentative nature and self-destructive nature that most Seers have, for sure, particularly Rose. Much like Rose, he begins without his Aspect and disregards it (lacking in freedom, adhering to Blood rather than Breath) and his quest begins once he starts searching for it. Once he has his eyes on the Aspect, he is relentless in his thirst for knowledge of it. Red, like Rose, rejects the role given to him by the higher powers (Roy & SBURB) in the name of something greater and desires to destroy what's been laid out in front of him. And, as you can see in Transport, that's what he does.
Ultimately, Red's motivated wholly by desire to understand Breath in the name of others, working tirelessly to free himself and his friends from the chains they're bound by. And, of course, in the web series narrative he grants them that freedom.
There's an alternative reading for sure that Red is a Thief of Blood - not understanding the value of Blood whilst continuing to crave it and obsessively hoard it, but Thieves aren't really known for ghosting their opposite and he doesn't really strike me as being selfish or callous enough to be a Thief. Plus, the Breath in his characterisation outweighs the Blood significantly.
Finally, I'll be going over Duck Guy for June 19th, as a player of Doom. Don't miss it.
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giftofclasspects · 11 months ago
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hello friends!! i'm back with more classpect playlists!! this time, i've made playlists for the breath aspect under the cut!
maid of breath
page of breath
mage of breath
knight of breath
rogue of breath
sylph of breath
seer of breath
thief of breath
heir of breath
bard of breath
prince of breath
witch of breath
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homestucksimplified · 1 year ago
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The 12 Classes of Breath.
“Breath is the Aspect of freedom and flexibility, of the element of air, of going with the flow, movement. Breath Players tend to be more detached from reality, and most of them are in search for the liberty that they crave. They’re usually very positive-minded, or are just unaware of the stress they are holding. A character who reminds me of this Breath characteristic is Mr. Peanutbutter from Bojack Horseman. Breath Players’ main theme in their journey will be freedom, and often times they will be leaders or have to deal with leadership”.
“Breath has that “protagonist” vibe at the same time that it has the “ignored side character” one. John and Tavros holding that Aspect makes that even more true. It is a very unpredictable Aspect, and I believe the players are as well. The bad side of Breath might come from detachment from important things, from people and situations. The players might also be absent-minded, gullible, and sometimes avoidant”.
“Breath is the opposite Aspect to “Blood”, which shares its leadership characteristics but is about the opposite of freedom”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Breath will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Breath
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Breath, specifically, would be realistic about most things, but mostly about their sense of freedom and independence. They would, of course, manipulate their and other people’s liberty and would lead with that power of manipulation. Witches are rebellious, and rebelling through Breath can be being controlling of their schedules, their plans, never having plan Bs and disliking routines AND lack of routine both, switching between the two chaotically and in a way nobody understands. I can see Witches of Breath being demanding bosses, leaders, wanting order but not being able to express it well. Others may look at them and think “Jesus, what an organized mess of a person”, but they thrive on their own messy ideas.
Witches of Breath will rebel against fluidity, relying on always being busy, not wanting to change. Their struggles might be, for a very specific example, moving houses and schools a lot as a kid, to the point where they can’t stand all of that movement anymore. The way a Breath Player is treated seems to affect most of their personality, since they are very malleable. Their relationship with people in their early lives might be the cause of their messy selves. That is neither a good not a bad thing, and a Witch will have to learn to control their need for control, in this case about freedom and flexibility.
2nd God Tier: Heir of Breath
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Breath, specifically, would be extremely free from the reins of control, the opposite to a Witch of Breath. They would be flexible, detached, but somewhat terrible listeners. Heirs are known to “become” their own Aspect, and so would be the epitome of liberty and even air. You may look at an Heir of Breath and only see good, because they are usually unaware of their issues and don’t know how to concretely observe them. Actually, they are unaware of or struggling with the concreteness of most things. They are not used to being realistic, have their heads in the clouds, and might only notice the bad things when it is already too late. But Heirs of Breath are manipulators too, they just do it in a passive and pretty subtle way. Maybe they are good at convincing people not through words but through just acting the way they do. Instead of doing or demanding what they want like a Witch would do, they simply would be seen doing it and would influence people that way. This would make them good leaders, leaders by example, and it’s natural for them to just… inspire. Some of them might doubt that, though, but don’t care much about it.
An Heir of Breath has to be careful to not let themselves go too much. They can be easy to convince as well, being easygoing. And they must learn how their freedom works and what their struggles with it are, and what they can do to change. They will overall want to be independent people.
Heir of Breath is a canon Homestuck God Tier. John Egbert is the character that holds that title.
3rd God Tier: Mage of Breath
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Breath, specifically, would simply understand just about how much liberty is safe and appropriate for them. They would be well-organized with their time and relationships, or at least will wing those things way better than most people would. Mages are doomed to know stuff about their Aspect. In Breath, that could be as literal as being good at breathing techniques. Mages of Breath wouldn’t have difficulty breathing when they are anxious, but they would be anxious. Breath is a pretty relaxed Aspect, but when you know relaxation and how it goes, everything gets a little less placid.
Mages will usually suffer from the information they know. I take that as being worried about their independence all the time, scared that they’ll have to fight for it, anticipating any loss of freedom. Mages of Breath have difficulty balancing their trust in relationships, they know people have the capacity of holding others down and they will focus a lot on that knowledge. I can see them even being scared of getting a pet if they never had one, afraid they might get stuck, submitting themselves to yet more rules in the world they consider so stiff.
But they would be stiff too. Stiff about freedom, that is. I can see them being indecisive, not able to stick to a routine at all and sometimes allowing themselves to be taken through life by just “winging it”. However, they would always be aware of what they were doing. Mages are always aware.
4th God Tier: Seer of Breath
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Breath, specifically, would be overall interested in the idea of freedom for themselves, focused on their goals and subtly working toward them. They would love learning about other places, traveling far away, and would likely not worry about it as much as a Mage (Active Class) would. Studying Breath, it can mean even being a pulmonologist. Isn’t that cool? But it also represents learning the patterns of all that happens that they’re unhappy with, so that they can find a better way to live for their objectives.
Seer is not an Active Class, so its characteristics are sometimes abstract and confusing. But a Seer of Breath really wouldn’t be bothered by confusion. They would try to discover what that confusion means for them, always interested in their wandering minds. They’d be alert about wandering, too. And would thrive from liberty, from being able to do anything they want whenever they want. They’d teach themselves about the flight inside them.
5th God Tier: Thief of Breath
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Breath, specifically, would be hard to convince, realistic, but a bit entitled in general. They would have issues sharing, much more than the rest of Breath Players, since their title literally means “taking the freedom for yourself”. A Thief of Breath may be extremely stubborn, hard to deal with at first. But they would be really confident and dedicated to what they craved. They just don’t want to be held down. And they might seem uncaring for some but they just have a singular way of dealing with the world.
In more literal ways, I wonder if a Thief of Breath would have a history with choking or controlling their breathing. Maybe they grew up training how long they could stay underwater, maybe they accidentally drowned or choked someone as a kid (or non-accidentally???), something that has to do with stealing breath. Or maybe it is more abstract than that, and Thieves of Breath have a tendency to fill in the free time in other people’s lives, perhaps being clingy or dependent on someone, asking for a lot of favors and so. Maybe they’d pay others to do their job for them.
6th God Tier: Rogue of Breath
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Breath, specifically, would tend to be helpful. Sometimes they’d help without meaning to. Being the title of “getting freedom and giving it to others”, I can see them being skilled in soothing people, good at giving advice, or at least slightly better than all the other Classes of Breath. Being giving of their freedom, I can see them offering to do people’s jobs for them, the opposite of its Active counterpart “Thief of Breath”. A Rogue will usually doubt their potential a little, so maybe they’d do that as a way to be considered useful, as their own positive way of conquering positivity for themselves. A Rogue of Breath might fill themselves with chores and create a routine to follow meticulously. Not saying they’d be good at that. But they would doubt their capacity to be productive through a relaxed non-scheduled schedule. Sticking to rules and order just sounds to them like the right thing to do.
They’d still be very detached. Rogues of Breath would sometimes hurt others through their lack of paying attention. But that would happen to many Classes of Breath.
Rogue of Breath is a canon Homestuck God Tier. Rufioh Nitram is the character that holds that title.
7th God Tier: Knight of Breath
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Breath, specifically, would have trouble with others controlling them, but would get used to it. Being a Knight means fighting for, so they would fight for freedom nonetheless, the passive acceptance not being able to stop their active dispute.
Knights of Breath may have had a past with controlling guardians, or maybe too many rules at school and rules they didn’t agree with at all. They will become independent early and through their own action and desire. That will be what’s in their head: achieving freedom and not being kept under anyone’s wings. These Knights might be stubborn. But most Knights are. But they wouldn’t work under the guidances of a King, they would be the ones controlling themselves. Breath is about flying, after all. These guys would be ruthless about it.
In literal terms, I can see Kights of Breath protecting others. Their ways of protection might be aloof and unpredictable, but they work that way. They’d be good at motivating others to follow their dreams, to let go of whatever might be weighing them down.
8th God Tier: Page of Breath
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Breath, specifically, would have a complicated relationship with control. Like Knights, Pages of Breath will have had experiences with others weighing on them or trying to tell them what to do, but unlike Knights, they are passive in argument and not as skilled in fighting for themselves.
Pages usually have some self-worth issues relating to their Aspect, which makes them exaggerate in everything they think they are able to do. In Breath, that can be reminding all the time that they are free, that they are independent and under their own guidance. It can be doing their best to be positive, but often being caught in the spider’s web. Pages have a lot of potential, and a Page of Breath might become unstoppable if well-developed. I can see them becoming their happiest selves after working through their fears and past issues.
Page of Breath is a canon Homestuck God Tier. Tavros Nitram is the character that holds that title.
9th God Tier: Maid of Breath
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Breath, specifically, would be more dependent on others, at least before personal development. They would trust other people more than themselves, especially when it was about liberty and flows. They would obey a lot, and probably wouldn’t notice they’re taking their individuality away. I can see them being controlled, under a lot of rules, maybe dealing with some form of emotional attachment to certain people or things. But with time they learn to let go and that they need freedom, peace with no reins holding them back. They fickle with everything for a while, but later learn how to balance independence and bonds. They create Breath, so they create their sense of security through freedom. I can see them being a little hot-headed at times, tired of being mistreated.
If one Breath Class sounds like they’d have asthma, then it’s Maid. Using an inhaler is basically creating breath, isn’t it? I like it when God Tiers are literal, so I’d love to see an asthmatic who is a Maid of Breath.
10th God Tier: Sylph of Breath
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Breath, specifically, would be really tempted to make time for themselves, to train themselves and their independence, to travel a lot or at least want to travel a lot. They wouldn’t really be fans of responsibility, and guiding themselves would be easier through freedom and lack of routine. Sylphs may take a while to build up their objectives, but they are extremely focused and good with progress. I can see Sylphs of Breath, specifically, being into Yoga, but as a student, not a teacher. Yoga is focused on breathing, so passive creation of breath is like… kind of an Yoga thing. But that is just one little part of the various characteristics these Breath Players would have. I can also see them subtly leaving situations, going home without anyone noticing, having good stealth skills. They’d be able to bond with some Void Players about that, especially also Sylphs!
Literal sylphs are also air creatures. So Sylphs of Breath are double times air creatures. This makes them extremely flexible, “flowy”, if that makes sense. Easy to deal with.
11th God Tier: Prince of Breath
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Breath, specifically, would be very aggressive about their search for freedom, burning down situations sometimes, before they could even come up with a plan B. They would try to deny a lot of responsibilities, believing they can do everything their own way, that they can follow their own rules and that they will work. Princes may try to deny and think they can control their Aspect, but Breath will always come back to them. They will always crave that freedom and flexibility, not being as skilled in planning and bonding as they wished they were. They may get into a lot of small fights with friends, since they cannot understand how they don’t feel attached as other people do, as they are “supposed to feel”. They can be negligent of others and things when trying to make up for what they dislike. They will accidentally worsen situations when they get destructive.
These Princes would be rebels. They would be used to anarchy in all kinds of ways. They are really likely to be into political anarchy, by the way.
12th God Tier: Bard of Breath
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Breath, specifically, would be avoidant of responsibilities, but also unaware to live a life of full freedom. They would have issues with positivity, probably be the least optimistic of Breath Players. And they would try to take themselves away from what their Aspect is about, so flexibility, inspiration, independence…
I can see Bards of Breath, instead of depending on someone, having someone depend on them. Maybe they’d thrive at that, believing that they are lucky for something like that, that they should take advantage of that tight bond that they are not otherwise used to. They would be really misguided in life, following things they believe are right but getting lost in the way, of course, avoiding and deconstructing freedom. Sometimes they wouldn’t do it on purpose, it is just the way their brain guides them.
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sylphclasspecting · 1 year ago
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weirdcore seer of breath moodboard for @wm-secret-blog
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en8y · 7 months ago
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[IMAGE ID: three horizontal flags with nine stripes; each flag has the breath aspect symbol in the center; two horizontal wavy light blue lines, resembling a stylized gust of wind. it is outlined in medium blue. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dull green, warm grey, and dull yellow-orange. the second flag has these top three colors: medium green, dark cool green, and deep purple. the third flag has these top three colors: bright purple, bright cool pink, and bright teal. each flag has these bottom six stripes: medium blue, off-white, medium blue, cool blue, dull light blue, and bright light blue. END ID.]
breathasirogue: a gender connected to being a rogue of breath; this gender is connected to the breath aspect, breath aspect aesthetics, rogue aesthetics, chaoticness, and xenzh genders!
breathasylph: a gender connected to being a sylph of breath; this gender is connected to the breath aspect, breath aspect aesthetics, sylph aesthetics, elemental, airy, or ethereal aesthetics, and nadelvinity!
breathaseer: a gender connected to being a seer of breath; this gender is connected to the breath aspect, breath aspect aesthetics, fortune-telling or prophetic aesthetics, and oracrinity!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine @kimeditive
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can you do jingyuan from honkai star rail ?
aaaaaa my first request! and of course~
Jing Yuan: The Seer of Breath
Seer: The passive knowing class
One who sees their Aspect or one who sees with their aspect
Alternatively, one who understands their aspect or informs others of/with their aspect.
Breath:
Abstract: Freedom, Isolation, Detachment, Influence, Individuality, Movement, Direction, To be on a path
Literal: Actual Breath, Wind, Air, Flight
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Lets start off with the first half of his title: The Seer.
Seers in Homestuck are often known as the analysts in a group, for their role is to see their aspect or to see using their aspect. Their strengths lie in understanding their aspect and using what thy know to guide others towards their goals.
Seer of Mind Terezi, though never going god tier, had the ability to view the choices an individual could make and its consequences. Mind is concered with logic; choices. An intricate web of actions and consequences was at her disposal and she could choose to inform others which line would take everyone to victory. Once the timeline was doomed, she was able to guide John Egbert via a list of choices that he has to change , or influence, in order to avoid the chain reaction that causes their downfall.
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We will come back to Egbert later.
Next, there is Seer of Light Rose Lalonde, whom of which is given powers that allow her to clarify what was previously hidden. Light is the aspect of knowledge and fortune, therefore, Rose is able to present others with information that was previously unknown. In the early acts of Homestuck, Rose made a SBURB walk through by scraping as much info as she could in order to guide others through the confusing game.
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There is also another line spoken by Aradia, which surmises the role of a Seer pretty well
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As you can see here, Aradia calls the Seer class strategists, something that has been used to describe Jing Yuan quite often. This is especially when you consider the Path he is on:
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Yet that alone does not define how calculating and clever Jing Yuan truly is. The man was been given the title of Divine Foresight for a reason.
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During his first stellar expedition, Jing Yuan's ship was forced to land on an ocean world infested with parasitic jellyfish that can take over the minds of other lifeforms with the goal of converting their vessel into a hive.
It was Jing Yuan though who was able to identify the invaders the moment they appeared. He was also the one who came up with a plan to get rid of them, guiding his crew with what he learned about their enemy and leading them towards an outcome which turned out to be successful and earn him praise amongst the Cloud Knights as well as a promotion in their ranks.
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Next, lets talk about his aspect: Breath.
Those aligned with the aspect are known to be influential, leaving an impression to those they come across:
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With how everyone describes the man himself and his position as a centuries-old general, it sounds like Breath fits him to a "t" doesn't it? Garnering a reputation for being a drowsy man and a headache to work with, yet a not only a competent general, a successful one too.
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It's safe to assume that everyone working in the Cloud Knights has some sort of opinion of the Divine Foresight. Especially to Yanqing, who is his retainer and to Fu Xuan.
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From here, there is more to say when talking about Jing Yuan through the lenses of someone who is a Seer of Breath rather than just discussing how he relates to either part of his title in isolation.
Let's talk about the character arc that all Seers take. A Seer starts off often blinded by their aspect's opposite. It is when they're able to rid themselves of what obfuscates their aspect could they start to learn about their aspect themselves and provide their insight on it for others.
Rose was once shrouded in Void, first confused by her mother's nonsensical affectionate shenanigans and again by Doc Scratch who pushed her over the deep end and turned her Grimdark.
And Seer of Blood Kankri, his aspect concerned with bonds and ties, was isolated by Breath. He was the only one of his blood color to be born on Beforus. Unable to belong or relate to any of the existing blood casts on his planet.
It's important to remember that Breath is also the aspect of Individuality; one deciding to take their own path in life.
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A small example could be found in the short dialogue present in the Light Cone "Before Dawn". A subordinate of Jing Yuan's warns him of the consequences of making a huge decision, of how it could impact his legacy. Jing Yuan replies saying how he doesn't care how his choice affects him.
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We know a little about Jing Yuan's past, but from what we can glean off of his character stories we learn that he was born to a family of scholars and was expected to continue their family's legacy of becoming important officials for it was in their blood.
It was during a ceremony that the infant Jing Yuan has decided what he'll become for himself and threw away any expectation his family had for him:
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Then we have his relationship to his mentor, Jingliu.
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There is not much known about their time together, but it's apparent that they were close and that under her guidance Jing Yuan became an excellent sword-wielder.
Under her training, Jing Yuan had came face to face with people he once knew become corrupted and mad, Mara-struck. During a fight with someone we can assume has has know for a while, he hesitates killing him. He doesn't kill him right away because of their bond.
Long after that, Jing Yuan then had to make a choice that battle with his Mara-struck mentor in front of him. It was during that battle that he decided to not let his bond with his mentor hinder him and free her of her affliction, no matter how painful it was to him. He knew that this was the best decision for both her and the Xianzhou.
It's there where I would consider him ascending towards his role as a Seer of Breath.
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The current Jing Yuan has come into his own since then, being able to lead the Xianzhou into years of peace under his leadership. This would also translate well into him being a good Seer of Breath right?
Why don't we look into the game of chess that the Dive Foresight and Master Diviner play together:
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Not Fu Xuan but the gif helps to visualize.
Jing Yuan has an affinity for playing chess, a game of wits and war. A game that requires the player to not only be several steps ahead of their opponent, but also to be able to predict their next moves and plan accordingly for their victory to be possible.
A game that Fu Xuan is confident she can win in.
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There is a question that the General proposes to the Master Diviner: Why does chess use round pieces yet is played on a square board.
Fu Xuan answers with the claim that a chess game mirrors the old beliefs of a flat earth and a domed sky, represented by a square board and circular pieces respectively.
Her opponent however, only half agrees.
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The checkered pattern represents the fixed motions that a piece could take and the roundness of a piece represents an individual.
With those perimeters set and his experience in war, Jing Yuan was able to identify what set of moves he needed in order to win the game before organizing his pieces to execute them. With subtly and suavely, he was able to beat Fu Xuan, despite her clairvoyance.
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A more recent example would be during the end of the Windswept Wanderlust quest, in which Jing Yuan and Fu Xuan have a conversation of the origins of the Stellaron. The Master Diviner still believes that Kafka and the Stellaron Hunters were the ones who planted it, but the Divine Foresight thinks otherwise:
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Even he had suspicions that the Stellaron Hunters weren't the ones behind the chaos, and Kafka had confirmed his notions.
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In addition to this, Jing Yuan has not only already known where the stellaron is in advance, but also has predicted the movements of the opponents next move and placed the Cloud Knights in a position to corner them.
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Jing Yuan is an excellent leader and an amazing strategist, being able to accurately predict his enemy's movements and deal with them accordingly, he is befitting of one who is the Seer of Breath. Despite his laid back and seemingly lazy attitude, he is able to keep a watchful eye of the Xianzhou's Luofu and maintain tranquility through diverting the movement of trouble rather than solving it once it appears.
Although this analysis states that his arc as the Seer of Breath is complete, there is still a lot in store for our Divine Foresight. As of the time of writing this, Jing Yuan does not have a lot of screen time and his tale isn't quite done yet. There is more for us to see of not just him...
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But for his retainer too, if his prediction comes to fruition.
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flaxen-phoenix · 10 months ago
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Seer of Breath: Ascend (again).
I decided to redo my old drawing of Cirrus as a Seer of Breath, so here they are! Those baseballs are brimming with ghostly energy!
Posted using PostyBirb
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prince-of-time-pt · 2 months ago
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Can I get a show of hands who actually is a Seer irl? I have maybe seen one in the wild. For science also drop your aspect.
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yourfaveisclasspected · 11 months ago
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6 is a SEER of BREATH!
Requested by @thenewnio!
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ultra-clashpects · 6 months ago
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THE SEER OF BREATH
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The Seer of Breath is someone who floats along through life without a care, just simply learning things as they see fit, never really tying themselves down to a place or an idea and rather letting themselves stay free and open-minded. The Seer of Breath might have struggles when it comes to the idea of truly being free or having complete independence, possibly because they came from a place where they were always under a watchful eye or had a very strict guide to follow for life, and now they have complete control over everything and it scares them.
They can see all their options and paths for life laid out in front of them, but whether they choose one lifestyle and stick to it or whether they bounce between multiple is unknown and only for the Seer to decide. The Seer of Breath isn’t attached to people or ideas, rather they’re attached to the idea of having complete control over nearly every aspect in their own life.
The Seer of Breath is a great listener, they’re great at solving problems, and they’re great at joking about very serious topics like it’s nothing. They don’t really worry about anything, being able to see their problems from a bird’s-eye-view and trace the way to the solution like it’s a paper maze, but their real problem is trying to keep their head out of the clouds, in both a metaphorical and possibly a literal sense as well. The Seer of Breath is likely charismatic and friendly, a sociable person, but not one that will stick around for long, because it’s always just a matter of time before they get bored of their current life and understanding before they move onto something completely different again.
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homestuck-hell · 2 years ago
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Depika Ferbar, Seer of Breath, Prospit
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She/her
Coffee snob
Windy days are the best days
Careful, she may get philosophical on you at any time
Land of Coffee and Philosophy
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starlit1daydream · 8 months ago
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isolated thought that i don't have the energy to turn into a full essay just yet: joseph joestar is 100% a breath player
his powers revolve around breathing
he self-describes himself as incredibly lazy and can't be bothered to work unless he absolutely has to
struggles a lot with commitment, cheated on his wife
his whole fighting style revolves around backing off and running away
he's just such a fundamentally free-spirited, apathetic, irreverent person that i can't think of a better fit for his aspect than breath. (a lot of people are in the 'mind player joseph' camp but i don't think joseph really fits mind at all beyond his mind games and even that could also be explained away with another title)
i would argue that he's maybe a seer of breath, but one who completely and utterly fucks up his whole quest.
either that, or maybe the precise opposite (a mage)
would like to hear other people's thoughts on joseph's classpect
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they2kguy · 1 year ago
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My Homestuck Fankids in their godtier outfits
Allison (Cat Tier:Beta) - Heir of Space
Alice (Dog Tier:Beta) - Seer of Breath
Mia (Cat Tier:Alpha) - Witch of Time
Aaron (Dog Tier:Alpha) - Heir of Blood
Mia is the alpha counterpart of Allison
Aaron is the alpha counterpart of Alice
And they're all Prospit
art comm by https://twitter.com/lydiajjane?s=20
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luminous-homestuck-kins · 2 years ago
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hello can you do a (derse) seer of breath playlist
seer of breath's playlist:
harness your hopes - pavement
a sadness runs through him - the hoosiers
the fall - lovejoy
little dark age - mgmt
this december - ricky montgomery
montgomery forever - the front bottoms
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