#Sandbox
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bsptourist · 4 months ago
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gm_kleinercomcenter (a.k.a. The Kleiner Community Center)
created by Oatmeal II
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gamerism · 2 months ago
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Town On a Hilltop • Tiny Glade
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rock-bomber · 7 months ago
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I finally get to post the drawing I did for the @pokegeistzine ! I can't believe I drew this almost 2 years ago... Leftover sales are going on, so go get a copy!
Commissions | Tips
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90s-2000s-barbie · 6 months ago
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June 24, 2004 🐞
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idkdema · 3 months ago
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I present to you✨the sand box✨
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So basically you can draw anything her it’s simple!
Draw silly things and reblog it on your blog!
Make sure to check who’s the last person that rebloged because we don’t want to ditch them U U
NO NSFW AND NO SHIPPING PLEASE
I just thought it would be fun no need to do it if you don’t want to :)
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insane-mane · 2 months ago
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Sandbox is an interesting alien due to his unique composition. His body is comprised of beings known as sand mites, crystalline insects with rock-like exoskeletons that all share one mind, creating a large super organism. It takes quite a bit of focus, but when condensed this being is able to create solid constructs and small sandstorms to evade or overwhelm an enemy.
(Please Do Not Reupload or Use My Art)
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andrevascreencaps · 2 months ago
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redsray · 8 months ago
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i was explaining some batfam lore to my friend and i referred to DC canon as a "pick 'n mix at the candy store. you just choose what you like, leave what you don't and mash it together until you're happy" and i just thought i should share
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chizupuff · 7 months ago
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lakeside restaurant and hotel
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videogamepolls · 4 months ago
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Requested by anon
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n64retro · 6 days ago
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Body Harvest DMA Design / Midway Nintendo 64 1998
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bsptourist · 3 months ago
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gm_facingconstructs
created by Wontairr variant screenshots under the cut
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gamerism · 2 months ago
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Castle In the Snow • Tiny Glade
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less-dev · 7 months ago
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We're making a Starbound/Terraria inspired space sandbox game!
We're making a 2D sandbox game similar to Starbound! Or uh, terraria in space.
#nodev contains shitposting
#planetarium contains dev progress
Specifics under the cut
Who are you?
Aspen - Project Lead, Programmer, Pixel artist, Sound Designer.
Hey! I'm Aspen, I've been programming and making games for many many years in basically every engine there is... But never felt the drive to finish one, until now! I consider myself very experienced in the engine we're using (Gamemaker Studio 2.5) and have confidence we'll be able to make this game a reality. I also run the Tumblr account, so assume it's me behind the wheel as a default. Thank you for checking the game out!
Alec - Concept artist, Character Designer
H a l l o I'm Alec, I like writing and drawing and painting and designing shiiiiiiiit. I adore world building and have frequent bursts of creative possession in which I conceive and birth the greatest ideas and concepts in a mere moment. Otherwise, I can be a total dumbass and completely useless. I'm good at colours 👌 I have been a 85% a home-brew DM for about 2 years now and that is the greatest proof of my ADHD-given God powers of creativity. Slay.
What a cool guy!
Design pillars
Immersion. Above all else, I would like roleplay (casual or serious) to be natural and well supported. I would like players to find engaging with the world, and it's characters to be very personal.
Innovation. Tropes such as "You spawn in a green forest and can walk left or right" will be actively avoided. Biomes will have generation that presents more unique movement opportunities. Such as geysers in rock pools launching players high up, or giant twisting vines that hold up chunks of land to hop between.
More quality less quantity. Planets will be significantly more content-dense than Starbound, and perhaps controversially travel between them will be more difficult/expensive as well. This would encourage players to take advantage of all the resources presented on each planet, instead of hopping from one to the next. This would also encourage us throughout development to give each planet as much love as possible. Each planet should feel like a 'miniature terraria world'. Though actually achieving that is easier said than done.
Meaningful content. Procedurally generating creatures from 100 different pre-set monster parts could technically produce limitless alien creatures for players to encounter. But in both No Man's Sky and Starbound. I find this novelty to wear off quick, these creatures are not manually, meaningfully crafted and beyond an unusual appearance and some shallow gameplay changes... They do not create much of a memorable experience for the player. In my opinion, anyway. I would rather hand-craft every creature and make them all significantly unique and interesting. That's not to say procedurally generated creatures won't ever have a place in the game, but they certainly wont be as prevalent as others games.
Okay well... What's finished?
Fundamental lighting shaders akin to Starbound.
Some world generation brushes and basic commands.
A text mark-up language (heavily optimised), and game chat.
Extensive custom debugging tools
Hard and soft-loading of chunks to save on as much memory and CPU usage as possible.
Complete unloading, and compression of chunks on top of the previously mentioned system. As well as a live-saving system.
Setting, Story baseline, and conceptualization of the first 3 playable species. Each species will have a different starting planet, and immediately different playthrough.
Designs and cultures of several additional unplayable races.
Character proportion tests, sprites and sketches.
First-pass on collision functions.
Weighted Tile variance and tile connections.
CONCERNS
Multiplayer. While I have made an online multiplayer game before and it's definitely doable for this game, it would require some practice in a one-off test game to be fully confident. It would also take a LOT of time.
Modding. As far as I know gamemaker games are notoriously difficult for players to modify. Something like Unity is far easier even without mod support. Gamemaker on the other hand is difficult even if I want to design systems in favor of modders. This is kind of a problem for later, I have faith there'll be something we can do to make it work... But a cursory look says it won't be easy. I would be extremely disappointed if there was nothing we could do.
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neurodivergent-alien · 8 months ago
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Gotta listen to the same song on repeat for hours! (i am so totally ok)
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