#Sam & Max: Beyond Time and Space
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operationrainfall · 3 years ago
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Nintendo Download For 12/02/2021
Nintendo Download For 12/02/2021
The first Nintendo Download of December brings a handful of new featured titles headed by Big Brain Academy: Brain vs. Brain. Meanwhile, the sales scene has died down considerably, but we have plenty of new eShop games again this week.   Featured Games A series of activities designed to bend your mind awaits you in Big Brain Academy: Brain vs. Brain. You can start honing both your speed and…
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britesparc · 4 years ago
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Weekend Top Ten #432
Top Ten Games to Remaster
As we continue June’s videogame-themed series of Tops Ten – during what would normally have been E3, but is still something of a prolonged Videogame Announcement Season – I turn my attention once again to great games past. This has been exacerbated by the release of Command & Conquer Remastered Collection, a hi-def spit-and-polish re-do of two of the greatest PC games of the nineties. I have very fond teenage memories of both C&C and its pseudo-sequel, but Red Alert in particular strikes an important chord as one of “the” games that deepened and broadened by love of gaming as an art form. In the way that really only happens when you’re a kid, I absorbed Red Alert, not just completing the campaign and playing hours and hours of skirmish, but also talking about it extensively with friends, designing my own levels, and even going so far as to modify the source files to create my own super-units (nuclear tanks ahoy!). As such, it utterly delights me to declare that C&C Remastered is a phenomenal undertaking, the graphics painstakingly remade to fit modern displays, the interface masterfully tweaked to appease modern sensibilities. But at the same time it offers so many pleasing, knowing, considerate hat-tips to fans, such as a re-imagining of the classic DOS installation prompts. All in all, it’s a must-buy, bringing a 25-year-old series of games more-or-less bang up to date and preserving their legacy for a new generation.
Anyway, all this got me thinking of other classic games, and how it’s so difficult to play them nowadays. Maybe they’re mired in rights issues. Maybe it’s a technological minefield to get them to run on modern systems. Maybe elements of modern gaming – be it graphics or design – have simply passed them by, making them a far more difficult and frustrating experience than they would have seemed Back in the Day. Whatever the reason, these are games that – like classic films from the 40s and 50s – should be celebrated and enjoyed by the young’uns, not left to gather digital dust on forgotten floppies the world over.
So, with no further ado, here are ten games that I would love to see given a bit of digital TLC, renewed and revigorated for the ultra-wide monitors and liquid-cooled systems of tomorrow. In most cases these are just one game that I’d like to see spruced up and re-released, but there are a few “collections” here too, whether it’s a C&C-style pairing of a great double act, or a  celebration of a series, a la Halo: The Master Chief Collection.
Oh, and I’m on about remasters here: not a full-on remake or reboot. Stuff like Perfect Dark on the Xbox 360, not Doom 2016. Old games made good on modern hardware, not a reimagining of the property.
Regardless: have at it, games industry.
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Lemmings (1991) and Lemmings 2: The Tribes (1993): I definitely think they should be a double-pack, because whilst the first is a well-regarded classic, the second refines the formula, makes it more user-friendly, offers skirmish-style training modes, and amps up the comedy. But they’re both ancient by now, and despite mobile do-overs in recent years, the originals are very difficult to play. Upping the resolution whilst still keeping the character of the scantily-pixelated sprites would be difficult, but it’d be worth it to once again sample one of the gods of gaming.
Sam & Max Hit the Road (1993): other LucasArts classic adventures have had a spruce – most notably the first two seminal Monkey Island games – but it’d be good to see this cult comedy classic come back to life. I don’t know if the backgrounds ever existed in higher resolution, but I’d love to see the sprites re-drawn to more closely resemble a cartoon version of Steve Purcell’s artwork.
The Jedi Knight Series (1995-2003): I’m bundling all four Jedi Knight games in together – that’s the original Dark Forces, plus Jedi Knight, Jedi Outcast, and Jedi Academy – but let’s be honest, it’s the first two we’re really after. DF gave us a compelling mission-based “Doom Clone” (back when Doom was a genre), and one which would be amazing to see tarted up to 4K with texture filtering a-go-go; but it was its 1997 sequel, Jedi Knight: Dark Forces II, that struck serious beskar. Huge, expansive levels, in “true 3D” (as we used to call it), full-motion video cutscenes, finally getting a lightsaber and Force powers, but most of all the Light/Dark Side dynamic offering (very basic) morality and a branching storyline. Again, giving it a glossy hi-def sheen would do wonders to preserve the legacy of one of the greatest Star Wars games of all time.
The Quake Collection (1996-2005): really it should be called The Quake Qollection, no? Encompassing all four mainline Quakes. Although, again, let’s be honest: there’s something deeply iconic about the first three, so no one would complain if we just forgot about part 4, yeah? Anyway: Quake was a stunner, a gorgeous 3D technical juggernaut, offering sumptuous lighting effects and gorgeous architecture. Part II came a year later and offered us coloured lighting and a coherent sci-fi story, whereas Quake III Arena in 1999 gave us a sublimely crafted multiplayer shooter and a character that was an eyeball doing a handstand. Despite being graphical powerhouses in their day, getting them to run can be a drag, so it’d be lovely to see them dragged into the 21st Century, especially if they could offer us ray-tracing on next-gen consoles, a la Quake II RTX.
Tomb Raider (1996): we’ve seen the series rebooted in (generally) excellent fashion, but at the same time it feels it lost a little of the majesty, mythos, and merriment of OG Lara. One of the first truly successful 3D games, it was like nothing before it. A subtle update to increase its resolution, filter the rough edges, maybe offer the option to move beyond the rigid grid-based movement structure, and possibly up the poly count so blocky Lara more closely resembles her rendered box-art cousin, would be terrific. Imagine the dinosaur in 4K…!
Descent (1994): one of those games that’s slipped from public consciousness, this was a full-3D shooter a couple of years before Quake shambled onto our screens. Piloting a craft in zero gravity, it offered full freedom of movement as well as a tense shooter dynamic coupled with some mild, X-Wing-style space sim elements. It was funky, fast, gorgeous, and messed with your head. I’d love a remake that kept the levels as-is, simplified the often-complex controls for modern sensibilities, and just in general made it look prettier. I worry that a contemporary “re-imagining” might lose too many of its crazy rough edges, though.
Syndicate (1993): there have been a number of efforts to re-do Syndicate over the years, but apart from its excellent sequel Syndicate Wars in 1996, none have matched the dark joys of the original. rather than try to go all modern and 3D, I’d rather see the artwork redone, redrawn at a higher resolution, perhaps offering subtle 3D touches such as dynamic light, shadow, and ray-tracing. The fiddlier aspects (getting into cars?!) could be tidied up, but the look and feel should remain the same. I honestly think this could be a big deal.
Total Annihilation (1997): if C&C can get remastered, why not the game that was arguably the first real challenger to its sci-fi RTS dominance? TA had 3D graphics, a new and refined model of base construction, and tactical touches such as line-of-sight and elevated terrain. But the comparatively low resolution of late-nineties machines meant that the robotic units could often appear slightly indistinct, turning into a grey melange; boosting the res and the poly count would do wonders, but – like C&C – the gameplay itself should be kept as authentic as possible.
Warcraft I & II (1994-95): I know, I know; they just did a remaster of Warcraft III that wasn’t well received and got everybody’s backs up. But I barely played Warcraft III (I barely played Warcraft I for that matter). Warcraft II: Tides of Darkness was the fantasy yin to C&C’s sci-fi yang, and it was great; clear, bright, fast, fun. The cartoony graphics were gorgeous and the units had bags of character (reinforced by the humorous soundbites when you kept clicking on them). I’d want to see the sprites re-drawn in hi-res, with the units given some gorgeous new animations to match their character. Other than that? Keep it broadly the same. It worked 25 years ago, it’ll work now.
Fantasy World Dizzy (1989): I nearly didn’t have a game this old on the list. For one thing, I thought pre-16-bit games would require far more retooling for modern audiences, becoming essentially the sort of reboot I said I wanted to avoid; I can’t imagine a new Skool Daze being too similar to its original. Also which Dizzy do you choose? The one I played the most was probably Spellbound (1991). But I think Fantasy World may be the most iconic. Its Amiga port was almost a remaster anyway, giving it gorgeous colour graphics. A modern version would up the resolution with all-new art assets, obviously, and perhaps could offer a more user-friendly jumping dynamic (and maybe – maybe – I’ll allow scrolling). This could be a lovely way to re-introduce audiences to the character of Dizzy, who should really be held up more as a British gaming mascot, without having to go all-in on a brand new title. Egg-cellent (sorry).
So there we are. There are a couple missing here, obviously; Simon the Sorcerer was nearly there until I realised they did do a gentle remaster in 2018. The Settlers would have made the list, except they are remaking that, although in my opinion it looks like a full-on reboot rather than the upgraded version of the original that I crave. Fade to Black just dropped off the bottom on the grounds that I barely played it in its original form, but a third-person 3D Flashback is still on my Most Wanted list (Flashback itself, sadly, has already had a disappointing remake). And the best Star Wars game of all time, Knights of the Old Republic, I decided not to include as – again – I think we’re going to see that reimagined and folded into the new official Disney canon in some form. Maybe that should preclude me imagining the original game in 4K with updated character models, dynamic shadows, and ray-tracing, but – hey – that’s just me. At least that is one game that I’ll still be able to play fairly easily on an Xbox Series X, even without whistles and bells. Here’s to dead old games!
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t-baba · 5 years ago
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The ✨ magic ✨ of CSS math functions
#438 — April 29, 2020
Read on the Web
Frontend Focus
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Current browser support for CSS math functions. Via: caniuse.com
▶  min(), max(), and clamp()` Are CSS Magic — The min, max, and clamp functions are now starting to see more widespread browser support. Here’s a video running through how these properties can be used to really open up responsive typography techniques.
Kevin Powell
Accessible Font Sizing, Explained — Bootstrap core team member Andrés Galante runs through how we can ensure our font sizes are accessible by asking what sort of best practices we can rely on to make an accessible reading experience.
CSS-Tricks
Learn Advanced Creative Coding with WebGL & Shaders — Go deeper into creative coding. Join Matt DesLauriers to learn 3D vectors and shader effects using WebGL, ThreeJS, and GLSL.
Frontend Masters sponsor
CSS for Internationalisation — An excellent guide to the various features in CSS that can be used as part of an internationalisation strategy that goes beyond mere translation.
Chen Hui Jing
AMP Introduces 'User-Friendly' Content Encryption Support — AMP aims to be all about providing speed to mobile consumers of content but paywalls just, well, get in the way. So Google and the AMP folks have come up with a way where protected content can be served and unlocked client-side for more performance. Cynically, of course, you could consider this yet another form of DRM for Web content...
The AMP Blog
Responsive Web And Desktop Development With Flutter — A look at the current state of Flutter for browser-based apps and how to create a responsive app using it.
Carmine Zaccagnino
💻 Jobs
Find a Job Through Vettery — Vettery specializes in tech roles and is completely free for job seekers. Create a profile to get started.
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ℹ️ Interested in running a job listing in Frontend Focus? There's more info here.
📙 News, Tutorials & Opinion
Spacing in CSS — This is pretty much everything you need to know about spacing in CSS, covering grid layout, flexbox, positioning, and lots more.
Ahmad Shadeed
▶  Performance Profiling for Web Applications — An overview of how to use Chrome DevTools to understand a Web application’s performance bottlenecks.
Sam Saccone
JS VidCon - Virtual Conference for Developers — JS VidCon, on May 7th, where developers from all over the world can share & gain knowledge from the comfort of their home.
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Gardened — A thought-provoking piece by Ethan that looks at some of the problems inherent in our self-regulated industry, in particular related to performance and accessibility.
Ethan Marcotte
CSS Clamp: The Goldilocks of CSS Math Functions — As with the video featured above, here's a quick look at how to use min, max, and size with the clamp property.
Steve Fenton
Creating A Lightweight CSS-Only Tooltip for All Screen Sizes
Ted Krueger
How to Make A Reading Progress Bar for Your Blog
Rob OLeary
🔧 Code, Tools and Resources
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98.css: A Design System for Building Faithful Recreations of Old UIs — If for any reason you need to your interface to look like Windows 98 then this library has you sorted. Here’s the associated repo.
Jordan Scales
Color Accessibility: Tools and Resources to Help You Design Inclusive Products — We’ve linked to this before, but it’s recently been updated and remains a solid resource.
Stéphanie Walter
Will It CORS? — A handy online tool/wizard for establishing how your (potential) use case will (or won’t!) operate alongside CORS (Cross-Origin Resource Sharing).
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Faster CI/CD for All Your Software Projects Using Buildkite
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Shorthand: A CSS Framework for Designers — Includes a “lite” (only gray) and “full” version. This is similar to utility class-based frameworks, so the draw here is that you don’t have to write any CSS, just add classes.
Jiten Bansal
1loc: A Collection of One-line JS Snippets — A neat little collection of vanilla JavaScript one-liners divided into various categories (arrays, date/time, DOM, etc).
Nguyen Huu Phuoc
🕰 ICYMI (Some older stuff that's worth checking out...)
Tim Kadlec shares thoughts on the 'blunt instrument' of loading stylesheets via preload, and some performance advice around how you go about loading CSS and the DOM order.
Dynamic elements: Nothing new here for frontend experts, but this is a good summary for beginners discussing how elements can be built dynamically outside of the initial markup.
Here's an in-depth look at a fairly simple feature: the disabled attribute for form elements (and how to handle them).
Kevin Powell shares six simple (beginner) typography tips to achieve a more professional looking site. Skip to around the 3:20 mark to get straight into it.
How to create a fully responsive fluid layout in just 20 lines of CSS (that also includes responsively resizing multi-column elements).
Author Brian Hicks explores reducing asset sizes with subsetting. He uses a headless Chrome instance with Puppeteer to automate font subsetting on his static pages for savings of 87% on the original size.
by via Frontend Focus https://ift.tt/2Sk8NPd
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allcheatscodes · 8 years ago
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sam amp max beyond time and space wii
http://allcheatscodes.com/sam-amp-max-beyond-time-and-space-wii/
sam amp max beyond time and space wii
Sam & Max: Beyond Time and Space cheats & more for Wii (Wii)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Get the updated and latest Sam & Max: Beyond Time and Space cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, guides, hints, FAQs, walkthroughs, and more for Wii (Wii). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Wii cheats we have available for Sam & Max: Beyond Time and Space.
Genre: Adventure, Mystery Adventure Developer: Telltale Games Publisher: Atari ESRB Rating: Teen Release Date: March 16, 2010
Hints
Currently we have no tips for Sam & Max: Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Cheats
Currently we have no cheats or codes for Sam & Max: Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Unlockables
Currently we have no unlockables for Sam & Max: Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for Sam & Max: Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Sam & Max: Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently we have no guides or FAQs for Sam & Max: Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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I don't know how to work it. Computers in Hell all run Linux.
Sam, Sam & Max: Beyond Time and Space
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allcheatscodes · 8 years ago
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sam amp max beyond time and space xbox 360
http://allcheatscodes.com/sam-amp-max-beyond-time-and-space-xbox-360/
sam amp max beyond time and space xbox 360
Sam & Max Beyond Time and Space cheats & more for Xbox 360 (X360)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Achievements
Get the updated and latest Sam & Max Beyond Time and Space cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Xbox 360 cheats we have available for Sam & Max Beyond Time and Space.
Genre: Action, Comic Action
Developer: Telltale Games
Publisher: Unknown
ESRB Rating: Teen
Release Date: October 14, 2009
Hints
Currently we have no tips for Sam & Max Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Cheats
Currently we have no cheats or codes for Sam & Max Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Unlockables
Currently we have no unlockables for Sam & Max Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for Sam & Max Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Sam & Max Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently we have no guides or FAQs for Sam & Max Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Achievements
Currently we have no achievements or trophies for Sam & Max Beyond Time and Space yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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