#STOP SHIPPING THE FULLY GROWN ADULT WITH A CHILD OR THE TERRORIST WHO TRIED TO MURDER HIS SISTER
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elioherondale · 1 year ago
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yo, who the FUCK is shipping Jason Todd and Connor Hawke? I don't even wanna get started with just how wrong trying to even start that is.
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lychrono · 8 years ago
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#13: Mystacine
Hello everybody, welcome back to the blog(all two of you so far, which I’m pretty sure are bot accounts)
Last time, we went over the group of characters that Hunter will have to spend the next nine months getting along with. But what is Mystacine? Quite simple, really.
Mystacine
Mystacine is a private Mercenary organization specializing in the training and employment of Mercenaries around the world. Once considered one of the most advanced companies of it’s kind, it is known as a philanthropic company rather than a group of terrorists and Warmongers.
History
The captain and the pirate: division
A long time ago before the world was united, a group of wandering kegawen soldiers had lost their way from their main platoon, sailed out into a storm. Although death seemed certain, they were able to survive the maelstrom under the leadership of ferret captain Cedar Carlo, but were lost at sea when it was finally over. With no knowing of which way to go, they wandered the ocean for 5 days until they came upon an island. Rejoiced, they dropped anchor and got off on the island to set up camp. However, it wasn’t long until another boat had also come ashore, this one filled with pirates, but not just any pirates: Hachuri assassin pirates, lead by captain Black horn.
At first, it looked like another battle was going to break out, leaving both sides in ruin. To keep a bloodbath from occurring, the leaders of both sides stepped out and met in the middle of the field. After both explaining their sides of the story, as well as what they wanted. The Kegawans wanted to find out where they are so they could make it home, and the Hachuri wanted to use the island as a base of operations for their pirate purposes. Upon reaching a negotiation, the two decided to split the island in half and to leave the other side alone, and so they both went their separate ways.
The pact went well at first. While the Hachuri would go voyage out into the seas to pillage other ships, the Kegawans stayed back on the island and used the island’s resources to survive, while at the same time, orienteering, star charting, and calculating their location.
As time passed, both sides had made reports of Feral white bat Kegawans residing within the Jungles of The island. However, no physical evidence of these creatures was ever discovered. Two conclusions were drawn: either both crews were experiencing coincidental hallucinations, or these were apparitions of whatever previously inhabited this island before going extinct.
     After a month and still not sure where they were, the Kegawans began to get desperate, slowly running out of clean water and food, their numbers began to dwindle.
At the same time, the Hachuri were not in the best condition. The constant raids had taken a toll on their men. What had once been a crew of 60 had dwindled to 25 from casualties, hypothermia, and curable diseases.
The Captain and the pirate: unity
By the end of the month, realizing the futility of being aggressive against the other side was pointless, as well as realizing how each side had something the other needed, they began to open up to each other and set what texture they had upon their skin aside. Not only had the two sides come to set up a proper settlement , but they had become brothers at sea, the K.S.S Innervate and The Splinter Scale. Brother ships upon the seas, an unstoppable force.
Within time, these ships had made a name for themselves in the  towns far from the island, not only for their raids, for the cooperation between kegawans and Hachuri. Together, their resources had reached new heights back on the island, which as this point, had been renamed Janachu Island. As their reputation became more and more known, new crews began to seek them out in order to join up with them, either that or the surrendered their ship to the two ships. What started as two  ships became five, then ten, then twenty, then fifty. All ships of Kegawans and Hachuri, and even one of the tsubasa.
By the time the original crew of Kegawans found out their way home, but had made their own home on the island.
The new fleet, realizing they needed a singular flag to be united under, took inspiration from the supposed ghost bats of Janachu island, took it up as an emblem: the white bats.
A new flag sails
However, with newfound fame and fortune became a breeding ground of fear. With a newly established navy under the newly formed Military of  United Nations (MUN), a fear that they would become a major target under their radar sent crews into a paranoia. Cedar, Realizing that they were done for if the MUN sent an armada after them, went to talk with Black horn about discontinuing their raiding practices. Black horn was obviously enraged at first, but after a great deal of persuasion, Cedar was able to get Black horn to see things from his point of view. However, they would need a new way of making a living with all their men and ships. Blackhorn, remembering the assassin part of assassin pirates, pitched the idea to Cedar.
Low and behold, he thought it was a great idea, And so, they went from the white bats sea pirates to the white bats assassins.
While some left after the change, most stayed, and even some new groups joined up.
With the introduction of the new assassination jobs aspect to the fleet, a renaissance was under gone. What was once a but a set of tents and poorly made huts turned into a small city, new way to organize leadership was implemented, the technology used was improved among their new mercenaries, and a newly established philosophy among their mercenaries. From then on, they were no longer known as the white bats. From this day forward, they were Mystacine.
Both Cedar and Blackhorn have come up with new ideas for the organization, such as the ranking system, the categorization of mercenaries.
However, before the plans could be fully completed, Blackhorn died at sea caught in a maelstrom. Mystacine took a heavy hit that day, felt especially by Cedar. Despite this, Cedar continued his work, caring for both the company and his newly born kid.
Eventually, he reached his end, and on his deathbed, he had his five closest advisors and friends, including his son, who is now an adult with his own child, meet him on his deathbed, for which he gave his final words and wishes to before dying, words which many of these people brought to their graves, not sure what to make of it.
Stagnation and downfall
With the death of Cedar, Mystacine had reached a point of stagnation. Those that were placed in charge didn’t know what to do with the company, and his closest companions had argued over what his he meant when he told them his final wish. Not only that, but the technology around mystacine had stopped evolving, with technology in the Kegawan world advancing rapidly, Mystacine couldn’t keep up with the change, and became to fixated on past traditions over new innovations. With advances in technology, the MUN had ended up taking most of their jobs.
Still, life on the island continued with tranquility. Cedar’s grandchild, a young ferret named Aspen, had taken up the mantle of an assassin, following in his own father’s footsteps. He even had a life long best friend accompany him as another assassin, a raccoon named Hammel.
Growing up, Aspen became began to notice his father had straining relationships with one specific advisor of Cedar, a black wolf by the name Hex. Hex would constantly argue the meaning of Cedar’s last words with Aspen’s father, to the point where his father was getting fed up with his crazy ideals: his constant philosophy that they should not fight for the weak, as they will not learn to care for themselves. It kept getting more and more violent until one day when Hex had excluded himself to a corner of the island.
Years later, Hex had come back and murdered Aspen’s father in the dead of night. Through the window to the basement, Hammel saw the whole thing. He tried running in to stop Hex from escaping, but was beaten and slashed out of the way by hex, who ran off into Janachu’s Jungle. A search for Hex was conducted, but he was never found, as was believed to have left the island via a commandeered boat. The death had hit Aspen the hardest.
Years went by without any sign of Hex. Aspen is now more grown with his own wife and daughter.
And then, Ruin. one day, when the sun was setting, shots were fired, and an army of individuals clad in black, looking like something out of a nightmare, came ashore, the Island was under attack. While Personnel we’re evacuated, many of the veteran mercenaries stayed behind to wage battle on these assailants. However, despite their best efforts, they were no match for the black army’s firepower, and many of them lost their lives, the ones who were left retreated to the safe area. The black army, after killing those who were still out of the safe area, fire bombed the village, burning what had once been a prosperous town to the ground, and for ever leaving a scar on Janachu island  that would never heal.
And so, Mystacine had been brought to it’s knees. It’s headquarters now a pile of smoldering ash, it’s fleet now at the bottom of the ocean, and what was left of it’s members had huddled together in the dark, damp caves of the mountain side, afraid to come out. After 3 days in the caves, they opened the door to find the black army gone, and all of their boats sunk. Hope seemed lost as they used the primitive technology they had to send out a distress signal, hoping someone would find it.
As they waited, a question rung around those who were left: Who was behind this attack? Almost immediately, the question was answered by connecting the dots: None other than Hex, for he knew the location of the island, the location of the town, how they would be powerless under enough fire power, and his growing resentment for the company leading up to his disappearance. Later on, a discovery was made on the beach leading up to what was once the town: A small red emblem, forged of metal. The emblem was heavily line based, and displayed what appeared to be waves rolling upward, with a setting sun over the horizon. The only conclusion that they could make was that could have been left on the island by a member of that black army, either accidentally dropped, or left as a warning.
Renaissance
It had been 16 days since the distress signal had been sent out, and hope that any rescue would come becoming feint, to the point that some members still alive had decided on a suicide pact after a set amount of time. On the other end of the spectrum were those who couldn’t give up, Like Aspen and Hammel. In regards to potential ships that have set sail before the attack, no response was heard from them, meaning that the worst could be assumed. Before long, night had come once more.
Then on the 17 day, just as the sun was rising, a miracle had come. Across the yellow horizon of sunrise, a silhouette of a ship could be seen. At first, those who were up to see it believed it to be one of their own, but this theory was quickly debunked Even from the distance, those who saw it could tell it was massive, much bigger than any ship they ever had on the fleet. After fifteen minutes, every survivor had went down to shore to see the ship, crying for joy that salvation had been found. Then, at the horizon, another, much smaller boat could be see coming toward them. As the boat came closer, they realized it was not a boat, but a raft, housing two individuals: a gazelle steering what appeared to be a motorized life boat, and a tiger standing at the bow, looking upon the island. He was dressed in a nice looking dark grey business suit, giving off the idea of a professional business man. As they came ashore, the tiger got look around. Everyone was too nervous to go out and see, unsure he wanted to save them, or something else.
Then, the tiger called out to people, telling him that they had received their distress signal, and were there to help. One by one, the survivors slowly crept out of the bushes they were hiding in and went to greet the two entrepreneurs, too overjoyed with the idea of salvation to tell them what had happened. The tiger, after getting to meet everybody, asked for the one in charge. Aspen stepped up as the one in charge, with Aspen stepping up as the one in charge, he told the tiger of everything that happened, the tiger visually moved by his story. As he relayed what had happened, Aspen led both men up to what was left of the Mystacine headquarters.After his story, the tiger and gazelle excused themselves for one moment.
When they came back, the two had given a speech to the mass of survivor’s. First, he had told that he was a representative of Oracle industries, sent to investigate after their headquarters picked up the distress signal. Secondly, that if they wanted to be rescued, Oracle would be more than happy to.
After the speech, the tiger took the leaders aside for something else. He told them that another option that they could take would be to have Mystacine’s foundation rebuilt, to give it another chance at life, with the most current technology at Oracle’s Disposal. When they asked what the catch was, he chuckled and just told them to consider it an act of philanthropy.At first, they were foreign to the idea, arguing over which to take. While some wanted to escape the island, others didn’t saying that Mystacine had become their home and family.To them, they would be leaving behind everything, to go out into the world that they wouldn’t have the experience to survive in. They had a second chance at what they loved, Mystacine had a second chance at life.
And so, the final decision was made, Mystacine would be reborn into a new age.
Over the years, cargo ships with the Oracle logo would constantly dock at shore. First, construction started on the island, with the building of a new port area and several airway strips for ease of land and air transportation. Next came the excavation of the mountain side, creating a series of tunnels through it. Finally, Oracle started on a top secret project, to create a dome underwater which could be accessed from surface through a series of gondola’s going through the mountains. It was to be a prototype for a new project they wanted to test, to create an underwater series of domes large enough to protect a small city from the crushing depths of the ocean. After being started, it took years until it was finally finished: The underwater city of Meerstadt.
And so, as Oracle put on the last finishing touches, they left the newly revived crew of mystacine with an armada of ships and supplies as a final present. With new weapons, armor, and a new home, Mystacine had thanked Oracle for their help.
Modern Mystacine
And now, Mystacine had entered its modern era. While their new home was finished,their work force was still crippled by the black army’s attack years ago. To fix this, a new call was sent out, inviting potential mercenaries to join their family. While the call reached mercenaries, their work force was nowhere near it’s size in it’s glory days. Perhaps with time, it will reach new heights.
And so, that is the story behind Mystacine, and how it ended up where it is today.That’s good and all, but where
Mystacine is lead by four mysterious leaders, who oversee the entirety of the organization. What that job entails is shrouded behind closed doors.
Within Mystacine, the each country has it’s own division dedicated to it separated into sectors, a total of 35 sectors. Within each of these divisions is an overseer, who, rather than act as a mercenary, manages the recruits and looks over the general welfare of their division’s mercenaries.
The amount of mercs in each division can vary greatly. For example, while sector 17 has one of the lowest mercenary counts at 7, sector 23 is infamous for housing around 200 individual mercs.
Class System:
as with anything, to say that all the mercenaries can fit under one category would be absurd. in order to keep better track, a class system, similar to any seen in a role playing game was implemented.
The type of mercenary you can be is separated into three major categories:
Bounty Hunter: Specializing in the locating, tracking,apprehension, and delivery of specified targets.
Assassin: trained in the art of silent elimination, they specialize in the killing and disposal of targets.
Thief: specialize in the retrieval of not targets, but things. This includes infiltration, pickpocketing, hacking, sabotage, and stealth.
Disputes their differences, all three groups receive the same basic training in stealth, free running, hand to hand combat, weaponry, interrogation, and many more.
All three groups also are enlisted in basic mercenary work, like body guard, rescue missions, etc.
Within these groups, there are also subsets of unofficial titles based off of a mercenaries technical specialties or the type of work they are best with, for example:
Sheriff
Infiltrator
Ranger
But more importantly, Mystacine strives to have individuality within its workforce, with each new member being tested to see what they are best with, and their armor being custom made for their individual needs and preferences. In the bigger picture, the class system is just to help keep organization between the members.
Ranking:
within Mystacine, each mercenary has a ranking to determine their skill level and what work is best for them. The rank is done by a long ribbon tied around their waist( or when they wear their ceremonial uniform, where it is worn like a sash), and goes as such:
White ribbon: these are the mercenaries who are given jobs too menial for higher up ranks. Often considered a joke rank
Yellow ribbon: a bit higher than white ribbon, this is where jobs with slight danger are given. This is also where most mercenaries start out.
Orange ribbon: a moderate danger risk, those that start with this rank will most likely have great potential as a mercenary.
Green ribbon: the midpoint of the totem pole, this is where most mercenaries lie.
Blue ribbon: those that have great care and skill for their job earn this rank through perseverance
Brown ribbon: not a rank to be taken lightly, those that achieve this rank have done so through years of experience and wisdom.
Red ribbon: those with this elite rank are considered the best of the best. Only those with a mixture of raw talent, determination, experience, skill, and gifts have hope to achieve this rank(however, androids probably wouldn’t have any trouble)
Black ribbon: a legendary rank, in the entire history of Mystacine, only around 15 have achieved this rank, a 1 in 2000 chance. It is commonly believed that those who achieve this rank could be considered inhuman.
The ranking is based off of traditional martial art belt rankings. Like with martial arts, successful work is what is needed to reach the next rank.
Instead of automatically starting off at white ribbon, you are given an entry exam after nine months of training. How well you do determines what your starting belt is, with at least 50% being required to pass.
Jobs
Jobs in Mystacine  are acquired in one of two ways.
Either they scan the area’s most wanted list for wanted lists
Or a commission is sent out, requesting help specifically from Mystacine. Either for any of the mercenaries within the commission's division, or a mercenary specified
When a job is received and accepted by a member, one of two things will happen depending on where the member is located.
If the Mercenary is operating outside of Mystacine boundaries( not on Janachu island), then they will be given the coordinates and be asked to find their own way to where the commission was issued.
If the Mercenary is taking up residence within Meerstadt, they will be provided transportation based on the target’s distance, with their options being by boat, plane, or remote controlled high speed stealth drone.(once a mission is completed, a new vehicle will be sent to pick you up unless otherwise specified).
Once the mission has started, the game is on
With all the possible dangers that could occur on every mission, a mercenaries life is constantly on the line. Weapons and armor will only go so far to save your life. Therefore, For every mission, constant communication  between Mystacine headquarters and the mercenaries is paramount.
This communication has three major purposes
To keep a constant surveillance on the Mercenaries vitals.
To send information between both parties for data purposes, so that both parties can keep up to date with information on their target
To analyze the actions of the mercenary for assessment purposes
To keep in touch with as all the active mercenaries at once, Mystacine invests a great deal of time into monitoring and caring for the servers that allow them to keep in touch with active mercenaries.
In order to keep in touch with a mercenary, multiple electrical systems are brought into play.
Around the mandatory under armour of each mercenary’s suit, a system of wiring and sensor nodes are implanted, too small to feel or see. These sensors keep a constant, passive track of their:
Heart beat
Brain activity
Blood pressure
Oxygen levels
Toxicity levels
Radiation levels
Body temperature
Blood sugar
Etc
Should any of these reach dangerous levels, an alert is sent out both to headquarters and to the mercenary in question.
Additionally, every mercenary is provided an earpiece, either built into their helmet or its own thing if the mercenary does not use a helmet. This earpiece comes with a microphone and a mini projector screen to flash information.
A mission, depending on the planning, budget, execution, and any other unforeseen complications, a mission could end up taking an average of anywhere from 2 days to 2 months.
Once the mission is finished, either with success or failure, payment is to be collected. Once that is finished, the mercenary performance is to undergo a short evaluation. While that is being processed, a pickup vehicle is sent to the mercenary’s location( or if their base of operations is away from Meerstadt, make their way back on their own).
Additional jobs
Besides the Mercenary jobs, Mystacine has plenty of other ways patrons can help out. With an organization of this caliber, many jobs are needed in order to keep it working the organization operating at maximum capacity. Jobs might include helping out mercenaries, keeping Meerstadt and Janachu island in top shape, and others.The work force needed to take care of these jobs takes up ⅓ of the total Mystacine workforce, not to mention about ½ of the residency of Meerstadt.
With so many jobs needed, mercenaries can volunteer their time in Meerstadt to lending a hand, whether it be for a little extra pay, to make up for a bad string or total lack of accepted missions, or for a number of other reasons.
Within Mystacine, a set of general rules and laws have been set. Most of these laws are the standard laws you find in any workplace.
The Code of Mystacine
Along with the founding of Mystacine, this set of Codes were created as a set of tenets for its mercenaries to follow.
We are a philanthropic brotherhood, to better the lives those we work for. To protect the weak and place judgment upon the corrupted.
Our brotherhood is only as strong as our weakest link. To strive for our best potential is paramount.
We do not work with those who seek to harm the innocent. To topple governments and strike terror into hearts of civilians is to forsake what is right in the world for personal benefit. Terrorism is below us
With the power we gain, responsibility must be taken to not give in to temptation. Self control must be exercised at all times.
Though the world might see us as nothing more than a tool, we are more then that: We live, we breath, we fight, and we struggle.
Misc.
Every patron gets a 3 types of cloths upon arrival
Ceremonial uniform
Recreational gear
Mercenary gear
Did you know that, even though Mystacine is one of the most well known Mercenary companies on Ellin, it is still fairly unknown, even being seen as nothing but a myth to those who’ve heard it’s name.
well, that is it this time. See all none of you next time
Modern Mystacine Logo
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The White bats
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